ai fix along wit new music
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@ -9354,7 +9354,7 @@
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- Is Trigger: true
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- Is Trigger: true
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Collision Tag: 5
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Collision Tag: 5
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Type: Box
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Type: Box
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Half Extents: {x: 0.600000024, y: 1.79999995, z: 1.5}
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Half Extents: {x: 1, y: 1.79999995, z: 1.5}
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Friction: 0.400000006
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Friction: 0.400000006
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Bounciness: 0
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Bounciness: 0
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Density: 1
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Density: 1
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||||||
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|
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@ -17145,7 +17145,7 @@
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||||||
- Is Trigger: true
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- Is Trigger: true
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||||||
Collision Tag: 5
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Collision Tag: 5
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||||||
Type: Box
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Type: Box
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||||||
Half Extents: {x: 0.600000024, y: 1.79999995, z: 1.5}
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Half Extents: {x: 1, y: 1.79999995, z: 1.5}
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Friction: 0.400000006
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Friction: 0.400000006
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Bounciness: 0
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Bounciness: 0
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Density: 1
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Density: 1
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@ -6,7 +6,7 @@
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Transform Component:
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Translate: {x: -4.64838362, y: 2.94342947, z: 0.209690213}
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Translate: {x: -4.64838362, y: 2.94342947, z: 0.209690213}
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Rotate: {x: 0.5, y: 0.5, z: 6.5}
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Light Component:
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Light Component:
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Translate: {x: 4.1322155, y: 0, z: 1.85982013}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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@ -8962,7 +8962,7 @@
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Components:
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Translate: {x: 0.513795853, y: 0, z: 5.17213631}
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Translate: {x: 3.66769528, y: 0, z: 5.17213631}
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Rotate: {x: -0, y: 0, z: -0}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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IsActive: true
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@ -8973,7 +8973,7 @@
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Components:
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Transform Component:
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Translate: {x: -0.497500449, y: 0, z: 7.26010561}
|
Translate: {x: 5.12931681, y: 0, z: 7.53852272}
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Rotate: {x: -0, y: 0, z: -0}
|
Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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IsActive: true
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@ -8984,7 +8984,7 @@
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NumberOfChildren: 0
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NumberOfChildren: 0
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Components:
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Components:
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Transform Component:
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Transform Component:
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Translate: {x: -0.380023897, y: 0, z: 9.58513737}
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Translate: {x: 5.37614918, y: 0, z: 9.58513737}
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||||||
Rotate: {x: -0, y: 0, z: -0}
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Rotate: {x: -0, y: 0, z: -0}
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||||||
Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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IsActive: true
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@ -8995,7 +8995,7 @@
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NumberOfChildren: 0
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NumberOfChildren: 0
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Components:
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Components:
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Transform Component:
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Transform Component:
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Translate: {x: 4.76827145, y: 0, z: 9.12785816}
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Translate: {x: -0.473824114, y: 0, z: 9.12785816}
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Rotate: {x: -0, y: 0, z: -0}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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IsActive: true
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@ -9006,7 +9006,7 @@
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NumberOfChildren: 0
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NumberOfChildren: 0
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Components:
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Components:
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Transform Component:
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Transform Component:
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Translate: {x: 5.0583787, y: 0, z: 4.71819115}
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Translate: {x: -0.366229892, y: 0, z: 4.99889755}
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Rotate: {x: -0, y: 0, z: -0}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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IsActive: true
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@ -9017,7 +9017,7 @@
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NumberOfChildren: 0
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NumberOfChildren: 0
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Components:
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Components:
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Transform Component:
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Transform Component:
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Translate: {x: 3.53010821, y: 0, z: 4.63929033}
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Translate: {x: 0.666945934, y: 0, z: 4.45493603}
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Rotate: {x: -0, y: 0, z: -0}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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IsActive: true
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@ -9028,7 +9028,7 @@
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NumberOfChildren: 0
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NumberOfChildren: 0
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Components:
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Components:
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Transform Component:
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Transform Component:
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Translate: {x: 3.64600039, y: 0, z: 2.86434269}
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Translate: {x: 0.605797768, y: 0, z: 2.86434269}
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Rotate: {x: -0, y: 0, z: -0}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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IsActive: true
