Merge pull request #337 from SHADE-DP/SP3-2-Physics
Unretarded the collision tags
This commit is contained in:
commit
2be7469762
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@ -1,16 +1,16 @@
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0 1 3
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0 1 0000000000000000
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1 2 65535
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1 2 0000000000000000
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2 3 65534
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2 3 0000000000000000
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3 4 65534
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3 4 0000000000000000
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4 5 65534
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4 5 0000000000000000
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5 6 65534
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5 6 0000000000000000
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6 7 65534
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6 7 0000000000000000
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7 8 65534
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7 8 0000000000000000
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8 9 65534
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8 9 0000000000000000
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9 10 65534
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9 10 0000000000000000
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10 11 65534
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10 11 0000000000000000
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11 12 65534
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11 12 0000000000000000
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12 13 65534
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12 13 0000000000000000
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13 14 65534
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13 14 0000000000000000
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14 15 65534
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14 15 0000000000000000
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15 16 65534
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15 16 0000000000000000
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@ -132,23 +132,23 @@ Size=165,120
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Collapsed=0
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Collapsed=0
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[Table][0x9D40AE32,17]
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[Table][0x9D40AE32,17]
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Column 0 Weight=0.9945
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Column 0 Weight=1.0696
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Column 1 Weight=0.9945
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Column 1 Weight=0.9194
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Column 2 Weight=0.9945
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Column 2 Weight=0.9945
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Column 3 Weight=0.9945
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Column 3 Weight=1.0320
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Column 4 Weight=0.9945
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Column 4 Weight=0.9570
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Column 5 Weight=0.9945
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Column 5 Weight=0.9945
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Column 6 Weight=0.9945
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Column 6 Weight=0.9945
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Column 7 Weight=0.9945
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Column 7 Weight=0.9945
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Column 8 Weight=0.9945
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Column 8 Weight=0.9945
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Column 9 Weight=0.9945
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Column 9 Weight=1.0320
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Column 10 Weight=0.9945
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Column 10 Weight=0.9570
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Column 11 Weight=0.9945
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Column 11 Weight=1.0133
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Column 12 Weight=1.0132
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Column 12 Weight=0.9945
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Column 13 Weight=0.8444
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Column 13 Weight=0.8444
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Column 14 Weight=0.9945
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Column 14 Weight=0.9945
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Column 15 Weight=1.2009
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Column 15 Weight=0.8632
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Column 16 Weight=1.0132
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Column 16 Weight=1.3510
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[Docking][Data]
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[Docking][Data]
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DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=0,71 Size=1920,941 Split=X
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DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=0,71 Size=1920,941 Split=X
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@ -159,7 +159,7 @@ DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=0,71 Size=1920,941 Split
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DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1130,1036 Split=Y Selected=0xB41284E7
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DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1130,1036 Split=Y Selected=0xB41284E7
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DockNode ID=0x00000007 Parent=0x00000002 SizeRef=1501,672 Split=Y Selected=0xB41284E7
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DockNode ID=0x00000007 Parent=0x00000002 SizeRef=1501,672 Split=Y Selected=0xB41284E7
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DockNode ID=0x00000009 Parent=0x00000007 SizeRef=1501,700 Split=Y Selected=0xB41284E7
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DockNode ID=0x00000009 Parent=0x00000007 SizeRef=1501,700 Split=Y Selected=0xB41284E7
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DockNode ID=0x0000000B Parent=0x00000009 SizeRef=1501,705 CentralNode=1 Selected=0xB41284E7
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DockNode ID=0x0000000B Parent=0x00000009 SizeRef=1501,705 CentralNode=1 Selected=0x69428B24
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DockNode ID=0x0000000C Parent=0x00000009 SizeRef=1501,234 Selected=0xB128252A
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DockNode ID=0x0000000C Parent=0x00000009 SizeRef=1501,234 Selected=0xB128252A
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DockNode ID=0x0000000A Parent=0x00000007 SizeRef=1501,310 Selected=0xD446F7B6
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DockNode ID=0x0000000A Parent=0x00000007 SizeRef=1501,310 Selected=0xD446F7B6
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DockNode ID=0x00000008 Parent=0x00000002 SizeRef=1501,338 Selected=0xD9F31532
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DockNode ID=0x00000008 Parent=0x00000002 SizeRef=1501,338 Selected=0xD9F31532
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@ -13,7 +13,7 @@
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Drag: 0.00999999978
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Drag: 0.00999999978
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Angular Drag: 0.100000001
