SP3-102 Initial port of 200 resource manager into 300 Asset manager

This commit is contained in:
Xiao Qi 2022-09-13 13:37:32 +08:00
parent cc2adcb2ab
commit 1cabcefe0f
9 changed files with 1706 additions and 20 deletions

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@ -102,6 +102,10 @@
</Lib> </Lib>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="src\Assets\SHAssetMacros.h" />
<ClInclude Include="src\Assets\SHAssetManager.h" />
<ClInclude Include="src\Assets\SHAssetMeta.h" />
<ClInclude Include="src\Assets\SHAssetMetaHandler.h" />
<ClInclude Include="src\Engine\ECS_Base\Components\SHComponent.h" /> <ClInclude Include="src\Engine\ECS_Base\Components\SHComponent.h" />
<ClInclude Include="src\Engine\ECS_Base\Components\SHComponentGroup.h" /> <ClInclude Include="src\Engine\ECS_Base\Components\SHComponentGroup.h" />
<ClInclude Include="src\Engine\ECS_Base\Entity\SHEntity.h" /> <ClInclude Include="src\Engine\ECS_Base\Entity\SHEntity.h" />
@ -183,9 +187,9 @@
<ClInclude Include="src\Resource\Handle.h" /> <ClInclude Include="src\Resource\Handle.h" />
<ClInclude Include="src\Resource\ResourceLibrary.h" /> <ClInclude Include="src\Resource\ResourceLibrary.h" />
<ClInclude Include="src\Resource\SparseSet.h" /> <ClInclude Include="src\Resource\SparseSet.h" />
<ClInclude Include="src\Scene\SHSceneGraph.h" />
<ClInclude Include="src\SHpch.h" /> <ClInclude Include="src\SHpch.h" />
<ClInclude Include="src\Scene\SHScene.h" /> <ClInclude Include="src\Scene\SHScene.h" />
<ClInclude Include="src\Scene\SHSceneGraph.h" />
<ClInclude Include="src\Scene\SHSceneManager.h" /> <ClInclude Include="src\Scene\SHSceneManager.h" />
<ClInclude Include="src\Tools\SHException.h" /> <ClInclude Include="src\Tools\SHException.h" />
<ClInclude Include="src\Tools\SHExceptionHandler.h" /> <ClInclude Include="src\Tools\SHExceptionHandler.h" />
@ -193,6 +197,9 @@
<ClInclude Include="src\Tools\SHUtilities.h" /> <ClInclude Include="src\Tools\SHUtilities.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="src\Assets\SHAssetManager.cpp" />
<ClCompile Include="src\Assets\SHAssetMeta.cpp" />
<ClCompile Include="src\Assets\SHAssetMetaHandler.cpp" />
<ClCompile Include="src\Engine\ECS_Base\Components\SHComponent.cpp" /> <ClCompile Include="src\Engine\ECS_Base\Components\SHComponent.cpp" />
<ClCompile Include="src\Engine\ECS_Base\Components\SHComponentGroup.cpp" /> <ClCompile Include="src\Engine\ECS_Base\Components\SHComponentGroup.cpp" />
<ClCompile Include="src\Engine\ECS_Base\Entity\SHEntity.cpp" /> <ClCompile Include="src\Engine\ECS_Base\Entity\SHEntity.cpp" />
@ -253,11 +260,11 @@
<ClCompile Include="src\Math\Vector\SHVec2.cpp" /> <ClCompile Include="src\Math\Vector\SHVec2.cpp" />
<ClCompile Include="src\Math\Vector\SHVec3.cpp" /> <ClCompile Include="src\Math\Vector\SHVec3.cpp" />
<ClCompile Include="src\Math\Vector\SHVec4.cpp" /> <ClCompile Include="src\Math\Vector\SHVec4.cpp" />
<ClCompile Include="src\Scene\SHSceneGraph.cpp" />
<ClCompile Include="src\Resource\ResourceLibrary.cpp" /> <ClCompile Include="src\Resource\ResourceLibrary.cpp" />
<ClCompile Include="src\SHpch.cpp"> <ClCompile Include="src\SHpch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader> <PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="src\Scene\SHSceneGraph.cpp" />
