Merge branch 'main' into SP3-22-AnimationController

# Conflicts:
#	SHADE_Application/src/Application/SBApplication.cpp
#	SHADE_Engine/src/Editor/EditorWindow/AssetBrowser/SHAssetBrowser.cpp
This commit is contained in:
Kah Wei 2023-03-07 20:30:47 +08:00
commit 4144fe0d4a
151 changed files with 7440 additions and 2516 deletions

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@ -29,7 +29,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.100000001}
Translate: {x: 0, y: 0, z: 0.300000012}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1920, y: 1080, z: 1}
IsActive: true
@ -49,7 +49,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 75, z: 0}
Translate: {x: 0, y: 75, z: 0.200000003}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 400, y: 100, z: 1}
IsActive: true
@ -73,10 +73,10 @@
sceneID: 97158628
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/Music/player_undetected
onHoverExitSound: event:/Music/player_undetected
onClickSound: event:/Music/player_undetected
onReleaseSound: event:/Music/player_undetected
onHoverEnterSound: Empty
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 6
@ -85,7 +85,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -200, z: 0}
Translate: {x: 0, y: -200, z: 0.200000003}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 400, y: 100, z: 1}
IsActive: true
@ -108,10 +108,10 @@
Enabled: true
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/Music/player_undetected
onHoverExitSound: event:/Music/player_undetected
onClickSound: event:/Music/player_undetected
onReleaseSound: event:/Music/player_undetected
onHoverEnterSound: Empty
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 3
@ -153,4 +153,40 @@
Components: ~
Scripts:
- Type: SHADE_Scripting.UI.TweenManager
Enabled: true
Enabled: true
- EID: 450
Name: TransitionCanvas
IsActive: true
NumberOfChildren: 1
Components:
Canvas Component:
Canvas Width: 1920
Canvas Height: 1080
Scale by canvas width: false
IsActive: true
Scripts: ~
- EID: 65982
Name: Transition
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 2500, y: 1080, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 120016136
IsActive: true
UI Component:
Canvas ID: 450
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.SceneFadeInOut
Enabled: true
alphaValue: 1
fadeInTime: 0.5
fadeOutTime: 0.5

View File

@ -21,7 +21,7 @@
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129138332
Material: 121834459
IsActive: true
UI Component:
Canvas ID: 0
@ -97,13 +97,13 @@
Scripts:
- Type: ChangeSceneButton
Enabled: true
sceneID: 96668835
sceneID: 91947920
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/Music/player_undetected
onHoverExitSound: "event:/Music/player_undetected\x00<30><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
onClickSound: event:/Music/player_undetected
onReleaseSound: event:/Music/player_undetected
onHoverEnterSound: Empty
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 6
@ -135,10 +135,10 @@
Enabled: true
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/Music/player_undetected
onHoverExitSound: event:/Music/player_undetected
onClickSound: event:/Music/player_undetected
onReleaseSound: event:/Music/player_undetected
onHoverEnterSound: Empty
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 7
@ -168,10 +168,10 @@
Scripts:
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/Music/player_undetected
onHoverExitSound: event:/Music/player_undetected
onClickSound: event:/Music/player_undetected
onReleaseSound: event:/Music/player_undetected
onHoverEnterSound: Empty
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
hoverScale: 1.10000002
clickScale: 0.899999976
- Type: SHADE_Scripting.UI.ChangeCanvasButton
@ -204,10 +204,10 @@
Scripts:
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/Music/player_undetected
onHoverExitSound: event:/Music/player_undetected
onClickSound: event:/Music/player_undetected
onReleaseSound: event:/Music/player_undetected
onHoverEnterSound: Empty
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
hoverScale: 1.10000002
clickScale: 0.899999976
- Type: SHADE_Scripting.UI.ChangeCanvasButton
@ -240,10 +240,10 @@
Scripts:
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/Music/player_undetected
onHoverExitSound: event:/Music/player_undetected
onClickSound: event:/Music/player_undetected
onReleaseSound: event:/Music/player_undetected
onHoverEnterSound: Empty
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
hoverScale: 1.10000002
clickScale: 0.899999976
- Type: SHADE_Scripting.UI.ChangeCanvasButton
@ -276,10 +276,10 @@
Scripts:
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/Music/player_undetected
onHoverExitSound: event:/Music/player_undetected
onClickSound: event:/Music/player_undetected
onReleaseSound: event:/Music/player_undetected
onHoverEnterSound: Empty
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
hoverScale: 1.10000002
clickScale: 0.899999976
- Type: SHADE_Scripting.UI.ChangeCanvasButton
@ -352,23 +352,23 @@
Scripts: ~
- EID: 14
Name: BackGround
IsActive: false
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.5}
Translate: {x: 0, y: 0, z: 2.5}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1920, y: 1080, z: 1}
IsActive: false
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 121834459
IsActive: false
IsActive: true
UI Component:
Canvas ID: 13
Hovered: false
Clicked: false
IsActive: false
IsActive: true
Scripts: ~
- EID: 15
Name: Instruction Image
@ -378,7 +378,7 @@
Transform Component:
Translate: {x: 0, y: 0, z: 0.400000006}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1344, y: 756, z: 1}
Scale: {x: 1167.40002, y: 900, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
@ -428,10 +428,10 @@
multiImageList: 15
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/Music/player_undetected
onHoverExitSound: event:/Music/player_undetected
onClickSound: event:/Music/player_undetected
onReleaseSound: event:/Music/player_undetected
onHoverEnterSound: Empty
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 17
@ -465,10 +465,10 @@
multiImageList: 15
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/Music/player_undetected
onHoverExitSound: event:/Music/player_undetected
onClickSound: event:/Music/player_undetected
onReleaseSound: event:/Music/player_undetected
onHoverEnterSound: Empty
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 18
@ -501,18 +501,10 @@
canvasToActivate: 0
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/Music/player_undetected
onHoverExitSound: event:/Music/player_undetected
onClickSound: event:/Music/player_undetected
onReleaseSound: event:/Music/player_undetected
hoverScale: 1.10000002
clickScale: 0.899999976
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/Music/player_undetected
onHoverExitSound: event:/Music/player_undetected
onClickSound: event:/Music/player_undetected
onReleaseSound: event:/Music/player_undetected
onHoverEnterSound: Empty
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 19
@ -525,26 +517,33 @@
Canvas Height: 1080
Scale by canvas width: false
IsActive: false
Scripts: ~
Scripts:
- Type: SHADE_Scripting.UI.Options
Enabled: true
masterVolSlider: 29
sfxVolSlider: 30
bgmVolSlider: 31
fovSlider: 37
sensitivitySlider: 38
- EID: 20
Name: BackGround
IsActive: false
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 1}
Translate: {x: 0, y: 0, z: 1.5}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1920, y: 1080, z: 1}
IsActive: false
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 121834459
IsActive: false
IsActive: true
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: false
IsActive: true
Scripts: ~
- EID: 21
Name: BackButton
@ -574,6 +573,14 @@
- Type: SHADE_Scripting.UI.ChangeCanvasButton
Enabled: true
canvasToActivate: 0
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: Empty
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 22
Name: Options Title Text
IsActive: true
@ -587,6 +594,8 @@
Text Renderer Component:
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Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
UI Component:
Canvas ID: 19
@ -607,6 +616,8 @@
Text Renderer Component:
Text: Audio
Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
UI Component:
Canvas ID: 19
@ -643,6 +654,8 @@
Text Renderer Component:
Text: Master
Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
UI Component:
Canvas ID: 19
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Text Renderer Component:
Text: SFX
Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
UI Component:
Canvas ID: 19
@ -683,6 +698,8 @@
Text Renderer Component:
Text: BGM
Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
UI Component:
Canvas ID: 19
@ -722,6 +739,8 @@
IsActive: true
Slider Component:
Slider Value: 1
Min Value: 0
Max Value: 100
IsActive: true
UI Component:
Canvas ID: 19
@ -745,6 +764,8 @@
IsActive: true
Slider Component:
Slider Value: 1
Min Value: 0
Max Value: 100
IsActive: true
UI Component:
Canvas ID: 19
@ -768,6 +789,8 @@
IsActive: true
Slider Component:
Slider Value: 1
Min Value: 0
Max Value: 100
IsActive: true
UI Component:
Canvas ID: 19
@ -788,6 +811,8 @@
Text Renderer Component:
Text: Camera
Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
UI Component:
Canvas ID: 19
@ -798,7 +823,7 @@
- EID: 33
Name: Camera Text Group
IsActive: true
NumberOfChildren: 2
NumberOfChildren: 4
Components:
Transform Component:
Translate: {x: -900, y: -220, z: 0}
@ -824,6 +849,8 @@
Text Renderer Component:
Text: FOV
Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
UI Component:
Canvas ID: 19
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Text Renderer Component:
Text: Sensitivity
Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
UI Component:
Canvas ID: 19
@ -851,10 +880,54 @@
Clicked: false
IsActive: true
Scripts: ~
- EID: 449
Name: Camera Invert X Text
IsActive: false
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -200, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
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IsActive: false
Text Renderer Component:
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Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: false
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: false
Scripts: ~
- EID: 447
Name: Camera Invert Y Text
IsActive: false
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 800, y: -200, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 75, y: 75, z: 1}
IsActive: false
Text Renderer Component:
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Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: false
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: false
Scripts: ~
- EID: 36
Name: Camera Slider Group
IsActive: true
NumberOfChildren: 2
NumberOfChildren: 4
Components:
Transform Component:
Translate: {x: 100, y: -200, z: 0}
@ -883,6 +956,8 @@
IsActive: true
Slider Component:
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Min Value: 45
Max Value: 120
IsActive: true
UI Component:
Canvas ID: 19
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IsActive: true
Slider Component:
Slider Value: 1
Min Value: 0
Max Value: 100
IsActive: true
UI Component:
Canvas ID: 19
@ -913,6 +990,56 @@
Clicked: false
IsActive: true
Scripts: ~
- EID: 448
Name: Invert X Toggle Button
IsActive: false
NumberOfChildren: 0
Components:
Transform Component:
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Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 75, y: 75, z: 1}
IsActive: false
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: false
Toggle Button Component:
Non Toggled Texture: 55358401
Toggled Texture: 52333376
Value: false
IsActive: false
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: false
Scripts: ~
- EID: 445
Name: Invert Y Toggle Button
IsActive: false
NumberOfChildren: 0
Components:
Transform Component:
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Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 75, y: 75, z: 1}
IsActive: false
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: false
Toggle Button Component:
Non Toggled Texture: 55358401
Toggled Texture: 52333376
Value: false
IsActive: false
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: false
Scripts: ~
- EID: 39
Name: Audio Slider Text Group
IsActive: true
@ -942,6 +1069,8 @@
Text Renderer Component:
Text: 100
Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
UI Component:
Canvas ID: 19
@ -952,8 +1081,6 @@
- Type: SHADE_Scripting.UI.SliderText
Enabled: true
sliderObj: 29
minValue: 0
maxValue: 100
- EID: 41
Name: SFX Volume Slider Text
IsActive: true
@ -967,6 +1094,8 @@
Text Renderer Component:
Text: 100
Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
UI Component:
Canvas ID: 19
@ -977,8 +1106,6 @@
- Type: SHADE_Scripting.UI.SliderText
Enabled: true
sliderObj: 30
minValue: 0
maxValue: 100
- EID: 42
Name: BGM Volume Slider Text
IsActive: true
@ -992,6 +1119,8 @@
Text Renderer Component:
Text: 100
Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
UI Component:
Canvas ID: 19
@ -1002,8 +1131,6 @@
- Type: SHADE_Scripting.UI.SliderText
Enabled: true
sliderObj: 31
minValue: 0
maxValue: 100
- EID: 43
Name: Camera Slider Text Group
IsActive: true
@ -1033,6 +1160,8 @@
Text Renderer Component:
Text: 100
Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
UI Component:
Canvas ID: 19
@ -1043,8 +1172,6 @@
- Type: SHADE_Scripting.UI.SliderText
Enabled: true
sliderObj: 37
minValue: 0
maxValue: 100
- EID: 45
Name: Sensitivity Slider Text
IsActive: true
@ -1058,6 +1185,8 @@
Text Renderer Component:
Text: 100
Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
UI Component:
Canvas ID: 19
@ -1068,12 +1197,10 @@
- Type: SHADE_Scripting.UI.SliderText
Enabled: true
sliderObj: 38
minValue: 0
maxValue: 100
- EID: 46
Name: Credits Canvas
IsActive: false
NumberOfChildren: 3
NumberOfChildren: 4
Components:
Canvas Component:
Canvas Width: 1920
@ -1082,12 +1209,12 @@
IsActive: false
Scripts: ~
- EID: 47
Name: BackGround
Name: Scrolling Credits
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -3800, z: 0.100000001}
Translate: {x: 0, y: -3800, z: 1.5}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1920, y: 8026, z: 1}
IsActive: true
@ -1100,7 +1227,11 @@
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
Scripts:
- Type: SHADE_Scripting.UI.ScrollingCredits
Enabled: true
endY: 4000
duration: 20
- EID: 48
Name: BackButton
IsActive: true
@ -1129,25 +1260,55 @@
- Type: SHADE_Scripting.UI.ChangeCanvasButton
Enabled: true
canvasToActivate: 0
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: Empty
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 49
Name: Credits Title Text
IsActive: true
IsActive: false
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -150, y: 400, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 100, y: 100, z: 1}
IsActive: true
IsActive: false
Text Renderer Component:
Text: Credits
Font: 174412429
IsActive: true
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: false
UI Component:
Canvas ID: 46
Hovered: false
Clicked: false
IsActive: true
IsActive: false
Scripts: ~
- EID: 55
Name: BackGround
IsActive: false
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 1.5}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1920, y: 1080, z: 1}
IsActive: false
Renderable Component:
Mesh: 141771688
Material: 121834459
IsActive: false
UI Component:
Canvas ID: 46
Hovered: false
Clicked: false
IsActive: false
Scripts: ~
- EID: 50
Name: Level Select Canvas
@ -1162,23 +1323,23 @@
Scripts: ~
- EID: 51
Name: BackGround
IsActive: false
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 1}
Translate: {x: 0, y: 0, z: 1.5}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1920, y: 1080, z: 1}
IsActive: false
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 121834459
IsActive: false
IsActive: true
UI Component:
Canvas ID: 50
Hovered: false
Clicked: false
IsActive: false
IsActive: true
Scripts: ~
- EID: 52
Name: BackButton
@ -1208,6 +1369,14 @@
- Type: SHADE_Scripting.UI.ChangeCanvasButton
Enabled: true
canvasToActivate: 0
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: Empty
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 53
Name: Level Select Title Text
IsActive: true
@ -1221,10 +1390,48 @@
Text Renderer Component:
Text: Level Select
Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
UI Component:
Canvas ID: 50
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
Scripts: ~
- EID: 450
Name: TransitionCanvas
IsActive: true
NumberOfChildren: 1
Components:
Canvas Component:
Canvas Width: 1920
Canvas Height: 1080
Scale by canvas width: false
IsActive: true
Scripts: ~
- EID: 65982
Name: Transition
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 2500, y: 1080, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 120016136
IsActive: true
UI Component:
Canvas ID: 450
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.SceneFadeInOut
Enabled: true
alphaValue: 1
fadeInTime: 0.5
fadeOutTime: 0.5

