Merge pull request #191 from SHADE-DP/SP3-13-Assets-Manager
Filesystem directory features and bugfix Fixed type from extension bug that results in null meta Added compiled check for SHFiles
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commit
34dcc98a41
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@ -102,6 +102,8 @@ constexpr std::string_view EXTENSIONS[] = {
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AUDIO_WAV_EXTENSION,
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};
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constexpr size_t EXTENSIONS_COUNT{ 11 };
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// EXTERNAL EXTENSIONS
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constexpr std::string_view GLSL_EXTENSION{ ".glsl" };
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constexpr std::string_view DDS_EXTENSION{ ".dds" };
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@ -38,7 +38,7 @@ namespace SHADE
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****************************************************************************/
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AssetType SHAssetMetaHandler::GetTypeFromExtension(AssetExtension ext) noexcept
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{
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for (int i{0}; i < EXTENSIONS->size(); ++i)
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for (auto i{0}; i < EXTENSIONS_COUNT; ++i)
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{
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if (strcmp(ext.c_str(), EXTENSIONS[i].data()) == 0)
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{
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@ -38,6 +38,41 @@ namespace SHADE
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return false;
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}
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bool SHFileSystem::MatchExtention(FileExt raw, FileExt compiled) noexcept
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{
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if (raw == GLSL_EXTENSION)
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{
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if (compiled == SHADER_EXTENSION ||
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compiled == SHADER_BUILT_IN_EXTENSION)
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{
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return true;
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}
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}
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else if (raw == DDS_EXTENSION)
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{
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if (compiled == TEXTURE_EXTENSION)
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{
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return true;
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}
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}
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else if (raw == FBX_EXTENSION)
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{
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if (compiled == MODEL_EXTENSION)
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{
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return true;
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}
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}
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else if (raw == GLTF_EXTENSION)
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{
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if (compiled == MODEL_EXTENSION)
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{
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return true;
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}
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}
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return false;
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}
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void SHFileSystem::BuildDirectory(FolderPath path, FolderPointer& root, std::unordered_map<AssetID, SHAsset>& assetCollection) noexcept
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{
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std::stack<FolderPointer> folderStack;
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@ -52,6 +87,7 @@ namespace SHADE
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std::vector<SHAsset> assets;
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// Get all subfolders/files in this current folder
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for (auto& dirEntry : std::filesystem::directory_iterator(folder->path))
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{
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auto path = dirEntry.path();
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@ -60,8 +96,6 @@ namespace SHADE
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{
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if (path.extension().string() == META_EXTENSION)
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{
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//auto asset = SHAssetMetaHandler::RetrieveMetaData(path);
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//assetCollection.insert({ asset.id, asset });
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assets.push_back(SHAssetMetaHandler::RetrieveMetaData(path));
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}
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else
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@ -71,12 +105,14 @@ namespace SHADE
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path.string(),
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path.extension().string(),
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nullptr,
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IsCompilable(path.extension().string())
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IsCompilable(path.extension().string()),
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false
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);
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}
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continue;
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}
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// If item is folder
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auto newFolder{ folder->CreateSubFolderHere(path.stem().string()) };
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folderStack.push(newFolder);
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}
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@ -97,6 +133,30 @@ namespace SHADE
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}
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}
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}
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for (auto i {0}; i < folder->files.size(); ++i)
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{
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auto& file = folder->files[i];
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if (file.compilable)
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{
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for (auto j{ 0 }; j < folder->files.size(); ++j)
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{
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auto& check = folder->files[j];
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if (i == j || check.compilable)
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{
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continue;
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}
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if (file.name == check.name)
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{
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if (MatchExtention(file.ext, check.ext))
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{
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file.compiled = true;
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}
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}
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}
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}
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}
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}
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}
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@ -24,5 +24,6 @@ namespace SHADE
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private:
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static bool DeleteFolder(FolderPointer location) noexcept;
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static bool IsCompilable(std::string ext) noexcept;
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static bool MatchExtention(FileExt raw, FileExt compiled) noexcept;
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};
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}
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@ -34,6 +34,7 @@ namespace SHADE
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FileExt ext;
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SHAsset const* assetMeta;
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bool compilable;
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bool compiled;
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};
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class SHFolder
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