<ClCompile Include="src\Scene\SHSceneManager.cpp" /> <ClCompile Include="src\Scene\SHSceneManager.cpp" />
<ClCompile Include="src\Tools\SHException.cpp" /> <ClCompile Include="src\Tools\SHException.cpp" />
<ClCompile Include="src\Tools\SHExceptionHandler.cpp" /> <ClCompile Include="src\Tools\SHExceptionHandler.cpp" />

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@ -1,6 +1,9 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup> <ItemGroup>
<Filter Include="Assets">
<UniqueIdentifier>{3824E0A7-24C6-0A7E-0D81-1ED2F9C191CE}</UniqueIdentifier>
</Filter>
<Filter Include="Engine"> <Filter Include="Engine">
<UniqueIdentifier>{DBC7D3B0-C769-FE86-B024-12DB9C6585D7}</UniqueIdentifier> <UniqueIdentifier>{DBC7D3B0-C769-FE86-B024-12DB9C6585D7}</UniqueIdentifier>
</Filter> </Filter>
@ -117,6 +120,18 @@
</Filter> </Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="src\Assets\SHAssetMacros.h">
<Filter>Assets</Filter>
</ClInclude>
<ClInclude Include="src\Assets\SHAssetManager.h">
<Filter>Assets</Filter>
</ClInclude>
<ClInclude Include="src\Assets\SHAssetMeta.h">
<Filter>Assets</Filter>
</ClInclude>
<ClInclude Include="src\Assets\SHAssetMetaHandler.h">
<Filter>Assets</Filter>
</ClInclude>
<ClInclude Include="src\Engine\ECS_Base\Components\SHComponent.h"> <ClInclude Include="src\Engine\ECS_Base\Components\SHComponent.h">
<Filter>Engine\ECS_Base\Components</Filter> <Filter>Engine\ECS_Base\Components</Filter>
</ClInclude> </ClInclude>
@ -364,6 +379,9 @@
<ClInclude Include="src\Scene\SHScene.h"> <ClInclude Include="src\Scene\SHScene.h">
<Filter>Scene</Filter> <Filter>Scene</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\Scene\SHSceneGraph.h">
<Filter>Scene</Filter>
</ClInclude>
<ClInclude Include="src\Scene\SHSceneManager.h"> <ClInclude Include="src\Scene\SHSceneManager.h">
<Filter>Scene</Filter> <Filter>Scene</Filter>
</ClInclude> </ClInclude>
@ -376,22 +394,20 @@
<ClInclude Include="src\Tools\SHLogger.h"> <ClInclude Include="src\Tools\SHLogger.h">
<Filter>Tools</Filter> <Filter>Tools</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\Tools\SHUtilities.h" />
<ClInclude Include="src\Tools\SHUtilities.hpp" />
<ClInclude Include="src\Math\SHMath.h" />
<ClInclude Include="src\Math\SHMathHelpers.h" />
<ClInclude Include="src\Math\SHMathHelpers.hpp" />
<ClInclude Include="src\Math\SHMatrix.h" />
<ClInclude Include="src\Math\SHQuaternion.h" />
<ClInclude Include="src\Math\Vector\SHVec2.h" />
<ClInclude Include="src\Math\Vector\SHVec3.h" />
<ClInclude Include="src\Math\Vector\SHVec4.h" />
<ClInclude Include="src\Scene\SHSceneGraph.h" />
<ClInclude Include="src\Tools\SHUtilities.h"> <ClInclude Include="src\Tools\SHUtilities.h">
<Filter>Tools</Filter> <Filter>Tools</Filter>
</ClInclude> </ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="src\Assets\SHAssetManager.cpp">
<Filter>Assets</Filter>
</ClCompile>
<ClCompile Include="src\Assets\SHAssetMeta.cpp">
<Filter>Assets</Filter>
</ClCompile>
<ClCompile Include="src\Assets\SHAssetMetaHandler.cpp">
<Filter>Assets</Filter>
</ClCompile>
<ClCompile Include="src\Engine\ECS_Base\Components\SHComponent.cpp"> <ClCompile Include="src\Engine\ECS_Base\Components\SHComponent.cpp">
<Filter>Engine\ECS_Base\Components</Filter> <Filter>Engine\ECS_Base\Components</Filter>
</ClCompile> </ClCompile>
@ -576,6 +592,9 @@
