Merge remote-tracking branch 'origin/main' into SP3-1-Rendering

This commit is contained in:
Brandon Mak 2023-03-08 20:12:13 +08:00
commit 2ff28a544d
3 changed files with 88 additions and 11 deletions

View File

@ -6017,6 +6017,7 @@
Type: Dynamic Type: Dynamic
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Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -6347,6 +6348,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: true Interpolate: true
Sleeping Enabled: true Sleeping Enabled: true
@ -6409,6 +6411,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: true Interpolate: true
Sleeping Enabled: true Sleeping Enabled: true
@ -6471,6 +6474,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: true Interpolate: true
Sleeping Enabled: true Sleeping Enabled: true
@ -6623,6 +6627,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -6674,6 +6679,7 @@
Type: Dynamic Type: Dynamic
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Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -6725,6 +6731,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -6776,6 +6783,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -6827,6 +6835,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -6878,6 +6887,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -6929,6 +6939,7 @@
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Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -6980,6 +6991,7 @@
Type: Dynamic Type: Dynamic
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Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -7031,6 +7043,7 @@
Type: Dynamic Type: Dynamic
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Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -7082,6 +7095,7 @@
Type: Dynamic Type: Dynamic
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Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -7133,6 +7147,7 @@
Type: Dynamic Type: Dynamic
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Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -7184,6 +7199,7 @@
Type: Dynamic Type: Dynamic
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Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -7235,6 +7251,7 @@
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Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -7286,6 +7303,7 @@
Type: Dynamic Type: Dynamic
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Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -7337,6 +7355,7 @@
Type: Dynamic Type: Dynamic
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Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -7388,6 +7407,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -7439,6 +7459,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -7490,6 +7511,7 @@
Type: Dynamic Type: Dynamic
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Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -7541,6 +7563,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -7592,6 +7615,7 @@
Type: Dynamic Type: Dynamic
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Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -7643,6 +7667,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -7700,6 +7725,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -7741,6 +7767,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -7782,6 +7809,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -7823,6 +7851,7 @@
Type: Dynamic Type: Dynamic
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Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -7864,6 +7893,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -7921,6 +7951,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -7962,6 +7993,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -8003,6 +8035,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -8044,6 +8077,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -8085,6 +8119,7 @@
Type: Dynamic Type: Dynamic
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Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -8142,6 +8177,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -8193,6 +8229,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -8244,6 +8281,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -8295,6 +8333,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -8346,6 +8385,7 @@
Type: Dynamic Type: Dynamic
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Angular Drag: 0.100000001 Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -8397,6 +8437,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
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Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -8454,6 +8495,7 @@
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Angular Drag: 0.100000001 Angular Drag: 0.100000001
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Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -8505,6 +8547,7 @@
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Angular Drag: 0.100000001 Angular Drag: 0.100000001
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Use Gravity: true Use Gravity: true
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Sleeping Enabled: true Sleeping Enabled: true
@ -8556,6 +8599,7 @@
Type: Dynamic Type: Dynamic
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Angular Drag: 0.100000001 Angular Drag: 0.100000001
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Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -8607,6 +8651,7 @@
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Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -8658,6 +8703,7 @@
Type: Dynamic Type: Dynamic
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Sleeping Enabled: true Sleeping Enabled: true
@ -8709,6 +8755,7 @@
Type: Dynamic Type: Dynamic
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Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -8766,6 +8813,7 @@
Type: Dynamic Type: Dynamic
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Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -8817,6 +8865,7 @@
Type: Dynamic Type: Dynamic
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Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -8868,6 +8917,7 @@
Type: Dynamic Type: Dynamic
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Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -8919,6 +8969,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
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Gravity Scale: 1
Use Gravity: true Use Gravity: true
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -8970,6 +9021,7 @@
Type: Dynamic Type: Dynamic
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Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
@ -9027,6 +9079,7 @@
Type: Dynamic Type: Dynamic
Drag: 0.00999999978 Drag: 0.00999999978
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Gravity Scale: 1
Use Gravity: false Use Gravity: false
Interpolate: false Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true

