Movement by controller

This commit is contained in:
mushgunAX 2023-03-14 09:33:16 +08:00
parent 0b967154ba
commit 327d96ccd8
3 changed files with 62 additions and 46 deletions

View File

@ -3184,6 +3184,7 @@
inverseYControls: false inverseYControls: false
pitchUpperClamp: 45 pitchUpperClamp: 45
pitchLowerClamp: 5 pitchLowerClamp: 5
cameraSensitivity: 400
- EID: 9 - EID: 9
Name: PlayerBag Name: PlayerBag
IsActive: true IsActive: true

View File

@ -103,7 +103,7 @@ public class PlayerController : Script
//Transform check //Transform check
tranform = GetComponent<Transform>(); tranform = GetComponent<Transform>();
if(!tranform) if (!tranform)
Debug.LogError("tranform is MISSING!"); Debug.LogError("tranform is MISSING!");
stateMachine = AddScript<StateMachine>(); stateMachine = AddScript<StateMachine>();
@ -169,7 +169,7 @@ public class PlayerController : Script
if (!pat) if (!pat)
{ {
pat = GetScript<PickAndThrow>(); pat = GetScript<PickAndThrow>();
if(!pat) if (!pat)
Debug.LogError("PickAndThrow is NULL!"); Debug.LogError("PickAndThrow is NULL!");
} }
@ -179,7 +179,7 @@ public class PlayerController : Script
if (pat) if (pat)
cam.FOV = Settings.cameraFOV; cam.FOV = Settings.cameraFOV;
} }
if(!camArm) if (!camArm)
camArm = GetComponentInChildren<CameraArm>(); camArm = GetComponentInChildren<CameraArm>();
@ -211,58 +211,71 @@ public class PlayerController : Script
private void MoveKey() private void MoveKey()
{ {
axisMove = Vector2.Zero; axisMove = Vector2.Zero;
if (Input.GetKey(Input.KeyCode.W) || Input.GetBindingAxisRaw("Vertical") > 0.0f)
//Forward/Backward
Vector3 cameraAxisForward = cam.GetForward();
cameraAxisForward.y = 0.0f;
cameraAxisForward.Normalise();
Vector2 vectorForward = new Vector2(cameraAxisForward.x, cameraAxisForward.z);
vectorForward *= Input.GetBindingAxis("Vertical");
axisMove += vectorForward;
//Left/Right
Vector3 cameraAxisSide = cam.GetRight();
cameraAxisSide.y = 0.0f;
cameraAxisSide.Normalise();
Vector2 vectorSide = new Vector2(cameraAxisSide.x, cameraAxisSide.z);
vectorSide *= Input.GetBindingAxis("Horizontal");
axisMove += vectorSide;
/*if (Input.GetBindingAxis("Vertical") > 0.0f)
{ {
Vector3 camerAixs = cam.GetForward(); Vector3 camerAixs = cam.GetForward();
camerAixs.y = 0; camerAixs.y = 0;
camerAixs.Normalise(); camerAixs.Normalise();
Vector2 forwardMove = new Vector2(camerAixs.x, camerAixs.z); Vector2 vectorForward = new Vector2(camerAixs.x, camerAixs.z);
forwardMove *= Input.GetBindingAxis("Vertical"); vectorForward *= Input.GetBindingAxis("Vertical");
//axisMove += new Vector2(camerAixs.x, camerAixs.z); axisMove += vectorForward;
axisMove += forwardMove;
} }
if (Input.GetKey(Input.KeyCode.S) || Input.GetBindingAxisRaw("Vertical") < 0.0f) if (Input.GetBindingAxis("Vertical") < 0.0f)
{ {
Vector3 camerAixs = cam.GetForward(); Vector3 camerAixs = cam.GetForward();
camerAixs.y = 0; camerAixs.y = 0;
camerAixs.Normalise(); camerAixs.Normalise();
Vector2 forwardMove = new Vector2(camerAixs.x, camerAixs.z); Vector2 vectorForward = new Vector2(camerAixs.x, camerAixs.z);
forwardMove *= Input.GetBindingAxis("Vertical"); vectorForward *= Input.GetBindingAxis("Vertical");
//axisMove -= new Vector2(camerAixs.x, camerAixs.z); axisMove += vectorForward;
