Merge branch 'SP3-4-editor' into SP3-1-Rendering

This commit is contained in:
Brandon Mak 2022-09-14 19:44:01 +08:00
commit 44e529f06f
32 changed files with 966 additions and 253 deletions

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@ -46,6 +46,7 @@
<IntDir>bin-int\Debug_x86_64\SHADE_Application\</IntDir>
<TargetName>SHADE_Application</TargetName>
<TargetExt>.exe</TargetExt>
<IncludePath>..\Dependencies\spdlog\include;$(VULKAN_SDK)\include;..\Dependencies\VMA\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
@ -53,6 +54,7 @@
<IntDir>bin-int\Release_x86_64\SHADE_Application\</IntDir>
<TargetName>SHADE_Application</TargetName>
<TargetExt>.exe</TargetExt>
<IncludePath>..\Dependencies\spdlog\include;$(VULKAN_SDK)\include;..\Dependencies\VMA\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
@ -60,7 +62,7 @@
<PrecompiledHeaderFile>SBpch.h</PrecompiledHeaderFile>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>NOMINMAX;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\Dependencies\spdlog\include;$(VULKAN_SDK)\include;..\Dependencies\VMA\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;..\SHADE_Engine\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\SHADE_Engine\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<MinimalRebuild>false</MinimalRebuild>
@ -80,7 +82,7 @@
<PrecompiledHeaderFile>SBpch.h</PrecompiledHeaderFile>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>NOMINMAX;_RELEASE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\Dependencies\spdlog\include;$(VULKAN_SDK)\include;..\Dependencies\VMA\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;..\SHADE_Engine\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\SHADE_Engine\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>

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@ -22,14 +22,20 @@ project "SHADE_Application"
includedirs
{
"%{IncludeDir.spdlog}/include",
"%{IncludeDir.VULKAN}/include",
"%{IncludeDir.VMA}/include",
"%{IncludeDir.VULKAN}/Source/SPIRV-Reflect",
"../SHADE_Engine/src",
"src"
}
externalincludedirs
{
"%{IncludeDir.spdlog}/include",
"%{IncludeDir.VULKAN}/include",
"%{IncludeDir.VMA}/include",
"%{IncludeDir.VULKAN}/Source/SPIRV-Reflect"
}
externalwarnings "Off"
flags
{
"MultiProcessorCompile"

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@ -2,9 +2,10 @@
#include "SBApplication.h"
#include "Engine/ECS_Base/System/SHSystemManager.h"
#define SHEDITOR
#ifdef SHEDITOR
#include "Editor/SHEditor.h"
#include "Scenes/SBEditorScene.h"
//#include "Editor/SHEditor.h"
//#include "Scenes/SBEditorScene.h"
#endif // SHEDITOR
#include <chrono>
@ -29,8 +30,8 @@ namespace Sandbox
graphicsSystem->SetWindow(&window);
SHADE::SHSystemManager::Init();
#ifdef SHEDITOR
//SHADE::SHEditor::Initialize(window.GetHWND());
#else
#endif
@ -43,10 +44,15 @@ namespace Sandbox
//TODO: Change true to window is open
while (!window.WindowShouldClose())
{
//#ifdef SHEDITOR
//SHADE::SHEditor::PreRender();
//#endif
graphicsSystem->BeginRender();
#ifdef SHEDITOR
#else
#endif
//#ifdef SHEDITOR
//SHADE::SHEditor::PreRender();
//SHADE::SHEditor::Update();
//SHADE::SHEditor::Render();
//#endif
graphicsSystem->EndRender();
}
}
@ -54,6 +60,7 @@ namespace Sandbox
void SBApplication::Exit(void)
{
//SHADE::SHEditor::Exit();
SHADE::SHSystemManager::Exit();
#ifdef SHEDITOR

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@ -45,12 +45,14 @@
<IntDir>bin-int\Debug_x86_64\SHADE_Engine\</IntDir>
<TargetName>SHADE_Engine</TargetName>
<TargetExt>.lib</TargetExt>
<IncludePath>..\Dependencies\assimp\include;..\Dependencies\imgui;..\Dependencies\imguizmo;..\Dependencies\imnodes;..\Dependencies\msdf;..\Dependencies\msdf\msdfgen;..\Dependencies\spdlog\include;..\Dependencies\tracy;..\Dependencies\VMA\include;..\Dependencies\yamlcpp\include;..\Dependencies\ktx\include;..\Dependencies\RTTR\include;..\Dependencies\reactphysics3d\include;$(VULKAN_SDK)\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>bin\Release_x86_64\SHADE_Engine\</OutDir>
<IntDir>bin-int\Release_x86_64\SHADE_Engine\</IntDir>
<TargetName>SHADE_Engine</TargetName>
<TargetExt>.lib</TargetExt>
<IncludePath>..\Dependencies\assimp\include;..\Dependencies\imgui;..\Dependencies\imguizmo;..\Dependencies\imnodes;..\Dependencies\msdf;..\Dependencies\msdf\msdfgen;..\Dependencies\spdlog\include;..\Dependencies\tracy;..\Dependencies\VMA\include;..\Dependencies\yamlcpp\include;..\Dependencies\ktx\include;..\Dependencies\RTTR\include;..\Dependencies\reactphysics3d\include;$(VULKAN_SDK)\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
@ -58,7 +60,7 @@
<PrecompiledHeaderFile>SHpch.h</PrecompiledHeaderFile>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>_LIB;_GLFW_INCLUDE_NONE;MSDFGEN_USE_CPP11;NOMINMAX;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>src;..\Dependencies\assimp\include;..\Dependencies\imgui;..\Dependencies\imguizmo;..\Dependencies\imnodes;..\Dependencies\msdf;..\Dependencies\msdf\msdfgen;..\Dependencies\spdlog\include;..\Dependencies\tracy;..\Dependencies\VMA\include;..\Dependencies\yamlcpp\include;..\Dependencies\ktx\include;..\Dependencies\RTTR\include;..\Dependencies\reactphysics3d\include;$(VULKAN_SDK)\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<MinimalRebuild>false</MinimalRebuild>
@ -81,7 +83,7 @@
<PrecompiledHeaderFile>SHpch.h</PrecompiledHeaderFile>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>_LIB;_GLFW_INCLUDE_NONE;MSDFGEN_USE_CPP11;NOMINMAX;_RELEASE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>src;..\Dependencies\assimp\include;..\Dependencies\imgui;..\Dependencies\imguizmo;..\Dependencies\imnodes;..\Dependencies\msdf;..\Dependencies\msdf\msdfgen;..\Dependencies\spdlog\include;..\Dependencies\tracy;..\Dependencies\VMA\include;..\Dependencies\yamlcpp\include;..\Dependencies\ktx\include;..\Dependencies\RTTR\include;..\Dependencies\reactphysics3d\include;$(VULKAN_SDK)\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
@ -125,6 +127,7 @@
<ClInclude Include="src\Graphics\Debugging\SHVulkanDebugUtil.h" />
<ClInclude Include="src\Graphics\Descriptors\SHDescriptorPoolManager.h" />
<ClInclude Include="src\Graphics\Descriptors\SHDescriptorPoolStorage.h" />
<ClInclude Include="src\Graphics\Descriptors\SHDescriptorSetUpdater.h" />
<ClInclude Include="src\Graphics\Descriptors\SHVkDescriptorPool.h" />
<ClInclude Include="src\Graphics\Descriptors\SHVkDescriptorSetGroup.h" />
<ClInclude Include="src\Graphics\Descriptors\SHVkDescriptorSetLayout.h" />
@ -135,6 +138,7 @@
<ClInclude Include="src\Graphics\Images\SHImageViewDetails.h" />
<ClInclude Include="src\Graphics\Images\SHVkImage.h" />
<ClInclude Include="src\Graphics\Images\SHVkImageView.h" />
<ClInclude Include="src\Graphics\Images\SHVkSampler.h" />
<ClInclude Include="src\Graphics\Instance\SHVkInstance.h" />
<ClInclude Include="src\Graphics\MiddleEnd\Interface\SHGraphicsSystem.h" />
<ClInclude Include="src\Graphics\MiddleEnd\Interface\SHRenderTarget.h" />
@ -201,6 +205,7 @@
<ClCompile Include="src\Graphics\Debugging\SHVulkanDebugUtil.cpp" />
<ClCompile Include="src\Graphics\Descriptors\SHDescriptorPoolManager.cpp" />
<ClCompile Include="src\Graphics\Descriptors\SHDescriptorPoolStorage.cpp" />
<ClCompile Include="src\Graphics\Descriptors\SHDescriptorSetUpdater.cpp" />
<ClCompile Include="src\Graphics\Descriptors\SHVkDescriptorPool.cpp" />
<ClCompile Include="src\Graphics\Descriptors\SHVkDescriptorSetGroup.cpp" />
<ClCompile Include="src\Graphics\Descriptors\SHVkDescriptorSetLayout.cpp" />
@ -210,6 +215,7 @@
<ClCompile Include="src\Graphics\Framebuffer\SHVkFramebuffer.cpp" />
<ClCompile Include="src\Graphics\Images\SHVkImage.cpp" />
<ClCompile Include="src\Graphics\Images\SHVkImageView.cpp" />
<ClCompile Include="src\Graphics\Images\SHVkSampler.cpp" />
<ClCompile Include="src\Graphics\Instance\SHVkInstance.cpp" />
<ClCompile Include="src\Graphics\MiddleEnd\Interface\SHGraphicsSystem.cpp" />
<ClCompile Include="src\Graphics\MiddleEnd\Interface\SHRenderTarget.cpp" />