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Angular Drag: 0.100000001
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Use Gravity: false
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Use Gravity: false
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Interpolate: true
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Interpolate: false
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Sleeping Enabled: true
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Sleeping Enabled: true
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Freeze Position X: false
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Freeze Position X: false
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Freeze Position Y: false
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Freeze Position Y: false
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@ -25,7 +25,7 @@
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Collider Component:
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Collider Component:
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Colliders:
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Colliders:
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- Is Trigger: false
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- Is Trigger: false
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Collision Tag: 1
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Collision Tag: 2
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Type: Box
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Type: Box
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Half Extents: {x: 1, y: 1, z: 1}
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Half Extents: {x: 1, y: 1, z: 1}
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Friction: 0.400000006
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Friction: 0.400000006
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@ -52,7 +52,7 @@
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Collider Component:
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Collider Component:
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Colliders:
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Colliders:
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- Is Trigger: false
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- Is Trigger: false
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Collision Tag: 1
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Collision Tag: 5
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Type: Box
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Type: Box
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Half Extents: {x: 1, y: 1, z: 1}
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Half Extents: {x: 1, y: 1, z: 1}
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Friction: 0.400000006
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Friction: 0.400000006
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@ -161,7 +161,7 @@
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Collider Component:
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Collider Component:
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Colliders:
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Colliders:
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- Is Trigger: false
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- Is Trigger: false
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Collision Tag: 1
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Collision Tag: 7
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Type: Box
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Type: Box
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Half Extents: {x: 1, y: 1, z: 1}
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Half Extents: {x: 1, y: 1, z: 1}
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Friction: 0.400000006
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Friction: 0.400000006
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@ -82,7 +82,7 @@ public class PhysicsTestObj : Script
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{
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{
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Ray colliderRay = new Ray();
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Ray colliderRay = new Ray();
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colliderRay.Direction = Vector3.Right;
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colliderRay.Direction = Vector3.Right;
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Physics.ColliderRaycast(collider.Owner, colliderRay, false, 8);
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Physics.ColliderRaycast(collider.Owner, colliderRay, false, (ushort)64);
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for (int i = 0; i < 6; ++i)
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for (int i = 0; i < 6; ++i)
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{
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{
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@ -16,48 +16,52 @@ namespace SHADE
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ImGui::TableNextRow();
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ImGui::TableNextRow();
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ImGui::PushID("CollisionTagNames");
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ImGui::PushID("CollisionTagNames");
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for (int i = SHCollisionTag::NUM_LAYERS; i >= 1; --i)
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// Draw Layers
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// We have 16 layers for each tag
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ImGui::TableNextColumn();
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for (int i = 1; i <= SHCollisionTag::NUM_LAYERS; ++i)
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{
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{
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ImGui::TableNextColumn();
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ImGui::TableNextColumn();
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if(i == SHCollisionTag::NUM_LAYERS) continue;
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std::string const& tagName = SHCollisionTagMatrix::GetTagName(i);
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std::string const& tagName = SHCollisionTagMatrix::GetTagName(i);
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auto tag = SHCollisionTagMatrix::GetTag(i);
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auto tag = SHCollisionTagMatrix::GetTag(i);
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if (!tag)
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if (!tag)
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continue;
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continue;
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//ImGui::Text(tagName.data());
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ImGui::PushID(i);
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// Show the layer number
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SHEditorWidgets::InputText("##", [i]{return SHCollisionTagMatrix::GetTagName(i);}, [i](std::string const& value){SHCollisionTagMatrix::GetTag(i)->SetName(value);}, tagName.data(), ImGuiInputTextFlags_EnterReturnsTrue);
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ImGui::Text(std::to_string(i).c_str());
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ImGui::PopID();
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}
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}
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ImGui::PopID();
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ImGui::PopID();
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// Draw the table
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// Convenient how we have 16 layers & 16 tags huh?
