Merge pull request #383 from SHADE-DP/PlayerController

New features added
This commit is contained in:
XiaoQiDigipen 2023-03-02 18:31:38 +08:00 committed by GitHub
commit 46ffeada67
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GPG Key ID: 4AEE18F83AFDEB23
15 changed files with 3327 additions and 455 deletions

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@ -521,47 +521,11 @@
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Freeze Rotation X: true Freeze Rotation X: true
Freeze Rotation Y: true Freeze Rotation Y: true
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maxJumpTime: 0.75 maxJumpTime: 0.75
fallMultipler: 3 fallMultipler: 3
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lightMultiper: 0.75 lightMultiper: 0.899999976
mediumMultiper: 0.5 mediumMultiper: 0.699999988
heavyMultiper: 0.25 heavyMultiper: 0.5
silhouettePlayer: 462
silhouetteBag: 465
- Type: PickAndThrow - Type: PickAndThrow
Enabled: true Enabled: true
throwForce: [8, 10, 8] throwForce: [8, 10, 8]
cameraArmOffSet: [0, 0.25, 0] cameraArmOffSet: [0.25, 0.600000024, 0.200000003]
delayTimer: 1 delayTimer: 1
aimingLength: 0.899999976 aimingLength: 1
throwItem: false throwItem: false
silhouettePlayer: 462 rayDistance: 0.75
silhouetteBag: 465
rayDistance: 0.5
rayHeight: 0.100000001 rayHeight: 0.100000001
aimingFOV: 50 aimingFOV: 50
defaultFOV: 45 defaultFOV: 45
- Type: StateMachine
Enabled: true
currentStateName: Idle State
currentAnimName: ""
- EID: 65733 - EID: 65733
Name: HoldingPoint Name: HoldingPoint
IsActive: true IsActive: true
@ -5155,36 +4988,36 @@
Components: Components:
Transform Component: Transform Component:
Translate: {x: 0, y: -2.98023224e-08, z: 4.76837158e-07} Translate: {x: 0, y: -2.98023224e-08, z: 4.76837158e-07}
Rotate: {x: 0, y: 6.28318548, z: 2.23517329e-08} Rotate: {x: -0.173316926, y: 3.1415925, z: 2.23517329e-08}
Scale: {x: 1, y: 1, z: 1} Scale: {x: 1, y: 1, z: 1}
IsActive: true IsActive: true
Camera Component: Camera Component:
Position: {x: 2.12735963, y: 0.362327784, z: 7.98933029} Position: {x: -8.9091711, y: 2.05214882, z: -4}
Pitch: 0 Pitch: -9.93032837
Yaw: 360 Yaw: 270
Roll: 1.28065994e-06 Roll: 1.28065994e-06
Width: 1920 Width: 1920
Near: 0.00999999978 Near: 0.00999999978
Far: 10000 Far: 10000
Perspective: true Perspective: true
FOV: 90 FOV: 45
IsActive: true IsActive: true
Camera Arm Component: Camera Arm Component:
Arm Pitch: 0 Arm Pitch: 45
Arm Yaw: 0 Arm Yaw: -90
Arm Length: 1 Arm Length: 3
Look At Camera Origin: true Look At Camera Origin: true
Target Offset: {x: 0, y: 0, z: 0} Target Offset: {x: 0, y: 0.75, z: 0}
Camera Collision: true Camera Collision: true
IsActive: true IsActive: true
Scripts: Scripts:
- Type: SHADE_Scripting.ThirdPersonCamera - Type: SHADE_Scripting.ThirdPersonCamera
Enabled: true Enabled: true
armLength: 2 armLength: 3
turnSpeedPitch: 0.300000012 turnSpeedPitch: 0.200000003
turnSpeedYaw: 0.5 turnSpeedYaw: 0.400000006
inverseXControls: true inverseXControls: false
inverseYControls: true inverseYControls: false
pitchUpperClamp: 45 pitchUpperClamp: 45
pitchLowerClamp: 5 pitchLowerClamp: 5
- EID: 65731 - EID: 65731
@ -5244,7 +5077,7 @@
IsActive: true IsActive: true
Scripts: ~ Scripts: ~
- EID: 464 - EID: 464
Name: Canvas Name: StealFoodCanvas
IsActive: true IsActive: true
NumberOfChildren: 1 NumberOfChildren: 1
Components: Components:
@ -5277,7 +5110,7 @@
- Type: SHADE_Scripting.UI.StealFoodPopUp - Type: SHADE_Scripting.UI.StealFoodPopUp
Enabled: true Enabled: true
popInDuration: 0.5 popInDuration: 0.5
popOutDuration: 0.5 popOutDuration: 0.075000003
stayDuration: 1 stayDuration: 1
rotationAmt: 1800 rotationAmt: 1800
scaleAmtX: 538 scaleAmtX: 538
@ -5291,6 +5124,192 @@
- Type: SHADE_Scripting.UI.TweenManager - Type: SHADE_Scripting.UI.TweenManager
Enabled: true Enabled: true
- EID: 461 - EID: 461
Name: CameraPoints
IsActive: true
NumberOfChildren: 3
Components: ~