<Filter>Resource</Filter> <Filter>Resource</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="src\SHpch.cpp" /> <ClCompile Include="src\SHpch.cpp" />
<ClCompile Include="src\Scene\SHSceneGraph.cpp">
<Filter>Scene</Filter>
</ClCompile>
<ClCompile Include="src\Scene\SHSceneManager.cpp"> <ClCompile Include="src\Scene\SHSceneManager.cpp">
<Filter>Scene</Filter> <Filter>Scene</Filter>
</ClCompile> </ClCompile>
@ -588,12 +607,5 @@
<ClCompile Include="src\Tools\SHLogger.cpp"> <ClCompile Include="src\Tools\SHLogger.cpp">
<Filter>Tools</Filter> <Filter>Tools</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="src\Math\SHMathHelpers.cpp" />
<ClCompile Include="src\Math\SHMatrix.cpp" />
<ClCompile Include="src\Math\SHQuaternion.cpp" />
<ClCompile Include="src\Math\Vector\SHVec2.cpp" />
<ClCompile Include="src\Math\Vector\SHVec3.cpp" />
<ClCompile Include="src\Math\Vector\SHVec4.cpp" />
<ClCompile Include="src\Scene\SHSceneGraph.cpp" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -0,0 +1,89 @@
/******************************************************************************
* \file SHAssetMacros.h
* \author Loh Xiao Qi
* \brief Macros and typedefs for assets
*
* \copyright Copyright (c) 2022 Digipen Institute of Technology. Reproduction
* or disclosure of this file or its contents without the prior
* written consent of Digipen Institute of Technology is prohibited
******************************************************************************/
#ifndef SH_RESOURCE_MACROS_H
#define SH_RESOURCE_MACROS_H
#include <cstdint>
#include <string>
#include <filesystem>
// FMOD Fwd Declare
namespace FMOD
{
class Sound;
class System;
class ChannelGroup;
class Channel;
}
enum FMOD_RESULT : int;
enum FMOD_SPEAKERMODE : int;
// Typedefs
typedef uint32_t AssetID;
typedef std::string AssetName;
typedef std::filesystem::path AssetPath;
typedef unsigned char* AssetData;
typedef std::string AssetMetaVersion;
typedef std::string AssetExtension;
typedef unsigned char AssetTypeMeta;
typedef FMOD::Sound* SHSound;
// Asset Meta Version
#define RESOURCE_META_VER "1.0"
// Asset type enum
enum class AssetType : AssetTypeMeta
{
AUDIO = 0,
SHADER,
MATERIAL,
IMAGE,
TEXTURE,
MESH,
SCRIPT,
SCENE,
PREFAB,
AUDIO_WAV
};
// RESOURCE EXTENSIONS
#define META_EXTENSION ".shmeta"
#define IMAGE_EXTENSION ".png"
#define AUDIO_EXTENSION ".ogg"
#define AUDIO_WAV_EXTENSION ".wav"
#define SHADER_EXTENSION ".glsl"
#define SCRIPT_EXTENSION ".cs"
#define SCENE_EXTENSION ".SHADE"
#define PREFAB_EXTENSION ".SHPrefab"
#define MATERIAL_EXTENSION ".SHMat"
#define TEXTURE_EXTENSION ".dds"
#define MESH_EXTENSION ".gltf"
std::string const EXTENSIONS[] = {
AUDIO_EXTENSION,
SHADER_EXTENSION,
MATERIAL_EXTENSION,
IMAGE_EXTENSION,
TEXTURE_EXTENSION,
MESH_EXTENSION,
SCRIPT_EXTENSION,
SCENE_EXTENSION,
PREFAB_EXTENSION,
AUDIO_WAV_EXTENSION
};
// Error flags
#define FILE_NOT_FOUND_ERR "FILE NOT FOUND"
#define META_NOT_FOUND_ERR "META NOT FOUND"
#define RESOURCE_NOT_FOUND_ERR "RESOURCE NOT FOUND"
#define EXT_DOES_NOT_EXIST "TYPE DOES NOT HAVE EXTENSION DEFINED"
#endif // !SH_RESOURCE_MACROS_H

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@ -0,0 +1,199 @@
/******************************************************************************
* \file SHAssetManager.h
* \author Loh Xiao Qi
* \brief Interface for resource manager, to be used by engine side
* operations.
