Merge pull request #87 from SHADE-DP/SP3-1-Rendering
Mouse picking system for rendering side is in
This commit is contained in:
commit
2ed2e04f83
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@ -81,9 +81,9 @@ namespace Sandbox
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHTransformSystem, SHADE::SHTransformSystem::TransformUpdateRoutine>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::BatcherDispatcherRoutine>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::BeginRoutine>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::RenderRoutine>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::EndRoutine>();
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//SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::BeginRoutine>();
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//SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::RenderRoutine>();
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//SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::EndRoutine>();
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SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHRigidBodyComponent>();
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SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHColliderComponent>();
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@ -99,7 +99,7 @@ namespace Sandbox
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renderable.GetModifiableMaterial()->SetProperty("data.color", SHVec4(1.0f, 0.0f, 0.0f, 1.0f));
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//Set initial positions
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transform.SetWorldPosition(TEST_OBJ_START_POS + SHVec3{ x * TEST_OBJ_SPACING.x, y * TEST_OBJ_SPACING.y, SHMath::GenerateRandomNumber(-3.5f, -5.0f)});
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transform.SetWorldPosition(TEST_OBJ_START_POS + SHVec3{ x * TEST_OBJ_SPACING.x, y * TEST_OBJ_SPACING.y, SHMath::GenerateRandomNumber(-3.5f, -5.0f) });
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//transform.SetWorldPosition({-1.0f, -1.0f, -1.0f});
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transform.SetWorldRotation(SHMath::GenerateRandomNumber(), SHMath::GenerateRandomNumber(), SHMath::GenerateRandomNumber());
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transform.SetWorldScale(TEST_OBJ_SCALE);
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@ -135,12 +135,12 @@ namespace Sandbox
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floorRenderable.SetMaterial(customMat);
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floorRenderable.GetModifiableMaterial()->SetProperty("data.color", SHVec4(1.0f, 1.0f, 1.0f, 1.0f));
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floorTransform.SetWorldScale({7.5f, 0.5f, 7.5});
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floorTransform.SetWorldPosition({0.0f, -3.0f, -5.0f});
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floorTransform.SetWorldScale({ 7.5f, 0.5f, 7.5 });
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floorTransform.SetWorldPosition({ 0.0f, -3.0f, -5.0f });
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floorRigidBody.SetType(SHRigidBodyComponent::Type::STATIC);
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auto* floorBox = floorCollider.AddBoundingBox();
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auto* floorBox = floorCollider.AddBoundingBox();
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floorBox->SetHalfExtents(floorTransform.GetWorldScale() * 0.5f);
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// Create blank entity with a script
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@ -105,6 +105,17 @@ namespace SHADE
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vk::Buffer GetVkBuffer (void) const noexcept;
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vk::BufferUsageFlags GetUsageBits(void) const noexcept;
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template <typename T>
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T GetDataFromMappedPointer(uint32_t index) const noexcept
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{
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if (mappedPtr && index < sizeStored / sizeof (T))
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{
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return (static_cast<T*>(mappedPtr))[index];
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}
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else
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return {};
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};
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};
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}
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@ -461,6 +461,11 @@ namespace SHADE
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);
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}
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void SHVkCommandBuffer::CopyImageToBuffer(const vk::Image& src, const vk::Buffer& dst, const std::vector<vk::BufferImageCopy>& copyInfo)
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{
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vkCommandBuffer.copyImageToBuffer (src, vk::ImageLayout::eTransferSrcOptimal, dst, copyInfo);
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}
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void SHVkCommandBuffer::PipelineBarrier(
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vk::PipelineStageFlags srcStage,
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vk::PipelineStageFlags dstStage,
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@ -120,7 +120,8 @@ namespace SHADE
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void DrawMultiIndirect (Handle<SHVkBuffer> indirectDrawData, uint32_t drawCount);
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// Buffer Copy
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void CopyBufferToImage (const vk::Buffer& src, const vk::Image& dst, const std::vector<vk::BufferImageCopy>& copyInfo);
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void CopyBufferToImage (const vk::Buffer& src, const vk::Image& dst, const std::vector<vk::BufferImageCopy>& copyInfo);
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void CopyImageToBuffer (const vk::Image& src, const vk::Buffer& dst, const std::vector<vk::BufferImageCopy>& copyInfo);
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// memory barriers
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void PipelineBarrier (
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@ -110,6 +110,7 @@ namespace SHADE
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// Clear CPU buffers
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drawData.clear();
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transformData.clear();
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eidData.clear();
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matPropsData.reset();
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matPropsDataSize = 0;
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@ -119,6 +120,7 @@ namespace SHADE
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{
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drawDataBuffer[i].Free();
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transformDataBuffer[i].Free();
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eidBuffer[i].Free();
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matPropsBuffer[i].Free();
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}
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}
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@ -206,7 +208,31 @@ namespace SHADE
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transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix)), 0, 0);
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}
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void SHBatch::Build(Handle<SHVkLogicalDevice> _device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex)
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void SHBatch::UpdateEIDBuffer(uint32_t frameIndex)
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{
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if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
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{
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SHLOG_WARNING("[SHBatch] Attempted to update eid buffers with an invalid frame index.");
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return;
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}
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// Reset Transform Data
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eidData.clear();
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// Populate on the CPU
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for (auto& subBatch : subBatches)
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for (const SHRenderable* renderable : subBatch.Renderables)
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{
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eidData.emplace_back(renderable->GetEID());
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}
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// Transfer to GPU
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if (eidBuffer[frameIndex])
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eidBuffer[frameIndex]->WriteToMemory(eidData.data(), static_cast<EntityID>(eidData.size() * sizeof(EntityID)), 0, 0);
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}
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void SHBatch::Build(Handle<SHVkLogicalDevice> _device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex)
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{
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if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
