Basic Project set up with premake
This commit is contained in:
parent
af30e6c19c
commit
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IncludeDir = {}
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SHADE_Application", "SHADE_Application\SHADE_Application.vcxproj", "{BDC70008-29DE-FE9D-7255-8ABFDEAACF25}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SHADE_Engine", "SHADE_Engine\SHADE_Engine.vcxproj", "{3F92E998-2BF5-783D-D47A-B1F3C0BC44C0}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{BDC70008-29DE-FE9D-7255-8ABFDEAACF25}.Debug|x64.ActiveCfg = Debug|x64
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{BDC70008-29DE-FE9D-7255-8ABFDEAACF25}.Debug|x64.Build.0 = Debug|x64
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{BDC70008-29DE-FE9D-7255-8ABFDEAACF25}.Release|x64.ActiveCfg = Release|x64
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{BDC70008-29DE-FE9D-7255-8ABFDEAACF25}.Release|x64.Build.0 = Release|x64
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{3F92E998-2BF5-783D-D47A-B1F3C0BC44C0}.Debug|x64.ActiveCfg = Debug|x64
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{3F92E998-2BF5-783D-D47A-B1F3C0BC44C0}.Debug|x64.Build.0 = Debug|x64
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{3F92E998-2BF5-783D-D47A-B1F3C0BC44C0}.Release|x64.ActiveCfg = Release|x64
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{3F92E998-2BF5-783D-D47A-B1F3C0BC44C0}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{BDC70008-29DE-FE9D-7255-8ABFDEAACF25}</ProjectGuid>
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<IgnoreWarnCompileDuplicatedFilename>true</IgnoreWarnCompileDuplicatedFilename>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>SHADE_Application</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v142</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v142</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>bin\Debug_x86_64\SHADE_Application\</OutDir>
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<IntDir>bin-int\Debug_x86_64\SHADE_Application\</IntDir>
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<TargetName>SHADE_Application</TargetName>
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<TargetExt>.exe</TargetExt>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>bin\Release_x86_64\SHADE_Application\</OutDir>
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<IntDir>bin-int\Release_x86_64\SHADE_Application\</IntDir>
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<TargetName>SHADE_Application</TargetName>
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<TargetExt>.exe</TargetExt>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>SBpch.h</PrecompiledHeaderFile>
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<WarningLevel>Level4</WarningLevel>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>.;..\SHADE_Engine_y2\src;..\SHADE_Editor_y2\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<Optimization>Disabled</Optimization>
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<MinimalRebuild>false</MinimalRebuild>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>SHADE_Engine_y2.lib;SHADE_Editor_y2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>SBpch.h</PrecompiledHeaderFile>
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<WarningLevel>Level4</WarningLevel>
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<PreprocessorDefinitions>_RELEASE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>.;..\SHADE_Engine_y2\src;..\SHADE_Editor_y2\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Optimization>Full</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<MinimalRebuild>false</MinimalRebuild>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>SHADE_Engine_y2.lib;SHADE_Editor_y2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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project "SHADE_Application"
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kind "ConsoleApp"
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language "C++"
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cppdialect "C++latest"
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targetdir ("bin/" .. outputdir .. "/%{prj.name}")
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objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
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systemversion "latest"
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pchheader "SBpch.h"
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pchsource "%{prj.location}/src/SBpch.cpp"
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staticruntime "on"
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files
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{
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"%{prj.location}/src/**.h",
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"%{prj.location}/src/**.c",
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"%{prj.location}/src/**.cpp",
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"%{prj.location}/src/**.glsl",
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}
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includedirs
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{
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"%{IncludeDir.GLFW}",
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"%{IncludeDir.GLAD}",
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"../SHADE_Engine_y2/src",
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"../SHADE_Editor_y2/src",
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"src"
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}
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flags
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{
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"MultiProcessorCompile"
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}
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links
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{
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"SHADE_Engine_y2",
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"SHADE_Editor_y2"
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}
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postbuildcommands
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{
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}
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warnings 'Extra'
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filter "configurations:Debug"
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symbols "On"
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defines {"_DEBUG"}
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filter "configurations:Release"
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optimize "On"
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defines{"_RELEASE"}
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{3F92E998-2BF5-783D-D47A-B1F3C0BC44C0}</ProjectGuid>
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<IgnoreWarnCompileDuplicatedFilename>true</IgnoreWarnCompileDuplicatedFilename>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>SHADE_Engine</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v142</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v142</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<OutDir>bin\Debug_x86_64\SHADE_Engine\</OutDir>
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<IntDir>bin-int\Debug_x86_64\SHADE_Engine\</IntDir>
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<TargetName>SHADE_Engine</TargetName>