Scripts:
- Type: SHADE_Scripting.UI.PreviewLevel
Enabled: true
endPoint1: [-5.5, 1.5, -2]
endPoint2: [1, 1.5, -7.5]
endPoint3: [2.5, 1.5, -3]
playerCamera: 65730
duration: 3
- EID: 453
Name: PreviewLevel1
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -7.5, y: 1.5, z: -2}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Camera Component:
Position: {x: -5.5, y: 1.5, z: -2}
Pitch: 0
Yaw: 0
Roll: 0
Width: 1920
Near: 0.00999999978
Far: 10000
Perspective: true
FOV: 90
IsActive: true
Scripts: ~
- EID: 452
Name: PreviewLevel2
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -1.5, y: 1.5, z: -7.5}
Rotate: {x: 0, y: -3.14159274, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Camera Component:
Position: {x: -0.24528563, y: 1.5, z: -7.5}
Pitch: 0
Yaw: -180
Roll: 0
Width: 1920
Near: 0.00999999978
Far: 10000
Perspective: true
FOV: 90
IsActive: true
Scripts: ~
- EID: 451
Name: PreviewLevel3
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 2.5, y: 1.5, z: -7.5}
Rotate: {x: 0, y: 4.71238899, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Camera Component:
Position: {x: 2.5, y: 1.5, z: -7.5}
Pitch: 0
Yaw: 270
Roll: 0
Width: 1920
Near: 0.00999999978
Far: 10000
Perspective: true
FOV: 90
IsActive: true
Scripts: ~
- EID: 458
Name: PauseCanvas
IsActive: false
NumberOfChildren: 4
Components:
Canvas Component:
Canvas Width: 1920
Canvas Height: 1080
Scale by canvas width: false
IsActive: false
Scripts: ~
- EID: 457
Name: ResumeButton
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 100, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 300, y: 200, z: 500}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 63979907
Hovered Texture: 51379325
Clicked Texture: 66788278
IsActive: true
UI Component:
Canvas ID: 458
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 456
Name: QuitButton
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -300, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 300, y: 200, z: 500}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 61602036
Hovered Texture: 58910810
Clicked Texture: 57786063
IsActive: true
UI Component:
Canvas ID: 458
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 455
Name: RetryButton
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -100, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 300, y: 200, z: 500}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 64806384
Hovered Texture: 58347825
Clicked Texture: 63234380
IsActive: true
UI Component:
Canvas ID: 458
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 454
Name: GamePauseText
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -250, y: 300, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 100, y: 100, z: 100}
IsActive: true
Text Renderer Component:
Text: Game Pause
Font: 176667660
Color: {x: 1, y: 1, z: 1, w: 1}
IsActive: false
UI Component:
Canvas ID: 458
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 450
Name: TransitionCanvas Name: TransitionCanvas
IsActive: true IsActive: true
NumberOfChildren: 1 NumberOfChildren: 1
@ -5301,22 +5320,22 @@
Scale by canvas width: false Scale by canvas width: false
IsActive: true IsActive: true
Scripts: ~ Scripts: ~
- EID: 459 - EID: 65982
Name: Transition Name: Transition
IsActive: true IsActive: true
NumberOfChildren: 0 NumberOfChildren: 0
Components: Components:
Transform Component: Transform Component:
Translate: {x: 0, y: 0, z: 0} Translate: {x: 0, y: 0, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0} Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1920, y: 1080, z: 1} Scale: {x: 2500, y: 1080, z: 1}
IsActive: true IsActive: true
Renderable Component: Renderable Component:
Mesh: 141771688 Mesh: 141771688
Material: 120016136 Material: 120016136
IsActive: true IsActive: true
UI Component: UI Component:
Canvas ID: 461 Canvas ID: 450
Hovered: false Hovered: false
Clicked: false Clicked: false
IsActive: true IsActive: true

