Reworked script serialization and deserialization functions (WIP)
This commit is contained in:
parent
2dcf367bc5
commit
4f177bc455
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@ -37,7 +37,8 @@ project "SHADE_Application"
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"%{IncludeDir.VULKAN}/include",
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"%{IncludeDir.VULKAN}/include",
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"%{IncludeDir.spdlog}/include",
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"%{IncludeDir.spdlog}/include",
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"%{IncludeDir.tinyddsloader}",
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"%{IncludeDir.tinyddsloader}",
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"%{IncludeDir.reactphysics3d}\\include"
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"%{IncludeDir.reactphysics3d}\\include",
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"%{IncludeDir.yamlcpp}"
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}
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}
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externalwarnings "Off"
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externalwarnings "Off"
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@ -51,6 +52,7 @@ project "SHADE_Application"
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{
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{
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"SHADE_Engine",
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"SHADE_Engine",
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"SHADE_Managed",
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"SHADE_Managed",
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"yaml-cpp",
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"SDL2.lib",
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"SDL2.lib",
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"SDL2main.lib"
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"SDL2main.lib"
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}
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}
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@ -115,34 +115,22 @@ namespace SHADE
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Script Serialisation Functions */
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/* Script Serialisation Functions */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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std::string SHScriptEngine::SerialiseScripts(EntityID entity) const
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bool SHScriptEngine::SerialiseScripts(EntityID entity, YAML::Node& scriptsNode) const
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{
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{
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// Create buffer needed to store serialised script data
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constexpr int BUFFER_SIZE = 10240;
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std::unique_ptr<char> buffer { new char[BUFFER_SIZE] };
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std::memset(buffer.get(), 0, BUFFER_SIZE);
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// Attempt to serialise the script
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// Attempt to serialise the script
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std::string result;
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if (csScriptsSerialiseYaml(entity, &scriptsNode))
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if (csScriptsSerialise(entity, buffer.get(), BUFFER_SIZE))
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return true;
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{
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result = std::string(buffer.get());
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}
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else
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{
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SHLOG_ERROR("[ScriptEngine] Failed to serialise scripts as string buffer is too small!");
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}
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// Return an empty string since we failed to serialise
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SHLOG_ERROR("[ScriptEngine] Failed to serialise scripts for entity #{}.", entity);
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return result;
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return false;
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}
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}
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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/* Script Serialisation Functions */
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/* Script Serialisation Functions */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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void SHScriptEngine::DeserialiseScript(EntityID entity, const std::string& yaml) const
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bool SHScriptEngine::DeserialiseScript(EntityID entity, YAML::Node& scriptsNode) const
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{
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{
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csScriptDeserialise(entity, yaml.c_str());
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return csScriptsDeserialiseYaml(entity, &scriptsNode);
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}
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}
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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@ -380,30 +368,18 @@ namespace SHADE
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DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
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DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
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"RemoveAllScriptsImmediately"
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"RemoveAllScriptsImmediately"
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);
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);
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/*csScriptsSerialise = dotNet.GetFunctionPtr<CsScriptSerialiseFuncPtr>
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csScriptsSerialiseYaml = dotNet.GetFunctionPtr<CsScriptSerialiseYamlFuncPtr>
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(
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(
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DEFAULT_CSHARP_LIB_NAME,
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DEFAULT_CSHARP_LIB_NAME,
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DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
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DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
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"SerialiseScripts"
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"SerialiseScripts"
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);
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);
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csScriptsSerialiseYaml = dotNet.GetFunctionPtr<CsScriptSerialiseYamlFuncPtr>
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csScriptsDeserialiseYaml = dotNet.GetFunctionPtr<CsScriptSerialiseYamlFuncPtr>
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(
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(
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DEFAULT_CSHARP_LIB_NAME,
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DEFAULT_CSHARP_LIB_NAME,
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DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
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DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
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"SerialiseScriptsYaml"
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"DeserialiseScripts"
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);
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);
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csScriptDeserialise = dotNet.GetFunctionPtr<CsScriptDeserialiseFuncPtr>
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(
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DEFAULT_CSHARP_LIB_NAME,
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DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
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"DeserialiseScript"
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);
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csScriptDeserialiseYaml = dotNet.GetFunctionPtr<CsScriptSerialiseYamlFuncPtr>
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(
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DEFAULT_CSHARP_LIB_NAME,
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DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
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"SerialiseScriptsYaml"
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);*/
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csEditorRenderScripts = dotNet.GetFunctionPtr<CsScriptEditorFuncPtr>
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csEditorRenderScripts = dotNet.GetFunctionPtr<CsScriptEditorFuncPtr>
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(
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(
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DEFAULT_CSHARP_LIB_NAME,
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DEFAULT_CSHARP_LIB_NAME,
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@ -13,7 +13,8 @@ of DigiPen Institute of Technology is prohibited.