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{
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@ -237,6 +263,11 @@ namespace SHADE
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// - Transform data
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transformData.reserve(numTotalElements);
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transformData.clear();
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// - EID data
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eidData.reserve(numTotalElements);
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eidData.clear();
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// - Material Properties Data
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const Handle<SHShaderBlockInterface> SHADER_INFO = pipeline->GetPipelineLayout()->GetShaderBlockInterface
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(
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@ -277,7 +308,8 @@ namespace SHADE
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for (const SHRenderable* renderable : subBatch.Renderables)
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{
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// Transform
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auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(renderable->GetEID());
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EntityID eid = renderable->GetEID();
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auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid);
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if (!transform)
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{
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SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!");
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@ -288,6 +320,8 @@ namespace SHADE
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transformData.emplace_back(transform->GetTRS());
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}
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eidData.emplace_back(eid);
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// Material Properties
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if (!EMPTY_MAT_PROPS)
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{
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@ -317,6 +351,12 @@ namespace SHADE
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device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES,
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BuffUsage::eVertexBuffer
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);
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const uint32_t EID_DATA_BYTES = static_cast<uint32_t>(eidData.size() * sizeof(EntityID));
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SHVkUtil::EnsureBufferAndCopyHostVisibleData
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(
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device, eidBuffer[frameIndex], eidData.data(), EID_DATA_BYTES,
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BuffUsage::eVertexBuffer
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);
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// - Material Properties Buffer
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rebuildMaterialBuffers(frameIndex, descPool);
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@ -339,6 +379,7 @@ namespace SHADE
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static std::array<uint32_t, 1> dynamicOffset { 0 };
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cmdBuffer->BindPipeline(pipeline);
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cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRANSFORM, transformDataBuffer[frameIndex], 0);
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cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::EID, eidBuffer[frameIndex], 0);
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if (matPropsDescSet[frameIndex])
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{
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cmdBuffer->BindDescriptorSet
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@ -22,6 +22,7 @@ of DigiPen Institute of Technology is prohibited.
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#include "Graphics/MiddleEnd/Interface/SHMaterial.h"
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#include "Math/SHMatrix.h"
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#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
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#include "ECS_Base/SHECSMacros.h"
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namespace SHADE
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{
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@ -78,6 +79,7 @@ namespace SHADE
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void Clear();
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void UpdateMaterialBuffer(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
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void UpdateTransformBuffer(uint32_t frameIndex);
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void UpdateEIDBuffer(uint32_t frameIndex);
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void Build(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) ;
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void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex);
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@ -109,14 +111,16 @@ namespace SHADE
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// CPU Buffers
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std::vector<vk::DrawIndexedIndirectCommand> drawData;
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std::vector<SHMatrix> transformData;
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std::vector<EntityID> eidData;
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std::unique_ptr<char> matPropsData;
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Byte matPropsDataSize = 0;
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Byte singleMatPropAlignedSize = 0;
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Byte singleMatPropSize = 0;
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Byte singleMatPropSize = 0;
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bool isCPUBuffersDirty = true;
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// GPU Buffers
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TripleBuffer drawDataBuffer;
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TripleBuffer transformDataBuffer;
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TripleBuffer eidBuffer;
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TripleBuffer matPropsBuffer;
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TripleDescSet matPropsDescSet;
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@ -83,8 +83,9 @@ namespace SHADE
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{
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for (auto& batch : batches)
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{
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batch.UpdateMaterialBuffer(frameIndex, descPool);
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batch.UpdateMaterialBuffer(frameIndex, descPool);
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batch.UpdateTransformBuffer(frameIndex);
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batch.UpdateEIDBuffer(frameIndex);
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}
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}
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@ -91,9 +91,10 @@ namespace SHADE
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{
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defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // positions at binding 0
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defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_2D) }); // UVs at binding 1
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defaultVertexInputState.AddBinding(false, false, {SHVertexAttribute(SHAttribFormat::FLOAT_3D)}); // Normals at binding 2
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defaultVertexInputState.AddBinding(false, false, {SHVertexAttribute(SHAttribFormat::FLOAT_3D)}); // Tangents at binding 3
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defaultVertexInputState.AddBinding(true, true, {SHVertexAttribute(SHAttribFormat::MAT_4D)}); // Transform at binding 4 - 7 (4 slots)
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defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // Normals at binding 2
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defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // Tangents at binding 3
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defaultVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::MAT_4D) }); // Transform at binding 4 - 7 (4 slots)
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defaultVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::UINT32_1D) }); // EID at binding 8
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}
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void SHGraphicsGlobalData::Init(Handle<SHVkLogicalDevice> logicalDevice) noexcept
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@ -144,6 +144,14 @@ namespace SHADE
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*/
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/***************************************************************************/
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static constexpr uint32_t TRANSFORM = 4;
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/***************************************************************************/
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/*!