View File

@ -5,13 +5,14 @@
Components:
Transform Component:
Translate: {x: 0, y: 7, z: 0}
Rotate: {x: 1.48352981, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 0.999999344, y: 0.999999821, z: 0.999999523}
IsActive: true
RigidBody Component:
Type: Dynamic
Drag: 0.00999999978
Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true
Interpolate: false
Sleeping Enabled: true
@ -26,8 +27,9 @@
Colliders:
- Is Trigger: false
Collision Tag: 0
Type: Box
Half Extents: {x: 1, y: 1, z: 1}
Type: Capsule
Radius: 1
Height: 2
Friction: 0.400000006
Bounciness: 0
Density: 1
@ -75,10 +77,10 @@
Yaw: 0
Roll: 0
Width: 1920
Height: 1080
Near: 0.00999999978
Far: 10000
Perspective: true
FOV: 90
IsActive: true
Scripts: ~
- EID: 65539
@ -187,6 +189,7 @@
Type: Dynamic
Drag: 0.00999999978
Angular Drag: 0.100000001
Gravity Scale: 1
Use Gravity: true
Interpolate: true
Sleeping Enabled: true

View File

@ -14,10 +14,10 @@
Yaw: 0
Roll: 0
Width: 1200
Height: 1080
Near: 0.00999999978
Far: 10000
Perspective: true
FOV: 90
IsActive: true
Scripts: ~
- EID: 1
@ -26,9 +26,9 @@
NumberOfChildren: 1
Components:
Transform Component:
Translate: {x: -1.86388135, y: 0.0544953719, z: 0}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
Translate: {x: 0, y: 0.189419448, z: 0}
Rotate: {x: 0.00523597933, y: -2.96353412, z: -6.40293041e-10}
Scale: {x: 1.00000191, y: 1, z: 1.00000191}
IsActive: true
Renderable Component:
Mesh: 149697411
@ -55,10 +55,15 @@
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 1.82978272, z: -3.28967047}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Light Component:
Position: {x: 3, y: 4.5, z: 7}
Type: Directional
Direction: {x: -0.298000008, y: 0.522498012, z: 0.798600018}
Direction: {x: 0, y: 0, z: 1}
Color: {x: 1, y: 1, z: 1, w: 1}
Layer: 4294967295
Strength: 0
@ -85,8 +90,8 @@
Components:
Transform Component:
Translate: {x: 0, y: 0.0810000002, z: 0}
Rotate: {x: -1.57079637, y: 0, z: 0}
Scale: {x: 50, y: 50, z: 50}
Rotate: {x: -1.57079625, y: 0, z: -0}
Scale: {x: 50, y: 49.9999924, z: 49.9999924}
IsActive: true
Renderable Component:
Mesh: 141771688

View File

@ -29,7 +29,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.100000001}
Translate: {x: 0, y: 0, z: 0.300000012}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1920, y: 1080, z: 1}
IsActive: true
@ -49,7 +49,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 75, z: 0}
Translate: {x: 0, y: 75, z: 0.200000003}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 400, y: 100, z: 1}
IsActive: true
@ -73,10 +73,10 @@
sceneID: 97158628
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/Music/player_undetected
onHoverExitSound: event:/Music/player_undetected
onClickSound: event:/Music/player_undetected
onReleaseSound: event:/Music/player_undetected
onHoverEnterSound: Empty
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 6
@ -85,7 +85,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -200, z: 0}
Translate: {x: 0, y: -200, z: 0.200000003}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 400, y: 100, z: 1}
IsActive: true
@ -108,10 +108,10 @@
Enabled: true
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/Music/player_undetected
onHoverExitSound: event:/Music/player_undetected
onClickSound: event:/Music/player_undetected
onReleaseSound: event:/Music/player_undetected
onHoverEnterSound: Empty
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 3
@ -153,4 +153,40 @@
Components: ~
Scripts:
- Type: SHADE_Scripting.UI.TweenManager
Enabled: true
Enabled: true
- EID: 450
Name: TransitionCanvas
IsActive: true
NumberOfChildren: 1
Components:
Canvas Component:
Canvas Width: 1920
Canvas Height: 1080
Scale by canvas width: false
IsActive: true
Scripts: ~
- EID: 65982
Name: Transition
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 2500, y: 1080, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 120016136
IsActive: true
UI Component:
Canvas ID: 450
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.SceneFadeInOut
Enabled: true
alphaValue: 1
fadeInTime: 0.5
fadeOutTime: 0.5

View File

@ -0,0 +1,32 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.Audio
{
public class SoundLoopEmitter : Script
{
[SerializeField]
private string clipHandlerName;
[SerializeField]
private string clipPath;
public float volume;
protected override void awake()
{
AudioHandler.audioClipHandlers[clipHandlerName] = SHADE.Audio.CreateAudioClip(clipPath);
}
protected override void start()
{
SHADE.Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers[clipHandlerName], GameObject.EntityId);
AudioHandler.audioClipHandlers[clipHandlerName].SetVolume(volume);
AudioHandler.audioClipHandlers[clipHandlerName].Play();
}
}
}

View File

@ -0,0 +1,3 @@
Name: CS_SoundLoopEmitter
ID: 154714630
Type: 9

View File

@ -37,6 +37,9 @@ public partial class Homeowner1 : BehaviourTree
private List<GameObject> waypoints;
[SerializeField]
private GameObject startWaypoint;
[SerializeField]
[Tooltip("The AI will patrol at this speed")]
private float patrolSpeed;
@ -112,8 +115,14 @@ public partial class Homeowner1 : BehaviourTree
AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
AudioHandler.audioClipHandlers["SFXFootstep"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_footsteps");
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXFootstep"], GameObject.EntityId);
AudioHandler.audioClipHandlers["SFXDetectAh"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_detect_raccoon");
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXDetectAh"], GameObject.EntityId);
AudioHandler.audioClipHandlers["SFXDetectSting"] = Audio.CreateAudioClip("event:/Music/stingers/player_detected");
AudioHandler.audioClipHandlers["SFXHumming"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_humming");
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXHumming"], GameObject.EntityId);
AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f);
AudioHandler.audioClipHandlers["SFXHumming"].Play();
if (aiInstance != null && aiInstance != this)
RemoveScript<Homeowner1>();
@ -151,6 +160,8 @@ public partial class Homeowner1 : BehaviourTree
SetData("distanceToCapture", distanceToCapture);
if (GetData("baseCaptureTime") == null || (float)GetData("baseCaptureTime") != captureTime)
SetData("baseCaptureTime", captureTime);
if (GetData("startWaypoint") == null || (GameObject)GetData("startWaypoint") != startWaypoint)
SetData("startWaypoint", startWaypoint);
events.Tick();

View File

@ -12,6 +12,7 @@
using SHADE;
using SHADE_Scripting.AIBehaviour.BehaviourTree;
using SHADE_Scripting.Audio;
using System;
using System.Collections.Generic;
using System.Linq;
@ -98,6 +99,35 @@ public partial class LeafAttack : BehaviourTreeNode
if (player.GetScript<PlayerController>().stateMachine && !player.GetScript<PlayerController>().stateMachine.IsState(typeof(PlayerCaughtState)))
player.GetScript<PlayerController>().stateMachine.SetState(typeof(PlayerCaughtState));
//Teleport AI back to home waypoint
int homeIndex = 0;
GameObject? startWaypoint = null;
List<GameObject>? waypoints = (List<GameObject>)GetNodeData("waypoints");
if (GetNodeData("startWaypoint") != null)
startWaypoint = (GameObject)GetNodeData("startWaypoint");
if (startWaypoint != null)
{
for (int i = 0; i < waypoints.Count; ++i)
{
if (startWaypoint == waypoints[i])
{
homeIndex = i;
}
}
}
SetNodeData("currentWaypointIndex", homeIndex);
SetNodeData("playerLastSightedWaypointIndex", homeIndex);
SetNodeData("isAlert", false);
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
AudioHandler.audioClipHandlers["SFXHumming"].Play();
Transform? transform = (Transform)GetNodeData("transform");
if (waypoints != null && transform != null)
{
transform.GlobalPosition = waypoints[homeIndex].GetComponent<Transform>().GlobalPosition;
}
ClearNodeData("target");
status = BehaviourTreeNodeStatus.SUCCESS;
onExit(BehaviourTreeNodeStatus.SUCCESS);
return status;

View File

@ -60,7 +60,7 @@ public partial class LeafChase : BehaviourTreeNode
}
}
//Debug.Log("Player is nearest " + nearestWaypointIndex);
//Debug.Log("I'm at " + (int)GetNodeData("currentWaypointIndex"));
//Debug.Log("AI going to " + (int)GetNodeData("currentWaypointIndex"));
SetNodeData("playerLastSightedWaypointIndex", nearestWaypointIndex);
}
@ -78,6 +78,7 @@ public partial class LeafChase : BehaviourTreeNode
GetNodeData("distanceToCapture") == null ||
GetNodeData("baseCaptureTime") == null)
{
//Debug.Log("Chase Failure: null values");
status = BehaviourTreeNodeStatus.FAILURE;
onExit(BehaviourTreeNodeStatus.FAILURE);
return status;
@ -113,7 +114,8 @@ public partial class LeafChase : BehaviourTreeNode
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
{
//AudioHandler.audioClipHandlers["BGMAdpative"].SetParameter("Detected", 0.0f);
Audio.SetParameter("Detected", 0.0f);
//Audio.SetParameter("Detected", 0.0f);
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
AudioHandler.audioClipHandlers["SFXHumming"].Play();
}
SetNodeData("isAlert", false);

