Merge branch 'main' into SP3-1-Rendering

This commit is contained in:
Brandon Mak 2023-02-24 17:18:40 +08:00
commit 18f6720055
49 changed files with 1346 additions and 296 deletions

View File

@ -1,4 +1,4 @@
Start Maximized: true
Working Scene ID: 86098106
Working Scene ID: 97158628
Window Size: {x: 1920, y: 1013}
Style: 0

View File

@ -9567,15 +9567,18 @@
maxMultiplierDuration: 5
maxMultiplierCombo: 10
multiplierFont: 60
- Type: PauseMenu
Enabled: true
resumeBtn: 8
retryBtn: 461
quitBtn: 0
gamePauseText: 11
canvas: 10
- EID: 199
Name: =====Text====
IsActive: true
NumberOfChildren: 3
Components:
Canvas Component:
Canvas Width: 1920
Canvas Height: 1080
IsActive: true
NumberOfChildren: 4
Components: ~
Scripts: ~
- EID: 237
Name: Score
@ -9631,6 +9634,21 @@
Canvas ID: 199
IsActive: true
Scripts: ~
- EID: 11
Name: GamePause
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -250, y: 300, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 100, y: 100, z: 100}
IsActive: true
Text Renderer Component:
Text: Game Pause
Font: 176667660
IsActive: false
Scripts: ~
- EID: 198
Name: ====Raccoon====
IsActive: true
@ -9689,18 +9707,21 @@
maxJumpHeight: 2
maxJumpTime: 0.75
fallMultipler: 3
lightMultiper: 0.75
mediumMultiper: 0.5
heavyMultiper: 0.25
jumpPadMultiplayer: 1.20000005
lightMultiper: 0.899999976
mediumMultiper: 0.699999988
heavyMultiper: 0.5
- Type: PickAndThrow
Enabled: true
throwForce: [10, 8, 10]
cameraArmOffSet: [0, 0.25, 0]
cameraArmOffSet: [0.25, 0.600000024, 0.200000003]
delayTimer: 1
aimingLength: 1
throwItem: false
rayDistance: 0.75
rayHeight: 0.100000001
aimingFOV: 50
defaultFOV: 45
- EID: 3
Name: HoldingPoint
IsActive: true
@ -9727,31 +9748,31 @@
Pitch: 0
Yaw: 360
Roll: 1.28065994e-06
Width: 1728
Height: 832
Width: 2560
Height: 1369
Near: 0.00999999978
Far: 10000
Perspective: true
FOV: 90
FOV: 45
IsActive: true
Camera Arm Component:
Arm Pitch: 0
Arm Yaw: 0
Arm Length: 3
Look At Camera Origin: true
Target Offset: {x: 0, y: 0, z: 0}
Target Offset: {x: 0, y: 0.75, z: 0}
Camera Collision: true
IsActive: true
Scripts:
- Type: SHADE_Scripting.ThirdPersonCamera
Enabled: true
armLength: 3
turnSpeedPitch: 0.300000012
turnSpeedYaw: 0.5
pitchClamp: 45
turnSpeedPitch: 0.200000003
turnSpeedYaw: 0.400000006
inverseXControls: false
inverseYControls: true
lowerClamp: 5
inverseYControls: false
pitchUpperClamp: 45
pitchLowerClamp: 5
- EID: 9
Name: PlayerBag
IsActive: true
@ -10503,11 +10524,11 @@
Translate: {x: 2.70000005, y: 0.100000001, z: -2}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
IsActive: false
Renderable Component:
Mesh: 140697366
Material: 129495479
IsActive: true
IsActive: false
RigidBody Component:
Type: Dynamic
Drag: 0.00999999978
@ -10521,7 +10542,7 @@
Freeze Rotation X: true
Freeze Rotation Y: false
Freeze Rotation Z: true
IsActive: true
IsActive: false
Collider Component:
Colliders:
- Is Trigger: false
@ -10533,7 +10554,7 @@
Density: 1
Position Offset: {x: 0, y: 0.899999976, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
IsActive: false
Scripts:
- Type: Homeowner1
Enabled: true
@ -10546,3 +10567,154 @@
distanceToCapture: 0.5
captureTime: 0.5
footstepSFXIntervalMultiplier: 0.5
- EID: 12
Name: Mesh_Meat
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 2.30459714, y: 0.209537908, z: 6.371418}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Renderable Component:
Mesh: 136892700
Material: 131956078
IsActive: true
RigidBody Component:
Type: Dynamic
Drag: 0.00999999978
Angular Drag: 0.100000001
Use Gravity: true
Interpolate: false
Sleeping Enabled: true
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: false
Freeze Rotation Y: false
Freeze Rotation Z: false
IsActive: true
Collider Component:
Colliders:
- Is Trigger: false
Collision Tag: 2
Type: Box
Half Extents: {x: 0.300000012, y: 0.300000012, z: 0.300000012}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts:
- Type: Item
Enabled: true
Score: 50
currCategory: 1
density: 1
dontReturn: false
- EID: 16
Name: JumpPad
IsActive: false
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 3.43332767, y: 0.149463654, z: 6.84711409}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
IsActive: false
Collider Component:
Colliders:
- Is Trigger: false
Collision Tag: 1
Type: Box
Half Extents: {x: 1, y: 0.25, z: 1}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: false
Scripts:
- Type: JumpPad
Enabled: true
- EID: 10
Name: Canvas
IsActive: false
NumberOfChildren: 3
Components:
Canvas Component:
Canvas Width: 1920
Canvas Height: 1080
IsActive: false
Scripts: ~
- EID: 8
Name: ResumeButton
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 100, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 300, y: 200, z: 500}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 52901020
Hovered Texture: 62235279
Clicked Texture: 64722619
IsActive: true
UI Component:
Canvas ID: 10
IsActive: true
Scripts: ~
- EID: 0
Name: QuitButton
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -300, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 300, y: 200, z: 500}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 66477839
Hovered Texture: 65045286
Clicked Texture: 58607560
IsActive: true
UI Component:
Canvas ID: 10
IsActive: true
Scripts: ~
- EID: 461
Name: RetryButton
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -100, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 300, y: 200, z: 500}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 55782622
Hovered Texture: 58972174
Clicked Texture: 55224464
IsActive: true
UI Component:
Canvas ID: 10
IsActive: true
Scripts: ~

View File

@ -6,6 +6,7 @@
Canvas Component:
Canvas Width: 1920
Canvas Height: 1080
Scale by canvas width: false
IsActive: true
Scripts: ~
- EID: 1
@ -24,6 +25,8 @@
IsActive: true
UI Component:
Canvas ID: 0
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 5
@ -47,6 +50,8 @@
IsActive: true
UI Component:
Canvas ID: 0
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: ChangeSceneButton
@ -73,6 +78,8 @@
IsActive: true
UI Component:
Canvas ID: 0
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: QuitButton
@ -106,11 +113,12 @@
Pitch: 0
Yaw: 0
Roll: 0
Width: 1920
Height: 1080
Width: 1319
Height: 622
Near: 0.00999999978
Far: 10000
Perspective: true
FOV: 90
IsActive: true
Scripts: ~
- EID: 4

View File

@ -19,5 +19,13 @@ namespace SHADE_Scripting.Audio
h.Value.Stop(fadeOut);
}
}
public static void pauseAllSounds(bool pause)
{
foreach (KeyValuePair<string, AudioClipHandler> h in audioClipHandlers)
{
h.Value.SetPause(pause);
}
}
}
}

View File

@ -8,7 +8,7 @@ using static Item;
public class PickAndThrow : Script
{
public Vector3 throwForce = new Vector3(100.0f, 200.0f, 100.0f);
public Vector3 throwForce = new Vector3(10.0f, 8.0f, 10.0f);
public Vector3 cameraArmOffSet = new Vector3(0.0f, 0.25f, 0.0f);
public GameObject item { get; set; }
public float delayTimer = 1.0f;
@ -33,6 +33,9 @@ public class PickAndThrow : Script
[Tooltip("Height of ray")]
public float rayHeight = 0.1f;
public float aimingFOV = 50;
public float defaultFOV = 45;
protected override void awake()
{
pc = GetScript<PlayerController>();
@ -74,6 +77,7 @@ public class PickAndThrow : Script
pc.isAiming = true;
pc.camArm.ArmLength = aimingLength;
pc.camArm.TargetOffset = cameraArmOffSet;
pc.cam.FOV = aimingFOV;
}
if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
@ -83,6 +87,7 @@ public class PickAndThrow : Script
itemCollider.GetCollisionShape(0).IsTrigger = false;
pc.isAiming = false;
pc.camArm.TargetOffset = Vector3.Zero;
pc.cam.FOV = defaultFOV;
if (tpc)
pc.camArm.ArmLength = tpc.armLength;
pc.holdItem = false;
@ -103,6 +108,7 @@ public class PickAndThrow : Script
if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && pc.isAiming)
{
pc.isAiming = false;
pc.cam.FOV = defaultFOV;
pc.camArm.TargetOffset = Vector3.Zero;
if (tpc)
pc.camArm.ArmLength = tpc.armLength;
@ -132,7 +138,7 @@ public class PickAndThrow : Script
{
if (itemScript)
{
Vector3 vec = new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir);
Vector3 vec = new Vector3(throwForce.x * lastXDir, throwForce.y + (throwForce.y * GetPitchRatioRange()), throwForce.z * lastZDir);
if (itemScript.currCategory == ItemCategory.LIGHT)
itemRidigBody.AddForce(vec * 0.2f);
if (itemScript.currCategory == ItemCategory.MEDIUM)
@ -254,5 +260,10 @@ public class PickAndThrow : Script
return false;
}
private float GetPitchRatioRange()
{
return (pc.camArm.Pitch - tpc.pitchUpperClamp) / (tpc.pitchLowerClamp - tpc.pitchUpperClamp);
}
}