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\brief
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Vertex buffer bindings for the eid buffer.
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*/
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/***************************************************************************/
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static constexpr uint32_t EID = 5;
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};
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/*******************************************************************************/
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@ -32,6 +32,7 @@ of DigiPen Institute of Technology is prohibited.
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#include "Graphics/Buffers/SHVkBuffer.h"
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#include "Graphics/Images/SHVkSampler.h"
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#include "Assets/Asset Types/SHTextureAsset.h"
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#include "Graphics/MiddleEnd/Interface/SHMousePickSystem.h"
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namespace SHADE
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{
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@ -143,26 +144,22 @@ namespace SHADE
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// Initialize world render graph
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worldRenderGraph->Init(device, swapchain);
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worldRenderGraph->AddResource("Present", SH_ATT_DESC_TYPE::COLOR_PRESENT, windowDims.first, windowDims.second);
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worldRenderGraph->AddResource("Depth Buffer", SH_ATT_DESC_TYPE::DEPTH_STENCIL, windowDims.first, windowDims.second, vk::Format::eD32SfloatS8Uint);
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worldRenderGraph->AddResource("Entity ID", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR32Uint, 1, vk::ImageUsageFlagBits::eTransferSrc);
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//worldRenderGraph->AddResource("Position", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
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//worldRenderGraph->AddResource("Normals", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
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//worldRenderGraph->AddResource("Composite", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
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//worldRenderGraph->AddResource("Scene", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eB8G8R8A8Unorm);
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worldRenderGraph->AddResource("Present", SH_ATT_DESC_TYPE::COLOR_PRESENT, windowDims.first, windowDims.second);
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auto node = worldRenderGraph->AddNode("G-Buffer", { /*"Composite", "Position", */"Depth Buffer", "Present" }, {}); // no predecessors
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auto node = worldRenderGraph->AddNode("G-Buffer", { "Entity ID", "Depth Buffer", "Present"}, {}); // no predecessors
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//First subpass to write to G-Buffer
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auto gBufferWriteSubpass = node->AddSubpass("G-Buffer Write");
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//gBufferWriteSubpass->AddColorOutput("Scene");
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gBufferWriteSubpass->AddColorOutput("Present");
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gBufferWriteSubpass->AddColorOutput("Entity ID");
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gBufferWriteSubpass->AddDepthOutput ("Depth Buffer", SH_ATT_DESC_TYPE::DEPTH_STENCIL);
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//writeSubpass->AddColorOutput("Normals");
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// //Second subpass to read from G-Buffer
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//auto compositeSubpass = node->AddSubpass("G-Buffer Composite");
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//compositeSubpass->AddColorOutput("Present"); // TODO: This should be "Composite" and then composite will write to swapchain image "Present"
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//compositeSubpass->AddInput("Normals");
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//compositeSubpass->AddInput("Position");
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// TODO: Use macro to add this node when SH_EDITOR is enabled
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auto imguiNode = worldRenderGraph->AddNode("ImGui Node", { "Present" }, {"G-Buffer"});
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@ -201,6 +198,15 @@ namespace SHADE
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cubeFS->Reflect();
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defaultMaterial = AddMaterial(cubeVS, cubeFS, gBufferWriteSubpass);
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mousePickSystem = resourceManager.Create<SHMousePickSystem>();
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std::vector<Handle<SHVkCommandPool>> cmdPools;
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cmdPools.reserve(swapchain->GetNumImages());
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for (uint32_t i = 0; i < swapchain->GetNumImages(); ++i)
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cmdPools.push_back(renderContext.GetFrameData(i).cmdPoolHdls[0]);
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mousePickSystem->Init(device, cmdPools, worldRenderGraph->GetRenderGraphResource("Entity ID"));
