Merge branch 'SP3-4-editor' into SP3-1-Rendering
This commit is contained in:
commit
44e529f06f
|
@ -46,6 +46,7 @@
|
|||
<IntDir>bin-int\Debug_x86_64\SHADE_Application\</IntDir>
|
||||
<TargetName>SHADE_Application</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<IncludePath>..\Dependencies\spdlog\include;$(VULKAN_SDK)\include;..\Dependencies\VMA\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
|
@ -53,6 +54,7 @@
|
|||
<IntDir>bin-int\Release_x86_64\SHADE_Application\</IntDir>
|
||||
<TargetName>SHADE_Application</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
<IncludePath>..\Dependencies\spdlog\include;$(VULKAN_SDK)\include;..\Dependencies\VMA\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
|
@ -60,7 +62,7 @@
|
|||
<PrecompiledHeaderFile>SBpch.h</PrecompiledHeaderFile>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<PreprocessorDefinitions>NOMINMAX;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\Dependencies\spdlog\include;$(VULKAN_SDK)\include;..\Dependencies\VMA\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;..\SHADE_Engine\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\SHADE_Engine\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
|
@ -80,7 +82,7 @@
|
|||
<PrecompiledHeaderFile>SBpch.h</PrecompiledHeaderFile>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<PreprocessorDefinitions>NOMINMAX;_RELEASE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\Dependencies\spdlog\include;$(VULKAN_SDK)\include;..\Dependencies\VMA\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;..\SHADE_Engine\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\SHADE_Engine\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<Optimization>Full</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
|
|
|
@ -22,14 +22,20 @@ project "SHADE_Application"
|
|||
|
||||
includedirs
|
||||
{
|
||||
"%{IncludeDir.spdlog}/include",
|
||||
"%{IncludeDir.VULKAN}/include",
|
||||
"%{IncludeDir.VMA}/include",
|
||||
"%{IncludeDir.VULKAN}/Source/SPIRV-Reflect",
|
||||
"../SHADE_Engine/src",
|
||||
"src"
|
||||
}
|
||||
|
||||
externalincludedirs
|
||||
{
|
||||
"%{IncludeDir.spdlog}/include",
|
||||
"%{IncludeDir.VULKAN}/include",
|
||||
"%{IncludeDir.VMA}/include",
|
||||
"%{IncludeDir.VULKAN}/Source/SPIRV-Reflect"
|
||||
}
|
||||
|
||||
externalwarnings "Off"
|
||||
|
||||
flags
|
||||
{
|
||||
"MultiProcessorCompile"
|
||||
|
|
|
@ -2,9 +2,10 @@
|
|||
#include "SBApplication.h"
|
||||
#include "Engine/ECS_Base/System/SHSystemManager.h"
|
||||
|
||||
#define SHEDITOR
|
||||
#ifdef SHEDITOR
|
||||
#include "Editor/SHEditor.h"
|
||||
#include "Scenes/SBEditorScene.h"
|
||||
//#include "Editor/SHEditor.h"
|
||||
//#include "Scenes/SBEditorScene.h"
|
||||
#endif // SHEDITOR
|
||||
|
||||
#include <chrono>
|
||||
|
@ -29,8 +30,8 @@ namespace Sandbox
|
|||
graphicsSystem->SetWindow(&window);
|
||||
|
||||
SHADE::SHSystemManager::Init();
|
||||
|
||||
#ifdef SHEDITOR
|
||||
//SHADE::SHEditor::Initialize(window.GetHWND());
|
||||
#else
|
||||
#endif
|
||||
|
||||
|
@ -43,10 +44,15 @@ namespace Sandbox
|
|||
//TODO: Change true to window is open
|
||||
while (!window.WindowShouldClose())
|
||||
{
|
||||
//#ifdef SHEDITOR
|
||||
//SHADE::SHEditor::PreRender();
|
||||
//#endif
|
||||
graphicsSystem->BeginRender();
|
||||
#ifdef SHEDITOR
|
||||
#else
|
||||
#endif
|
||||
//#ifdef SHEDITOR
|
||||
//SHADE::SHEditor::PreRender();
|
||||
//SHADE::SHEditor::Update();
|
||||
//SHADE::SHEditor::Render();
|
||||
//#endif
|
||||
graphicsSystem->EndRender();
|
||||
}
|
||||
}
|
||||
|
@ -54,6 +60,7 @@ namespace Sandbox
|
|||
|
||||
void SBApplication::Exit(void)
|
||||
{
|
||||
//SHADE::SHEditor::Exit();
|
||||
SHADE::SHSystemManager::Exit();
|
||||
|
||||
#ifdef SHEDITOR
|
||||
|
|
|
@ -45,12 +45,14 @@
|
|||
<IntDir>bin-int\Debug_x86_64\SHADE_Engine\</IntDir>
|
||||
<TargetName>SHADE_Engine</TargetName>
|
||||
<TargetExt>.lib</TargetExt>
|
||||
<IncludePath>..\Dependencies\assimp\include;..\Dependencies\imgui;..\Dependencies\imguizmo;..\Dependencies\imnodes;..\Dependencies\msdf;..\Dependencies\msdf\msdfgen;..\Dependencies\spdlog\include;..\Dependencies\tracy;..\Dependencies\VMA\include;..\Dependencies\yamlcpp\include;..\Dependencies\ktx\include;..\Dependencies\RTTR\include;..\Dependencies\reactphysics3d\include;$(VULKAN_SDK)\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<OutDir>bin\Release_x86_64\SHADE_Engine\</OutDir>
|
||||
<IntDir>bin-int\Release_x86_64\SHADE_Engine\</IntDir>
|
||||
<TargetName>SHADE_Engine</TargetName>
|
||||
<TargetExt>.lib</TargetExt>
|
||||
<IncludePath>..\Dependencies\assimp\include;..\Dependencies\imgui;..\Dependencies\imguizmo;..\Dependencies\imnodes;..\Dependencies\msdf;..\Dependencies\msdf\msdfgen;..\Dependencies\spdlog\include;..\Dependencies\tracy;..\Dependencies\VMA\include;..\Dependencies\yamlcpp\include;..\Dependencies\ktx\include;..\Dependencies\RTTR\include;..\Dependencies\reactphysics3d\include;$(VULKAN_SDK)\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
|
@ -58,7 +60,7 @@
|
|||
<PrecompiledHeaderFile>SHpch.h</PrecompiledHeaderFile>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<PreprocessorDefinitions>_LIB;_GLFW_INCLUDE_NONE;MSDFGEN_USE_CPP11;NOMINMAX;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>src;..\Dependencies\assimp\include;..\Dependencies\imgui;..\Dependencies\imguizmo;..\Dependencies\imnodes;..\Dependencies\msdf;..\Dependencies\msdf\msdfgen;..\Dependencies\spdlog\include;..\Dependencies\tracy;..\Dependencies\VMA\include;..\Dependencies\yamlcpp\include;..\Dependencies\ktx\include;..\Dependencies\RTTR\include;..\Dependencies\reactphysics3d\include;$(VULKAN_SDK)\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
|
@ -81,7 +83,7 @@
|
|||
<PrecompiledHeaderFile>SHpch.h</PrecompiledHeaderFile>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<PreprocessorDefinitions>_LIB;_GLFW_INCLUDE_NONE;MSDFGEN_USE_CPP11;NOMINMAX;_RELEASE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>src;..\Dependencies\assimp\include;..\Dependencies\imgui;..\Dependencies\imguizmo;..\Dependencies\imnodes;..\Dependencies\msdf;..\Dependencies\msdf\msdfgen;..\Dependencies\spdlog\include;..\Dependencies\tracy;..\Dependencies\VMA\include;..\Dependencies\yamlcpp\include;..\Dependencies\ktx\include;..\Dependencies\RTTR\include;..\Dependencies\reactphysics3d\include;$(VULKAN_SDK)\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<Optimization>Full</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
|
@ -125,6 +127,7 @@
|
|||
<ClInclude Include="src\Graphics\Debugging\SHVulkanDebugUtil.h" />
|
||||
<ClInclude Include="src\Graphics\Descriptors\SHDescriptorPoolManager.h" />
|
||||
<ClInclude Include="src\Graphics\Descriptors\SHDescriptorPoolStorage.h" />
|
||||
<ClInclude Include="src\Graphics\Descriptors\SHDescriptorSetUpdater.h" />
|
||||
<ClInclude Include="src\Graphics\Descriptors\SHVkDescriptorPool.h" />
|
||||
<ClInclude Include="src\Graphics\Descriptors\SHVkDescriptorSetGroup.h" />
|
||||
<ClInclude Include="src\Graphics\Descriptors\SHVkDescriptorSetLayout.h" />
|
||||
|
@ -135,6 +138,7 @@
|
|||
<ClInclude Include="src\Graphics\Images\SHImageViewDetails.h" />
|
||||
<ClInclude Include="src\Graphics\Images\SHVkImage.h" />
|
||||
<ClInclude Include="src\Graphics\Images\SHVkImageView.h" />
|
||||
<ClInclude Include="src\Graphics\Images\SHVkSampler.h" />
|
||||
<ClInclude Include="src\Graphics\Instance\SHVkInstance.h" />
|
||||
<ClInclude Include="src\Graphics\MiddleEnd\Interface\SHGraphicsSystem.h" />
|
||||
<ClInclude Include="src\Graphics\MiddleEnd\Interface\SHRenderTarget.h" />