*
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
* or disclosure of this file or its contents without the prior
* written consent of Digipen Institute of Technology is prohibited.
******************************************************************************/
#ifndef SH_RESOURCE_MANAGER_H
#define SH_RESOURCE_MANAGER_H
#include <unordered_map>
#include <string>
#include <vector>
#include "SHAssetMeta.h"
#include <memory>
struct _MonoMethod;
namespace SHADE
{
class SHAssetManager
{
public:
/****************************************************************************
* \brief Static function to generate resource ID.
****************************************************************************/
static AssetID GenerateAssetID() noexcept;
/****************************************************************************
* Generate path relative to exe
*
* \param p - std::filesystem::path containing file
* \return std::filesystem::path - containing full relative path
****************************************************************************/
static AssetPath GenerateLocalPath(AssetPath p) noexcept;
/****************************************************************************
* \brief Deallocate all memory used by resource data
****************************************************************************/
static void Unload() noexcept;
/****************************************************************************
* \brief Load all resources that are in the folder
****************************************************************************/
static void Load() noexcept;
// General------------------------------------------------------------------/
/****************************************************************************
* \param Name of resource
* \brief Gets resource ID
****************************************************************************/
static AssetID GetIDFromName(AssetName const&) noexcept;
/****************************************************************************
* \param Name of resource
* \brief Gets resource ID
****************************************************************************/
static std::vector<AssetID> GetIDFromNames(std::initializer_list<AssetName> const&) noexcept;
/****************************************************************************
* \brief Get asset name from resource ID.
*
* \param id - resource id
* \return - std::string
****************************************************************************/
static AssetName GetNameFromID(AssetID) noexcept;
/****************************************************************************
* \param file name
* \brief Returns resource ID from provided file name
****************************************************************************/
static AssetID GetIDFromFilename(std::string const&) noexcept;
/****************************************************************************
* \brief Get filename from resource ID.
*
* \param id - id of asset
* \return std::string
****************************************************************************/
static std::string GetFilenameFromID(AssetID id) noexcept;
/****************************************************************************
* \param list of file names
* \brief Returns vector of resource IDs
****************************************************************************/
static std::vector<AssetID> GetIDFromFilenames(std::initializer_list<std::string> const&) noexcept;
/****************************************************************************
* \brief Get record of all resources currently loaded with name and id.
*
* \return const& to unordered_map<AssetName, AssetID>
****************************************************************************/
static std::unordered_map<AssetName, AssetID> const& GetAllAssets() noexcept;
/****************************************************************************
* \brief Get type of asset from ID
*
* \param resource id of file
* \return AssetType enum class value
****************************************************************************/
static AssetType GetTypeFromID(AssetID) noexcept;
/****************************************************************************
* \brief Get registered path of asset.
