Merge branch 'main' into SP3-20-UI-System

This commit is contained in:
maverickdgg 2023-03-02 10:23:09 +08:00
commit 30923389ae
162 changed files with 18391 additions and 2576 deletions

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Name: Pic1Point
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -375, y: 250, z: 0.5}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Scripts: ~
- EID: 33
Name: Pic2Point
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 200, y: 200, z: 0.400000006}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Scripts: ~
- EID: 34
Name: Pic3Point
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 700, y: 200, z: 0.300000012}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Scripts: ~
- EID: 65573
Name: Pic4Point
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -225, y: -200, z: 0.200000003}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Scripts: ~
- EID: 38
Name: Pic5Point
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 500, y: -275, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Scripts: ~

View File

@ -0,0 +1,3 @@
Name: CutSceneIntro
ID: 91947920
Type: 5

View File

@ -4472,7 +4472,7 @@
IsActive: true
Renderable Component:
Mesh: 136892700
Material: 131956078
Material: 122370915
IsActive: true
RigidBody Component:
Type: Dynamic
@ -4507,6 +4507,10 @@
currCategory: 1
density: 1
dontReturn: false
soundDistance: 10
highlightSpeed: 200
highlightThickness: 600
highlightLowerClamp: 0.25
- EID: 227
Name: Mesh_Cheese
IsActive: true
@ -4519,7 +4523,7 @@
IsActive: true
Renderable Component:
Mesh: 141841143
Material: 131956078
Material: 122370915
IsActive: true
RigidBody Component:
Type: Dynamic
@ -4554,6 +4558,10 @@
currCategory: 2
density: 1
dontReturn: false
soundDistance: 10
highlightSpeed: 200
highlightThickness: 600
highlightLowerClamp: 0.25
- EID: 65778
Name: Mesh_Apple
IsActive: true
@ -4566,7 +4574,7 @@
IsActive: true
Renderable Component:
Mesh: 144128170
Material: 131956078
Material: 122370915
IsActive: true
RigidBody Component:
Type: Dynamic
@ -4601,6 +4609,10 @@
currCategory: 0
density: 1
dontReturn: false
soundDistance: 10
highlightSpeed: 200
highlightThickness: 600
highlightLowerClamp: 0.25
- EID: 216
Name: Mesh_Apple
IsActive: true
@ -4613,7 +4625,7 @@
IsActive: true
Renderable Component:
Mesh: 144128170
Material: 131956078
Material: 122370915
IsActive: true
RigidBody Component:
Type: Dynamic
@ -4648,6 +4660,10 @@
currCategory: 0
density: 1
dontReturn: false
soundDistance: 10
highlightSpeed: 200
highlightThickness: 600
highlightLowerClamp: 0.25
- EID: 229
Name: ====ScoreZonePool====
IsActive: true
@ -4967,7 +4983,7 @@
- EID: 217
Name: ===Anims===
IsActive: true
NumberOfChildren: 5
NumberOfChildren: 4
Components: ~
Scripts: ~
- EID: 221
@ -5055,7 +5071,7 @@
- EID: 65775
Name: Player
IsActive: true
NumberOfChildren: 3
NumberOfChildren: 5
Components:
Transform Component:
Translate: {x: -8, y: 1.142977, z: -4}
@ -5104,6 +5120,7 @@
maxJumpHeight: 2
maxJumpTime: 0.75
fallMultipler: 3
jumpPadMultiplayer: 2
lightMultiper: 0.75
mediumMultiper: 0.5
heavyMultiper: 0.25
@ -5114,7 +5131,12 @@
delayTimer: 1
aimingLength: 0.899999976
throwItem: false
silhouettePlayer: 462
silhouetteBag: 465
rayDistance: 0.5
rayHeight: 0.100000001
aimingFOV: 50
defaultFOV: 45
- EID: 65733
Name: HoldingPoint
IsActive: true
@ -5142,10 +5164,10 @@
Yaw: 360
Roll: 1.28065994e-06
Width: 1920
Height: 1080
Near: 0.00999999978
Far: 10000
Perspective: true
FOV: 90
IsActive: true
Camera Arm Component:
Arm Pitch: 0
@ -5161,10 +5183,10 @@
armLength: 2
turnSpeedPitch: 0.300000012
turnSpeedYaw: 0.5
pitchClamp: 45
inverseXControls: true
inverseYControls: true
lowerClamp: 5
pitchUpperClamp: 45
pitchLowerClamp: 5
- EID: 65731
Name: PlayerBag
IsActive: true
@ -5180,6 +5202,36 @@
Material: 123745521
IsActive: true
Scripts: ~
- EID: 462
Name: SilouettePlayer
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1.00000012, y: 1, z: 1.00000012}
IsActive: true
Renderable Component:
Mesh: 149697411
Material: 126391182
IsActive: true
Scripts: ~
- EID: 465
Name: SilouetteBag
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1.00000012, y: 1, z: 1.00000012}
IsActive: true
Renderable Component:
Mesh: 144838771
Material: 126391182
IsActive: true
Scripts: ~
- EID: 65732
Name: RespawnPoint
IsActive: true
@ -5190,4 +5242,87 @@
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Scripts: ~
Scripts: ~
- EID: 464
Name: Canvas
IsActive: true
NumberOfChildren: 1
Components:
Canvas Component:
Canvas Width: 1920
Canvas Height: 1080
Scale by canvas width: false
IsActive: true
Scripts: ~
- EID: 460
Name: StealFoodLogo
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 0, y: 0, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 127459277
IsActive: true
UI Component:
Canvas ID: 464
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.StealFoodPopUp
Enabled: true
popInDuration: 0.5
popOutDuration: 0.5
stayDuration: 1
rotationAmt: 1800
scaleAmtX: 538
scaleAmtY: 377
- EID: 463
Name: TweenManager
IsActive: true
NumberOfChildren: 0
Components: ~
Scripts:
- Type: SHADE_Scripting.UI.TweenManager
Enabled: true
- EID: 461
Name: TransitionCanvas
IsActive: true
NumberOfChildren: 1
Components:
Canvas Component:
Canvas Width: 1920
Canvas Height: 1080
Scale by canvas width: false
IsActive: true
Scripts: ~
- EID: 459
Name: Transition
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1920, y: 1080, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 120016136
IsActive: true
UI Component:
Canvas ID: 461
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.SceneFadeInOut
Enabled: true
alphaValue: 1
fadeInTime: 0.5
fadeOutTime: 0.5