|
||||
|
@ -201,6 +205,7 @@
|
|||
<ClCompile Include="src\Graphics\Debugging\SHVulkanDebugUtil.cpp" />
|
||||
<ClCompile Include="src\Graphics\Descriptors\SHDescriptorPoolManager.cpp" />
|
||||
<ClCompile Include="src\Graphics\Descriptors\SHDescriptorPoolStorage.cpp" />
|
||||
<ClCompile Include="src\Graphics\Descriptors\SHDescriptorSetUpdater.cpp" />
|
||||
<ClCompile Include="src\Graphics\Descriptors\SHVkDescriptorPool.cpp" />
|
||||
<ClCompile Include="src\Graphics\Descriptors\SHVkDescriptorSetGroup.cpp" />
|
||||
<ClCompile Include="src\Graphics\Descriptors\SHVkDescriptorSetLayout.cpp" />
|
||||
|
@ -210,6 +215,7 @@
|
|||
<ClCompile Include="src\Graphics\Framebuffer\SHVkFramebuffer.cpp" />
|
||||
<ClCompile Include="src\Graphics\Images\SHVkImage.cpp" />
|
||||
<ClCompile Include="src\Graphics\Images\SHVkImageView.cpp" />
|
||||
<ClCompile Include="src\Graphics\Images\SHVkSampler.cpp" />
|
||||
<ClCompile Include="src\Graphics\Instance\SHVkInstance.cpp" />
|
||||
<ClCompile Include="src\Graphics\MiddleEnd\Interface\SHGraphicsSystem.cpp" />
|
||||
<ClCompile Include="src\Graphics\MiddleEnd\Interface\SHRenderTarget.cpp" />
|
||||
|
|
|
@ -177,6 +177,9 @@
|
|||
<ClInclude Include="src\Graphics\Descriptors\SHDescriptorPoolStorage.h">
|
||||
<Filter>Graphics\Descriptors</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Graphics\Descriptors\SHDescriptorSetUpdater.h">
|
||||
<Filter>Graphics\Descriptors</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Graphics\Descriptors\SHVkDescriptorPool.h">
|
||||
<Filter>Graphics\Descriptors</Filter>
|
||||
</ClInclude>
|
||||
|
@ -207,6 +210,9 @@
|
|||
<ClInclude Include="src\Graphics\Images\SHVkImageView.h">
|
||||
<Filter>Graphics\Images</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Graphics\Images\SHVkSampler.h">
|
||||
<Filter>Graphics\Images</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Graphics\Instance\SHVkInstance.h">
|
||||
<Filter>Graphics\Instance</Filter>
|
||||
</ClInclude>
|
||||
|
@ -399,6 +405,9 @@
|
|||
<ClCompile Include="src\Graphics\Descriptors\SHDescriptorPoolStorage.cpp">
|
||||
<Filter>Graphics\Descriptors</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Graphics\Descriptors\SHDescriptorSetUpdater.cpp">
|
||||
<Filter>Graphics\Descriptors</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Graphics\Descriptors\SHVkDescriptorPool.cpp">
|
||||
<Filter>Graphics\Descriptors</Filter>
|
||||
</ClCompile>
|
||||
|
@ -426,6 +435,9 @@
|
|||
<ClCompile Include="src\Graphics\Images\SHVkImageView.cpp">
|
||||
<Filter>Graphics\Images</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Graphics\Images\SHVkSampler.cpp">
|
||||
<Filter>Graphics\Images</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Graphics\Instance\SHVkInstance.cpp">
|
||||
<Filter>Graphics\Instance</Filter>
|
||||
</ClCompile>
|
||||
|
|
|
@ -21,7 +21,11 @@ project "SHADE_Engine"
|
|||
includedirs
|
||||
{
|
||||
"%{prj.location}/src",
|
||||
"%{IncludeDir.assimp}/include",
|
||||
}
|
||||
|
||||
externalincludedirs
|
||||
{
|
||||
"%{IncludeDir.assimp}/include",
|
||||
"%{IncludeDir.imgui}",
|
||||
"%{IncludeDir.imguizmo}",
|
||||
"%{IncludeDir.imnodes}",
|
||||
|
@ -38,6 +42,8 @@ project "SHADE_Engine"
|
|||
"%{IncludeDir.VULKAN}/Source/SPIRV-Reflect"
|
||||
}
|
||||
|
||||
externalwarnings "Off"
|
||||
|
||||
libdirs
|
||||
{
|
||||
"%{prj.location}/libs",
|
||||
|
|
|
@ -33,6 +33,8 @@ namespace SHADE
|
|||
};
|
||||
cmdBufferHdl->GetVkCommandBuffer().copyBuffer(stagingBuffer, vkBuffer, 1, ©Region);
|
||||
}
|
||||
|
||||
// TODO: Need to destroy staging buffer. Obviously not here but after the command has finished executing.
|
||||
}
|
||||
|
||||
vk::Buffer SHVkBuffer::GetVkBuffer(void) const noexcept
|
||||
|
|
|
@ -48,7 +48,6 @@ namespace SHADE
|
|||
vk::BufferUsageFlags bufferUsageFlags;
|
||||
|
||||
//! Reference to the allocator
|
||||
//VmaAllocator const& vmaAllocator;
|
||||
std::reference_wrapper<VmaAllocator const> vmaAllocator;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
|
|
@ -202,6 +202,11 @@ namespace SHADE
|
|||
vkCommandBuffer.endRenderPass();
|
||||
}
|
||||
|
||||
void SHVkCommandBuffer::NextSubpass(void) noexcept
|
||||
{
|
||||
vkCommandBuffer.nextSubpass(commandBufferType == SH_CMD_BUFFER_TYPE::PRIMARY ? vk::SubpassContents::eInline : vk::SubpassContents::eSecondaryCommandBuffers);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -406,6 +411,31 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
|
||||
void SHVkCommandBuffer::PipelineBarrier (
|
||||
vk::PipelineStageFlags srcStage,
|
||||
vk::PipelineStageFlags dstStage,
|
||||
vk::DependencyFlags deps,
|
||||
std::vector<vk::MemoryBarrier> const& memoryBarriers,
|
||||
std::vector<vk::BufferMemoryBarrier> const& bufferMemoryBarriers,
|
||||
std::vector<vk::ImageMemoryBarrier> const& imageMemoryBarriers
|
||||
) const noexcept
|
||||
{
|
||||
vkCommandBuffer.pipelineBarrier (
|
||||
srcStage,
|
||||
dstStage,
|
||||
deps,
|
||||
memoryBarriers,
|
||||
bufferMemoryBarriers,
|
||||
imageMemoryBarriers
|
||||
);
|
||||
}
|
||||
|
||||
//void SHVkCommandBuffer::PipelineBarrier(vk::PipelineStageFlags ) const noexcept
|
||||
//{
|
||||
// //vkCommandBuffer.pipelineBarrier()
|
||||
//}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
|
|
@ -96,11 +96,12 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
void Reset(void);
|
||||
|
||||
// Begins and Ends
|
||||
// Begins, Ends and Nexts
|
||||
void BeginRecording (void) noexcept;
|
||||
void EndRecording (void) noexcept;
|
||||
void BeginRenderpass (Handle<SHVkRenderpass> const& renderpassHdl, Handle<SHVkFramebuffer> const& framebufferHdl, vk::Offset2D offset = {0, 0}, vk::Extent2D extent = {0, 0}) noexcept;
|
||||
void EndRenderpass (void) noexcept;
|
||||
void NextSubpass (void) noexcept;
|
||||
|
||||
// Dynamic State
|
||||
void SetviewportScissor (float vpWidth, float vpHeight, uint32_t sWidth, uint32_t sHeight, float vpX = 0.0f, float vpY = 0.0f, int32_t sX = 0.0f, int32_t sY = 0.0f, float vpMinDepth = 0.0f, float vpMaxDepth = 1.0f) noexcept;
|
||||
|
@ -114,6 +115,17 @@ namespace SHADE
|
|||
void DrawArrays (uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) const noexcept;
|
||||
void DrawIndexed (uint32_t indexCount, uint32_t firstIndex, uint32_t vertexOffset) const noexcept;
|
||||
|
||||
// memory barriers
|
||||
void PipelineBarrier (
|
||||
vk::PipelineStageFlags srcStage,
|
||||
vk::PipelineStageFlags dstStage,
|
||||
vk::DependencyFlags deps,
|
||||
std::vector<vk::MemoryBarrier> const& memoryBarriers,
|
||||
std::vector<vk::BufferMemoryBarrier> const& bufferMemoryBarriers,
|
||||
std::vector<vk::ImageMemoryBarrier> const& imageMemoryBarriers
|
||||
) const noexcept;
|
||||
|
||||
|
||||
// Push Constant variable setting
|
||||
template <typename T>
|
||||
void SetPushConstantVariable(std::string variableName, T const& data) noexcept
|
||||
|
|
|
@ -59,7 +59,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVulkanDebugUtil::ReportVkWarning(vk::Result vkResult, std::string_view message, std::source_location const& location /*= std::source_location::current()*/) noexcept
|
||||
void SHVulkanDebugUtil::ReportVkWarning(vk::Result vkResult, std::string_view message) noexcept
|
||||
{
|
||||
//std::cout << location.file_name() << ": " << location.function_name() << "|" << location.line() << "|" <<
|
||||
// location.column() << "|: Warning: " << SHDebugUtil::VkResultToString(vkResult) << " | " << message << std::endl;
|
||||
|