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@ -177,6 +177,9 @@
<ClInclude Include="src\Graphics\Descriptors\SHDescriptorPoolStorage.h">
<Filter>Graphics\Descriptors</Filter>
</ClInclude>
<ClInclude Include="src\Graphics\Descriptors\SHDescriptorSetUpdater.h">
<Filter>Graphics\Descriptors</Filter>
</ClInclude>
<ClInclude Include="src\Graphics\Descriptors\SHVkDescriptorPool.h">
<Filter>Graphics\Descriptors</Filter>
</ClInclude>
@ -207,6 +210,9 @@
<ClInclude Include="src\Graphics\Images\SHVkImageView.h">
<Filter>Graphics\Images</Filter>
</ClInclude>
<ClInclude Include="src\Graphics\Images\SHVkSampler.h">
<Filter>Graphics\Images</Filter>
</ClInclude>
<ClInclude Include="src\Graphics\Instance\SHVkInstance.h">
<Filter>Graphics\Instance</Filter>
</ClInclude>
@ -399,6 +405,9 @@
<ClCompile Include="src\Graphics\Descriptors\SHDescriptorPoolStorage.cpp">
<Filter>Graphics\Descriptors</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Descriptors\SHDescriptorSetUpdater.cpp">
<Filter>Graphics\Descriptors</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Descriptors\SHVkDescriptorPool.cpp">
<Filter>Graphics\Descriptors</Filter>
</ClCompile>
@ -426,6 +435,9 @@
<ClCompile Include="src\Graphics\Images\SHVkImageView.cpp">
<Filter>Graphics\Images</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Images\SHVkSampler.cpp">
<Filter>Graphics\Images</Filter>
</ClCompile>
<ClCompile Include="src\Graphics\Instance\SHVkInstance.cpp">
<Filter>Graphics\Instance</Filter>
</ClCompile>

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@ -21,6 +21,10 @@ project "SHADE_Engine"
includedirs
{
"%{prj.location}/src",
}
externalincludedirs
{
"%{IncludeDir.assimp}/include",
"%{IncludeDir.imgui}",
"%{IncludeDir.imguizmo}",
@ -38,6 +42,8 @@ project "SHADE_Engine"
"%{IncludeDir.VULKAN}/Source/SPIRV-Reflect"
}
externalwarnings "Off"
libdirs
{
"%{prj.location}/libs",

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@ -33,6 +33,8 @@ namespace SHADE
};
cmdBufferHdl->GetVkCommandBuffer().copyBuffer(stagingBuffer, vkBuffer, 1, &copyRegion);
}
// TODO: Need to destroy staging buffer. Obviously not here but after the command has finished executing.
}
vk::Buffer SHVkBuffer::GetVkBuffer(void) const noexcept

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@ -48,7 +48,6 @@ namespace SHADE
vk::BufferUsageFlags bufferUsageFlags;
//! Reference to the allocator
//VmaAllocator const& vmaAllocator;
std::reference_wrapper<VmaAllocator const> vmaAllocator;
/*-----------------------------------------------------------------------*/

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@ -202,6 +202,11 @@ namespace SHADE
vkCommandBuffer.endRenderPass();
}
void SHVkCommandBuffer::NextSubpass(void) noexcept
{
vkCommandBuffer.nextSubpass(commandBufferType == SH_CMD_BUFFER_TYPE::PRIMARY ? vk::SubpassContents::eInline : vk::SubpassContents::eSecondaryCommandBuffers);
}
/***************************************************************************/
/*!
@ -406,6 +411,31 @@ namespace SHADE
}
void SHVkCommandBuffer::PipelineBarrier (
vk::PipelineStageFlags srcStage,
vk::PipelineStageFlags dstStage,
vk::DependencyFlags deps,
std::vector<vk::MemoryBarrier> const& memoryBarriers,
std::vector<vk::BufferMemoryBarrier> const& bufferMemoryBarriers,
std::vector<vk::ImageMemoryBarrier> const& imageMemoryBarriers
) const noexcept
{
vkCommandBuffer.pipelineBarrier (
srcStage,
dstStage,
deps,
memoryBarriers,
bufferMemoryBarriers,
imageMemoryBarriers
);
}
//void SHVkCommandBuffer::PipelineBarrier(vk::PipelineStageFlags ) const noexcept
//{
// //vkCommandBuffer.pipelineBarrier()
//}
/***************************************************************************/
/*!