View File

@ -29,7 +29,7 @@ public partial class LeafPatrol : BehaviourTreeNode
private float chaseSpeed;
private float turningSpeed;
private float retreatTimer = 0.0f;
private int currentWaypointIndex = 0;
private int currentWaypointIndex = -1;
private bool retreatState = false;
private bool goingForwards = true;
@ -47,7 +47,7 @@ public partial class LeafPatrol : BehaviourTreeNode
//node, and hence we do not need to inherit its constructors
public LeafPatrol(string name) : base(name)
{
currentWaypointIndex = 0;
currentWaypointIndex = -1;
}
//When it comes to evaluating,
@ -57,6 +57,42 @@ public partial class LeafPatrol : BehaviourTreeNode
//Debug.LogWarning("LeafPatrol");
onEnter(BehaviourTreeNodeStatus.RUNNING);
//Initialise home waypoint
waypoints = (List<GameObject>)GetNodeData("waypoints");
if (currentWaypointIndex == -1)
{
if (waypoints != null)
{
//Debug.Log("Waypoints not null");
if (GetNodeData("startWaypoint") != null)
{
//Debug.Log("Getting start waypoint");
GameObject startWaypoint = (GameObject)(GetNodeData("startWaypoint"));
for (int i = 0; i < waypoints.Count; ++i)
{
if (startWaypoint == waypoints[i])
{
//Debug.Log("Leaf Patrol Constructor: Start Waypoint Index: " + i.ToString());
currentWaypointIndex = i;
SetNodeData("currentWaypointIndex", i);
}
}
}
else
{
status = BehaviourTreeNodeStatus.FAILURE;
onExit(BehaviourTreeNodeStatus.FAILURE);
return status;
}
}
else
{
status = BehaviourTreeNodeStatus.FAILURE;
onExit(BehaviourTreeNodeStatus.FAILURE);
return status;
}
}
//Get data
if (GetNodeData("transform") == null ||
GetNodeData("patrolSpeed") == null ||
@ -104,12 +140,13 @@ public partial class LeafPatrol : BehaviourTreeNode
ClearNodeData("isWaiting");
return;
}
waypoints = (List<GameObject>)GetNodeData("waypoints");
if (waypoints == null)
if (GetNodeData("currentWaypointIndex") != null)
{
return;
//2023 Mar 4, 0400, this is needed when the AI teleports back to the first spot after catching
currentWaypointIndex = (int)GetNodeData("currentWaypointIndex");
}
Vector3 targetPosition = waypoints[currentWaypointIndex].GetComponent<Transform>().GlobalPosition;
//Modulo operator to prevent out of range exceptions
Vector3 targetPosition = waypoints[(currentWaypointIndex % waypoints.Count)].GetComponent<Transform>().GlobalPosition;
//Reach waypoint by X and Z being near enough
//Do not consider Y of waypoints yet
Vector3 remainingDistance = targetPosition - transform.GlobalPosition;
@ -195,6 +232,8 @@ public partial class LeafPatrol : BehaviourTreeNode
//Debug.Log("AI is at " + transform.GlobalPosition.x.ToString() + " " + transform.GlobalPosition.y.ToString() + " " + transform.GlobalPosition.z.ToString());
Vector3 normalisedDifference = targetPosition - transform.GlobalPosition;
normalisedDifference.y = 0.0f; //Do not move vertically
//Debug.Log("Leaf Patrol Current Waypoint Index: " + currentWaypointIndex.ToString());
//Debug.Log("True Difference x " + normalisedDifference.x.ToString() + " z " + normalisedDifference.z.ToString());
normalisedDifference /= normalisedDifference.GetMagnitude();
//Debug.Log("Normalised Difference x " + normalisedDifference.x.ToString() + " z " + normalisedDifference.z.ToString());
@ -245,7 +284,8 @@ public partial class LeafPatrol : BehaviourTreeNode
AudioHandler.audioClipHandlers["SFXHumming"].Play();
//AudioHandler.audioClipHandlers["BGMUnalert"].Play();
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
Audio.SetParameter("Detected", 0.0f);
//Audio.SetParameter("Detected", 0.0f);
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
}
SetNodeData("isAlert", false);
}

View File

@ -26,6 +26,7 @@ public partial class LeafSearch : BehaviourTreeNode
private Vector3 eyeOffset;
private float sightDistance;
private GameObject? player; //To be searched for and marked
private bool screamOnce;
}
//FUNCTIONS HERE
@ -67,7 +68,8 @@ public partial class LeafSearch : BehaviourTreeNode
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
{
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
Audio.SetParameter("Detected", 0.0f);
//Audio.SetParameter("Detected", 0.0f);
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
AudioHandler.audioClipHandlers["SFXHumming"].Play();
reevaluateWaypoint();
}
@ -97,6 +99,7 @@ public partial class LeafSearch : BehaviourTreeNode
//Search for player
player = GameObject.Find("Player");
screamOnce = false;
//Automatically fail if no player is found
if (player == null)
@ -104,6 +107,7 @@ public partial class LeafSearch : BehaviourTreeNode
SetNodeData("isAlert", false);
status = BehaviourTreeNodeStatus.FAILURE;
onExit(BehaviourTreeNodeStatus.FAILURE);
screamOnce = false;
return status;
}
else
@ -125,6 +129,7 @@ public partial class LeafSearch : BehaviourTreeNode
//handleChaseStop();
status = BehaviourTreeNodeStatus.FAILURE;
onExit(BehaviourTreeNodeStatus.FAILURE);
screamOnce = false;
return status;
}
@ -140,6 +145,7 @@ public partial class LeafSearch : BehaviourTreeNode
//handleChaseStop();
status = BehaviourTreeNodeStatus.FAILURE;
onExit(BehaviourTreeNodeStatus.FAILURE);
screamOnce = false;
return status;
}
@ -156,6 +162,7 @@ public partial class LeafSearch : BehaviourTreeNode
//Debug.Log("Failure: Player has no collider");
status = BehaviourTreeNodeStatus.FAILURE;
onExit(BehaviourTreeNodeStatus.FAILURE);
screamOnce = false;
return status;
}
//Ray destination to target the centre of the player's collider instead of transform position
@ -173,6 +180,7 @@ public partial class LeafSearch : BehaviourTreeNode
//handleChaseStop();
status = BehaviourTreeNodeStatus.FAILURE;
onExit(BehaviourTreeNodeStatus.FAILURE);
screamOnce = false;
return status;
}
else if (sightRayHit.Hit && sightRayHit.Other == player)
@ -188,31 +196,40 @@ public partial class LeafSearch : BehaviourTreeNode
if (GetNodeData("isAlert") == null)
{
SetNodeData("isAlert", true);
screamOnce = true;
//Audio.StopAllSounds();
AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
//AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
AudioHandler.audioClipHandlers["SFXDetectSting"].Play();
//AudioHandler.audioClipHandlers["BGMAlert"].Play();
AudioHandler.audioClipHandlers["SFXHumming"].Stop(false);
//AudioHandler.audioClipHandlers["BGMUnalert"].Stop(true);
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 1.0f);
Audio.SetParameter("Detected", 1.0f);
//Audio.SetParameter("Detected", 1.0f);
Audio.SetParameterWithLabel("PlayerDetection", "Detected");
}
else
{
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == false)
{
//Audio.StopAllSounds();
AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
screamOnce = true;
//AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
AudioHandler.audioClipHandlers["SFXDetectSting"].Play();
//AudioHandler.audioClipHandlers["BGMAlert"].Play();
AudioHandler.audioClipHandlers["SFXHumming"].Stop(false);
//AudioHandler.audioClipHandlers["BGMUnalert"].Stop(true);
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 1.0f);
Audio.SetParameter("Detected", 1.0f);
//Audio.SetParameter("Detected", 1.0f);
Audio.SetParameterWithLabel("PlayerDetection", "Detected");
}
SetNodeData("isAlert", true);
}
if (screamOnce)
{
AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
}
status = BehaviourTreeNodeStatus.SUCCESS;
onExit(BehaviourTreeNodeStatus.SUCCESS);
return status;

View File

@ -14,6 +14,12 @@ public class Breakable : Script
public bool isBreak { get; set; }
private List<GameObject> itemPieces = new List<GameObject>();
[SerializeField]
private string breakClipHandlerName;
[SerializeField]
private string breakClipPath;
protected override void awake()
{
rb = GetComponent<RigidBody>();
@ -32,7 +38,7 @@ public class Breakable : Script
isBreak = false;
AudioHandler.audioClipHandlers["SFXBreak"] = Audio.CreateAudioClip("event:/Props/impact_break");
AudioHandler.audioClipHandlers[breakClipHandlerName] = Audio.CreateAudioClip(breakClipPath);
}
protected override void update()
@ -76,7 +82,9 @@ public class Breakable : Script
GameManager.Instance.itemShatter = false;
isBreak = false;
AudioHandler.audioClipHandlers["SFXBreak"].Play();
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers[breakClipHandlerName], GameObject.EntityId);
AudioHandler.audioClipHandlers[breakClipHandlerName].Play();
//Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers[breakClipHandlerName]);
GameObject.SetActive(false);
}
}

View File

@ -121,11 +121,15 @@ public class Item : Script
if (playSound)
{
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXImpactElastic"], GameObject.EntityId);
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXImpactHard"], GameObject.EntityId);
if (currCategory == ItemCategory.LIGHT)
AudioHandler.audioClipHandlers["SFXImpactElastic"].Play();
else if (currCategory == ItemCategory.MEDIUM || currCategory == ItemCategory.HEAVY)
AudioHandler.audioClipHandlers["SFXImpactHard"].Play();
playSound = false;
Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers["SFXImpactElastic"]);
Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers["SFXImpactHard"]);
}
if (info.GameObject.GetScript<Homeowner1>() && !returnBack)

View File

@ -21,12 +21,12 @@ public class PickAndThrow : Script
private Collider itemCollider;
private Item itemScript;
private Transform raccoonHoldLocation;
private ThirdPersonCamera tpc;
public ThirdPersonCamera tpc { get; set; }
private float lastXDir;
private float lastZDir;
private bool inRange = false;
public bool throwItem = false;
private Vector3 prevTargetOffSet;
public Vector3 prevTargetOffSet { get; set; }
[Tooltip("Lenght of ray")]
public float rayDistance = 1;
@ -165,7 +165,7 @@ public class PickAndThrow : Script
}
}
private void ResetItemObject()
public void ResetItemObject()
{
itemRidigBody = null;
itemTransform = null;

View File

@ -22,7 +22,7 @@ public class PlayerController : Script
public Camera cam { get; set; }
public CameraArm camArm { get; set; }
private PickAndThrow pat;
public StateMachine stateMachine;
public StateMachine stateMachine { get; set; }
public bool holdItem { get; set; }
public bool isAiming { get; set; }
@ -78,9 +78,9 @@ public class PlayerController : Script
//silhouette=====================================================================
public GameObject silhouettePlayer;
public Renderable silhouettePlayerRend;
private Renderable silhouettePlayerRend;
public GameObject silhouetteBag;
public Renderable silhouetteBagRend;
private Renderable silhouetteBagRend;
protected override void awake()
{
@ -348,7 +348,7 @@ public class PlayerController : Script
if (isMoveKeyPress && tranform && !isAiming)
{
Quaternion currentRotation = tranform.LocalRotation;
Quaternion targetRotation = Quaternion.LookRotation(new Vector3(axisMove.x, 0.0f, axisMove.y), Vector3.Up);
Quaternion targetRotation = Quaternion.Euler(0.0f, MathF.Atan2(axisMove.x,axisMove.y), 0.0f);
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.FixedDeltaTime);
}
else if (camArm && tranform && isAiming)
@ -409,9 +409,18 @@ public class PlayerController : Script
if (pat && pat.item)
{
holdItem = false;
isAiming = false;
pat.item.GetScript<Item>().returnBack = true;
if (holdItem)
{
holdItem = false;
pat.item.GetScript<Item>().returnBack = true;
}
if (isAiming)
{
isAiming = false;
cam.FOV = pat.defaultFOV;
camArm.TargetOffset = pat.prevTargetOffSet;
camArm.ArmLength = pat.tpc.armLength;
}
}
}
}

View File

@ -27,7 +27,7 @@ namespace SHADE_Scripting
{
AddComponent<Camera>();
}
GetComponent<Camera>().SetMainCamera();
if (!GetComponent<CameraArm>())
{
AddComponent<CameraArm>();