@ -88,7 +88,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVulkanDebugUtil::ReportVkError(vk::Result vkResult, std::string_view message, std::source_location const& location /*= std::source_location::current()*/) noexcept
|
||||
void SHVulkanDebugUtil::ReportVkError(vk::Result vkResult, std::string_view message) noexcept
|
||||
{
|
||||
std::string toLogger = "Vulkan Warning: " + std::string(SHVulkanDebugUtil::VkResultToString(vkResult)) + " | " + std::string(message);
|
||||
|
||||
|
@ -96,7 +96,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
|
||||
void SHVulkanDebugUtil::ReportVkSuccess(std::string_view message, std::source_location const& location /*= std::source_location::current()*/) noexcept
|
||||
void SHVulkanDebugUtil::ReportVkSuccess(std::string_view message) noexcept
|
||||
{
|
||||
SHLOGV_INFO(message);
|
||||
}
|
||||
|
|
|
@ -15,9 +15,9 @@ namespace SHADE
|
|||
public:
|
||||
static VKAPI_ATTR VkBool32 VKAPI_CALL GenericDebugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageSeverityFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, void* pUserData);
|
||||
|
||||
static void ReportVkWarning(vk::Result vkResult, std::string_view message, std::source_location const& location = std::source_location::current()) noexcept;
|
||||
static void ReportVkError(vk::Result vkResult, std::string_view message, std::source_location const& location = std::source_location::current()) noexcept;
|
||||
static void ReportVkSuccess(std::string_view message, std::source_location const& location = std::source_location::current()) noexcept;
|
||||
static void ReportVkWarning(vk::Result vkResult, std::string_view message) noexcept;
|
||||
static void ReportVkError(vk::Result vkResult, std::string_view message) noexcept;
|
||||
static void ReportVkSuccess(std::string_view message) noexcept;
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -0,0 +1,84 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHDescriptorSetUpdater.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
SHDescriptorWriteInfo::SHDescriptorWriteInfo(SHDescriptorWriteInfo&& rhs) noexcept
|
||||
: descImageInfos{ std::move(rhs.descImageInfos) }
|
||||
, descBufferInfos{ std::move(rhs.descBufferInfos) }
|
||||
, descTexelBufferInfos{std::move (rhs.descTexelBufferInfos)}
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
SHDescriptorWriteInfo::SHDescriptorWriteInfo(void) noexcept
|
||||
: descImageInfos{}
|
||||
, descBufferInfos{}
|
||||
, descTexelBufferInfos{}
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Links the write infos to the vulkan write descriptor sets.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHDescriptorSetUpdater::LinkInfoToWriteDescSet(void) noexcept
|
||||
{
|
||||
for (uint32_t i = 0; i < writeInfos.size(); ++i)
|
||||
{
|
||||
writeDescSets[i].pImageInfo = writeInfos[i].descImageInfos.data();
|
||||
writeDescSets[i].pBufferInfo = writeInfos[i].descBufferInfos.data();
|
||||
writeDescSets[i].pTexelBufferView = writeInfos[i].descTexelBufferInfos.data();
|
||||
}
|
||||
}
|
||||
|
||||
SHDescriptorWriteInfo& SHDescriptorWriteInfo::operator=(SHDescriptorWriteInfo&& rhs) noexcept
|
||||
{
|
||||
if (&rhs == this)
|
||||
return *this;
|
||||
|
||||
descImageInfos = std::move(rhs.descImageInfos);
|
||||
descBufferInfos = std::move(rhs.descBufferInfos);
|
||||
descTexelBufferInfos = std::move(rhs.descTexelBufferInfos);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
SHDescriptorSetUpdater::SHDescriptorSetUpdater(SHDescriptorSetUpdater&& rhs) noexcept
|
||||
: writeInfos{ std::move(rhs.writeInfos) }
|
||||
, writeHashMap {std::move (rhs.writeHashMap)}
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
SHDescriptorSetUpdater::SHDescriptorSetUpdater(void) noexcept
|
||||
: writeInfos{}
|
||||
, writeHashMap{}
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
std::vector<vk::WriteDescriptorSet> const& SHDescriptorSetUpdater::GetWriteDescriptorSets(void) const noexcept
|
||||
{
|
||||
return writeDescSets;
|
||||
}
|
||||
|
||||
SHDescriptorSetUpdater& SHDescriptorSetUpdater::operator=(SHDescriptorSetUpdater&& rhs) noexcept
|
||||
{
|
||||
if (&rhs == this)
|
||||
return *this;
|
||||
|
||||
writeInfos = std::move (rhs.writeInfos);
|
||||
writeHashMap = std::move (rhs.writeHashMap);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,60 @@
|
|||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
#include "Graphics/SHVulkanIncludes.h"
|
||||
#include "Graphics/Shaders/SHShaderReflected.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
// Vulkan doesn't use all of the information when looking at a writeDescriptorSet. It all
|
||||
// depends on the descriptor type. This struct plays it safe by having members that would
|
||||
// accommodate all types of descriptors.
|
||||
class SHDescriptorWriteInfo
|
||||
{
|
||||
//! When we want to update a descriptor that is an image, it goes in here
|
||||
std::vector<vk::DescriptorImageInfo> descImageInfos;
|
||||
|
||||
//! When we want to update a descriptor that is a buffer, it goes in here
|
||||
std::vector<vk::DescriptorBufferInfo> descBufferInfos;
|
||||
|
||||
//! When we want to update a descriptor that is an texel buffer, it goes in here
|
||||
std::vector<vk::BufferView> descTexelBufferInfos;
|
||||
|
||||
public:
|
||||
SHDescriptorWriteInfo (void) noexcept;
|
||||
SHDescriptorWriteInfo (SHDescriptorWriteInfo&& rhs) noexcept;
|
||||
SHDescriptorWriteInfo& operator= (SHDescriptorWriteInfo&& rhs) noexcept;
|
||||
|
||||
friend class SHVkDescriptorSetGroup;
|
||||
friend class SHDescriptorSetUpdater;
|
||||
};
|
||||
|
||||
class SHDescriptorSetUpdater
|
||||
{
|
||||
private:
|
||||
//! When we want to update descriptor sets, this will get passed into vkUpdateDescriptorSets.
|
||||
//! Each write will correspond to a binding from a set. If the binding is a variable
|
||||
//! sized binding, pImageInfo (e.g.) will point to an array of vk::DescriptorImageInfo.
|
||||
std::vector<SHDescriptorWriteInfo> writeInfos;
|
||||
|
||||
//! When we want to update a write, we need to use this to identify the index of the write.
|
||||
std::unordered_map<BindingAndSetHash, uint32_t> writeHashMap;
|
||||
|
||||
//! We keep this here because we want this to be immediately passable to vkUpdateDescriptorSets
|
||||
std::vector<vk::WriteDescriptorSet> writeDescSets;
|
||||
|
||||
void LinkInfoToWriteDescSet(void) noexcept;
|
||||
|
||||
public:
|
||||
SHDescriptorSetUpdater (void) noexcept;
|
||||
SHDescriptorSetUpdater(SHDescriptorSetUpdater&& rhs) noexcept;
|
||||
SHDescriptorSetUpdater& operator= (SHDescriptorSetUpdater&& rhs) noexcept;
|
||||
|
||||
public:
|
||||
std::vector<vk::WriteDescriptorSet> const& GetWriteDescriptorSets (void) const noexcept;
|
||||
|
||||
friend class SHVkDescriptorSetGroup;
|
||||
};
|
||||
}
|
||||
|
|
@ -42,9 +42,11 @@ namespace SHADE
|
|||
{
|
||||
// Create the layout for each concurrent frame
|
||||
std::vector<vk::DescriptorSetLayout> vkLayouts{ layouts.size() };
|
||||
for (auto& layout : layouts)
|
||||
|
||||
//for (auto& layout : layouts)
|
||||
for (uint32_t i = 0; i < layouts.size(); ++i)
|
||||
{
|
||||
vkLayouts.push_back(layout->GetVkHandle());
|
||||
vkLayouts.push_back(layouts[i]->GetVkHandle());
|
||||
}
|
||||
|
||||
// Check for variable descriptor count
|
||||
|
@ -67,6 +69,66 @@ namespace SHADE
|
|||
|
||||
// allocate descriptor sets
|
||||
descSets = device->GetVkLogicalDevice().allocateDescriptorSets(DESC_SET_LAYOUT_CREATE_INFO);
|
||||
|
||||
|
||||
|
||||
// Now we want to prepare the write descriptor sets for writing later.
