Merge pull request #337 from SHADE-DP/SP3-2-Physics

Unretarded the collision tags
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XiaoQiDigipen 2023-02-03 23:23:20 +08:00 committed by GitHub
commit 2be7469762
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12 changed files with 109 additions and 94 deletions

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@ -1,16 +1,16 @@
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@ -132,23 +132,23 @@ Size=165,120
Collapsed=0 Collapsed=0
[Table][0x9D40AE32,17] [Table][0x9D40AE32,17]
Column 0 Weight=0.9945 Column 0 Weight=1.0696
Column 1 Weight=0.9945 Column 1 Weight=0.9194
Column 2 Weight=0.9945 Column 2 Weight=0.9945
Column 3 Weight=0.9945 Column 3 Weight=1.0320
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Column 5 Weight=0.9945 Column 5 Weight=0.9945
Column 6 Weight=0.9945 Column 6 Weight=0.9945
Column 7 Weight=0.9945 Column 7 Weight=0.9945
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Column 12 Weight=1.0132 Column 12 Weight=0.9945
Column 13 Weight=0.8444 Column 13 Weight=0.8444
Column 14 Weight=0.9945 Column 14 Weight=0.9945
Column 15 Weight=1.2009 Column 15 Weight=0.8632
Column 16 Weight=1.0132 Column 16 Weight=1.3510
[Docking][Data] [Docking][Data]
DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=0,71 Size=1920,941 Split=X DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=0,71 Size=1920,941 Split=X
@ -159,7 +159,7 @@ DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=0,71 Size=1920,941 Split
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1130,1036 Split=Y Selected=0xB41284E7 DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1130,1036 Split=Y Selected=0xB41284E7
DockNode ID=0x00000007 Parent=0x00000002 SizeRef=1501,672 Split=Y Selected=0xB41284E7 DockNode ID=0x00000007 Parent=0x00000002 SizeRef=1501,672 Split=Y Selected=0xB41284E7
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DockNode ID=0x0000000B Parent=0x00000009 SizeRef=1501,705 CentralNode=1 Selected=0xB41284E7 DockNode ID=0x0000000B Parent=0x00000009 SizeRef=1501,705 CentralNode=1 Selected=0x69428B24
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DockNode ID=0x00000008 Parent=0x00000002 SizeRef=1501,338 Selected=0xD9F31532 DockNode ID=0x00000008 Parent=0x00000002 SizeRef=1501,338 Selected=0xD9F31532

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@ -13,7 +13,7 @@
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Use Gravity: false Use Gravity: false
Interpolate: true Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
Freeze Position X: false Freeze Position X: false
Freeze Position Y: false Freeze Position Y: false
@ -25,7 +25,7 @@
Collider Component: Collider Component:
Colliders: Colliders:
- Is Trigger: false - Is Trigger: false
Collision Tag: 1 Collision Tag: 2
Type: Box Type: Box
Half Extents: {x: 1, y: 1, z: 1} Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006 Friction: 0.400000006
@ -52,7 +52,7 @@
Collider Component: Collider Component:
Colliders: Colliders:
- Is Trigger: false - Is Trigger: false
Collision Tag: 1 Collision Tag: 5
Type: Box Type: Box
Half Extents: {x: 1, y: 1, z: 1} Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006 Friction: 0.400000006
@ -161,7 +161,7 @@
Collider Component: Collider Component:
Colliders: Colliders:
- Is Trigger: false - Is Trigger: false
Collision Tag: 1 Collision Tag: 7
Type: Box Type: Box
Half Extents: {x: 1, y: 1, z: 1} Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006 Friction: 0.400000006

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@ -82,7 +82,7 @@ public class PhysicsTestObj : Script
{ {
Ray colliderRay = new Ray(); Ray colliderRay = new Ray();
colliderRay.Direction = Vector3.Right; colliderRay.Direction = Vector3.Right;
Physics.ColliderRaycast(collider.Owner, colliderRay, false, 8); Physics.ColliderRaycast(collider.Owner, colliderRay, false, (ushort)64);
for (int i = 0; i < 6; ++i) for (int i = 0; i < 6; ++i)
{ {