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -28,11 +28,6 @@ public class PickAndThrow : Script
public bool throwItem = false; public bool throwItem = false;
private Vector3 prevTargetOffSet; private Vector3 prevTargetOffSet;
public GameObject silhouettePlayer;
public Renderable silhouettePlayerRend;
public GameObject silhouetteBag;
public Renderable silhouetteBagRend;
[Tooltip("Lenght of ray")] [Tooltip("Lenght of ray")]
public float rayDistance = 1; public float rayDistance = 1;
@ -58,41 +53,17 @@ public class PickAndThrow : Script
if(!tpc) if(!tpc)
Debug.LogError("TPC EMPTY"); Debug.LogError("TPC EMPTY");
if(!silhouettePlayer)
Debug.LogError("silhouettePlayer EMPTY");
else
silhouettePlayerRend = silhouettePlayer.GetComponent<Renderable>();
if (!silhouetteBag)
Debug.LogError("silhouetteBag EMPTY");
else
silhouetteBagRend = silhouetteBag.GetComponent<Renderable>();
AudioHandler.audioClipHandlers["SFXThrow"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_throw"); AudioHandler.audioClipHandlers["SFXThrow"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_throw");
timer = delayTimer; timer = delayTimer;
} }
protected override void update() protected override void update()
{ {
if (GameManager.Instance.GamePause) if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
{ {
return; return;
} }
if (silhouettePlayerRend && silhouetteBagRend)
{
//wait for daniel
//0.00075f;
Vector3 dis = Camera.GetMainCamera().Position - GameObject.GetComponent<Transform>().LocalPosition;
float disSqr = dis.GetSqrMagnitude();
float ratio = System.Math.Clamp(1 - (disSqr / (1 + disSqr)), 0, 1.0f);
float temp = (1 - ratio) * 0.00075f;
if (temp <= 0.0006f)
temp = 0.1f;
silhouettePlayerRend.Material.SetProperty<float>("data.offset", temp);
silhouetteBagRend.Material.SetProperty<float>("data.offset", temp);
}
if (timer <= delayTimer) if (timer <= delayTimer)
timer += Time.DeltaTimeF; timer += Time.DeltaTimeF;
@ -171,7 +142,7 @@ public class PickAndThrow : Script
protected override void fixedUpdate() protected override void fixedUpdate()
{ {
if (GameManager.Instance.GamePause) if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
{ {
return; return;
} }