View File

@ -36,7 +36,6 @@ public class GameManager : Script
public bool itemScored {get;set;}
public int currMultiplierCombo { get; set;}
public float multiplierFont = 60.0f;
private Vector3 fontScalar;
public static GameManager Instance { get; private set; }
@ -63,7 +62,6 @@ public class GameManager : Script
itemScored = false;
currMultiplierCombo = 1;
currMultiplierDuration = 0;
fontScalar = new Vector3(multiplierFont / maxMultiplierDuration, multiplierFont / maxMultiplierDuration , multiplierFont / maxMultiplierDuration);
itemShatter = false;
GamePause = false;
stealFoodPopUpDone = false;
@ -76,26 +74,29 @@ public class GameManager : Script
goingToLose = false;
if (scoreText)
scoreText.GetComponent<TextRenderable>().Text = $"Score: {Score}";
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
if (timeText)
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0")}";
timeText.GetComponent<TextRenderable>().Text = $"{timer.ToString("0")}";
Input.SetMouseCentering(true);
Application.IsCursorVisible = false;
Application.FixDeltaTime = Time.DefaultFixDeltaTime;
}
protected override void start()
{
AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive_new");
AudioHandler.audioClipHandlers["BGMAdaptive"].Play();
Audio.SetParameter("Detected", 0.0f);
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
AudioHandler.audioClipHandlers["KitchenAmbience"] = Audio.CreateAudioClip("event:/Ambience/roomtone_kitchen");
AudioHandler.audioClipHandlers["KitchenAmbience"].Play();
AudioHandler.audioClipHandlers["SFXHumming"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_humming");
AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f);
AudioHandler.audioClipHandlers["SFXHumming"].Play();
if (SceneFadeInOut.Instance != null)
SceneFadeInOut.Instance.CallFadeOut();
SceneFadeInOut.Instance.CallFadeOut();
GamePause = false;
}
protected override void update()
@ -105,18 +106,18 @@ public class GameManager : Script
return;
}
Cheat();
if (currGameState == GameState.START)
{
{
timer -= Time.DeltaTimeF;
if(scoreText)
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
if(timeText)
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0")}";
timeText.GetComponent<TextRenderable>().Text = $"{timer.ToString("0.00")}";
if (itemScored)
{
//multiplierText.GetComponent<TextRenderable>().Text = $"X {currMultiplierCombo}";
//multiplierText.GetComponent<Transform>().LocalScale -= fontScalar * Time.DeltaTimeF;
currMultiplierDuration += Time.DeltaTimeF;
if (currMultiplierDuration >= maxMultiplierDuration)
@ -127,31 +128,43 @@ public class GameManager : Script
}
}
else
{
//multiplierText.GetComponent<Transform>().LocalScale = Vector3.Zero;
}
if (!goingToLose && ((timer > 0 && totalItemCount <= 0 && !itemShatter) || Input.GetKeyDown(Input.KeyCode.F1)))
if (!goingToLose && ((timer > 0 && totalItemCount <= 0 && !itemShatter)))
{
currGameState = GameState.WIN;
AudioHandler.StopAllSounds(false);
AudioHandler.audioClipHandlers["BGMWin"].Play();
goingToWin = true;
SceneFadeInOut.Instance.CallFadeIn();
if (SceneFadeInOut.Instance != null)
SceneFadeInOut.Instance.CallFadeIn();
}
else if(!goingToWin && (timer < 0 || Input.GetKeyDown(Input.KeyCode.F2)))
else if(!goingToWin && (timer < 0))
{
currGameState = GameState.LOSE;
AudioHandler.StopAllSounds(false);
AudioHandler.audioClipHandlers["BGMLose"].Play();
goingToLose = true;
SceneFadeInOut.Instance.CallFadeIn();
if (SceneFadeInOut.Instance != null)
SceneFadeInOut.Instance.CallFadeIn();
}
}
//Handling transitions
if (SceneFadeInOut.Instance.FadeInFinished())
if (SceneFadeInOut.Instance != null)
{
if (SceneFadeInOut.Instance.FadeInFinished())
{
if (goingToWin)
{
SceneManager.ChangeScene(winScene);
}
if (goingToLose)
{
SceneManager.ChangeScene(loseScene);
}
}
}
else
{
if (goingToWin)
{
@ -164,6 +177,27 @@ public class GameManager : Script
}
}
private void Cheat()
{
if (Input.GetKeyUp(Input.KeyCode.F1))
{
currGameState = GameState.WIN;
AudioHandler.StopAllSounds(false);
goingToWin = true;
if (SceneFadeInOut.Instance != null)
SceneFadeInOut.Instance.CallFadeIn();
}
else if (Input.GetKeyUp(Input.KeyCode.F2))
{
currGameState = GameState.LOSE;
AudioHandler.StopAllSounds(false);
goingToLose = true;
if (SceneFadeInOut.Instance != null)
SceneFadeInOut.Instance.CallFadeIn();
}
}
protected override void onDestroy()
{
if (Instance == this)
@ -175,7 +209,6 @@ public class GameManager : Script
totalItemCount -= 1;
itemScored = true;
currMultiplierDuration = 0;
//multiplierText.GetComponent<Transform>().LocalScale = new Vector3(multiplierFont, multiplierFont, multiplierFont);
if (currMultiplierCombo < maxMultiplierCombo)
currMultiplierCombo += 1;
@ -183,9 +216,9 @@ public class GameManager : Script
MultiplierTextFx fx = multiplierText.GetScript<MultiplierTextFx>();
if (fx)
{
fx.ShowMultiplier(currMultiplierCombo, maxMultiplierDuration);
fx.ShowMultiplier(currMultiplierCombo, maxMultiplierDuration);
}
}
}
}

View File

@ -1,10 +1,12 @@
using SHADE;
using SHADE_Scripting.Audio;
using System;
public class JumpPad : Script
{
protected override void awake()
{
AudioHandler.audioClipHandlers["SFXJumpPad"] = Audio.CreateAudioClip("event:/Props/jumppad_boing");
}
protected override void update()
@ -15,6 +17,8 @@ public class JumpPad : Script
{
if (info.GameObject.GetScript<PlayerController>() && info.GameObject.GetScript<PlayerController>().currentState == PlayerController.RaccoonStates.FALLING)
{
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXJumpPad"], GameObject.EntityId);
AudioHandler.audioClipHandlers["SFXJumpPad"].Play();
info.GameObject.GetScript<PlayerController>().landedOnJumpPad = true;
}
}

View File

@ -15,6 +15,7 @@ namespace SHADE_Scripting.UI
public Vector3 endPoint3;
public GameObject playerCamera;
public GameObject gameplayCanvas;
public float duration = 3.0f;
private bool point1Done = false;
@ -39,8 +40,6 @@ namespace SHADE_Scripting.UI
if (listOfCamera.Count == 0)
Debug.LogError("EMPTY PREVIEW POINTS");
listOfCamera[0].SetMainCamera();
moveToEndPoint1 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[0].GetComponent<Transform>().LocalPosition, endPoint1, EASING_METHOD.EASE_IN_SINE);
moveToEndPoint2 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[1].GetComponent<Transform>().LocalPosition, endPoint2, EASING_METHOD.EASE_IN_SINE);
moveToEndPoint3 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[2].GetComponent<Transform>().LocalPosition, endPoint3, EASING_METHOD.EASE_IN_SINE);
@ -48,31 +47,41 @@ namespace SHADE_Scripting.UI
}
protected override void start()
{
if (gameplayCanvas)
gameplayCanvas.SetActive(false);
listOfCamera[0].SetMainCamera();
}
protected override void update()
{
if (!SceneFadeInOut.Instance.FadeOutFinished() && !point1Done)
if (SceneFadeInOut.Instance && !SceneFadeInOut.Instance.FadeOutFinished() && !point1Done)
{
moveToEndPoint1.Reset();
return;
}
if (Input.GetKeyUp(Input.KeyCode.Space))
if (Input.GetKeyUp(Input.KeyCode.Space) && !point3Done)
{
skip = true;
point1Done = true;
point3Done = true;
SceneFadeInOut.Instance.CallFadeIn();
SceneFadeInOut.Instance.alphaValue = 0.01f;
}
if (skip && SceneFadeInOut.Instance.FadeInFinished())
if (skip && SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeInFinished())
{
playerCamera.GetComponent<Camera>().SetMainCamera();
SceneFadeInOut.Instance.CallFadeOut();
}
if (skip && SceneFadeInOut.Instance.FadeOutFinished())
if (skip && SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeOutFinished())
{
GameManager.Instance.PreviewLevelDone = true;
if (gameplayCanvas)
gameplayCanvas.SetActive(true);
}
@ -81,7 +90,7 @@ namespace SHADE_Scripting.UI
if (!point1Done)
{
listOfCamera[0].GetComponent<Transform>().LocalPosition = moveToEndPoint1.GetValue();
if (moveToEndPoint1.IsCompleted())
if (SceneFadeInOut.Instance && moveToEndPoint1.IsCompleted())
{
point1Done = true;
SceneFadeInOut.Instance.CallFadeIn();
@ -89,13 +98,13 @@ namespace SHADE_Scripting.UI
}
}
if (SceneFadeInOut.Instance.FadeInFinished() && point1Done)
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeInFinished() && point1Done)
{
listOfCamera[1].SetMainCamera();
SceneFadeInOut.Instance.CallFadeOut();
}
if (SceneFadeInOut.Instance.FadeOutFinished() && point1Done)
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeOutFinished() && point1Done)
{
if (!point2Done)
{
@ -114,13 +123,13 @@ namespace SHADE_Scripting.UI
}
}
if (SceneFadeInOut.Instance.FadeInFinished() && point2Done)
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeInFinished() && point2Done)
{
listOfCamera[2].SetMainCamera();
SceneFadeInOut.Instance.CallFadeOut();
}
if (SceneFadeInOut.Instance.FadeOutFinished() && point2Done)
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeOutFinished() && point2Done)
{
if (!point3Done)
{
@ -139,15 +148,17 @@ namespace SHADE_Scripting.UI
}
}
if (SceneFadeInOut.Instance.FadeInFinished() && point3Done)
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeInFinished() && point3Done)
{
playerCamera.GetComponent<Camera>().SetMainCamera();
SceneFadeInOut.Instance.CallFadeOut();
}
if (SceneFadeInOut.Instance.FadeOutFinished() && point3Done)
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeOutFinished() && point3Done)
{
GameManager.Instance.PreviewLevelDone = true;
if (gameplayCanvas)
gameplayCanvas.SetActive(true);
}
}

View File

@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting
{
static public class Settings
{
static public float cameraSensitivity = 100.0f;
static public float cameraFOV = 90.0f;
static public float masterVolume = 100.0f;
static public float sfxVolume = 100.0f;
static public float bgmVolume = 100.0f;
}
}

View File

@ -0,0 +1,3 @@
Name: Settings
ID: 163325256
Type: 9

View File

@ -52,12 +52,15 @@ namespace SHADE_Scripting.UI
private static float EaseInSine(float value)
{
return (float)(1.0f - Math.Cos((value * Math.PI / 2.0f)));
return (float)(1.0f - Math.Cos((value * Math.PI / 2.0f) ));
}
private static float EaseOutSine(float value)
{
return (float)(Math.Sin(value * Math.PI / 2.0f));
return (float)(Math.Sin(value * Math.PI / 2.0f) );
}

