Merge branch 'main' into Navigation
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commit
2d9b7f3a5d
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@ -4,6 +4,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using static PlayerController;
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namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
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namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
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{
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{
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@ -18,6 +19,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
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if (transform)
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if (transform)
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{
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{
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transform.GlobalPosition = aiTransform.GlobalPosition;
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transform.GlobalPosition = aiTransform.GlobalPosition;
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transform.GlobalEulerAngles = aiTransform.GlobalEulerAngles;
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}
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}
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}
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}
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@ -29,6 +31,10 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
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HomeOwnerAI ai = aiGO.GetScript<HomeOwnerAI>();
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HomeOwnerAI ai = aiGO.GetScript<HomeOwnerAI>();
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if (pc)
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if (pc)
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{
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{
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pc.currentState = RaccoonStates.CAUGHT;
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if (pc.stateMachine && !pc.stateMachine.IsState(typeof(PlayerCaughtState)))
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pc.stateMachine.SetState(typeof(PlayerCaughtState));
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pc.GotCaught();
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pc.GotCaught();
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if (ai)
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if (ai)
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ai.Reset();
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ai.Reset();
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@ -510,7 +510,8 @@ public class PlayerController : Script
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currentState = RaccoonStates.IDLE;
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currentState = RaccoonStates.IDLE;
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if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
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if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
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stateMachine.SetState(typeof(PlayerIdleState));
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stateMachine.SetState(typeof(PlayerIdleState));
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tranform.LocalPosition = respawnPoint.GetComponent<Transform>().LocalPosition;
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tranform.GlobalPosition = respawnPoint.GetComponent<Transform>().GlobalPosition;
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GameManager.Instance.RacoonCaught();
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GameManager.Instance.RacoonCaught();
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