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for (int i = 0; i < SHCollisionTag::NUM_LAYERS - 1; ++i)
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for (int i = 0; i < SHCollisionTag::NUM_LAYERS - 1; ++i)
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{
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{
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std::string tagName = SHCollisionTagMatrix::GetTagName(i);
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std::string tagName = SHCollisionTagMatrix::GetTagName(i);
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auto tag = SHCollisionTagMatrix::GetTag(i);
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auto tag = SHCollisionTagMatrix::GetTag(i);
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if(!tag)
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if(!tag)
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continue;
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continue;
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ImGui::TableNextRow();
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::TableNextColumn();
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ImGui::Text(tagName.data());
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for (int j = (SHCollisionTag::NUM_LAYERS) - 1; j >= i; --j)
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ImGui::PushID(i);
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SHEditorWidgets::InputText("##", [i]{return SHCollisionTagMatrix::GetTagName(i);}, [i](std::string const& value){SHCollisionTagMatrix::GetTag(i)->SetName(value);}, tagName.data(), ImGuiInputTextFlags_EnterReturnsTrue);
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ImGui::PopID();
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// The checkboxes are just to set the layers of each tag
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// Nothing else should be altered.
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for (int j = 0; j < SHCollisionTag::NUM_LAYERS; ++j)
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{
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{
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int idx = j;
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std::string tagName2 = SHCollisionTagMatrix::GetTagName(idx);
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auto tag2 = SHCollisionTagMatrix::GetTag(idx);
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if(!tag2)
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continue;
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if(tagName.empty())
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tagName = std::to_string(i);
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if(tagName2.empty())
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tagName2 = std::to_string(idx);
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ImGui::TableNextColumn();
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ImGui::TableNextColumn();
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if(i == idx)
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continue;
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std::string label = std::format("##{}, Layer {}", tagName, j);
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std::string label = std::format("##{} vs {}", tagName, tagName2);
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if (SHEditorWidgets::CheckBox(label, [tag, &j] {return tag->GetLayerState(j); }, [tag, j](bool const& value) {tag->SetLayerState(j, value); }, label.substr(2)))
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if (SHEditorWidgets::CheckBox(label, [tag, &idx] {return tag->GetLayerState(idx); }, [tag, i, idx](bool const& value) {tag->SetLayerState(idx, value); SHCollisionTagMatrix::GetTag(idx)->SetLayerState(i, value); }, label.substr(2)))
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{
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{
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isDirty = true;
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isDirty = true;
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}
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}
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@ -77,7 +81,7 @@ namespace SHADE
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{
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{
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std::filesystem::path defaultCollisionTagNameFilePath{ ASSET_ROOT };
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std::filesystem::path defaultCollisionTagNameFilePath{ ASSET_ROOT };
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defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
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defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
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SHCollisionTagMatrix::Exit(defaultCollisionTagNameFilePath);
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SHCollisionTagMatrix::SaveToFile(defaultCollisionTagNameFilePath);
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isDirty = false;
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isDirty = false;
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}
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}
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ImGui::EndDisabled();
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ImGui::EndDisabled();
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@ -166,7 +166,7 @@ namespace SHADE
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/* Public Function Member Definitions */