axisMove += forwardMove;
} }
if (Input.GetKey(Input.KeyCode.A) || Input.GetBindingAxisRaw("Horizontal") < 0.0f) if (Input.GetBindingAxis("Horizontal") < 0.0f)
{ {
Vector3 camerAixs = cam.GetRight(); Vector3 camerAixs = cam.GetRight();
camerAixs.y = 0; camerAixs.y = 0;
camerAixs.Normalise(); camerAixs.Normalise();
Vector2 sideMove = new Vector2(camerAixs.x, camerAixs.z); Vector2 vectorSide = new Vector2(camerAixs.x, camerAixs.z);
sideMove *= Input.GetBindingAxis("Horizontal"); vectorSide *= Input.GetBindingAxis("Horizontal");
//axisMove -= new Vector2(camerAixs.x, camerAixs.z); axisMove += vectorSide;
axisMove += sideMove;
} }
if (Input.GetKey(Input.KeyCode.D) || Input.GetBindingAxisRaw("Horizontal") > 0.0f) if (Input.GetBindingAxis("Horizontal") > 0.0f)
{ {
Vector3 camerAixs = cam.GetRight(); Vector3 camerAixs = cam.GetRight();
camerAixs.y = 0; camerAixs.y = 0;
camerAixs.Normalise(); camerAixs.Normalise();
Vector2 sideMove = new Vector2(camerAixs.x, camerAixs.z); Vector2 vectorSide = new Vector2(camerAixs.x, camerAixs.z);
sideMove *= Input.GetBindingAxis("Horizontal"); vectorSide *= Input.GetBindingAxis("Horizontal");
//axisMove += new Vector2(camerAixs.x, camerAixs.z); axisMove += vectorSide;
axisMove += sideMove;
} }
//axisMove.Normalise(); axisMove.Normalise();*/
isMoveKeyPress = axisMove.x != 0 || axisMove.y != 0; isMoveKeyPress = axisMove.x != 0 || axisMove.y != 0;
if (isMoveKeyPress && isGrounded && !Input.GetKey(Input.KeyCode.LeftShift) && Input.GetBindingAxisRaw("Sprint") == 0.0f) if (isMoveKeyPress && isGrounded && !Input.GetBindingPositiveButton("Sprint"))
{ {
currentState = RaccoonStates.WALKING; currentState = RaccoonStates.WALKING;
if(stateMachine && !stateMachine.IsState(typeof(PlayerWalkState))) if (stateMachine && !stateMachine.IsState(typeof(PlayerWalkState)))
stateMachine.SetState(typeof(PlayerWalkState)); stateMachine.SetState(typeof(PlayerWalkState));
} }
@ -270,7 +283,7 @@ public class PlayerController : Script
{ {
currentState = RaccoonStates.IDLE; currentState = RaccoonStates.IDLE;
if(stateMachine && !stateMachine.IsState(typeof(PlayerIdleState))) if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
stateMachine.SetState(typeof(PlayerIdleState)); stateMachine.SetState(typeof(PlayerIdleState));
} }
} }
@ -297,7 +310,7 @@ public class PlayerController : Script
private void Sprint() private void Sprint()
{ {
if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded && Input.GetBindingAxisRaw("Sprint") > 0.0f) if (Input.GetBindingPositiveButton("Sprint") && isMoveKeyPress && isGrounded)
{ {
currentState = RaccoonStates.RUNNING; currentState = RaccoonStates.RUNNING;
if (stateMachine && !stateMachine.IsState(typeof(PlayerRunState))) if (stateMachine && !stateMachine.IsState(typeof(PlayerRunState)))
@ -315,12 +328,12 @@ public class PlayerController : Script
} }
} }
if (Input.GetKeyUp(Input.KeyCode.LeftShift) || Input.GetBindingPositiveButtonUp("Sprint")) if (Input.GetBindingPositiveButtonUp("Sprint"))
{ {
if (isMoveKeyPress) if (isMoveKeyPress)
{ {
currentState = RaccoonStates.WALKING; currentState = RaccoonStates.WALKING;