View File

@ -1,3 +1,3 @@
Name: Level1Scene
Name: Level1
ID: 96668835
Type: 5

File diff suppressed because it is too large Load Diff

View File

@ -1,3 +1,3 @@
Name: MainGame
Name: Level2
ID: 86098106
Type: 5

5329
Assets/Scenes/Level3.shade Normal file

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,3 @@
Name: Level3
ID: 88928066
Type: 5

View File

@ -12,7 +12,7 @@ namespace SHADE_Scripting.Audio
public static Dictionary<string, AudioClipHandler> audioClipHandlers = new Dictionary<string, AudioClipHandler>();
//Functions here, maybe
public static void stopAllSounds(bool fadeOut)
public static void StopAllSounds(bool fadeOut)
{
foreach (KeyValuePair<string, AudioClipHandler> h in audioClipHandlers)
{
@ -20,7 +20,7 @@ namespace SHADE_Scripting.Audio
}
}
public static void pauseAllSounds(bool pause)
public static void PauseAllSounds(bool pause)
{
foreach (KeyValuePair<string, AudioClipHandler> h in audioClipHandlers)
{

View File

@ -50,8 +50,11 @@ public class Breakable : Script
if (rb.LinearVelocity.GetSqrMagnitude() > threshHold && !info.GameObject.GetScript<PlayerController>())
{
isBreak = true;
if(GameObject.GetScript<Item>())
if (GameObject.GetScript<Item>())
{
GameManager.Instance.totalItemCount -= 1;
GameManager.Instance.itemShatter = true;
}
}
}
protected override void onTriggerEnter(CollisionInfo info)
@ -71,6 +74,7 @@ public class Breakable : Script
gO.Parent = GameObject.Null;
}
GameManager.Instance.itemShatter = false;
isBreak = false;
AudioHandler.audioClipHandlers["SFXBreak"].Play();
GameObject.SetActive(false);

View File

@ -27,6 +27,12 @@ public class Item : Script
private bool checkSound = false;
public float soundDistance = 10;
private float highlightPos = 0.0f;
private Renderable rend;
public float highlightSpeed = 200.0f;
public float highlightThickness = 600.0f;
public float highlightLowerClamp = 0.25f;
protected override void awake()
{
@ -36,6 +42,10 @@ public class Item : Script
if(collider)
collider.GetCollisionShape(0).Density = density;
rend = GetComponent<Renderable>();
if (!rend)
Debug.Log("NO RENDERABLE");
returnBack = false;
AudioHandler.audioClipHandlers["SFXImpactElastic"] = Audio.CreateAudioClip("event:/Props/impact_elastic");
@ -45,10 +55,35 @@ public class Item : Script
protected override void start()
{
GameManager.Instance.totalItemCount += 1;
if (rend)
{
if (currCategory == ItemCategory.LIGHT)
{
highlightThickness /= 10;
}
if (currCategory == ItemCategory.MEDIUM)
{
highlightThickness /= 5;
}
rend.Material.SetProperty<float>("data.thickness", highlightThickness);
}
}
protected override void update()
{
if (rend)
{
Vector3 dis = Camera.GetMainCamera().Position - transform.LocalPosition;
float disSqr = dis.GetSqrMagnitude();
float ratio = System.Math.Clamp(1 - (disSqr / (1 + disSqr)), highlightLowerClamp, 1.0f);
highlightPos += highlightSpeed * Time.DeltaTimeF * ratio;
rend.Material.SetProperty<float>("data.highlightPosition", highlightPos);
}
if (returnBack && !dontReturn)
{
if(transform)

View File

@ -28,13 +28,20 @@ public class PickAndThrow : Script
public bool throwItem = false;
private Vector3 prevTargetOffSet;
public GameObject silhouettePlayer;
public Renderable silhouettePlayerRend;
public GameObject silhouetteBag;
public Renderable silhouetteBagRend;
[Tooltip("Lenght of ray")]
public float rayDistance = 1;
[Tooltip("Height of ray")]
public float rayHeight = 0.1f;
[Tooltip("FOV when you aim")]
public float aimingFOV = 50;
[Tooltip("Default FOV")]
public float defaultFOV = 45;
protected override void awake()
@ -51,6 +58,16 @@ public class PickAndThrow : Script
if(!tpc)
Debug.LogError("TPC EMPTY");
if(!silhouettePlayer)
Debug.LogError("silhouettePlayer EMPTY");
else
silhouettePlayerRend = silhouettePlayer.GetComponent<Renderable>();
if (!silhouetteBag)
Debug.LogError("silhouetteBag EMPTY");
else
silhouetteBagRend = silhouetteBag.GetComponent<Renderable>();
AudioHandler.audioClipHandlers["SFXThrow"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_throw");
timer = delayTimer;
@ -62,6 +79,20 @@ public class PickAndThrow : Script
return;
}
if (silhouettePlayerRend && silhouetteBagRend)
{
//wait for daniel
//0.00075f;
Vector3 dis = Camera.GetMainCamera().Position - GameObject.GetComponent<Transform>().LocalPosition;
float disSqr = dis.GetSqrMagnitude();
float ratio = System.Math.Clamp(1 - (disSqr / (1 + disSqr)), 0, 1.0f);
float temp = (1 - ratio) * 0.00075f;
if (temp <= 0.0006f)
temp = 0.1f;
silhouettePlayerRend.Material.SetProperty<float>("data.offset", temp);
silhouetteBagRend.Material.SetProperty<float>("data.offset", temp);
}
if (timer <= delayTimer)
timer += Time.DeltaTimeF;