View File

@ -65,7 +65,7 @@ public class PlayerController : Script
//Jumping vars==================================================================
[Tooltip("max height of the jump")]
public float maxJumpHeight = 1.0f;
[Tooltip("max amt of time it will take for the jump")]
[Tooltip("max amount of time it will take for the jump")]
public float maxJumpTime = 0.5f;
[Tooltip("increase gravity when falling")]
public float fallMultipler = 3.0f;
@ -73,6 +73,9 @@ public class PlayerController : Script
private bool isGrounded = true;
private float gravity = -9.8f;
private float groundGravity = -0.5f;
public bool landedOnJumpPad { get; set; }
[Tooltip("multiply height on Jump Pad ")]
public float jumpPadMultiplayer = 2.0f;
//ItemMultipler==================================================================
[Tooltip("How light item will affect player jump")]
@ -88,6 +91,7 @@ public class PlayerController : Script
isMoveKeyPress = false;
holdItem = false;
isAiming = false;
landedOnJumpPad = false;
//Jump setup
float timeToApex = maxJumpTime / 2;
@ -287,7 +291,7 @@ public class PlayerController : Script
{
if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING || currentState == RaccoonStates.IDLE)
{
if (Input.GetKeyDown(Input.KeyCode.Space) && isGrounded && rb != null)
if ( (Input.GetKeyDown(Input.KeyCode.Space) || landedOnJumpPad ) && isGrounded && rb != null)
{
currentState = RaccoonStates.JUMP;
Vector3 v = rb.LinearVelocity;
@ -302,6 +306,12 @@ public class PlayerController : Script
if (item != null && item.currCategory == ItemCategory.HEAVY)
v.y *= heavyMultiper;
}
if (landedOnJumpPad)
{
v.y *= jumpPadMultiplayer;
landedOnJumpPad = false;
}
rb.LinearVelocity = v;
}
}

View File

@ -14,10 +14,10 @@ namespace SHADE_Scripting
public float armLength = 2.0f;
public float turnSpeedPitch = 0.3f;
public float turnSpeedYaw = 0.5f;
public float pitchClamp = 45.0f;
public bool inverseXControls = false;
public bool inverseYControls = false;
public float lowerClamp = 5.0f;
public float pitchUpperClamp = 45.0f;
public float pitchLowerClamp = 5.0f;
protected override void awake()
{
@ -51,17 +51,17 @@ namespace SHADE_Scripting
arm.Pitch += vel.y * turnSpeedPitch * Time.DeltaTimeF;
if (inverseXControls)
arm.Yaw -= vel.x * turnSpeedYaw * Time.DeltaTimeF;
else
arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF;
else
arm.Yaw -= vel.x * turnSpeedYaw * Time.DeltaTimeF;
if (arm.Pitch > pitchClamp)
if (arm.Pitch > pitchUpperClamp)
{
arm.Pitch = pitchClamp;
arm.Pitch = pitchUpperClamp;
}
else if (arm.Pitch < lowerClamp)
else if (arm.Pitch < pitchLowerClamp)
{
arm.Pitch = lowerClamp;
arm.Pitch = pitchLowerClamp;
}
}
}

View File

@ -38,6 +38,9 @@ public class GameManager : Script
private Vector3 fontScalar;
public static GameManager Instance { get; private set; }
//public static int highScore { get; private set; } maybe need
public bool GamePause { get; set; }
protected override void start()
{
@ -83,7 +86,11 @@ public class GameManager : Script
protected override void update()
{
Cheats();
if (GamePause)
{
return;
}
if (currGameState == GameState.START)
{
timer -= Time.DeltaTimeF;
@ -140,15 +147,6 @@ public class GameManager : Script
Instance = null;
}
private void Cheats()
{
if (Input.GetKeyDown(Input.KeyCode.Escape))
{
Audio.StopAllSounds();
SceneManager.ChangeScene(97158628);
}
}
public void ItemScored()
{
totalItemCount -= 1;

View File

@ -0,0 +1,22 @@
using SHADE;
using System;
public class JumpPad : Script
{
protected override void awake()
{
}
protected override void update()
{
}
protected override void onCollisionEnter(CollisionInfo info)
{
if (info.GameObject.GetScript<PlayerController>() && info.GameObject.GetScript<PlayerController>().currentState == PlayerController.RaccoonStates.FALLING)
{
info.GameObject.GetScript<PlayerController>().landedOnJumpPad = true;
}
}
}

View File

@ -0,0 +1,3 @@
Name: SC_JumpPad
ID: 167326885
Type: 9

View File

@ -11,8 +11,9 @@ public class ChangeSceneButton : Script
UIElement ui = GetComponent<UIElement>();
if (ui != null)
{
ui.OnClick.RegisterAction(() =>
ui.OnRelease.RegisterAction(() =>
{
if (sceneID != 0)
{
Audio.PlaySFXOnce2D("event:/UI/success");

View File

@ -0,0 +1,106 @@
using System;
using SHADE;
using SHADE_Scripting.Audio;
public class PauseMenu : Script
{
public GameObject resumeBtn;
public GameObject retryBtn;
public GameObject quitBtn;
public GameObject gamePauseText;
public GameObject canvas;
protected override void awake()
{
GameManager.Instance.GamePause = false;
if (gamePauseText)
gamePauseText.GetComponent<TextRenderable>().Enabled = false;
if (canvas)
canvas.SetActive(false);
if (!resumeBtn)
Debug.LogError("Resume Btn missing");
if (!retryBtn)
Debug.LogError("Retry Btn missing");
if (!quitBtn)
Debug.LogError("Quit Btn missing");
}
protected override void start()
{
//resume
UIElement resume = resumeBtn.GetComponent<UIElement>();
if (resume != null)
{
resume.OnClick.RegisterAction(() =>
{
if (GameManager.Instance.GamePause)
{
GameManager.Instance.GamePause = false;
AudioHandler.pauseAllSounds(false);
if (gamePauseText)
gamePauseText.GetComponent<TextRenderable>().Enabled = false;
if (canvas)
canvas.SetActive(false);
}
});
}
else
{
Debug.LogError("Failed to register resume button.");
}
//retry
UIElement retry = retryBtn.GetComponent<UIElement>();
if (retry != null)
{
retry.OnClick.RegisterAction(() =>
{
Audio.StopAllSounds();
//get curr scene
//SceneManager.ChangeScene();
});
}
else
{
Debug.LogError("Failed to register retry button.");
}
UIElement quit = quitBtn.GetComponent<UIElement>();
if (quit != null)
{
quit.OnClick.RegisterAction(() =>
{
Audio.StopAllSounds();
//go to main menu
SceneManager.ChangeScene(97158628);
});
}
else
{
Debug.LogError("Failed to register quit button.");
}
}
protected override void update()
{
if (GameManager.Instance.GamePause)
{
return;
}
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause)
{
GameManager.Instance.GamePause = true;
AudioHandler.pauseAllSounds(true);
if (gamePauseText)
gamePauseText.GetComponent<TextRenderable>().Enabled = true;
if (canvas)
canvas.SetActive(true);
}
}
}

View File

@ -0,0 +1,3 @@
Name: SC_PauseMenu
ID: 151952680
Type: 9

View File

@ -132,16 +132,19 @@ namespace Sandbox
SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformPostPhysicsUpdate>();
SHSystemManager::RegisterRoutine<SHDebugDrawSystem, SHDebugDrawSystem::ProcessPointsRoutine>();
SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::GizmosDrawRoutine>();
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::PrepareRenderRoutine>();
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>();
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();
//SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::EditorCameraUpdate>();
SHSystemManager::RegisterRoutine<SHUISystem, SHUISystem::AddUIComponentRoutine>();
SHSystemManager::RegisterRoutine<SHUISystem, SHUISystem::UpdateCanvasMatrixRoutine>();
SHSystemManager::RegisterRoutine<SHUISystem, SHUISystem::UpdateUIMatrixRoutine>();
SHSystemManager::RegisterRoutine<SHUISystem, SHUISystem::UpdateButtonsRoutine>();
SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::GizmosDrawRoutine>();
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::PrepareRenderRoutine>();
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>();
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();
SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::CameraSystemUpdate>();
#ifdef SHEDITOR

View File

@ -10,8 +10,8 @@ namespace SHADE
{
SHCameraComponent::SHCameraComponent()
:yaw(0.0f), pitch(0.0f), roll(0.0f)
, width(1920.0f), height(1080.0f), zNear(0.01f), zFar(10000.0f), fov(90.0f), movementSpeed(1.0f), turnSpeed(0.5f)
, perspProj(true), dirtyView(true), dirtyProj(true)
, width(1920.0f), zNear(0.01f), zFar(10000.0f), fov(90.0f), movementSpeed(1.0f), turnSpeed(0.5f)
, perspProj(true), dirtyView(true), dirtyProj(true), followScreenAR(true)
, viewMatrix(), perspProjMatrix(), orthoProjMatrix()
, position(), offset()
{
@ -122,11 +122,6 @@ namespace SHADE
}
void SHCameraComponent::SetHeight(float height) noexcept
{
this->height = height;
dirtyProj = true;
}
void SHCameraComponent::SetNear(float znear) noexcept
{
@ -176,10 +171,7 @@ namespace SHADE
return width;
}
float SHCameraComponent::GetHeight() const noexcept
{
return height;
}
float SHCameraComponent::GetNear() const noexcept
{
@ -191,10 +183,7 @@ namespace SHADE
return zFar;
}
float SHCameraComponent::GetAspectRatio() const noexcept
{
return width/height;
}
float SHCameraComponent::GetFOV() const noexcept
{
@ -251,11 +240,11 @@ RTTR_REGISTRATION
.property("Yaw", &SHCameraComponent::GetYaw, &SHCameraComponent::SetYaw)
.property("Roll", &SHCameraComponent::GetRoll, &SHCameraComponent::SetRoll)
.property("Width", &SHCameraComponent::GetWidth, &SHCameraComponent::SetWidth)
.property("Height", &SHCameraComponent::GetHeight, &SHCameraComponent::SetHeight)
.property("Near", &SHCameraComponent::GetNear, &SHCameraComponent::SetNear)
.property("Far", &SHCameraComponent::GetFar, &SHCameraComponent::SetFar)
.property("Perspective", &SHCameraComponent::GetIsPerspective, &SHCameraComponent::SetIsPerspective)
.property("FOV", &SHCameraComponent::GetFOV, &SHCameraComponent::SetFOV);
}