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/* Public Function Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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void SHCollisionTagMatrix::Init(const std::filesystem::path& tagNameFilePath) noexcept
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void SHCollisionTagMatrix::LoadFromFile(const std::filesystem::path& tagNameFilePath) noexcept
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{
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{
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/**
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/**
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* I HATE FILE IO
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* I HATE FILE IO
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@ -240,21 +240,26 @@ namespace SHADE
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, linesRead + 1
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, linesRead + 1
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, tagIndex
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, tagIndex
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)
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)
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collisionTags[tagIndex].SetMask(mask);
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}
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}
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else
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else
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{
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{
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mask = static_cast<uint16_t>(std::stoi(maskString));
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mask = static_cast<uint16_t>(std::stoi(maskString));
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for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i)
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{
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const bool LAYER_STATE = mask & 1U << i;
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collisionTags[tagIndex].SetLayerState(i, LAYER_STATE);
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}
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}
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}
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collisionTags[tagIndex].SetMask(mask);
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ss.clear();
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ss.clear();
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}
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}
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collisionTagNamesFile.close();
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collisionTagNamesFile.close();
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}
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}
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void SHCollisionTagMatrix::Exit(const std::filesystem::path& tagNameFilePath) noexcept
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void SHCollisionTagMatrix::SaveToFile(const std::filesystem::path& tagNameFilePath) noexcept
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{
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{
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std::ofstream collisionTagNamesFile { tagNameFilePath };
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std::ofstream collisionTagNamesFile { tagNameFilePath };
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@ -266,7 +271,15 @@ namespace SHADE
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// Index Name Mask
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// Index Name Mask
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for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i)
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for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i)
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collisionTagNamesFile << i << " " << collisionTags[i].GetName() << " " << collisionTags[i].GetMask() << std::endl;
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{
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collisionTagNamesFile << i << " " << collisionTags[i].GetName() << " ";
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// Write 1 or 0 for each layer for improved clarity
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for (int j = 0; j < SHCollisionTag::NUM_LAYERS; ++j)
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collisionTagNamesFile << (collisionTags[i].GetMask() & 1U << j ? 1 : 0);
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collisionTagNamesFile << std::endl;
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}
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collisionTagNamesFile.close();
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collisionTagNamesFile.close();
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}
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}
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@ -55,8 +55,8 @@ namespace SHADE
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/* Function Members */
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/* Function Members */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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static void Init (const std::filesystem::path& tagNameFilePath) noexcept;
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static void LoadFromFile (const std::filesystem::path& tagNameFilePath) noexcept;
