multiplierTextFX WIP
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using SHADE;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SHADE_Scripting.UI
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{
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public class MultiplierTextFx : Script
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{
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[NonSerialized]
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private TweenThread sizeThread;
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private TweenThread alphaThread;
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public float maxSize = 1.0f;
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public float minSize = 0.3f;
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public float minAlpha = 0.3f;
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[NonSerialized]
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private Vector3 defaultScale;
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protected override void start()
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{
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sizeThread = TweenManager.CreateTweenThread(GameManager.Instance.maxMultiplierDuration, maxSize, minSize, EASING_METHOD.EASE_IN_SINE);
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alphaThread = TweenManager.CreateTweenThread(GameManager.Instance.maxMultiplierDuration, 1.0f, minAlpha, EASING_METHOD.EASE_OUT_SINE);
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Transform transform = GetComponent<Transform>();
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if (transform != null)
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defaultScale = transform.LocalScale;
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}
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protected override void update()
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{
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Transform transform = GetComponent<Transform>();
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if(transform != null)
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{
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if(sizeThread.IsCompleted())
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{
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transform.LocalScale = Vector3.Zero;
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}
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else
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{
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transform.LocalScale = defaultScale * sizeThread.GetValue();
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}
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}
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}
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}
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}
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