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// STL Includes
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// STL Includes
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#include <filesystem>
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#include <filesystem>
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// External Dependencies
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#include <yaml-cpp/yaml.h>
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// Project Headers
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// Project Headers
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#include "SH_API.h"
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#include "SH_API.h"
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#include "SHDotNetRuntime.h"
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#include "SHDotNetRuntime.h"
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@ -141,23 +142,26 @@ namespace SHADE
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/* Script Serialisation Functions */
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/* Script Serialisation Functions */
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/*-----------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------*/
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/// <summary>
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/// <summary>
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/// Generates a JSON string that represents the set of Scripts attached to the
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/// Performs serialization of all scripts for the specified entity into the
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/// specified Entity.
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/// YAML::Node specified. This node will contain all serialised scripts after
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/// calling this function.
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/// </summary>
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/// </summary>
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/// <param name="entity"> The Entity to Serialise.</param>
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/// <param name="entity">The Entity to Serialise.</param>
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/// <returns>
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/// <param name="scriptsNode">
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/// String that represents the set of scripts attached to the specified Entity.
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/// YAML Node that will store the serialised scripts.
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/// </returns>
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/// </param>
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std::string SerialiseScripts(EntityID entity) const;
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/// <return>True if successfully serialised.</return>
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bool SerialiseScripts(EntityID entity, YAML::Node& scriptsNode) const;
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/// <summary>
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/// <summary>
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/// Loads the specified JSON string and creates a Script for the specified Entity
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/// Creates scripts and sets fields for the specified Entity based on the specified
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/// based on the specified JSON string.
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/// YAML node.
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/// </summary>
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/// </summary>
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/// <param name="entity">The Entity to deserialise a Script on to.</param>
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/// <param name="entity">The Entity to deserialise a Script on to.</param>
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/// <param name="yaml">
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/// <param name="scriptsNode">
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/// The YAML string that represents the Script to load into the Entity.
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/// YAML Node that contains the serialised script data.