View File

@ -56,9 +56,9 @@ namespace SHADE_Scripting
arm.Pitch += vel.y * turnSpeedPitch * Time.DeltaTimeF;
if (inverseXControls)
arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF;
else
arm.Yaw -= vel.x * turnSpeedYaw * Time.DeltaTimeF;
else
arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF;
if (arm.Pitch > pitchUpperClamp)
{

View File

@ -42,9 +42,37 @@ public class GameManager : Script
public bool GamePause { get; set; }
public bool itemShatter { get; set; }
//For scene transitions
private bool goingToWin;
private bool goingToLose;
protected override void awake()
{
if (Instance != null && Instance != this)
RemoveScript<GameManager>();
else
Instance = this;
totalItemCount = 0;
Score = 0;
currGameState = GameState.START;
itemScored = false;
currMultiplierCombo = 1;
currMultiplierDuration = 0;
fontScalar = new Vector3(multiplierFont / maxMultiplierDuration, multiplierFont / maxMultiplierDuration , multiplierFont / maxMultiplierDuration);
itemShatter = false;
AudioHandler.audioClipHandlers["BGMWin"] = Audio.CreateAudioClip("event:/Music/stingers/game_win");
AudioHandler.audioClipHandlers["BGMLose"] = Audio.CreateAudioClip("event:/Music/stingers/game_lose");
goingToWin = false;
goingToLose = false;
}
protected override void start()
{
AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
AudioHandler.audioClipHandlers["BGMAdaptive"].Play();
@ -58,31 +86,6 @@ public class GameManager : Script
AudioHandler.audioClipHandlers["SFXHumming"].Play();
}
protected override void awake()
{
if (Instance != null && Instance != this)
RemoveScript<GameManager>();
else
Instance = this;
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
//Audio.PlayBGMOnce2D("event:/Music/player_undetected");
//Audio.PlayBGMOnce2D("event:/Ambience/roomtone_kitchen");
totalItemCount = 0;
Score = 0;
currGameState = GameState.START;
itemScored = false;
currMultiplierCombo = 1;
currMultiplierDuration = 0;
fontScalar = new Vector3(multiplierFont / maxMultiplierDuration, multiplierFont / maxMultiplierDuration , multiplierFont / maxMultiplierDuration);
AudioHandler.audioClipHandlers["BGMWin"] = Audio.CreateAudioClip("event:/Music/stingers/game_win");
AudioHandler.audioClipHandlers["BGMLose"] = Audio.CreateAudioClip("event:/Music/stingers/game_lose");
}
protected override void update()
{
if (GamePause)
@ -117,25 +120,34 @@ public class GameManager : Script
//multiplierText.GetComponent<Transform>().LocalScale = Vector3.Zero;
}
if ((timer > 0 && totalItemCount <= 0) || Input.GetKeyDown(Input.KeyCode.F1))
if (!goingToLose && ((timer > 0 && totalItemCount <= 0 && !itemShatter) || Input.GetKeyDown(Input.KeyCode.F1)))
{
currGameState = GameState.WIN;
//Audio.StopAllSounds(); //Calling this outright breaks audio clip handlers
AudioHandler.stopAllSounds(false);
AudioHandler.StopAllSounds(false);
AudioHandler.audioClipHandlers["BGMWin"].Play();
SceneManager.ChangeScene(winScene);
//Audio.PlaySFXOnce2D("event:/Music/stingers/game_win");
goingToWin = true;
SceneFadeInOut.Instance.CallFadeIn();
}
else if(timer < 0 || Input.GetKeyDown(Input.KeyCode.F2))
else if(!goingToWin && (timer < 0 || Input.GetKeyDown(Input.KeyCode.F2)))
{
currGameState = GameState.LOSE;
//Audio.StopAllSounds();
AudioHandler.stopAllSounds(false);
AudioHandler.StopAllSounds(false);
AudioHandler.audioClipHandlers["BGMLose"].Play();
goingToLose = true;
SceneFadeInOut.Instance.CallFadeIn();
}
}
//Handling transitions
if (SceneFadeInOut.Instance.FadeInFinished())
{
if (goingToWin)
{
SceneManager.ChangeScene(winScene);
}
if (goingToLose)
{
SceneManager.ChangeScene(loseScene);
//Audio.PlaySFXOnce2D("event:/Music/stingers/game_lose");
}
}
}

View File

@ -1,10 +1,19 @@
using System;
using System.Reflection.Metadata.Ecma335;
using SHADE;
using SHADE_Scripting.UI;
public class ChangeSceneButton : Script
{
public uint sceneID = 0;
//Whether the scene changing button has been clicked
private bool clickedFlag;
protected override void awake()
{
clickedFlag = false;
}
protected override void start()
{
@ -17,8 +26,11 @@ public class ChangeSceneButton : Script
if (sceneID != 0)
{
Audio.PlaySFXOnce2D("event:/UI/success");
SceneManager.ChangeScene(sceneID);
Audio.StopAllSounds();
SceneFadeInOut.Instance.CallFadeIn();
clickedFlag = true;
}
});
}
@ -30,6 +42,9 @@ public class ChangeSceneButton : Script
}
protected override void update()
{
if (clickedFlag && sceneID != 0 && SceneFadeInOut.Instance.FadeInFinished())
{
SceneManager.ChangeScene(sceneID);
}
}
}

