Merge branch 'main' into PlayerController

This commit is contained in:
Glence 2022-11-11 09:21:36 +08:00
commit 4f9015995c
76 changed files with 1984 additions and 872 deletions

View File

@ -50,7 +50,7 @@
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 24.7399445, y: 0.25, z: 8.75}
Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006
Bounciness: 0
Density: 1
@ -90,23 +90,7 @@
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
Scripts:
- Type: PlayerController
drag: 2
currentState: 0
maxMoveVel: 2
moveForce: 50
sprintMultiplier: 2
rotationFactorPerFrame: 1
maxJumpHeight: 4
maxJumpTime: 0.75
fallMultipler: 2
lightMultiper: 0.75
mediumMultiper: 0.5
heavyMultiper: 0.25
- Type: PickAndThrow
throwForce: [200, 300, 200]
item: 5
Scripts: ~
- EID: 3
Name: Default
IsActive: true
@ -126,12 +110,7 @@
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
Scripts:
- Type: SHADE_Scripting.ThirdPersonCamera
armLength: 2
turnSpeedPitch: 0.300000012
turnSpeedYaw: 0.5
pitchClamp: 45
Scripts: ~
- EID: 9
Name: Default
IsActive: true
@ -145,6 +124,67 @@
Mesh: 144838771
Material: 123745521
Scripts: ~
- EID: 6
Name: AI
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -8, y: -2, z: 2.5}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
Renderable Component:
Mesh: 149697411
Material: 126974645
RigidBody Component:
Type: Dynamic
Mass: 1
Drag: 0
Angular Drag: 0
Use Gravity: true
Interpolate: false
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: true
Freeze Rotation Y: true
Freeze Rotation Z: true
Collider Component:
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 0.5, y: 0.5, z: 0.5}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
Scripts: ~
- EID: 7
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -16.8647861, z: -14.039052}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 28.1434975, y: 28.1434975, z: 28.1434975}
Renderable Component:
Mesh: 149697411
Material: 126974645
Scripts: ~
- EID: 8
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Light Component:
Position: {x: 0, y: 0, z: 0}
Type: Ambient
Direction: {x: 0, y: 0, z: 1}
Color: {x: 1, y: 1, z: 1, w: 1}
Layer: 4294967295
Strength: 0.25
Scripts: ~
- EID: 5
Name: item
IsActive: true
@ -186,77 +226,4 @@
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
Scripts:
- Type: Item
currCategory: 0
- EID: 6
Name: AI
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -8, y: -2, z: 2.5}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
Renderable Component:
Mesh: 149697411
Material: 126974645
RigidBody Component:
Type: Dynamic
Mass: 1
Drag: 0
Angular Drag: 0
Use Gravity: true
Interpolate: false
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: true
Freeze Rotation Y: true
Freeze Rotation Z: true
Collider Component:
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 0.5, y: 0.5, z: 0.5}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
Scripts:
- Type: AIPrototype
movementForceMultiplier: 100
patrolSpeed: 0.400000006
chaseSpeed: 0.800000012
distanceToCapture: 1.20000005
distanceToStartChase: 2
distanceToEndChase: 2.5
- EID: 7
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -16.8647861, z: -14.039052}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 28.1434975, y: 28.1434975, z: 28.1434975}
Renderable Component:
Mesh: 149697411
Material: 126974645
Scripts: ~
- EID: 8
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Light Component:
Position: {x: 0, y: 0, z: 0}
Type: Ambient
Direction: {x: 0, y: 0, z: 1}
Color: {x: 1, y: 1, z: 1, w: 1}
Layer: 4294967295
Strength: 0.25
Scripts:
- Type: PickAndThrow
throwForce: [100, 200, 100]
item: 1

View File

@ -27,6 +27,11 @@ public class RaccoonShowcase : Script
Debug.LogError("Transform is NULL!");
}
foreach (var child in Owner)
{
Debug.Log(child.Name);
}
originalScale = Transform.LocalScale.z;
}
protected override void update()
@ -36,4 +41,10 @@ public class RaccoonShowcase : Script
//Transform.LocalRotation = new Vector3(0.0f, rotation, 0.0f);
//Transform.LocalScale = new Vector3(System.Math.Abs(System.Math.Sin(scale.x)) * originalScale, System.Math.Abs(System.Math.Cos(scale.y)) * originalScale, System.Math.Abs(System.Math.Sin(scale.z)) * originalScale);
}
protected override void onDrawGizmos()
{
Gizmos.DrawLine(new Vector3(-1.0f, 0.0f, 0.0f), new Vector3(1.0f, 0.0f, 0.0f));
Gizmos.DrawLine(new Vector3(-1.0f, 1.0f, 0.0f), new Vector3(1.0f, 1.0f, 0.0f), Color.Red);
}
}

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@ -106,6 +106,7 @@ namespace Sandbox
SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformPostPhysicsUpdate>();
SHSystemManager::RegisterRoutine<SHDebugDrawSystem, SHDebugDrawSystem::ProcessPointsRoutine>();
SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::GizmosDrawRoutine>();
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>();
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();

View File

@ -92,7 +92,7 @@ namespace Sandbox
floorRigidBody.SetType(SHRigidBodyComponent::Type::STATIC);
auto* floorBox = floorCollider.AddBoundingBox();
floorCollider.AddBoundingBox();
// Create blank entity with a script
//testObj = SHADE::SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
@ -114,8 +114,8 @@ namespace Sandbox
racoonTransform.SetWorldPosition({ -3.0f, -2.0f, -5.0f });
racoonCollider.AddBoundingBox();
racoonCollider.GetCollider(0).SetPositionOffset(SHVec3(0.0f,0.5f,0.0f));
racoonCollider.GetCollider(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
racoonCollider.GetCollisionShape(0).SetPositionOffset(SHVec3(0.0f,0.5f,0.0f));
racoonCollider.GetCollisionShape(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
auto racoonItemLocation = SHEntityManager::CreateEntity<SHTransformComponent>();
auto& racoonItemLocationTransform = *SHComponentManager::GetComponent_s<SHTransformComponent>(racoonItemLocation);
@ -140,13 +140,13 @@ namespace Sandbox
itemCollider.AddBoundingBox();
itemCollider.AddBoundingBox(SHVec3(2.0f,2.0f,2.0f));
itemCollider.GetCollider(1).SetIsTrigger(true);
itemCollider.GetCollisionShape(1).SetIsTrigger(true);
itemCollider.GetCollider(0).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
itemCollider.GetCollider(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
itemCollider.GetCollisionShape(0).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
itemCollider.GetCollisionShape(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
itemCollider.GetCollider(1).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
itemCollider.GetCollider(1).SetBoundingBox(SHVec3(1.0f, 1.0f, 1.0f));
itemCollider.GetCollisionShape(1).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
itemCollider.GetCollisionShape(1).SetBoundingBox(SHVec3(1.0f, 1.0f, 1.0f));
itemRigidBody.SetInterpolate(false);
itemRigidBody.SetFreezeRotationX(true);
@ -168,8 +168,8 @@ namespace Sandbox
AITransform.SetWorldPosition({ -8.0f, -2.0f, 2.5f });
AICollider.AddBoundingBox();
AICollider.GetCollider(0).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
AICollider.GetCollider(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
AICollider.GetCollisionShape(0).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
AICollider.GetCollisionShape(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
AIRigidBody.SetInterpolate(false);
AIRigidBody.SetFreezeRotationX(true);