View File

@ -17,15 +17,6 @@ public class PlayerController : Script
TOTAL TOTAL
} }
/* public enum WalkingState
{
CARRY,
AIMING,
THROW,
WALK,
TOTAL
}*/
public RigidBody rb { get; set; } public RigidBody rb { get; set; }
public Transform tranform { get; set; } public Transform tranform { get; set; }
public Camera cam { get; set; } public Camera cam { get; set; }
@ -85,6 +76,12 @@ public class PlayerController : Script
[Tooltip("How heavy item will affect player jump")] [Tooltip("How heavy item will affect player jump")]
public float heavyMultiper = 0.25f; public float heavyMultiper = 0.25f;
//silhouette=====================================================================
public GameObject silhouettePlayer;
public Renderable silhouettePlayerRend;
public GameObject silhouetteBag;
public Renderable silhouetteBagRend;
protected override void awake() protected override void awake()
{ {
//default setup //default setup
@ -119,6 +116,21 @@ public class PlayerController : Script
dictionary.Add(typeof(PlayerCaughtState), new PlayerCaughtState(stateMachine)); dictionary.Add(typeof(PlayerCaughtState), new PlayerCaughtState(stateMachine));
stateMachine.InitStateMachine(dictionary); stateMachine.InitStateMachine(dictionary);
if (!silhouettePlayer)
Debug.LogError("silhouettePlayer EMPTY");
else
{
silhouettePlayerRend = silhouettePlayer.GetComponent<Renderable>();
silhouettePlayerRend.Material.SetProperty<float>("data.offset", 0.1f);
}
if (!silhouetteBag)
Debug.LogError("silhouetteBag EMPTY");
else
{
silhouetteBagRend = silhouetteBag.GetComponent<Renderable>();
silhouetteBagRend.Material.SetProperty<float>("data.offset", 0.1f);
}
} }
protected override void lateUpdate() protected override void lateUpdate()
@ -127,26 +139,23 @@ public class PlayerController : Script
protected override void update() protected override void update()
{ {
if (GameManager.Instance.GamePause) if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
{ {
return; return;
} }
if (delayTimer <= 1) if (silhouettePlayerRend && silhouetteBagRend)
delayTimer += Time.DeltaTimeF; {
Vector3 dis = Camera.GetMainCamera().Position - GameObject.GetComponent<Transform>().LocalPosition;
float disSqr = dis.GetSqrMagnitude();
float ratio = System.Math.Clamp(1 - (disSqr / (1 + disSqr)), 0, 1.0f);
float temp = (1 - ratio) * 0.00075f;
if (temp <= 0.0006f)
temp = 0.1f;
silhouettePlayerRend.Material.SetProperty<float>("data.offset", temp);
silhouetteBagRend.Material.SetProperty<float>("data.offset", temp);
}
if (delayTimer < 1)
{
if (tranform && respawnPoint && rb)
{
rb.LinearVelocity = Vector3.Zero;
tranform.LocalPosition = respawnPoint.GetComponent<Transform>().LocalPosition;
}
}
else
{
rb.FreezePositionY = false;
}
//PickAndThrow check //PickAndThrow check
if (!pat) if (!pat)
{ {
@ -156,13 +165,15 @@ public class PlayerController : Script
} }
if (!cam) if (!cam)
{
cam = GetComponentInChildren<Camera>(); cam = GetComponentInChildren<Camera>();
if(pat)
cam.FOV = pat.defaultFOV;
}
if(!camArm) if(!camArm)
camArm = GetComponentInChildren<CameraArm>(); camArm = GetComponentInChildren<CameraArm>();
//tempFix
if (tranform)
tranform.LocalEulerAngles = new Vector3(0.0f, tranform.LocalEulerAngles.y, 0.0f);
GotCaught(); GotCaught();
Rotation(); Rotation();
@ -178,7 +189,7 @@ public class PlayerController : Script
protected override void fixedUpdate() protected override void fixedUpdate()
{ {
if (GameManager.Instance.GamePause) if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
{ {
return; return;
} }
@ -333,10 +344,11 @@ public class PlayerController : Script
private void Rotation() private void Rotation()
{ {
tranform.LocalEulerAngles = new Vector3(0.0f, tranform.LocalEulerAngles.y, 0.0f);
if (isMoveKeyPress && tranform && !isAiming) if (isMoveKeyPress && tranform && !isAiming)
{ {
Quaternion currentRotation = tranform.LocalRotation; Quaternion currentRotation = tranform.LocalRotation;
Quaternion targetRotation = Quaternion.LookRotation(new Vector3(axisMove.x, 0.0f, axisMove.y), new Vector3(0.0f, 1.0f, 0.0f)); Quaternion targetRotation = Quaternion.LookRotation(new Vector3(axisMove.x, 0.0f, axisMove.y), Vector3.Up);
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.FixedDeltaTime); tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.FixedDeltaTime);
} }
else if (camArm && tranform && isAiming) else if (camArm && tranform && isAiming)
@ -345,6 +357,7 @@ public class PlayerController : Script
Quaternion targetRotation = Quaternion.Euler(0.0f, SHADE.Math.DegreesToRadians(camArm.Yaw + 180.0f), 0.0f); Quaternion targetRotation = Quaternion.Euler(0.0f, SHADE.Math.DegreesToRadians(camArm.Yaw + 180.0f), 0.0f);
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.FixedDeltaTime); tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.FixedDeltaTime);
} }
} }
private void Gravity() private void Gravity()

View File

@ -41,7 +41,7 @@ namespace SHADE_Scripting
protected override void update() protected override void update()
{ {
if (GameManager.Instance.GamePause) if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
{ {
return; return;
} }