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@ -96,11 +96,12 @@ namespace SHADE
/*-----------------------------------------------------------------------*/
void Reset(void);
// Begins and Ends
// Begins, Ends and Nexts
void BeginRecording (void) noexcept;
void EndRecording (void) noexcept;
void BeginRenderpass (Handle<SHVkRenderpass> const& renderpassHdl, Handle<SHVkFramebuffer> const& framebufferHdl, vk::Offset2D offset = {0, 0}, vk::Extent2D extent = {0, 0}) noexcept;
void EndRenderpass (void) noexcept;
void NextSubpass (void) noexcept;
// Dynamic State
void SetviewportScissor (float vpWidth, float vpHeight, uint32_t sWidth, uint32_t sHeight, float vpX = 0.0f, float vpY = 0.0f, int32_t sX = 0.0f, int32_t sY = 0.0f, float vpMinDepth = 0.0f, float vpMaxDepth = 1.0f) noexcept;
@ -114,6 +115,17 @@ namespace SHADE
void DrawArrays (uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) const noexcept;
void DrawIndexed (uint32_t indexCount, uint32_t firstIndex, uint32_t vertexOffset) const noexcept;
// memory barriers
void PipelineBarrier (
vk::PipelineStageFlags srcStage,
vk::PipelineStageFlags dstStage,
vk::DependencyFlags deps,
std::vector<vk::MemoryBarrier> const& memoryBarriers,
std::vector<vk::BufferMemoryBarrier> const& bufferMemoryBarriers,
std::vector<vk::ImageMemoryBarrier> const& imageMemoryBarriers
) const noexcept;
// Push Constant variable setting
template <typename T>
void SetPushConstantVariable(std::string variableName, T const& data) noexcept

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@ -59,7 +59,7 @@ namespace SHADE
*/
/***************************************************************************/
void SHVulkanDebugUtil::ReportVkWarning(vk::Result vkResult, std::string_view message, std::source_location const& location /*= std::source_location::current()*/) noexcept
void SHVulkanDebugUtil::ReportVkWarning(vk::Result vkResult, std::string_view message) noexcept
{
//std::cout << location.file_name() << ": " << location.function_name() << "|" << location.line() << "|" <<
// location.column() << "|: Warning: " << SHDebugUtil::VkResultToString(vkResult) << " | " << message << std::endl;
@ -88,7 +88,7 @@ namespace SHADE
*/
/***************************************************************************/
void SHVulkanDebugUtil::ReportVkError(vk::Result vkResult, std::string_view message, std::source_location const& location /*= std::source_location::current()*/) noexcept
void SHVulkanDebugUtil::ReportVkError(vk::Result vkResult, std::string_view message) noexcept
{
std::string toLogger = "Vulkan Warning: " + std::string(SHVulkanDebugUtil::VkResultToString(vkResult)) + " | " + std::string(message);
@ -96,7 +96,7 @@ namespace SHADE
}
void SHVulkanDebugUtil::ReportVkSuccess(std::string_view message, std::source_location const& location /*= std::source_location::current()*/) noexcept
void SHVulkanDebugUtil::ReportVkSuccess(std::string_view message) noexcept
{
SHLOGV_INFO(message);
}

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@ -15,9 +15,9 @@ namespace SHADE
public:
static VKAPI_ATTR VkBool32 VKAPI_CALL GenericDebugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageSeverityFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, void* pUserData);
static void ReportVkWarning(vk::Result vkResult, std::string_view message, std::source_location const& location = std::source_location::current()) noexcept;
static void ReportVkError(vk::Result vkResult, std::string_view message, std::source_location const& location = std::source_location::current()) noexcept;
static void ReportVkSuccess(std::string_view message, std::source_location const& location = std::source_location::current()) noexcept;
static void ReportVkWarning(vk::Result vkResult, std::string_view message) noexcept;
static void ReportVkError(vk::Result vkResult, std::string_view message) noexcept;
static void ReportVkSuccess(std::string_view message) noexcept;
};

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@ -0,0 +1,84 @@
#include "SHpch.h"
#include "SHDescriptorSetUpdater.h"
namespace SHADE
{
SHDescriptorWriteInfo::SHDescriptorWriteInfo(SHDescriptorWriteInfo&& rhs) noexcept
: descImageInfos{ std::move(rhs.descImageInfos) }
, descBufferInfos{ std::move(rhs.descBufferInfos) }
, descTexelBufferInfos{std::move (rhs.descTexelBufferInfos)}
{
}
SHDescriptorWriteInfo::SHDescriptorWriteInfo(void) noexcept
: descImageInfos{}
, descBufferInfos{}
, descTexelBufferInfos{}
{
}
/***************************************************************************/
/*!
\brief
Links the write infos to the vulkan write descriptor sets.
*/
/***************************************************************************/
void SHDescriptorSetUpdater::LinkInfoToWriteDescSet(void) noexcept
{
for (uint32_t i = 0; i < writeInfos.size(); ++i)
{
writeDescSets[i].pImageInfo = writeInfos[i].descImageInfos.data();
writeDescSets[i].pBufferInfo = writeInfos[i].descBufferInfos.data();
writeDescSets[i].pTexelBufferView = writeInfos[i].descTexelBufferInfos.data();
}
}
SHDescriptorWriteInfo& SHDescriptorWriteInfo::operator=(SHDescriptorWriteInfo&& rhs) noexcept
{
if (&rhs == this)
return *this;
descImageInfos = std::move(rhs.descImageInfos);
descBufferInfos = std::move(rhs.descBufferInfos);
descTexelBufferInfos = std::move(rhs.descTexelBufferInfos);
return *this;
}
SHDescriptorSetUpdater::SHDescriptorSetUpdater(SHDescriptorSetUpdater&& rhs) noexcept
: writeInfos{ std::move(rhs.writeInfos) }
, writeHashMap {std::move (rhs.writeHashMap)}
{
}
SHDescriptorSetUpdater::SHDescriptorSetUpdater(void) noexcept
: writeInfos{}
, writeHashMap{}
{
}
std::vector<vk::WriteDescriptorSet> const& SHDescriptorSetUpdater::GetWriteDescriptorSets(void) const noexcept
{
return writeDescSets;
}
SHDescriptorSetUpdater& SHDescriptorSetUpdater::operator=(SHDescriptorSetUpdater&& rhs) noexcept
{
if (&rhs == this)
return *this;
writeInfos = std::move (rhs.writeInfos);
writeHashMap = std::move (rhs.writeHashMap);
return *this;
}
}

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@ -0,0 +1,60 @@
#pragma once
#include <vector>
#include <unordered_map>
#include "Graphics/SHVulkanIncludes.h"
#include "Graphics/Shaders/SHShaderReflected.h"
namespace SHADE
{
// Vulkan doesn't use all of the information when looking at a writeDescriptorSet. It all
// depends on the descriptor type. This struct plays it safe by having members that would
// accommodate all types of descriptors.
class SHDescriptorWriteInfo
{
//! When we want to update a descriptor that is an image, it goes in here
std::vector<vk::DescriptorImageInfo> descImageInfos;
//! When we want to update a descriptor that is a buffer, it goes in here
std::vector<vk::DescriptorBufferInfo> descBufferInfos;
//! When we want to update a descriptor that is an texel buffer, it goes in here
std::vector<vk::BufferView> descTexelBufferInfos;
public:
SHDescriptorWriteInfo (void) noexcept;
SHDescriptorWriteInfo (SHDescriptorWriteInfo&& rhs) noexcept;
SHDescriptorWriteInfo& operator= (SHDescriptorWriteInfo&& rhs) noexcept;
friend class SHVkDescriptorSetGroup;
friend class SHDescriptorSetUpdater;
};
class SHDescriptorSetUpdater
{
private:
//! When we want to update descriptor sets, this will get passed into vkUpdateDescriptorSets.
//! Each write will correspond to a binding from a set. If the binding is a variable
//! sized binding, pImageInfo (e.g.) will point to an array of vk::DescriptorImageInfo.
std::vector<SHDescriptorWriteInfo> writeInfos;
//! When we want to update a write, we need to use this to identify the index of the write.
std::unordered_map<BindingAndSetHash, uint32_t> writeHashMap;
//! We keep this here because we want this to be immediately passable to vkUpdateDescriptorSets
std::vector<vk::WriteDescriptorSet> writeDescSets;
void LinkInfoToWriteDescSet(void) noexcept;
public:
SHDescriptorSetUpdater (void) noexcept;
SHDescriptorSetUpdater(SHDescriptorSetUpdater&& rhs) noexcept;
SHDescriptorSetUpdater& operator= (SHDescriptorSetUpdater&& rhs) noexcept;
public:
std::vector<vk::WriteDescriptorSet> const& GetWriteDescriptorSets (void) const noexcept;
friend class SHVkDescriptorSetGroup;
};
}