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/// </param>
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/// </param>
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void DeserialiseScript(EntityID entity, const std::string& yaml) const;
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/// <return>True if successfully deserialised.</return>
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bool DeserialiseScript(EntityID entity, YAML::Node& scriptsNode) const;
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/*-----------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------*/
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/* Script Editor Functions */
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/* Script Editor Functions */
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@ -211,8 +215,7 @@ namespace SHADE
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using CsScriptManipFuncPtr = bool(*)(EntityID, const char*);
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using CsScriptManipFuncPtr = bool(*)(EntityID, const char*);
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using CsScriptBasicFuncPtr = void(*)(EntityID);
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using CsScriptBasicFuncPtr = void(*)(EntityID);
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using CsScriptOptionalFuncPtr = void(*)(EntityID, bool);
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using CsScriptOptionalFuncPtr = void(*)(EntityID, bool);
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using CsScriptSerialiseFuncPtr = bool(*)(EntityID, char*, int);
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using CsScriptSerialiseYamlFuncPtr = bool(*)(EntityID, void*);
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using CsScriptDeserialiseFuncPtr = bool(*)(EntityID, const char*);
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using CsScriptSerialiseYamlFuncPtr = bool(*)(EntityID, void*);
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using CsScriptSerialiseYamlFuncPtr = bool(*)(EntityID, void*);
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using CsScriptEditorFuncPtr = void(*)(EntityID);
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using CsScriptEditorFuncPtr = void(*)(EntityID);
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@ -245,10 +248,8 @@ namespace SHADE
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CsScriptManipFuncPtr csScriptsAdd = nullptr;
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CsScriptManipFuncPtr csScriptsAdd = nullptr;
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CsScriptBasicFuncPtr csScriptsRemoveAll = nullptr;
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CsScriptBasicFuncPtr csScriptsRemoveAll = nullptr;
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CsScriptOptionalFuncPtr csScriptsRemoveAllImmediately = nullptr;
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CsScriptOptionalFuncPtr csScriptsRemoveAllImmediately = nullptr;
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CsScriptSerialiseFuncPtr csScriptsSerialise = nullptr;
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CsScriptDeserialiseFuncPtr csScriptDeserialise = nullptr;
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CsScriptSerialiseYamlFuncPtr csScriptsSerialiseYaml = nullptr;
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CsScriptSerialiseYamlFuncPtr csScriptsSerialiseYaml = nullptr;
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CsScriptSerialiseYamlFuncPtr csScriptDeserialiseYaml = nullptr;
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CsScriptSerialiseYamlFuncPtr csScriptsDeserialiseYaml = nullptr;
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// - Editor
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// - Editor
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CsScriptEditorFuncPtr csEditorRenderScripts = nullptr;
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CsScriptEditorFuncPtr csEditorRenderScripts = nullptr;
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CsFuncPtr csEditorUndo = nullptr;
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CsFuncPtr csEditorUndo = nullptr;
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@ -13,6 +13,8 @@
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#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
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#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
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#include "Math/Transform/SHTransformComponent.h"
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#include "Math/Transform/SHTransformComponent.h"
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#include "Physics/Components/SHRigidBodyComponent.h"
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#include "Physics/Components/SHRigidBodyComponent.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "Scripting/SHScriptEngine.h"
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namespace SHADE
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namespace SHADE
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{
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{
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@ -179,6 +181,14 @@ namespace SHADE
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components[rttr::type::get<SHRigidBodyComponent>().get_name().data()] = SHSerializationHelper::SerializeComponentToNode(rigidbody);
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components[rttr::type::get<SHRigidBodyComponent>().get_name().data()] = SHSerializationHelper::SerializeComponentToNode(rigidbody);
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}
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}
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node[ComponentsNode] = components;
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node[ComponentsNode] = components;
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YAML::Node scripts;
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SHSystemManager::GetSystem<SHScriptEngine>()->SerialiseScripts(eid, scripts);
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node[ScriptsNode] = scripts;
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//YAML::Emitter emitter;
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//emitter << node;
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//SHLOG_TRACE(emitter.c_str())
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return node;
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return node;
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}
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}
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@ -21,6 +21,7 @@ namespace SHADE
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constexpr const char* EIDNode = "EID";
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constexpr const char* EIDNode = "EID";
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constexpr const char* IsActiveNode = "IsActive";
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constexpr const char* IsActiveNode = "IsActive";
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constexpr const char* NumberOfChildrenNode = "NumberOfChildren";
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constexpr const char* NumberOfChildrenNode = "NumberOfChildren";
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constexpr const char* ScriptsNode = "Scripts";
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struct SH_API SHSerialization
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struct SH_API SHSerialization
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{
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{
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@ -26,6 +26,7 @@ of DigiPen Institute of Technology is prohibited.