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@ -16,48 +16,52 @@ namespace SHADE
ImGui::TableNextRow(); ImGui::TableNextRow();
ImGui::PushID("CollisionTagNames"); ImGui::PushID("CollisionTagNames");
for (int i = SHCollisionTag::NUM_LAYERS; i >= 1; --i) // Draw Layers
// We have 16 layers for each tag
ImGui::TableNextColumn();
for (int i = 1; i <= SHCollisionTag::NUM_LAYERS; ++i)
{ {
ImGui::TableNextColumn(); ImGui::TableNextColumn();
if(i == SHCollisionTag::NUM_LAYERS) continue;
std::string const& tagName = SHCollisionTagMatrix::GetTagName(i); std::string const& tagName = SHCollisionTagMatrix::GetTagName(i);
auto tag = SHCollisionTagMatrix::GetTag(i); auto tag = SHCollisionTagMatrix::GetTag(i);
if (!tag) if (!tag)
continue; continue;
//ImGui::Text(tagName.data());
ImGui::PushID(i); // Show the layer number
SHEditorWidgets::InputText("##", [i]{return SHCollisionTagMatrix::GetTagName(i);}, [i](std::string const& value){SHCollisionTagMatrix::GetTag(i)->SetName(value);}, tagName.data(), ImGuiInputTextFlags_EnterReturnsTrue); ImGui::Text(std::to_string(i).c_str());
ImGui::PopID();
} }
ImGui::PopID(); ImGui::PopID();
// Draw the table
// Convenient how we have 16 layers & 16 tags huh?
for (int i = 0; i < SHCollisionTag::NUM_LAYERS - 1; ++i) for (int i = 0; i < SHCollisionTag::NUM_LAYERS - 1; ++i)
{ {
std::string tagName = SHCollisionTagMatrix::GetTagName(i); std::string tagName = SHCollisionTagMatrix::GetTagName(i);
auto tag = SHCollisionTagMatrix::GetTag(i); auto tag = SHCollisionTagMatrix::GetTag(i);
if(!tag) if(!tag)
continue; continue;
ImGui::TableNextRow(); ImGui::TableNextRow();
ImGui::TableNextColumn(); ImGui::TableNextColumn();
ImGui::Text(tagName.data());
for (int j = (SHCollisionTag::NUM_LAYERS) - 1; j >= i; --j) ImGui::PushID(i);
SHEditorWidgets::InputText("##", [i]{return SHCollisionTagMatrix::GetTagName(i);}, [i](std::string const& value){SHCollisionTagMatrix::GetTag(i)->SetName(value);}, tagName.data(), ImGuiInputTextFlags_EnterReturnsTrue);
ImGui::PopID();
// The checkboxes are just to set the layers of each tag
// Nothing else should be altered.
for (int j = 0; j < SHCollisionTag::NUM_LAYERS; ++j)
{ {
int idx = j;
std::string tagName2 = SHCollisionTagMatrix::GetTagName(idx);
auto tag2 = SHCollisionTagMatrix::GetTag(idx);
if(!tag2)
continue;
if(tagName.empty())
tagName = std::to_string(i);
if(tagName2.empty())
tagName2 = std::to_string(idx);
ImGui::TableNextColumn(); ImGui::TableNextColumn();
if(i == idx)
continue; std::string label = std::format("##{}, Layer {}", tagName, j);
std::string label = std::format("##{} vs {}", tagName, tagName2); if (SHEditorWidgets::CheckBox(label, [tag, &j] {return tag->GetLayerState(j); }, [tag, j](bool const& value) {tag->SetLayerState(j, value); }, label.substr(2)))
if (SHEditorWidgets::CheckBox(label, [tag, &idx] {return tag->GetLayerState(idx); }, [tag, i, idx](bool const& value) {tag->SetLayerState(idx, value); SHCollisionTagMatrix::GetTag(idx)->SetLayerState(i, value); }, label.substr(2)))
{ {
isDirty = true; isDirty = true;
} }
@ -77,7 +81,7 @@ namespace SHADE
{ {
std::filesystem::path defaultCollisionTagNameFilePath{ ASSET_ROOT }; std::filesystem::path defaultCollisionTagNameFilePath{ ASSET_ROOT };
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig"); defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
SHCollisionTagMatrix::Exit(defaultCollisionTagNameFilePath); SHCollisionTagMatrix::SaveToFile(defaultCollisionTagNameFilePath);
isDirty = false; isDirty = false;
} }
ImGui::EndDisabled(); ImGui::EndDisabled();