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}
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/***************************************************************************/
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@ -400,10 +406,10 @@ namespace SHADE
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}
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const uint32_t CURR_FRAME_IDX = renderContext.GetCurrentFrame();
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auto& currFrameData = renderContext.GetCurrentFrameData();
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mousePickSystem->Run(graphicsQueue, CURR_FRAME_IDX);
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// #BackEndTest: queues an image for presentation
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if (auto result = graphicsQueue->Present(swapchain, { currFrameData.semRenderFinishHdl }, CURR_FRAME_IDX); result != vk::Result::eSuccess)
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@ -52,6 +52,7 @@ namespace SHADE
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class SHVkShaderModule;
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class SHMaterial;
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class SHMaterialInstance;
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class SHMousePickSystem;
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/*---------------------------------------------------------------------------------*/
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/* Type Definitions */
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@ -268,6 +269,7 @@ namespace SHADE
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Handle<SHVkQueue> GetQueue() const { return graphicsQueue; }
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Handle<SHVkDescriptorPool> GetDescriptorPool() const { return descPool; }
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Handle<SHViewport> GetDefaultViewport() const {return defaultViewport;}
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Handle<SHMousePickSystem> GetMousePickSystem(void) const noexcept {return mousePickSystem;};
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//SHRenderGraph const& GetRenderGraph(void) const noexcept;
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//Handle<SHVkRenderpass> GetRenderPass() const { return renderPass; }
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@ -294,7 +296,7 @@ namespace SHADE
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SHWindow* window = nullptr;
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// Middle End Resources
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ResourceManager resourceManager;
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ResourceManager resourceManager;
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SHMeshLibrary meshLibrary;
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SHTextureLibrary texLibrary;
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SHSamplerCache samplerCache;
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@ -322,5 +324,8 @@ namespace SHADE
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Handle<SHMaterial> defaultMaterial;
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Handle<SHRenderGraph> worldRenderGraph;
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// Sub systems
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Handle<SHMousePickSystem> mousePickSystem;
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};
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}
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@ -0,0 +1,71 @@
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#include "SHpch.h"
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#include "SHMousePickSystem.h"
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#include "Input/SHInputManager.h"
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#include "Graphics/Commands/SHVkCommandPool.h"
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#include "Graphics/Devices/SHVkLogicalDevice.h"
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#include "Graphics/Synchronization/SHVkFence.h"
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#include "Graphics/Buffers/SHVkBuffer.h"
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#include "Graphics/SHVkUtil.h"
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namespace SHADE
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{
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void SHMousePickSystem::Init(Handle<SHVkLogicalDevice> logicalDevice, std::span<Handle<SHVkCommandPool>> cmdPools, Handle<SHRenderGraphResource> eidAttachment) noexcept
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{
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pickedEID = 0;
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// Create command buffers
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for (auto& pool : cmdPools)
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{
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commandBuffers.push_back(pool->RequestCommandBuffer (SH_CMD_BUFFER_TYPE::PRIMARY));
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}
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// assign the attachment
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entityIDAttachment = eidAttachment;
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// Create the fence
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afterCopyFence = logicalDevice->CreateFence();
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uint32_t bufferSize = entityIDAttachment->GetWidth() * eidAttachment->GetHeight() * SHVkUtil::GetBytesPerPixelFromFormat(entityIDAttachment->GetResourceFormat());