|
||||
for (uint32_t i = 0; i < layouts.size(); ++i)
|
||||
{
|
||||
auto const& bindings = layouts[i]->GetBindings();
|
||||
for (auto& binding : bindings)
|
||||
{
|
||||
BindingAndSetHash writeHash = binding.BindPoint;
|
||||
writeHash |= static_cast<uint64_t>(i) << 32;
|
||||
|
||||
// new write for the binding
|
||||
updater.writeInfos.emplace_back();
|
||||
updater.writeHashMap.try_emplace(writeHash, updater.writeInfos.size() - 1);
|
||||
auto& writeInfo = updater.writeInfos.back();
|
||||
|
||||
updater.writeDescSets.emplace_back();
|
||||
auto& writeDescSet = updater.writeDescSets.back();
|
||||
|
||||
// Initialize info for write
|
||||
writeDescSet.descriptorType = binding.Type;
|
||||
writeDescSet.dstArrayElement = 0;
|
||||
writeDescSet.dstSet = descSets[i];
|
||||
writeDescSet.dstBinding = binding.BindPoint;
|
||||
|
||||
// Descriptor count for the write descriptor set. Usually this is set to 1, but if binding is variable sized, set to info passed in
|
||||
uint32_t descriptorCount = (binding.flags & vk::DescriptorBindingFlagBits::eVariableDescriptorCount) ? variableDescCounts[i] : 1;
|
||||
writeDescSet.descriptorCount = descriptorCount;
|
||||
|
||||
switch (binding.Type)
|
||||
{
|
||||
//case vk::DescriptorType::eSampler:
|
||||
//case vk::DescriptorType::eSampledImage:
|
||||
case vk::DescriptorType::eCombinedImageSampler:
|
||||
writeInfo.descImageInfos.resize(descriptorCount);
|
||||
break;
|
||||
//case vk::DescriptorType::eStorageImage:
|
||||
// break;
|
||||
case vk::DescriptorType::eUniformTexelBuffer:
|
||||
case vk::DescriptorType::eStorageTexelBuffer:
|
||||
case vk::DescriptorType::eUniformBuffer:
|
||||
case vk::DescriptorType::eStorageBuffer:
|
||||
writeInfo.descImageInfos.resize (descriptorCount);
|
||||
break;
|
||||
//case vk::DescriptorType::eUniformBufferDynamic:
|
||||
// break;
|
||||
//case vk::DescriptorType::eStorageBufferDynamic:
|
||||
// break;
|
||||
//case vk::DescriptorType::eInputAttachment:
|
||||
// break;
|
||||
//case vk::DescriptorType::eInlineUniformBlock:
|
||||
// break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Link all the writeDescSet data for vkUpdateDescriptorSets to write to the linked descriptors
|
||||
updater.LinkInfoToWriteDescSet();
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -82,4 +144,45 @@ namespace SHADE
|
|||
if (!descSets.empty())
|
||||
device->GetVkLogicalDevice().freeDescriptorSets(descPool->GetVkHandle(), descSets);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Modifies a descriptor write info. #NoteToSelf: This function does NOT
|
||||
need to modify the writeDescSets. Those are already linked before.
|
||||
|
||||
\param imageViewsAndSamplers
|
||||
Image and view samplers
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkDescriptorSetGroup::ModifyWriteDescImage(uint32_t set, uint32_t binding, std::vector<std::pair<vk::ImageView, vk::Sampler>> const& imageViewsAndSamplers) noexcept
|
||||
{
|
||||
// Find the target writeDescSet
|
||||
BindingAndSetHash writeHash = binding;
|
||||
writeHash |= static_cast<uint64_t>(set) << 32;
|
||||
auto& writeInfo = updater.writeInfos[updater.writeHashMap.at(writeHash)];
|
||||
|
||||
if (imageViewsAndSamplers.size() > writeInfo.descImageInfos.size())
|
||||
{
|
||||
SHLOG_ERROR("Attempting write too many descriptors into descriptor set. Failed to write to vk::WriteDescriptorSet. ");
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < imageViewsAndSamplers.size(); ++i)
|
||||
{
|
||||
// write sampler and image view
|
||||
auto& ivs = imageViewsAndSamplers[i];
|
||||
writeInfo.descImageInfos[i].imageView = ivs.first;
|
||||
writeInfo.descImageInfos[i].sampler = ivs.second;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SHVkDescriptorSetGroup::UpdateDescriptorSet(void) noexcept
|
||||
{
|
||||
device->UpdateDescriptorSets(updater.GetWriteDescriptorSets());
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -1,71 +1,89 @@
|
|||
#pragma once
|
||||
#pragma once
|
||||
|
||||
// Project Includes
|
||||
#include "Graphics/SHVulkanIncludes.h"
|
||||
#include "Resource/Handle.h"
|
||||
#include "Graphics/Shaders/SHShaderReflected.h"
|
||||
#include "SHDescriptorSetUpdater.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkDescriptorPool;
|
||||
class SHVkDescriptorSetLayout;
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkDescriptorPool;
|
||||
class SHVkDescriptorSetLayout;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
class SHVkDescriptorSetGroup
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
///
|
||||
/// Constructs a Descriptor Set with the specified layout using the specified
|
||||
/// pool meant for use with the specified surface. This Set will be created with
|
||||
/// multiple Vulkan Descriptor Set objects based on the max number of concurrent
|
||||
/// frames for the specified surface.
|
||||
/// </summary>
|
||||
class SHVkDescriptorSetGroup
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructs a Descriptor Set with the specified layout using the specified
|
||||
/// pool meant for use with the specified surface. This Set will be created with
|
||||
/// multiple Vulkan Descriptor Set objects based on the max number of concurrent
|
||||
/// frames for the specified surface.
|
||||
/// </summary>
|
||||
/// <param name="device">Vulkan logical device used to create the Set.</param>
|
||||
/// <param name="pool">Descriptor Pool used to create the Set.</param>
|
||||
/// <param name="layout">Descriptor Set Layout to create the Set with.</param>
|
||||
SHVkDescriptorSetGroup(Handle<SHVkLogicalDevice> deviceHdl, Handle<SHVkDescriptorPool> pool,
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& layouts,
|
||||
std::vector<uint32_t> const& variableDescCounts);
|
||||
SHVkDescriptorSetGroup(const SHVkDescriptorSetGroup&) = delete;
|
||||
SHVkDescriptorSetGroup(SHVkDescriptorSetGroup&& rhs) noexcept = default;
|
||||
/// <summary>
|
||||
/// Destructor which will unload and deallocate all resources for this Descriptor Set.
|
||||
/// </summary>
|
||||
~SHVkDescriptorSetGroup() noexcept;
|
||||
/// <param name="device">Vulkan logical device used to create the Set.</param>
|
||||
/// <param name="pool">Descriptor Pool used to create the Set.</param>
|
||||
/// <param name="layout">Descriptor Set Layout to create the Set with.</param>
|
||||
SHVkDescriptorSetGroup(Handle<SHVkLogicalDevice> deviceHdl, Handle<SHVkDescriptorPool> pool,
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& layouts,
|
||||
std::vector<uint32_t> const& variableDescCounts);
|
||||
SHVkDescriptorSetGroup(const SHVkDescriptorSetGroup&) = delete;
|
||||
SHVkDescriptorSetGroup(SHVkDescriptorSetGroup&& rhs) noexcept = default;
|
||||
/// <summary>
|
||||
/// Destructor which will unload and deallocate all resources for this Descriptor Set.
|
||||
/// </summary>
|
||||
~SHVkDescriptorSetGroup() noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Overloaded Operators */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHVkDescriptorSetGroup& operator=(const SHVkDescriptorSetGroup&) = delete;
|
||||
SHVkDescriptorSetGroup& operator=(SHVkDescriptorSetGroup&& rhs) noexcept = default;
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Overloaded Operators */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHVkDescriptorSetGroup& operator=(const SHVkDescriptorSetGroup&) = delete;
|
||||
SHVkDescriptorSetGroup& operator=(SHVkDescriptorSetGroup&& rhs) noexcept = default;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Retrieves the handle to the Vulkan Descriptor Set handle.
|
||||
/// </summary>
|
||||
/// <returns>Handle to the Vulkan Descriptor Set.</returns>
|
||||
[[nodiscard]]
|
||||
inline const std::vector<vk::DescriptorSet>& GetVkHandle() { return descSets; }
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Descriptor set writing */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void ModifyWriteDescImage (uint32_t set, uint32_t binding, std::vector<std::pair<vk::ImageView, vk::Sampler>> const& imageViewsAndSamplers) noexcept;
|
||||
void UpdateDescriptorSet (void) noexcept;
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHVkLogicalDevice> device;
|
||||
Handle<SHVkDescriptorPool> descPool;
|
||||
std::vector<vk::DescriptorSet> descSets;
|
||||
};
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Retrieves the handle to the Vulkan Descriptor Set handle.
|
||||
/// </summary>
|
||||
/// <returns>Handle to the Vulkan Descriptor Set.</returns>
|
||||
[[nodiscard]]
|
||||
inline const std::vector<vk::DescriptorSet>& GetVkHandle() { return descSets; }
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
//! Device required to allocate descriptor sets
|
||||
Handle<SHVkLogicalDevice> device;
|
||||
|
||||
//! Descriptor pool to allocate descriptor sets
|
||||
Handle<SHVkDescriptorPool> descPool;
|
||||
|
||||
//! Descriptor sets
|
||||
std::vector<vk::DescriptorSet> descSets;
|
||||
|
||||
//! for updating descriptor sets. We want to cache this so that we don't create the
|
||||
//! write structs at runtime.
