Fixed compilation issues in SHResourceManager
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33431d71a6
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2ca353a0b7
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@ -24,6 +24,7 @@ of DigiPen Institute of Technology is prohibited.
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#include "Graphics/MiddleEnd/Textures/SHTextureLibrary.h"
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#include "Graphics/MiddleEnd/Interface/SHMeshLibrary.h"
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#include "Graphics/MiddleEnd/Interface/SHMaterial.h"
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#include "Assets/Asset Types/SHMaterialAsset.h"
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namespace SHADE
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{
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@ -51,7 +52,7 @@ namespace SHADE
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template<>
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struct SHResourceLoader<SHMaterial>
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{
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using AssetType = std::string;
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using AssetType = SHMaterialAsset;
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};
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@ -183,7 +183,7 @@ namespace SHADE
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else if constexpr (std::is_same_v<ResourceType, SHMaterial>)
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{
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// Get the data we need to construct
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SHMaterialSpec matSpec = YAML::Node(assetData).as<SHMaterialSpec>();
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SHMaterialSpec matSpec = YAML::Node(assetData.data).as<SHMaterialSpec>();
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// Load shaders
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auto vertexShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(matSpec.vertexShader);
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@ -214,7 +214,7 @@ namespace SHADE
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auto matHandle = gfxSystem->AddMaterial(vertexShader, fragShader, subPass);
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// Set properties for the material
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Handle<SHShaderBlockInterface> pipelineProperties = matHandle.GetShaderBlockInterface();
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Handle<SHShaderBlockInterface> pipelineProperties = matHandle->GetShaderBlockInterface();
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for (int i = 0; i < static_cast<int>(pipelineProperties->GetVariableCount()); ++i)
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{
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const std::string& PROP_NAME = pipelineProperties->GetVariableName(i);
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@ -226,19 +226,19 @@ namespace SHADE
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switch (VARIABLE->type)
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{
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case SHADE::SHShaderBlockInterface::Variable::Type::FLOAT:
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matHandle.SetProperty(VARIABLE->offset, PROP_NODE.as<float>());
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matHandle->SetProperty(VARIABLE->offset, PROP_NODE.as<float>());
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break;
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case SHADE::SHShaderBlockInterface::Variable::Type::INT:
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matHandle.SetProperty(VARIABLE->offset, PROP_NODE.as<int>());
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matHandle->SetProperty(VARIABLE->offset, PROP_NODE.as<int>());
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break;
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case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR2:
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matHandle.SetProperty(VARIABLE->offset, PROP_NODE.as<SHVec2>());
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matHandle->SetProperty(VARIABLE->offset, PROP_NODE.as<SHVec2>());
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break;
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case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR3:
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matHandle.SetProperty(VARIABLE->offset, PROP_NODE.as<SHVec3>());
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matHandle->SetProperty(VARIABLE->offset, PROP_NODE.as<SHVec3>());
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break;
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case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR4:
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matHandle.SetProperty(VARIABLE->offset, PROP_NODE.as<SHVec4>());
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matHandle->SetProperty(VARIABLE->offset, PROP_NODE.as<SHVec4>());
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break;
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case SHADE::SHShaderBlockInterface::Variable::Type::OTHER:
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default:
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