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// Create the buffer
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imageDataDstBuffer = logicalDevice->CreateBuffer(bufferSize, nullptr, bufferSize, vk::BufferUsageFlagBits::eTransferDst, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
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}
|
||||
|
||||
void SHMousePickSystem::Run(Handle<SHVkQueue> queue, uint32_t frameIndex) noexcept
|
||||
{
|
||||
// if input detected
|
||||
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::LEFT_CTRL) && SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
|
||||
{
|
||||
afterCopyFence->Reset();
|
||||
|
||||
// begin command buffer for recording
|
||||
commandBuffers[frameIndex]->BeginRecording();
|
||||
|
||||
// transition the image for optimized copying
|
||||
entityIDAttachment->TransitionImage (vk::ImageLayout::eColorAttachmentOptimal, vk::ImageLayout::eTransferSrcOptimal, commandBuffers[frameIndex], vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eTransfer, 0);
|
||||
|
||||
// copy the image here. Last argument is 0 because the attachment isn't a swapchain image.
|
||||
entityIDAttachment->CopyToBuffer(imageDataDstBuffer, commandBuffers[frameIndex], 0);
|
||||
|
||||
// end command buffer for recording
|
||||
commandBuffers[frameIndex]->EndRecording();
|
||||
|
||||
// submit the command buffer to copy image to buffer
|
||||
queue->SubmitCommandBuffer({ commandBuffers[frameIndex] }, {}, {}, vk::PipelineStageFlagBits::eColorAttachmentOutput, afterCopyFence);
|
||||
|
||||
// wait for the copy to be done
|
||||
afterCopyFence->Wait(true, std::numeric_limits<uint64_t>::max());
|
||||
|
||||
int mouseX = 0, mouseY = 0;
|
||||
SHInputManager::GetMouseWindowPosition(&mouseX, &mouseY);
|
||||
|
||||
pickedEID = imageDataDstBuffer->GetDataFromMappedPointer<uint32_t>(mouseY * entityIDAttachment->GetWidth() + mouseX);
|
||||
}
|
||||
}
|
||||
|
||||
EntityID SHMousePickSystem::GetPickedEntity(void) const noexcept
|
||||
{
|
||||
return pickedEID;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,47 @@
|
|||
#pragma once
|
||||
|
||||
#include "Graphics/RenderGraph/SHRenderGraphResource.h"
|
||||
#include "ECS_Base/SHECSMacros.h"
|
||||
#include "Math/Vector/SHVec2.h"
|
||||
#include <span>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkCommandPool;
|
||||
class SHVkCommandBuffer;
|
||||
class SHVkFence;
|
||||
class SHVkQueue;
|
||||
class SHVkBuffer;
|
||||
|
||||
class SHMousePickSystem
|
||||
{
|
||||
private:
|
||||
//! Handle to the render graph resource that will contain the entity IDs
|
||||
Handle<SHRenderGraphResource> entityIDAttachment;
|
||||
|
||||
//! Command buffers meant for copying image to buffer
|
||||
std::vector<Handle<SHVkCommandBuffer>> commandBuffers;
|
||||
|
||||
//! After the attachment has copied its data to a buffer, we want to signal this fence
|
||||
Handle<SHVkFence> afterCopyFence;
|
||||
|
||||
//! buffer to contain the attachment data after copying
|
||||
Handle<SHVkBuffer> imageDataDstBuffer;
|
||||
|
||||
//! eid picked from screen
|
||||
EntityID pickedEID;
|
||||
public:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void Init(Handle<SHVkLogicalDevice> logicalDevice, std::span<Handle<SHVkCommandPool>> cmdPools, Handle<SHRenderGraphResource> eidAttachment) noexcept;
|
||||
void Run (Handle<SHVkQueue> queue, uint32_t frameIndex) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
EntityID GetPickedEntity (void) const noexcept;
|
||||
|
||||
};
|
||||
}
|
|
@ -2,6 +2,8 @@
|
|||
#include "SHPipelineLibrary.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||
#include "Graphics/RenderGraph/SHSubpass.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -21,6 +23,31 @@ namespace SHADE
|
|||
auto newPipeline = logicalDevice->CreateGraphicsPipeline(pipelineLayout, nullptr, renderpass, subpass);
|
||||
newPipeline->GetPipelineState().SetVertexInputState(SHGraphicsGlobalData::GetDefaultViState());
|
||||
|
||||
SHColorBlendState colorBlendState{};
|
||||
colorBlendState.logic_op_enable = VK_FALSE;
|
||||
colorBlendState.logic_op = vk::LogicOp::eCopy;
|
||||
|
||||
auto const& subpassColorReferences = subpass->GetColorAttachmentReferences();
|
||||
colorBlendState.attachments.reserve(subpassColorReferences.size());
|
||||
|
||||
for (auto& att : subpassColorReferences)
|
||||
{
|
||||
colorBlendState.attachments.push_back(vk::PipelineColorBlendAttachmentState
|
||||
{
|
||||
.blendEnable = SHVkUtil::IsBlendCompatible (subpass->GetFormatFromAttachmentReference(att.attachment)) ? true : false,
|
||||
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
|
||||
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
|
||||
.colorBlendOp = vk::BlendOp::eAdd,
|
||||
.srcAlphaBlendFactor = vk::BlendFactor::eOne,
|
||||
.dstAlphaBlendFactor = vk::BlendFactor::eZero,
|
||||
.alphaBlendOp = vk::BlendOp::eAdd,
|
||||
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
newPipeline->GetPipelineState().SetColorBlenState(colorBlendState);
|
||||
|
||||
// Actually construct the pipeline
|
||||
newPipeline->ConstructPipeline();
|
||||
|
||||
|
|
|
@ -137,22 +137,9 @@ namespace SHADE
|
|||
{
|
||||
VkBool32 logic_op_enable{ VK_FALSE };
|
||||
|
||||
vk::LogicOp logic_op{ VK_LOGIC_OP_COPY };
|
||||
vk::LogicOp logic_op{ vk::LogicOp::eCopy };
|
||||
|
||||
std::vector<vk::PipelineColorBlendAttachmentState> attachments =
|
||||
{
|
||||
vk::PipelineColorBlendAttachmentState
|
||||
{
|
||||
.blendEnable = true,
|
||||
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
|
||||
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
|
||||
.colorBlendOp = vk::BlendOp::eAdd,