|
||||
SHDescriptorSetUpdater updater;
|
||||
|
||||
};
|
||||
}
|
||||
|
|
|
@ -85,6 +85,11 @@ namespace SHADE
|
|||
device->GetVkLogicalDevice().destroyDescriptorSetLayout(setLayout);
|
||||
}
|
||||
|
||||
std::vector<SHVkDescriptorSetLayout::Binding> const& SHVkDescriptorSetLayout::GetBindings(void) const noexcept
|
||||
{
|
||||
return layoutDesc;
|
||||
}
|
||||
|
||||
SHVkDescriptorSetLayout& SHVkDescriptorSetLayout::operator=(SHVkDescriptorSetLayout&& rhs) noexcept
|
||||
{
|
||||
if (&rhs == this)
|
||||
|
|
|
@ -96,6 +96,7 @@ namespace SHADE
|
|||
/// </summary>
|
||||
/// <returns>Handle to the Vulkan Descriptor Set Layout handle.</returns>
|
||||
inline const vk::DescriptorSetLayout& GetVkHandle() const { return setLayout; }
|
||||
std::vector<Binding> const& GetBindings (void) const noexcept;
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
|
|
@ -418,7 +418,12 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
Handle<SHVkImage> SHVkLogicalDevice::CreateImage(uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) const noexcept
|
||||
{
|
||||
return SHVkInstance::GetResourceManager().Create<SHVkImage>(std::cref(vmaAllocator), w, h, levels, format, usage, create);
|
||||
return SHVkInstance::GetResourceManager().Create<SHVkImage>(&vmaAllocator, w, h, levels, format, usage, create);
|
||||
}
|
||||
|
||||
Handle<SHVkImage> SHVkLogicalDevice::CreateImage(SHImageCreateParams const& imageDetails, unsigned char* data, uint32_t dataSize, std::span<uint32_t> inMipOffsets, VmaMemoryUsage memUsage, VmaAllocationCreateFlags allocFlags) noexcept
|
||||
{
|
||||
return SHVkInstance::GetResourceManager().Create<SHVkImage>(&vmaAllocator, imageDetails, data, dataSize, inMipOffsets, memUsage, allocFlags);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -547,6 +552,22 @@ namespace SHADE
|
|||
return SHVkInstance::GetResourceManager().Create<SHVkSemaphore>(GetHandle());
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Writes to descriptor sets.
|
||||
|
||||
\param writeDescSets
|
||||
Descriptor sets to write to.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkLogicalDevice::UpdateDescriptorSets(std::vector<vk::WriteDescriptorSet> const& writeDescSets) noexcept
|
||||
{
|
||||
vkLogicalDevice.updateDescriptorSets(writeDescSets, {});
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "vk_mem_alloc.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
|
||||
#include "Graphics/Images/SHVkImage.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -29,7 +30,6 @@ namespace SHADE
|
|||
class SHVkSurface;
|
||||
class SHVkSwapchain;
|
||||
class SHVkBuffer;
|
||||
class SHVkImage;
|
||||
class SHVkFence;
|
||||
class SHVkSemaphore;
|
||||
class SHVkShaderModule;
|
||||
|
@ -38,6 +38,7 @@ namespace SHADE
|
|||
class SHVkFramebuffer;
|
||||
class SHVkImageView;
|
||||
class SHShaderBlockInterface;
|
||||
class SHVkDescriptorSetGroup;
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
@ -138,14 +139,23 @@ namespace SHADE
|
|||
) const noexcept;
|
||||
|
||||
Handle<SHVkImage> CreateImage (
|
||||
uint32_t w,
|
||||
uint32_t h,
|
||||
uint8_t levels,
|
||||
vk::Format format,
|
||||
vk::ImageUsageFlags usage,
|
||||
vk::ImageCreateFlags create
|
||||
uint32_t w,
|
||||
uint32_t h,
|
||||
uint8_t levels,
|
||||
vk::Format format,
|
||||
vk::ImageUsageFlags usage,
|
||||
vk::ImageCreateFlags create
|
||||
) const noexcept;
|
||||
|
||||
Handle<SHVkImage> CreateImage (
|
||||
SHImageCreateParams const& imageDetails,
|
||||
unsigned char* data,
|
||||
uint32_t dataSize,
|
||||
std::span<uint32_t> inMipOffsets,
|
||||
VmaMemoryUsage memUsage,
|
||||
VmaAllocationCreateFlags allocFlags
|
||||
) noexcept;
|
||||
|
||||
Handle<SHVkShaderModule> CreateShaderModule (
|
||||
std::vector<uint32_t> const& binaryData,
|
||||
std::string entryPoint,
|
||||
|
@ -170,6 +180,8 @@ namespace SHADE
|
|||
Handle<SHVkFence> CreateFence (void) const noexcept;
|
||||
Handle<SHVkSemaphore> CreateSemaphore (void) const noexcept;
|
||||
|
||||
void UpdateDescriptorSets (std::vector<vk::WriteDescriptorSet> const& writeDescSets) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
|
|
@ -5,14 +5,88 @@
|
|||
#include "Tools/SHLogger.h"
|
||||
#include "SHVkImageView.h"
|
||||
#include "Graphics/Instance/SHVkInstance.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
If an image is a GPU only resource, we need to prep a staging buffer
|
||||
to use for transferring data to the GPU. #NoteToSelf: I don't really
|
||||
like this because its duplicate code. Should try to find a way to utilize
|
||||
the logical device for this.
|
||||
|
||||
\param data
|
||||
Data to transfer.
|
||||
|
||||
\param srcSize
|
||||
Size in bytes of the data.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkImage::PrepStagingBuffer(void* data, uint32_t srcSize) noexcept
|
||||
{
|
||||
// For creation of buffer
|
||||
vk::BufferCreateInfo bufferInfo{};
|
||||
|
||||
// size stored same as GPU buffer
|
||||
bufferInfo.size = srcSize;
|
||||
|
||||
// We just want to set the transfer bit
|
||||
bufferInfo.usage = vk::BufferUsageFlagBits::eTransferSrc;
|
||||
|
||||
// sharing mode exclusive
|
||||
bufferInfo.sharingMode = vk::SharingMode::eExclusive;
|
||||
|
||||
// Set to auto detect bits
|
||||
VmaAllocationCreateInfo allocCreateInfo{};
|
||||
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
|
||||
|
||||
// We want to just write all at once. Using random access bit could make this slow
|
||||
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
|
||||
|
||||
// parameters of a vmaAllocation retrieved via vmaGetAllocationInfo
|
||||
VmaAllocationInfo allocInfo;
|
||||
|
||||
// results of allocation
|
||||
VmaAllocation stagingAlloc;
|
||||
|
||||
// To get around VMA's usage for C version of vulkan, create a temp first...,
|
||||
VkBuffer tempBuffer{};
|
||||
|
||||
// Create the buffer...
|
||||
vmaCreateBuffer(*vmaAllocator,
|
||||
&bufferInfo.operator VkBufferCreateInfo & (), // TODO: Verify if this works (can use renderdoc to check buffer variables?)
|
||||
&allocCreateInfo,
|
||||
&tempBuffer, &stagingAlloc, &allocInfo);
|
||||
|
||||
// then assign it to the hpp version
|
||||
stagingBuffer = tempBuffer;
|
||||
|
||||
// Just map, copy then unmap
|
||||
void* stagingBufferMappedPtr = nullptr;
|
||||
vmaMapMemory(*vmaAllocator, stagingAlloc, &stagingBufferMappedPtr);
|
||||
|
||||
if (stagingBufferMappedPtr)
|
||||
std::memcpy(static_cast<uint8_t*>(stagingBufferMappedPtr), static_cast<uint8_t*>(data), srcSize);
|
||||
|
||||
const VkDeviceSize offsets = 0;
|
||||
const VkDeviceSize sizes = srcSize;
|
||||
vmaFlushAllocations(*vmaAllocator, 1, &stagingAlloc, &offsets, &sizes);
|
||||
|
||||
vmaUnmapMemory(*vmaAllocator, stagingAlloc);
|
||||
}
|
||||
|
||||
SHVkImage::SHVkImage(
|
||||
VmaAllocator const& vmaAllocator,
|
||||
SHImageCreateParams const& imageDetails,
|
||||
VmaMemoryUsage memUsage,
|
||||
VmaAllocationCreateFlags allocFlags
|
||||
VmaAllocator const* allocator,
|
||||
SHImageCreateParams const& imageDetails,
|
||||
unsigned char* data,
|
||||
uint32_t dataSize,
|
||||
std::span<uint32_t> inMipOffsets,
|
||||
VmaMemoryUsage memUsage,
|
||||
VmaAllocationCreateFlags allocFlags
|
||||
) noexcept
|
||||
: imageType { imageDetails.imageType }
|
||||
, width{ imageDetails.width }
|
||||
|
@ -23,12 +97,14 @@ namespace SHADE
|
|||
, imageFormat{ imageDetails.imageFormat }
|
||||
, usageFlags{}
|
||||
, createFlags{}
|
||||
, vmaAllocator{allocator}
|
||||
, mipOffsets { inMipOffsets }
|
||||
, boundToCoherent{false}
|
||||
, randomAccessOptimized {false}
|
||||
, mappedPtr{nullptr}
|
||||
{
|
||||
for (auto& bit : imageDetails.usageBits)
|
||||
usageFlags |= bit;
|
||||
|
||||
for (auto& bit : imageDetails.createBits)
|
||||
createFlags |= bit;
|
||||
usageFlags = imageDetails.usageFlags;
|
||||
createFlags = imageDetails.createFlags;
|
||||
|
||||
// If marked as 2D array compatible, image type MUST be 3D
|
||||
if (createFlags & vk::ImageCreateFlagBits::e2DArrayCompatible)
|
||||
|
@ -64,58 +140,52 @@ namespace SHADE
|
|||
VmaAllocationInfo allocInfo{};
|
||||
|
||||
VkImage tempImage;
|
||||
vmaCreateImage(vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo&(), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
|
||||
auto result = vmaCreateImage(*vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo&(), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
|
||||
|
||||
if (result != VK_SUCCESS)
|
||||
SHVulkanDebugUtil::ReportVkError(vk::Result(result), "Failed to create vulkan image. ");
|
||||
else
|
||||
SHVulkanDebugUtil::ReportVkSuccess("Successfully created image. ");
|
||||
|
||||
vkImage = tempImage;
|
||||
|
||||
//if (allocFlags & )
|
||||
// At this point the image and device memory have been created.