View File

@ -1,4 +1,4 @@
using SHADE;
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
@ -9,10 +9,10 @@ namespace SHADE_Scripting.UI
{
public class ButtonFX:Script
{
public string onHoverEnterSound = "event:/Music/player_undetected";
public string onHoverExitSound = "event:/Music/player_undetected";
public string onClickSound = "event:/Music/player_undetected";
public string onReleaseSound = "event:/Music/player_undetected";
public string onHoverEnterSound = "Empty";
public string onHoverExitSound = "Empty";
public string onClickSound = "event:/UI/mouse_down_element";
public string onReleaseSound = "Empty";
[NonSerialized]
private AudioClipHandler onHoverEnterACHandler;
@ -40,13 +40,16 @@ namespace SHADE_Scripting.UI
protected override void awake()
{
onHoverEnterACHandler = SHADE.Audio.CreateAudioClip(onHoverEnterSound);
onHoverExitACHandler = SHADE.Audio.CreateAudioClip(onHoverExitSound);
onClickACHandler = SHADE.Audio.CreateAudioClip(onClickSound);
onReleaseACHandler = SHADE.Audio.CreateAudioClip(onReleaseSound);
if(onHoverEnterSound != "Empty")
onHoverEnterACHandler = SHADE.Audio.CreateAudioClip(onHoverEnterSound);
if(onHoverExitSound != "Empty")
onHoverExitACHandler = SHADE.Audio.CreateAudioClip(onHoverExitSound);
if (onClickSound != "Empty")
onClickACHandler = SHADE.Audio.CreateAudioClip(onClickSound);
if (onReleaseSound != "Empty")
onReleaseACHandler = SHADE.Audio.CreateAudioClip(onReleaseSound);
}
protected override void start()
@ -67,7 +70,7 @@ namespace SHADE_Scripting.UI
ui.OnClick.RegisterAction(() =>
{
if (onClickSound != "")
if (onClickSound != "Empty")
onClickACHandler.Play();
tweening = true;
if(thread != null)
@ -76,8 +79,10 @@ namespace SHADE_Scripting.UI
ui.OnRelease.RegisterAction(() =>
{
if (onReleaseSound != "")
if (onReleaseSound != "Empty")
onReleaseACHandler.Play();
tweening = true;
if (thread != null)
thread.Reset(currentScale, 1.0f);
@ -85,8 +90,12 @@ namespace SHADE_Scripting.UI
ui.OnHoverEnter.RegisterAction(() =>
{
if (onHoverEnterSound != "")
if (onHoverEnterSound!="Empty")
{
onHoverEnterACHandler.Play();
}
tweening = true;
if (thread != null)
thread.Reset(currentScale, hoverScale);
@ -94,7 +103,7 @@ namespace SHADE_Scripting.UI
ui.OnHoverExit.RegisterAction(() =>
{
if (onHoverExitSound != "")
if (onHoverExitSound != "Empty")
onHoverExitACHandler.Play();
tweening = true;
if (thread != null)
@ -110,7 +119,7 @@ namespace SHADE_Scripting.UI
return;
if (tweening == true && thread != null)
{
Debug.Log("Tweening value " + thread.GetValue());
transform.LocalScale = defaultScale * thread.GetValue();
currentScale = thread.GetValue();
if (thread.IsCompleted())

View File

@ -22,22 +22,19 @@ public class ChangeSceneButton : Script
{
ui.OnRelease.RegisterAction(() =>
{
if (sceneID != 0)
{
Audio.PlaySFXOnce2D("event:/UI/success");
Audio.StopAllSounds();
Audio.PlaySFXOnce2D("event:/UI/success");
Audio.StopAllSounds();
if (SceneFadeInOut.Instance != null)
SceneFadeInOut.Instance.CallFadeIn();
clickedFlag = true;
clickedFlag = true;
}
});
}
else
{
Debug.LogError("Failed to register button action for ChangeSceneButton.");
}
}
protected override void update()

View File

@ -0,0 +1,317 @@
using System;
using System.Collections.Generic;
using System.Linq;
using SHADE;
public class CutsceneEnd : Script
{
public uint nextScene;
public float duration = 3.0f;
public float skipDuration = 0.1f;
private float oldDuration = 0.0f;
private Renderable pic4aRenderable;
private Renderable pic4bRenderable;
private Renderable pic4cRenderable;
private Renderable pic5aRenderable;
private Renderable pic5bRenderable;
private Transform pic4aTran;
private Transform pic4bTran;
private Transform pic4cTran;
private Transform pic5aTran;
private Transform pic5bTran;
private float alphaIn = 0.0f;
private float time = 0.0f;
private bool showPic4a = true;
private bool showPic4b = false;
private bool showPic4c = false;
private bool showPic5a = true;
private bool showPic5b = false;
private bool skip = false;
public GameObject cutscene4Points;
private List<Transform> listOfCutscene4Points;
public GameObject cutscene4Pics;
private List<Renderable> listOfCutscene4Pics;
public GameObject cutscene5Points;
private List<Transform> listOfCutscene5Points;
public GameObject cutscene5Pics;
private List<Renderable> listOfCutscene5Pics;
private TextRenderable text4;
private TextRenderable text5;
public GameObject canvas4;
public GameObject canvas5;
private bool cutscene4Done = false;
private bool cutscene5Done = false;
protected override void awake()
{
initCutscene4();
initCutscene5();
}
protected override void update()
{
Canvas4();
Canvas5();
if (Input.GetKeyUp(Input.KeyCode.Space) && !skip && (!cutscene4Done || !cutscene5Done))
{
skip = true;
oldDuration = duration;
duration = skipDuration;
}
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene4Done && canvas4.IsActiveSelf)
{
canvas4.SetActive(false);
canvas5.SetActive(true);
duration = oldDuration;
skip = false;
}
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene5Done && canvas5.IsActiveSelf)
{
SceneManager.ChangeScene(nextScene);
}
}
private void Canvas4()
{
if (canvas4.IsActiveSelf)
{
if (showPic4a)
{
if (time < duration)
{
pic4aTran.LocalPosition = Vector3.Lerp(pic4aTran.LocalPosition, listOfCutscene4Points[0].LocalPosition, time / duration);
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
time += Time.DeltaTimeF;
}
else
{
pic4aTran.LocalPosition = listOfCutscene4Points[0].LocalPosition;
alphaIn = 1.0f;
}
pic4aRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
if (alphaIn >= 1.0f)
{
showPic4a = false;
showPic4b = true;
time = 0;
alphaIn = 0;
}
}
if (showPic4b)
{
if (time < duration)
{
pic4bTran.LocalPosition = Vector3.Lerp(pic4bTran.LocalPosition, listOfCutscene4Points[1].LocalPosition, time / duration);
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
time += Time.DeltaTimeF;
}
else
{
pic4bTran.LocalPosition = listOfCutscene4Points[1].LocalPosition;
alphaIn = 1.0f;
}
pic4bRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
if (alphaIn >= 1.0f)
{
showPic4b = false;
showPic4c = true;
time = 0;
alphaIn = 0;
}
}
if (showPic4c)
{
if (time < duration)
{
pic4cTran.LocalPosition = Vector3.Lerp(pic4cTran.LocalPosition, listOfCutscene4Points[2].LocalPosition, time / duration);
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
time += Time.DeltaTimeF;
}
else
{
pic4cTran.LocalPosition = listOfCutscene4Points[2].LocalPosition;
alphaIn = 1.0f;
}
pic4cRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
if (alphaIn >= 1.0f)
{
showPic4c = false;
cutscene4Done = true;
text4.Enabled = true;
time = 0;
alphaIn = 0;
}
}
}
}
private void Canvas5()
{
if (canvas5.IsActiveSelf)
{
if (showPic5a)
{
if (time < duration)
{
pic5aTran.LocalPosition = Vector3.Lerp(pic5aTran.LocalPosition, listOfCutscene5Points[0].LocalPosition, time / duration);
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
time += Time.DeltaTimeF;
}
else
{
pic5aTran.LocalPosition = listOfCutscene5Points[0].LocalPosition;
alphaIn = 1.0f;
}
pic5aRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
if (alphaIn >= 1.0f)
{
showPic5a = false;
showPic5b = true;
time = 0;
alphaIn = 0;
}
}
if (showPic5b)
{
if (time < duration)
{
pic5bTran.LocalPosition = Vector3.Lerp(pic5bTran.LocalPosition, listOfCutscene5Points[1].LocalPosition, time / duration);
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
time += Time.DeltaTimeF;
}
else
{
pic5bTran.LocalPosition = listOfCutscene5Points[1].LocalPosition;
alphaIn = 1.0f;
}
pic5bRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
if (alphaIn >= 1.0f)
{
showPic5b = false;
text5.Enabled = true;
cutscene5Done = true;
time = 0;
alphaIn = 0;
}
}
}
}
private void initCutscene4()
{
if (cutscene4Points)
listOfCutscene4Points = cutscene4Points.GetComponentsInChildren<Transform>().ToList();
else
Debug.LogError("Cutscene4Points Missing");
if (listOfCutscene4Points.Count == 0)
Debug.LogError("Cutscene4Points Empty");
listOfCutscene4Pics = cutscene4Pics.GetComponentsInChildren<Renderable>().ToList();
if (listOfCutscene4Pics.Count == 0)
Debug.LogError("Cutscene4Pics Empty");
if (listOfCutscene4Pics[0])
{
pic4aRenderable = listOfCutscene4Pics[0].GetComponent<Renderable>();
pic4aTran = listOfCutscene4Pics[0].GetComponent<Transform>();
pic4aRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
}
else
Debug.LogError("SCENE 4 PIC1 MISSING");
if (listOfCutscene4Pics[1])
{
pic4bRenderable = listOfCutscene4Pics[1].GetComponent<Renderable>();
pic4bTran = listOfCutscene4Pics[1].GetComponent<Transform>();
pic4bRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
}
else
Debug.LogError("SCENE 4 PIC2 MISSING");
if (listOfCutscene4Pics[2])
{
pic4cRenderable = listOfCutscene4Pics[2].GetComponent<Renderable>();
pic4cTran = listOfCutscene4Pics[2].GetComponent<Transform>();
pic4cRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
}
else
Debug.LogError("SCENE 1 PIC3 MISSING");
if (canvas4)
{
text4 = canvas4.GetComponentInChildren<TextRenderable>();
text4.Enabled = false;
}
else
Debug.LogError("Canvas 4 missing");
}
private void initCutscene5()
{
if (cutscene5Points)
listOfCutscene5Points = cutscene5Points.GetComponentsInChildren<Transform>().ToList();
else
Debug.LogError("cutscene5Points Missing");
if (listOfCutscene5Points.Count == 0)
Debug.LogError("Cutscene5Points Empty");
listOfCutscene5Pics = cutscene5Pics.GetComponentsInChildren<Renderable>().ToList();
if (listOfCutscene5Pics.Count == 0)
Debug.LogError("Cutscene5Pics Empty");
if (listOfCutscene5Pics[0])
{
pic5aRenderable = listOfCutscene5Pics[0].GetComponent<Renderable>();
pic5aTran = listOfCutscene5Pics[0].GetComponent<Transform>();
pic5aRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
}
else
Debug.LogError("SCENE 5 PIC1 MISSING");
if (listOfCutscene5Pics[1])
{
pic5bRenderable = listOfCutscene5Pics[1].GetComponent<Renderable>();
pic5bTran = listOfCutscene5Pics[1].GetComponent<Transform>();
pic5bRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
}
else
Debug.LogError("SCENE 5 PIC2 MISSING");
if (canvas5)
{
text5 = canvas5.GetComponentInChildren<TextRenderable>();
text5.Enabled = false;
canvas5.SetActive(false);
}
else
Debug.LogError("Canvas 5 missing");
}
}

View File

@ -0,0 +1,3 @@
Name: SC_CutSceneEnd
ID: 153706859
Type: 9

View File

@ -1,3 +0,0 @@
Name: SC_Cutscene
ID: 157565851
Type: 9

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@ -4,10 +4,12 @@ using System.Linq;
using SHADE;
public class Cutscene : Script
public class CutsceneIntro : Script
{
public uint nextScene;
public float duration = 3.0f;
public float skipDuration = 0.1f;
private float oldDuration = 0.0f;
private Renderable pic1aRenderable;
@ -93,14 +95,14 @@ public class Cutscene : Script
Canvas2();
Canvas3();
if (Input.GetKeyDown(Input.KeyCode.Space) && !skip && (!cutscene1Done || !cutscene2Done || !cutscene3Done))
if (Input.GetKeyUp(Input.KeyCode.Space) && !skip && (!cutscene1Done || !cutscene2Done || !cutscene3Done))
{
skip = true;
oldDuration = duration;
duration = 0.1f;
duration = skipDuration;
}
if (Input.GetKeyDown(Input.KeyCode.Space) && cutscene1Done && canvas1.IsActiveSelf)
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene1Done && canvas1.IsActiveSelf)
{
canvas1.SetActive(false);
canvas2.SetActive(true);
@ -108,7 +110,7 @@ public class Cutscene : Script
skip = false;
}
if (Input.GetKeyDown(Input.KeyCode.Space) && cutscene2Done && canvas2.IsActiveSelf)
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene2Done && canvas2.IsActiveSelf)
{
canvas2.SetActive(false);
canvas3.SetActive(true);
@ -116,9 +118,9 @@ public class Cutscene : Script
skip = false;
}
if (Input.GetKeyDown(Input.KeyCode.Space) && cutscene3Done && canvas3.IsActiveSelf)
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene3Done && canvas3.IsActiveSelf)
{
//change scene
SceneManager.ChangeScene(nextScene);
}
}