View File

@ -51,6 +51,7 @@ enum class AssetType : AssetTypeMeta
SCENE,
PREFAB,
MATERIAL,
SCRIPT,
MESH,
MAX_COUNT
};
@ -91,12 +92,12 @@ constexpr std::string_view EXTENSIONS[] = {
AUDIO_EXTENSION,
SHADER_EXTENSION,
SHADER_BUILT_IN_EXTENSION,
MATERIAL_EXTENSION,
TEXTURE_EXTENSION,
MODEL_EXTENSION,
SCRIPT_EXTENSION,
SCENE_EXTENSION,
PREFAB_EXTENSION,
MATERIAL_EXTENSION,
SCRIPT_EXTENSION,
AUDIO_WAV_EXTENSION,
};

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@ -338,7 +338,7 @@ namespace SHADE
return result;
}
void SHAssetManager::CompileAsset(AssetPath const& path) noexcept
void SHAssetManager::CompileAsset(AssetPath const& path, bool genMeta) noexcept
{
if (!std::filesystem::exists(path))
{
@ -360,10 +360,12 @@ namespace SHADE
std::string modelPath = path.string().substr(0, path.string().find_last_of('.'));
modelPath += MODEL_EXTENSION;
newPath = modelPath;
GenerateNewMeta(newPath);
}
if (genMeta)
{
GenerateNewMeta(newPath);
}
}
FolderPointer SHAssetManager::GetRootFolder() noexcept
@ -371,6 +373,13 @@ namespace SHADE
return folderRoot;
}
void SHAssetManager::RefreshDirectory() noexcept
{
SHFileSystem::DestroyDirectory(folderRoot);
assetCollection.clear();
BuildAssetCollection();
}
bool SHAssetManager::IsRecognised(char const* ext) noexcept
{
for (auto const& e : EXTENSIONS)

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@ -87,9 +87,10 @@ namespace SHADE
static std::vector<SHAssetData const*> GetAllDataOfType(AssetType type) noexcept;
static std::vector<SHAsset> GetAllRecordOfType(AssetType type) noexcept;
static void CompileAsset(AssetPath const& path) noexcept;
static void CompileAsset(AssetPath const& path, bool genMeta) noexcept;
static FolderPointer GetRootFolder() noexcept;
static void RefreshDirectory() noexcept;
private:

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@ -17,6 +17,8 @@
#include <FMOD/fmod_studio.hpp>
#include <SDL_keyboard.h>
const std::string AUDIO_FOLDER_PATH{ std::string(ASSET_ROOT)+ "/Audio/" };
namespace SHADE
{
SHAudioSystem::SHAudioSystem()
@ -79,10 +81,10 @@ namespace SHADE
//SHResourceManager::LoadAllAudio(system, soundList);
LoadBank("../../Assets/Audio/Master.bank");
LoadBank("../../Assets/Audio/Master.strings.bank");
//LoadBank("../../Assets/Audio/Music.bank");
LoadBank("../../Assets/Audio/footsteps.bank");
LoadBank((AUDIO_FOLDER_PATH + "Master.bank").data());
LoadBank((AUDIO_FOLDER_PATH + "Master.strings.bank").data());
//LoadBank((AUDIO_FOLDER_PATH + "Music.bank").data());
LoadBank((AUDIO_FOLDER_PATH + "footsteps.bank").data());
//auto clip = CreateAudioClip("event:/Characters/sfx_footsteps_human");
//clip->Play();

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@ -419,7 +419,7 @@ namespace SHADE
void SHEntityParentCommand::Execute()
{
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
auto& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
for (auto const& eid : entities)
{
if (entityParentData[eid].newParentEID == MAX_EID)
@ -431,7 +431,7 @@ namespace SHADE
void SHEntityParentCommand::Undo()
{
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
auto& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
for (auto const& eid : entities)
{
if (entityParentData[eid].oldParentEID == MAX_EID)

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@ -224,9 +224,6 @@ namespace SHADE
if (!component)
return;
// Get transform component for extrapolating relative sizes
auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(component->GetEID());
const auto componentType = rttr::type::get(*component);
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
ImGui::SameLine();
@ -234,46 +231,39 @@ namespace SHADE
{
DrawContextMenu(component);
auto& colliders = component->GetColliders();
auto& colliders = component->GetCollisionShapes();
int const size = static_cast<int>(colliders.size());
ImGui::BeginChild("Colliders", { 0.0f, colliders.empty() ? 1.0f : 250.0f }, true);
ImGui::BeginChild("Collision Shapes", { 0.0f, colliders.empty() ? 1.0f : 250.0f }, true);
std::optional<int> colliderToDelete{ std::nullopt };
for (int i{}; i < size; ++i)
{
ImGui::PushID(i);
SHCollider* collider = &component->GetCollider(i);
SHCollisionShape* collider = &component->GetCollisionShape(i);
auto cursorPos = ImGui::GetCursorPos();
//collider->IsTrigger
if (collider->GetType() == SHCollider::Type::BOX)
if (collider->GetType() == SHCollisionShape::Type::BOX)
{
SHEditorWidgets::BeginPanel(std::format("{} Box Collider #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
SHEditorWidgets::CheckBox("Is Trigger", [collider]() {return collider->IsTrigger(); }, [collider](bool const& value) {collider->SetIsTrigger(value); }, "Is Trigger");
SHEditorWidgets::BeginPanel(std::format("{} Box #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
auto box = reinterpret_cast<SHBoundingBox*>(collider->GetShape());
SHEditorWidgets::DragVec3
(
"Half Extents", { "X", "Y", "Z" },
[box, transformComponent] { return (box->GetHalfExtents() * 2.0f) / transformComponent->GetWorldScale(); },
[box] { return box->GetRelativeExtents(); },
[collider](SHVec3 const& vec) { collider->SetBoundingBox(vec); });
}
else if (collider->GetType() == SHCollider::Type::SPHERE)
else if (collider->GetType() == SHCollisionShape::Type::SPHERE)
{
SHEditorWidgets::BeginPanel(std::format("{} Sphere Collider #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
SHEditorWidgets::CheckBox("Is Trigger", [collider]() {return collider->IsTrigger(); }, [collider](bool const& value) {collider->SetIsTrigger(value); }, "Is Trigger");
SHEditorWidgets::BeginPanel(std::format("{} Sphere #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
auto sphere = reinterpret_cast<SHBoundingSphere*>(collider->GetShape());
SHEditorWidgets::DragFloat
(
"Radius",
[sphere, transformComponent]
{
const SHVec3& TF_WORLD_SCALE = transformComponent->GetWorldScale();
const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
return (sphere->GetRadius() / MAX_SCALE) * 2.0f;
},
[sphere] { return sphere->GetRelativeRadius(); },
[collider](float const& value) { collider->SetBoundingSphere(value); });
}
else if (collider->GetType() == SHCollider::Type::CAPSULE)
else if (collider->GetType() == SHCollisionShape::Type::CAPSULE)
{
}