View File

@ -42,9 +42,11 @@ namespace SHADE
{
// Create the layout for each concurrent frame
std::vector<vk::DescriptorSetLayout> vkLayouts{ layouts.size() };
for (auto& layout : layouts)
//for (auto& layout : layouts)
for (uint32_t i = 0; i < layouts.size(); ++i)
{
vkLayouts.push_back(layout->GetVkHandle());
vkLayouts.push_back(layouts[i]->GetVkHandle());
}
// Check for variable descriptor count
@ -67,6 +69,66 @@ namespace SHADE
// allocate descriptor sets
descSets = device->GetVkLogicalDevice().allocateDescriptorSets(DESC_SET_LAYOUT_CREATE_INFO);
// Now we want to prepare the write descriptor sets for writing later.
for (uint32_t i = 0; i < layouts.size(); ++i)
{
auto const& bindings = layouts[i]->GetBindings();
for (auto& binding : bindings)
{
BindingAndSetHash writeHash = binding.BindPoint;
writeHash |= static_cast<uint64_t>(i) << 32;
// new write for the binding
updater.writeInfos.emplace_back();
updater.writeHashMap.try_emplace(writeHash, updater.writeInfos.size() - 1);
auto& writeInfo = updater.writeInfos.back();
updater.writeDescSets.emplace_back();
auto& writeDescSet = updater.writeDescSets.back();
// Initialize info for write
writeDescSet.descriptorType = binding.Type;
writeDescSet.dstArrayElement = 0;
writeDescSet.dstSet = descSets[i];
writeDescSet.dstBinding = binding.BindPoint;
// Descriptor count for the write descriptor set. Usually this is set to 1, but if binding is variable sized, set to info passed in
uint32_t descriptorCount = (binding.flags & vk::DescriptorBindingFlagBits::eVariableDescriptorCount) ? variableDescCounts[i] : 1;
writeDescSet.descriptorCount = descriptorCount;
switch (binding.Type)
{
//case vk::DescriptorType::eSampler:
//case vk::DescriptorType::eSampledImage:
case vk::DescriptorType::eCombinedImageSampler:
writeInfo.descImageInfos.resize(descriptorCount);
break;
//case vk::DescriptorType::eStorageImage:
// break;
case vk::DescriptorType::eUniformTexelBuffer:
case vk::DescriptorType::eStorageTexelBuffer:
case vk::DescriptorType::eUniformBuffer:
case vk::DescriptorType::eStorageBuffer:
writeInfo.descImageInfos.resize (descriptorCount);
break;
//case vk::DescriptorType::eUniformBufferDynamic:
// break;
//case vk::DescriptorType::eStorageBufferDynamic:
// break;
//case vk::DescriptorType::eInputAttachment:
// break;
//case vk::DescriptorType::eInlineUniformBlock:
// break;
default:
break;
}
}
}
// Link all the writeDescSet data for vkUpdateDescriptorSets to write to the linked descriptors
updater.LinkInfoToWriteDescSet();
}
/***************************************************************************/
@ -82,4 +144,45 @@ namespace SHADE
if (!descSets.empty())
device->GetVkLogicalDevice().freeDescriptorSets(descPool->GetVkHandle(), descSets);
}
/***************************************************************************/
/*!
\brief
Modifies a descriptor write info. #NoteToSelf: This function does NOT
need to modify the writeDescSets. Those are already linked before.
\param imageViewsAndSamplers
Image and view samplers
*/
/***************************************************************************/
void SHVkDescriptorSetGroup::ModifyWriteDescImage(uint32_t set, uint32_t binding, std::vector<std::pair<vk::ImageView, vk::Sampler>> const& imageViewsAndSamplers) noexcept
{
// Find the target writeDescSet
BindingAndSetHash writeHash = binding;
writeHash |= static_cast<uint64_t>(set) << 32;
auto& writeInfo = updater.writeInfos[updater.writeHashMap.at(writeHash)];
if (imageViewsAndSamplers.size() > writeInfo.descImageInfos.size())
{
SHLOG_ERROR("Attempting write too many descriptors into descriptor set. Failed to write to vk::WriteDescriptorSet. ");
}
for (uint32_t i = 0; i < imageViewsAndSamplers.size(); ++i)
{
// write sampler and image view
auto& ivs = imageViewsAndSamplers[i];
writeInfo.descImageInfos[i].imageView = ivs.first;
writeInfo.descImageInfos[i].sampler = ivs.second;
}
}
void SHVkDescriptorSetGroup::UpdateDescriptorSet(void) noexcept
{
device->UpdateDescriptorSets(updater.GetWriteDescriptorSets());
}
}

View File

@ -1,8 +1,10 @@
#pragma once
#pragma once
// Project Includes
#include "Graphics/SHVulkanIncludes.h"
#include "Resource/Handle.h"
#include "Graphics/Shaders/SHShaderReflected.h"
#include "SHDescriptorSetUpdater.h"
namespace SHADE
{
@ -13,6 +15,7 @@ namespace SHADE
class SHVkDescriptorPool;
class SHVkDescriptorSetLayout;
/*---------------------------------------------------------------------------------*/
/* Type Definitions */
/*---------------------------------------------------------------------------------*/
@ -50,6 +53,12 @@ namespace SHADE
SHVkDescriptorSetGroup& operator=(const SHVkDescriptorSetGroup&) = delete;
SHVkDescriptorSetGroup& operator=(SHVkDescriptorSetGroup&& rhs) noexcept = default;
/*-----------------------------------------------------------------------------*/
/* Descriptor set writing */
/*-----------------------------------------------------------------------------*/
void ModifyWriteDescImage (uint32_t set, uint32_t binding, std::vector<std::pair<vk::ImageView, vk::Sampler>> const& imageViewsAndSamplers) noexcept;
void UpdateDescriptorSet (void) noexcept;
/*-----------------------------------------------------------------------------*/
/* Getter Functions */
/*-----------------------------------------------------------------------------*/
@ -59,13 +68,22 @@ namespace SHADE
/// <returns>Handle to the Vulkan Descriptor Set.</returns>
[[nodiscard]]
inline const std::vector<vk::DescriptorSet>& GetVkHandle() { return descSets; }
private:
/*-----------------------------------------------------------------------------*/
/* Data Members */
/*-----------------------------------------------------------------------------*/
//! Device required to allocate descriptor sets
Handle<SHVkLogicalDevice> device;
//! Descriptor pool to allocate descriptor sets
Handle<SHVkDescriptorPool> descPool;
//! Descriptor sets
std::vector<vk::DescriptorSet> descSets;
//! for updating descriptor sets. We want to cache this so that we don't create the
//! write structs at runtime.
SHDescriptorSetUpdater updater;
};
}

View File

@ -85,6 +85,11 @@ namespace SHADE
device->GetVkLogicalDevice().destroyDescriptorSetLayout(setLayout);
}
std::vector<SHVkDescriptorSetLayout::Binding> const& SHVkDescriptorSetLayout::GetBindings(void) const noexcept
{
return layoutDesc;
}
SHVkDescriptorSetLayout& SHVkDescriptorSetLayout::operator=(SHVkDescriptorSetLayout&& rhs) noexcept
{
if (&rhs == this)

View File

@ -96,6 +96,7 @@ namespace SHADE
/// </summary>
/// <returns>Handle to the Vulkan Descriptor Set Layout handle.</returns>
inline const vk::DescriptorSetLayout& GetVkHandle() const { return setLayout; }
std::vector<Binding> const& GetBindings (void) const noexcept;
private:
/*-----------------------------------------------------------------------------*/