View File

@ -0,0 +1,570 @@
using System;
using System.Collections.Generic;
using System.Linq;
using SHADE;
public class Cutscene : Script
{
public float duration = 3.0f;
private float oldDuration = 0.0f;
private Renderable pic1aRenderable;
private Renderable pic1bRenderable;
private Renderable pic1cRenderable;
private Renderable pic2aRenderable;
private Renderable pic2bRenderable;
private Renderable pic2cRenderable;
private Renderable pic3aRenderable;
private Renderable pic3bRenderable;
private Renderable pic3cRenderable;
private Renderable pic3dRenderable;
private Renderable pic3eRenderable;
private Transform pic1aTran;
private Transform pic1bTran;
private Transform pic1cTran;
private Transform pic2aTran;
private Transform pic2bTran;
private Transform pic2cTran;
private Transform pic3aTran;
private Transform pic3bTran;
private Transform pic3cTran;
private Transform pic3dTran;
private Transform pic3eTran;
private float alphaIn = 0.0f;
private float time = 0.0f;
private bool showPic1a = true;
private bool showPic1b = false;
private bool showPic1c = false;
private bool showPic2a = true;
private bool showPic2b = false;
private bool showPic2c = false;
private bool showPic3a = true;
private bool showPic3b = false;
private bool showPic3c = false;
private bool showPic3e = false;
private bool showPic3d = false;
private bool skip = false;
public GameObject cutscene1Points;
private List<Transform> listOfCutscene1Points;
public GameObject cutscene1Pics;
private List<Renderable> listOfCutscene1Pics;
public GameObject cutscene2Points;
private List<Transform> listOfCutscene2Points;
public GameObject cutscene2Pics;
private List<Renderable> listOfCutscene2Pics;
public GameObject cutscene3Points;
private List<Transform> listOfCutscene3Points;
public GameObject cutscene3Pics;
private List<Renderable> listOfCutscene3Pics;
private TextRenderable text1;
private TextRenderable text2;
private TextRenderable text3;
public GameObject canvas1;
public GameObject canvas2;
public GameObject canvas3;
private bool cutscene1Done = false;
private bool cutscene2Done = false;
private bool cutscene3Done = false;
protected override void awake()
{
initCutscene1();
initCutscene2();
initCutscene3();
}
protected override void update()
{
Canvas1();
Canvas2();
Canvas3();
if (Input.GetKeyDown(Input.KeyCode.Space) && !skip && (!cutscene1Done || !cutscene2Done || !cutscene3Done))
{
skip = true;
oldDuration = duration;
duration = 0.1f;
}
if (Input.GetKeyDown(Input.KeyCode.Space) && cutscene1Done && canvas1.IsActiveSelf)
{
canvas1.SetActive(false);
canvas2.SetActive(true);
duration = oldDuration;
skip = false;
}
if (Input.GetKeyDown(Input.KeyCode.Space) && cutscene2Done && canvas2.IsActiveSelf)
{
canvas2.SetActive(false);
canvas3.SetActive(true);
duration = oldDuration;
skip = false;
}
if (Input.GetKeyDown(Input.KeyCode.Space) && cutscene3Done && canvas3.IsActiveSelf)
{
//change scene
}
}
private void Canvas1()
{
if (canvas1.IsActiveSelf)
{
if (showPic1a)
{
if (time < duration)
{
pic1aTran.LocalPosition = Vector3.Lerp(pic1aTran.LocalPosition, listOfCutscene1Points[0].LocalPosition, time / duration);
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
time += Time.DeltaTimeF;
}
else
{
pic1aTran.LocalPosition = listOfCutscene1Points[0].LocalPosition;
alphaIn = 1.0f;
}
pic1aRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
if (alphaIn >= 1.0f)
{
showPic1a = false;
showPic1b = true;
time = 0;
alphaIn = 0;
}
}
if (showPic1b)
{
if (time < duration)
{
pic1bTran.LocalPosition = Vector3.Lerp(pic1bTran.LocalPosition, listOfCutscene1Points[1].LocalPosition, time / duration);
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
time += Time.DeltaTimeF;
}
else
{
pic1bTran.LocalPosition = listOfCutscene1Points[1].LocalPosition;
alphaIn = 1.0f;
}
pic1bRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
if (alphaIn >= 1.0f)
{
showPic1b = false;
showPic1c = true;
time = 0;
alphaIn = 0;
}
}
if (showPic1c)
{
if (time < duration)
{
pic1cTran.LocalPosition = Vector3.Lerp(pic1cTran.LocalPosition, listOfCutscene1Points[2].LocalPosition, time / duration);
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
time += Time.DeltaTimeF;
}
else
{
pic1cTran.LocalPosition = listOfCutscene1Points[2].LocalPosition;
alphaIn = 1.0f;
}
pic1cRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
if (alphaIn >= 1.0f)
{
showPic1c = false;
cutscene1Done = true;
text1.Enabled = true;
time = 0;
alphaIn = 0;
}
}
}
}
private void Canvas2()
{
if (canvas2.IsActiveSelf)
{
if (showPic2a)
{
if (time < duration)
{
pic2aTran.LocalPosition = Vector3.Lerp(pic2aTran.LocalPosition, listOfCutscene2Points[0].LocalPosition, time / duration);
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
time += Time.DeltaTimeF;
}
else
{
pic2aTran.LocalPosition = listOfCutscene2Points[0].LocalPosition;
alphaIn = 1.0f;
}
pic2aRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
if (alphaIn >= 1.0f)
{
showPic2a = false;
showPic2b = true;
time = 0;
alphaIn = 0;
}
}
if (showPic2b)
{
if (time < duration)
{
pic2bTran.LocalPosition = Vector3.Lerp(pic2bTran.LocalPosition, listOfCutscene2Points[1].LocalPosition, time / duration);
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
time += Time.DeltaTimeF;
}
else
{
pic2bTran.LocalPosition = listOfCutscene2Points[1].LocalPosition;
alphaIn = 1.0f;
}
pic2bRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
if (alphaIn >= 1.0f)
{
showPic2b = false;
showPic2c = true;
time = 0;
alphaIn = 0;
}
}
if (showPic2c)
{
if (time < duration)
{
pic2cTran.LocalPosition = Vector3.Lerp(pic2cTran.LocalPosition, listOfCutscene2Points[2].LocalPosition, time / duration);
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
time += Time.DeltaTimeF;
}
else
{
pic2cTran.LocalPosition = listOfCutscene2Points[2].LocalPosition;
alphaIn = 1.0f;
}
pic2cRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
if (alphaIn >= 1.0f)
{
showPic2c = false;
cutscene2Done = true;
text2.Enabled = true;
time = 0;
alphaIn = 0;
}
}
}
}
private void Canvas3()
{
if (canvas3.IsActiveSelf)
{
if (showPic3a)
{
if (time < duration)
{
pic3aTran.LocalPosition = Vector3.Lerp(pic3aTran.LocalPosition, listOfCutscene3Points[0].LocalPosition, time / duration);
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
time += Time.DeltaTimeF;
}
else
{
pic3aTran.LocalPosition = listOfCutscene3Points[0].LocalPosition;
alphaIn = 1.0f;
}
pic3aRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
if (alphaIn >= 1.0f)
{
showPic3a = false;
showPic3b = true;
time = 0;
