Updated all compiled models

Fixed UV mappings
This commit is contained in:
Xiao Qi 2023-01-17 14:38:50 +08:00
parent bce7237e20
commit 1b4397c76d
13 changed files with 3 additions and 5 deletions

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@ -240,10 +240,8 @@ namespace SHADE
file.read(bone.name.data(), info.charCount); file.read(bone.name.data(), info.charCount);
file.read(reinterpret_cast<char*>(&bone.offset), sizeof(SHMatrix)); file.read(reinterpret_cast<char*>(&bone.offset), sizeof(SHMatrix));
uint32_t weightCount; bone.weights.resize(info.weightCount);
file.read(reinterpret_cast<char*>(&weightCount), sizeof(uint32_t)); file.read(reinterpret_cast<char*>(bone.weights.data()), sizeof(BoneWeight) * info.weightCount);
bone.weights.resize(weightCount);
file.read(reinterpret_cast<char*>(bone.weights.data()), sizeof(BoneWeight) * weightCount);
} }
data.VertexBoneIndices.resize(header.vertexCount); data.VertexBoneIndices.resize(header.vertexCount);