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#include "Utility/Convert.hxx"
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#include "Utility/Convert.hxx"
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#include "Script.hxx"
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#include "Script.hxx"
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#include "Engine/Entity.hxx"
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#include "Engine/Entity.hxx"
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#include "Serialisation/ReflectionUtilities.hxx"
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namespace SHADE
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namespace SHADE
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{
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{
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@ -470,71 +471,79 @@ namespace SHADE
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}
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}
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SAFE_NATIVE_CALL_END_N("SHADE.ScriptStore")
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SAFE_NATIVE_CALL_END_N("SHADE.ScriptStore")
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}
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}
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bool ScriptStore::SerialiseScripts(Entity entity, System::Text::StringBuilder^ buffer, int bufferSize)
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bool ScriptStore::SerialiseScripts(Entity entity, System::IntPtr yamlNodePtr)
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{
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{
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SAFE_NATIVE_CALL_BEGIN
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SAFE_NATIVE_CALL_BEGIN
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// Create a buffer that we can work with temporarily
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// Convert to pointer
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System::Text::StringBuilder^ jsonString = gcnew System::Text::StringBuilder();
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YAML::Node* yamlNode = reinterpret_cast<YAML::Node*>(yamlNodePtr.ToPointer());
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// Check if yamlNode is valid
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if (yamlNode == nullptr)
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{
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Debug::LogWarning("Attempted to serialise scripts with an invalid YAML Node! Skipping.");
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return false;
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}
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// Check if entity exists, otherwise nothing
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// Check if entity exists, otherwise nothing
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if (!EntityUtils::IsValid(entity))
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if (!EntityUtils::IsValid(entity))
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return true;
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{
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Debug::LogWarning("Attempted to serialise scripts for an invalid Entity! Skipping.");
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return false;
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}
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// Check if entity exists in the script storage
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// Check if entity exists in the script storage
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if (!scripts.ContainsKey(entity))
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if (!scripts.ContainsKey(entity))
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return true;
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return true;
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// Serialise each script
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// Serialise each script
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//yamlNode->SetStyle(YAML::EmitterStyle::Block);
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System::Collections::Generic::List<Script^>^ scriptList = scripts[entity];
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System::Collections::Generic::List<Script^>^ scriptList = scripts[entity];
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for (int i = 0; i < scriptList->Count; ++i)
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for each (Script^ script in scriptList)
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{
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{
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throw gcnew System::NotImplementedException;
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ReflectionUtilities::Serialise(script, *yamlNode);
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//jsonString->Append(ReflectionUtilities::Serialise(scriptList[i]));
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// Only add separator if is not last script
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if (i != scriptList->Count - 1)
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{
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jsonString->Append(",\r\n");
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}
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}
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}
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// Check if the size is too big
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if (jsonString->Length > bufferSize)
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return false;
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// Otherwise we copy it over
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buffer->Clear();
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buffer->Append(jsonString->ToString());
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return true;
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return true;
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SAFE_NATIVE_CALL_END_N("SHADE.ScriptStore")
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SAFE_NATIVE_CALL_END_N("SHADE.ScriptStore")
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return false;
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return false;
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}
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}
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bool ScriptStore::DeserialiseScript(Entity entity, System::String^ yaml)
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bool ScriptStore::DeserialiseScripts(Entity entity, System::IntPtr yamlNodePtr)
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{
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{
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SAFE_NATIVE_CALL_BEGIN
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SAFE_NATIVE_CALL_BEGIN
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// Convert to pointer
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YAML::Node* yamlNode = reinterpret_cast<YAML::Node*>(yamlNodePtr.ToPointer());
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// Check if yamlNode is valid
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if (yamlNode == nullptr)
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{
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Debug::LogWarning("Attempted to deserialise scripts with an invalid YAML Node! Skipping.");
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return false;
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}