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@ -24,6 +24,9 @@
#include "Serialization/SHSerialization.h"
#include "Serialization/Configurations/SHConfigurationManager.h"
const std::string LAYOUT_FOLDER_PATH{ std::string(ASSET_ROOT) + "/Editor/Layouts" };
namespace SHADE
{
constexpr ImGuiWindowFlags editorMenuBarFlags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse |
@ -43,8 +46,7 @@ namespace SHADE
void SHEditorMenuBar::Init()
{
SHEditorWindow::Init();
constexpr std::string_view path = "../../Assets/Editor/Layouts";
for(auto const& entry : std::filesystem::directory_iterator(path))
for(auto const& entry : std::filesystem::directory_iterator(LAYOUT_FOLDER_PATH))
{
layoutPaths.push_back(entry.path());
}

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@ -65,6 +65,10 @@ RTTR_REGISTRATION
);
}
const std::string USER_LAYOUT_PATH{ std::string(ASSET_ROOT) + "/Editor/Layouts/UserLayout.ini" };
const std::string DEFAULT_LAYOUT_PATH{ std::string(ASSET_ROOT) + "/Editor/Layouts/Default.ini" };
const std::string FONT_FOLDER_PATH{ std::string(ASSET_ROOT) + "/Editor/Fonts/"};
namespace SHADE
{
@ -106,7 +110,7 @@ namespace SHADE
io->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; //Enable for Multi-Viewports
io->ConfigFlags |= ImGuiConfigFlags_DockingEnable; //Enable docking
io->IniFilename = "../../Assets/Editor/Layouts/UserLayout.ini";
io->IniFilename = USER_LAYOUT_PATH.data();
io->ConfigWindowsMoveFromTitleBarOnly = true;
InitLayout();
@ -236,20 +240,20 @@ namespace SHADE
{
if(!std::filesystem::exists(io->IniFilename))
{
std::filesystem::copy_file("../../Assets/Editor/Layouts/Default.ini", io->IniFilename);
std::filesystem::copy_file(DEFAULT_LAYOUT_PATH.data(), io->IniFilename);
}
//eventually load preferred layout here
}
void SHEditor::InitFonts() noexcept
{
ImFont* mainFont = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/Segoe UI.ttf", 20.f);//TODO: Change to config based assets path
ImFont* mainFont = io->Fonts->AddFontFromFileTTF(std::string(FONT_FOLDER_PATH + "Segoe UI.ttf").data(), 20.f);//TODO: Change to config based assets path
ImFontConfig icons_config{}; icons_config.MergeMode = true; icons_config.GlyphOffset.y = 5.f;
constexpr ImWchar icon_ranges_fa[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
ImFont* UIFontFA = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/fa-solid-900.ttf", 20.f, &icons_config, icon_ranges_fa); //TODO: Change to config based assets path
ImFont* UIFontFA = io->Fonts->AddFontFromFileTTF(std::string(FONT_FOLDER_PATH + "fa-solid-900.ttf").data(), 20.f, &icons_config, icon_ranges_fa); //TODO: Change to config based assets path
constexpr ImWchar icon_ranges_md[] = { ICON_MIN_MD, ICON_MAX_16_MD, 0 };
ImFont* UIFontMD = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/MaterialIcons-Regular.ttf", 20.f, &icons_config, icon_ranges_md); //TODO: Change to config based assets path
ImFont* UIFontMD = io->Fonts->AddFontFromFileTTF(std::string(FONT_FOLDER_PATH + "MaterialIcons-Regular.ttf").data(), 20.f, &icons_config, icon_ranges_md); //TODO: Change to config based assets path
io->Fonts->Build();
}

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@ -11,9 +11,11 @@ constexpr SHEventIdentifier SH_ENTITY_CREATION_EVENT { 2 };
constexpr SHEventIdentifier SH_COMPONENT_ADDED_EVENT { 3 };
constexpr SHEventIdentifier SH_COMPONENT_REMOVED_EVENT { 4 };
constexpr SHEventIdentifier SH_SCENEGRAPH_CHANGE_PARENT_EVENT { 5 };
constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_ADDED_EVENT { 6 };
constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_REMOVED_EVENT { 7 };
constexpr SHEventIdentifier SH_EDITOR_ON_PLAY_EVENT { 8 };
constexpr SHEventIdentifier SH_EDITOR_ON_PAUSE_EVENT { 9 };
constexpr SHEventIdentifier SH_EDITOR_ON_STOP_EVENT { 10 };
constexpr SHEventIdentifier SH_SCENEGRAPH_ADD_CHILD_EVENT { 6 };
constexpr SHEventIdentifier SH_SCENEGRAPH_REMOVE_CHILD_EVENT { 7 };
constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_ADDED_EVENT { 8 };
constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_REMOVED_EVENT { 9 };
constexpr SHEventIdentifier SH_EDITOR_ON_PLAY_EVENT { 10 };
constexpr SHEventIdentifier SH_EDITOR_ON_PAUSE_EVENT { 11 };
constexpr SHEventIdentifier SH_EDITOR_ON_STOP_EVENT { 12 };

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@ -12,6 +12,7 @@
#include "SHFileSystem.h"
#include <filesystem>
#include <queue>
#include <stack>
#include "Assets/SHAssetMetaHandler.h"
@ -24,23 +25,37 @@ namespace SHADE
return true;
}
bool SHFileSystem::IsCompilable(std::string ext) noexcept
{
for (auto const& external : EXTERNALS)
{
if (ext == external)
{
return true;
}
}
return false;
}
void SHFileSystem::BuildDirectory(FolderPath path, FolderPointer& root, std::unordered_map<AssetID, SHAsset>& assetCollection) noexcept
{
std::queue<FolderPointer> folderQueue;
std::stack<FolderPointer> folderStack;
root = new SHFolder("root");
root->path = path;
folderQueue.push(root);
folderStack.push(root);
while (!folderQueue.empty())
while (!folderStack.empty())
{
auto const folder = folderQueue.front();
folderQueue.pop();
auto const folder = folderStack.top();
folderStack.pop();
std::vector<SHAsset> assets;
for (auto const& dirEntry : std::filesystem::directory_iterator(folder->path))
for (auto& dirEntry : std::filesystem::directory_iterator(folder->path))
{
auto const& path = dirEntry.path();
auto path = dirEntry.path();
path.make_preferred();
if (!dirEntry.is_directory())
{
if (path.extension().string() == META_EXTENSION)
@ -55,14 +70,15 @@ namespace SHADE
path.stem().string(),
path.string(),
path.extension().string(),
nullptr
nullptr,
IsCompilable(path.extension().string())
);
}
continue;
}
auto newFolder{ folder->CreateSubFolderHere(path.stem().string()) };
folderQueue.push(newFolder);
folderStack.push(newFolder);
}
for (auto const& asset : assets)
@ -71,6 +87,9 @@ namespace SHADE
for(auto& file : folder->files)
{
if (file.name == asset.name)
{
AssetPath path{ file.path };
if (SHAssetMetaHandler::GetTypeFromExtension(path.extension().string()) == asset.type)
{
file.assetMeta = &assetCollection[asset.id];
break;
@ -80,3 +99,23 @@ namespace SHADE
}
}
}
void SHFileSystem::DestroyDirectory(FolderPointer root) noexcept
{
std::stack<FolderPointer> folderStack;
folderStack.push(root);
while(!folderStack.empty())
{
auto const folder = folderStack.top();
folderStack.pop();
for (auto const& ptr : folder->subFolders)
{
folderStack.push(ptr);
}
delete folder;
}
}
}