View File

@ -19,7 +19,6 @@ namespace SHADE
float roll;
float width;
float height;
float zNear;
float zFar;
float fov;
@ -27,7 +26,6 @@ namespace SHADE
bool dirtyView;
bool dirtyProj;
SHMatrix viewMatrix;
SHMatrix perspProjMatrix;
SHMatrix orthoProjMatrix;
@ -45,6 +43,8 @@ namespace SHADE
SHCameraComponent();
virtual ~SHCameraComponent();
bool followScreenAR;
//Getters and setters.
void SetYaw(float yaw) noexcept;
@ -57,7 +57,6 @@ namespace SHADE
void SetPosition(SHVec3 pos) noexcept;
void SetWidth(float width) noexcept;
void SetHeight(float height) noexcept;
void SetNear(float znear) noexcept;
void SetFar(float zfar) noexcept;
void SetFOV(float fov) noexcept;
@ -70,11 +69,9 @@ namespace SHADE
float GetRoll() const noexcept;
float GetWidth() const noexcept;
float GetHeight() const noexcept;
float GetNear() const noexcept;
float GetFar() const noexcept;
float GetAspectRatio() const noexcept;
float GetFOV() const noexcept;
bool GetIsPerspective() const noexcept;

View File

@ -99,13 +99,13 @@ namespace SHADE
return 0.0f;
}
float SHCameraDirector::GetHeight() noexcept
{
SHCameraComponent* camComponent = GetMainCameraComponent();
if (camComponent)
return camComponent->GetHeight();
else
return 0.0f;
}
//float SHCameraDirector::GetHeight() noexcept
//{
// SHCameraComponent* camComponent = GetMainCameraComponent();
// if (camComponent)
// return camComponent->GetHeight();
// else
// return 0.0f;
//}
}

View File

@ -31,7 +31,7 @@ namespace SHADE
SHMatrix const& GetOrthoMatrix() noexcept;
SHMatrix const& GetPerspectiveMatrix() noexcept;
float GetWidth() noexcept;
float GetHeight() noexcept;
//float GetHeight() noexcept;
private:
SHMatrix viewMatrix;

View File

@ -116,7 +116,6 @@ namespace SHADE
editorCamera.SetYaw(0.0f);
editorCamera.SetRoll(0.0f);
editorCamera.SetWidth(1080.0f);
editorCamera.SetHeight(720.0f);
editorCamera.SetFar(10000000.0f);
editorCamera.movementSpeed = 2.0f;
editorCamera.perspProj = true;
@ -144,18 +143,7 @@ namespace SHADE
//std::cout << EVENT_DATA->resizeWidth << std::endl;
//std::cout << EVENT_DATA->resizeHeight << std::endl;
for (auto director : directorHandleList)
{
auto camera = SHComponentManager::GetComponent_s<SHCameraComponent>(director->mainCameraEID);
if (camera)
{
camera->SetWidth(EVENT_DATA->resizeWidth);
camera->SetHeight(EVENT_DATA->resizeHeight);
}
}
screenAspectRatio = (float)EVENT_DATA->resizeWidth / (float)EVENT_DATA->resizeHeight;
return eventPtr->handle;
@ -296,7 +284,7 @@ namespace SHADE
{
camera.offset = arm->GetOffset();
if (arm->lookAtCameraOrigin)
CameraLookAt(camera, camera.position);
CameraLookAt(camera, camera.position + arm->GetTargetOffset());
}
@ -340,7 +328,7 @@ namespace SHADE
if (camera.dirtyProj == true)
{
//Perspective projection matrix.
const float ASPECT_RATIO = (camera.GetAspectRatio());
const float ASPECT_RATIO = (screenAspectRatio);
const float TAN_HALF_FOV = tan(SHMath::DegreesToRadians(camera.fov) * 0.5f);
camera.perspProjMatrix = SHMatrix::Identity;
camera.perspProjMatrix(0, 0) = 1.0f / (ASPECT_RATIO * TAN_HALF_FOV);
@ -357,7 +345,7 @@ namespace SHADE
const float right = camera.GetWidth() * 0.5f;
const float left = -right;
const float top = camera.GetHeight() * 0.5f;
const float top = camera.GetWidth() / screenAspectRatio * 0.5f;
const float btm = -top;
const float n = camera.GetNear();
const float f = camera.GetFar();
@ -574,11 +562,11 @@ namespace SHADE
auto editor = SHSystemManager::GetSystem<SHEditor>();
if (editor->editorState != SHEditor::State::PLAY)
{
return SHVec2{ GetEditorCamera()->GetWidth(), GetEditorCamera()->GetHeight() };
return SHVec2{ GetEditorCamera()->GetWidth(), GetEditorCamera()->GetWidth() / screenAspectRatio };
}
else
{
return SHVec2{ GetDirector(index)->GetWidth(),GetDirector(index)->GetHeight() };
return SHVec2{ GetDirector(index)->GetWidth(),GetDirector(index)->GetWidth() / screenAspectRatio };
}
#else

View File

@ -21,6 +21,8 @@ namespace SHADE
SHCameraComponent editorCamera;
SHCameraArmComponent editorCameraArm;
float screenAspectRatio{16.0f/9.0f};
SHResourceLibrary<SHCameraDirector> directorLibrary;
std::vector<DirectorHandle> directorHandleList;

View File

@ -47,6 +47,8 @@ namespace SHADE
if (SHEditorWindow::Begin())
{
//ImGui::ShowDemoWindow();
if (bindingRenames.size() != SHInputManager::CountBindings())
resizeVectors(SHInputManager::CountBindings());
//Binding count
ImGui::Text("Binding Count: %d", SHInputManager::CountBindings());
@ -127,6 +129,8 @@ namespace SHADE
{
SHInputManager::RenameBinding(binding.first, bindingRenames[entryNumber]);
bindingRenames[entryNumber].clear();
ImGui::End();
return;
}
if (ImGui::Button(labelConcat("Delete Binding##", entryNumber).c_str()))

View File

@ -26,5 +26,8 @@ constexpr SHEventIdentifier SH_GRAPHICS_LIGHT_ENABLE_SHADOW_EVENT { 17 };
constexpr SHEventIdentifier SH_BUTTON_CLICK_EVENT { 18 };
constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_DRAW_EVENT { 19 };
constexpr SHEventIdentifier SH_WINDOW_RESIZE_EVENT { 20 };
constexpr SHEventIdentifier SH_ASSET_COMPILE_EVENT { 21 };
constexpr SHEventIdentifier SH_BUTTON_RELEASE_EVENT { 21 };
constexpr SHEventIdentifier SH_BUTTON_HOVER_ENTER_EVENT { 22 };
constexpr SHEventIdentifier SH_BUTTON_HOVER_EXIT_EVENT { 23 };
constexpr SHEventIdentifier SH_ASSET_COMPILE_EVENT { 24 };

View File

@ -1238,7 +1238,7 @@ namespace SHADE
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
#ifdef SHEDITOR
cameraSystem->GetEditorCamera()->SetWidth(static_cast<float>(resizeWidth));
cameraSystem->GetEditorCamera()->SetHeight(static_cast<float>(resizeHeight));
//cameraSystem->GetEditorCamera()->SetAspectRatio(static_cast<float>(resizeWidth) / static_cast<float>(resizeHeight));
// Create new event and broadcast it
SHWindowResizeEvent newEvent;
@ -1249,7 +1249,12 @@ namespace SHADE
#else
// Create new event and broadcast it
SHWindowResizeEvent newEvent;
newEvent.resizeWidth = resizeWidth;
newEvent.resizeHeight = resizeHeight;
SHEventManager::BroadcastEvent<SHWindowResizeEvent>(newEvent, SH_WINDOW_RESIZE_EVENT);
#endif
}

View File

@ -13,6 +13,7 @@
#include "Math/Transform/SHTransformComponent.h"
#include "Graphics/MiddleEnd/GlobalData/SHGlobalDescriptorSets.h"
#include "Graphics/MiddleEnd/Interface/SHRenderer.h"
#include "Scene/SHSceneManager.h"
#include "UI/SHUIComponent.h"
namespace SHADE
@ -185,6 +186,9 @@ namespace SHADE
for (auto& comp : textRendererComps)
{
if (!SHSceneManager::CheckNodeAndComponentsActive<SHTextRenderableComponent>(comp.GetEID()))
continue;
auto* transform = SHComponentManager::GetComponent<SHTransformComponent>(comp.GetEID());
Handle<SHFont> fontHandle = comp.fontHandle;

View File

@ -14,6 +14,9 @@
#include <fstream>
#include "SHInputManager.h"
#include "../Tools/SHException.h"
#include <Graphics/Windowing/SHWindow.h>
#include <Graphics/MiddleEnd/Interface/SHGraphicsSystem.h>
#include <Graphics/MiddleEnd/Interface/SHGraphicsSystemInterface.h>
namespace SHADE
{
@ -21,6 +24,7 @@ namespace SHADE
/* Static defines */
/*------------------------------------------------------------------------*/
bool SHInputManager::mouseCentering = false;
bool SHInputManager::controllerInUse = false;
std::map<std::string, SHInputManager::SHLogicalBindingData> SHInputManager::bindings;
@ -751,6 +755,7 @@ namespace SHADE
{
++keyCount;
keys[i] = true;
controllerInUse = false;
}
else keys[i] = false;
@ -801,6 +806,25 @@ namespace SHADE
mouseVelocityX = static_cast<double>(mouseScreenX - mouseScreenXLast) / dt;
mouseVelocityY = static_cast<double>(mouseScreenY - mouseScreenYLast) / dt;
//Mouse Centering
if (mouseCentering)
{
uint32_t width = SHADE::SHGraphicsSystemInterface::GetWindowWidth();
uint32_t height = SHADE::SHGraphicsSystemInterface::GetWindowHeight();
SetMouseWindowPosition(width / 2, height / 2);
//These four lines help a lot
POINT p;
GetCursorPos(&p);
mouseVelocityX -= static_cast<double>(p.x - mouseScreenX) / dt;
mouseVelocityY -= static_cast<double>(p.y - mouseScreenY) / dt;
}
if (mouseVelocityX != 0.0 || mouseVelocityY != 0.0)
controllerInUse = false;
//Mouse wheel vertical delta updating
mouseWheelVerticalDelta = 0;
mouseWheelVerticalDelta = mouseWheelVerticalDeltaPoll;

View File

@ -1074,6 +1074,18 @@ namespace SHADE
SetCursorPos(p.x, p.y);
}
//Call to set the flag to start mouse centering every frame
static inline void SetMouseCentering(bool state) noexcept
{
mouseCentering = state;
}
//Get the flag whether mouse centering is on or not
static inline bool GetMouseCentering() noexcept
{
return mouseCentering;
}
private:
/*------------------------------------------------------------------------*/
/* Constants */
@ -1097,6 +1109,9 @@ namespace SHADE
/* Data Members */
/*------------------------------------------------------------------------*/
//Whether mouse centering will be called every frame or not
static bool mouseCentering;
//If the last input is from controller(s) or KB/M
//True if from controller(s), False if from KB/M
//Useful for switching control hints between controllers and KB/M