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// Check if entity exists, otherwise nothing
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// Check if entity exists, otherwise nothing
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if (!EntityUtils::IsValid(entity))
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if (!EntityUtils::IsValid(entity))
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{
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Debug::LogWarning("Attempted to deserialise scripts for an invalid Entity! Skipping.");
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return false;
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return false;
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}
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// Go through all elements in the node
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for (YAML::Node& node : *yamlNode)
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{
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// Get the name of the script
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// Get the name of the script
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const int FIRST_QUOTE = yaml->IndexOf('\"');
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const std::string typeName = ""; // TODO
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const int FIRST_COLON = yaml->IndexOf(':');
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if (FIRST_QUOTE < 0 || FIRST_COLON < 0) // No script name, it's invalid
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return false;
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const int SCRIPT_NAME_START = FIRST_QUOTE + 1;
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const int SCRIPT_NAME_END = FIRST_COLON - 1;
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System::String^ typeName = yaml->Substring(SCRIPT_NAME_START, SCRIPT_NAME_END - SCRIPT_NAME_START);
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// Create the script
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// Create
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Script^ script;
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Script^ script;
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if (AddScriptViaNameWithRef(entity, typeName, script))
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if (AddScriptViaNameWithRef(entity, Convert::ToCLI(typeName), script))
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{
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{
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// Copy the data in
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// Copy the data in
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throw gcnew System::NotImplementedException;
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ReflectionUtilities::Deserialise(script, node);
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//ReflectionUtilities::Deserialise(json, script);
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return true;
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return true;
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}
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}
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}
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SAFE_NATIVE_CALL_END_N("SHADE.ScriptStore")
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SAFE_NATIVE_CALL_END_N("SHADE.ScriptStore")
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return false;
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return false;
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@ -17,6 +17,7 @@ of DigiPen Institute of Technology is prohibited.
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// Project Includes
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// Project Includes
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#include "Engine/Entity.hxx"
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#include "Engine/Entity.hxx"
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#include "Script.hxx"
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#include "Script.hxx"
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#include "Serialization/SHSerialization.h"
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namespace SHADE
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namespace SHADE
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{
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{
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@ -237,27 +238,23 @@ namespace SHADE
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/* Serialisation Functions */
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/* Serialisation Functions */
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/*-----------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------*/
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/// <summary>
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/// <summary>
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/// Generates a JSON string that represents the set of Scripts attached
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/// Populates a YAML node with the scripts for a specified Entity.
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/// to the specified Entity.
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/// <br/> <br/>
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/// <br/> <br/>
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/// This function should only be called from native unmanaged code.
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/// This function should only be called from native unmanaged code.
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/// </summary>
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/// </summary>
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/// <param name="entity">The Entity to Serialise.</param>
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/// <param name="entity">The Entity to Serialise.</param>
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||||||
/// <param name="buffer">
|
/// <param name="yamlNode">
|
||||||
/// StringBuilder handle that maps to a native char array that will contain the
|
/// Pointer to a YAML::Node that will be populated with all of the serialised
|
||||||
/// serialised string.
|
/// scripts and their associated fields.
|
||||||
/// </param>
|
|
||||||
/// <param name="bufferSize">
|
|
||||||
/// The size of the char array.
|
|
||||||
/// </param>
|
/// </param>
|
||||||
/// <returns>
|
/// <returns>
|
||||||
/// True if serialisation is successful. False if the buffer is too small for
|
/// True if serialisation is successful. False if the buffer is too small for
|
||||||
/// the serialised output.
|
/// the serialised output.
|
||||||
/// </returns>
|
/// </returns>
|
||||||
static bool SerialiseScripts(Entity entity, System::Text::StringBuilder^ buffer, int bufferSize);
|
static bool SerialiseScripts(Entity entity, System::IntPtr yamlNode);
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Processes a JSON string that represents a single Script and attaches
|
/// Processes a YAML node that contains a list of multiple scripts to be loaded
|
||||||
/// it onto the specified Entity.
|
/// into the specified Entity.
|
||||||
/// <br/> <br/>
|
/// <br/> <br/>
|
||||||
/// This function should only be called from native unmanaged code.
|
/// This function should only be called from native unmanaged code.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -265,10 +262,10 @@ namespace SHADE
|
||||||
/// The Entity to attach the deserialised Scripts to.
|
/// The Entity to attach the deserialised Scripts to.
|
||||||
/// </param>
|
/// </param>
|
||||||
/// <param name="yaml">
|
/// <param name="yaml">
|
||||||
/// JSON string that describes the Script to serialise.