|
||||
.srcAlphaBlendFactor = vk::BlendFactor::eOne,
|
||||
.dstAlphaBlendFactor = vk::BlendFactor::eZero,
|
||||
.alphaBlendOp = vk::BlendOp::eAdd,
|
||||
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA,
|
||||
}
|
||||
};
|
||||
std::vector<vk::PipelineColorBlendAttachmentState> attachments{};
|
||||
};
|
||||
|
||||
// TODO: Specialization constants
|
||||
|
|
|
@ -40,7 +40,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraph::AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w /*= static_cast<uint32_t>(-1)*/, uint32_t h /*= static_cast<uint32_t>(-1)*/, vk::Format format/* = vk::Format::eB8G8R8A8Unorm*/, uint8_t levels /*= 1*/, vk::ImageCreateFlagBits createFlags /*= {}*/)
|
||||
void SHRenderGraph::AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w /*= static_cast<uint32_t>(-1)*/, uint32_t h /*= static_cast<uint32_t>(-1)*/, vk::Format format/* = vk::Format::eB8G8R8A8Unorm*/, uint8_t levels /*= 1*/, vk::ImageUsageFlagBits usageFlags/* = {}*/, vk::ImageCreateFlagBits createFlags /*= {}*/)
|
||||
{
|
||||
// If we set to
|
||||
if (w == static_cast<uint32_t>(-1) && h == static_cast<uint32_t>(-1))
|
||||
|
@ -50,7 +50,7 @@ namespace SHADE
|
|||
format = swapchainHdl->GetSurfaceFormatKHR().format;
|
||||
}
|
||||
|
||||
graphResources.try_emplace(resourceName, resourceManager.Create<SHRenderGraphResource>(logicalDeviceHdl, swapchainHdl, resourceName, type, format, w, h, levels, createFlags));
|
||||
graphResources.try_emplace(resourceName, resourceManager.Create<SHRenderGraphResource>(logicalDeviceHdl, swapchainHdl, resourceName, type, format, w, h, levels, usageFlags, createFlags));
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -498,4 +498,13 @@ namespace SHADE
|
|||
}
|
||||
|
||||
|
||||
Handle<SHRenderGraphResource> SHRenderGraph::GetRenderGraphResource(std::string const& resourceName) const noexcept
|
||||
{
|
||||
if (graphResources.contains(resourceName))
|
||||
{
|
||||
return graphResources.at(resourceName);
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
}
|
|
@ -75,7 +75,7 @@ namespace SHADE
|
|||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain) noexcept;
|
||||
void AddResource (std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageCreateFlagBits createFlags = {});
|
||||
void AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageUsageFlagBits usageFlags = {}, vk::ImageCreateFlagBits createFlags = {});
|
||||
Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<std::string> resourceNames, std::initializer_list<std::string> predecessorNodes) noexcept;
|
||||
void Generate (void) noexcept;
|
||||
void Execute (uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept;
|
||||
|
@ -85,7 +85,8 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHRenderGraphNode> GetNode (std::string const& nodeName) const noexcept;
|
||||
Handle<SHRenderGraphNode> GetNode (std::string const& nodeName) const noexcept;
|
||||
Handle<SHRenderGraphResource> GetRenderGraphResource (std::string const& resourceName) const noexcept;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -261,6 +261,7 @@ namespace SHADE
|
|||
return {};
|
||||
}
|
||||
|
||||
|
||||
Handle<SHVkPipeline> pipeline = pipelineLibrary.GetDrawPipline(vsFsPair);
|
||||
if (!pipeline)
|
||||
{
|
||||
|
@ -301,4 +302,12 @@ namespace SHADE
|
|||
return subpasses[subpassIndexing.at(subpassName.data())];
|
||||
}
|
||||
|
||||
Handle<SHRenderGraphResource> SHRenderGraphNode::GetResource(uint32_t resourceIndex) const noexcept
|
||||
{
|
||||
if (resourceIndex < attResources.size())
|
||||
return attResources[resourceIndex];
|
||||
else
|
||||
return {};
|
||||
}
|
||||
|
||||
}
|
|
@ -105,6 +105,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHVkRenderpass> GetRenderpass(void) const noexcept;
|
||||
Handle<SHSubpass> GetSubpass(std::string_view subpassName) const noexcept;
|
||||
Handle<SHRenderGraphResource> GetResource (uint32_t resourceIndex) const noexcept;
|
||||
friend class SHRenderGraph;
|
||||
};
|
||||
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Swapchain/SHVkSwapchain.h"
|
||||
#include "Graphics/Images/SHVkImageView.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -43,7 +45,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHRenderGraphResource::SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, SH_ATT_DESC_TYPE type, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageCreateFlagBits createFlags) noexcept
|
||||
SHRenderGraphResource::SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, SH_ATT_DESC_TYPE type, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageUsageFlagBits usageFlags, vk::ImageCreateFlagBits createFlags) noexcept
|
||||
: logicalDevice {logicalDevice}
|
||||
, swapchain{ swapchain }
|
||||
, resourceType{ type }
|
||||
|
@ -59,7 +61,7 @@ namespace SHADE
|
|||
if (resourceType != SH_ATT_DESC_TYPE::COLOR_PRESENT)
|
||||
{
|
||||
imageAspectFlags = vk::ImageAspectFlags{};
|
||||
usage = {};
|
||||
usage = usageFlags;
|
||||
|
||||
// Check the resource type and set image usage flags and image aspect flags accordingly
|
||||
switch (resourceType)
|
||||
|
@ -242,4 +244,59 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHRenderGraphResource::TransitionImage(vk::ImageLayout oldLayout, vk::ImageLayout newLayout, Handle<SHVkCommandBuffer> commandBuffer, vk::PipelineStageFlagBits srcStage, vk::PipelineStageFlagBits dstStage, uint32_t frameIndex) noexcept
|
||||
{
|
||||
vk::ImageMemoryBarrier barrier;
|
||||
barrier.oldLayout = oldLayout;
|
||||
barrier.newLayout = newLayout;
|
||||
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.image = images[frameIndex]->GetVkImage(),
|
||||
barrier.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor; // TODO: Need to change this to base it off image format.