if(stateMachine && !stateMachine.IsState(typeof(PlayerWalkState))) if (stateMachine && !stateMachine.IsState(typeof(PlayerWalkState)))
stateMachine.SetState(typeof(PlayerWalkState)); stateMachine.SetState(typeof(PlayerWalkState));
} }
sprintIncreaseOnce = false; sprintIncreaseOnce = false;
@ -333,7 +346,7 @@ public class PlayerController : Script
{ {
if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING || currentState == RaccoonStates.IDLE) if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING || currentState == RaccoonStates.IDLE)
{ {
if ( (Input.GetKeyDown(Input.KeyCode.Space) || landedOnJumpPad || Input.GetBindingPositiveButtonDown("Jump")) && isGrounded && rb != null) if ((Input.GetBindingPositiveButtonDown("Jump")|| landedOnJumpPad) && isGrounded && rb != null)
{ {
currentState = RaccoonStates.JUMP; currentState = RaccoonStates.JUMP;
if (stateMachine && !stateMachine.IsState(typeof(PlayerJumpState))) if (stateMachine && !stateMachine.IsState(typeof(PlayerJumpState)))
@ -360,7 +373,8 @@ public class PlayerController : Script
} }
} }
if(!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space) || Input.GetBindingPositiveButtonUp("Jump"))) if (!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetBindingPositiveButtonUp("Jump")))
{
currentState = RaccoonStates.FALLING; currentState = RaccoonStates.FALLING;
if (stateMachine && !stateMachine.IsState(typeof(PlayerFallState))) if (stateMachine && !stateMachine.IsState(typeof(PlayerFallState)))
stateMachine.SetState(typeof(PlayerFallState)); stateMachine.SetState(typeof(PlayerFallState));
@ -374,7 +388,7 @@ public class PlayerController : Script
if (isMoveKeyPress && tranform && !isAiming) if (isMoveKeyPress && tranform && !isAiming)
{ {
Quaternion currentRotation = tranform.LocalRotation; Quaternion currentRotation = tranform.LocalRotation;
Quaternion targetRotation = Quaternion.Euler(0.0f, MathF.Atan2(axisMove.x,axisMove.y), 0.0f); Quaternion targetRotation = Quaternion.Euler(0.0f, MathF.Atan2(axisMove.x, axisMove.y), 0.0f);
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.FixedDeltaTime); tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.FixedDeltaTime);
} }
else if (camArm && tranform && isAiming) else if (camArm && tranform && isAiming)

View File

@ -19,6 +19,8 @@ namespace SHADE_Scripting
public float pitchUpperClamp = 45.0f; public float pitchUpperClamp = 45.0f;
public float pitchLowerClamp = 5.0f; public float pitchLowerClamp = 5.0f;
public float cameraSensitivity = 400.0f;
protected override void awake() protected override void awake()
{ {
AddComponent<Transform>(); AddComponent<Transform>();
@ -55,9 +57,8 @@ namespace SHADE_Scripting
vel = Input.GetMouseVelocity(); vel = Input.GetMouseVelocity();
else else
{ {
//TODO REPLACE HARDCODED MULTIPLIER vel.x = (float)Input.GetBindingAxis("Controller Look Horizontal") * cameraSensitivity;
vel.x = (float)Input.GetBindingAxis("Controller Look Horizontal") * 300.0f; vel.y = (float)Input.GetBindingAxis("Controller Look Vertical") * cameraSensitivity;
vel.y = (float)Input.GetBindingAxis("Controller Look Vertical") * 300.0f;
} }
if(inverseYControls) if(inverseYControls)
arm.Pitch -= vel.y * turnSpeedPitch * Time.DeltaTimeF; arm.Pitch -= vel.y * turnSpeedPitch * Time.DeltaTimeF;