|
/// Pointer to the YAML::Node that contains serialized script data.
|
||||||
/// </param>
|
/// </param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
static bool DeserialiseScript(Entity entity, System::String^ yaml);
|
static bool DeserialiseScripts(Entity entity, System::IntPtr yamlNode);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
|
|
@ -61,13 +61,12 @@ namespace SHADE
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Serialisation Functions */
|
/* Serialisation Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
void ReflectionUtilities::Serialise(System::Object^ object, YAML::Emitter& yaml)
|
void ReflectionUtilities::Serialise(System::Object^ object, YAML::Node& yamlNode)
|
||||||
{
|
{
|
||||||
using namespace System::Reflection;
|
using namespace System::Reflection;
|
||||||
|
|
||||||
// Create YAML object
|
// Create YAML object
|
||||||
yaml << YAML::Key << Convert::ToNative(object->GetType()->FullName);
|
YAML::Node scriptNode;
|
||||||
yaml << YAML::BeginMap;
|
|
||||||
|
|
||||||
// Get all fields
|
// Get all fields
|
||||||
System::Collections::Generic::IEnumerable<FieldInfo^>^ fields = GetInstanceFields(object);
|
System::Collections::Generic::IEnumerable<FieldInfo^>^ fields = GetInstanceFields(object);
|
||||||
|
@ -78,12 +77,12 @@ namespace SHADE
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// Serialise
|
// Serialise
|
||||||
writeFieldIntoYaml(field, object, yaml);
|
writeFieldIntoYaml(field, object, scriptNode);
|
||||||
}
|
}
|
||||||
|
|
||||||
yaml << YAML::EndMap;
|
yamlNode[Convert::ToNative(object->GetType()->FullName)] = scriptNode;
|
||||||
}
|
}
|
||||||
void ReflectionUtilities::Deserialise(YAML::Node& yamlNode, Object^ object)
|
void ReflectionUtilities::Deserialise(Object^ object, YAML::Node& yamlNode)
|
||||||
{
|
{
|
||||||
using namespace System::Reflection;
|
using namespace System::Reflection;
|
||||||
|
|
||||||
|
@ -117,44 +116,50 @@ namespace SHADE
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Serialization Helper Functions */
|
/* Serialization Helper Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
void ReflectionUtilities::writeFieldIntoYaml(System::Reflection::FieldInfo^ fieldInfo, Object^ object, YAML::Emitter& yaml)
|
void ReflectionUtilities::writeFieldIntoYaml(System::Reflection::FieldInfo^ fieldInfo, Object^ object, YAML::Node& yamlNode)
|
||||||
{
|
{
|
||||||
// Field Name
|
// Field YAML Node
|
||||||
yaml << YAML::Key << Convert::ToNative(fieldInfo->Name);
|
YAML::Node fieldNode;
|
||||||
|
fieldNode.SetStyle(YAML::EmitterStyle::Block);
|
||||||
|
fieldNode["Name"] = Convert::ToNative(fieldInfo->Name);
|
||||||
|
|
||||||
// Field Value
|
// Retrieve string for the YAML
|
||||||
yaml << YAML::Value;
|
if (fieldInsertYaml<System::Int16> (fieldInfo, object, fieldNode) ||
|
||||||
if (fieldInsertYaml<System::Int16> (fieldInfo, object, yaml) ||
|
fieldInsertYaml<System::Int32> (fieldInfo, object, fieldNode) ||
|
||||||
fieldInsertYaml<System::Int32> (fieldInfo, object, yaml) ||
|
fieldInsertYaml<System::Int64> (fieldInfo, object, fieldNode) ||
|
||||||
fieldInsertYaml<System::Int64> (fieldInfo, object, yaml) ||
|
fieldInsertYaml<System::UInt16>(fieldInfo, object, fieldNode) ||
|
||||||
fieldInsertYaml<System::UInt16>(fieldInfo, object, yaml) ||
|
fieldInsertYaml<System::UInt32>(fieldInfo, object, fieldNode) ||