View File

@ -418,7 +418,12 @@ namespace SHADE
/***************************************************************************/
Handle<SHVkImage> SHVkLogicalDevice::CreateImage(uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) const noexcept
{
return SHVkInstance::GetResourceManager().Create<SHVkImage>(std::cref(vmaAllocator), w, h, levels, format, usage, create);
return SHVkInstance::GetResourceManager().Create<SHVkImage>(&vmaAllocator, w, h, levels, format, usage, create);
}
Handle<SHVkImage> SHVkLogicalDevice::CreateImage(SHImageCreateParams const& imageDetails, unsigned char* data, uint32_t dataSize, std::span<uint32_t> inMipOffsets, VmaMemoryUsage memUsage, VmaAllocationCreateFlags allocFlags) noexcept
{
return SHVkInstance::GetResourceManager().Create<SHVkImage>(&vmaAllocator, imageDetails, data, dataSize, inMipOffsets, memUsage, allocFlags);
}
/***************************************************************************/
@ -547,6 +552,22 @@ namespace SHADE
return SHVkInstance::GetResourceManager().Create<SHVkSemaphore>(GetHandle());
}
/***************************************************************************/
/*!
\brief
Writes to descriptor sets.
\param writeDescSets
Descriptor sets to write to.
*/
/***************************************************************************/
void SHVkLogicalDevice::UpdateDescriptorSets(std::vector<vk::WriteDescriptorSet> const& writeDescSets) noexcept
{
vkLogicalDevice.updateDescriptorSets(writeDescSets, {});
}
/***************************************************************************/
/*!

View File

@ -19,6 +19,7 @@
#include "vk_mem_alloc.h"
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
#include "Graphics/Images/SHVkImage.h"
namespace SHADE
{
@ -29,7 +30,6 @@ namespace SHADE
class SHVkSurface;
class SHVkSwapchain;
class SHVkBuffer;
class SHVkImage;
class SHVkFence;
class SHVkSemaphore;
class SHVkShaderModule;
@ -38,6 +38,7 @@ namespace SHADE
class SHVkFramebuffer;
class SHVkImageView;
class SHShaderBlockInterface;
class SHVkDescriptorSetGroup;
/***************************************************************************/
/*!
@ -146,6 +147,15 @@ namespace SHADE
vk::ImageCreateFlags create
) const noexcept;
Handle<SHVkImage> CreateImage (
SHImageCreateParams const& imageDetails,
unsigned char* data,
uint32_t dataSize,
std::span<uint32_t> inMipOffsets,
VmaMemoryUsage memUsage,
VmaAllocationCreateFlags allocFlags
) noexcept;
Handle<SHVkShaderModule> CreateShaderModule (
std::vector<uint32_t> const& binaryData,
std::string entryPoint,
@ -170,6 +180,8 @@ namespace SHADE
Handle<SHVkFence> CreateFence (void) const noexcept;
Handle<SHVkSemaphore> CreateSemaphore (void) const noexcept;
void UpdateDescriptorSets (std::vector<vk::WriteDescriptorSet> const& writeDescSets) noexcept;
/*-----------------------------------------------------------------------*/
/* SETTERS AND GETTERS */
/*-----------------------------------------------------------------------*/