alphaIn = 0;
}
}
if (showPic3b)
{
if (time < duration)
{
pic3bTran.LocalPosition = Vector3.Lerp(pic3bTran.LocalPosition, listOfCutscene3Points[1].LocalPosition, time / duration);
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
time += Time.DeltaTimeF;
}
else
{
pic3bTran.LocalPosition = listOfCutscene3Points[1].LocalPosition;
alphaIn = 1.0f;
}
pic3bRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
if (alphaIn >= 1.0f)
{
showPic3b = false;
showPic3c = true;
time = 0;
alphaIn = 0;
}
}
if (showPic3c)
{
if (time < duration)
{
pic3cTran.LocalPosition = Vector3.Lerp(pic3cTran.LocalPosition, listOfCutscene3Points[2].LocalPosition, time / duration);
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
time += Time.DeltaTimeF;
}
else
{
pic3cTran.LocalPosition = listOfCutscene3Points[2].LocalPosition;
alphaIn = 1.0f;
}
pic3cRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
if (alphaIn >= 1.0f)
{
showPic3c = false;
showPic3d = true;
time = 0;
alphaIn = 0;
}
}
if (showPic3d)
{
if (time < duration)
{
pic3dTran.LocalPosition = Vector3.Lerp(pic3dTran.LocalPosition, listOfCutscene3Points[3].LocalPosition, time / duration);
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
time += Time.DeltaTimeF;
}
else
{
pic3dTran.LocalPosition = listOfCutscene3Points[3].LocalPosition;
alphaIn = 1.0f;
}
pic3dRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
if (alphaIn >= 1.0f)
{
showPic3d = false;
showPic3e = true;
time = 0;
alphaIn = 0;
}
}
if (showPic3e)
{
if (time < duration)
{
pic3eTran.LocalPosition = Vector3.Lerp(pic3eTran.LocalPosition, listOfCutscene3Points[4].LocalPosition, time / duration);
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
time += Time.DeltaTimeF;
}
else
{
pic3eTran.LocalPosition = listOfCutscene3Points[4].LocalPosition;
alphaIn = 1.0f;
}
pic3eRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
if (alphaIn >= 1.0f)
{
showPic3e = false;
cutscene3Done = true;
text3.Enabled = true;
time = 0;
alphaIn = 0;
}
}
}
}
private void initCutscene1()
{
listOfCutscene1Points = cutscene1Points.GetComponentsInChildren<Transform>().ToList();
if (listOfCutscene1Points.Count == 0)
Debug.LogError("Cutscene1Points Empty");
listOfCutscene1Pics = cutscene1Pics.GetComponentsInChildren<Renderable>().ToList();
if (listOfCutscene1Pics.Count == 0)
Debug.LogError("Cutscene1Pics Empty");
if (listOfCutscene1Pics[0])
{
pic1aRenderable = listOfCutscene1Pics[0].GetComponent<Renderable>();
pic1aTran = listOfCutscene1Pics[0].GetComponent<Transform>();
pic1aRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
}
else
Debug.LogError("SCENE 1 PIC1 MISSING");
if (listOfCutscene1Pics[1])
{
pic1bRenderable = listOfCutscene1Pics[1].GetComponent<Renderable>();
pic1bTran = listOfCutscene1Pics[1].GetComponent<Transform>();
pic1bRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
}
else
Debug.LogError("SCENE 1 PIC2 MISSING");
if (listOfCutscene1Pics[2])
{
pic1cRenderable = listOfCutscene1Pics[2].GetComponent<Renderable>();
pic1cTran = listOfCutscene1Pics[2].GetComponent<Transform>();
pic1cRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
}
else
Debug.LogError("SCENE 1 PIC3 MISSING");
if (canvas1)
{
text1 = canvas1.GetComponentInChildren<TextRenderable>();
text1.Enabled = false;
}
else
Debug.LogError("Canvas 1 missing");
}
private void initCutscene2()
{
listOfCutscene2Points = cutscene2Points.GetComponentsInChildren<Transform>().ToList();
if (listOfCutscene2Points.Count == 0)
Debug.LogError("Cutscene2Points Empty");
listOfCutscene2Pics = cutscene2Pics.GetComponentsInChildren<Renderable>().ToList();
if (listOfCutscene2Pics.Count == 0)
Debug.LogError("Cutscene2Pics Empty");
if (listOfCutscene2Pics[0])
{
pic2aRenderable = listOfCutscene2Pics[0].GetComponent<Renderable>();
pic2aTran = listOfCutscene2Pics[0].GetComponent<Transform>();
pic2aRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
}
else
Debug.LogError("SCENE 2 PIC1 MISSING");
if (listOfCutscene2Pics[1])
{
pic2bRenderable = listOfCutscene2Pics[1].GetComponent<Renderable>();
pic2bTran = listOfCutscene2Pics[1].GetComponent<Transform>();
pic2bRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
}
else
Debug.LogError("SCENE 2 PIC2 MISSING");
if (listOfCutscene2Pics[2])
{
pic2cRenderable = listOfCutscene2Pics[2].GetComponent<Renderable>();
pic2cTran = listOfCutscene2Pics[2].GetComponent<Transform>();
pic2cRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
}
else
Debug.LogError("SCENE 2 PIC3 MISSING");
if (canvas2)
{
text2 = canvas2.GetComponentInChildren<TextRenderable>();
text2.Enabled = false;
canvas2.SetActive(false);
}
else
Debug.LogError("Canvas 2 missing");
}
private void initCutscene3()
{
listOfCutscene3Points = cutscene3Points.GetComponentsInChildren<Transform>().ToList();
if (listOfCutscene3Points.Count == 0)
Debug.LogError("Cutscene3Points Empty");
listOfCutscene3Pics = cutscene3Pics.GetComponentsInChildren<Renderable>().ToList();
if (listOfCutscene3Pics.Count == 0)
Debug.LogError("Cutscene3Pics Empty");
if (listOfCutscene3Pics[0])
{
pic3aRenderable = listOfCutscene3Pics[0].GetComponent<Renderable>();
pic3aTran = listOfCutscene3Pics[0].GetComponent<Transform>();
pic3aRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
}
else
Debug.LogError("SCENE 3 PIC1 MISSING");
if (listOfCutscene3Pics[1])
{
pic3bRenderable = listOfCutscene3Pics[1].GetComponent<Renderable>();
pic3bTran = listOfCutscene3Pics[1].GetComponent<Transform>();
pic3bRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
}
else
Debug.LogError("SCENE 3 PIC2 MISSING");
if (listOfCutscene3Pics[2])
{
pic3cRenderable = listOfCutscene3Pics[2].GetComponent<Renderable>();
pic3cTran = listOfCutscene3Pics[2].GetComponent<Transform>();
pic3cRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
}
else
Debug.LogError("SCENE 3 PIC3 MISSING");
if (listOfCutscene3Pics[3])
{
pic3dRenderable = listOfCutscene3Pics[3].GetComponent<Renderable>();
pic3dTran = listOfCutscene3Pics[3].GetComponent<Transform>();
pic3dRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
}
else
Debug.LogError("SCENE 3 PIC4 MISSING");
if (listOfCutscene3Pics[4])
{
pic3eRenderable = listOfCutscene3Pics[4].GetComponent<Renderable>();
pic3eTran = listOfCutscene3Pics[4].GetComponent<Transform>();
pic3eRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
}
else
Debug.LogError("SCENE 2 PIC5 MISSING");
if (canvas3)
{
text3 = canvas3.GetComponentInChildren<TextRenderable>();
text3.Enabled = false;
canvas3.SetActive(false);
}
else
Debug.LogError("Canvas 3 missing");
}
}