View File

@ -369,6 +369,27 @@ namespace SHADE
return eventData->handle;
}
SHEventHandle SHScriptEngine::onUIElementReleased(SHEventPtr eventPtr)
{
auto eventData = reinterpret_cast<const SHEventSpec<SHButtonClickEvent>*>(eventPtr.get());
csUIElementOnReleased(eventData->data->EID);
return eventData->handle;
}
SHEventHandle SHScriptEngine::onUIElementOnHoverEntered(SHEventPtr eventPtr)
{
auto eventData = reinterpret_cast<const SHEventSpec<SHButtonClickEvent>*>(eventPtr.get());
csUIElementOnHoverEntered(eventData->data->EID);
return eventData->handle;
}
SHEventHandle SHScriptEngine::onUIElementOnHoverExited(SHEventPtr eventPtr)
{
auto eventData = reinterpret_cast<const SHEventSpec<SHButtonClickEvent>*>(eventPtr.get());
csUIElementOnHoverExited(eventData->data->EID);
return eventData->handle;
}
SHEventHandle SHScriptEngine::onSceneNodeChildrenAdded(SHEventPtr eventPtr)
{
auto eventData = reinterpret_cast<const SHEventSpec<SHSceneGraphAddChildEvent>*>(eventPtr.get());
@ -539,6 +560,24 @@ namespace SHADE
DEFAULT_CSHARP_NAMESPACE + ".UIElement",
"OnClicked"
);
csUIElementOnReleased = dotNet.GetFunctionPtr<CsEventRelayFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
DEFAULT_CSHARP_NAMESPACE + ".UIElement",
"OnReleased"
);
csUIElementOnHoverEntered = dotNet.GetFunctionPtr<CsEventRelayFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
DEFAULT_CSHARP_NAMESPACE + ".UIElement",
"OnHoverEntered"
);
csUIElementOnHoverExited = dotNet.GetFunctionPtr<CsEventRelayFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
DEFAULT_CSHARP_NAMESPACE + ".UIElement",
"OnHoverExited"
);
csEditorRenderScripts = dotNet.GetFunctionPtr<CsScriptEditorFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
@ -608,6 +647,21 @@ namespace SHADE
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onUIElementClicked)
};
SHEventManager::SubscribeTo(SH_BUTTON_CLICK_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(clickedUIElementEventReceiver));
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> releasedUIElementEventReceiver
{
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onUIElementReleased)
};
SHEventManager::SubscribeTo(SH_BUTTON_RELEASE_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(releasedUIElementEventReceiver));
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> hoverEnterUIElementEventReceiver
{
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onUIElementOnHoverEntered)
};
SHEventManager::SubscribeTo(SH_BUTTON_HOVER_ENTER_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(hoverEnterUIElementEventReceiver));
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> hoverExitedUIElementEventReceiver
{
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onUIElementOnHoverExited)
};
SHEventManager::SubscribeTo(SH_BUTTON_HOVER_EXIT_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(hoverExitedUIElementEventReceiver));
/* SceneGraph */
// Register for SceneNode child added event

View File

@ -292,6 +292,9 @@ namespace SHADE
CsEventRelayFuncPtr csSceneNodeChildrenChanged = nullptr;
CsEventRelayFuncPtr csUIElementOnRemoved = nullptr;
CsEventRelayFuncPtr csUIElementOnClicked = nullptr;
CsEventRelayFuncPtr csUIElementOnReleased = nullptr;
CsEventRelayFuncPtr csUIElementOnHoverEntered = nullptr;
CsEventRelayFuncPtr csUIElementOnHoverExited = nullptr;
// - Editor
CsScriptEditorFuncPtr csEditorRenderScripts = nullptr;
CsFuncPtr csEditorUndo = nullptr;
@ -306,6 +309,9 @@ namespace SHADE
SHEventHandle onColliderComponentRemoved(SHEventPtr eventPtr);
SHEventHandle onUIElementRemoved(SHEventPtr eventPtr);
SHEventHandle onUIElementClicked(SHEventPtr eventPtr);
SHEventHandle onUIElementReleased(SHEventPtr eventPtr);
SHEventHandle onUIElementOnHoverEntered(SHEventPtr eventPtr);
SHEventHandle onUIElementOnHoverExited(SHEventPtr eventPtr);
SHEventHandle onSceneNodeChildrenAdded(SHEventPtr eventPtr);
SHEventHandle onSceneNodeChildrenRemoved(SHEventPtr eventPtr);
SHEventHandle onSceneDestroyed(SHEventPtr eventPtr);

View File

@ -70,6 +70,7 @@ namespace SHADE
//Compile component IDs
const auto componentIDList = SHSerialization::GetComponentIDList(node[ComponentsNode]);
eid = SHEntityManager::CreateEntity(componentIDList, eid, name, parentEID);
createdEntities[oldEID] = eid;
//createdEntities.push_back(eid);
if (node[NumberOfChildrenNode])
@ -90,6 +91,12 @@ namespace SHADE
if (node[ScriptsNode])
SHSystemManager::GetSystem<SHScriptEngine>()->DeserialiseScripts(eid, node[ScriptsNode]);
auto& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
if (node[IsActiveNode])
{
sceneGraph.SetActive(eid, node[IsActiveNode].as<bool>());
}
return eid;
}

View File

@ -6,8 +6,7 @@
namespace SHADE
{
SHButtonComponent::SHButtonComponent()
:size(1.0f), isHovered(false), isClicked(false),
defaultTexture(0), hoveredTexture(0), clickedTexture(0), currentTexture(0)
: defaultTexture(0), hoveredTexture(0), clickedTexture(0), currentTexture(0)
{
}
@ -29,18 +28,24 @@ namespace SHADE
void SHButtonComponent::SetDefaultTexture(AssetID texture) noexcept
{
defaultTexture = texture;
SHResourceManager::LoadOrGet<SHTexture>(texture);
}
void SHButtonComponent::SetHoveredTexture(AssetID texture) noexcept
{
hoveredTexture = texture;
SHResourceManager::LoadOrGet<SHTexture>(texture);\
}
void SHButtonComponent::SetClickedTexture(AssetID texture) noexcept
{
clickedTexture = texture;
SHResourceManager::LoadOrGet<SHTexture>(texture);
}
}

View File

@ -17,8 +17,6 @@ namespace SHADE
SHButtonComponent();
virtual ~SHButtonComponent() = default;
SHVec2 size;
AssetID GetClickedTexture() const noexcept;
AssetID GetDefaultTexture() const noexcept;
AssetID GetHoveredTexture() const noexcept;
@ -32,11 +30,7 @@ namespace SHADE
friend class SHUISystem;
private:
//Set to true when mouse is hovering over the button.
bool isHovered;
//This is set to true when the mouse clicks down, and set back to false when mouse releases.
//The event for the button click will be broadcasted when mouse release.
bool isClicked;
AssetID defaultTexture;
AssetID hoveredTexture;
AssetID clickedTexture;

View File

@ -6,7 +6,7 @@ namespace SHADE
{
SHCanvasComponent::SHCanvasComponent()
:width(1),height(1), dirtyMatrix(false), canvasMatrix()
:width(1), height(1), dirtyMatrix(false), canvasMatrix(), scaleByCanvasWidth(false)
{
}
@ -28,6 +28,8 @@ namespace SHADE
}
SHCanvasComponent::CanvasSizeType SHCanvasComponent::GetCanvasWidth() const noexcept
{
return width;
@ -43,6 +45,8 @@ namespace SHADE
return canvasMatrix;
}
}
@ -54,6 +58,7 @@ RTTR_REGISTRATION
registration::class_<SHCanvasComponent>("Canvas Component")
.property("Canvas Width", &SHCanvasComponent::GetCanvasWidth, &SHCanvasComponent::SetCanvasWidth)
.property("Canvas Height", &SHCanvasComponent::GetCanvasHeight, &SHCanvasComponent::SetCanvasHeight)
.property("Scale by canvas width", &SHCanvasComponent::scaleByCanvasWidth)
;

View File

@ -21,15 +21,18 @@ namespace SHADE
SHCanvasComponent();
~SHCanvasComponent() = default;
bool scaleByCanvasWidth;
void SetCanvasSize(CanvasSizeType width, CanvasSizeType height) noexcept;
void SetCanvasWidth(CanvasSizeType width) noexcept;
void SetCanvasHeight(CanvasSizeType height) noexcept;
CanvasSizeType GetCanvasWidth() const noexcept;
CanvasSizeType GetCanvasHeight() const noexcept;
SHMatrix const& GetMatrix() const noexcept;
private:
CanvasSizeType width;
CanvasSizeType height;

View File

@ -1,12 +1,12 @@
#include "SHpch.h"
#include "SHToggleButtonComponent.h"
#include "Resource/SHResourceManager.h"
#include "Graphics/MiddleEnd/Textures/SHTextureLibrary.h"
namespace SHADE
{
SHToggleButtonComponent::SHToggleButtonComponent()
:size(1.0f), isHovered(false), isClicked(false), value(false),
defaultTexture(0), toggledTexture(0), currentTexture(0)
:value(false), defaultTexture(0), toggledTexture(0), currentTexture(0)
{
}
@ -29,11 +29,13 @@ namespace SHADE
void SHToggleButtonComponent::SetDefaultTexture(AssetID texture) noexcept
{
defaultTexture = texture;
SHResourceManager::LoadOrGet<SHTexture>(texture);
}
void SHToggleButtonComponent::SetToggledTexture(AssetID texture) noexcept
{
toggledTexture = texture;
SHResourceManager::LoadOrGet<SHTexture>(texture);
}
void SHToggleButtonComponent::SetValue(bool value) noexcept

View File

@ -17,8 +17,6 @@ namespace SHADE
SHToggleButtonComponent();
virtual ~SHToggleButtonComponent() = default;
SHVec2 size;
AssetID GetToggledTexture() const noexcept;
AssetID GetDefaultTexture() const noexcept;
bool GetValue() const noexcept;
@ -33,11 +31,7 @@ namespace SHADE
friend class SHUISystem;
private:
//Set to true when mouse is hovering over the button.
bool isHovered;
//This is set to true when the mouse clicks down, and set back to false when mouse releases.
//The event for the button click will be broadcasted when mouse release.
bool isClicked;
bool value;
AssetID defaultTexture;
AssetID toggledTexture;