|
||||
|
||||
if (allocFlags & VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)
|
||||
randomAccessOptimized = true;
|
||||
|
||||
// TODO: This constructor can only create a GPU only resource for now. Due to time constraint, I was trying to create a ctor
|
||||
// fast to finish up the ImGUI backend. In the future, there definitely needs to be more versatility to the constructor.
|
||||
|
||||
// Get the memory property flags
|
||||
VkMemoryPropertyFlags memPropFlags;
|
||||
vmaGetAllocationMemoryProperties(*vmaAllocator, alloc, &memPropFlags);
|
||||
|
||||
// mainly host visible. Can be cached (need to flush/invalidate), uncached (always coherent) and coherent (virtual).
|
||||
//if (memPropFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
|
||||
//{
|
||||
// // If memory is marked to be coherent between CPU and GPU (no need flush/invalidate) (TODO: Verify if VMA_ALLOCATION_CREATE_MAPPED_BIT is used when VMA_MEMORY_USAGE_AUTO is set)
|
||||
// // TODO: also verify that coherent bit = pointer is already mapped
|
||||
// if (memPropFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
|
||||
// {
|
||||
// boundToCoherent = true;
|
||||
// mappedPtr = allocInfo.pMappedData;
|
||||
// }
|
||||
// else
|
||||
// mappedPtr = nullptr;
|
||||
|
||||
// if (data)
|
||||
// MapWriteUnmap(data, srcSize, 0, 0);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// We can prep first so that we can do transfers later via 1 cmd buffer recording
|
||||
PrepStagingBuffer(data, dataSize);
|
||||
|
||||
//}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
This is mainly used for images that aren't created internally because
|
||||
they cannot be created in the traditional way (e.g. swapchain images).
|
||||
|
||||
\param inVkImage
|
||||
Image already created outside
|
||||
|
||||
\param width
|
||||
Width of the image
|
||||
|
||||
\param height
|
||||
Height of the image
|
||||
|
||||
\param depth
|
||||
Depth of the image
|
||||
|
||||
\param levels
|
||||
Number of levels in the image
|
||||
|
||||
\param arrayLayers
|
||||
if the image is an array, this value will be > 1.
|
||||
|
||||
\param imageFormat
|
||||
Format of the image
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHVkImage::SHVkImage(vk::Image inVkImage, vk::ImageType type, uint32_t inWidth, uint32_t inHeight, uint32_t inDepth, uint32_t arrayLayers, uint8_t levels, vk::Format format, vk::ImageUsageFlags flags) noexcept
|
||||
: vkImage (inVkImage)
|
||||
, width{ inWidth }
|
||||
, height{ inHeight }
|
||||
, depth{ inDepth }
|
||||
, mipLevelCount{ levels }
|
||||
, layerCount{ arrayLayers }
|
||||
, imageFormat{ format }
|
||||
, usageFlags{flags}
|
||||
, alloc{}
|
||||
, imageType{type}
|
||||
, createFlags{}
|
||||
{
|
||||
}
|
||||
|
||||
SHVkImage::SHVkImage(VmaAllocator const& vmaAllocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept
|
||||
SHVkImage::SHVkImage(VmaAllocator const* allocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept
|
||||
: width {w}
|
||||
, height{h}
|
||||
, depth {1}
|
||||
|
@ -124,6 +194,7 @@ namespace SHADE
|
|||
, imageFormat{format}
|
||||
, usageFlags{usage}
|
||||
, createFlags {create}
|
||||
, vmaAllocator {allocator}
|
||||
{
|
||||
vk::ImageCreateInfo imageCreateInfo{};
|
||||
imageCreateInfo.imageType = vk::ImageType::e2D;
|
||||
|
@ -149,7 +220,7 @@ namespace SHADE
|
|||
VmaAllocationInfo allocInfo{};
|
||||
|
||||
VkImage tempImage;
|
||||
auto result = vmaCreateImage(vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo & (), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
|
||||
auto result = vmaCreateImage(*vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo & (), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
|
||||
vkImage = tempImage;
|
||||
|
||||
if (result != VK_SUCCESS)
|
||||
|
@ -163,6 +234,86 @@ namespace SHADE
|
|||
return SHVkInstance::GetResourceManager().Create<SHVkImageView>(inLogicalDeviceHdl, parent, createParams);
|
||||
}
|
||||
|
||||
void SHVkImage::TransferToDeviceResource(Handle<SHVkCommandBuffer> const& cmdBufferHdl) noexcept
|
||||
{
|
||||
// prepare copy regions
|
||||
std::vector<vk::BufferImageCopy> copyRegions{mipOffsets.size()};
|
||||
|
||||
for (uint32_t i = 0; i < mipOffsets.size(); ++i)
|
||||
{
|
||||
copyRegions[i].bufferOffset = mipOffsets[i];
|
||||
copyRegions[i].bufferRowLength = 0; // for padding
|
||||
copyRegions[i].bufferImageHeight = 0; // for padding
|
||||
copyRegions[i].imageSubresource.aspectMask = vk::ImageAspectFlagBits::eColor; // TODO: Need to change this to base it off image format.
|
||||
copyRegions[i].imageSubresource.mipLevel = i;
|
||||
copyRegions[i].imageSubresource.baseArrayLayer = 0; // TODO: Array textures not supported yet
|
||||
copyRegions[i].imageSubresource.layerCount = layerCount;
|
||||
copyRegions[i].imageOffset = vk::Offset3D{ 0,0,0 };
|
||||
copyRegions[i].imageExtent = vk::Extent3D{ width >> i, height >> i, 1 };
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Does not perform any image transitions but prepares a barrier for image
|
||||
transitioning. Pipeline barrier will be issued outside this call after
|
||||
this preparation function, or at least, it should be.
|
||||
|
||||
\param oldLayout
|
||||
Old layout of the image.
|
||||
|
||||
\param newLayout
|
||||
new layout of the image to transition to.
|
||||
|
||||
\param barrier
|
||||
Barrier to modify to prepare the image for transitioning.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkImage::PrepareImageTransition(vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::ImageMemoryBarrier& barrier) noexcept
|
||||
{
|
||||
barrier.oldLayout = oldLayout;
|
||||
barrier.newLayout = newLayout;
|
||||
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.image = vkImage;
|
||||
barrier.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor; // TODO: Need to change this to base it off image format.
