fix for editor window size

This commit is contained in:
maverickdgg 2023-01-09 17:18:22 +08:00
parent 28829213c9
commit 402bd16522
2 changed files with 4 additions and 3 deletions

View File

@ -1,4 +1,4 @@
Start in Fullscreen: false
Starting Scene ID: 97158628
Starting Scene ID: 97161771
Window Size: {x: 1920, y: 1080}
Window Title: SHADE Engine

View File

@ -158,10 +158,11 @@ namespace SHADE
SHVec2 mousePos;
SHVec2 windowSize;
#ifdef SHEDITOR
windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->windowSize;
windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->beginContentRegionAvailable;
mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos;
//mousePos.y = windowSize.y - mousePos.y;
//SHLOG_INFO("mouse pos: {}, {}", mousePos.x, mousePos.y)
SHLOG_INFO("mouse pos: {}, {}", mousePos.x, mousePos.y)
SHLOG_INFO("window size: {}, {}", windowSize.x, windowSize.y)
//mousePos /= windowSize;
//SHLOG_INFO("mouse pos normalized: {}, {}", mousePos.x, mousePos.y)
#endif