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@ -9039,7 +9039,7 @@
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NumberOfChildren: 0
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NumberOfChildren: 0
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Components:
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Components:
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Transform Component:
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Transform Component:
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Translate: {x: 3.50184393, y: 0, z: 0.390250444}
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Translate: {x: 0.566371024, y: 0, z: 1.71020806}
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Rotate: {x: -0, y: 0, z: -0}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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IsActive: true
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@ -15112,7 +15112,7 @@
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NumberOfChildren: 0
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NumberOfChildren: 0
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Components:
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Components:
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Transform Component:
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Transform Component:
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Translate: {x: 0.667429447, y: 0, z: 1.10868871}
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Translate: {x: 3.96016145, y: 0, z: 1.54417288}
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Rotate: {x: -0, y: 0, z: -0}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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IsActive: true
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@ -15217,7 +15217,7 @@
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- Is Trigger: true
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- Is Trigger: true
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Collision Tag: 5
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Collision Tag: 5
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Type: Box
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Type: Box
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Half Extents: {x: 0.800000012, y: 1.79999995, z: 1.5}
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Half Extents: {x: 1, y: 1.79999995, z: 1.5}
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Friction: 0.400000006
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Friction: 0.400000006
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Bounciness: 0
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Bounciness: 0
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Density: 1
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Density: 1
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@ -6,7 +6,7 @@ using SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States;
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namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
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namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
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{
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{
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public class HomeOwnerAI:Script
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public class HomeOwnerAI : Script
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{
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{
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public float idleDuration = 1.0f;
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public float idleDuration = 1.0f;
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public float timeoutDuration = 2.0f;
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public float timeoutDuration = 2.0f;
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@ -31,6 +31,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
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public AnimationClipAsset atkSeqAnim;
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public AnimationClipAsset atkSeqAnim;
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private Vector3 startPos;
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private Vector3 startPos;
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public bool atk { get; set; }
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[NonSerialized]
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[NonSerialized]
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public IEnumerable<Transform> patrolPointPool;
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public IEnumerable<Transform> patrolPointPool;
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@ -51,7 +52,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
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protected override void awake()
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protected override void awake()
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{
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{
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StateMachine machine = GetScript<StateMachine>();
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StateMachine machine = GetScript<StateMachine>();
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if(machine)
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if (machine)
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{
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{
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Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
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Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
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dictionary.Add(typeof(IdleState), new IdleState(machine));
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dictionary.Add(typeof(IdleState), new IdleState(machine));
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@ -73,17 +74,19 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
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startPos = transform.GlobalPosition;
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startPos = transform.GlobalPosition;
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}
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}
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atk = false;
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}
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}
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protected override void start()
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protected override void start()
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{
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{
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attackHitbox.SetActive(false);
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//attackHitbox.SetActive(false);
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}
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}
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protected override void update()
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protected override void update()
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{
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{
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if(alertCooldown > 0.0f)
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if (alertCooldown > 0.0f)
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{
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{
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alertCooldown -= Time.DeltaTimeF;
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alertCooldown -= Time.DeltaTimeF;
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}
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}
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@ -128,14 +131,14 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
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{
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{
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StateMachine machine = GetScript<StateMachine>();
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StateMachine machine = GetScript<StateMachine>();
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AILineOfSight los = GetScript<AILineOfSight>();
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AILineOfSight los = GetScript<AILineOfSight>();
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if(machine && los)