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@ -0,0 +1,3 @@
Name: SC_Cutscene
ID: 157565851
Type: 9

View File

@ -23,7 +23,7 @@ public class EndScene : Script
{
//Audio.PlaySFXOnce2D("event:/UI/success");
//Audio.StopAllSounds();
AudioHandler.stopAllSounds(false);
AudioHandler.StopAllSounds(false);
AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
SceneManager.ChangeScene(mainGameScene);
}
@ -37,7 +37,7 @@ public class EndScene : Script
{
//Audio.PlaySFXOnce2D("event:/UI/success");
//Audio.StopAllSounds();
AudioHandler.stopAllSounds(false);
AudioHandler.StopAllSounds(false);
AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
SceneManager.ChangeScene(mainMainScene);
}

View File

@ -18,6 +18,7 @@ public class MainMenu : Script
AudioHandler.audioClipHandlers["BGMMainMenu"].Play();
renderable = obj.GetComponent<Renderable>();
}
protected override void start()
@ -25,21 +26,17 @@ public class MainMenu : Script
}
protected override void update()
{
if (Input.GetKeyDown(Input.KeyCode.K) && obj)
/* if (Input.GetKeyDown(Input.KeyCode.K) && obj)
{
if (renderable.Material.GetProperty<float>("data.alpha") == 1)
if (testRenderable.Material.GetProperty<float>("data.alpha") == 1)
{
Debug.Log("ALPHA ZERO");
Debug.Log($"{obj.EntityId}");
obj.GetComponent<Renderable>().Material.SetProperty<float>("data.alpha", 0);
testRenderable.Material.SetProperty<float>("data.alpha", 0);
}
else if (renderable.Material.GetProperty<float>("data.alpha") == 0)
else if (testRenderable.Material.GetProperty<float>("data.alpha") == 0)
{
Debug.Log("ALPHA ONE");
Debug.Log($"{obj.EntityId}");
obj.GetComponent<Renderable>().Material.SetProperty<float>("data.alpha", 1);
testRenderable.Material.SetProperty<float>("data.alpha", 1);
}
}
}*/
if (Input.GetKeyDown(Input.KeyCode.Space))
{