|
||||||
fieldInsertYaml<System::UInt32>(fieldInfo, object, yaml) ||
|
fieldInsertYaml<System::UInt64>(fieldInfo, object, fieldNode) ||
|
||||||
fieldInsertYaml<System::UInt64>(fieldInfo, object, yaml) ||
|
fieldInsertYaml<System::Byte> (fieldInfo, object, fieldNode) ||
|
||||||
fieldInsertYaml<System::Byte> (fieldInfo, object, yaml) ||
|
fieldInsertYaml<bool> (fieldInfo, object, fieldNode) ||
|
||||||
fieldInsertYaml<bool> (fieldInfo, object, yaml) ||
|
fieldInsertYaml<float> (fieldInfo, object, fieldNode) ||
|
||||||
fieldInsertYaml<float> (fieldInfo, object, yaml) ||
|
fieldInsertYaml<double> (fieldInfo, object, fieldNode))
|
||||||
fieldInsertYaml<double> (fieldInfo, object, yaml))
|
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else if (fieldInfo->FieldType->IsSubclassOf(System::Enum::typeid))
|
else if (fieldInfo->FieldType->IsSubclassOf(System::Enum::typeid))
|
||||||
{
|
{
|
||||||
yaml << safe_cast<int>(fieldInfo->GetValue(object));
|
fieldNode = std::to_string(safe_cast<int>(fieldInfo->GetValue(object)));
|
||||||
}
|
}
|
||||||
else if (fieldInfo->FieldType == System::String::typeid)
|
else if (fieldInfo->FieldType == System::String::typeid)
|
||||||
{
|
{
|
||||||
System::String^ str = safe_cast<System::String^>(fieldInfo->GetValue(object));
|
System::String^ str = safe_cast<System::String^>(fieldInfo->GetValue(object));
|
||||||
yaml << Convert::ToNative(str);
|
fieldNode = Convert::ToNative(str);
|
||||||
}
|
}
|
||||||
else if (fieldInfo->FieldType == Vector2::typeid)
|
else if (fieldInfo->FieldType == Vector2::typeid)
|
||||||
{
|
{
|
||||||
Vector2 vec = safe_cast<Vector2>(fieldInfo->GetValue(object));
|
Vector2 vec = safe_cast<Vector2>(fieldInfo->GetValue(object));
|
||||||
yaml << YAML::BeginSeq << YAML::Flow << vec.x << vec.y << YAML::EndSeq;
|
fieldNode.SetStyle(YAML::EmitterStyle::Flow);
|
||||||
|
fieldNode.push_back(vec.x);
|
||||||
|
fieldNode.push_back(vec.y);
|
||||||
}
|
}
|
||||||
else if (fieldInfo->FieldType == Vector3::typeid)
|
else if (fieldInfo->FieldType == Vector3::typeid)
|
||||||
{
|
{
|
||||||
Vector3 vec = safe_cast<Vector3>(fieldInfo->GetValue(object));
|
Vector3 vec = safe_cast<Vector3>(fieldInfo->GetValue(object));
|
||||||
yaml << YAML::BeginSeq << YAML::Flow << vec.x << vec.y << vec.z << YAML::EndSeq;
|
fieldNode.SetStyle(YAML::EmitterStyle::Flow);
|
||||||
|
fieldNode.push_back(vec.x);
|
||||||
|
fieldNode.push_back(vec.y);
|
||||||
|
fieldNode.push_back(vec.z);
|
||||||
}
|
}
|
||||||
else // Not any of the supported types
|
else // Not any of the supported types
|
||||||
{
|
{
|
||||||
|
@ -163,7 +168,11 @@ namespace SHADE
|
||||||
"[ReflectionUtilities] Failed to parse \"{0}\" of \"{1}\" type for serialization.",
|
"[ReflectionUtilities] Failed to parse \"{0}\" of \"{1}\" type for serialization.",
|
||||||
fieldInfo->Name, fieldInfo->FieldType)
|
fieldInfo->Name, fieldInfo->FieldType)
|
||||||
));
|
));
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Store the field into YAML
|
||||||
|
yamlNode.push_back(fieldNode);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ReflectionUtilities::writeYamlIntoField(System::Reflection::FieldInfo^ fieldInfo, Object^ object, YAML::Node& node)
|
void ReflectionUtilities::writeYamlIntoField(System::Reflection::FieldInfo^ fieldInfo, Object^ object, YAML::Node& node)
|
