Removed buggy animation debug draw
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80a7fe701b
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@ -114,7 +114,7 @@ namespace SHADE
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return;
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// Update time on the playback
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currPlaybackTime += dt * 0.01f;
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currPlaybackTime += dt;
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if (currPlaybackTime > currClip->GetTotalTime())
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{
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currPlaybackTime = currPlaybackTime - currClip->GetTotalTime();
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@ -140,7 +140,7 @@ namespace SHADE
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updatePoseWithClip(CLOSEST_FRAME_IDX, poseTime, rig->GetRootNode(), SHMatrix::Identity);
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}
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void SHAnimatorComponent::updatePoseWithClip(int closestFrameIndex, float poseTime, Handle<SHRigNode> node, const SHMatrix& parentMatrix, std::optional<SHVec3> worldPos)
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void SHAnimatorComponent::updatePoseWithClip(int closestFrameIndex, float poseTime, Handle<SHRigNode> node, const SHMatrix& parentMatrix)
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{
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// Check if there is a channel for this node
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const std::string& BONE_NAME = rig->GetName(node);
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@ -165,16 +165,12 @@ namespace SHADE
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if (BONE_MTX_IDX >= 0)
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{
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boneMatrices[BONE_MTX_IDX] = node->OffsetMatrix * transformMatrix;
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position = SHVec3(boneMatrices[BONE_MTX_IDX]._41, boneMatrices[BONE_MTX_IDX]._42, boneMatrices[BONE_MTX_IDX]._43);
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SHDebugDraw::Cube(position.value(), SHQuaternion{}, SHVec3(0.01f, 0.01f, 0.01f), SHColour::ORANGE);
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if (worldPos.has_value())
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SHDebugDraw::Line(position.value(), worldPos.value(), SHColour::ORANGE);
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}
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// Apply pose to children
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for (auto& child : node->Children)
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{
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updatePoseWithClip(closestFrameIndex, poseTime, child, transformMatrix, position);
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updatePoseWithClip(closestFrameIndex, poseTime, child, transformMatrix);
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}
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}
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}
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@ -141,7 +141,7 @@ namespace SHADE
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/* Helper Functions */
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/*---------------------------------------------------------------------------------*/
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void updatePoseWithClip(float poseTime);
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void updatePoseWithClip(int closestFrameIndex, float poseTime, Handle<SHRigNode> node, const SHMatrix& parentMatrix, std::optional<SHVec3> worldPos = {});
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void updatePoseWithClip(int closestFrameIndex, float poseTime, Handle<SHRigNode> node, const SHMatrix& parentMatrix);
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template<typename T>
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T getInterpolatedValue(const std::vector<SHAnimationKeyFrame<T>>& keyframes, int closestFrameIndex, float poseTime);
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