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@ -166,7 +166,7 @@ namespace SHADE
/* Public Function Member Definitions */ /* Public Function Member Definitions */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
void SHCollisionTagMatrix::Init(const std::filesystem::path& tagNameFilePath) noexcept void SHCollisionTagMatrix::LoadFromFile(const std::filesystem::path& tagNameFilePath) noexcept
{ {
/** /**
* I HATE FILE IO * I HATE FILE IO
@ -240,21 +240,26 @@ namespace SHADE
, linesRead + 1 , linesRead + 1
, tagIndex , tagIndex
) )
collisionTags[tagIndex].SetMask(mask);
} }
else else
{ {
mask = static_cast<uint16_t>(std::stoi(maskString)); mask = static_cast<uint16_t>(std::stoi(maskString));
for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i)
{
const bool LAYER_STATE = mask & 1U << i;
collisionTags[tagIndex].SetLayerState(i, LAYER_STATE);
}
} }
collisionTags[tagIndex].SetMask(mask);
ss.clear(); ss.clear();
} }
collisionTagNamesFile.close(); collisionTagNamesFile.close();
} }
void SHCollisionTagMatrix::Exit(const std::filesystem::path& tagNameFilePath) noexcept void SHCollisionTagMatrix::SaveToFile(const std::filesystem::path& tagNameFilePath) noexcept
{ {
std::ofstream collisionTagNamesFile { tagNameFilePath }; std::ofstream collisionTagNamesFile { tagNameFilePath };
@ -266,7 +271,15 @@ namespace SHADE
// Index Name Mask // Index Name Mask
for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i) for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i)
collisionTagNamesFile << i << " " << collisionTags[i].GetName() << " " << collisionTags[i].GetMask() << std::endl; {
collisionTagNamesFile << i << " " << collisionTags[i].GetName() << " ";
// Write 1 or 0 for each layer for improved clarity
for (int j = 0; j < SHCollisionTag::NUM_LAYERS; ++j)
collisionTagNamesFile << (collisionTags[i].GetMask() & 1U << j ? 1 : 0);
collisionTagNamesFile << std::endl;
}
collisionTagNamesFile.close(); collisionTagNamesFile.close();
} }

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@ -55,8 +55,8 @@ namespace SHADE
/* Function Members */ /* Function Members */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
static void Init (const std::filesystem::path& tagNameFilePath) noexcept; static void LoadFromFile (const std::filesystem::path& tagNameFilePath) noexcept;
static void Exit (const std::filesystem::path& tagNameFilePath) noexcept; static void SaveToFile (const std::filesystem::path& tagNameFilePath) noexcept;
/** /**
* @brief * @brief