View File

@ -5,12 +5,86 @@
#include "Tools/SHLogger.h"
#include "SHVkImageView.h"
#include "Graphics/Instance/SHVkInstance.h"
#include "Graphics/Buffers/SHVkBuffer.h"
namespace SHADE
{
/***************************************************************************/
/*!
\brief
If an image is a GPU only resource, we need to prep a staging buffer
to use for transferring data to the GPU. #NoteToSelf: I don't really
like this because its duplicate code. Should try to find a way to utilize
the logical device for this.
\param data
Data to transfer.
\param srcSize
Size in bytes of the data.
*/
/***************************************************************************/
void SHVkImage::PrepStagingBuffer(void* data, uint32_t srcSize) noexcept
{
// For creation of buffer
vk::BufferCreateInfo bufferInfo{};
// size stored same as GPU buffer
bufferInfo.size = srcSize;
// We just want to set the transfer bit
bufferInfo.usage = vk::BufferUsageFlagBits::eTransferSrc;
// sharing mode exclusive
bufferInfo.sharingMode = vk::SharingMode::eExclusive;
// Set to auto detect bits
VmaAllocationCreateInfo allocCreateInfo{};
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
// We want to just write all at once. Using random access bit could make this slow
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
// parameters of a vmaAllocation retrieved via vmaGetAllocationInfo
VmaAllocationInfo allocInfo;
// results of allocation
VmaAllocation stagingAlloc;
// To get around VMA's usage for C version of vulkan, create a temp first...,
VkBuffer tempBuffer{};
// Create the buffer...
vmaCreateBuffer(*vmaAllocator,
&bufferInfo.operator VkBufferCreateInfo & (), // TODO: Verify if this works (can use renderdoc to check buffer variables?)
&allocCreateInfo,
&tempBuffer, &stagingAlloc, &allocInfo);
// then assign it to the hpp version
stagingBuffer = tempBuffer;
// Just map, copy then unmap
void* stagingBufferMappedPtr = nullptr;
vmaMapMemory(*vmaAllocator, stagingAlloc, &stagingBufferMappedPtr);
if (stagingBufferMappedPtr)
std::memcpy(static_cast<uint8_t*>(stagingBufferMappedPtr), static_cast<uint8_t*>(data), srcSize);
const VkDeviceSize offsets = 0;
const VkDeviceSize sizes = srcSize;
vmaFlushAllocations(*vmaAllocator, 1, &stagingAlloc, &offsets, &sizes);
vmaUnmapMemory(*vmaAllocator, stagingAlloc);
}
SHVkImage::SHVkImage(
VmaAllocator const& vmaAllocator,
VmaAllocator const* allocator,
SHImageCreateParams const& imageDetails,
unsigned char* data,
uint32_t dataSize,
std::span<uint32_t> inMipOffsets,
VmaMemoryUsage memUsage,
VmaAllocationCreateFlags allocFlags
) noexcept
@ -23,12 +97,14 @@ namespace SHADE
, imageFormat{ imageDetails.imageFormat }
, usageFlags{}
, createFlags{}
, vmaAllocator{allocator}
, mipOffsets { inMipOffsets }
, boundToCoherent{false}
, randomAccessOptimized {false}
, mappedPtr{nullptr}
{
for (auto& bit : imageDetails.usageBits)
usageFlags |= bit;
for (auto& bit : imageDetails.createBits)
createFlags |= bit;
usageFlags = imageDetails.usageFlags;
createFlags = imageDetails.createFlags;
// If marked as 2D array compatible, image type MUST be 3D
if (createFlags & vk::ImageCreateFlagBits::e2DArrayCompatible)
@ -64,58 +140,52 @@ namespace SHADE
VmaAllocationInfo allocInfo{};
VkImage tempImage;
vmaCreateImage(vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo&(), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
auto result = vmaCreateImage(*vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo&(), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
if (result != VK_SUCCESS)
SHVulkanDebugUtil::ReportVkError(vk::Result(result), "Failed to create vulkan image. ");
else
SHVulkanDebugUtil::ReportVkSuccess("Successfully created image. ");
vkImage = tempImage;
//if (allocFlags & )
// At this point the image and device memory have been created.
if (allocFlags & VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)
randomAccessOptimized = true;
// TODO: This constructor can only create a GPU only resource for now. Due to time constraint, I was trying to create a ctor
// fast to finish up the ImGUI backend. In the future, there definitely needs to be more versatility to the constructor.
// Get the memory property flags
VkMemoryPropertyFlags memPropFlags;
vmaGetAllocationMemoryProperties(*vmaAllocator, alloc, &memPropFlags);
// mainly host visible. Can be cached (need to flush/invalidate), uncached (always coherent) and coherent (virtual).
//if (memPropFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
//{
// // If memory is marked to be coherent between CPU and GPU (no need flush/invalidate) (TODO: Verify if VMA_ALLOCATION_CREATE_MAPPED_BIT is used when VMA_MEMORY_USAGE_AUTO is set)
// // TODO: also verify that coherent bit = pointer is already mapped
// if (memPropFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
// {
// boundToCoherent = true;
// mappedPtr = allocInfo.pMappedData;
// }
// else
// mappedPtr = nullptr;
// if (data)
// MapWriteUnmap(data, srcSize, 0, 0);
//}
//else
//{
// We can prep first so that we can do transfers later via 1 cmd buffer recording
PrepStagingBuffer(data, dataSize);
//}
}
/***************************************************************************/
/*!
\brief
This is mainly used for images that aren't created internally because
they cannot be created in the traditional way (e.g. swapchain images).
\param inVkImage
Image already created outside
\param width
Width of the image
\param height
Height of the image
\param depth
Depth of the image
\param levels
Number of levels in the image
\param arrayLayers
if the image is an array, this value will be > 1.
\param imageFormat
Format of the image
*/
/***************************************************************************/
SHVkImage::SHVkImage(vk::Image inVkImage, vk::ImageType type, uint32_t inWidth, uint32_t inHeight, uint32_t inDepth, uint32_t arrayLayers, uint8_t levels, vk::Format format, vk::ImageUsageFlags flags) noexcept
: vkImage (inVkImage)
, width{ inWidth }
, height{ inHeight }
, depth{ inDepth }
, mipLevelCount{ levels }
, layerCount{ arrayLayers }
, imageFormat{ format }
, usageFlags{flags}
, alloc{}
, imageType{type}
, createFlags{}
{
}
SHVkImage::SHVkImage(VmaAllocator const& vmaAllocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept
SHVkImage::SHVkImage(VmaAllocator const* allocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept
: width {w}
, height{h}
, depth {1}
@ -124,6 +194,7 @@ namespace SHADE
, imageFormat{format}
, usageFlags{usage}
, createFlags {create}
, vmaAllocator {allocator}
{
vk::ImageCreateInfo imageCreateInfo{};
imageCreateInfo.imageType = vk::ImageType::e2D;
@ -149,7 +220,7 @@ namespace SHADE
VmaAllocationInfo allocInfo{};
VkImage tempImage;
auto result = vmaCreateImage(vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo & (), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
auto result = vmaCreateImage(*vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo & (), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
vkImage = tempImage;
if (result != VK_SUCCESS)
@ -163,6 +234,86 @@ namespace SHADE
return SHVkInstance::GetResourceManager().Create<SHVkImageView>(inLogicalDeviceHdl, parent, createParams);
}
void SHVkImage::TransferToDeviceResource(Handle<SHVkCommandBuffer> const& cmdBufferHdl) noexcept
{
// prepare copy regions
std::vector<vk::BufferImageCopy> copyRegions{mipOffsets.size()};
for (uint32_t i = 0; i < mipOffsets.size(); ++i)
{
copyRegions[i].bufferOffset = mipOffsets[i];
copyRegions[i].bufferRowLength = 0; // for padding
copyRegions[i].bufferImageHeight = 0; // for padding
copyRegions[i].imageSubresource.aspectMask = vk::ImageAspectFlagBits::eColor; // TODO: Need to change this to base it off image format.
copyRegions[i].imageSubresource.mipLevel = i;
copyRegions[i].imageSubresource.baseArrayLayer = 0; // TODO: Array textures not supported yet
copyRegions[i].imageSubresource.layerCount = layerCount;
copyRegions[i].imageOffset = vk::Offset3D{ 0,0,0 };
copyRegions[i].imageExtent = vk::Extent3D{ width >> i, height >> i, 1 };
}
}
/***************************************************************************/
/*!
\brief
Does not perform any image transitions but prepares a barrier for image
transitioning. Pipeline barrier will be issued outside this call after
this preparation function, or at least, it should be.
\param oldLayout
Old layout of the image.
\param newLayout
new layout of the image to transition to.
\param barrier
Barrier to modify to prepare the image for transitioning.
*/
/***************************************************************************/
void SHVkImage::PrepareImageTransition(vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::ImageMemoryBarrier& barrier) noexcept
{
barrier.oldLayout = oldLayout;
barrier.newLayout = newLayout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = vkImage;
barrier.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor; // TODO: Need to change this to base it off image format.
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = mipLevelCount;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = layerCount;
vk::PipelineStageFlagBits srcStage = vk::PipelineStageFlagBits::eTopOfPipe;
vk::PipelineStageFlagBits dstStage = vk::PipelineStageFlagBits::eTopOfPipe;
if (oldLayout == vk::ImageLayout::eUndefined && newLayout == vk::ImageLayout::eTransferDstOptimal)
{
srcStage = vk::PipelineStageFlagBits::eTopOfPipe;
dstStage = vk::PipelineStageFlagBits::eTransfer;
barrier.srcAccessMask = vk::AccessFlagBits::eNone;
barrier.dstAccessMask = vk::AccessFlagBits::eTransferWrite;
}
else if (oldLayout == vk::ImageLayout::eTransferDstOptimal && newLayout == vk::ImageLayout::eShaderReadOnlyOptimal)
{
srcStage = vk::PipelineStageFlagBits::eTransfer;
// TODO, what if we want to access in compute shader
dstStage = vk::PipelineStageFlagBits::eFragmentShader;
barrier.srcAccessMask = vk::AccessFlagBits::eTransferWrite;
barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead;
}
else
{
SHLOG_ERROR("Image layouts are invalid. ");
}
}
void SHVkImage::LinkWithExteriorImage(vk::Image inVkImage, vk::ImageType type, uint32_t inWidth, uint32_t inHeight, uint32_t inDepth, uint32_t layers, uint8_t levels, vk::Format format, vk::ImageUsageFlags flags) noexcept
{
vkImage = inVkImage;

