Added support for multiplying doubles with Vectors in C#
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@ -352,6 +352,7 @@ namespace SHADE
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// Interpolate transforms for rendering
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if (physicsSystem->worldUpdated)
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{
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physicsSystem->SyncTransforms();
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// Collision & Trigger messages
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@ -366,7 +367,7 @@ namespace SHADE
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SHLOG_WARNING("[SHPhysicsSystem] Unable to invoke collision and trigger script events due to missing SHScriptEngine!");
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}
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system->ClearInvalidCollisions();
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physicsSystem->ClearInvalidCollisions();
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}
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}
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@ -236,6 +236,22 @@ namespace SHADE
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lhs.y * rhs.y
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);
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}
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Vector2 Vector2::operator*(Vector2 lhs, double rhs)
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{
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return Vector2
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(
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lhs.x * static_cast<float>(rhs),
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lhs.y * static_cast<float>(rhs)
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);
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}
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Vector2 Vector2::operator/(Vector2 lhs, double rhs)
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{
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return Vector2
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(
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lhs.x / static_cast<float>(rhs),
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lhs.y / static_cast<float>(rhs)
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);
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}
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Vector2 Vector2::operator*(Vector2 lhs, float rhs)
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{
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return Vector2
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@ -361,6 +361,22 @@ namespace SHADE
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/// <param name="lhs">Vector2 to multiply with.</param>
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/// <param name="rhs">Scalar to multiply with.</param>
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/// <returns>The result of the scalar multiplication.</returns>
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static Vector2 operator*(Vector2 lhs, double rhs);
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/// <summary>
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/// Calculates the division of a Vector2 with a scalar value and returns
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/// the result.
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/// </summary>
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/// <param name="lhs">Scalar to divide with.</param>
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/// <param name="rhs">Vector2 to divide with.</param>
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/// <returns>The result of the scalar division.</returns>
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static Vector2 operator/(Vector2 lhs, double rhs);
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/// <summary>
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/// Calculates the multiplication of a Vector2 with a scalar value and returns
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/// the result.
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/// </summary>
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/// <param name="lhs">Vector2 to multiply with.</param>
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/// <param name="rhs">Scalar to multiply with.</param>
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/// <returns>The result of the scalar multiplication.</returns>
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static Vector2 operator*(Vector2 lhs, float rhs);
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/// <summary>
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/// Calculates the division of a Vector2 with a scalar value and returns
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@ -237,6 +237,24 @@ namespace SHADE
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lhs.z * rhs.z
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);
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}
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Vector3 Vector3::operator*(Vector3 lhs, double rhs)
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{
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return Vector3
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(
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lhs.x * static_cast<float>(rhs),
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lhs.y * static_cast<float>(rhs),
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lhs.z * static_cast<float>(rhs)
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);
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}
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Vector3 Vector3::operator/(Vector3 lhs, double rhs)
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{
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return Vector3
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(
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lhs.x / static_cast<float>(rhs),
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lhs.y / static_cast<float>(rhs),
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lhs.z / static_cast<float>(rhs)
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);
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}
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Vector3 Vector3::operator*(Vector3 lhs, float rhs)
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{
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return Vector3
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@ -375,6 +375,22 @@ namespace SHADE
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/// <param name="lhs">Vector3 to multiply with.</param>
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/// <param name="rhs">Scalar to multiply with.</param>
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/// <returns>The result of the scalar multiplication.</returns>
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static Vector3 operator*(Vector3 lhs, double rhs);
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/// <summary>
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/// Calculates the division of a Vector3 with a scalar value and returns
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/// the result.
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/// </summary>
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/// <param name="lhs">Scalar to divide with.</param>
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/// <param name="rhs">Vector3 to divide with.</param>
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/// <returns>The result of the scalar division.</returns>
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static Vector3 operator/(Vector3 lhs, double rhs);
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/// <summary>
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/// Calculates the multiplication of a Vector3 with a scalar value and returns
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/// the result.
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/// </summary>
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/// <param name="lhs">Vector3 to multiply with.</param>
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/// <param name="rhs">Scalar to multiply with.</param>
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/// <returns>The result of the scalar multiplication.</returns>
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static Vector3 operator*(Vector3 lhs, float rhs);
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/// <summary>
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/// Calculates the division of a Vector3 with a scalar value and returns
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