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@ -120,7 +120,10 @@ namespace SHADE
collisionTag = newCollisionTag; collisionTag = newCollisionTag;
if (rp3dCollider) if (rp3dCollider)
{
rp3dCollider->setCollisionCategoryBits(collisionTag->GetMask());
rp3dCollider->setCollideWithMaskBits(collisionTag->GetMask()); rp3dCollider->setCollideWithMaskBits(collisionTag->GetMask());
}
} }
void SHCollisionShape::SetFriction(float friction) noexcept void SHCollisionShape::SetFriction(float friction) noexcept
@ -144,7 +147,12 @@ namespace SHADE
material.SetDensity(density); material.SetDensity(density);
if (rp3dCollider) if (rp3dCollider)
{
rp3dCollider->getMaterial().setMassDensity(material.GetDensity()); rp3dCollider->getMaterial().setMassDensity(material.GetDensity());
// Recompute the bodies' mass
dynamic_cast<rp3d::RigidBody*>(collider->collisionBody)->updateMassPropertiesFromColliders();
}
} }
void SHCollisionShape::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept void SHCollisionShape::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept
@ -157,6 +165,9 @@ namespace SHADE
rp3dMaterial.setFrictionCoefficient(material.GetFriction()); rp3dMaterial.setFrictionCoefficient(material.GetFriction());
rp3dMaterial.setBounciness(material.GetBounciness()); rp3dMaterial.setBounciness(material.GetBounciness());
rp3dMaterial.setMassDensity(material.GetDensity()); rp3dMaterial.setMassDensity(material.GetDensity());
// Recompute the bodies' mass
dynamic_cast<rp3d::RigidBody*>(collider->collisionBody)->updateMassPropertiesFromColliders();
} }
} }
@ -180,7 +191,13 @@ namespace SHADE
isTrigger ? flags |= FLAG_VALUE : flags &= ~FLAG_VALUE; isTrigger ? flags |= FLAG_VALUE : flags &= ~FLAG_VALUE;
if (rp3dCollider) if (rp3dCollider)
{
rp3dCollider->setIsTrigger(isTrigger); rp3dCollider->setIsTrigger(isTrigger);
// Recompute the bodies' mass
dynamic_cast<rp3d::RigidBody*>(collider->collisionBody)->updateMassPropertiesFromColliders();
}
} }
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
@ -189,8 +206,11 @@ namespace SHADE
void SHCollisionShape::UpdateCollisionTags() noexcept void SHCollisionShape::UpdateCollisionTags() noexcept
{ {
if (collisionTag->IsDirty()) if (rp3dCollider && collisionTag->IsDirty())
{
rp3dCollider->setCollisionCategoryBits(collisionTag->GetMask());
rp3dCollider->setCollideWithMaskBits(collisionTag->GetMask()); rp3dCollider->setCollideWithMaskBits(collisionTag->GetMask());
}
} }

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@ -210,9 +210,6 @@ namespace SHADE
{ {
.entityID = rigidBody->GetEID() .entityID = rigidBody->GetEID()
, .bodyType = rigidBody->type , .bodyType = rigidBody->type
, .interpolate = rigidBody->interpolate
, .drag = rigidBody->drag
, .angularDrag = rigidBody->angularDrag
}; };
rigidBodyQueue.push(RIGID_BODY_DEF); rigidBodyQueue.push(RIGID_BODY_DEF);
@ -232,22 +229,8 @@ namespace SHADE
SHColliderDef::ShapeDef shapeDef SHColliderDef::ShapeDef shapeDef
{ {
.type = shape->GetType() .type = shape->GetType()
, .posOffset = shape->GetPositionOffset()
, .rotOffset = shape->GetRotationOffset()
}; };
switch (shape->GetType())
{
case SHCollisionShape::Type::SPHERE:
shapeDef.size.x = dynamic_cast<const SHSphere*>(shape)->GetWorldRadius();
break;
case SHCollisionShape::Type::BOX:
shapeDef.size = dynamic_cast<const SHBox*>(shape)->GetWorldExtents();
break;
default:
break;
}
colliderDef.shapes.emplace_back(shapeDef); colliderDef.shapes.emplace_back(shapeDef);
} }
@ -311,9 +294,9 @@ namespace SHADE
rigidBodyComponent->SetFreezeRotationY (rigidBodyComponent->GetFreezeRotationY()); rigidBodyComponent->SetFreezeRotationY (rigidBodyComponent->GetFreezeRotationY());
rigidBodyComponent->SetFreezeRotationZ (rigidBodyComponent->GetFreezeRotationZ()); rigidBodyComponent->SetFreezeRotationZ (rigidBodyComponent->GetFreezeRotationZ());
rigidBodyComponent->SetInterpolate (DEF.interpolate); rigidBodyComponent->SetInterpolate (rigidBodyComponent->IsInterpolating());
rigidBodyComponent->SetDrag (DEF.drag); rigidBodyComponent->SetDrag (rigidBodyComponent->GetDrag());
rigidBodyComponent->SetAngularDrag (DEF.angularDrag); rigidBodyComponent->SetAngularDrag (rigidBodyComponent->GetAngularDrag());
rigidBodyQueue.pop(); rigidBodyQueue.pop();
} }