View File

@ -41,6 +41,8 @@ public class GameManager : Script
public static GameManager Instance { get; private set; } public static GameManager Instance { get; private set; }
public bool GamePause { get; set; } public bool GamePause { get; set; }
public bool stealFoodPopUpDone { get; set; }
public bool PreviewLevelDone { get; set; }
public bool itemShatter { get; set; } public bool itemShatter { get; set; }
@ -63,12 +65,20 @@ public class GameManager : Script
currMultiplierDuration = 0; currMultiplierDuration = 0;
fontScalar = new Vector3(multiplierFont / maxMultiplierDuration, multiplierFont / maxMultiplierDuration , multiplierFont / maxMultiplierDuration); fontScalar = new Vector3(multiplierFont / maxMultiplierDuration, multiplierFont / maxMultiplierDuration , multiplierFont / maxMultiplierDuration);
itemShatter = false; itemShatter = false;
GamePause = false;
stealFoodPopUpDone = false;
PreviewLevelDone = false;
AudioHandler.audioClipHandlers["BGMWin"] = Audio.CreateAudioClip("event:/Music/stingers/game_win"); AudioHandler.audioClipHandlers["BGMWin"] = Audio.CreateAudioClip("event:/Music/stingers/game_win");
AudioHandler.audioClipHandlers["BGMLose"] = Audio.CreateAudioClip("event:/Music/stingers/game_lose"); AudioHandler.audioClipHandlers["BGMLose"] = Audio.CreateAudioClip("event:/Music/stingers/game_lose");
goingToWin = false; goingToWin = false;
goingToLose = false; goingToLose = false;
if (scoreText)
scoreText.GetComponent<TextRenderable>().Text = $"Score: {Score}";
if (timeText)
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0")}";
} }
protected override void start() protected override void start()
@ -90,7 +100,7 @@ public class GameManager : Script
protected override void update() protected override void update()
{ {
if (GamePause) if (GamePause || !stealFoodPopUpDone)
{ {
return; return;
} }
@ -101,7 +111,7 @@ public class GameManager : Script
if(scoreText) if(scoreText)
scoreText.GetComponent<TextRenderable>().Text = $"{Score}"; scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
if(timeText) if(timeText)
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0.00")}"; timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0")}";
if (itemScored) if (itemScored)
{ {

View File

@ -0,0 +1,158 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
namespace SHADE_Scripting.UI
{
public class PreviewLevel : Script
{
private List<Camera> listOfCamera;
public Vector3 endPoint1;
public Vector3 endPoint2;
public Vector3 endPoint3;
public GameObject playerCamera;
public float duration = 3.0f;
private bool point1Done = false;
private bool point2Done = false;
private bool point3Done = false;
private bool reset2 = true;
private bool reset3 = true;
private bool skip = false;
[NonSerialized]
private TweenThreadVec3 moveToEndPoint1;
[NonSerialized]
private TweenThreadVec3 moveToEndPoint2;
[NonSerialized]
private TweenThreadVec3 moveToEndPoint3;
protected override void awake()
{
listOfCamera = GameObject.GetComponentsInChildren<Camera>().ToList();
if (listOfCamera.Count == 0)
Debug.LogError("EMPTY PREVIEW POINTS");
listOfCamera[0].SetMainCamera();
moveToEndPoint1 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[0].GetComponent<Transform>().LocalPosition, endPoint1, EASING_METHOD.EASE_IN_SINE);
moveToEndPoint2 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[1].GetComponent<Transform>().LocalPosition, endPoint2, EASING_METHOD.EASE_IN_SINE);
moveToEndPoint3 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[2].GetComponent<Transform>().LocalPosition, endPoint3, EASING_METHOD.EASE_IN_SINE);
}
protected override void update()
{
if (!SceneFadeInOut.Instance.FadeOutFinished() && !point1Done)
{
moveToEndPoint1.Reset();
return;
}
if (Input.GetKeyUp(Input.KeyCode.Space))
{
skip = true;
point1Done = true;
SceneFadeInOut.Instance.CallFadeIn();
SceneFadeInOut.Instance.alphaValue = 0.01f;
}
if (skip && SceneFadeInOut.Instance.FadeInFinished())
{
playerCamera.GetComponent<Camera>().SetMainCamera();
SceneFadeInOut.Instance.CallFadeOut();
}
if (skip && SceneFadeInOut.Instance.FadeOutFinished())
{
GameManager.Instance.PreviewLevelDone = true;
}
if (!skip)
{
if (!point1Done)
{
listOfCamera[0].GetComponent<Transform>().LocalPosition = moveToEndPoint1.GetValue();
if (moveToEndPoint1.IsCompleted())
{
point1Done = true;
SceneFadeInOut.Instance.CallFadeIn();
SceneFadeInOut.Instance.alphaValue = 0.01f;
}
}
if (SceneFadeInOut.Instance.FadeInFinished() && point1Done)
{
listOfCamera[1].SetMainCamera();
SceneFadeInOut.Instance.CallFadeOut();
}
if (SceneFadeInOut.Instance.FadeOutFinished() && point1Done)
{
if (!point2Done)
{
if (reset2)
{
moveToEndPoint2.Reset();
reset2 = false;
}
listOfCamera[1].GetComponent<Transform>().LocalPosition = moveToEndPoint2.GetValue();
if (moveToEndPoint2.IsCompleted())
{
point2Done = true;
SceneFadeInOut.Instance.CallFadeIn();
SceneFadeInOut.Instance.alphaValue = 0.01f;
}
}
}
if (SceneFadeInOut.Instance.FadeInFinished() && point2Done)
{
listOfCamera[2].SetMainCamera();
SceneFadeInOut.Instance.CallFadeOut();
}
if (SceneFadeInOut.Instance.FadeOutFinished() && point2Done)
{
if (!point3Done)
{
if (reset3)
{
moveToEndPoint3 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[2].GetComponent<Transform>().LocalPosition, endPoint3, EASING_METHOD.EASE_IN_SINE);
reset3 = false;
}
listOfCamera[2].GetComponent<Transform>().LocalPosition = moveToEndPoint3.GetValue();
if (moveToEndPoint3.IsCompleted())
{
point3Done = true;
SceneFadeInOut.Instance.CallFadeIn();
SceneFadeInOut.Instance.alphaValue = 0.01f;
}
}
}
if (SceneFadeInOut.Instance.FadeInFinished() && point3Done)
{
playerCamera.GetComponent<Camera>().SetMainCamera();
SceneFadeInOut.Instance.CallFadeOut();
}
if (SceneFadeInOut.Instance.FadeOutFinished() && point3Done)
{
GameManager.Instance.PreviewLevelDone = true;
}
}
}
}
}