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@ -0,0 +1,3 @@
Name: SC_CutsceneIntro
ID: 154967292
Type: 9

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@ -1,6 +1,7 @@
using System;
using SHADE;
using SHADE_Scripting.Audio;
using SHADE_Scripting.UI;
public class EndScene : Script
{
@ -12,6 +13,15 @@ public class EndScene : Script
AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element");
AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success");
}
protected override void start()
{
Debug.Log("EndScene::Start():");
Input.SetMouseCentering(false);
Application.IsCursorVisible = true;
SceneFadeInOut.Instance.CallFadeOut();
}
protected override void update()
{
if (Input.GetKeyDown(Input.KeyCode.R))

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@ -1,6 +1,7 @@
using System;
using SHADE;
using SHADE_Scripting.Audio;
using SHADE_Scripting.UI;
public class MainMenu : Script
{
@ -23,40 +24,12 @@ public class MainMenu : Script
protected override void start()
{
Input.SetMouseCentering(false);
Application.IsCursorVisible = true;
SceneFadeInOut.Instance.CallFadeOut();
}
protected override void update()
{
/* if (Input.GetKeyDown(Input.KeyCode.K) && obj)
{
if (testRenderable.Material.GetProperty<float>("data.alpha") == 1)
{
testRenderable.Material.SetProperty<float>("data.alpha", 0);
}
else if (testRenderable.Material.GetProperty<float>("data.alpha") == 0)
{
testRenderable.Material.SetProperty<float>("data.alpha", 1);
}
}*/
if (Input.GetKeyDown(Input.KeyCode.Space))
{
//Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
AudioHandler.audioClipHandlers["SFXMouseDownElement"].Play();
}
if (Input.GetKeyUp(Input.KeyCode.Space))
{
//Audio.PlaySFXOnce2D("event:/UI/success");
AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
SceneManager.ChangeScene(sceneID);
Audio.StopAllSounds();
}
if (Input.GetKeyDown(Input.KeyCode.Escape))
{
Audio.StopAllSounds();
Application.Quit();
}
}
}

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@ -11,6 +11,7 @@ namespace SHADE_Scripting.UI
{
[NonSerialized]
private TweenThread sizeThread;
private TweenThread sizeInvertThread;
private TweenThread alphaThread;
@ -20,6 +21,7 @@ namespace SHADE_Scripting.UI
private bool showMultiplier = false;
const float sizeUpDuration = 0.1f;
[NonSerialized]
private Vector3 defaultScale;
@ -27,6 +29,7 @@ namespace SHADE_Scripting.UI
protected override void start()
{
sizeThread = TweenManager.CreateTweenThread(0.0f, maxSize, minSize, EASING_METHOD.EASE_IN_SINE);
sizeInvertThread = TweenManager.CreateTweenThread(sizeUpDuration, minSize, maxSize, EASING_METHOD.EASE_IN_SINE);
alphaThread = TweenManager.CreateTweenThread(0.0f, 1.0f, minAlpha, EASING_METHOD.EASE_OUT_SINE);
Transform transform = GetComponent<Transform>();
if (transform != null)
@ -43,8 +46,29 @@ namespace SHADE_Scripting.UI
protected override void update()
{
Transform transform = GetComponent<Transform>();
if (transform != null && showMultiplier == true)
{
if(!sizeInvertThread.IsCompleted())
{
transform.LocalScale = defaultScale * sizeInvertThread.GetValue();
Renderable rend = GetComponentInChildren<Renderable>();
if(rend)
{
rend.Material.SetProperty<float>("data.alpha", 1.0f);
}
TextRenderable text = GetComponent<TextRenderable>();
if (text)
{
Color clr = text.TextColor;
text.TextColor = new Color(clr.r, clr.g, clr.b, 1.0f);
}
return;
}
if(sizeThread.IsCompleted())
{
transform.LocalScale = Vector3.Zero;
@ -53,7 +77,18 @@ namespace SHADE_Scripting.UI
else
{
transform.LocalScale = defaultScale * sizeThread.GetValue();
GetComponentInChildren<Renderable>().Material.SetProperty<float>("data.alpha",alphaThread.GetValue());
Renderable rend = GetComponentInChildren<Renderable>();
if (rend)
{
rend.Material.SetProperty<float>("data.alpha", alphaThread.GetValue());
}
TextRenderable text = GetComponent<TextRenderable>();
if(text)
{
Color clr = text.TextColor;
text.TextColor = new Color(clr.r,clr.g,clr.b,alphaThread.GetValue() * 1.3f);
}
}
}
}
@ -62,9 +97,10 @@ namespace SHADE_Scripting.UI
public void ShowMultiplier(int multiplier, float duration)
{
GetComponent<TextRenderable>().Text = $"X {multiplier}";
sizeThread.duration = duration;
alphaThread.duration = duration;
sizeThread.duration = duration + sizeUpDuration;
alphaThread.duration = duration + sizeUpDuration;
sizeInvertThread.Reset();
sizeThread.Reset();
alphaThread.Reset();
showMultiplier = true;

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@ -0,0 +1,95 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.UI
{
public class Options:Script
{
public GameObject masterVolSlider;
public GameObject sfxVolSlider;
public GameObject bgmVolSlider;
public GameObject fovSlider;
public GameObject sensitivitySlider;
protected override void awake()
{
Slider mv = masterVolSlider.GetComponent<Slider>();
Slider sfx = sfxVolSlider.GetComponent<Slider>();
Slider bgm = bgmVolSlider.GetComponent<Slider>();
Slider fov = fovSlider.GetComponent<Slider>();
Slider sens = sensitivitySlider.GetComponent<Slider>();
if (mv != null)
{
mv.ScaledValue = Settings.masterVolume;
}
if (sfx != null)
{
sfx.ScaledValue = Settings.sfxVolume;
}
if (bgm != null)
{
bgm.ScaledValue = Settings.bgmVolume;
}
if (fov != null)
{
fov.ScaledValue = Settings.cameraFOV;
}
if (sens != null)
{
sens.ScaledValue = Settings.cameraSensitivity;
}
}
protected override void update()
{
Slider mv = masterVolSlider.GetComponent<Slider>();
Slider sfx = sfxVolSlider.GetComponent<Slider>();
Slider bgm = bgmVolSlider.GetComponent<Slider>();
Slider fov = fovSlider.GetComponent<Slider>();
Slider sens = sensitivitySlider.GetComponent<Slider>();
if(mv != null)
{
Settings.masterVolume = mv.ScaledValue;
}
if (sfx != null)
{
Settings.sfxVolume = sfx.ScaledValue;
}
if (bgm != null)
{
Settings.bgmVolume = bgm.ScaledValue;
}
if (fov != null)
{
Settings.cameraFOV = fov.ScaledValue;
}
if (sens != null)
{
Settings.cameraSensitivity = sens.ScaledValue;
}
}
}
}

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@ -0,0 +1,3 @@
Name: SC_Options
ID: 162565004
Type: 9

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@ -13,7 +13,8 @@ public class PauseMenu : Script
protected override void awake()
{
GameManager.Instance.GamePause = false;
if (GameManager.Instance != null)
GameManager.Instance.GamePause = false;
if (canvas)
{
@ -36,16 +37,19 @@ public class PauseMenu : Script
UIElement resume = resumeBtn.GetComponent<UIElement>();
if (resume != null)
{
resume.OnClick.RegisterAction(() =>
resume.OnRelease.RegisterAction(() =>
{
if (GameManager.Instance.GamePause)
{
GameManager.Instance.GamePause = false;
Input.SetMouseCentering(true);
Application.IsCursorVisible = false;
AudioHandler.PauseAllSounds(false);
if (gamePauseText)
gamePauseText.Enabled = false;
if (canvas)
canvas.SetActive(false);
Application.FixDeltaTime = Time.DefaultFixDeltaTime;
}
});
}
@ -58,10 +62,13 @@ public class PauseMenu : Script
UIElement retry = retryBtn.GetComponent<UIElement>();
if (retry != null)
{
retry.OnClick.RegisterAction(() =>
retry.OnRelease.RegisterAction(() =>
{
Audio.StopAllSounds();
SceneManager.RestartScene();
GameManager.Instance.GamePause = false;
GameManager.Instance.stealFoodPopUpDone = false;
GameManager.Instance.PreviewLevelDone = false;
});
}
else
@ -72,7 +79,7 @@ public class PauseMenu : Script
UIElement quit = quitBtn.GetComponent<UIElement>();
if (quit != null)
{
quit.OnClick.RegisterAction(() =>
quit.OnRelease.RegisterAction(() =>
{
Audio.StopAllSounds();
//go to main menu
@ -88,14 +95,17 @@ public class PauseMenu : Script
protected override void update()
{
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause && GameManager.Instance.stealFoodPopUpDone)
if (Input.GetKeyUp(Input.KeyCode.Escape) && !GameManager.Instance.GamePause && GameManager.Instance.stealFoodPopUpDone)
{
GameManager.Instance.GamePause = true;
Input.SetMouseCentering(false);
Application.IsCursorVisible = true;
AudioHandler.PauseAllSounds(true);
if (gamePauseText)
gamePauseText.Enabled = true;
if (canvas)
canvas.SetActive(true);
Application.FixDeltaTime = 0;
}
}

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@ -43,7 +43,6 @@ namespace SHADE_Scripting.UI
protected override void start()
{
}
protected override void update()
@ -56,7 +55,6 @@ namespace SHADE_Scripting.UI
if (fadeInTime == 0.0f)
{
alphaValue = 1.0f;
}
else
{
@ -64,7 +62,8 @@ namespace SHADE_Scripting.UI
}
if (alphaValue >= 1.0f)
{
alphaValue = 1.0f;
alphaValue = 1.0f;
//GameObject.Parent.SetActive(false);
}
}
@ -82,8 +81,10 @@ namespace SHADE_Scripting.UI
}
if (alphaValue <= 0.0f)
{
alphaValue = 0.0f;
GameObject.Parent.SetActive(false);
alphaValue = 0.0f;
//This line is to be added so that (because the fade in and out item is usually the front-most UI element)
//the fade in and out UI element does not block functionality of other UI elements
GameObject.Parent.SetActive(false);
}
}

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@ -0,0 +1,49 @@
using System;
using SHADE;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.UI
{
public class ScrollingCredits: Script
{
public float endY = 4000.0f;
public float duration = 30.0f;
[NonSerialized]
TweenThread thread;
protected override void awake()
{
base.awake();
}
protected override void start()
{
base.start();
Transform transform = GetComponent<Transform>();
if(transform != null)
{
thread = TweenManager.CreateTweenThread(duration, transform.LocalPosition.y, endY, EASING_METHOD.EASE_IN_SINE);
}
}
protected override void update()
{
base.update();
Transform transform = GetComponent<Transform>();
if(thread != null && transform != null)
{
transform.LocalPosition = new Vector3( transform.LocalPosition.x ,thread.GetValue() , transform.LocalPosition.z);
}
}
}
}

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@ -0,0 +1,3 @@
Name: SC_ScrollingCredits
ID: 159139676
Type: 9

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@ -11,8 +11,6 @@ namespace SHADE_Scripting.UI
{
public GameObject sliderObj;
public int minValue = 0;
public int maxValue = 0;
protected override void start()
{
@ -22,7 +20,7 @@ namespace SHADE_Scripting.UI
if (slider != null && text != null)
{
text.Text = ((int)(slider.GetValue() * (maxValue - minValue) + minValue)).ToString();
text.Text = ((int)(slider.ScaledValue)).ToString();
}
}
protected override void update()
@ -32,7 +30,7 @@ namespace SHADE_Scripting.UI
if(slider != null && text != null)
{
text.Text = ((int)(slider.GetValue() * (maxValue - minValue) + minValue)).ToString();
text.Text = ((int)(slider.ScaledValue)).ToString();
}
}

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@ -78,8 +78,12 @@ float CalcShadowValue (sampler2D shadowMap, vec4 worldSpaceFragPos, mat4 lightPV
float pMax = LinStep (variance / (variance + (d * d)), 0.9f, 1.0f);
return min (max (p, pMax), 1.0f);
}
else if (fragPosLightPOV.z > 1.0f)
{
return 0.0f;
}
else
return 1.0f;
return 0.3f;
// return step (fragPosLightPOV.z, );
}
@ -125,7 +129,7 @@ void main()
vec3 dLightNormalized = normalize (DirLightData.dLightData[i].direction);
// Get diffuse strength
float diffuseStrength = max (0, dot (dLightNormalized, normalView));
float diffuseStrength = max (0, dot (-dLightNormalized, normalView));
// Calculate the fragment color
fragColor += DirLightData.dLightData[i].diffuseColor.rgb * diffuseStrength.rrr * pixelDiffuse;