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@ -47,9 +47,6 @@ namespace SHADE
{ {
EntityID entityID = MAX_EID; EntityID entityID = MAX_EID;
SHRigidBodyComponent::Type bodyType = SHRigidBodyComponent::Type::STATIC; SHRigidBodyComponent::Type bodyType = SHRigidBodyComponent::Type::STATIC;
bool interpolate = true;
float drag = 0.0f;
float angularDrag = 0.0f;
}; };
struct SHColliderDef struct SHColliderDef
@ -57,9 +54,6 @@ namespace SHADE
struct ShapeDef struct ShapeDef
{ {
SHCollisionShape::Type type = SHCollisionShape::Type::SPHERE; SHCollisionShape::Type type = SHCollisionShape::Type::SPHERE;
SHVec3 posOffset = SHVec3::Zero;
SHVec3 rotOffset = SHVec3::Zero;
SHVec3 size = SHVec3::Zero; // x for sphere radius, all 3 for box extents
}; };
EntityID entityID = MAX_EID; EntityID entityID = MAX_EID;

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@ -42,6 +42,7 @@ namespace SHADE
/* Friends */ /* Friends */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
friend class SHCollisionShape;
friend class SHPhysicsSystem; friend class SHPhysicsSystem;
friend class SHPhysicsObjectManager; friend class SHPhysicsObjectManager;

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@ -122,7 +122,7 @@ namespace SHADE
// Initialise collision tags // Initialise collision tags
std::filesystem::path defaultCollisionTagNameFilePath { ASSET_ROOT }; std::filesystem::path defaultCollisionTagNameFilePath { ASSET_ROOT };
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig"); defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
SHCollisionTagMatrix::Init(defaultCollisionTagNameFilePath); SHCollisionTagMatrix::LoadFromFile(defaultCollisionTagNameFilePath);
// Register Events // Register Events
for (int i = 0; i < NUM_EVENT_FUNCTIONS; ++i) for (int i = 0; i < NUM_EVENT_FUNCTIONS; ++i)
@ -145,7 +145,7 @@ namespace SHADE
// Write collision tag names to file // Write collision tag names to file
std::filesystem::path defaultCollisionTagNameFilePath { ASSET_ROOT }; std::filesystem::path defaultCollisionTagNameFilePath { ASSET_ROOT };
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig"); defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
SHCollisionTagMatrix::Exit(defaultCollisionTagNameFilePath); SHCollisionTagMatrix::SaveToFile(defaultCollisionTagNameFilePath);
} }
const std::vector<SHPhysicsRaycastResult>& SHPhysicsSystem::Raycast(const SHRaycaster::RaycastInfo& info) noexcept const std::vector<SHPhysicsRaycastResult>& SHPhysicsSystem::Raycast(const SHRaycaster::RaycastInfo& info) noexcept
@ -155,7 +155,7 @@ namespace SHADE
// Load start and end points into the container for debug drawing // Load start and end points into the container for debug drawing
#ifdef SHEDITOR #ifdef SHEDITOR
SHVec3 endPos = info.ray.position + info.ray.direction * std::clamp(info.distance,0.0f, SHRay::MAX_RAYCAST_DIST); SHVec3 endPos = info.ray.position + info.ray.direction * std::clamp(info.distance, 0.0f, SHRay::MAX_RAYCAST_DIST);
if (!results.empty()) if (!results.empty())
endPos = results.back().position; endPos = results.back().position;