View File

@ -20,9 +20,9 @@ namespace SHADE
{
public:
static void BuildDirectory(FolderPath path, FolderPointer& root, std::unordered_map<AssetID, SHAsset>& assetCollection) noexcept;
static void DestroyDirectory(FolderPointer root) noexcept;
private:
static bool DeleteFolder(FolderPointer location) noexcept;
static bool IsCompilable(std::string ext) noexcept;
};
}

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@ -33,6 +33,7 @@ namespace SHADE
FilePath path;
FileExt ext;
SHAsset const* assetMeta;
bool compilable;
};
class SHFolder

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@ -323,7 +323,7 @@ namespace SHADE
static const SHMeshData SPHERE = SHPrimitiveGenerator::Sphere();
for (const auto& idx : SPHERE.Indices)
{
spherePoints.emplace_back(SPHERE.VertexPositions[idx]);
spherePoints.emplace_back(SPHERE.VertexPositions[idx] * radius);
}
}
drawLineSet(storage, color, spherePoints.begin(), spherePoints.end());

View File

@ -25,11 +25,13 @@ namespace SHADE
/*-----------------------------------------------------------------------------------*/
SHBoundingBox::SHBoundingBox() noexcept
: RelativeExtents { SHVec3::One }
{
type = Type::BOX;
}
SHBoundingBox::SHBoundingBox(const SHVec3& c, const SHVec3& hE) noexcept
: RelativeExtents { SHVec3::One }
{
type = Type::BOX;
@ -47,6 +49,7 @@ namespace SHADE
Center = rhs.Center;
Extents = rhs.Extents;
RelativeExtents = rhs.RelativeExtents;
}
SHBoundingBox::SHBoundingBox(SHBoundingBox&& rhs) noexcept
@ -55,6 +58,7 @@ namespace SHADE
Center = rhs.Center;
Extents = rhs.Extents;
RelativeExtents = rhs.RelativeExtents;
}
/*-----------------------------------------------------------------------------------*/
@ -71,6 +75,7 @@ namespace SHADE
{
Center = rhs.Center;
Extents = rhs.Extents;
RelativeExtents = rhs.RelativeExtents;
}
return *this;
@ -86,6 +91,7 @@ namespace SHADE
{
Center = rhs.Center;
Extents = rhs.Extents;
RelativeExtents = rhs.RelativeExtents;
}
return *this;
@ -100,11 +106,16 @@ namespace SHADE
return Center;
}
SHVec3 SHBoundingBox::GetHalfExtents() const noexcept
SHVec3 SHBoundingBox::GetWorldExtents() const noexcept
{
return Extents;
}
const SHVec3& SHBoundingBox::GetRelativeExtents() const noexcept
{
return RelativeExtents;
}
SHVec3 SHBoundingBox::GetMin() const noexcept
{
return SHVec3{ Center.x - Extents.x, Center.y - Extents.y, Center.z - Extents.z };
@ -124,9 +135,14 @@ namespace SHADE
Center = newCenter;
}
void SHBoundingBox::SetHalfExtents(const SHVec3& newHalfExtents) noexcept
void SHBoundingBox::SetWorldExtents(const SHVec3& newWorldExtents) noexcept
{
Extents = newHalfExtents;
Extents = newWorldExtents;
}
void SHBoundingBox::SetRelativeExtents(const SHVec3& newRelativeExtents) noexcept
{
RelativeExtents = newRelativeExtents;
}
void SHBoundingBox::SetMin(const SHVec3& min) noexcept

View File

@ -55,7 +55,8 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
[[nodiscard]] SHVec3 GetCenter () const noexcept;
[[nodiscard]] SHVec3 GetHalfExtents() const noexcept;
[[nodiscard]] SHVec3 GetWorldExtents () const noexcept;
[[nodiscard]] const SHVec3& GetRelativeExtents () const noexcept;
[[nodiscard]] SHVec3 GetMin () const noexcept;
[[nodiscard]] SHVec3 GetMax () const noexcept;
[[nodiscard]] std::vector<SHVec3> GetVertices () const noexcept;
@ -65,7 +66,8 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
void SetCenter (const SHVec3& newCenter) noexcept;
void SetHalfExtents (const SHVec3& newHalfExtents) noexcept;
void SetWorldExtents (const SHVec3& newWorldExtents) noexcept;
void SetRelativeExtents (const SHVec3& newRelativeExtents) noexcept;
void SetMin (const SHVec3& min) noexcept;
void SetMax (const SHVec3& max) noexcept;
void SetMinMax (const SHVec3& min, const SHVec3& max) noexcept;
@ -89,6 +91,13 @@ namespace SHADE
[[nodiscard]] static bool Intersect (const SHBoundingBox& lhs, const SHBoundingBox& rhs) noexcept;
[[nodiscard]] static SHBoundingBox BuildFromBoxes (const SHBoundingBox* boxes, size_t numBoxes) noexcept;
[[nodiscard]] static SHBoundingBox BuildFromVertices (const SHVec3* vertices, size_t numVertices, size_t stride = 0) noexcept;
private:
/*---------------------------------------------------------------------------------*/
/* Data Members */
/*---------------------------------------------------------------------------------*/
SHVec3 RelativeExtents;
};