View File

@ -276,6 +276,7 @@ namespace SHADE
localInvInertia[i] = 1.0f / localInvInertia[i]; localInvInertia[i] = 1.0f / localInvInertia[i];
// Build raycast layer from colliders. If none exist....then this never stops simulating technically. // Build raycast layer from colliders. If none exist....then this never stops simulating technically.
// I'm too lazy to handle that case, so I'll just throw an error. // I'm too lazy to handle that case, so I'll just throw an error.
uint16_t raycastLayers = 0; uint16_t raycastLayers = 0;
@ -297,16 +298,17 @@ namespace SHADE
raycastInfo.continuous = false; raycastInfo.continuous = false;
raycastInfo.layers = raycastLayers; raycastInfo.layers = raycastLayers;
bool terminate = true; bool terminate = true;
int iterationCounter = simInfo.maxSteps;
do do
{ {
raycastInfo.distance = linearVelocity.Length(); raycastInfo.distance = linearVelocity.Length();
raycastInfo.ray.position = bodyPosition; raycastInfo.ray.position = bodyPosition;
raycastInfo.ray.direction = SHVec3::Normalise(linearVelocity); raycastInfo.ray.direction = SHVec3::Normalise(linearVelocity);
terminate = !Raycast(raycastInfo).empty(); terminate = !Raycast(raycastInfo).empty() || iterationCounter == 0;
if (terminate) if (terminate)
break; return;
// Compute world space data // Compute world space data
const SHMatrix R = SHMatrix::Rotate(bodyOrientation); const SHMatrix R = SHMatrix::Rotate(bodyOrientation);
@ -348,7 +350,7 @@ namespace SHADE
const SHQuaternion QV = SHQuaternion{ angularVelocity.x * simInfo.timeStep, angularVelocity.y * simInfo.timeStep, angularVelocity.z * simInfo.timeStep, 0.0f } * 0.5f; const SHQuaternion QV = SHQuaternion{ angularVelocity.x * simInfo.timeStep, angularVelocity.y * simInfo.timeStep, angularVelocity.z * simInfo.timeStep, 0.0f } * 0.5f;
bodyPosition += linearVelocity * simInfo.timeStep; bodyPosition += linearVelocity * simInfo.timeStep;
bodyOrientation += bodyOrientation * QV; bodyOrientation += bodyOrientation * QV * SHQuaternion::FromEuler(ANGULAR_LOCK);
bodyOrientation = SHQuaternion::Normalise(bodyOrientation); bodyOrientation = SHQuaternion::Normalise(bodyOrientation);
// Clear forces after the first frame // Clear forces after the first frame
@ -362,6 +364,8 @@ namespace SHADE
positions.emplace_back(bodyPosition); positions.emplace_back(bodyPosition);
--iterationCounter;
} while (true); } while (true);
} }

View File

@ -50,19 +50,39 @@ namespace SHADE
/** /**
* @brief * @brief
* Used to simulate the motion of a rigid body until it hits something. * Used to simulate the motion of a rigid body, ignoring collision detection and response.
* @param bodyEID
* The EntityID of the Rigid Body to simulate.
* @param force
* The force applied onto the Rigid Body.
* @param forceOffset
* The position to apply the force onto the body relative to it's local Center of Mass.
* @param torque
* The torque to apply onto the Rigid Body.
* @param continuousForce
* If the force should be applied every step throughout the simulation. Defaults to false. <br/>
* True : The force indicated is added to the body every step, therefore it has constant acceleration.
* False: The force is applied only in the first step, therefore it has constant speed.
* @param timeStep
* The timestep for each step of the simulation. Defaults to 0.016s (The default Fixed DT)
* @param maxSteps
* The number of steps to run the simulation for. Defaults to -1.
* < 0 : Runs until the object may hit something. Hit detection is done through raycasting.
* = 0 : Runs only the current step and checks if it may hit something.
* > 0 : Runs for the given number of steps or until it may hit something.
*/ */
struct SimulateBodyInfo struct SimulateBodyInfo
{ {
EntityID bodyEID = MAX_EID; EntityID bodyEID = MAX_EID;
SHVec3 force = SHVec3::Zero; SHVec3 force = SHVec3::Zero;
SHVec3 forceOffset = SHVec3::Zero; SHVec3 forceOffset = SHVec3::Zero;
SHVec3 torque = SHVec3::Zero; SHVec3 torque = SHVec3::Zero;
// Whether or not to clear the force after the first iteration // Whether or not to clear the force after the first iteration
bool continuousForce = false; bool continuousForce = false;
float timeStep = static_cast<float>(SHPhysicsConstants::DEFAULT_FIXED_DT); float timeStep = static_cast<float>(SHPhysicsConstants::DEFAULT_FIXED_DT);
int maxSteps = -1;
}; };