View File

@ -10,6 +10,7 @@ namespace SHADE
{
class SHVkLogicalDevice;
class SHVkImageView;
class SHVkCommandBuffer;
struct SHImageCreateParams
{
@ -35,10 +36,10 @@ namespace SHADE
vk::Format imageFormat;
//! Image usage bits
std::span<vk::ImageUsageFlagBits> usageBits;
vk::ImageUsageFlags usageFlags;
//! Image create flags
std::span<vk::ImageCreateFlagBits> createBits;
vk::ImageCreateFlags createFlags;
};
class SHVkImage
@ -47,6 +48,12 @@ namespace SHADE
/*-----------------------------------------------------------------------*/
/* PRIVATE MEMBER VARIABLES */
/*-----------------------------------------------------------------------*/
//! Pointer to the vma allocator. #NoteToSelf: Not super proud of this being a pointer.
//! The only reason why this is a pointer is because a reference_wrapper cannot be default constructed.
//! And the reason why we want a default constructor is because sometimes we don't want to create images
//! but merely link them from outside (swapchain images)
VmaAllocator const* vmaAllocator;
//! 1D, 2D or 3D
vk::ImageType imageType = vk::ImageType::e2D;
@ -80,22 +87,46 @@ namespace SHADE
//! allocation object containing details of an allocation
VmaAllocation alloc{};
//! Whether or not this image is HOST_VISIBLE and random access optimized
bool randomAccessOptimized;
//! Whether or not the memory the image is bound to is memory coherent (updates on CPU can be seen on GPU without flushing cache)
bool boundToCoherent;
//! Persistently mapped pointer if applicable (will be void if image is
//! not created with the correct flags). Note that this is only used for
//! persistent mapping. One time updates do not use this pointer.
void* mappedPtr;
//! Staging buffer for images purely in the GPU
vk::Buffer stagingBuffer;
//! Mipmap offsets for initializing the vk::BufferImageCopy during transfer to GPU resource
std::span<uint32_t> mipOffsets;
/*-----------------------------------------------------------------------*/
/* PRIVATE MEMBER FUNCTIONS */
/*-----------------------------------------------------------------------*/
void PrepStagingBuffer(void* data, uint32_t srcSize) noexcept;
public:
/*-----------------------------------------------------------------------*/
/* CTOR AND DTOR */
/*-----------------------------------------------------------------------*/
SHVkImage(void) noexcept = default;
// TODO: Might need to add flags to parameters
SHVkImage(
VmaAllocator const& vmaAllocator,
VmaAllocator const* allocator,
SHImageCreateParams const& imageDetails,
unsigned char* data,
uint32_t dataSize,
std::span<uint32_t> inMipOffsets,
VmaMemoryUsage memUsage,
VmaAllocationCreateFlags allocFlags
) noexcept;
SHVkImage(vk::Image inVkImage, vk::ImageType type, uint32_t inWidth, uint32_t inHeight, uint32_t inDepth, uint32_t arrayLayers, uint8_t levels, vk::Format format, vk::ImageUsageFlags flags) noexcept;
SHVkImage(VmaAllocator const& vmaAllocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept;
SHVkImage(VmaAllocator const* allocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept;
SHVkImage(SHVkImage&& rhs) noexcept = default;
SHVkImage& operator=(SHVkImage && rhs) noexcept = default;
@ -103,7 +134,9 @@ namespace SHADE
/*-----------------------------------------------------------------------*/
/* PUBLIC MEMBER FUNCTIONS */
/*-----------------------------------------------------------------------*/
Handle<SHVkImageView> CreateImageView(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept;
Handle<SHVkImageView> CreateImageView (Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept;
void TransferToDeviceResource (Handle<SHVkCommandBuffer> const& cmdBufferHdl) noexcept;
void PrepareImageTransition (vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::ImageMemoryBarrier& barrier) noexcept;
/*-----------------------------------------------------------------------*/
/* GETTERS AND SETTERS */

View File

@ -0,0 +1,7 @@
#include "SHpch.h"
#include "SHVkSampler.h"
namespace SHADE
{
}

View File

@ -0,0 +1,27 @@
#pragma once
#include "Graphics/SHVulkanIncludes.h"
namespace SHADE
{
struct SHVkSamplerParams
{
vk::Filter minFilter;
vk::Filter maxFilter;
//vk::Filter maxFilter;
};
class SHVkSampler
{
private:
//! The vulkan sampler handler
vk::Sampler vkSampler;
public:
SHVkSampler () noexcept;
SHVkSampler (SHVkSampler&& rhs) noexcept;
SHVkSampler&& operator=(SHVkSampler&& rhs) noexcept;
};
}

View File

@ -84,8 +84,6 @@ namespace SHADE
//commandBuffers[i] = commandPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY); // works
}
descPool = device->CreateDescriptorPools();

View File

@ -117,7 +117,7 @@ namespace SHADE
dirty = isDirty;
}
std::tuple<uint32_t, uint32_t, vk::Format> SHVertexInputState::GetInfoFromAttribFormat(SHAttribFormat attribFormat) const noexcept
std::tuple<SHVertexInputState::numAttribSlots, SHVertexInputState::bytesRequired, vk::Format> SHVertexInputState::GetInfoFromAttribFormat(SHAttribFormat attribFormat) const noexcept
{
switch (attribFormat)
{
@ -138,6 +138,9 @@ namespace SHADE
case SHAttribFormat::MAT_4D:
return std::make_tuple(4, 16, vk::Format::eR32G32B32A32Sfloat);
break;
case SHAttribFormat::UINT32_1D:
return std::make_tuple(1, 4, vk::Format::eR32Uint);
}
return std::make_tuple(0, 0, vk::Format::eR32Sfloat);
}

View File

@ -209,9 +209,10 @@ namespace SHADE
*/
/***************************************************************************/
SHRenderGraphNode::SHSubpass::SHSubpass(std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
SHRenderGraphNode::SHSubpass::SHSubpass(Handle<SHRenderGraphNode> const& parent, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
: resourceAttachmentMapping{ mapping }
, ptrToResources{ resources }
, parentNode{ parent }
{
}
@ -333,6 +334,38 @@ namespace SHADE
inputReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eShaderReadOnlyOptimal });
}
void SHRenderGraphNode::SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer) noexcept
{
// Draw all the batches
// Draw all the exterior draw calls
for (auto& drawCall : exteriorDrawCalls)
{
drawCall(commandBuffer);
}
}
void SHRenderGraphNode::SHSubpass::AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept
{
exteriorDrawCalls.push_back(newDrawCall);
}
/***************************************************************************/
/*!
\brief
Getter for parent renderpass.
\return
Returns the parent renderpass the subpass belongs to.
*/
/***************************************************************************/
Handle<SHRenderGraphNode> const& SHRenderGraphNode::SHSubpass::GetParentNode(void) const noexcept
{
return parentNode;
}
/***************************************************************************/
/*!
@ -512,11 +545,26 @@ namespace SHADE
}
// Add subpass to container and create mapping for it
subpasses.emplace_back(resourceManager.Create<SHSubpass>(&resourceAttachmentMapping, ptrToResources));
subpassIndexing.try_emplace(subpassName, subpasses.size() - 1);
subpasses.emplace_back(resourceManager.Create<SHSubpass>(GetHandle(), &resourceAttachmentMapping, ptrToResources));
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
return subpasses.at(subpassIndexing[subpassName]);
}
void SHRenderGraphNode::Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept
{
commandBuffer->BeginRenderpass(renderpass, framebuffers[frameIndex]);
for (auto& subpass : subpasses)
{
subpass->Execute(commandBuffer);
// Go to next subpass
commandBuffer->NextSubpass();
}
commandBuffer->EndRenderpass();
}
/***************************************************************************/
/*!
@ -560,7 +608,7 @@ namespace SHADE
*/
/***************************************************************************/
void SHRenderGraph::AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w /*= static_cast<uint32_t>(-1)*/, uint32_t h /*= static_cast<uint32_t>(-1)*/, vk::Format format/* = vk::Format::eB8G8R8A8Unorm*/, uint32_t levels /*= 1*/, vk::ImageCreateFlagBits createFlags /*= {}*/)
void SHRenderGraph::AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w /*= static_cast<uint32_t>(-1)*/, uint32_t h /*= static_cast<uint32_t>(-1)*/, vk::Format format/* = vk::Format::eB8G8R8A8Unorm*/, uint8_t levels /*= 1*/, vk::ImageCreateFlagBits createFlags /*= {}*/)
{
// If we set to
if (w == static_cast<uint32_t>(-1) && h == static_cast<uint32_t>(-1))
@ -832,6 +880,20 @@ namespace SHADE
}
}
/***************************************************************************/
/*!
\brief
Configures command pools and command buffers.
*/
/***************************************************************************/
void SHRenderGraph::ConfigureCommands(void) noexcept
{
commandPool = logicalDeviceHdl->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true);
commandBuffers.resize(static_cast<std::size_t>(swapchainHdl->GetNumImages()));
}
/***************************************************************************/
/*!
@ -929,7 +991,7 @@ namespace SHADE
}
nodes.emplace_back(resourceManager.Create<SHRenderGraphNode>(resourceManager, logicalDeviceHdl, swapchainHdl, std::move(resources), std::move(predecessors), &graphResources));
nodeIndexing.emplace(nodeName, nodes.size() - 1);
nodeIndexing.emplace(nodeName, static_cast<uint32_t>(nodes.size()) - 1u);
return nodes.at(nodeIndexing[nodeName]);
}
@ -952,14 +1014,20 @@ namespace SHADE
ConfigureSubpasses();
ConfigureRenderpasses();
ConfigureFramebuffers();
ConfigureCommands();
}
void SHRenderGraph::Execute(void) noexcept
void SHRenderGraph::Execute(uint32_t frameIndex) noexcept
{
auto& cmdBuffer = commandBuffers[frameIndex];
cmdBuffer->BeginRecording();
for (auto& node : nodes)
{
node->Execute(commandBuffers[frameIndex], frameIndex);
}
cmdBuffer->EndRenderpass();
}
Handle<SHRenderGraphNode> SHRenderGraph::GetNode(std::string const& nodeName) const noexcept