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if (machine && los)
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{
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{
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if (Input.GetKeyDown(Input.KeyCode.K))
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if (Input.GetKeyDown(Input.KeyCode.K))
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{
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{
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los.range = 5.0f;
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los.range = 5.0f;
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machine.SetState(typeof(AlertState));
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machine.SetState(typeof(AlertState));
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}
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}
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if(Input.GetKeyDown(Input.KeyCode.L))
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if (Input.GetKeyDown(Input.KeyCode.L))
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{
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{
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los.range = 0.0f;
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los.range = 0.0f;
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machine.SetState(typeof(IdleState));
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machine.SetState(typeof(IdleState));
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{
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{
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public GameObject aiGO;
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public GameObject aiGO;
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private bool raccoonFound = false;
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Transform transform;
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Transform transform;
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Transform aiTransform;
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Transform aiTransform;
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private PlayerController pc;
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private HomeOwnerAI ai;
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protected override void start()
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protected override void start()
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{
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{
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transform = GetComponent<Transform>();
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transform = GetComponent<Transform>();
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aiTransform = aiGO.GetComponent<Transform>();
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aiTransform = aiGO.GetComponent<Transform>();
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ai = aiGO.GetScript<HomeOwnerAI>();
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}
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}
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protected override void update()
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protected override void update()
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@ -32,27 +36,26 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
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transform.GlobalEulerAngles = aiTransform.GlobalEulerAngles;
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transform.GlobalEulerAngles = aiTransform.GlobalEulerAngles;
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}
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}
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}
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if (raccoonFound && pc && ai)
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protected override void onTriggerStay(CollisionInfo info)
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{
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PlayerController pc = info.GameObject.GetScript<PlayerController>();
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HomeOwnerAI ai = aiGO.GetScript<HomeOwnerAI>();
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if (pc)
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{
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{
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pc.currentState = RaccoonStates.CAUGHT;
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pc.currentState = RaccoonStates.CAUGHT;
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if (pc.stateMachine && !pc.stateMachine.IsState(typeof(PlayerCaughtState)))
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if (pc.stateMachine && !pc.stateMachine.IsState(typeof(PlayerCaughtState)))
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pc.stateMachine.SetState(typeof(PlayerCaughtState));
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pc.stateMachine.SetState(typeof(PlayerCaughtState));
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pc.GotCaught();
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pc.GotCaught();
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if (ai)
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{
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ai.Reset();
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ai.Reset();
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GameObject.SetActive(false);
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raccoonFound = false;
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}
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}
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}
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protected override void onTriggerStay(CollisionInfo info)
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{
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pc = info.GameObject.GetScript<PlayerController>();
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if (ai && ai.atk && pc)
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{
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raccoonFound = true;
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}
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}
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}
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}
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@ -4,29 +4,32 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using SHADE_Scripting.Audio;
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namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
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namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
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{
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{
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public class AlertState: AIBaseState
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public class AlertState : AIBaseState
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{
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{
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const float alertDuration = 16.0f/30.0f + 1.0f;
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const float alertDuration = 16.0f / 30.0f + 1.0f;
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float alertTimer = alertDuration;
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float alertTimer = alertDuration;
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public AlertState(StateMachine machine) : base(machine)
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public AlertState(StateMachine machine): base(machine)
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{
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{
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stateName = "Alert";
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stateName = "Alert";
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AudioHandler.audioClipHandlers["raccoondetected"] = SHADE.Audio.CreateAudioClip("event:/Raccoon/raccoon_detected");
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}
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}
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public override void OnEnter()
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public override void OnEnter()
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{
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{
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alertTimer = alertDuration;