View File

@ -39,7 +39,7 @@ public class PauseMenu : Script
if (GameManager.Instance.GamePause)
{
GameManager.Instance.GamePause = false;
AudioHandler.pauseAllSounds(false);
AudioHandler.PauseAllSounds(false);
if (gamePauseText)
gamePauseText.GetComponent<TextRenderable>().Enabled = false;
if (canvas)
@ -89,7 +89,7 @@ public class PauseMenu : Script
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause)
{
GameManager.Instance.GamePause = true;
AudioHandler.pauseAllSounds(true);
AudioHandler.PauseAllSounds(true);
if (gamePauseText)
gamePauseText.GetComponent<TextRenderable>().Enabled = true;
if (canvas)

View File

@ -0,0 +1,118 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.UI
{
public class SceneFadeInOut : Script
{
//[Tooltip("If true, the panel fadeUI fades in (increasing alpha). If false, no fading. Mutually exclusive with fadeIn")]
private bool fadeIn;
//[Tooltip("If true, the panel fadeUI fades out (decreasing alpha). If false, no fading. Mutually exclusive with fadeIn")]
private bool fadeOut;
[Tooltip("The initial alpha value of the UI that is faded. Between 0 and 1 inclusive.")]
public float alphaValue;
[SerializeField]
private float fadeInTime;
[SerializeField]
private float fadeOutTime;
private Renderable fadeR;
public static SceneFadeInOut Instance { get; private set; }
protected override void awake()
{
if (Instance != null && Instance != this)
RemoveScript<SceneFadeInOut>();
else
Instance = this;
fadeR = GameObject.GetComponent<Renderable>();
fadeR.Material.SetProperty<float>("data.alpha", alphaValue);
//alphaValue = fadeR.Material.GetProperty<float>("data.alpha");
}
protected override void start()
{
CallFadeOut();
}
protected override void update()
{
if (fadeR != null)
{
if (fadeIn) //fading in
{
fadeOut = false;
if (fadeInTime == 0.0f)
{
alphaValue = 1.0f;
}
else
{
alphaValue += (1.0f / fadeInTime) * Time.DeltaTimeF;
}
if (alphaValue >= 1.0f) alphaValue = 1.0f;
}
if (fadeOut) //fading out
{
fadeIn = false;
if (fadeOutTime == 0.0f)
{
alphaValue = 0.0f;
}
else
{
alphaValue -= (1.0f / fadeOutTime) * Time.DeltaTimeF;
}
if (alphaValue <= 0.0f) alphaValue = 0.0f;
}
fadeR.Material.SetProperty<float>("data.alpha", alphaValue);
}
}
protected override void onDestroy()
{
if (Instance == this)
Instance = null;
}
public void CallFadeIn()
{
fadeIn = true;
fadeOut = false;
}
public void CallFadeOut()
{
fadeOut = true;
fadeIn = false;
}
public void CallFadeStop()
{
fadeOut = false;
fadeIn = false;
}
public bool FadeOutFinished()
{
return (alphaValue <= 0.0f);
}
public bool FadeInFinished()
{
return (alphaValue >= 1.0f);
}
}
}

View File

@ -0,0 +1,3 @@
Name: SC_SceneFadeInOut
ID: 153328192
Type: 9

View File

@ -0,0 +1,90 @@
using System;
using SHADE;
namespace SHADE_Scripting.UI
{
public class StealFoodPopUp : Script
{
[NonSerialized]
private TweenThread rot;
[NonSerialized]
private TweenThread scaleX;
[NonSerialized]
private TweenThread scaleY;
[NonSerialized]
private TweenThread scaleOutX;
[NonSerialized]
private TweenThread scaleOutY;
private Transform tran;
public float popInDuration = 0.3f;
public float popOutDuration = 0.3f;
public float stayDuration = 1.0f;
public float rotationAmt = 1800;
public float scaleAmtX = 538;
public float scaleAmtY = 377;
private bool popInDone = false;
private bool stayDone = false;
private bool createThreadOnce = true;
private float timer = 0;
protected override void start()
{
rot = TweenManager.CreateTweenThread(popInDuration, 0, rotationAmt, EASING_METHOD.EASE_IN_SINE);
scaleX = TweenManager.CreateTweenThread(popInDuration, 0, scaleAmtX, EASING_METHOD.EASE_IN_SINE);
scaleY = TweenManager.CreateTweenThread(popInDuration, 0, scaleAmtY, EASING_METHOD.EASE_IN_SINE);
tran = GetComponent<Transform>();
if (!tran)
Debug.LogError("Missing Transform");
else
{
tran.LocalScale = new Vector3(0.0f,0.0f,1.0f);
tran.LocalEulerAngles = new Vector3(0.0f,0.0f,0.0f);
}
}
//538x377
protected override void update()
{
if (!popInDone)
{
tran.LocalEulerAngles = new Vector3(0.0f, 0.0f, SHADE.Math.DegreesToRadians(rot.GetValue()));
tran.LocalScale = new Vector3(scaleX.GetValue(), scaleY.GetValue(), 1);
}
else
{
timer += Time.DeltaTimeF;
if (timer >= stayDuration)
stayDone = true;
}
if (rot.IsCompleted() && scaleX.IsCompleted() && scaleY.IsCompleted())
popInDone = true;
if (stayDone)
{
if (createThreadOnce)
{
scaleOutX = TweenManager.CreateTweenThread(popOutDuration, scaleAmtX, 0, EASING_METHOD.EASE_IN_SINE);
scaleOutY = TweenManager.CreateTweenThread(popOutDuration, scaleAmtY, 0, EASING_METHOD.EASE_IN_SINE);
createThreadOnce = false;
}
tran.LocalScale = new Vector3(scaleOutX.GetValue(), scaleOutY.GetValue(), 1);
if (scaleOutX.IsCompleted() && scaleOutY.IsCompleted())
{
GameObject.SetActive(false);
}
}
}
}
}