View File

@ -25,11 +25,13 @@ namespace SHADE
/*-----------------------------------------------------------------------------------*/
SHBoundingSphere::SHBoundingSphere() noexcept
: RelativeRadius { 1.0f }
{
type = Type::SPHERE;
}
SHBoundingSphere::SHBoundingSphere(const SHVec3& center, float radius) noexcept
: RelativeRadius { 1.0f }
{
type = Type::SPHERE;
@ -46,6 +48,7 @@ namespace SHADE
Center = rhs.Center;
Radius = rhs.Radius;
RelativeRadius = rhs.RelativeRadius;
}
SHBoundingSphere::SHBoundingSphere(SHBoundingSphere&& rhs) noexcept
@ -54,6 +57,7 @@ namespace SHADE
Center = rhs.Center;
Radius = rhs.Radius;
RelativeRadius = rhs.RelativeRadius;
}
/*-----------------------------------------------------------------------------------*/
@ -70,6 +74,7 @@ namespace SHADE
{
Center = rhs.Center;
Radius = rhs.Radius;
RelativeRadius = rhs.RelativeRadius;
}
return *this;
@ -85,6 +90,7 @@ namespace SHADE
{
Center = rhs.Center;
Radius = rhs.Radius;
RelativeRadius = rhs.RelativeRadius;
}
return *this;
@ -99,11 +105,16 @@ namespace SHADE
return Center;
}
float SHBoundingSphere::GetRadius() const noexcept
float SHBoundingSphere::GetWorldRadius() const noexcept
{
return Radius;
}
float SHBoundingSphere::GetRelativeRadius() const noexcept
{
return RelativeRadius;
}
/*-----------------------------------------------------------------------------------*/
/* Setter Function Definitions */
/*-----------------------------------------------------------------------------------*/
@ -113,9 +124,14 @@ namespace SHADE
Center = center;
}
void SHBoundingSphere::SetRadius(float radius) noexcept
void SHBoundingSphere::SetWorldRadius(float newWorldRadius) noexcept
{
Radius = radius;
Radius = newWorldRadius;
}
void SHBoundingSphere::SetRelativeRadius(float newRelativeRadius) noexcept
{
RelativeRadius = newRelativeRadius;
}
/*-----------------------------------------------------------------------------------*/

View File

@ -49,14 +49,16 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
[[nodiscard]] SHVec3 GetCenter () const noexcept;
[[nodiscard]] float GetRadius () const noexcept;
[[nodiscard]] float GetWorldRadius () const noexcept;
[[nodiscard]] float GetRelativeRadius () const noexcept;
/*---------------------------------------------------------------------------------*/
/* Setter Functions */
/*---------------------------------------------------------------------------------*/
void SetCenter (const SHVec3& center) noexcept;
void SetRadius (float radius) noexcept;
void SetWorldRadius (float newWorldRadius) noexcept;
void SetRelativeRadius (float newRelativeRadius) noexcept;
/*---------------------------------------------------------------------------------*/
/* Function Members */
@ -79,5 +81,12 @@ namespace SHADE
[[nodiscard]] static SHBoundingSphere BuildFromSpheres (const SHBoundingSphere* spheres, size_t numSpheres) noexcept;
[[nodiscard]] static SHBoundingSphere BuildFromVertices (const SHVec3* vertices, size_t numVertices, size_t stride = 0) noexcept;
private:
/*---------------------------------------------------------------------------------*/
/* Data Members */
/*---------------------------------------------------------------------------------*/
float RelativeRadius;
};
} // namespace SHADE

View File

@ -231,12 +231,12 @@ namespace SHADE
tf.worldRotation = tf.localRotation + (parent ? parent->GetLocalRotation() : SHVec3::Zero);
// Set the orientation
// Wrap rotations between -360 and 360 and convert to radians
// Wrap rotations between -720 and 720 and convert to radians
SHVec3 worldRotRad, localRotRad;
for (size_t i = 0; i < SHVec3::SIZE; ++i)
{
worldRotRad[i] = SHMath::Wrap(tf.worldRotation[i], -SHMath::TWO_PI, SHMath::TWO_PI);
localRotRad[i] = SHMath::Wrap(tf.localRotation[i], -SHMath::TWO_PI, SHMath::TWO_PI);
worldRotRad[i] = SHMath::Wrap(tf.worldRotation[i], -2.0f * SHMath::TWO_PI, 2.0f * SHMath::TWO_PI);
localRotRad[i] = SHMath::Wrap(tf.localRotation[i], -2.0f * SHMath::TWO_PI, 2.0f * SHMath::TWO_PI);
}
tf.world.orientation = SHQuaternion::FromEuler(worldRotRad);

View File

@ -48,17 +48,22 @@ namespace SHADE
return orientation.ToEuler();
}
const SHColliderComponent::Colliders& SHColliderComponent::GetColliders() const noexcept
const SHVec3& SHColliderComponent::GetScale() const noexcept
{
return colliders;
return scale;
}
SHCollider& SHColliderComponent::GetCollider(int index)
const SHColliderComponent::CollisionShapes& SHColliderComponent::GetCollisionShapes() const noexcept
{
if (index < 0 || static_cast<size_t>(index) >= colliders.size())
return collisionShapes;
}
SHCollisionShape& SHColliderComponent::GetCollisionShape(int index)
{
if (index < 0 || static_cast<size_t>(index) >= collisionShapes.size())
throw std::invalid_argument("Out-of-range access!");
return colliders[index];
return collisionShapes[index];
}
/*-----------------------------------------------------------------------------------*/
@ -75,39 +80,74 @@ namespace SHADE
}
SHBoundingBox* SHColliderComponent::AddBoundingBox(const SHVec3& halfExtents, const SHVec3& posOffset) noexcept
void SHColliderComponent::RecomputeCollisionShapes() noexcept
{
for (auto& collisionShape : collisionShapes)
{
switch (collisionShape.GetType())
{
case SHCollisionShape::Type::BOX:
{
auto* box = reinterpret_cast<SHBoundingBox*>(collisionShape.GetShape());
const SHVec3& RELATIVE_EXTENTS = box->GetRelativeExtents();
// Recompute world extents based on new scale and fixed relative extents
const SHVec3 WORLD_EXTENTS = RELATIVE_EXTENTS * (scale * 0.5f);
box->SetWorldExtents(WORLD_EXTENTS);
continue;
}
case SHCollisionShape::Type::SPHERE:
{
auto* sphere = reinterpret_cast<SHBoundingSphere*>(collisionShape.GetShape());
const float RELATIVE_RADIUS = sphere->GetRelativeRadius();
// Recompute world radius based on new scale and fixed radius
const float MAX_SCALE = SHMath::Max({ scale.x, scale.y, scale.z });
const float WORLD_RADIUS = RELATIVE_RADIUS * MAX_SCALE * 0.5f;
sphere->SetWorldRadius(WORLD_RADIUS);
continue;
}
default: continue;
}
}
}
int SHColliderComponent::AddBoundingBox(const SHVec3& halfExtents, const SHVec3& posOffset, const SHVec3& rotOffset) noexcept
{
if (!system)
{
SHLOG_ERROR("Physics system does not exist, unable to add Box Collider!")
return nullptr;
return -1;
}
static constexpr auto TYPE = SHCollider::Type::BOX;
static constexpr auto TYPE = SHCollisionShape::Type::BOX;
auto& collider = colliders.emplace_back(SHCollider{ GetEID(), TYPE });
auto& collider = collisionShapes.emplace_back(SHCollisionShape{ GetEID(), TYPE });
collider.entityID = GetEID();
collider.SetPositionOffset(posOffset);
collider.SetRotationOffset(rotOffset);
collider.SetBoundingBox(halfExtents);
// Notify Physics System
system->AddCollisionShape(GetEID(), &collider);
return reinterpret_cast<SHBoundingBox*>(collider.GetShape());
return static_cast<int>(collisionShapes.size()) - 1;
}
SHBoundingSphere* SHColliderComponent::AddBoundingSphere(float radius, const SHVec3& posOffset) noexcept
int SHColliderComponent::AddBoundingSphere(float radius, const SHVec3& posOffset) noexcept
{
if (!system)
{
SHLOG_ERROR("Physics system does not exist, unable to add Sphere Collider!")
return nullptr;
return -1;
}
static constexpr auto TYPE = SHCollider::Type::SPHERE;
static constexpr auto TYPE = SHCollisionShape::Type::SPHERE;
auto& collider = colliders.emplace_back(SHCollider{ GetEID(), TYPE });
auto& collider = collisionShapes.emplace_back(SHCollisionShape{ GetEID(), TYPE });
collider.entityID = GetEID();
collider.SetPositionOffset(posOffset);
@ -116,17 +156,17 @@ namespace SHADE
// Notify Physics System
system->AddCollisionShape(GetEID(), &collider);
return reinterpret_cast<SHBoundingSphere*>(collider.GetShape());
return static_cast<int>(collisionShapes.size()) - 1;
}
void SHColliderComponent::RemoveCollider(int index)
{
if (index < 0 || static_cast<size_t>(index) >= colliders.size())
if (index < 0 || static_cast<size_t>(index) >= collisionShapes.size())
throw std::invalid_argument("Out-of-range access!");
int idx = 0;
auto it = colliders.begin();
for (; it != colliders.end(); ++it)
auto it = collisionShapes.begin();
for (; it != collisionShapes.end(); ++it)
{
if (idx == index)
break;
@ -134,7 +174,7 @@ namespace SHADE
++idx;
}
it = colliders.erase(it);
it = collisionShapes.erase(it);
// Notify Physics System
if (!system)