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alertTimer = alertDuration;
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if(animator)
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if (animator)
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{
|
{
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animator.PlayOneShot(ai.alertAnim);
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animator.PlayOneShot(ai.alertAnim);
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}
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}
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SHADE.Audio.SetParameterWithLabel("PlayerDetection", "Detected");
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SHADE.Audio.SetParameterWithLabel("PlayerDetection", "Detected");
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AudioHandler.audioClipHandlers["raccoondetected"].Play();
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}
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}
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public override void OnExit()
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public override void OnExit()
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{
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{
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@ -7,14 +7,14 @@ using System.Threading.Tasks;
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namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
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namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
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{
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{
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public class AttackState: AIBaseState
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public class AttackState : AIBaseState
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{
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{
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float timer = 0.0f;
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float timer = 0.0f;
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float windupTime = 8.0f / 30.0f;
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float windupTime = 8.0f / 30.0f;
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float holdTime = 0.3f;
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float holdTime = 0.3f;
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float seqTime = 8.0f / 30.0f ;
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float seqTime = 8.0f / 30.0f;
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float endTime = 0.5f;
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float endTime = 0.5f;
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@ -23,7 +23,8 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
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bool seq = false;
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bool seq = false;
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bool end = false;
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bool end = false;
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|
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public AttackState(StateMachine machine): base(machine)
|
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|
public AttackState(StateMachine machine) : base(machine)
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{
|
{
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|
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}
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}
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@ -44,7 +45,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
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rotate.active = false;
|
rotate.active = false;
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|
||||||
RigidBody rigid = machine.GetComponent<RigidBody>();
|
RigidBody rigid = machine.GetComponent<RigidBody>();
|
||||||
if(rigid)
|
if (rigid)
|
||||||
{
|
{
|
||||||
rigid.LinearVelocity = Vector3.Zero;
|
rigid.LinearVelocity = Vector3.Zero;
|
||||||
}
|
}
|
||||||
|
@ -61,7 +62,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ai.attackHitbox.SetActive(false);
|
//ai.attackHitbox.SetActive(false);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -76,27 +77,29 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
ai.attackHitbox.SetActive(false);
|
//ai.attackHitbox.SetActive(false);
|
||||||
|
machine.GetScript<HomeOwnerAI>().atk = false;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void update()
|
public override void update()
|
||||||
{
|
{
|
||||||
timer -= Time.DeltaTimeF;
|
timer -= Time.DeltaTimeF;
|
||||||
if(windUp)
|
if (windUp)
|
||||||
{
|
{
|
||||||
if(timer <= 0.0f)
|
if (timer <= 0.0f)
|
||||||
{
|
{
|
||||||
windUp = false;
|
windUp = false;
|
||||||
hold = true;
|
hold = true;
|
||||||
animator.Play(ai.atkHoldAnim);
|
animator.Play(ai.atkHoldAnim);
|
||||||
timer = holdTime;
|
timer = holdTime;
|
||||||
ai.attackHitbox.SetActive(true);
|
//ai.attackHitbox.SetActive(true);
|
||||||
|
//machine.GetScript<HomeOwnerAI>().atk = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(hold)
|
else if (hold)
|
||||||
{
|
{
|
||||||
if(timer <= 0.0f)
|
if (timer <= 0.0f)
|
||||||
{
|
{
|
||||||
hold = false;
|
hold = false;
|
||||||
seq = true;
|
seq = true;
|
||||||
|
@ -104,15 +107,16 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
||||||
timer = seqTime;
|
timer = seqTime;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(seq)
|
else if (seq)
|
||||||
{
|
{
|
||||||
|
|
||||||
if(timer <= 1.0f / 30.0f)
|
if (timer <= 1.0f / 30.0f)
|
||||||
{
|
{
|
||||||
ai.attackHitbox.SetActive(true);
|
//ai.attackHitbox.SetActive(true);
|
||||||
|
machine.GetScript<HomeOwnerAI>().atk = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(timer <= 0.0f)
|
if (timer <= 0.0f)
|
||||||
{
|
{
|
||||||
seq = false;
|
seq = false;
|
||||||
end = true;
|
end = true;
|
||||||
|
@ -122,9 +126,9 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(end)
|
else if (end)
|
||||||
{
|
{
|
||||||
if(timer <= 0.0f)
|
if (timer <= 0.0f)
|
||||||
{
|
{
|
||||||
end = false;
|
end = false;
|
||||||
AILineOfSight los = ai.GetScript<AILineOfSight>();
|
AILineOfSight los = ai.GetScript<AILineOfSight>();
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
using SHADE;
|
using SHADE;
|
||||||
using SHADE_Scripting.Audio;
|
using SHADE_Scripting.Audio;
|
||||||
|
using SHADE_Scripting.Gameplay.AIBehaviour.AIRework;
|
||||||
using System;
|
using System;
|
||||||
public class Item : Script
|
public class Item : Script
|
||||||
{
|
{
|
||||||
|
@ -155,7 +156,7 @@ public class Item : Script
|
||||||
emitter.Emit();
|
emitter.Emit();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (info.GameObject.GetScript<Homeowner1>() && homeownerOnce)
|
if (info.GameObject.GetScript<HomeOwnerAI>() && homeownerOnce)
|
||||||
{
|
{
|
||||||
homeownerOnce = false;
|
homeownerOnce = false;
|
||||||
returnBack = true;
|
returnBack = true;
|
||||||
|
|
|
@ -51,6 +51,8 @@ public class GameManager : Script
|
||||||
private bool goingToWin;
|
private bool goingToWin;
|
||||||
private bool goingToLose;
|
private bool goingToLose;
|
||||||
|
|
||||||
|
private bool playSpeedUp = false;
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
if (Instance != null && Instance != this)
|
if (Instance != null && Instance != this)
|
||||||
|
@ -91,6 +93,7 @@ public class GameManager : Script
|
||||||
|
|
||||||
AudioHandler.audioClipHandlers["SFXItemScore"] = Audio.CreateAudioClip("event:/Music/stingers/item_scored");
|
AudioHandler.audioClipHandlers["SFXItemScore"] = Audio.CreateAudioClip("event:/Music/stingers/item_scored");
|
||||||
AudioHandler.audioClipHandlers["RaccoonScored"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_scored");
|
AudioHandler.audioClipHandlers["RaccoonScored"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_scored");
|
||||||
|
Audio.SetParameterWithLabel("PlaybackSpeed", "Normal");
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void start()
|
protected override void start()
|
||||||
|
@ -123,6 +126,13 @@ public class GameManager : Script
|
||||||
if (currGameState == GameState.START)
|
if (currGameState == GameState.START)
|
||||||
{
|
{
|
||||||
timer -= Time.DeltaTimeF;
|
timer -= Time.DeltaTimeF;
|
||||||
|
|
||||||
|
if (timer < 30.0f && !playSpeedUp)
|
||||||
|
{
|
||||||
|
Audio.SetParameterWithLabel("PlaybackSpeed", "ToTransition");
|
||||||
|
playSpeedUp = true;
|
||||||
|
}
|
||||||
|
|
||||||
if(scoreText)
|
if(scoreText)
|
||||||
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
|
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
|
||||||
if(timeText)
|
if(timeText)
|
||||||
|
|
Loading…
Reference in New Issue