View File

@ -0,0 +1,3 @@
Name: SC_PreviewLevel
ID: 155897609
Type: 9

View File

@ -52,12 +52,12 @@ namespace SHADE_Scripting.UI
private static float EaseInSine(float value) private static float EaseInSine(float value)
{ {
return (float)(1.0f - Math.Cos((value * Math.PI) / 2.0f)); return (float)(1.0f - Math.Cos((value * Math.PI / 2.0f)));
} }
private static float EaseOutSine(float value) private static float EaseOutSine(float value)
{ {
return (float)(Math.Sin(value * Math.PI) / 2.0f); return (float)(Math.Sin(value * Math.PI / 2.0f));
} }

View File

@ -409,7 +409,11 @@ public class Cutscene : Script
private void initCutscene1() private void initCutscene1()
{ {
if(cutscene1Points)
listOfCutscene1Points = cutscene1Points.GetComponentsInChildren<Transform>().ToList(); listOfCutscene1Points = cutscene1Points.GetComponentsInChildren<Transform>().ToList();
else
Debug.LogError("Cutscene1Points Missing");
if (listOfCutscene1Points.Count == 0) if (listOfCutscene1Points.Count == 0)
Debug.LogError("Cutscene1Points Empty"); Debug.LogError("Cutscene1Points Empty");
@ -455,7 +459,11 @@ public class Cutscene : Script
private void initCutscene2() private void initCutscene2()
{ {
if(cutscene2Points)
listOfCutscene2Points = cutscene2Points.GetComponentsInChildren<Transform>().ToList(); listOfCutscene2Points = cutscene2Points.GetComponentsInChildren<Transform>().ToList();
else
Debug.LogError("cutscene2Points Missing");
if (listOfCutscene2Points.Count == 0) if (listOfCutscene2Points.Count == 0)
Debug.LogError("Cutscene2Points Empty"); Debug.LogError("Cutscene2Points Empty");
@ -503,7 +511,11 @@ public class Cutscene : Script
private void initCutscene3() private void initCutscene3()
{ {
if(cutscene3Points)
listOfCutscene3Points = cutscene3Points.GetComponentsInChildren<Transform>().ToList(); listOfCutscene3Points = cutscene3Points.GetComponentsInChildren<Transform>().ToList();
else
Debug.LogError("cutscene3Points Missing");
if (listOfCutscene3Points.Count == 0) if (listOfCutscene3Points.Count == 0)
Debug.LogError("Cutscene3Points Empty"); Debug.LogError("Cutscene3Points Empty");