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@ -78,8 +78,14 @@ void main()
outEntityID = In2.eid;
lightLayerIndices = In2.lightLayerIndex;
float vpHeight = float (In2.screenSpacePos.y) - MatProp.data[In2.materialIndex].highlightPosition;
vpHeight = float (int (vpHeight) % genericDataBuffer.data.viewportHeight);
// float vpHeight = float (In2.screenSpacePos.y) - MatProp.data[In2.materialIndex].highlightPosition;
// bring the frame of reference to the object's screen space pos
int scale = 470;
float vpHeight = float (In2.screenSpacePos.y);
float relativePos = float(int (-MatProp.data[In2.materialIndex].highlightPosition) % scale) - float (scale / 2);
vpHeight += relativePos;
// vpHeight = float (int (vpHeight) % genericDataBuffer.data.viewportHeight);
float scanlineScale = MatProp.data[In2.materialIndex].thickness * (1.0f - In2.screenSpacePos.z) * 100.0f;
float lowerLimit = vpHeight - scanlineScale;

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@ -3,7 +3,7 @@
#extension GL_ARB_shading_language_420pack : enable
#extension GL_EXT_nonuniform_qualifier : require
layout (input_attachment_index = 0, set = 3, binding = 0) uniform subpassInput sceneTexture;
layout (input_attachment_index = 0, set = 0, binding = 0) uniform subpassInput sceneTexture;
layout(location = 0) out vec4 fragColor;

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@ -0,0 +1,3 @@
Name: TX_cutscene_04a
ID: 51238312
Type: 3

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@ -0,0 +1,3 @@
Name: TX_cutscene_04b
ID: 61471971
Type: 3

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@ -0,0 +1,3 @@
Name: TX_cutscene_04c
ID: 58217538
Type: 3

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@ -0,0 +1,3 @@
Name: TX_cutscene_05a
ID: 61980534
Type: 3

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@ -0,0 +1,3 @@
Name: TX_cutscene_05b
ID: 51561286
Type: 3

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@ -0,0 +1,3 @@
Name: MainMenuBG
ID: 58181851
Type: 3

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@ -201,8 +201,6 @@ namespace Sandbox
#ifdef SHEDITOR
if(editor->editorState == SHEditor::State::PLAY)
#else
window.ClipMouseCursor();
#endif
SHSceneManager::SceneUpdate(0.016f);
#ifdef SHEDITOR

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@ -54,12 +54,41 @@ namespace SHADE
denseListener = &SHComponentManager::GetDense<SHAudioListenerComponent>();
fmodStudioSystem->getCoreSystem(&fmodSystem);
fmodSystem->setSoftwareFormat(0, FMOD_SPEAKERMODE_5POINT1, 0);
result = fmodStudioSystem->initialize(AUDIO_SYS_MAX_CHANNELS, AUDIO_SYS_MAX_CHANNELS, FMOD_STUDIO_INIT_NORMAL | FMOD_INIT_NORMAL, extraDriverData);
ErrorCheck();
fmodSystem->setSoftwareFormat(0, speakerMode, 0);
result = fmodSystem->setSoftwareFormat(0, FMOD_SPEAKERMODE_5POINT1, 0);
ErrorCheck();
result = fmodSystem->setOutput(FMOD_OUTPUTTYPE_AUDIO3D);
if(result != FMOD_OK)
{
result = fmodSystem->setOutput(FMOD_OUTPUTTYPE_WINSONIC);
if (result == FMOD_OK)
{
result = fmodSystem->setSoftwareFormat(0, FMOD_SPEAKERMODE_7POINT1POINT4, 0);
ErrorCheck();
}
}
int numDrivers{};
result = fmodSystem->getNumDrivers(&numDrivers);
if(numDrivers == 0)
{
fmodSystem->setDSPBufferSize(512, 4);
fmodSystem->setOutput(FMOD_OUTPUTTYPE_AUTODETECT);
}
FMOD_OUTPUTTYPE outputType{};
fmodSystem->getSoftwareFormat(0, &speakerMode, 0);
fmodSystem->getOutput(&outputType);
FMOD_STUDIO_INITFLAGS studioInitFlags = FMOD_STUDIO_INIT_NORMAL;
FMOD_INITFLAGS coreInitFlags = FMOD_INIT_NORMAL | FMOD_INIT_3D_RIGHTHANDED;
#ifdef _DEBUG
studioInitFlags |= FMOD_STUDIO_INIT_LIVEUPDATE;
coreInitFlags |= FMOD_INIT_PROFILE_ENABLE;
#endif
result = fmodStudioSystem->initialize(AUDIO_SYS_MAX_CHANNELS, studioInitFlags, coreInitFlags, extraDriverData);
ErrorCheck();
result = fmodSystem->createChannelGroup("SFX", &sfxChannelGroup);
ErrorCheck();
@ -104,6 +133,10 @@ namespace SHADE
const ReceiverPtr ON_PAUSE_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(ON_PAUSE_RECEIVER);
SHEventManager::SubscribeTo(SH_EDITOR_ON_PAUSE_EVENT, ON_PAUSE_RECEIVER_PTR);
const std::shared_ptr ON_SCENE_EXIT_RECEIVER{ std::make_shared<SHEventReceiverSpec<SHAudioSystem>>(this, &SHAudioSystem::onSceneExit) };
const ReceiverPtr ON_SCENE_EXIT_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(ON_SCENE_EXIT_RECEIVER);
SHEventManager::SubscribeTo(SH_SCENE_EXIT_POST, ON_SCENE_EXIT_RECEIVER_PTR);
#endif
}
@ -145,7 +178,9 @@ namespace SHADE
FMOD_3D_ATTRIBUTES attribs{ { 0 } };
SHVec3 pos = camComponent->GetPosition();
SHVec3 forward, up, right;
camSystem->GetCameraAxis(*camComponent, forward, right, up);
up *= -1.0f;
attribs.position = { pos.x, pos.y, pos.z };
attribs.forward = { forward.x, forward.y, forward.z };
attribs.up = { up.x, up.y, up.z };
@ -156,7 +191,7 @@ namespace SHADE
auto [begin, end] = audioClipLibrary.GetDenseAccess();
for (auto& it = begin; it != end; ++it)
{
if(it->instance && (it->transformRef != MAX_EID))
if(it->instance && it->instance->isValid() && (it->transformRef != MAX_EID))
{
if(SHTransformComponent* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(it->transformRef))
{
@ -165,11 +200,13 @@ namespace SHADE
SHQuaternion worldOrientation = transformComponent->GetWorldOrientation();
SHVec3 orientatedFoward = (worldOrientation * SHQuaternion::FromEuler(SHVec3::Forward) * SHQuaternion::Conjugate(worldOrientation)).ToEuler();
SHVec3 orientatedUp = (worldOrientation * SHQuaternion::FromEuler(SHVec3::Up) * SHQuaternion::Conjugate(worldOrientation)).ToEuler();
orientatedFoward = SHVec3::Normalise(orientatedFoward);
orientatedUp = SHVec3::Normalise(orientatedUp);
attribs.position = {pos.x, pos.y, pos.z};
attribs.forward = {orientatedFoward.x, orientatedFoward.y, orientatedFoward.z};
attribs.up = {orientatedUp.x, orientatedUp.y, orientatedUp.z};
it->instance->set3DAttributes(&attribs);
result = it->instance->set3DAttributes(&attribs);
ErrorCheck();
}
}
}
@ -656,6 +693,15 @@ namespace SHADE
}
}
void SHAudioSystem::SetParameterWithLabel(const char* path, const char* label)
{
result = fmodStudioSystem->setParameterByNameWithLabel(path, label);
if (result != FMOD_OK)
{
ErrorCheck();
}
}
void AudioClip::Play()
{
if(!instance)
@ -734,12 +780,16 @@ namespace SHADE
}
}
//void AudioClip::SetParameterLabel(const char* paramName, const char* label)
//{
// if (!instance)
// return;
// instance->setParameterByNameWithLabel(paramName, label);
//}
void AudioClip::SetParameterWithLabel(const char* paramName, const char* label)
{
if (!instance)
return;
FMOD_RESULT result = instance->setParameterByNameWithLabel(paramName, label);
if (result != FMOD_OK)
{
SHLOG_ERROR("Audio system error: {}", FMOD_ErrorString(result))
}
}
float AudioClip::GetParameterValue(const char* paramName)
{
@ -783,6 +833,18 @@ namespace SHADE
return onStopEvent->handle;
}
SHEventHandle SHAudioSystem::onSceneExit(SHEventPtr onSceneExitEvent)
{
auto [begin, end] = audioClipLibrary.GetDenseAccess();
for (auto& it = begin; it != end; ++it)
{
it->instance->release();
}
return onSceneExitEvent->handle;
}
SHEventHandle SHAudioSystem::onPlay(SHEventPtr onStopEvent)
{
if(GetPaused())

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@ -33,7 +33,7 @@ namespace SHADE
void SetPause(bool pause);
bool IsPaused();
void SetParameter(const char* paramName, float value);
//void SetParameterLabel(const char* paramName, const char* label);
void SetParameterWithLabel(const char* paramName, const char* label);
float GetParameterValue(const char* paramName);
float GetVolume();
void SetVolume(float volume);
@ -94,6 +94,7 @@ namespace SHADE
float GetParameterValue(const char* path);
void SetParameter(const char* path, float value);
void SetParameterWithLabel(const char* path, const char* label);
private:
FMOD::Studio::System* fmodStudioSystem;
@ -122,6 +123,7 @@ namespace SHADE
SHEventHandle onPlay(SHEventPtr onStopEvent);
SHEventHandle onStop(SHEventPtr onStopEvent);
SHEventHandle onPause(SHEventPtr onStopEvent);
SHEventHandle onSceneExit(SHEventPtr onSceneExitEvent);
};
}

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@ -9,9 +9,7 @@
namespace SHADE
{
class SHBox;
class SHRay;
struct SHRay;
class SH_API SHCameraArmComponent final: public SHComponent
{

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@ -272,6 +272,13 @@ namespace SHADE
if (arm->isActive == true)
{
camera.offset = arm->GetOffset();
SHVec3 tOffset = arm->GetTargetOffset();
tOffset = SHVec3::RotateY(tOffset, SHMath::DegreesToRadians(arm->GetYaw()));
if (arm->lookAtCameraOrigin)
CameraLookAt(camera, camera.position + arm->GetTargetOffset());
@ -559,7 +566,7 @@ namespace SHADE
}
#else
return SHVec2{ GetDirector(index)->GetWidth(),GetDirector(index)->GetHeight() };
return SHVec2{ GetDirector(index)->GetWidth(),GetDirector(index)->GetWidth() / screenAspectRatio };
#endif
}

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@ -380,10 +380,14 @@ namespace SHADE
break;
case AssetType::MESH: break;
case AssetType::SCENE:
if (editor->LoadScene(asset->id))
{
editor->editorConfig->workingSceneID = asset->id;
}
{
if(editor->LoadScene(asset->id))
{
#ifdef SHEDITOR
editor->editorConfig->workingSceneID = asset->id;
#endif
}
}
break;
case AssetType::PREFAB: break;
case AssetType::MATERIAL:

