Modified calls to IsCursorVisible
This commit is contained in:
parent
a04eee0a2f
commit
4131c58c08
|
@ -84,6 +84,7 @@ public class GameManager : Script
|
||||||
AudioHandler.audioClipHandlers["SFXHumming"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_humming");
|
AudioHandler.audioClipHandlers["SFXHumming"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_humming");
|
||||||
AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f);
|
AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f);
|
||||||
AudioHandler.audioClipHandlers["SFXHumming"].Play();
|
AudioHandler.audioClipHandlers["SFXHumming"].Play();
|
||||||
|
Application.IsCursorVisible = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void update()
|
protected override void update()
|
||||||
|
@ -91,14 +92,13 @@ public class GameManager : Script
|
||||||
if (GamePause)
|
if (GamePause)
|
||||||
{
|
{
|
||||||
Input.SetMouseCentering(false);
|
Input.SetMouseCentering(false);
|
||||||
Application.IsCursorVisible = true;
|
//Application.IsCursorVisible = true;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (currGameState == GameState.START)
|
if (currGameState == GameState.START)
|
||||||
{
|
{
|
||||||
Input.SetMouseCentering(true);
|
Input.SetMouseCentering(true);
|
||||||
Application.IsCursorVisible = false;
|
|
||||||
|
|
||||||
timer -= Time.DeltaTimeF;
|
timer -= Time.DeltaTimeF;
|
||||||
if(scoreText)
|
if(scoreText)
|
||||||
|
|
|
@ -16,6 +16,7 @@ public class EndScene : Script
|
||||||
protected override void start()
|
protected override void start()
|
||||||
{
|
{
|
||||||
Input.SetMouseCentering(false);
|
Input.SetMouseCentering(false);
|
||||||
|
Debug.Log("EndScene::Start():");
|
||||||
Application.IsCursorVisible = true;
|
Application.IsCursorVisible = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -88,7 +88,7 @@ public class PauseMenu : Script
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
|
|
||||||
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause)
|
if (Input.GetKeyUp(Input.KeyCode.Escape) && !GameManager.Instance.GamePause)
|
||||||
{
|
{
|
||||||
GameManager.Instance.GamePause = true;
|
GameManager.Instance.GamePause = true;
|
||||||
Input.SetMouseCentering(false);
|
Input.SetMouseCentering(false);
|
||||||
|
|
Loading…
Reference in New Issue