*
* \param resource id of file
* \return std::filesystem::path
****************************************************************************/
static AssetPath GetPathFromID(AssetID) noexcept;
/****************************************************************************
* \brief Create record for new resource. CAN ONLY CREATE FOR CUSTOM
* RESOURCES CREATED BY THE ENGINE.
*
* \param type of resource
* \param name of resource
* \return resource id generated for new asset
****************************************************************************/
static AssetID CreateNewAsset(AssetType, AssetName) noexcept;
/****************************************************************************
* \brief Import new resource from outside editor window.
*
* \param path - c style string to full path
* \return resource if generated for new
****************************************************************************/
static AssetID ImportNewAsset(char const* path) noexcept;
/****************************************************************************
* \brief Search through resources folder for new unregistered assets.
* Takes in no params and returns nothing. Only updates internally.
****************************************************************************/
static void RefreshAllAssets() noexcept;
// -------------------------------------------------------------------------/
private:
/****************************************************************************
* \brief Load resource data into memory
****************************************************************************/
static void LoadAllData() noexcept;
static void LoadData(AssetID id) noexcept;
/****************************************************************************
* \brief Retrieve all resource files and meta files from filesystem
****************************************************************************/
static void RetrieveAssets() noexcept;
static AssetID RetrieveAsset(char const* path) noexcept;
/****************************************************************************
* \param Full path of file
* \brief Extracts file name from path. Formats file name into readable
* with spaces and capitalises first letter of every word
****************************************************************************/
static AssetName GetNameFromPath(AssetPath) noexcept;
/****************************************************************************
* \param Path for meta data file
* \param Path for resource file
* \brief Links meta data to resource in registries. Meta data should
* already exist
****************************************************************************/
static void RegisterAsset(AssetPath const&, AssetPath const&) noexcept;
/****************************************************************************
* \param Path for resource file
* \brief Creates new meta data for new resource.
****************************************************************************/
static SHAssetMeta RegisterAssetNew(AssetPath const&) noexcept;
static bool IsRecognised(char const*) noexcept;
static FMOD::System* audioSystem;
static std::unordered_map<AssetID,SHSound>* audioSoundList;
// For all resources
static std::vector<SHAssetMeta> metaCollection;
static std::unordered_map<AssetID, AssetPath> pathRegistry;
static std::unordered_map<AssetID, AssetType> typeRegistry;
static std::unordered_map<AssetID, AssetName> idNameRegistry;
static std::unordered_map<AssetName, AssetID> nameIDRegistry;
static std::unordered_map<std::string, AssetID> filenameRegistry;
static std::unordered_map<AssetID, std::string> filenameReverse;
};
}
#endif // !SH_RESOURCE_MANAGER_H

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@ -0,0 +1,102 @@
/******************************************************************************
* \file SHResourceMeta.cpp
* \author Loh Xiao Qi
* \brief Implementation for SHResourceMeta.h
*
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
* or disclosure of this file or its contents without the prior
* written consent of Digipen Institute of Technology is prohibited
******************************************************************************/
#include "SHpch.h"
#include "SHResourceMeta.h"
namespace SHADE
{
/****************************************************************************
* \brief Default constructor
****************************************************************************/
SHResourceMeta::SHResourceMeta() noexcept : id{ 0 }, type{ResourceType::INVALID}
{
}
/****************************************************************************
* \param copy
* \brief copy constructor
****************************************************************************/
SHResourceMeta::SHResourceMeta(SHResourceMeta const& ref) noexcept
{
ver = ref.ver;
id = ref.id;
type = ref.type;
}
/****************************************************************************
* \param reference
* \brief copy assignment operator overload
****************************************************************************/
SHResourceMeta& SHResourceMeta::operator=(SHResourceMeta const& ref) noexcept
{
ver = ref.ver;
id = ref.id;
type = ref.type;
return *this;
}
/****************************************************************************
* \param std::string representation for meta resource file version
* \brief Set meta version for data file
****************************************************************************/
void SHResourceMeta::SetVersion(ResourceMetaVersion vers) noexcept
{
ver = vers;
}
/****************************************************************************
* \param ID of resource
* \brief Set ID
****************************************************************************/
void SHResourceMeta::SetID(ResourceID idin) noexcept