View File

@ -0,0 +1,3 @@
Name: SC_StealFoodPopUp
ID: 159004097
Type: 9

View File

@ -28,10 +28,11 @@ namespace SHADE_Scripting.UI
public void Update(float deltaTime)
{
if (timer > duration)
if (timer >= duration)
return;
timer += deltaTime;
if (timer > duration)
if (timer >= duration)
timer = duration;
value = EasingHelper.EaseHelp(timer/duration, method) * (endValue - startValue) + startValue ;
@ -96,7 +97,6 @@ namespace SHADE_Scripting.UI
protected override void update()
{
foreach (TweenThread thread in threadList)
{
thread.Update(Time.DeltaTimeF);

View File

@ -7,6 +7,7 @@ struct MatPropData
{
int textureIndex;
float highlightPosition;
float thickness;
};
struct GenericData
@ -77,9 +78,9 @@ void main()
outEntityID = In2.eid;
lightLayerIndices = In2.lightLayerIndex;
float vpHeight = (float (In2.screenSpacePos.y) - (genericDataBuffer.data.elapsedTime * 4000.0f * (1.0f - In2.screenSpacePos.z)));
float vpHeight = float (In2.screenSpacePos.y) - MatProp.data[In2.materialIndex].highlightPosition;
vpHeight = float (int (vpHeight) % genericDataBuffer.data.viewportHeight);
float scanlineScale = 2500.0f * (1.0f - In2.screenSpacePos.z);
float scanlineScale = MatProp.data[In2.materialIndex].thickness * (1.0f - In2.screenSpacePos.z) * 100.0f;
float lowerLimit = vpHeight - scanlineScale;
float upperLimit = vpHeight + scanlineScale;

View File

@ -6,6 +6,7 @@
struct MatPropData
{
vec4 color;
float offset;
};
struct GenericData
@ -55,8 +56,8 @@ layout(input_attachment_index = 0, set = 3, binding = 0) uniform subpassInput de
void main()
{
// Sample depth buffer using UV and save it
float currentDepth = subpassLoad (depthBuffer).r;
// Sample depth buffer using UV and save it MatProp.data[In2.materialIndex].offsets
float currentDepth = subpassLoad (depthBuffer).r + MatProp.data[In2.materialIndex].offset;
// Use depth buffer to check against current fragment's depth. If fragment is behind depth buffer, render fragment.
if (currentDepth > gl_FragCoord.z)

View File

@ -23,7 +23,7 @@ layout(location = 0) in struct
layout(location = 3) flat in struct
{
uint eid;
vec3 textColor;
vec4 textColor;
} In2;
@ -50,7 +50,7 @@ void main()
if (opacity < 0.2f)
discard;
else
fragColor = mix(vec4(0.0f), vec4(In2.textColor, 1.0f), min (opacity, 1.0f));
fragColor = mix(vec4(0.0f), vec4(In2.textColor.xyz, 1.0f), min (opacity, In2.textColor.a));
// fragColor = vec4 (1.0f);

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@ -21,7 +21,7 @@ layout(location = 0) out struct
layout(location = 3) out struct
{
uint eid;
vec3 textColor;
vec4 textColor;
} Out2;
// Camera data
@ -38,7 +38,7 @@ layout(std140, push_constant) uniform TestPushConstant
{
mat4 worldTransform;
uint eid;
vec3 textColor;
vec4 textColor;
} testPushConstant;
@ -90,7 +90,8 @@ void main()
//characterIndex = gl_InstanceID;
// Transform the vertices to font space
vertexPos = toFontSpace * vec3(vertexPos.xy, 1.0f);
vertexPos = toFontSpace * vec3(vertexPos.xy, 1.0f);
vertexPos.z = 0.0f;
Out2.textColor = testPushConstant.textColor;

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@ -0,0 +1,49 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_EXT_nonuniform_qualifier : require
struct MatPropData
{
vec4 color;
int textureIndex;
float alpha;
};
layout(location = 0) in struct
{
vec4 vertPos; // location 0
vec2 uv; // location = 1
vec4 normal; // location = 2
} In;
// material stuff
layout(location = 3) flat in struct
{
int materialIndex;
uint eid;
uint lightLayerIndex;
} In2;
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
layout (std430, set = 2, binding = 0) buffer MaterialProperties // For materials
{
MatPropData data[];
} MatProp;
layout(location = 0) out vec4 fragColor;
layout(location = 1) out uint outEntityID;
void main()
{
fragColor = MatProp.data[In2.materialIndex].color;
if (fragColor.a < 0.01f)
{
discard;
}
fragColor.a = MatProp.data[In2.materialIndex].alpha;
// fragColor.a = 1.0f;
outEntityID = In2.eid;
}

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@ -0,0 +1,3 @@
Name: UI_Black_FS
ID: 50110174
Type: 2

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@ -0,0 +1,3 @@
Name: TX_cutscene_01a
ID: 65439157
Type: 3

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Name: TX_cutscene_01b
ID: 54232941
Type: 3

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Name: TX_cutscene_01c
ID: 61642935
Type: 3

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Name: TX_cutscene_02a
ID: 56583306
Type: 3

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Name: TX_cutscene_02b
ID: 65259204
Type: 3

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@ -0,0 +1,3 @@
Name: TX_cutscene_02c
ID: 66222856
Type: 3

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