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static void Exit (const std::filesystem::path& tagNameFilePath) noexcept;
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static void SaveToFile (const std::filesystem::path& tagNameFilePath) noexcept;
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/**
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/**
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* @brief
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* @brief
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@ -120,7 +120,10 @@ namespace SHADE
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collisionTag = newCollisionTag;
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collisionTag = newCollisionTag;
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|
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if (rp3dCollider)
|
if (rp3dCollider)
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|
{
|
||||||
|
rp3dCollider->setCollisionCategoryBits(collisionTag->GetMask());
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rp3dCollider->setCollideWithMaskBits(collisionTag->GetMask());
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rp3dCollider->setCollideWithMaskBits(collisionTag->GetMask());
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||||||
|
}
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}
|
}
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|
|
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void SHCollisionShape::SetFriction(float friction) noexcept
|
void SHCollisionShape::SetFriction(float friction) noexcept
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@ -144,7 +147,12 @@ namespace SHADE
|
||||||
material.SetDensity(density);
|
material.SetDensity(density);
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|
|
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if (rp3dCollider)
|
if (rp3dCollider)
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|
{
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rp3dCollider->getMaterial().setMassDensity(material.GetDensity());
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rp3dCollider->getMaterial().setMassDensity(material.GetDensity());
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// Recompute the bodies' mass
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dynamic_cast<rp3d::RigidBody*>(collider->collisionBody)->updateMassPropertiesFromColliders();
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|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHCollisionShape::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept
|
void SHCollisionShape::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept
|
||||||
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@ -157,6 +165,9 @@ namespace SHADE
|
||||||
rp3dMaterial.setFrictionCoefficient(material.GetFriction());
|
rp3dMaterial.setFrictionCoefficient(material.GetFriction());
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||||||
rp3dMaterial.setBounciness(material.GetBounciness());
|
rp3dMaterial.setBounciness(material.GetBounciness());
|
||||||
rp3dMaterial.setMassDensity(material.GetDensity());
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rp3dMaterial.setMassDensity(material.GetDensity());
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||||||
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// Recompute the bodies' mass
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||||||
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dynamic_cast<rp3d::RigidBody*>(collider->collisionBody)->updateMassPropertiesFromColliders();
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||||||
}
|
}
|
||||||
}
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}
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@ -180,7 +191,13 @@ namespace SHADE
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||||||
isTrigger ? flags |= FLAG_VALUE : flags &= ~FLAG_VALUE;
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isTrigger ? flags |= FLAG_VALUE : flags &= ~FLAG_VALUE;
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|
|
||||||
if (rp3dCollider)
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if (rp3dCollider)
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||||||
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{
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||||||
rp3dCollider->setIsTrigger(isTrigger);
|
rp3dCollider->setIsTrigger(isTrigger);
|
||||||
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|
||||||
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// Recompute the bodies' mass
|
||||||
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dynamic_cast<rp3d::RigidBody*>(collider->collisionBody)->updateMassPropertiesFromColliders();
|
||||||
|
}
|
||||||
|
|
||||||
}
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}
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|
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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||||||
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@ -189,8 +206,11 @@ namespace SHADE
|
||||||
|
|
||||||
void SHCollisionShape::UpdateCollisionTags() noexcept
|
void SHCollisionShape::UpdateCollisionTags() noexcept
|
||||||
{
|
{
|
||||||
if (collisionTag->IsDirty())
|
if (rp3dCollider && collisionTag->IsDirty())
|
||||||
|
{
|
||||||
|
rp3dCollider->setCollisionCategoryBits(collisionTag->GetMask());
|
||||||
rp3dCollider->setCollideWithMaskBits(collisionTag->GetMask());
|
rp3dCollider->setCollideWithMaskBits(collisionTag->GetMask());
|
||||||
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}
|
||||||
}
|
}
|
||||||
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|
||||||
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|