{
this->id = idin;
}
/****************************************************************************
* \param Enum class value
* \brief Set Resource Type
****************************************************************************/
void SHResourceMeta::SetType(ResourceType rType) noexcept
{
this->type = rType;
}
/****************************************************************************
* \brief Get version
****************************************************************************/
ResourceMetaVersion SHResourceMeta::GetVersion() const noexcept
{
return ver;
}
/****************************************************************************
* \brief Get ID
****************************************************************************/
ResourceID SHResourceMeta::GetID() const noexcept
{
return id;
}
/****************************************************************************
* \brief Get resource type
****************************************************************************/
ResourceType SHResourceMeta::GetType() const noexcept
{
return type;
}
}

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@ -0,0 +1,82 @@
/******************************************************************************
* \file SHAssetMeta.h
* \author Loh Xiao Qi
* \brief Class to hold meta data values for resources
*
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
* or disclosure of this file or its contents without the prior
* written consent of Digipen Institute of Technology is prohibited
******************************************************************************/
#ifndef SH_RESOURCE_META_H
#define SH_RESOURCE_META_H
#include "SHAssetMacros.h"
namespace SHADE
{
class SHAssetMeta
{
public:
/****************************************************************************
* \brief Default constructor
****************************************************************************/
SHAssetMeta() noexcept;
/****************************************************************************
* \param copy
* \brief copy constructor
****************************************************************************/
SHAssetMeta(SHAssetMeta const&) noexcept;
/****************************************************************************
* \param reference
* \brief copy assignment operator overload
****************************************************************************/
SHAssetMeta& operator=(SHAssetMeta const&) noexcept;
/****************************************************************************
* \param std::string representation for meta resource file version
* \brief Set meta version for data file
****************************************************************************/
void SetVersion(AssetMetaVersion) noexcept;
/****************************************************************************
* \param ID of resource
* \brief Set ID
****************************************************************************/
void SetID(AssetID) noexcept;
/****************************************************************************
* \param Enum class value
* \brief Set Asset Type
****************************************************************************/
void SetType(AssetType) noexcept;
/****************************************************************************
* \brief Get version
****************************************************************************/
AssetMetaVersion GetVersion() const noexcept;
/****************************************************************************
* \brief Get ID
****************************************************************************/
AssetID GetID() const noexcept;
/****************************************************************************
* \brief Get resouce type
****************************************************************************/
AssetType GetType() const noexcept;
private:
AssetMetaVersion ver;
AssetID id;
AssetType type;
};
}
#endif // !SH_RESOURCE_META_H

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@ -0,0 +1,131 @@
/******************************************************************************
* \file SHAssetMetaHandler.cpp
* \author Loh Xiao Qi
* \brief Implementations for SHAssetMetaHandler.h
*
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
* or disclosure of this file or its contents without the prior
* written consent of Digipen Institute of Technology is prohibited
******************************************************************************/
#include "SHpch.h"
#include "SHAssetMetaHandler.h"
#include <fstream>
#include <sstream>
namespace SHADE
{
/****************************************************************************
* \param reference to ifstream file to read line from
* \param reference to string to store line into
* \brief Helper function to retrieve field value from meta data file
* for processing
****************************************************************************/
void GetFieldValue(std::ifstream& file, std::string& line) noexcept
{
line = "";
std::getline(file, line);
line = line.substr(line.find_last_of(':') + 2, line.length());
}
/****************************************************************************
* \param String containing extension of resource file
* \brief Get correct resource type from file extension of resource.
****************************************************************************/
AssetType SHAssetMetaHandler::GetTypeFromExtension(AssetExtension ext) noexcept
{
for (int i{0}; i < EXTENSIONS->size())
}
/****************************************************************************
* \param String containing extension of resource file
* \brief Get correct resource type from file extension of resource.