|
||||
barrier.subresourceRange.baseMipLevel = 0;
|
||||
barrier.subresourceRange.levelCount = mipLevels;
|
||||
barrier.subresourceRange.baseArrayLayer = 0;
|
||||
barrier.subresourceRange.layerCount = 1; // always 1 since we wont have array of images for attachments
|
||||
|
||||
commandBuffer->PipelineBarrier(srcStage, dstStage, {}, {}, {}, {barrier});
|
||||
}
|
||||
|
||||
void SHRenderGraphResource::CopyToBuffer(Handle<SHVkBuffer> dstBuffer, Handle<SHVkCommandBuffer> commandBuffer, uint32_t frameIndex) const noexcept
|
||||
{
|
||||
vk::ImageSubresourceLayers subResource
|
||||
{
|
||||
.aspectMask = SHVkUtil::IsDepthOnlyFormat(resourceFormat) ? vk::ImageAspectFlagBits::eDepth : vk::ImageAspectFlagBits::eColor,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1
|
||||
};
|
||||
|
||||
vk::BufferImageCopy region
|
||||
{
|
||||
.bufferOffset = 0,
|
||||
.bufferRowLength = 0,
|
||||
.bufferImageHeight = 0,
|
||||
.imageSubresource = subResource,
|
||||
.imageOffset = vk::Offset3D {0,0,0},
|
||||
.imageExtent = vk::Extent3D {width, height, 1}
|
||||
};
|
||||
|
||||
commandBuffer->CopyImageToBuffer(images[frameIndex]->GetVkImage(), dstBuffer->GetVkBuffer(), {region});
|
||||
}
|
||||
|
||||
vk::Format SHRenderGraphResource::GetResourceFormat(void) const noexcept
|
||||
{
|
||||
return resourceFormat;
|
||||
}
|
||||
|
||||
uint32_t SHRenderGraphResource::GetWidth(void) const noexcept
|
||||
{
|
||||
return width;
|
||||
}
|
||||
|
||||
uint32_t SHRenderGraphResource::GetHeight(void) const noexcept
|
||||
{
|
||||
return height;
|
||||
}
|
||||
|
||||
}
|
|
@ -13,6 +13,8 @@ namespace SHADE
|
|||
class SHVkImageView;
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkSwapchain;
|
||||
class SHVkCommandBuffer;
|
||||
class SHVkBuffer;
|
||||
|
||||
class SH_API SHRenderGraphResource
|
||||
{
|
||||
|
@ -65,12 +67,24 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* CTORS AND DTORS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, SH_ATT_DESC_TYPE type, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageCreateFlagBits createFlags) noexcept;
|
||||
SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, SH_ATT_DESC_TYPE type, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageUsageFlagBits usageFlags, vk::ImageCreateFlagBits createFlags) noexcept;
|
||||
SHRenderGraphResource(SHRenderGraphResource&& rhs) noexcept;
|
||||
SHRenderGraphResource& operator=(SHRenderGraphResource&& rhs) noexcept;
|
||||
~SHRenderGraphResource(void) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void HandleResize (uint32_t newWidth, uint32_t newHeight) noexcept;
|
||||
void TransitionImage(vk::ImageLayout oldLayout, vk::ImageLayout newLayout, Handle<SHVkCommandBuffer> commandBuffer, vk::PipelineStageFlagBits srcStage, vk::PipelineStageFlagBits dstStage, uint32_t frameIndex) noexcept;
|
||||
void CopyToBuffer (Handle<SHVkBuffer> dstBuffer, Handle<SHVkCommandBuffer> commandBuffer, uint32_t frameIndex = 0) const noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
vk::Format GetResourceFormat (void) const noexcept;
|
||||
uint32_t GetWidth (void) const noexcept;
|
||||
uint32_t GetHeight (void) const noexcept;
|
||||
|
||||
friend class SHRenderGraphNode;
|
||||
friend class SHRenderGraph;
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
#include "SHSubpass.h"
|
||||
#include "Graphics/MiddleEnd/Batching/SHSuperBatch.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "SHRenderGraphNode.h"
|
||||
#include "SHRenderGraphResource.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -207,4 +209,15 @@ namespace SHADE
|
|||
{
|
||||
return superBatch;
|
||||
}
|
||||
|
||||
std::vector<vk::AttachmentReference> const& SHSubpass::GetColorAttachmentReferences(void) const noexcept
|
||||
{
|
||||
return colorReferences;
|
||||
}
|
||||
|
||||
vk::Format SHSubpass::GetFormatFromAttachmentReference(uint32_t attachmentReference) const noexcept
|
||||
{
|
||||
return parentNode->GetResource(attachmentReference)->GetResourceFormat();
|
||||
}
|
||||
|
||||
}
|
|
@ -86,7 +86,8 @@ namespace SHADE
|
|||
Handle<SHRenderGraphNode> const& GetParentNode(void) const noexcept;
|
||||
SHSubPassIndex GetIndex() const noexcept;
|
||||
Handle<SHSuperBatch> GetSuperBatch(void) const noexcept;
|
||||
|
||||
std::vector<vk::AttachmentReference> const& GetColorAttachmentReferences (void) const noexcept;
|
||||
vk::Format GetFormatFromAttachmentReference (uint32_t attachmentReference) const noexcept;
|
||||
|
||||
friend class SHRenderGraphNode;
|
||||
friend class SHRenderGraph;
|
||||
|
|
|
@ -23,6 +23,38 @@ namespace SHADE
|
|||
IsDepthOnlyFormat(format);
|
||||
}
|
||||
|
||||
bool SHVkUtil::IsBlendCompatible(vk::Format format) noexcept
|
||||
{
|
||||
// TODO: Update with all formats
|
||||
switch (format)
|
||||
{
|
||||
case vk::Format::eR32Sint:
|
||||
case vk::Format::eR32G32Sint:
|
||||
case vk::Format::eR32G32B32Sint:
|
||||
case vk::Format::eR32G32B32A32Sint:
|
||||
return false;
|
||||
case vk::Format::eR32Sfloat:
|
||||
case vk::Format::eR32G32Sfloat:
|
||||
case vk::Format::eR32G32B32Sfloat:
|
||||
case vk::Format::eR32G32B32A32Sfloat:
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32_t SHVkUtil::GetBytesPerPixelFromFormat(vk::Format format) noexcept
|
||||
{
|
||||
// TODO: Update with all formats
|
||||
switch (format)
|
||||
{
|
||||
case vk::Format::eR32Sint:
|
||||
case vk::Format::eR32Uint:
|
||||
case vk::Format::eR32Sfloat:
|
||||
return 4;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SHVkUtil::EnsureBufferAndCopyData(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkBuffer>& bufferHandle, void* src, uint32_t size, vk::BufferUsageFlagBits usage)
|
||||
{
|
||||
if (bufferHandle)
|
||||
|
|
|
@ -20,8 +20,11 @@ namespace SHADE
|
|||
class SHVkUtil
|
||||
{
|
||||
public:
|
||||
static bool IsDepthOnlyFormat (vk::Format format) noexcept;
|
||||
static bool IsDepthStencilAttachment(vk::Format format) noexcept;
|
||||
static bool IsDepthOnlyFormat (vk::Format format) noexcept;
|
||||
static bool IsDepthStencilAttachment (vk::Format format) noexcept;
|
||||
static bool IsBlendCompatible (vk::Format format) noexcept;
|
||||
static uint32_t GetBytesPerPixelFromFormat (vk::Format format) noexcept;
|
||||
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
|
||||
|
|
|
@ -198,9 +198,9 @@ namespace SHADE
|
|||
|
||||
void SHPhysicsSystem::AddRigidBody(EntityID entityID) noexcept
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
SHLOG_INFO("Adding a Rigidbody to the Physics World.")