||||||
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|
|
@ -210,9 +210,6 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
.entityID = rigidBody->GetEID()
|
.entityID = rigidBody->GetEID()
|
||||||
, .bodyType = rigidBody->type
|
, .bodyType = rigidBody->type
|
||||||
, .interpolate = rigidBody->interpolate
|
|
||||||
, .drag = rigidBody->drag
|
|
||||||
, .angularDrag = rigidBody->angularDrag
|
|
||||||
};
|
};
|
||||||
|
|
||||||
rigidBodyQueue.push(RIGID_BODY_DEF);
|
rigidBodyQueue.push(RIGID_BODY_DEF);
|
||||||
|
@ -232,22 +229,8 @@ namespace SHADE
|
||||||
SHColliderDef::ShapeDef shapeDef
|
SHColliderDef::ShapeDef shapeDef
|
||||||
{
|
{
|
||||||
.type = shape->GetType()
|
.type = shape->GetType()
|
||||||
, .posOffset = shape->GetPositionOffset()
|
|
||||||
, .rotOffset = shape->GetRotationOffset()
|
|
||||||
};
|
};
|
||||||
|
|
||||||
switch (shape->GetType())
|
|
||||||
{
|
|
||||||
case SHCollisionShape::Type::SPHERE:
|
|
||||||
shapeDef.size.x = dynamic_cast<const SHSphere*>(shape)->GetWorldRadius();
|
|
||||||
break;
|
|
||||||
case SHCollisionShape::Type::BOX:
|
|
||||||
shapeDef.size = dynamic_cast<const SHBox*>(shape)->GetWorldExtents();
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
colliderDef.shapes.emplace_back(shapeDef);
|
colliderDef.shapes.emplace_back(shapeDef);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -311,9 +294,9 @@ namespace SHADE
|
||||||
rigidBodyComponent->SetFreezeRotationY (rigidBodyComponent->GetFreezeRotationY());
|
rigidBodyComponent->SetFreezeRotationY (rigidBodyComponent->GetFreezeRotationY());
|
||||||
rigidBodyComponent->SetFreezeRotationZ (rigidBodyComponent->GetFreezeRotationZ());
|
rigidBodyComponent->SetFreezeRotationZ (rigidBodyComponent->GetFreezeRotationZ());
|
||||||
|
|
||||||
rigidBodyComponent->SetInterpolate (DEF.interpolate);
|
rigidBodyComponent->SetInterpolate (rigidBodyComponent->IsInterpolating());
|
||||||
rigidBodyComponent->SetDrag (DEF.drag);
|
rigidBodyComponent->SetDrag (rigidBodyComponent->GetDrag());
|
||||||
rigidBodyComponent->SetAngularDrag (DEF.angularDrag);
|
rigidBodyComponent->SetAngularDrag (rigidBodyComponent->GetAngularDrag());
|
||||||
|
|
||||||
rigidBodyQueue.pop();
|
rigidBodyQueue.pop();
|
||||||
}
|
}
|
||||||
|
|
|
@ -47,9 +47,6 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
EntityID entityID = MAX_EID;
|
EntityID entityID = MAX_EID;
|
||||||
SHRigidBodyComponent::Type bodyType = SHRigidBodyComponent::Type::STATIC;
|
SHRigidBodyComponent::Type bodyType = SHRigidBodyComponent::Type::STATIC;
|
||||||
bool interpolate = true;
|
|
||||||
float drag = 0.0f;
|
|
||||||
float angularDrag = 0.0f;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
struct SHColliderDef
|
struct SHColliderDef
|
||||||
|
@ -57,9 +54,6 @@ namespace SHADE
|
||||||
struct ShapeDef
|
struct ShapeDef
|
||||||
{
|
{
|
||||||
SHCollisionShape::Type type = SHCollisionShape::Type::SPHERE;
|
SHCollisionShape::Type type = SHCollisionShape::Type::SPHERE;
|
||||||
SHVec3 posOffset = SHVec3::Zero;
|
|
||||||
SHVec3 rotOffset = SHVec3::Zero;
|
|
||||||
SHVec3 size = SHVec3::Zero; // x for sphere radius, all 3 for box extents
|
|
||||||
};
|
};
|
||||||
|
|
||||||
EntityID entityID = MAX_EID;
|
EntityID entityID = MAX_EID;
|
||||||
|
|
|
@ -42,6 +42,7 @@ namespace SHADE
|
||||||
/* Friends */
|
/* Friends */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
friend class SHCollisionShape;
|
||||||
friend class SHPhysicsSystem;
|
friend class SHPhysicsSystem;
|
||||||
friend class SHPhysicsObjectManager;
|
friend class SHPhysicsObjectManager;
|
||||||
|
|
||||||
|
|
|
@ -122,7 +122,7 @@ namespace SHADE
|
||||||
// Initialise collision tags
|
// Initialise collision tags
|
||||||
std::filesystem::path defaultCollisionTagNameFilePath { ASSET_ROOT };
|
std::filesystem::path defaultCollisionTagNameFilePath { ASSET_ROOT };
|
||||||
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
|
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
|
||||||
SHCollisionTagMatrix::Init(defaultCollisionTagNameFilePath);
|
SHCollisionTagMatrix::LoadFromFile(defaultCollisionTagNameFilePath);
|
||||||
|
|
||||||
// Register Events
|
// Register Events
|
||||||
for (int i = 0; i < NUM_EVENT_FUNCTIONS; ++i)
|
for (int i = 0; i < NUM_EVENT_FUNCTIONS; ++i)
|
||||||
|
@ -145,7 +145,7 @@ namespace SHADE
|
||||||
// Write collision tag names to file
|
// Write collision tag names to file
|
||||||
std::filesystem::path defaultCollisionTagNameFilePath { ASSET_ROOT };
|
std::filesystem::path defaultCollisionTagNameFilePath { ASSET_ROOT };
|
||||||
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
|
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
|
||||||
SHCollisionTagMatrix::Exit(defaultCollisionTagNameFilePath);
|
SHCollisionTagMatrix::SaveToFile(defaultCollisionTagNameFilePath);
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::vector<SHPhysicsRaycastResult>& SHPhysicsSystem::Raycast(const SHRaycaster::RaycastInfo& info) noexcept
|
const std::vector<SHPhysicsRaycastResult>& SHPhysicsSystem::Raycast(const SHRaycaster::RaycastInfo& info) noexcept
|
||||||
|
@ -155,7 +155,7 @@ namespace SHADE
|
||||||
// Load start and end points into the container for debug drawing
|
// Load start and end points into the container for debug drawing
|
||||||
#ifdef SHEDITOR
|
#ifdef SHEDITOR
|
||||||
|
|
||||||
SHVec3 endPos = info.ray.position + info.ray.direction * std::clamp(info.distance,0.0f, SHRay::MAX_RAYCAST_DIST);
|
SHVec3 endPos = info.ray.position + info.ray.direction * std::clamp(info.distance, 0.0f, SHRay::MAX_RAYCAST_DIST);
|
||||||
|
|
||||||
if (!results.empty())
|
if (!results.empty())
|
||||||
endPos = results.back().position;
|
endPos = results.back().position;
|
||||||
|
|
Loading…
Reference in New Issue