Fixed bug where rigidbody setters in the first frame causes a crash

This commit is contained in:
Diren D Bharwani 2022-11-23 15:32:14 +08:00
parent ef0243c335
commit 4865a49bfa
1 changed files with 2 additions and 0 deletions

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@ -185,6 +185,7 @@ namespace SHADE
objectManager.commandQueue.pop(); objectManager.commandQueue.pop();
sceneGraph.Traverse(BUILD_NEW_SCENE_PHYSICS_OBJECT); sceneGraph.Traverse(BUILD_NEW_SCENE_PHYSICS_OBJECT);
objectManager.UpdateCommands();
} }
void SHPhysicsSystem::ForceUpdate() void SHPhysicsSystem::ForceUpdate()
@ -443,6 +444,7 @@ namespace SHADE
// Build scene // Build scene
SHSceneManager::GetCurrentSceneGraph().Traverse(BUILD_PHYSICS_OBJECT); SHSceneManager::GetCurrentSceneGraph().Traverse(BUILD_PHYSICS_OBJECT);
objectManager.UpdateCommands();
return onPlayEvent->handle; return onPlayEvent->handle;
} }