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@ -8,16 +8,18 @@ public class PauseMenu : Script
public GameObject retryBtn; public GameObject retryBtn;
public GameObject quitBtn; public GameObject quitBtn;
public GameObject gamePauseText; private TextRenderable gamePauseText;
public GameObject canvas; public GameObject canvas;
protected override void awake() protected override void awake()
{ {
GameManager.Instance.GamePause = false; GameManager.Instance.GamePause = false;
if (gamePauseText)
gamePauseText.GetComponent<TextRenderable>().Enabled = false;
if (canvas) if (canvas)
{
gamePauseText = canvas.GetComponentInChildren<TextRenderable>();
canvas.SetActive(false); canvas.SetActive(false);
}
if (!resumeBtn) if (!resumeBtn)
Debug.LogError("Resume Btn missing"); Debug.LogError("Resume Btn missing");
@ -41,7 +43,7 @@ public class PauseMenu : Script
GameManager.Instance.GamePause = false; GameManager.Instance.GamePause = false;
AudioHandler.PauseAllSounds(false); AudioHandler.PauseAllSounds(false);
if (gamePauseText) if (gamePauseText)
gamePauseText.GetComponent<TextRenderable>().Enabled = false; gamePauseText.Enabled = false;
if (canvas) if (canvas)
canvas.SetActive(false); canvas.SetActive(false);
} }
@ -86,12 +88,12 @@ public class PauseMenu : Script
protected override void update() protected override void update()
{ {
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause) if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause && GameManager.Instance.stealFoodPopUpDone)
{ {
GameManager.Instance.GamePause = true; GameManager.Instance.GamePause = true;
AudioHandler.PauseAllSounds(true); AudioHandler.PauseAllSounds(true);
if (gamePauseText) if (gamePauseText)
gamePauseText.GetComponent<TextRenderable>().Enabled = true; gamePauseText.Enabled = true;
if (canvas) if (canvas)
canvas.SetActive(true); canvas.SetActive(true);
} }

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@ -65,7 +65,6 @@ namespace SHADE_Scripting.UI
if (alphaValue >= 1.0f) if (alphaValue >= 1.0f)
{ {
alphaValue = 1.0f; alphaValue = 1.0f;
GameObject.Parent.SetActive(false);
} }
} }

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@ -51,6 +51,13 @@ namespace SHADE_Scripting.UI
//538x377 //538x377
protected override void update() protected override void update()
{ {
if (!GameManager.Instance.PreviewLevelDone)
{
rot.Reset();
scaleX.Reset();
scaleY.Reset();
return;
}
if (!popInDone) if (!popInDone)
{ {
@ -79,11 +86,11 @@ namespace SHADE_Scripting.UI
if (scaleOutX.IsCompleted() && scaleOutY.IsCompleted()) if (scaleOutX.IsCompleted() && scaleOutY.IsCompleted())
{ {
GameObject.SetActive(false); GameObject.SetActive(false);
GameManager.Instance.stealFoodPopUpDone = true;
} }
} }
} }
} }
} }

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@ -207,10 +207,10 @@ namespace SHADE
if constexpr (YAML::HasYAMLConv<ComponentType>()) if constexpr (YAML::HasYAMLConv<ComponentType>())
{ {
auto component = SHComponentManager::GetComponent_s<ComponentType>(eid); auto component = SHComponentManager::GetComponent_s<ComponentType>(eid);
if (componentsNode.IsNull() || !component) if (!component)
return false; return false;
auto componentNode = GetComponentNode<ComponentType>(componentsNode, eid); auto componentNode = GetComponentNode<ComponentType>(componentsNode, eid);
if (componentNode.IsNull() || !componentNode.IsDefined()) if (!componentNode.IsDefined())
return false; return false;
if (componentNode[IsActive.data()].IsDefined()) if (componentNode[IsActive.data()].IsDefined())
component->isActive = componentNode[IsActive.data()].as<bool>(); component->isActive = componentNode[IsActive.data()].as<bool>();
@ -220,7 +220,7 @@ namespace SHADE
else else
{ {
ComponentType* component = SHComponentManager::GetComponent_s<ComponentType>(eid); ComponentType* component = SHComponentManager::GetComponent_s<ComponentType>(eid);
if (componentsNode.IsNull() && !component) if (!component)
return false; return false;
auto rttrType = rttr::type::get<ComponentType>(); auto rttrType = rttr::type::get<ComponentType>();
auto componentNode = componentsNode[rttrType.get_name().data()]; auto componentNode = componentsNode[rttrType.get_name().data()];