||||||
|
|
|
@ -23,11 +23,11 @@ namespace SHADE
|
||||||
/* Serialization Helper Functions */
|
/* Serialization Helper Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
template<typename FieldType>
|
template<typename FieldType>
|
||||||
bool ReflectionUtilities::fieldInsertYaml(System::Reflection::FieldInfo^ fieldInfo, System::Object^ object, YAML::Emitter& emitter)
|
bool ReflectionUtilities::fieldInsertYaml(System::Reflection::FieldInfo^ fieldInfo, System::Object^ object, YAML::Node& fieldNode)
|
||||||
{
|
{
|
||||||
if (fieldInfo->FieldType == FieldType::typeid)
|
if (fieldInfo->FieldType == FieldType::typeid)
|
||||||
{
|
{
|
||||||
emitter << safe_cast<FieldType>(fieldInfo->GetValue(object));
|
fieldNode = 0.0;//static_cast<double>(safe_cast<FieldType>(fieldInfo->GetValue(object)));
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -52,7 +52,7 @@ namespace SHADE
|
||||||
/// attribute will be serialised.
|
/// attribute will be serialised.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="object">The object to serialise.</param>
|
/// <param name="object">The object to serialise.</param>
|
||||||
static void Serialise(System::Object^ object, YAML::Emitter& yaml);
|
static void Serialise(System::Object^ object, YAML::Node& yamlNode);
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Deserialises a YAML node that contains a map of Scripts and copies the
|
/// Deserialises a YAML node that contains a map of Scripts and copies the
|
||||||
/// deserialised data into the specified object if there are matching fields.
|
/// deserialised data into the specified object if there are matching fields.
|
||||||
|
@ -62,14 +62,14 @@ namespace SHADE
|
||||||
/// object.
|
/// object.
|
||||||
/// </param>
|
/// </param>
|
||||||
/// <param name="object">The object to copy deserialised data into.</param>
|
/// <param name="object">The object to copy deserialised data into.</param>
|
||||||
static void Deserialise(YAML::Node& yamlNode, Object^ object);
|
static void Deserialise(System::Object^ object, YAML::Node& yamlNode);
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Serialization Helper Functions */
|
/* Serialization Helper Functions */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
static void writeFieldIntoYaml(System::Reflection::FieldInfo^ fieldInfo, Object^ object, YAML::Emitter& yaml);
|
static void writeFieldIntoYaml(System::Reflection::FieldInfo^ fieldInfo, Object^ object, YAML::Node& yamlNode);
|
||||||
template<typename FieldType>
|
template<typename FieldType>
|
||||||
static bool fieldInsertYaml(System::Reflection::FieldInfo^ fieldInfo, System::Object^ object, YAML::Emitter& emitter);
|
static bool fieldInsertYaml(System::Reflection::FieldInfo^ fieldInfo, System::Object^ object, YAML::Node& fieldNode);
|
||||||
static void writeYamlIntoField(System::Reflection::FieldInfo^ fieldInfo, Object^ object, YAML::Node& node);
|
static void writeYamlIntoField(System::Reflection::FieldInfo^ fieldInfo, Object^ object, YAML::Node& node);
|
||||||
template<typename FieldType>
|
template<typename FieldType>
|
||||||
static bool fieldAssignYaml(System::Reflection::FieldInfo^ fieldInfo, Object^ object, YAML::Node& node);
|
static bool fieldAssignYaml(System::Reflection::FieldInfo^ fieldInfo, Object^ object, YAML::Node& node);
|
||||||
|
|
Loading…
Reference in New Issue