Added SHADE_Managed project and added patched premake5.exe

This commit is contained in:
Kah Wei 2022-09-12 17:46:01 +08:00
parent 548b09df06
commit 1400a25c4d
6 changed files with 60 additions and 8 deletions

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@ -29,6 +29,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SHADE_Engine", "SHADE_Engin
{8EAD431C-7A4F-6EF2-630A-82464F4BF542} = {8EAD431C-7A4F-6EF2-630A-82464F4BF542}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SHADE_Managed", "SHADE_Managed\SHADE_Managed.vcxproj", "{16DB1400-829B-9036-4BD6-D9B3B755D512}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@ -71,6 +73,10 @@ Global
{3F92E998-2BF5-783D-D47A-B1F3C0BC44C0}.Debug|x64.Build.0 = Debug|x64
{3F92E998-2BF5-783D-D47A-B1F3C0BC44C0}.Release|x64.ActiveCfg = Release|x64
{3F92E998-2BF5-783D-D47A-B1F3C0BC44C0}.Release|x64.Build.0 = Release|x64
{16DB1400-829B-9036-4BD6-D9B3B755D512}.Debug|x64.ActiveCfg = Debug|x64
{16DB1400-829B-9036-4BD6-D9B3B755D512}.Debug|x64.Build.0 = Debug|x64
{16DB1400-829B-9036-4BD6-D9B3B755D512}.Release|x64.ActiveCfg = Release|x64
{16DB1400-829B-9036-4BD6-D9B3B755D512}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@ -201,10 +201,10 @@
<ClInclude Include="src\Tools\SHException.h" />
<ClInclude Include="src\Tools\SHExceptionHandler.h" />
<ClInclude Include="src\Tools\SHLogger.h" />
<ClInclude Include="src\Tools\SHUtilities.h" />
<ClInclude Include="src\Tools\SHUtilities.hpp" />
<ClInclude Include="src\Tools\SHStringUtils.h" />
<ClInclude Include="src\Tools\SHStringUtils.hpp" />
<ClInclude Include="src\Tools\SHUtilities.h" />
<ClInclude Include="src\Tools\SHUtilities.hpp" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\Engine\ECS_Base\Components\SHComponent.cpp" />

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@ -394,18 +394,18 @@
<ClInclude Include="src\Tools\SHLogger.h">
<Filter>Tools</Filter>
</ClInclude>
<ClInclude Include="src\Tools\SHUtilities.h">
<Filter>Tools</Filter>
</ClInclude>
<ClInclude Include="src\Tools\SHUtilities.hpp">
<Filter>Tools</Filter>
</ClInclude>
<ClInclude Include="src\Tools\SHStringUtils.h">
<Filter>Tools</Filter>
</ClInclude>
<ClInclude Include="src\Tools\SHStringUtils.hpp">
<Filter>Tools</Filter>
</ClInclude>
<ClInclude Include="src\Tools\SHUtilities.h">
<Filter>Tools</Filter>
</ClInclude>
<ClInclude Include="src\Tools\SHUtilities.hpp">
<Filter>Tools</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\Engine\ECS_Base\Components\SHComponent.cpp">

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@ -0,0 +1,45 @@
project "SHADE_Managed"
kind "SharedLib"
language "C++"
clr "NetCore"
dotnetframework "net5.0"
cppdialect "C++17"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
systemversion "latest"
pchheader "SHpch.h"
pchsource "%{prj.location}/src/SHpch.cpp"
staticruntime "on"
files
{
"%{prj.location}/src/**.hxx",
"%{prj.location}/src/**.h++",
"%{prj.location}/src/**.cxx",
}
includedirs
{
"%{prj.location}/src",
"%{IncludeDir.assimp}/include",
"%{IncludeDir.imgui}",
"%{IncludeDir.imguizmo}",
"%{IncludeDir.imnodes}",
"%{IncludeDir.yamlcpp}",
"%{IncludeDir.RTTR}/include",
}
flags
{
"MultiProcessorCompile"
}
warnings 'Extra'
filter "configurations:Debug"
symbols "On"
defines {"_DEBUG"}
filter "configurations:Release"
optimize "On"
defines{"_RELEASE"}

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@ -19,6 +19,7 @@ workspace "SHADE"
include "SHADE_Application"
include "SHADE_Engine"
include "SHADE_Managed"
group "Dependencies"
include "Dependencies/msdf"