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@ -15,6 +15,7 @@
#include "Editor/SHEditorWidgets.hpp"
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
#include "Physics/Interface/SHRigidBodyComponent.h"
#include "Physics/Interface/SHColliderComponent.h"
#include "Reflection/SHReflectionMetadata.h"
#include "Resource/SHResourceManager.h"
@ -25,6 +26,7 @@
#include "Animation/SHAnimatorComponent.h"
#include "Physics/Collision/Shapes/SHBox.h"
#include "Physics/Collision/Shapes/SHSphere.h"
#include "Physics/Collision/Shapes/SHCapsule.h"
#include "../SHEditorWindowManager.h"
#include "../AssetBrowser/SHAssetBrowser.h"
#include "Graphics/MiddleEnd/TrajectoryRendering/SHTrajectoryRenderableComponent.h"
@ -264,6 +266,10 @@ namespace SHADE
if(rbType == SHRigidBodyComponent::Type::DYNAMIC) //Dynamic only fields
{
SHEditorWidgets::CheckBox("Use Gravity", [component]{return component->IsGravityEnabled();}, [component](bool const& value){component->SetGravityEnabled(value);}, "Gravity");
if (component->IsGravityEnabled())
SHEditorWidgets::DragFloat("Gravity Scale", [component] {return component->GetGravityScale(); }, [component](float const& value) {component->SetGravityScale(value); }, "Gravity Scale");
//SHEditorWidgets::DragFloat("Mass", [component] {return component->GetMass(); }, [component](float const& value) {component->SetMass(value); }, "Mass");
}
if (rbType == SHRigidBodyComponent::Type::DYNAMIC || rbType == SHRigidBodyComponent::Type::KINEMATIC) //Dynamic or Kinematic only fields
@ -372,12 +378,26 @@ namespace SHADE
(
"Radius",
[sphereShape] { return sphereShape->GetRelativeRadius(); },
[sphereShape](float const& value) { sphereShape->SetRelativeRadius(value); });
[sphereShape](float const& value) { sphereShape->SetRelativeRadius(value); }
);
}
else if (collisionShape->GetType() == SHCollisionShape::Type::CAPSULE)
{
SHEditorWidgets::BeginPanel(std::format("{} Capsule #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
auto* capsuleShape = dynamic_cast<SHCapsule*>(collisionShape);
SHEditorWidgets::DragFloat
(
"Radius",
[capsuleShape] { return capsuleShape->GetRelativeRadius(); },
[capsuleShape](float const& value) { capsuleShape->SetRelativeRadius(value); }
);
SHEditorWidgets::DragFloat
(
"Height",
[capsuleShape] { return capsuleShape->GetRelativeHeight(); },
[capsuleShape](float const& value) { capsuleShape->SetRelativeHeight(value); }
);
}
//else if (collisionShape->GetType() == SHCollisionShape::Type::CAPSULE)
//{
//}
{
SHEditorWidgets::CheckBox("Is Trigger", [collisionShape] { return collisionShape->IsTrigger(); }, [collisionShape](bool value) { collisionShape->SetIsTrigger(value); });
@ -420,25 +440,20 @@ namespace SHADE
if (ImGui::BeginMenu("Add Collider"))
{
int newColl = -1;
int newCollider = -1;
if (ImGui::Selectable("Box Collider"))
{
newColl = component->AddBoxCollisionShape(SHVec3::One);
newCollider = component->AddBoxCollisionShape(SHVec3::One);
}
if (ImGui::Selectable("Sphere Collider"))
{
newColl = component->AddSphereCollisionShape(1.0f);
newCollider = component->AddSphereCollisionShape(1.0f);
}
if (ImGui::Selectable("Capsule Collider"))
{
newCollider = component->AddCapsuleCollisionShape(1.0f, 2.0f);
}
//No idea why this doesn't work
//if (newColl > 0)
//{
// auto newCollisionShape = component->GetCollisionShape(newColl);
// auto prevCollisionShapeInSeq = component->GetCollisionShape(newColl - 1);
// newCollisionShape.SetCollisionTag(SHCollisionTagMatrix::GetTag(prevCollisionShapeInSeq.GetCollisionTag().GetName()));
//}
ImGui::EndMenu();
}

View File

@ -25,6 +25,7 @@
#include "Serialization/SHSerialization.h"
#include "Serialization/Configurations/SHConfigurationManager.h"
#include "Editor/EditorWindow/SHEditorWindowManager.h"
#include "Physics/System/SHPhysicsSystem.h"
#include "Physics/System/SHPhysicsDebugDrawSystem.h"
#include "Camera/SHCameraSystem.h"
#include "Tools/Utilities/SHClipboardUtilities.h"
@ -359,21 +360,63 @@ namespace SHADE
{
if (ImGui::BeginMenu("Physics Settings"))
{
if (auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>())
{
SHEditorWidgets::DragVec3
(
"Gravity", { "X", "Y", "Z" },
[physicsSystem] {return physicsSystem->GetGravity(); },
[physicsSystem](SHVec3 const& value) { physicsSystem->SetGravity(value); }
, false, "Global Gravity", 0.1f, "%.3f", 0.0f, 0.0f
);
SHEditorWidgets::SliderScalar<uint16_t>
(
"Velocity Iterations", ImGuiDataType_U16, (uint16_t)1, (uint16_t)32,
[physicsSystem] { return physicsSystem->GetNumVelocityIterations(); },
[physicsSystem](uint16_t value) { physicsSystem->SetNumVelocityIterations(value); },
"Number of times velocity is solved per collision. Higher values increase precision at the cost of performance.",
"%zu"
);
SHEditorWidgets::SliderScalar<uint16_t>
(
"Position Iterations", ImGuiDataType_U16, (uint16_t)1, (uint16_t)32,
[physicsSystem] { return physicsSystem->GetNumPositionIterations(); },
[physicsSystem](uint16_t value) { physicsSystem->SetNumPositionIterations(value); },
"Number of times position is solved per collision. Higher values increase precision at the cost of performance.",
"%zu"
);
SHEditorWidgets::CheckBox
(
"Sleeping Enabled",
[physicsSystem] { return physicsSystem->IsSleepingEnabled(); },
[physicsSystem](bool value) { physicsSystem->EnableSleeping(value); },
"If bodies are allowed to sleep. Sleeping increases performance of the simulation and should be left enabled."
);
}
if (auto* physicsDebugDraw = SHSystemManager::GetSystem<SHPhysicsDebugDrawSystem>())
{
bool drawColliders = physicsDebugDraw->GetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::COLLIDERS);
if (ImGui::Checkbox("Draw Colliders", &drawColliders))
physicsDebugDraw->SetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::COLLIDERS, drawColliders);
if(ImGui::CollapsingHeader("Debug Draw", ImGuiTreeNodeFlags_DefaultOpen))
{
bool drawColliders = physicsDebugDraw->GetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::COLLIDERS);
if (ImGui::Checkbox("Draw Colliders", &drawColliders))
physicsDebugDraw->SetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::COLLIDERS, drawColliders);
bool drawContactPoints = physicsDebugDraw->GetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::CONTACTS);
if (ImGui::Checkbox("Draw Contact Points", &drawContactPoints))
physicsDebugDraw->SetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::CONTACTS, drawContactPoints);
bool drawContactPoints = physicsDebugDraw->GetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::CONTACTS);
if (ImGui::Checkbox("Draw Contact Points", &drawContactPoints))
physicsDebugDraw->SetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::CONTACTS, drawContactPoints);
bool drawRays = physicsDebugDraw->GetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::RAYCASTS);
if (ImGui::Checkbox("Draw Rays", &drawRays))
physicsDebugDraw->SetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::RAYCASTS, drawRays);
bool drawRays = physicsDebugDraw->GetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::RAYCASTS);
if (ImGui::Checkbox("Draw Rays", &drawRays))
physicsDebugDraw->SetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::RAYCASTS, drawRays);
}
}
ImGui::EndMenu();
}
}

View File

@ -56,6 +56,7 @@
#include "Scene/SHSceneManager.h"
#include "Serialization/SHSerialization.h"
#include "Tools/SHDebugDraw.h"
#include "Input/SHInputManager.h"
RTTR_REGISTRATION
{
@ -600,8 +601,10 @@ namespace SHADE
{
//Load the scene
sceneToLoad = 0;
#ifdef SHEDITOR
editorConfig->workingSceneID = assetID;
SHConfigurationManager::SaveEditorConfig();
#endif
SHSceneManager::RestartScene(assetID);
return true;
}
@ -624,6 +627,7 @@ namespace SHADE
}
else if (editorState == State::PAUSE)
{
SHWindow::SetMouseVisible(prevCursorVisibleState);
editorState = State::PLAY;
}
}
@ -637,6 +641,9 @@ namespace SHADE
.previousState = editorState
};
editorState = State::PAUSE;
SHInputManager::SetMouseCentering(false);
prevCursorVisibleState = SHWindow::GetMouseVisible();
SHWindow::SetMouseVisible(true);
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_PAUSE_EVENT);
}
@ -648,6 +655,9 @@ namespace SHADE
{
.previousState = editorState
};
SHWindow::SetMouseVisible(true);
prevCursorVisibleState = true;
SHInputManager::SetMouseCentering(false);
editorState = SHEditor::State::STOP;
SHCommandManager::SwapStacks();
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_STOP_EVENT);

View File

@ -154,7 +154,7 @@ namespace SHADE
SHEventHandle onEditorStateChanged(SHEventPtr eventPtr);
bool isUnsavedChangesPromptOpen = false;
bool prevCursorVisibleState = true;
static constexpr std::string_view sceneNamePromptName = "Save scene as...";
static constexpr std::string_view unsavedChangesPromptName = "Unsaved Changes";

View File

@ -317,7 +317,7 @@ namespace SHADE
const bool CHANGED = ImGui::InputText("##", &buffer[0], TEXT_FIELD_MAX_LENGTH);
if (CHANGED)
{
value = std::string(buffer.data(), buffer.data() + TEXT_FIELD_MAX_LENGTH);
value = std::string(buffer.data(), buffer.data() + std::strlen(buffer.data()));
}
return CHANGED;
}

View File

@ -37,6 +37,8 @@ namespace SHADE
{
prevFrameTime = std::chrono::high_resolution_clock::now();
}
}
//TODO Legacy code. Delete soon

View File

@ -375,15 +375,15 @@ namespace SHADE
const SHVec3 LOCAL_FORWARD = SHVec3::Rotate(SHVec3::Forward, rotation);
// Rotate the circle
SHQuaternion circleOrientation = SHQuaternion::FromEuler(SHVec3(SHMath::DegreesToRadians(90.0), 0.0f, 0.0f)) * rotation;
SHQuaternion circleOrientation = SHQuaternion::FromEuler(SHVec3(SHMath::DegreesToRadians(90.0f), 0.0f, 0.0f)) * rotation;
// Compute top and bottom of the cylinder
const SHVec3 HALF_UP = LOCAL_UP * (height * 0.5f - radius);
const SHVec3 HALF_UP = LOCAL_UP * (height * 0.5f);
const SHVec3 TOP_POS = position + HALF_UP;
const SHVec3 BOT_POS = position - HALF_UP;
// Render circles
const SHVec3 CIRCLE_SCALE = SHVec3(radius * 2.0f, radius * 2.0, radius * 2.0);
const SHVec3 CIRCLE_SCALE = SHVec3(radius * 2.0f, radius * 2.0f, radius * 2.0f);
drawCircle(meshBatch, SHMatrix::Transform(TOP_POS, circleOrientation, CIRCLE_SCALE), color);
drawCircle(meshBatch, SHMatrix::Transform(BOT_POS, circleOrientation, CIRCLE_SCALE), color);
@ -394,7 +394,7 @@ namespace SHADE
drawLine(lineBatch, TOP_POS - LOCAL_FORWARD * radius, BOT_POS - LOCAL_FORWARD * radius, color);
// Render caps
const SHVec3 RADIUS_SCALE = SHVec3(radius * 2.0, radius * 2.0f, radius * 2.0);
const SHVec3 RADIUS_SCALE = SHVec3(radius * 2.0f, radius * 2.0f, radius * 2.0f);
const SHMatrix TOP_CAP_MAT = SHMatrix::Transform(TOP_POS, rotation, RADIUS_SCALE);
drawMesh
(
@ -404,7 +404,7 @@ namespace SHADE
const SHMatrix BOT_CAP_MAT = SHMatrix::Transform
(
BOT_POS,
SHQuaternion::FromEuler(SHVec3(SHMath::DegreesToRadians(180.0), 0.0f, 0.0f)) * rotation,
SHQuaternion::FromEuler(SHVec3(SHMath::DegreesToRadians(180.0f), 0.0f, 0.0f)) * rotation,
RADIUS_SCALE
);
drawMesh

View File

@ -555,6 +555,11 @@ namespace SHADE
// Create buffer for generic data and attach to descriptor set
graphicsGenericData.Init(device, genericAndTextureDescSet);
auto windowDims = window->GetWindowSize();
graphicsGenericData.SetViewportWidth(windowDims.first);
graphicsGenericData.SetViewportHeight(windowDims.second);
}
/*---------------------------------------------------------------------------------*/
@ -669,7 +674,7 @@ namespace SHADE
#endif
}
static bool shadowAdded = false;
//static bool shadowAdded = false;
//if (shadowAdded == false && SHInputManager::GetKey(SHInputManager::SH_KEYCODE::B))
//{

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