View File

@ -14,7 +14,7 @@
// Project Headers
#include "ECS_Base/Components/SHComponent.h"
#include "Physics/SHCollider.h"
#include "Physics/SHCollisionShape.h"
#include "Math/Geometry/SHBoundingBox.h"
#include "Math/Geometry/SHBoundingSphere.h"
@ -43,7 +43,7 @@ namespace SHADE
/* Type Definitions */
/*---------------------------------------------------------------------------------*/
using Colliders = std::vector<SHCollider>;
using CollisionShapes = std::vector<SHCollisionShape>;
public:
@ -72,9 +72,10 @@ namespace SHADE
[[nodiscard]] const SHVec3& GetPosition () const noexcept;
[[nodiscard]] const SHQuaternion& GetOrientation () const noexcept;
[[nodiscard]] SHVec3 GetRotation () const noexcept;
[[nodiscard]] const SHVec3& GetScale () const noexcept;
[[nodiscard]] const Colliders& GetColliders () const noexcept;
[[nodiscard]] SHCollider& GetCollider (int index);
[[nodiscard]] const CollisionShapes& GetCollisionShapes() const noexcept;
[[nodiscard]] SHCollisionShape& GetCollisionShape (int index);
/*---------------------------------------------------------------------------------*/
/* Function Members */
@ -83,10 +84,12 @@ namespace SHADE
void OnCreate () override;
void OnDestroy () override;
void RecomputeCollisionShapes () noexcept;
void RemoveCollider (int index);
SHBoundingBox* AddBoundingBox (const SHVec3& halfExtents = SHVec3::One, const SHVec3& posOffset = SHVec3::Zero) noexcept;
SHBoundingSphere* AddBoundingSphere (float radius = 1.0f, const SHVec3& posOffset = SHVec3::Zero) noexcept;
int AddBoundingBox (const SHVec3& halfExtents = SHVec3::One, const SHVec3& posOffset = SHVec3::Zero, const SHVec3& rotOffset = SHVec3::Zero) noexcept;
int AddBoundingSphere (float radius = 1.0f, const SHVec3& posOffset = SHVec3::Zero) noexcept;
private:
@ -98,7 +101,8 @@ namespace SHADE
SHVec3 position;
SHQuaternion orientation;
Colliders colliders;
SHVec3 scale;
CollisionShapes collisionShapes;
RTTR_ENABLE()
};