|
||||
#endif
|
||||
//#ifdef _DEBUG
|
||||
// SHLOG_INFO("Adding a Rigidbody to the Physics World.")
|
||||
//#endif
|
||||
|
||||
auto* physicsObject = CreatePhysicsObject(entityID);
|
||||
|
||||
|
@ -214,9 +214,9 @@ namespace SHADE
|
|||
|
||||
void SHPhysicsSystem::AddCollider(EntityID entityID) noexcept
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
SHLOG_INFO("Adding a Collider to the Physics World.")
|
||||
#endif
|
||||
//#ifdef _DEBUG
|
||||
// SHLOG_INFO("Adding a Collider to the Physics World.")
|
||||
//#endif
|
||||
|
||||
auto* physicsObject = CreatePhysicsObject(entityID);
|
||||
|
||||
|
@ -375,7 +375,7 @@ namespace SHADE
|
|||
const auto it = map.find(entityID);
|
||||
if (it == map.end())
|
||||
{
|
||||
SHLOG_ERROR("Entity {} is not in the physics system!", entityID)
|
||||
//SHLOG_ERROR("Entity {} is not in the physics system!", entityID)
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
|
|
@ -571,9 +571,9 @@ namespace SHADE
|
|||
{
|
||||
SHSceneNode* newNode = new SHSceneNode{entityID};
|
||||
|
||||
#ifdef _DEBUG
|
||||
SHLOG_INFO("Allocated a new Scene Node for Entity {}!", entityID)
|
||||
#endif
|
||||
//#ifdef _DEBUG
|
||||
// SHLOG_INFO("Allocated a new Scene Node for Entity {}!", entityID)
|
||||
//#endif
|
||||
|
||||
entityNodeMap.emplace(entityID, newNode);
|
||||
return newNode;
|
||||
|
|
|
@ -22,6 +22,7 @@ layout(location = 0) in struct
|
|||
layout(location = 2) flat in struct
|
||||
{
|
||||
int materialIndex;
|
||||
uint eid;
|
||||
} In2;
|
||||
|
||||
//layout (set = 0, binding = )
|
||||
|
@ -33,12 +34,13 @@ layout (set = 3, binding = 0) buffer MaterialProperties // For materials
|
|||
} MatProp;
|
||||
|
||||
layout(location = 0) out vec4 outColor;
|
||||
layout(location = 1) out uint outEntityID;
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
outColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv) +
|
||||
MatProp.data[In2.materialIndex].color / MatProp.data[In2.materialIndex].alpha;
|
||||
|
||||
outEntityID = In2.eid;
|
||||
//outColor = vec4 (1.0f);
|
||||
}
|
Binary file not shown.
|
@ -8,6 +8,7 @@ layout(location = 1) in vec2 aUV;
|
|||
layout(location = 2) in vec3 aNormal;
|
||||
layout(location = 3) in vec3 aTangent;
|
||||
layout(location = 4) in mat4 worldTransform;
|
||||
layout(location = 8) in uint eid;
|
||||
|
||||
|
||||
layout(location = 0) out struct
|
||||
|
@ -21,6 +22,8 @@ layout(location = 0) out struct
|
|||
layout(location = 2) out struct
|
||||
{
|
||||
int materialIndex;
|
||||
uint eid;
|
||||
|
||||
} Out2;
|
||||
|
||||
layout(set = 2, binding = 0) uniform CameraData
|
||||
|
@ -33,6 +36,7 @@ void main()
|
|||
{
|
||||
Out.uv = aUV;
|
||||
Out2.materialIndex = gl_InstanceIndex;
|
||||
Out2.eid = eid;
|
||||
gl_Position = cameraData.vpMat * worldTransform * vec4 (aVertexPos, 1.0f);
|
||||
Out.vertColor = vec4 (aVertexPos, 1.0f);
|
||||
}
|
Binary file not shown.
Loading…
Reference in New Issue