|
||||
barrier.subresourceRange.baseMipLevel = 0;
|
||||
barrier.subresourceRange.levelCount = mipLevelCount;
|
||||
barrier.subresourceRange.baseArrayLayer = 0;
|
||||
barrier.subresourceRange.layerCount = layerCount;
|
||||
|
||||
vk::PipelineStageFlagBits srcStage = vk::PipelineStageFlagBits::eTopOfPipe;
|
||||
vk::PipelineStageFlagBits dstStage = vk::PipelineStageFlagBits::eTopOfPipe;
|
||||
|
||||
if (oldLayout == vk::ImageLayout::eUndefined && newLayout == vk::ImageLayout::eTransferDstOptimal)
|
||||
{
|
||||
srcStage = vk::PipelineStageFlagBits::eTopOfPipe;
|
||||
dstStage = vk::PipelineStageFlagBits::eTransfer;
|
||||
|
||||
barrier.srcAccessMask = vk::AccessFlagBits::eNone;
|
||||
barrier.dstAccessMask = vk::AccessFlagBits::eTransferWrite;
|
||||
}
|
||||
else if (oldLayout == vk::ImageLayout::eTransferDstOptimal && newLayout == vk::ImageLayout::eShaderReadOnlyOptimal)
|
||||
{
|
||||
srcStage = vk::PipelineStageFlagBits::eTransfer;
|
||||
|
||||
// TODO, what if we want to access in compute shader
|
||||
dstStage = vk::PipelineStageFlagBits::eFragmentShader;
|
||||
|
||||
barrier.srcAccessMask = vk::AccessFlagBits::eTransferWrite;
|
||||
barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead;
|
||||
}
|
||||
else
|
||||
{
|
||||
SHLOG_ERROR("Image layouts are invalid. ");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void SHVkImage::LinkWithExteriorImage(vk::Image inVkImage, vk::ImageType type, uint32_t inWidth, uint32_t inHeight, uint32_t inDepth, uint32_t layers, uint8_t levels, vk::Format format, vk::ImageUsageFlags flags) noexcept
|
||||
{
|
||||
vkImage = inVkImage;
|
||||
|
|
|
@ -10,6 +10,7 @@ namespace SHADE
|
|||
{
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkImageView;
|
||||
class SHVkCommandBuffer;
|
||||
|
||||
struct SHImageCreateParams
|
||||
{
|
||||
|
@ -35,10 +36,10 @@ namespace SHADE
|
|||
vk::Format imageFormat;
|
||||
|
||||
//! Image usage bits
|
||||
std::span<vk::ImageUsageFlagBits> usageBits;
|
||||
vk::ImageUsageFlags usageFlags;
|
||||
|
||||
//! Image create flags
|
||||
std::span<vk::ImageCreateFlagBits> createBits;
|
||||
vk::ImageCreateFlags createFlags;
|
||||
};
|
||||
|
||||
class SHVkImage
|
||||
|
@ -47,6 +48,12 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
//! Pointer to the vma allocator. #NoteToSelf: Not super proud of this being a pointer.
|
||||
//! The only reason why this is a pointer is because a reference_wrapper cannot be default constructed.
|
||||
//! And the reason why we want a default constructor is because sometimes we don't want to create images
|
||||
//! but merely link them from outside (swapchain images)
|
||||
VmaAllocator const* vmaAllocator;
|
||||
|
||||
//! 1D, 2D or 3D
|
||||
vk::ImageType imageType = vk::ImageType::e2D;
|
||||
|
||||
|
@ -80,22 +87,46 @@ namespace SHADE
|
|||
//! allocation object containing details of an allocation
|
||||
VmaAllocation alloc{};
|
||||
|
||||
//! Whether or not this image is HOST_VISIBLE and random access optimized
|
||||
bool randomAccessOptimized;
|
||||
|
||||
//! Whether or not the memory the image is bound to is memory coherent (updates on CPU can be seen on GPU without flushing cache)
|
||||
bool boundToCoherent;
|
||||
|
||||
//! Persistently mapped pointer if applicable (will be void if image is
|
||||
//! not created with the correct flags). Note that this is only used for
|
||||
//! persistent mapping. One time updates do not use this pointer.
|
||||
void* mappedPtr;
|
||||
|
||||
//! Staging buffer for images purely in the GPU
|
||||
vk::Buffer stagingBuffer;
|
||||
|
||||
//! Mipmap offsets for initializing the vk::BufferImageCopy during transfer to GPU resource
|
||||
std::span<uint32_t> mipOffsets;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void PrepStagingBuffer(void* data, uint32_t srcSize) noexcept;
|
||||
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* CTOR AND DTOR */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
SHVkImage(void) noexcept = default;
|
||||
|
||||
// TODO: Might need to add flags to parameters
|
||||
SHVkImage(
|
||||
VmaAllocator const& vmaAllocator,
|
||||
SHImageCreateParams const& imageDetails,
|
||||
VmaMemoryUsage memUsage,
|
||||
VmaAllocationCreateFlags allocFlags
|
||||
VmaAllocator const* allocator,
|
||||
SHImageCreateParams const& imageDetails,
|
||||
unsigned char* data,
|
||||
uint32_t dataSize,
|
||||
std::span<uint32_t> inMipOffsets,
|
||||
VmaMemoryUsage memUsage,
|
||||
VmaAllocationCreateFlags allocFlags
|
||||
) noexcept;
|
||||
|
||||
SHVkImage(vk::Image inVkImage, vk::ImageType type, uint32_t inWidth, uint32_t inHeight, uint32_t inDepth, uint32_t arrayLayers, uint8_t levels, vk::Format format, vk::ImageUsageFlags flags) noexcept;
|
||||
SHVkImage(VmaAllocator const& vmaAllocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept;
|
||||
SHVkImage(VmaAllocator const* allocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept;
|
||||
|
||||
SHVkImage(SHVkImage&& rhs) noexcept = default;
|
||||
SHVkImage& operator=(SHVkImage && rhs) noexcept = default;
|
||||
|
@ -103,7 +134,9 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHVkImageView> CreateImageView(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept;
|
||||
Handle<SHVkImageView> CreateImageView (Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept;
|
||||
void TransferToDeviceResource (Handle<SHVkCommandBuffer> const& cmdBufferHdl) noexcept;
|
||||
void PrepareImageTransition (vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::ImageMemoryBarrier& barrier) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* GETTERS AND SETTERS */
|
||||
|
|
|
@ -0,0 +1,7 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHVkSampler.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
#pragma once
|
||||
|
||||
#include "Graphics/SHVulkanIncludes.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHVkSamplerParams
|
||||
{
|
||||
vk::Filter minFilter;
|
||||
vk::Filter maxFilter;
|
||||
//vk::Filter maxFilter;
|
||||
};
|
||||
|
||||
class SHVkSampler
|
||||
{
|
||||
private:
|
||||
//! The vulkan sampler handler
|
||||
vk::Sampler vkSampler;
|
||||
|
||||
public:
|
||||
SHVkSampler () noexcept;
|
||||
SHVkSampler (SHVkSampler&& rhs) noexcept;
|
||||
SHVkSampler&& operator=(SHVkSampler&& rhs) noexcept;
|
||||
|
||||
};
|
||||
}
|
||||
|
|
@ -84,8 +84,6 @@ namespace SHADE
|
|||
//commandBuffers[i] = commandPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY); // works
|
||||
}
|
||||
|
||||
|
||||
|
||||
descPool = device->CreateDescriptorPools();
|
||||
|
||||
|
||||
|
|
|
@ -117,7 +117,7 @@ namespace SHADE
|
|||
dirty = isDirty;
|
||||
}
|
||||
|
||||
std::tuple<uint32_t, uint32_t, vk::Format> SHVertexInputState::GetInfoFromAttribFormat(SHAttribFormat attribFormat) const noexcept
|
||||
std::tuple<SHVertexInputState::numAttribSlots, SHVertexInputState::bytesRequired, vk::Format> SHVertexInputState::GetInfoFromAttribFormat(SHAttribFormat attribFormat) const noexcept
|
||||
{
|
||||
switch (attribFormat)
|
||||
{
|
||||
|
@ -138,6 +138,9 @@ namespace SHADE
|
|||
case SHAttribFormat::MAT_4D:
|
||||
return std::make_tuple(4, 16, vk::Format::eR32G32B32A32Sfloat);
|
||||
break;
|
||||
|
||||
case SHAttribFormat::UINT32_1D:
|
||||
return std::make_tuple(1, 4, vk::Format::eR32Uint);
|
||||
}
|
||||
return std::make_tuple(0, 0, vk::Format::eR32Sfloat);
|
||||
}
|
||||
|
|
|
@ -209,9 +209,10 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHRenderGraphNode::SHSubpass::SHSubpass(std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
|
||||
SHRenderGraphNode::SHSubpass::SHSubpass(Handle<SHRenderGraphNode> const& parent, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
|
||||
: resourceAttachmentMapping{ mapping }
|
||||
, ptrToResources{ resources }
|
||||
, parentNode{ parent }
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -333,6 +334,38 @@ namespace SHADE
|
|||
inputReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eShaderReadOnlyOptimal });
|
||||
}
|
||||
|
||||
void SHRenderGraphNode::SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer) noexcept
|
||||
{
|
||||
// Draw all the batches
|
||||
|
||||
// Draw all the exterior draw calls
|
||||
for (auto& drawCall : exteriorDrawCalls)
|
||||
{
|
||||
drawCall(commandBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
void SHRenderGraphNode::SHSubpass::AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept
|
||||
{
|
||||
exteriorDrawCalls.push_back(newDrawCall);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Getter for parent renderpass.