View File

@ -11,12 +11,12 @@
#include <SHpch.h>
// Primary Header
#include "SHCollider.h"
#include "SHCollisionShape.h"
// Project Headers
#include "Math/Geometry/SHBoundingBox.h"
#include "Math/Geometry/SHBoundingSphere.h"
#include "Math/Transform/SHTransformComponent.h"
#include "Math/SHMathHelpers.h"
#include "Physics/Components/SHColliderComponent.h"
#include "Reflection/SHReflectionMetadata.h"
namespace SHADE
@ -25,7 +25,7 @@ namespace SHADE
/* Constructors & Destructor Definitions */
/*-----------------------------------------------------------------------------------*/
SHCollider::SHCollider(EntityID eid, Type colliderType, const SHPhysicsMaterial& physicsMaterial)
SHCollisionShape::SHCollisionShape(EntityID eid, Type colliderType, const SHPhysicsMaterial& physicsMaterial)
: type { colliderType }
, entityID { eid }
, isTrigger { false }
@ -49,7 +49,7 @@ namespace SHADE
}
}
SHCollider::SHCollider(const SHCollider& rhs) noexcept
SHCollisionShape::SHCollisionShape(const SHCollisionShape& rhs) noexcept
: type { rhs.type}
, entityID { rhs.entityID }
, isTrigger { rhs.isTrigger }
@ -61,7 +61,7 @@ namespace SHADE
CopyShape(rhs.shape);
}
SHCollider::SHCollider(SHCollider&& rhs) noexcept
SHCollisionShape::SHCollisionShape(SHCollisionShape&& rhs) noexcept
: type { rhs.type}
, entityID { rhs.entityID }
, isTrigger { rhs.isTrigger }
@ -73,7 +73,7 @@ namespace SHADE
CopyShape(rhs.shape);
}
SHCollider::~SHCollider() noexcept
SHCollisionShape::~SHCollisionShape() noexcept
{
shape = nullptr;
}
@ -82,7 +82,7 @@ namespace SHADE
/* Operator Overload Definitions */
/*-----------------------------------------------------------------------------------*/
SHCollider& SHCollider::operator=(const SHCollider& rhs) noexcept
SHCollisionShape& SHCollisionShape::operator=(const SHCollisionShape& rhs) noexcept
{
if (this == &rhs)
return *this;
@ -100,7 +100,7 @@ namespace SHADE
return *this;
}
SHCollider& SHCollider::operator=(SHCollider&& rhs) noexcept
SHCollisionShape& SHCollisionShape::operator=(SHCollisionShape&& rhs) noexcept
{
type = rhs.type;
entityID = rhs.entityID;
@ -119,52 +119,52 @@ namespace SHADE
/* Getter Function Definitions */
/*-----------------------------------------------------------------------------------*/
bool SHCollider::HasChanged() const noexcept
bool SHCollisionShape::HasChanged() const noexcept
{
return dirty;
}
bool SHCollider::IsTrigger() const noexcept
bool SHCollisionShape::IsTrigger() const noexcept
{
return isTrigger;
}
SHCollider::Type SHCollider::GetType() const noexcept
SHCollisionShape::Type SHCollisionShape::GetType() const noexcept
{
return type;
}
float SHCollider::GetFriction() const noexcept
float SHCollisionShape::GetFriction() const noexcept
{
return material.GetFriction();
}
float SHCollider::GetBounciness() const noexcept
float SHCollisionShape::GetBounciness() const noexcept
{
return material.GetBounciness();
}
float SHCollider::GetDensity() const noexcept
float SHCollisionShape::GetDensity() const noexcept
{
return material.GetDensity();
}
const SHPhysicsMaterial& SHCollider::GetMaterial() const noexcept
const SHPhysicsMaterial& SHCollisionShape::GetMaterial() const noexcept
{
return material;
}
const SHVec3& SHCollider::GetPositionOffset() const noexcept
const SHVec3& SHCollisionShape::GetPositionOffset() const noexcept
{
return positionOffset;
}
const SHVec3& SHCollider::GetRotationOffset() const noexcept
const SHVec3& SHCollisionShape::GetRotationOffset() const noexcept
{
return rotationOffset;
}
SHShape* SHCollider::GetShape() noexcept
SHShape* SHCollisionShape::GetShape() noexcept
{
dirty = true;
return shape;
@ -174,93 +174,80 @@ namespace SHADE
/* Setter Function Definitions */
/*-----------------------------------------------------------------------------------*/
void SHCollider::SetBoundingBox(const SHVec3& halfExtents)
void SHCollisionShape::SetBoundingBox(const SHVec3& halfExtents)
{
dirty = true;
// Set the half extents relative to transform
SHVec3 worldHalfExtents = halfExtents;
const auto* colliderComponent = SHComponentManager::GetComponent<SHColliderComponent>(entityID);
// Set the half extents relative to world scale
const SHVec3 WORLD_EXTENTS = halfExtents * colliderComponent->GetScale() * 0.5f;
const auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
if (transformComponent != nullptr)
worldHalfExtents *= (transformComponent->GetWorldScale() * 0.5f);
if (type == Type::BOX)
{
auto* box = reinterpret_cast<SHBoundingBox*>(shape);
box->SetHalfExtents(worldHalfExtents);
}
else
if (type != Type::BOX)
{
type = Type::BOX;
delete shape;
shape = new SHBoundingBox{ positionOffset, worldHalfExtents };
}
shape = new SHBoundingBox{ positionOffset, WORLD_EXTENTS };
}
void SHCollider::SetBoundingSphere(float radius)
auto* box = reinterpret_cast<SHBoundingBox*>(shape);
box->SetWorldExtents(WORLD_EXTENTS);
box->SetRelativeExtents(halfExtents);
}
void SHCollisionShape::SetBoundingSphere(float radius)
{
dirty = true;
// Set the radius relative to transform
float worldRadius = radius;
const auto* colliderComponent = SHComponentManager::GetComponent<SHColliderComponent>(entityID);
// Set the radius relative to world scale
const SHVec3 WORLD_SCALE = colliderComponent->GetScale();
const float MAX_SCALE = SHMath::Max({ WORLD_SCALE.x, WORLD_SCALE.y, WORLD_SCALE.z });
const float WORLD_RADIUS = radius * MAX_SCALE * 0.5f;
const auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
if (transformComponent != nullptr)
{
const SHVec3 TF_WORLD_SCALE = transformComponent->GetWorldScale();
const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
worldRadius *= MAX_SCALE * 0.5f;
}
if (type == Type::SPHERE)
{
auto* sphere = reinterpret_cast<SHBoundingSphere*>(shape);
sphere->SetRadius(worldRadius);
}
else
if (type != Type::SPHERE)
{
type = Type::SPHERE;
delete shape;
shape = new SHBoundingSphere{ positionOffset, worldRadius };
shape = new SHBoundingSphere{ positionOffset, WORLD_RADIUS };
}
auto* sphere = reinterpret_cast<SHBoundingSphere*>(shape);
sphere->SetWorldRadius(WORLD_RADIUS);
}
void SHCollider::SetIsTrigger(bool trigger) noexcept
void SHCollisionShape::SetIsTrigger(bool trigger) noexcept
{
dirty = true;
isTrigger = trigger;
}
void SHCollider::SetFriction(float friction) noexcept
void SHCollisionShape::SetFriction(float friction) noexcept
{
dirty = true;
material.SetFriction(friction);
}
void SHCollider::SetBounciness(float bounciness) noexcept
void SHCollisionShape::SetBounciness(float bounciness) noexcept
{
dirty = true;
material.SetBounciness(bounciness);
}
void SHCollider::SetDensity(float density) noexcept
void SHCollisionShape::SetDensity(float density) noexcept
{
dirty = true;
material.SetDensity(density);
}
void SHCollider::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept
void SHCollisionShape::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept
{
dirty = true;
material = newMaterial;
}
void SHCollider::SetPositionOffset(const SHVec3& posOffset) noexcept
void SHCollisionShape::SetPositionOffset(const SHVec3& posOffset) noexcept
{
dirty = true;
positionOffset = posOffset;
@ -281,7 +268,7 @@ namespace SHADE
}
}
void SHCollider::SetRotationOffset(const SHVec3& rotOffset) noexcept
void SHCollisionShape::SetRotationOffset(const SHVec3& rotOffset) noexcept
{
dirty = true;
rotationOffset = rotOffset;
@ -291,7 +278,7 @@ namespace SHADE
/* Private Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
void SHCollider::CopyShape(const SHShape* rhs)
void SHCollisionShape::CopyShape(const SHShape* rhs)
{
switch (type)
{
@ -299,14 +286,14 @@ namespace SHADE
{
const auto* RHS_BOX = reinterpret_cast<const SHBoundingBox*>(rhs);
shape = new SHBoundingBox{ positionOffset, RHS_BOX->GetHalfExtents() };
shape = new SHBoundingBox{ positionOffset, RHS_BOX->GetWorldExtents() };
break;
}
case Type::SPHERE:
{
const auto* RHS_SPHERE = reinterpret_cast<const SHBoundingSphere*>(rhs);
shape = new SHBoundingSphere{ positionOffset, RHS_SPHERE->GetRadius() };
shape = new SHBoundingSphere{ positionOffset, RHS_SPHERE->GetWorldRadius() };
break;
}
default: break;
@ -320,14 +307,14 @@ RTTR_REGISTRATION
using namespace SHADE;
using namespace rttr;
registration::enumeration<SHCollider::Type>("Collider Type")
registration::enumeration<SHCollisionShape::Type>("Collider Type")
(
value("Box", SHCollider::Type::BOX),
value("Sphere", SHCollider::Type::SPHERE)
value("Box", SHCollisionShape::Type::BOX),
value("Sphere", SHCollisionShape::Type::SPHERE)
// TODO(Diren): Add More Shapes
);
registration::class_<SHCollider>("Collider")
.property("Position Offset", &SHCollider::GetPositionOffset, &SHCollider::SetPositionOffset)
.property("Rotation Offset", &SHCollider::GetRotationOffset, &SHCollider::SetRotationOffset) (metadata(META::angleInRad, true));
registration::class_<SHCollisionShape>("Collider")
.property("Position Offset", &SHCollisionShape::GetPositionOffset, &SHCollisionShape::SetPositionOffset)
.property("Rotation Offset", &SHCollisionShape::GetRotationOffset, &SHCollisionShape::SetRotationOffset) (metadata(META::angleInRad, true));
}

