threw in AI to maingame.shade
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173b10ca64
commit
27aadf67d3
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@ -9233,3 +9233,137 @@
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Name: ====WaypointPool====
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Transform Component:
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Components:
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Transform Component:
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Translate: {x: -1.5, y: 0, z: 4}
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Transform Component:
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IsActive: true
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Scripts: ~
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- EID: 158
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Name: ====AI=====
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 2.70000005, y: 0.100000001, z: -2}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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Renderable Component:
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Mesh: 140697366
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Material: 129495479
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RigidBody Component:
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Type: Dynamic
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Drag: 0.00999999978
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Angular Drag: 0.00999999978
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Use Gravity: true
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Interpolate: false
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Sleeping Enabled: true
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Freeze Position X: false
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Freeze Position Y: false
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Freeze Position Z: false
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Freeze Rotation X: true
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Freeze Rotation Y: false
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Freeze Rotation Z: true
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IsActive: true
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Collider Component:
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Colliders:
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- Is Trigger: false
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Type: Box
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Half Extents: {x: 1, y: 1.79999995, z: 0.400000006}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0.899999976, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts:
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- Type: Homeowner1
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Enabled: true
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waypointsPool: 166
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patrolSpeed: 1
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chaseSpeed: 2
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turningSpeed: 5
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sightDistance: 8
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eyeOffset: [0, 1.64999998, 0]
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distanceToCapture: 0.5
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captureTime: 0.5
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footstepSFXIntervalMultiplier: 0.5
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