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<TargetExt>.lib</TargetExt>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<OutDir>bin\Release_x86_64\SHADE_Engine\</OutDir>
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<IntDir>bin-int\Release_x86_64\SHADE_Engine\</IntDir>
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<TargetName>SHADE_Engine</TargetName>
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<TargetExt>.lib</TargetExt>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>SHpch.h</PrecompiledHeaderFile>
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<WarningLevel>Level4</WarningLevel>
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<PreprocessorDefinitions>_LIB;_GLFW_INCLUDE_NONE;MSDFGEN_USE_CPP11;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>src;.;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<Optimization>Disabled</Optimization>
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<MinimalRebuild>false</MinimalRebuild>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<Lib>
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<AdditionalDependencies>fmodstudioL_vc.lib;fmodL_vc.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>libs;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Lib>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>SHpch.h</PrecompiledHeaderFile>
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<WarningLevel>Level4</WarningLevel>
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<PreprocessorDefinitions>_LIB;_GLFW_INCLUDE_NONE;MSDFGEN_USE_CPP11;_RELEASE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>src;.;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Optimization>Full</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<MinimalRebuild>false</MinimalRebuild>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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<Lib>
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<AdditionalDependencies>fmodstudio_vc.lib;fmod_vc.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>libs;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Lib>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@ -0,0 +1,65 @@
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project "SHADE_Engine"
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kind "StaticLib"
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language "C++"
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cppdialect "C++latest"
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targetdir ("bin/" .. outputdir .. "/%{prj.name}")
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objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
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systemversion "latest"
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pchheader "SHpch.h"
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pchsource "%{prj.location}/src/SHpch.cpp"
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staticruntime "on"
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files
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{
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"%{prj.location}/src/**.h",
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"%{prj.location}/src/**.c",
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"%{prj.location}/src/**.cpp",
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"%{prj.location}/src/**.glsl"
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}
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includedirs
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{
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"%{prj.location}/src",
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"%{IncludeDir.GLFW}",
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"%{IncludeDir.GLAD}",
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"%{IncludeDir.stb_image}",
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"%{IncludeDir.yaml_cpp}",
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"%{IncludeDir.fmod}",
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"%{IncludeDir.fmod_studio}",
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"%{IncludeDir.Mono}",
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"%{IncludeDir.msdf_atlas_gen}",
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"%{IncludeDir.msdfgen}"
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}
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libdirs
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{
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"%{prj.location}/libs"
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}
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links
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{
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}
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defines
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{
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"_LIB",
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"_GLFW_INCLUDE_NONE",
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"MSDFGEN_USE_CPP11"
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}
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flags
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{
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"MultiProcessorCompile"
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}
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warnings 'Extra'
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filter "configurations:Debug"
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symbols "On"
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defines {"_DEBUG"}
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links{"fmodstudioL_vc.lib", "fmodL_vc.lib"}
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filter "configurations:Release"
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optimize "On"
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defines{"_RELEASE"}
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links{"fmodstudio_vc.lib", "fmod_vc.lib"}
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@ -0,0 +1,2 @@
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call Premake\premake5 vs2019
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PAUSE
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@ -0,0 +1,24 @@
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include "Dependencies.lua"
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workspace "SHADE"
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architecture "x64"
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startproject "SHADE_Application"
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configurations
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{
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"Debug",
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"Release"
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}
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flags
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{
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"MultiProcessorCompile"
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}
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outputdir = "%{cfg.buildcfg}_%{cfg.architecture}"
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group "Dependencies"
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group ""
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include "SHADE_Application"
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include "SHADE_Engine"
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