View File

@ -7,6 +7,7 @@ namespace SHADE
{
SHUIComponent::SHUIComponent()
:size(1.0f), isHovered(false), isClicked(false)
{
}
@ -27,6 +28,20 @@ namespace SHADE
(void)id;
}
bool SHUIComponent::GetIsHovered() const noexcept
{
return isHovered;
}
bool SHUIComponent::GetIsClicked() const noexcept
{
return isClicked;
}
void SHUIComponent::SetEmptyHoveredClick(bool value) noexcept
{
(void)value;
}
}
@ -37,6 +52,8 @@ RTTR_REGISTRATION
registration::class_<SHUIComponent>("UI Component")
.property("Canvas ID", &SHUIComponent::GetCanvasID, &SHUIComponent::SetCanvasID)
.property("Hovered", &SHUIComponent::GetIsHovered, &SHUIComponent::SetEmptyHoveredClick)
.property("Clicked", &SHUIComponent::GetIsClicked, &SHUIComponent::SetEmptyHoveredClick)
;

View File

@ -5,6 +5,7 @@
#include "SH_API.h"
#include "ECS_Base/Components/SHComponent.h"
#include "Math/SHMatrix.h"
#include "Math/Vector/SHVec2.h"
namespace SHADE
@ -17,14 +18,29 @@ namespace SHADE
SHUIComponent();
~SHUIComponent() = default;
SHVec2 size;
SHMatrix const& GetMatrix() const noexcept;
EntityID GetCanvasID() const noexcept;
void SetCanvasID(EntityID id) noexcept;
bool GetIsHovered() const noexcept;
bool GetIsClicked() const noexcept;
void SetEmptyHoveredClick(bool value)noexcept;
private:
SHMatrix localToCanvasMatrix;
EntityID canvasID;
//Set to true when mouse is hovering over the button. Only set if there is a Button/Slider/ToggleButton comp.
bool isHovered;
//This is set to true when the mouse clicks down, and set back to false when mouse releases. Only set if there is a Button/Slider/ToggleButton comp.
bool isClicked;
RTTR_ENABLE()
};

View File

@ -131,8 +131,17 @@ namespace SHADE
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
SHVec2 camSize = cameraSystem->GetCameraWidthHeight(0);
comp.canvasMatrix = SHMatrix::Identity;
comp.canvasMatrix(0, 0) = camSize.x * 0.5f / (comp.GetCanvasWidth() * 0.5f);
comp.canvasMatrix(1, 1) = camSize.y * 0.5f / (comp.GetCanvasHeight() * 0.5f);
float scale = camSize.y / comp.GetCanvasHeight();
if (comp.scaleByCanvasWidth)
{
scale = camSize.x / comp.GetCanvasWidth();
}
comp.canvasMatrix(0, 0) = scale;
comp.canvasMatrix(1, 1) = scale;
//comp.canvasMatrix(0, 0) = camSize.x * 0.5f / (comp.GetCanvasWidth() * 0.5f);
//comp.canvasMatrix(1, 1) = camSize.y * 0.5f / (comp.GetCanvasHeight() * 0.5f);
}
void SHUISystem::UpdateCanvasMatrixRoutine::Execute(double dt) noexcept
@ -146,25 +155,15 @@ namespace SHADE
}
}
void SHUISystem::UpdateButtonComponent(SHButtonComponent& comp) noexcept
bool SHUISystem::CheckButtonHoveredOrClicked(SHUIComponent& comp) noexcept
{
if (!SHComponentManager::HasComponent<SHUIComponent>(comp.GetEID()))
{
return;
}
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID());
//auto canvasComp = SHComponentManager::GetComponent_s<SHCanvasComponent>(uiComp->canvasID);
SHVec4 topExtent4 = SHMatrix::Translate(-comp.size.x * 0.5f, comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
SHVec4 btmExtent4 = SHMatrix::Translate(comp.size.x * 0.5f, -comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f,0.0f, 0.0f,1.0f);
SHVec4 topExtent4 = SHMatrix::Translate(-comp.size.x * 0.5f, comp.size.y * 0.5f, 0.0f) * comp.GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
SHVec4 btmExtent4 = SHMatrix::Translate(comp.size.x * 0.5f, -comp.size.y * 0.5f, 0.0f) * comp.GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
SHVec2 topExtent{ topExtent4.x,topExtent4.y };
SHVec2 btmExtent{ btmExtent4.x,btmExtent4.y };
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
SHVec2 mousePos;
SHVec2 windowSize;
#ifdef SHEDITOR
@ -200,19 +199,35 @@ namespace SHADE
if (mousePos.x >= topExtent.x && mousePos.x <= btmExtent.x
&& mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y)
{
if (comp.isHovered == false)
{
SHButtonClickEvent clickEvent;
clickEvent.EID = comp.GetEID();
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_HOVER_ENTER_EVENT);
//SHLOG_INFO("C++ BROADCASTED HOVER ENTER EVENT EID: {}", clickEvent.EID);
}
comp.isHovered = true;
#ifdef SHEDITOR
//if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::PLAY)
{
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB))
{
comp.isClicked = true;
SHButtonClickEvent clickEvent;
clickEvent.EID = comp.GetEID();
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
}
}
#else
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB))
{
comp.isClicked = true;
SHButtonClickEvent clickEvent;
clickEvent.EID = comp.GetEID();
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
}
#endif
@ -220,6 +235,13 @@ namespace SHADE
}
else
{
if (comp.isHovered == true)
{
SHButtonClickEvent clickEvent;
clickEvent.EID = comp.GetEID();
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_HOVER_EXIT_EVENT);
}
comp.isHovered = false;
//SHLOG_INFO("NOT HOVERED")
}
@ -228,9 +250,31 @@ namespace SHADE
comp.isClicked = false;
SHButtonClickEvent clickEvent;
clickEvent.EID = comp.GetEID();
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_RELEASE_EVENT);
return true;
}
return false;
}
void SHUISystem::UpdateButtonComponent(SHButtonComponent& comp) noexcept
{
if (!SHComponentManager::HasComponent<SHUIComponent>(comp.GetEID()))
{
return;
}
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID());
//auto canvasComp = SHComponentManager::GetComponent_s<SHCanvasComponent>(uiComp->canvasID);
CheckButtonHoveredOrClicked(*uiComp);
if (SHComponentManager::HasComponent<SHRenderable>(comp.GetEID()))
{
auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID());
@ -238,7 +282,7 @@ namespace SHADE
AssetID textureID = 0;
if (!comp.isHovered && !comp.isClicked)
if (!uiComp->isHovered && !uiComp->isClicked)
{
if (comp.GetDefaultTexture() != 0 && SHAssetManager::GetType(comp.GetDefaultTexture()) == AssetType::TEXTURE)
{
@ -247,7 +291,7 @@ namespace SHADE
//SHLOG_INFO("SETTING DEFAULT TEXTURE")
}
}
else if (comp.isClicked)
else if (uiComp->isClicked)
{
if (comp.GetClickedTexture() != 0 && SHAssetManager::GetType(comp.GetClickedTexture()) == AssetType::TEXTURE)
{
@ -269,7 +313,8 @@ namespace SHADE
{
auto material = renderable->GetModifiableMaterial();
comp.currentTexture = textureID;
material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(textureID));
material->SetProperty("data.textureIndex", SHResourceManager::Get<SHTexture>(textureID)->TextureArrayIndex);
}
@ -288,80 +333,10 @@ namespace SHADE
auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID());
//auto canvasComp = SHComponentManager::GetComponent_s<SHCanvasComponent>(uiComp->canvasID);
SHVec4 topExtent4 = SHMatrix::Translate(-comp.size.x * 0.5f, comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
SHVec4 btmExtent4 = SHMatrix::Translate(comp.size.x * 0.5f, -comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
SHVec2 topExtent{ topExtent4.x,topExtent4.y };
SHVec2 btmExtent{ btmExtent4.x,btmExtent4.y };
SHVec2 mousePos;
SHVec2 windowSize;
#ifdef SHEDITOR
windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->beginContentRegionAvailable;
mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos;
//mousePos.y = windowSize.y - mousePos.y;
//SHLOG_INFO("mouse pos: {}, {}", mousePos.x, mousePos.y)
mousePos /= windowSize;
//SHLOG_INFO("mouse pos normalized: {}, {}", mousePos.x, mousePos.y)
#else
int x, y;
SHInputManager::GetMouseScreenPosition(&x, &y);
mousePos.x = x;
mousePos.y = y;
auto ws = SHSystemManager::GetSystem<SHGraphicsSystem>()->GetWindow()->GetWindowSize();
windowSize = { static_cast<float>(ws.first), static_cast<float>(ws.second) };
mousePos /= windowSize;
#endif
SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0) };
//SHLOG_INFO("TopExtent: {}, {}", topExtent.x, topExtent.y)
topExtent = CanvasToScreenPoint(topExtent, true);
btmExtent = CanvasToScreenPoint(btmExtent, true);
//SHLOG_INFO("TopExtent: {}, {} Btm Extent: {}, {}", topExtent.x, topExtent.y, btmExtent.x, btmExtent.y)
//comp.isClicked = false;
if (mousePos.x >= topExtent.x && mousePos.x <= btmExtent.x
&& mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y)
{
comp.isHovered = true;
#ifdef SHEDITOR
//if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::PLAY)
{
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB))
{
comp.isClicked = true;
}
}
#else
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB))
{
comp.isClicked = true;
}
#endif
//SHLOG_INFO("HOVERED")
}
else
{
comp.isHovered = false;
//SHLOG_INFO("NOT HOVERED")
}
if (comp.isClicked && SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
{
comp.isClicked = false;
if (CheckButtonHoveredOrClicked(*uiComp))
comp.value = !comp.value;
SHButtonClickEvent clickEvent;
clickEvent.EID = comp.GetEID();
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
}
if (SHComponentManager::HasComponent<SHRenderable>(comp.GetEID()))
{
@ -393,7 +368,8 @@ namespace SHADE
{
auto material = renderable->GetModifiableMaterial();
comp.currentTexture = textureID;
material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(textureID));
material->SetProperty("data.textureIndex", SHResourceManager::Get<SHTexture>(textureID)->TextureArrayIndex);
}
@ -405,6 +381,8 @@ namespace SHADE
{
SHUISystem* system = (SHUISystem*)GetSystem();
auto& dense = SHComponentManager::GetDense<SHButtonComponent>();
//We ensure that the textures are loaded before we do the update.
SHResourceManager::FinaliseChanges();
for (auto& comp : dense)
{
if (SHSceneManager::CheckNodeAndComponentsActive<SHButtonComponent>(comp.GetEID()))

View File

@ -68,11 +68,18 @@ namespace SHADE
private:
bool loadTexture{false};
void UpdateUIComponent(SHUIComponent& comp) noexcept;
void UpdateButtonComponent(SHButtonComponent& comp) noexcept;
void UpdateToggleButtonComponent(SHToggleButtonComponent& comp) noexcept;
void UpdateCanvasComponent(SHCanvasComponent& comp) noexcept;
//returns true on button release.
bool CheckButtonHoveredOrClicked(SHUIComponent& comp) noexcept;
SHVec2 CanvasToScreenPoint(SHVec2& const canvasPoint, bool normalized) noexcept;

View File

@ -50,15 +50,8 @@ namespace SHADE
{
GetNativeComponent()->SetWidth(val);
}
float Camera::Height::get()
{
return (GetNativeComponent()->GetHeight());
}
void Camera::Height::set(float val)
{
GetNativeComponent()->SetHeight(val);
}
float Camera::Near::get()
{
return (GetNativeComponent()->GetNear());

View File

@ -35,11 +35,7 @@ namespace SHADE
float get();
void set(float val);
}
property float Height
{
float get();
void set(float val);
}
property float Near
{
float get();
@ -62,6 +58,7 @@ namespace SHADE
}
void SetMainCamera(size_t directorIndex);
void SetMainCamera();
void LookAt(Vector3 targetPosition);

View File

@ -47,11 +47,16 @@ namespace SHADE
}
}
SHADE::Material Renderable::Material::get()
{
auto mat = GetNativeComponent()->GetModifiableMaterial();
return mat ? SHADE::Material(mat) : SHADE::Material();
}
SHADE::Material Renderable::SharedMaterial::get()
{
auto mat = GetNativeComponent()->GetMaterial();
return mat ? SHADE::Material(mat) : SHADE::Material();
}
void Renderable::Material::set(SHADE::Material value)
void Renderable::SharedMaterial::set(SHADE::Material value)
{
if (value)
{

View File

@ -55,9 +55,19 @@ namespace SHADE
void set(MeshAsset value);
}
/// <summary>
/// Material used to render this Renderable.
/// Special instance of the shared Material for this Renderable. When accessing
/// this property, a new instance of the shared Material is created and assigned
/// to this Renderable. Hence, changes will only affect this Renderable.
/// </summary>
property SHADE::Material Material
{
SHADE::Material get();
}
/// <summary>
/// The shared Material used to render this Renderable and other Renderables
/// using the same base Material.
/// </summary>
property SHADE::Material SharedMaterial
{
SHADE::Material get();
void set(SHADE::Material value);

View File

@ -28,6 +28,18 @@ namespace SHADE
: Component(entity)
{}
void UIElement::ClearStaticEventData()
{
if (onClickEventMap != nullptr)
onClickEventMap->Clear();
if (onReleasedEventMap != nullptr)
onReleasedEventMap->Clear();
if (onHoverEnterEventMap != nullptr)
onHoverEnterEventMap->Clear();
if (onHoverExitEventMap != nullptr)
onHoverExitEventMap->Clear();
}
/*---------------------------------------------------------------------------------*/
/* Properties */
/*---------------------------------------------------------------------------------*/
@ -48,6 +60,57 @@ namespace SHADE
// Return the event
return onClickEventMap[owner.EntityId];
}
CallbackEvent^ UIElement::OnRelease::get()
{
// Create map if it wasn't before
if (onReleasedEventMap == nullptr)
{
onReleasedEventMap = gcnew System::Collections::Generic::Dictionary<Entity, CallbackEvent ^>();
}
// Create event if it wasn't before
if (!onReleasedEventMap->ContainsKey(owner.EntityId))
{
onReleasedEventMap->Add(owner.EntityId, gcnew CallbackEvent());
}
// Return the event
return onReleasedEventMap[owner.EntityId];
}
CallbackEvent^ UIElement::OnHoverEnter::get()
{
// Create map if it wasn't before
if (onHoverEnterEventMap == nullptr)
{
onHoverEnterEventMap = gcnew System::Collections::Generic::Dictionary<Entity, CallbackEvent ^>();
}
// Create event if it wasn't before
if (!onHoverEnterEventMap->ContainsKey(owner.EntityId))
{
onHoverEnterEventMap->Add(owner.EntityId, gcnew CallbackEvent());
}
// Return the event
return onHoverEnterEventMap[owner.EntityId];
}
CallbackEvent^ UIElement::OnHoverExit::get()
{
// Create map if it wasn't before
if (onHoverExitEventMap == nullptr)
{
onHoverExitEventMap = gcnew System::Collections::Generic::Dictionary<Entity, CallbackEvent ^>();
}
// Create event if it wasn't before
if (!onHoverExitEventMap->ContainsKey(owner.EntityId))
{
onHoverExitEventMap->Add(owner.EntityId, gcnew CallbackEvent());
}
// Return the event
return onHoverExitEventMap[owner.EntityId];
}
/*---------------------------------------------------------------------------------*/
/* Event Handling Functions */
@ -60,6 +123,18 @@ namespace SHADE
{
onClickEventMap->Remove(entity);
}
if (onReleasedEventMap != nullptr && onReleasedEventMap->ContainsKey(entity))
{
onReleasedEventMap->Remove(entity);
}
if (onHoverEnterEventMap != nullptr && onHoverEnterEventMap->ContainsKey(entity))
{
onHoverEnterEventMap->Remove(entity);
}
if (onHoverExitEventMap != nullptr && onHoverExitEventMap->ContainsKey(entity))
{
onHoverExitEventMap->Remove(entity);
}
SAFE_NATIVE_CALL_END("UIElement.OnComponentRemoved")
}
void UIElement::OnClicked(EntityID entity)
@ -72,4 +147,34 @@ namespace SHADE
}
SAFE_NATIVE_CALL_END("UIElement.OnClicked")
}
void UIElement::OnReleased(EntityID entity)
{
SAFE_NATIVE_CALL_BEGIN
// Remove the event if it contained an event
if (onReleasedEventMap != nullptr && onReleasedEventMap->ContainsKey(entity))
{
onReleasedEventMap[entity]->Invoke();
}
SAFE_NATIVE_CALL_END("UIElement.OnReleased")
}
void UIElement::OnHoverEntered(EntityID entity)
{
SAFE_NATIVE_CALL_BEGIN
// Remove the event if it contained an event
if (onHoverEnterEventMap != nullptr && onHoverEnterEventMap->ContainsKey(entity))
{
onHoverEnterEventMap[entity]->Invoke();
}
SAFE_NATIVE_CALL_END("UIElement.OnHoverEntered")
}
void UIElement::OnHoverExited(EntityID entity)
{
SAFE_NATIVE_CALL_BEGIN
// Remove the event if it contained an event
if (onHoverExitEventMap != nullptr && onHoverExitEventMap->ContainsKey(entity))
{
onHoverExitEventMap[entity]->Invoke();
}
SAFE_NATIVE_CALL_END("UIElement.OnHoverExited")
}
}

View File

@ -50,6 +50,37 @@ namespace SHADE
{
CallbackEvent^ get();
}
/// <summary>
/// Event that is raised when this UIElement is released.
/// </summary>
property CallbackEvent^ OnRelease
{
CallbackEvent^ get();
}
/// <summary>
/// Event that is raised on the first frame when this UIElement is hovered over.
/// </summary>
property CallbackEvent^ OnHoverEnter
{
CallbackEvent^ get();
}
/// <summary>
/// Event that is raised on the first frame when this UIElement is no longer
/// hovered over.
/// </summary>
property CallbackEvent^ OnHoverExit
{
CallbackEvent^ get();
}
internal:
/*-----------------------------------------------------------------------------*/
/* Static Clear Functions */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Disposes static event data which may contains data from SHADE_Scripting.
/// </summary>
static void ClearStaticEventData();
private:
/*-----------------------------------------------------------------------------*/
@ -65,11 +96,32 @@ namespace SHADE
/// </summary>
/// <param name="entity">The entity which was clicked.</param>
static void OnClicked(EntityID entity);
/// <summary>
/// To be called from native code when this component is released from clicking.
/// </summary>
/// <param name="entity">The entity which was clicked.</param>
static void OnReleased(EntityID entity);
/// <summary>
/// To be called from native code on the first frame that this component is
/// hovered on.
/// </summary>
/// <param name="entity">The entity which was clicked.</param>
static void OnHoverEntered(EntityID entity);
/// <summary>
/// To be called from native code on the first frame that this component is
/// no longer hovered on.
/// </summary>
/// <param name="entity">The entity which was clicked.</param>
static void OnHoverExited(EntityID entity);
/*-----------------------------------------------------------------------------*/
/* Static Data Members */
/*-----------------------------------------------------------------------------*/
// As these hold references to code in SHADE_Scripting, we must remember to dispose of them when changing scenes
static System::Collections::Generic::Dictionary<Entity, CallbackEvent^>^ onClickEventMap;
static System::Collections::Generic::Dictionary<Entity, CallbackEvent^>^ onReleasedEventMap;
static System::Collections::Generic::Dictionary<Entity, CallbackEvent^>^ onHoverEnterEventMap;
static System::Collections::Generic::Dictionary<Entity, CallbackEvent^>^ onHoverExitEventMap;
};
}

View File

@ -21,6 +21,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Utility/Convert.hxx"
#include "Utility/Debug.hxx"
#include "Scripts/ScriptStore.hxx"
#include "Components/UIElement.hxx"
namespace SHADE
{
@ -43,6 +44,9 @@ namespace SHADE
oss << "[EngineInterface] Unloading " << Convert::ToNative(ManagedLibraryName) << ".dll";
ScriptStore::Exit();
// Unload static data of components that have access to the assembly
UIElement::ClearStaticEventData();
// Unload the script
scriptContext->Unload();
scriptContext = nullptr;

View File

@ -30,10 +30,29 @@ namespace SHADE
{
return SHInputManager::GetMouseWheelVerticalDelta();
}
bool Input::ControllerInUse::get()
{
return SHInputManager::GetControllerInUse();
}
/*---------------------------------------------------------------------------------*/
/* Usage Functions */
/*---------------------------------------------------------------------------------*/
bool Input::AnyKey()
{
return SHInputManager::AnyKey();
}
bool Input::AnyKeyDown()
{
return SHInputManager::AnyKeyDown();
}
bool Input::AnyKeyUp()
{
return SHInputManager::AnyKeyUp();
}
bool Input::GetKey(KeyCode key)
{
return SHInputManager::GetKey(static_cast<SHInputManager::SH_KEYCODE>(key));
@ -64,6 +83,50 @@ namespace SHADE
return SHInputManager::GetKeyUp(static_cast<SHInputManager::SH_KEYCODE>(mouseButton));
}
bool Input::AnyControllerInput()
{
return SHInputManager::AnyControllerInput();
}
bool Input::AnyControllerInputDown()
{
return SHInputManager::AnyControllerInputDown();
}
bool Input::AnyControllerInputUp()
{
return SHInputManager::AnyControllerInputUp();
}
bool Input::AnyControllerButton()
{
return SHInputManager::AnyControllerButton();
}
bool Input::AnyControllerButtonDown()
{
return SHInputManager::AnyControllerButtonDown();
}
bool Input::AnyControllerButtonUp()
{
return SHInputManager::AnyControllerButtonUp();
}
bool Input::GetControllerInput(Input::ControllerCode code)
{
return SHInputManager::GetControllerInput(static_cast<SHInputManager::SH_CONTROLLERCODE>(code));
}
double Input::GetControllerInputNormalisedValue(Input::ControllerCode code)
{
double toReturn = 0.0;
SHInputManager::GetControllerInput(static_cast<SHInputManager::SH_CONTROLLERCODE>(code), &toReturn);
return toReturn;
}
bool Input::GetControllerInputDown(Input::ControllerCode code)
{
return SHInputManager::GetControllerInputDown(static_cast<SHInputManager::SH_CONTROLLERCODE>(code));
}
bool Input::GetControllerInputUp(Input::ControllerCode code)
{
return SHInputManager::GetControllerInputUp(static_cast<SHInputManager::SH_CONTROLLERCODE>(code));
}
/*---------------------------------------------------------------------------------*/
/* Cursor Functions */
/*---------------------------------------------------------------------------------*/
@ -76,6 +139,24 @@ namespace SHADE
);
}
Vector2 Input::GetMousePosition()
{
int x = 0;
int y = 0;
SHInputManager::GetMouseWindowPosition(&x, &y);
return Convert::ToCLI(SHVec2{ (float)x,(float)y });
}
void Input::SetMouseCentering(bool state)
{
SHInputManager::SetMouseCentering(state);
}
bool Input::GetMouseCentering()
{
return SHInputManager::GetMouseCentering();
}
/*---------------------------------------------------------------------------------*/
/* Time Functions */
/*---------------------------------------------------------------------------------*/
@ -106,4 +187,220 @@ namespace SHADE
return Convert::ToCLI(SHVec2{ (float)velX,(float)velY });
}
double Input::GetControllerInputHeldTime(Input::ControllerCode code)
{
return SHInputManager::GetControllerInputHeldTime(static_cast<SHInputManager::SH_CONTROLLERCODE>(code));
}
double Input::GetControllerInputReleasedTime(Input::ControllerCode code)
{
return SHInputManager::GetControllerInputReleasedTime(static_cast<SHInputManager::SH_CONTROLLERCODE>(code));
}
/*-----------------------------------------------------------------------------*/
/* Binding Functions */
/*-----------------------------------------------------------------------------*/
void Input::SaveBindings()
{
SHInputManager::SaveBindings();
}
void Input::SaveBindings(System::String^ targetFile)
{
SHInputManager::SaveBindings(Convert::ToNative(targetFile));
}
void Input::LoadBindings()
{
SHInputManager::LoadBindings();
}
void Input::LoadBindings(System::String^ sourceFile)
{
SHInputManager::LoadBindings(Convert::ToNative(sourceFile));
}
bool Input::GetBindingInverted(System::String^ bindingName)
{
return SHInputManager::GetBindingInverted(Convert::ToNative(bindingName));
}
void Input::SetBindingInverted(System::String^ bindingName, bool newValue)
{
SHInputManager::SetBindingInverted(Convert::ToNative(bindingName), newValue);
}
double Input::GetBindingGravity(System::String^ bindingName)
{
return SHInputManager::GetBindingGravity(Convert::ToNative(bindingName));
}
void Input::SetBindingGravity(System::String^ bindingName, double newValue)
{
SHInputManager::SetBindingGravity(Convert::ToNative(bindingName), newValue);
}
double Input::GetBindingDead(System::String^ bindingName)
{
return SHInputManager::GetBindingDead(Convert::ToNative(bindingName));
}
void Input::SetBindingDead(System::String^ bindingName, double newValue)
{
SHInputManager::SetBindingDead(Convert::ToNative(bindingName), newValue);
}
double Input::GetBindingSensitivity(System::String^ bindingName)
{
return SHInputManager::GetBindingSensitivity(Convert::ToNative(bindingName));
}
void Input::SetBindingSensitivity(System::String^ bindingName, double newValue)
{
SHInputManager::SetBindingSensitivity(Convert::ToNative(bindingName), newValue);
}
bool Input::GetBindingSnap(System::String^ bindingName)
{
return SHInputManager::GetBindingSnap(Convert::ToNative(bindingName));
}
void Input::SetBindingSnap(System::String^ bindingName, bool newValue)
{
SHInputManager::SetBindingSnap(Convert::ToNative(bindingName), newValue);
}
System::Collections::Generic::HashSet<Input::KeyCode>^ Input::GetBindingPositiveKeyCodes(System::String^ bindingName)
{
System::Collections::Generic::HashSet<Input::KeyCode>^ toReturn = gcnew System::Collections::Generic::HashSet<Input::KeyCode>();
std::set<SHInputManager::SH_KEYCODE> list = SHInputManager::GetBindingPositiveKeyCodes(Convert::ToNative(bindingName));
for (auto kc : list)
{
toReturn->Add(static_cast<Input::KeyCode>(kc));
}
return toReturn;
}
void Input::AddBindingPositiveKeyCode(System::String^ bindingName, Input::KeyCode toAdd)
{
SHInputManager::AddBindingPositiveKeyCode(Convert::ToNative(bindingName), static_cast<SHInputManager::SH_KEYCODE>(toAdd));
}
void Input::RemoveBindingPositiveKeyCode(System::String^ bindingName, Input::KeyCode toRemove)
{
SHInputManager::RemoveBindingPositiveKeyCode(Convert::ToNative(bindingName), static_cast<SHInputManager::SH_KEYCODE>(toRemove));
}
void Input::ClearBindingPositiveKeyCodes(System::String^ bindingName)
{
SHInputManager::ClearBindingPositiveKeyCodes(Convert::ToNative(bindingName));
}
System::Collections::Generic::HashSet<Input::KeyCode>^ Input::GetBindingNegativeKeyCodes(System::String^ bindingName)
{
System::Collections::Generic::HashSet<Input::KeyCode>^ toReturn = gcnew System::Collections::Generic::HashSet<Input::KeyCode>();
std::set<SHInputManager::SH_KEYCODE> list = SHInputManager::GetBindingNegativeKeyCodes(Convert::ToNative(bindingName));
for (auto kc : list)
{
toReturn->Add(static_cast<Input::KeyCode>(kc));
}
return toReturn;
}
void Input::AddBindingNegativeKeyCode(System::String^ bindingName, Input::KeyCode toAdd)
{
SHInputManager::AddBindingNegativeKeyCode(Convert::ToNative(bindingName), static_cast<SHInputManager::SH_KEYCODE>(toAdd));
}
void Input::RemoveBindingNegativeKeyCode(System::String^ bindingName, Input::KeyCode toRemove)
{
SHInputManager::RemoveBindingNegativeKeyCode(Convert::ToNative(bindingName), static_cast<SHInputManager::SH_KEYCODE>(toRemove));
}
void Input::ClearBindingNegativeKeyCodes(System::String^ bindingName)
{
SHInputManager::ClearBindingNegativeKeyCodes(Convert::ToNative(bindingName));
}
System::Collections::Generic::HashSet<Input::ControllerCode>^ Input::GetBindingPositiveControllerCodes(System::String^ bindingName)
{
System::Collections::Generic::HashSet<Input::ControllerCode>^ toReturn = gcnew System::Collections::Generic::HashSet<Input::ControllerCode>();
std::set<SHInputManager::SH_CONTROLLERCODE> list = SHInputManager::GetBindingPositiveControllerCodes(Convert::ToNative(bindingName));
for (auto kc : list)
{
toReturn->Add(static_cast<Input::ControllerCode>(kc));
}
return toReturn;
}
void Input::AddBindingPositiveControllerCode(System::String^ bindingName, Input::ControllerCode toAdd)
{
SHInputManager::AddBindingPositiveControllerCode(Convert::ToNative(bindingName), static_cast<SHInputManager::SH_CONTROLLERCODE>(toAdd));
}
void Input::RemoveBindingPositiveControllerCode(System::String^ bindingName, Input::ControllerCode toRemove)
{
SHInputManager::RemoveBindingPositiveControllerCode(Convert::ToNative(bindingName), static_cast<SHInputManager::SH_CONTROLLERCODE>(toRemove));
}
void Input::ClearBindingPositiveControllerCodes(System::String^ bindingName)
{
SHInputManager::ClearBindingPositiveControllerCodes(Convert::ToNative(bindingName));
}
System::Collections::Generic::HashSet<Input::ControllerCode>^ Input::GetBindingNegativeControllerCodes(System::String^ bindingName)
{
System::Collections::Generic::HashSet<Input::ControllerCode>^ toReturn = gcnew System::Collections::Generic::HashSet<Input::ControllerCode>();
std::set<SHInputManager::SH_CONTROLLERCODE> list = SHInputManager::GetBindingNegativeControllerCodes(Convert::ToNative(bindingName));
for (auto kc : list)
{
toReturn->Add(static_cast<Input::ControllerCode>(kc));
}
return toReturn;
}
void Input::AddBindingNegativeControllerCode(System::String^ bindingName, Input::ControllerCode toAdd)
{
SHInputManager::AddBindingNegativeControllerCode(Convert::ToNative(bindingName), static_cast<SHInputManager::SH_CONTROLLERCODE>(toAdd));
}
void Input::RemoveBindingNegativeControllerCode(System::String^ bindingName, Input::ControllerCode toRemove)
{
SHInputManager::RemoveBindingNegativeControllerCode(Convert::ToNative(bindingName), static_cast<SHInputManager::SH_CONTROLLERCODE>(toRemove));
}
void Input::ClearBindingNegativeControllerCodes(System::String^ bindingName)
{
SHInputManager::ClearBindingNegativeControllerCodes(Convert::ToNative(bindingName));
}
double Input::GetBindingAxis(System::String^ bindingName)
{
return SHInputManager::GetBindingAxis(Convert::ToNative(bindingName));
}
double Input::GetBindingAxisRaw(System::String^ bindingName)
{
return SHInputManager::GetBindingAxisRaw(Convert::ToNative(bindingName));
}
bool Input::GetBindingPositiveButton(System::String^ bindingName)
{
return SHInputManager::GetBindingPositiveButton(Convert::ToNative(bindingName));
}
bool Input::GetBindingNegativeButton(System::String^ bindingName)
{
return SHInputManager::GetBindingNegativeButton(Convert::ToNative(bindingName));
}
bool Input::GetBindingPositiveButtonDown(System::String^ bindingName)
{
return SHInputManager::GetBindingPositiveButtonDown(Convert::ToNative(bindingName));
}
bool Input::GetBindingNegativeButtonDown(System::String^ bindingName)
{
return SHInputManager::GetBindingNegativeButtonDown(Convert::ToNative(bindingName));
}
bool Input::GetBindingPositiveButtonUp(System::String^ bindingName)
{
return SHInputManager::GetBindingPositiveButtonUp(Convert::ToNative(bindingName));
}
bool Input::GetBindingNegativeButtonUp(System::String^ bindingName)
{
return SHInputManager::GetBindingNegativeButtonUp(Convert::ToNative(bindingName));
}
double Input::GetBindingPositiveHeldTime(System::String^ bindingName)
{
return SHInputManager::GetBindingPositiveHeldTime(Convert::ToNative(bindingName));
}
double Input::GetBindingNegativeHeldTime(System::String^ bindingName)
{
return SHInputManager::GetBindingNegativeHeldTime(Convert::ToNative(bindingName));
}
double Input::GetBindingPositiveReleasedTime(System::String^ bindingName)
{
return SHInputManager::GetBindingPositiveReleasedTime(Convert::ToNative(bindingName));
}
double Input::GetBindingNegativeReleasedTime(System::String^ bindingName)
{
return SHInputManager::GetBindingNegativeReleasedTime(Convert::ToNative(bindingName));
}
}

View File

@ -181,7 +181,6 @@ namespace SHADE
//Break
//Menu
//Mouse buttons use mouse codes, which are enums declared later
//TODO Controller input
#if 0
Space = static_cast<int>(SHInputManager::SH_KEYCODE::SPACE),
//Apostrophe = static_cast<int>(SHInputManager::SH_KEYCODE::APOSTROPHE),
@ -355,6 +354,35 @@ namespace SHADE
Button3 = static_cast<int>(SHInputManager::SH_KEYCODE::XMB1),
Button4 = static_cast<int>(SHInputManager::SH_KEYCODE::XMB2)
};
enum class ControllerCode : int
{
DpadUp = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::DPAD_UP),
DpadDown = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::DPAD_DOWN),
DpadLeft = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::DPAD_LEFT),
DpadRight = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::DPAD_RIGHT),
Start = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::START),
Back = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::BACK),
LeftThumbstickButton = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::LEFT_THUMBSTICK),
RightThumbstickButton = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::RIGHT_THUMBSTICK),
LeftShoulder = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::LEFT_SHOULDER),
RightShoulder = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::RIGHT_SHOULDER),
AButton = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::A),
BButton = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::B),
XButton = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::X),
YButton = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::Y),
LeftTrigger = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::LEFT_TRIGGER),
RightTrigger = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::RIGHT_TRIGGER),
LeftThumbStickX = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::LEFT_THUMBSTICK_X),
LeftThumbStickY = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::LEFT_THUMBSTICK_Y)
};
enum class BindingType : int
{
KbMbController = static_cast<int>(SHInputManager::SH_BINDINGTYPE::KB_MB_CONTROLLER),
mouseX = static_cast<int>(SHInputManager::SH_BINDINGTYPE::MOUSE_X),
mouseY = static_cast<int>(SHInputManager::SH_BINDINGTYPE::MOUSE_Y),
mouseScroll = static_cast<int>(SHInputManager::SH_BINDINGTYPE::MOUSE_SCROLL)
};
/*-----------------------------------------------------------------------------*/
/* Properites */
@ -376,9 +404,25 @@ namespace SHADE
int get();
}
static property bool ControllerInUse
{
bool get();
}
/*-----------------------------------------------------------------------------*/
/* Usage Functions */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Checks if any key is being held down.
/// This will also be true if GetKeyDown() is true.
/// </summary>
/// <param name="firstKey">KeyCode of the first key that was detected to be pressed.</param>
/// <returns>True while the user holds down the key specified.</returns>
static bool AnyKey();
static bool AnyKeyDown();
static bool AnyKeyUp();
/// <summary>
/// Checks if a specified key is being held down.
/// This will also be true if GetKeyDown() is true.
@ -428,6 +472,20 @@ namespace SHADE
/// </returns>
static bool GetMouseButtonUp(MouseCode mouseButton);
//For controller
static bool AnyControllerInput();
static bool AnyControllerInputDown();
static bool AnyControllerInputUp();
static bool AnyControllerButton();
static bool AnyControllerButtonDown();
static bool AnyControllerButtonUp();
static bool GetControllerInput(ControllerCode code);
static double GetControllerInputNormalisedValue(ControllerCode code);
static bool GetControllerInputDown(ControllerCode code);
static bool GetControllerInputUp(ControllerCode code);
/*-----------------------------------------------------------------------------*/
/* Cursor Functions */
/*-----------------------------------------------------------------------------*/
@ -440,6 +498,11 @@ namespace SHADE
/// </param>
static void SetMousePosition(Vector2 pos);
static Vector2 GetMousePosition();
static void SetMouseCentering(bool state);
static bool GetMouseCentering();
/*-----------------------------------------------------------------------------*/
/* Timing Functions */
/*-----------------------------------------------------------------------------*/
@ -472,6 +535,66 @@ namespace SHADE
/// <returns>Time in seconds that the key was held.</returns>
static double GetMouseReleasedTime(MouseCode mouseButton);
static double GetControllerInputHeldTime(ControllerCode code);
static double GetControllerInputReleasedTime(ControllerCode code);
static Vector2 GetMouseVelocity();
/*-----------------------------------------------------------------------------*/
/* Binding Functions */
/*-----------------------------------------------------------------------------*/
static void SaveBindings(); //To default file
static void SaveBindings(System::String^ targetFile);
static void LoadBindings(); //From default file
static void LoadBindings(System::String^ sourceFile);
static bool GetBindingInverted(System::String^ bindingName);
static void SetBindingInverted(System::String^ bindingName, bool newValue);
static double GetBindingGravity(System::String^ bindingName);
static void SetBindingGravity(System::String^ bindingName, double newValue);
static double GetBindingDead(System::String^ bindingName);
static void SetBindingDead(System::String^ bindingName, double newValue);
static double GetBindingSensitivity(System::String^ bindingName);
static void SetBindingSensitivity(System::String^ bindingName, double newValue);
static bool GetBindingSnap(System::String^ bindingName);
static void SetBindingSnap(System::String^ bindingName, bool newValue);
static System::Collections::Generic::HashSet<KeyCode>^ GetBindingPositiveKeyCodes(System::String^ bindingName);
static void AddBindingPositiveKeyCode(System::String^ bindingName, Input::KeyCode toAdd);
static void RemoveBindingPositiveKeyCode(System::String^ bindingName, Input::KeyCode toRemove);
static void ClearBindingPositiveKeyCodes(System::String^ bindingName);
static System::Collections::Generic::HashSet<KeyCode>^ GetBindingNegativeKeyCodes(System::String^ bindingName);
static void AddBindingNegativeKeyCode(System::String^ bindingName, Input::KeyCode toAdd);
static void RemoveBindingNegativeKeyCode(System::String^ bindingName, Input::KeyCode toRemove);
static void ClearBindingNegativeKeyCodes(System::String^ bindingName);
static System::Collections::Generic::HashSet<ControllerCode>^ GetBindingPositiveControllerCodes(System::String^ bindingName);
static void AddBindingPositiveControllerCode(System::String^ bindingName, Input::ControllerCode toAdd);
static void RemoveBindingPositiveControllerCode(System::String^ bindingName, Input::ControllerCode toRemove);
static void ClearBindingPositiveControllerCodes(System::String^ bindingName);
static System::Collections::Generic::HashSet<ControllerCode>^ GetBindingNegativeControllerCodes(System::String^ bindingName);
static void AddBindingNegativeControllerCode(System::String^ bindingName, Input::ControllerCode toAdd);
static void RemoveBindingNegativeControllerCode(System::String^ bindingName, Input::ControllerCode toRemove);
static void ClearBindingNegativeControllerCodes(System::String^ bindingName);
//Binding states
static double GetBindingAxis(System::String^ bindingName);
static double GetBindingAxisRaw(System::String^ bindingName);
static bool GetBindingPositiveButton(System::String^ bindingName);
static bool GetBindingNegativeButton(System::String^ bindingName);
static bool GetBindingPositiveButtonDown(System::String^ bindingName);
static bool GetBindingNegativeButtonDown(System::String^ bindingName);
static bool GetBindingPositiveButtonUp(System::String^ bindingName);
static bool GetBindingNegativeButtonUp(System::String^ bindingName);
//Binding times
static double GetBindingPositiveHeldTime(System::String^ bindingName);
static double GetBindingNegativeHeldTime(System::String^ bindingName);
static double GetBindingPositiveReleasedTime(System::String^ bindingName);
static double GetBindingNegativeReleasedTime(System::String^ bindingName);
};
}