CSProj for SHADE_Scripting is now generated if a build is attempted without it existing
This commit is contained in:
parent
57393ad7e4
commit
196ef93fed
|
@ -182,6 +182,13 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
constexpr std::string_view BUILD_LOG_PATH = "../Build.log";
|
constexpr std::string_view BUILD_LOG_PATH = "../Build.log";
|
||||||
|
|
||||||
|
// Generate csproj file if it doesn't exist
|
||||||
|
static const std::filesystem::path CSPROJ_PATH = "../SHADE_Scripting.csproj";
|
||||||
|
if (!std::filesystem::exists(CSPROJ_PATH))
|
||||||
|
{
|
||||||
|
GenerateScriptsCsProjFile(CSPROJ_PATH);
|
||||||
|
}
|
||||||
|
|
||||||
// Prepare directory (delete useless files)
|
// Prepare directory (delete useless files)
|
||||||
deleteFolder("net6.0");
|
deleteFolder("net6.0");
|
||||||
deleteFolder("ref");
|
deleteFolder("ref");
|
||||||
|
|
Loading…
Reference in New Issue