Awake(), Start() and Update(), OnDestroy() for scripts now all run as intended
This commit is contained in:
parent
3a908b717b
commit
1bede86ff6
|
@ -38,18 +38,19 @@ namespace Sandbox
|
||||||
auto matInst = graphicsSystem->AddMaterialInstance();
|
auto matInst = graphicsSystem->AddMaterialInstance();
|
||||||
|
|
||||||
// Create entity and add mesh
|
// Create entity and add mesh
|
||||||
auto entity = SHADE::SHEntityManager::CreateEntity<SHADE::SHRenderable>();
|
testObj = SHADE::SHEntityManager::CreateEntity<SHADE::SHRenderable>();
|
||||||
auto& renderable = *SHADE::SHComponentManager::GetComponent_s<SHADE::SHRenderable>(entity);
|
auto& renderable = *SHADE::SHComponentManager::GetComponent_s<SHADE::SHRenderable>(testObj);
|
||||||
renderable.Mesh = CUBE_MESH;
|
renderable.Mesh = CUBE_MESH;
|
||||||
renderable.SetMaterial(matInst);
|
renderable.SetMaterial(matInst);
|
||||||
renderable.TransformMatrix.Translate(0.0f, 0.0f, 2.0f);
|
renderable.TransformMatrix.Translate(0.0f, 0.0f, 2.0f);
|
||||||
SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
|
SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
|
||||||
scriptEngine->AddScript(*SHADE::SHEntityManager::GetEntityByID(entity), "TestScript");
|
scriptEngine->AddScript(*SHADE::SHEntityManager::GetEntityByID(testObj), "TestScript");
|
||||||
}
|
}
|
||||||
void SBTestScene::Update(float dt)
|
void SBTestScene::Update(float dt)
|
||||||
{
|
{
|
||||||
(void)dt;
|
(void)dt;
|
||||||
|
if (GetKeyState(VK_SPACE) & 0x8000)
|
||||||
|
SHADE::SHEntityManager::DestroyEntity(testObj);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SBTestScene::Render()
|
void SBTestScene::Render()
|
||||||
|
|
|
@ -9,6 +9,7 @@ namespace Sandbox
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
EntityID camera;
|
EntityID camera;
|
||||||
|
EntityID testObj;
|
||||||
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
|
@ -288,13 +288,6 @@ namespace SHADE
|
||||||
void ScriptStore::RemoveAllScripts(Entity entity)
|
void ScriptStore::RemoveAllScripts(Entity entity)
|
||||||
{
|
{
|
||||||
SAFE_NATIVE_CALL_BEGIN
|
SAFE_NATIVE_CALL_BEGIN
|
||||||
// Check if entity exists
|
|
||||||
if (!EntityUtils::IsValid(entity))
|
|
||||||
{
|
|
||||||
Debug::LogError("[ScriptStore] Attempted to remove Scripts from an invalid Entity!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check if entity exists in the script storage
|
// Check if entity exists in the script storage
|
||||||
if (!scripts.ContainsKey(entity))
|
if (!scripts.ContainsKey(entity))
|
||||||
return;
|
return;
|
||||||
|
@ -311,13 +304,6 @@ namespace SHADE
|
||||||
void ScriptStore::RemoveAllScriptsImmediately(Entity entity, bool callOnDestroy)
|
void ScriptStore::RemoveAllScriptsImmediately(Entity entity, bool callOnDestroy)
|
||||||
{
|
{
|
||||||
SAFE_NATIVE_CALL_BEGIN
|
SAFE_NATIVE_CALL_BEGIN
|
||||||
// Check if entity exists
|
|
||||||
if (!EntityUtils::IsValid(entity))
|
|
||||||
{
|
|
||||||
Debug::LogError("[ScriptStore] Attempted to remove Scripts from an invalid Entity!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check if entity exists in the script storage
|
// Check if entity exists in the script storage
|
||||||
if (!scripts.ContainsKey(entity))
|
if (!scripts.ContainsKey(entity))
|
||||||
return;
|
return;
|
||||||
|
@ -386,10 +372,7 @@ namespace SHADE
|
||||||
while (disposalQueue.Count > 0)
|
while (disposalQueue.Count > 0)
|
||||||
{
|
{
|
||||||
Script^ script = disposalQueue.Dequeue();
|
Script^ script = disposalQueue.Dequeue();
|
||||||
/*if (Application::IsPlaying)
|
script->OnDestroy();
|
||||||
{
|
|
||||||
script->OnDestroy();
|
|
||||||
}*/
|
|
||||||
auto entity = script->Owner.GetEntity();
|
auto entity = script->Owner.GetEntity();
|
||||||
auto scriptList = scripts[script->Owner.GetEntity()];
|
auto scriptList = scripts[script->Owner.GetEntity()];
|
||||||
scriptList->Remove(script);
|
scriptList->Remove(script);
|
||||||
|
@ -497,7 +480,6 @@ namespace SHADE
|
||||||
if (!EntityUtils::IsValid(entity))
|
if (!EntityUtils::IsValid(entity))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
|
|
||||||
// Check if entity exists in the script storage
|
// Check if entity exists in the script storage
|
||||||
if (!scripts.ContainsKey(entity))
|
if (!scripts.ContainsKey(entity))
|
||||||
return true;
|
return true;
|
||||||
|
@ -667,7 +649,7 @@ namespace SHADE
|
||||||
|
|
||||||
// Entity Validity Check
|
// Entity Validity Check
|
||||||
if (nativeEntity == nullptr)
|
if (nativeEntity == nullptr)
|
||||||
throw gcnew System::InvalidOperationException("Attempted to get native Component to an invalid Entity.");
|
return false;
|
||||||
|
|
||||||
// Check active state
|
// Check active state
|
||||||
return nativeEntity->GetActive();
|
return nativeEntity->GetActive();
|
||||||
|
|
Loading…
Reference in New Issue