|
||||
|
||||
\return
|
||||
Returns the parent renderpass the subpass belongs to.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
Handle<SHRenderGraphNode> const& SHRenderGraphNode::SHSubpass::GetParentNode(void) const noexcept
|
||||
{
|
||||
return parentNode;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -512,11 +545,26 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Add subpass to container and create mapping for it
|
||||
subpasses.emplace_back(resourceManager.Create<SHSubpass>(&resourceAttachmentMapping, ptrToResources));
|
||||
subpassIndexing.try_emplace(subpassName, subpasses.size() - 1);
|
||||
subpasses.emplace_back(resourceManager.Create<SHSubpass>(GetHandle(), &resourceAttachmentMapping, ptrToResources));
|
||||
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
|
||||
return subpasses.at(subpassIndexing[subpassName]);
|
||||
}
|
||||
|
||||
void SHRenderGraphNode::Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept
|
||||
{
|
||||
commandBuffer->BeginRenderpass(renderpass, framebuffers[frameIndex]);
|
||||
|
||||
for (auto& subpass : subpasses)
|
||||
{
|
||||
subpass->Execute(commandBuffer);
|
||||
|
||||
// Go to next subpass
|
||||
commandBuffer->NextSubpass();
|
||||
}
|
||||
|
||||
commandBuffer->EndRenderpass();
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -560,7 +608,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraph::AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w /*= static_cast<uint32_t>(-1)*/, uint32_t h /*= static_cast<uint32_t>(-1)*/, vk::Format format/* = vk::Format::eB8G8R8A8Unorm*/, uint32_t levels /*= 1*/, vk::ImageCreateFlagBits createFlags /*= {}*/)
|
||||
void SHRenderGraph::AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w /*= static_cast<uint32_t>(-1)*/, uint32_t h /*= static_cast<uint32_t>(-1)*/, vk::Format format/* = vk::Format::eB8G8R8A8Unorm*/, uint8_t levels /*= 1*/, vk::ImageCreateFlagBits createFlags /*= {}*/)
|
||||
{
|
||||
// If we set to
|
||||
if (w == static_cast<uint32_t>(-1) && h == static_cast<uint32_t>(-1))
|
||||
|
@ -832,6 +880,20 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Configures command pools and command buffers.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraph::ConfigureCommands(void) noexcept
|
||||
{
|
||||
commandPool = logicalDeviceHdl->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true);
|
||||
commandBuffers.resize(static_cast<std::size_t>(swapchainHdl->GetNumImages()));
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -929,7 +991,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
nodes.emplace_back(resourceManager.Create<SHRenderGraphNode>(resourceManager, logicalDeviceHdl, swapchainHdl, std::move(resources), std::move(predecessors), &graphResources));
|
||||
nodeIndexing.emplace(nodeName, nodes.size() - 1);
|
||||
nodeIndexing.emplace(nodeName, static_cast<uint32_t>(nodes.size()) - 1u);
|
||||
return nodes.at(nodeIndexing[nodeName]);
|
||||
}
|
||||
|
||||
|
@ -952,14 +1014,20 @@ namespace SHADE
|
|||
ConfigureSubpasses();
|
||||
ConfigureRenderpasses();
|
||||
ConfigureFramebuffers();
|
||||
ConfigureCommands();
|
||||
}
|
||||
|
||||
void SHRenderGraph::Execute(void) noexcept
|
||||
void SHRenderGraph::Execute(uint32_t frameIndex) noexcept
|
||||
{
|
||||
auto& cmdBuffer = commandBuffers[frameIndex];
|
||||
cmdBuffer->BeginRecording();
|
||||
|
||||
for (auto& node : nodes)
|
||||
{
|
||||
|
||||
node->Execute(commandBuffers[frameIndex], frameIndex);
|
||||
}
|
||||
|
||||
cmdBuffer->EndRenderpass();
|
||||
}
|
||||
|
||||
Handle<SHRenderGraphNode> SHRenderGraph::GetNode(std::string const& nodeName) const noexcept
|
||||
|
|
|
@ -15,6 +15,8 @@ namespace SHADE
|
|||
class SHVkImage;
|
||||
class SHVkImageView;
|
||||
class SHVkFramebuffer;
|
||||
class SHVkCommandPool;
|
||||
class SHVkCommandBuffer;
|
||||
|
||||
// Used for attachment description creation for renderpass node
|
||||
enum class SH_ATT_DESC_TYPE
|
||||
|
@ -72,25 +74,44 @@ namespace SHADE
|
|||
friend class SHRenderGraph;
|
||||
};
|
||||
|
||||
class SHRenderGraphNode
|
||||
class SHRenderGraphNode : public ISelfHandle<SHRenderGraphNode>
|
||||
{
|
||||
public:
|
||||
|
||||
class SHSubpass
|
||||
{
|
||||
public:
|
||||
SHSubpass(std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources) noexcept;
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* CTORS AND DTORS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
SHSubpass(Handle<SHRenderGraphNode> const& parent, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources) noexcept;
|
||||
SHSubpass(SHSubpass&& rhs) noexcept;
|
||||
SHSubpass& operator=(SHSubpass&& rhs) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
// Preparation functions
|
||||
void AddColorOutput (std::string resourceToReference) noexcept;
|
||||
void AddDepthOutput (std::string resourceToReference, SH_ATT_DESC_TYPE attachmentDescriptionType = SH_ATT_DESC_TYPE::DEPTH_STENCIL) noexcept;
|
||||
void AddInput (std::string resourceToReference) noexcept;
|
||||
|
||||
// Runtime functions
|
||||
void Execute (Handle<SHVkCommandBuffer>& commandBuffer) noexcept;
|
||||
void AddExteriorDrawCalls (std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* GETTERS AND SETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHRenderGraphNode> const& GetParentNode (void) const noexcept;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
/*---------------------------------------------------------------------*/
|
||||
//! The parent renderpass that this subpass belongs to
|
||||
Handle<SHRenderGraphNode> parentNode;
|
||||
|
||||
//! Color attachments
|
||||
std::vector<vk::AttachmentReference> colorReferences;
|
||||
|
||||
|
@ -106,6 +127,14 @@ namespace SHADE
|
|||
//! Pointer to resources in the render graph (for getting handle IDs)
|
||||
std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources;
|
||||
|
||||
//! Sometimes there exists entities that we want to render onto a render target
|
||||
//! but don't want it to come from the batching system. An example would be ImGUI.
|
||||
//! For these entities we want to link a function from the outside and draw them
|
||||
//! after we draw everything from the batch. Because of this, these draw calls
|
||||
//! are always the last things drawn, so DO NOT USE THIS FUNCTIONALITY FOR ANYTHING
|
||||
//! COMPLEX.
|
||||
std::vector<std::function<void(Handle<SHVkCommandBuffer>&)>> exteriorDrawCalls;
|
||||
|
||||
friend class SHRenderGraphNode;
|
||||
friend class SHRenderGraph;
|
||||
};
|
||||
|
@ -179,6 +208,7 @@ namespace SHADE
|
|||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHSubpass> AddSubpass (std::string subpassName) noexcept;
|
||||
void Execute (Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
|
@ -198,6 +228,7 @@ namespace SHADE
|
|||
void ConfigureSubpasses (void) noexcept;
|
||||
void ConfigureRenderpasses (void) noexcept;
|
||||
void ConfigureFramebuffers (void) noexcept;
|
||||
void ConfigureCommands (void) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
|
@ -219,6 +250,13 @@ namespace SHADE
|
|||
//! Resource library for graph handles
|
||||
ResourceManager resourceManager;
|
||||
|
||||
//! Command pool for the render graph
|
||||
Handle<SHVkCommandPool> commandPool;
|
||||
|
||||
//! Command buffers for the render graph
|
||||
std::vector<Handle<SHVkCommandBuffer>> commandBuffers;
|
||||
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* CTORS AND DTORS */
|
||||
|
@ -229,10 +267,10 @@ namespace SHADE
|
|||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain) noexcept;
|
||||
void AddResource (std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint32_t levels = 1, vk::ImageCreateFlagBits createFlags = {});
|
||||
void AddResource (std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageCreateFlagBits createFlags = {});
|
||||
Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<std::string> resourceNames, std::initializer_list<std::string> predecessorNodes) noexcept;
|
||||
void Generate (void) noexcept;
|
||||
void Execute (void) noexcept;
|
||||
void Execute (uint32_t frameIndex) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
|
|
|
@ -189,7 +189,7 @@ namespace SHADE
|
|||
|
||||
Handle<SHShaderBlockInterface> SHShaderDescriptorBindingInfo::GetShaderBlockInterface(uint32_t set, uint32_t binding) const noexcept
|
||||
{
|
||||
SHShaderDescriptorBindingInfo::BindingAndSetHash hash = binding;
|
||||
BindingAndSetHash hash = binding;
|
||||
hash |= static_cast<uint64_t>(set) << 32;
|
||||
if (blockInterfaces.contains(hash))
|
||||
return blockInterfaces.at(hash);
|
||||
|
|
|
@ -9,11 +9,10 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
using BindingAndSetHash = uint64_t;
|
||||
|
||||
struct SHShaderDescriptorBindingInfo
|
||||
{
|
||||
public:
|
||||
using BindingAndSetHash = uint64_t;
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
|
|
|
@ -18,7 +18,10 @@ namespace SHADE
|
|||
// that a mat2 can be interpreted as (x, y, x, y), (o, o, o, o) instead of (x, y, o, o), (o, o, o, o)?
|
||||
MAT_2D,
|
||||
MAT_3D,
|
||||
MAT_4D
|
||||
MAT_4D,
|
||||
|
||||
// integer formats
|
||||
UINT32_1D,
|
||||
};
|
||||
|
||||
struct SHVertexAttribute
|
||||
|
|
|
@ -222,7 +222,7 @@ namespace SHADE
|
|||
return true;
|
||||
{
|
||||
MSG Message;
|
||||
while (PeekMessageW(&Message, NULL, 0, 0, PM_REMOVE))
|
||||
while (PeekMessageW(&Message, wndHWND, 0, 0, PM_REMOVE))
|
||||
{
|
||||
if (WM_QUIT == Message.message)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue