CSProj for SHADE_Scripting is now generated if a build is attempted without it existing
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@ -182,6 +182,13 @@ namespace SHADE
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{
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constexpr std::string_view BUILD_LOG_PATH = "../Build.log";
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// Generate csproj file if it doesn't exist
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static const std::filesystem::path CSPROJ_PATH = "../SHADE_Scripting.csproj";
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if (!std::filesystem::exists(CSPROJ_PATH))
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{
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GenerateScriptsCsProjFile(CSPROJ_PATH);
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}
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// Prepare directory (delete useless files)
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deleteFolder("net6.0");
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deleteFolder("ref");
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