View File

@ -15,6 +15,8 @@ namespace SHADE
class SHVkImage;
class SHVkImageView;
class SHVkFramebuffer;
class SHVkCommandPool;
class SHVkCommandBuffer;
// Used for attachment description creation for renderpass node
enum class SH_ATT_DESC_TYPE
@ -72,25 +74,44 @@ namespace SHADE
friend class SHRenderGraph;
};
class SHRenderGraphNode
class SHRenderGraphNode : public ISelfHandle<SHRenderGraphNode>
{
public:
class SHSubpass
{
public:
SHSubpass(std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources) noexcept;
/*-----------------------------------------------------------------------*/
/* CTORS AND DTORS */
/*-----------------------------------------------------------------------*/
SHSubpass(Handle<SHRenderGraphNode> const& parent, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources) noexcept;
SHSubpass(SHSubpass&& rhs) noexcept;
SHSubpass& operator=(SHSubpass&& rhs) noexcept;
/*-----------------------------------------------------------------------*/
/* PUBLIC MEMBER FUNCTIONS */
/*-----------------------------------------------------------------------*/
// Preparation functions
void AddColorOutput (std::string resourceToReference) noexcept;
void AddDepthOutput (std::string resourceToReference, SH_ATT_DESC_TYPE attachmentDescriptionType = SH_ATT_DESC_TYPE::DEPTH_STENCIL) noexcept;
void AddInput (std::string resourceToReference) noexcept;
// Runtime functions
void Execute (Handle<SHVkCommandBuffer>& commandBuffer) noexcept;
void AddExteriorDrawCalls (std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept;
/*-----------------------------------------------------------------------*/
/* GETTERS AND SETTERS */
/*-----------------------------------------------------------------------*/
Handle<SHRenderGraphNode> const& GetParentNode (void) const noexcept;
private:
/*---------------------------------------------------------------------*/
/* PRIVATE MEMBER VARIABLES */
/*---------------------------------------------------------------------*/
//! The parent renderpass that this subpass belongs to
Handle<SHRenderGraphNode> parentNode;
//! Color attachments
std::vector<vk::AttachmentReference> colorReferences;
@ -106,6 +127,14 @@ namespace SHADE
//! Pointer to resources in the render graph (for getting handle IDs)
std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources;
//! Sometimes there exists entities that we want to render onto a render target
//! but don't want it to come from the batching system. An example would be ImGUI.
//! For these entities we want to link a function from the outside and draw them
//! after we draw everything from the batch. Because of this, these draw calls
//! are always the last things drawn, so DO NOT USE THIS FUNCTIONALITY FOR ANYTHING
//! COMPLEX.
std::vector<std::function<void(Handle<SHVkCommandBuffer>&)>> exteriorDrawCalls;
friend class SHRenderGraphNode;
friend class SHRenderGraph;
};
@ -179,6 +208,7 @@ namespace SHADE
/* PUBLIC MEMBER FUNCTIONS */
/*-----------------------------------------------------------------------*/
Handle<SHSubpass> AddSubpass (std::string subpassName) noexcept;
void Execute (Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept;
/*-----------------------------------------------------------------------*/
/* SETTERS AND GETTERS */
@ -198,6 +228,7 @@ namespace SHADE
void ConfigureSubpasses (void) noexcept;
void ConfigureRenderpasses (void) noexcept;
void ConfigureFramebuffers (void) noexcept;
void ConfigureCommands (void) noexcept;
/*-----------------------------------------------------------------------*/
/* PRIVATE MEMBER VARIABLES */
@ -219,6 +250,13 @@ namespace SHADE
//! Resource library for graph handles
ResourceManager resourceManager;
//! Command pool for the render graph
Handle<SHVkCommandPool> commandPool;
//! Command buffers for the render graph
std::vector<Handle<SHVkCommandBuffer>> commandBuffers;
public:
/*-----------------------------------------------------------------------*/
/* CTORS AND DTORS */
@ -229,10 +267,10 @@ namespace SHADE
/* PUBLIC MEMBER FUNCTIONS */
/*-----------------------------------------------------------------------*/
void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain) noexcept;
void AddResource (std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint32_t levels = 1, vk::ImageCreateFlagBits createFlags = {});
void AddResource (std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageCreateFlagBits createFlags = {});
Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<std::string> resourceNames, std::initializer_list<std::string> predecessorNodes) noexcept;
void Generate (void) noexcept;
void Execute (void) noexcept;
void Execute (uint32_t frameIndex) noexcept;
/*-----------------------------------------------------------------------*/
/* SETTERS AND GETTERS */

View File

@ -189,7 +189,7 @@ namespace SHADE
Handle<SHShaderBlockInterface> SHShaderDescriptorBindingInfo::GetShaderBlockInterface(uint32_t set, uint32_t binding) const noexcept
{
SHShaderDescriptorBindingInfo::BindingAndSetHash hash = binding;
BindingAndSetHash hash = binding;
hash |= static_cast<uint64_t>(set) << 32;
if (blockInterfaces.contains(hash))
return blockInterfaces.at(hash);

View File

@ -9,11 +9,10 @@
namespace SHADE
{
struct SHShaderDescriptorBindingInfo
{
public:
using BindingAndSetHash = uint64_t;
struct SHShaderDescriptorBindingInfo
{
private:
/*-----------------------------------------------------------------------*/
/* PRIVATE MEMBER VARIABLES */

View File

@ -18,7 +18,10 @@ namespace SHADE
// that a mat2 can be interpreted as (x, y, x, y), (o, o, o, o) instead of (x, y, o, o), (o, o, o, o)?
MAT_2D,
MAT_3D,
MAT_4D
MAT_4D,
// integer formats
UINT32_1D,
};
struct SHVertexAttribute

View File

@ -222,7 +222,7 @@ namespace SHADE
return true;
{
MSG Message;
while (PeekMessageW(&Message, NULL, 0, 0, PM_REMOVE))
while (PeekMessageW(&Message, wndHWND, 0, 0, PM_REMOVE))
{
if (WM_QUIT == Message.message)
{