****************************************************************************/
AssetExtension SHAssetMetaHandler::GetExtensionFromType(AssetType type) noexcept
{
switch (type)
{
case AssetType::AUDIO:
return AUDIO_EXTENSION;
case AssetType::AUDIO_WAV:
return AUDIO_WAV_EXTENSION;
case AssetType::IMAGE:
return IMAGE_EXTENSION;
case AssetType::SPRITE_SET:
return SPRITE_SET_EXTENSION;
case AssetType::SCRIPT:
return SCRIPT_EXTENSION;
case AssetType::WAYPOINTS_C:
return WAYPOINT_EXTENSION;
case AssetType::PREFAB:
return PREFAB_EXTENSION;
default:
break;
}
return EXT_DOES_NOT_EXIST;
}
/****************************************************************************
* \param Create class containing meta data from meta file
* \brief path to meta data file
****************************************************************************/
SHAssetMeta SHAssetMetaHandler::RetrieveMetaData(AssetPath const& path) noexcept
{
std::ifstream metaFile{ path.string(), std::ios_base::in };
if (!metaFile.is_open())
{
// Error unable to open
}
std::string line;
SHAssetMeta meta;
// Get file version
GetFieldValue(metaFile, line);
meta.SetVersion(line);
// Get resource id
GetFieldValue(metaFile, line);
std::stringstream idStream{ line };
AssetID id;
idStream >> id;
meta.SetID(id);
// Get resource type
GetFieldValue(metaFile, line);
std::stringstream typeStream{ line };
AssetTypeMeta type;
typeStream >> type;
meta.SetType(SHAssetMetaHandler::GetTypeFromString(type));
metaFile.close();
return meta;
}
/****************************************************************************
* \param Asset meta data to be written into
* \param Path to be written into
* \brief Writes meta data into text file
****************************************************************************/
void SHAssetMetaHandler::WriteMetaData(SHAssetMeta const& meta, AssetPath const& path) noexcept
{
std::ofstream metaFile{ path, std::ios_base::out };
if (!metaFile.is_open())
{
// Log error
}
metaFile << "Meta Version: " << meta.GetVersion() << "\n";
metaFile << "ID: " << meta.GetID() << "\n";
metaFile << "Type: " << GetStringFromType(meta.GetType()) << std::endl;
metaFile.close();
}
}

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@ -0,0 +1,51 @@
/******************************************************************************
* \file SHAssetMetaHandler.h
* \author Loh Xiao Qi
* \brief Handler classes for meta data for all resources
*
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
* or disclosure of this file or its contents without the prior
* written consent of Digipen Institute of Technology is prohibited
******************************************************************************/
#ifndef SH_RESOURCE_META_HANDLER_H
#define SH_RESOURCE_META_HANDLER_H
#include "SHAssetMacros.h"
#include "SHAssetMeta.h"
namespace SHADE
{
struct SHAssetMetaHandler
{
/****************************************************************************
* \param String containing extension of resource file
* \brief Get correct resource type from file extension of resource.
****************************************************************************/
static AssetType GetTypeFromExtension(AssetExtension) noexcept;
/****************************************************************************
* \param String containing extension of resource file
* \brief Get correct resource type from file extension of resource.
****************************************************************************/
static AssetExtension GetExtensionFromType(AssetType) noexcept;
/****************************************************************************
* \param Create class containing meta data from meta file
* \brief path to meta data file
****************************************************************************/
static SHAssetMeta RetrieveMetaData(AssetPath const&) noexcept;
/****************************************************************************
* \param Asset meta data to be written into
* \param Path to be written into
* \brief Writes meta data into text file
****************************************************************************/
static void WriteMetaData(SHAssetMeta const&, AssetPath const&) noexcept;
};
}
#endif // !SH_RESOURCE_META_HANDLER_H