View File

@ -24,7 +24,7 @@ namespace SHADE
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
class SH_API SHCollider
class SH_API SHCollisionShape
{
private:
@ -51,18 +51,18 @@ namespace SHADE
/* Constructors & Destructor */
/*---------------------------------------------------------------------------------*/
SHCollider (EntityID eid, Type colliderType = Type::BOX, const SHPhysicsMaterial& physicsMaterial = SHPhysicsMaterial::DEFAULT);
SHCollisionShape (EntityID eid, Type colliderType = Type::BOX, const SHPhysicsMaterial& physicsMaterial = SHPhysicsMaterial::DEFAULT);
SHCollider (const SHCollider& rhs) noexcept;
SHCollider (SHCollider&& rhs) noexcept;
~SHCollider () noexcept;
SHCollisionShape (const SHCollisionShape& rhs) noexcept;
SHCollisionShape (SHCollisionShape&& rhs) noexcept;
~SHCollisionShape () noexcept;
/*---------------------------------------------------------------------------------*/
/* Operator Overloads */
/*---------------------------------------------------------------------------------*/
SHCollider& operator=(const SHCollider& rhs) noexcept;
SHCollider& operator=(SHCollider&& rhs) noexcept;
SHCollisionShape& operator=(const SHCollisionShape& rhs) noexcept;
SHCollisionShape& operator=(SHCollisionShape&& rhs) noexcept;
/*---------------------------------------------------------------------------------*/
/* Getter Functions */

View File

@ -128,24 +128,24 @@ namespace SHADE
/* Public Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
int SHPhysicsObject::AddCollider(SHCollider* collider)
int SHPhysicsObject::AddCollider(SHCollisionShape* collider)
{
const rp3d::Transform OFFSETS{ collider->GetPositionOffset(), collider->GetRotationOffset() };
switch (collider->GetType())
{
case SHCollider::Type::BOX:
case SHCollisionShape::Type::BOX:
{
const auto* box = reinterpret_cast<SHBoundingBox*>(collider->GetShape());
rp3d::BoxShape* newBox = factory->createBoxShape(box->GetHalfExtents());
rp3d::BoxShape* newBox = factory->createBoxShape(box->GetWorldExtents());
rp3dBody->addCollider(newBox, OFFSETS);
break;
}
case SHCollider::Type::SPHERE:
case SHCollisionShape::Type::SPHERE:
{
const auto* sphere = reinterpret_cast<SHBoundingSphere*>(collider->GetShape());
rp3d::SphereShape* newSphere = factory->createSphereShape(sphere->GetRadius());
rp3d::SphereShape* newSphere = factory->createSphereShape(sphere->GetWorldRadius());
rp3dBody->addCollider(newSphere, OFFSETS);
break;
@ -173,7 +173,7 @@ namespace SHADE
void SHPhysicsObject::SyncColliders(SHColliderComponent* c) const noexcept
{
int index = 0;
for (auto& collider : c->colliders)
for (auto& collider : c->collisionShapes)
{
if (!collider.dirty)
continue;
@ -188,21 +188,21 @@ namespace SHADE
switch (collider.GetType())
{
case SHCollider::Type::BOX:
case SHCollisionShape::Type::BOX:
{
const auto* box = reinterpret_cast<SHBoundingBox*>(collider.GetShape());
auto* rp3dBoxShape = reinterpret_cast<rp3d::BoxShape*>(rp3dCollider->getCollisionShape());
rp3dBoxShape->setHalfExtents(box->GetHalfExtents());
rp3dBoxShape->setHalfExtents(box->GetWorldExtents());
break;
}
case SHCollider::Type::SPHERE:
case SHCollisionShape::Type::SPHERE:
{
const auto* sphere = reinterpret_cast<SHBoundingSphere*>(collider.GetShape());
auto* rp3dSphereShape = reinterpret_cast<rp3d::SphereShape*>(rp3dCollider->getCollisionShape());
rp3dSphereShape->setRadius(sphere->GetRadius());
rp3dSphereShape->setRadius(sphere->GetWorldRadius());
break;
}

View File

@ -69,7 +69,7 @@ namespace SHADE
/* Function Members */
/*---------------------------------------------------------------------------------*/
int AddCollider (SHCollider* collider);
int AddCollider (SHCollisionShape* collider);
void RemoveCollider (int index);
void SyncColliders (SHColliderComponent* c) const noexcept;

View File

@ -348,7 +348,7 @@ namespace SHADE
factory.destroyPhysicsWorld(world);
}
void SHPhysicsSystem::AddCollisionShape(EntityID entityID, SHCollider* collider)
void SHPhysicsSystem::AddCollisionShape(EntityID entityID, SHCollisionShape* collider)
{
auto* physicsObject = GetPhysicsObject(entityID);
@ -395,6 +395,7 @@ namespace SHADE
{
const auto WORLD_POS = transformComponent->GetWorldPosition();
const auto WORLD_ROT = transformComponent->GetWorldOrientation();
const auto WORLD_SCL = transformComponent->GetWorldScale();
physicsObject.SetPosition(WORLD_POS);
physicsObject.SetOrientation(WORLD_ROT);
@ -411,6 +412,9 @@ namespace SHADE
{
colliderComponent->position = WORLD_POS;
colliderComponent->orientation = WORLD_ROT;
colliderComponent->scale = WORLD_SCL;
colliderComponent->RecomputeCollisionShapes();
}
}
@ -605,7 +609,6 @@ namespace SHADE
if (rigidBodyComponent != nullptr)
{
if (rigidBodyComponent->GetType() == SHRigidBodyComponent::Type::STATIC)
continue;
@ -658,8 +661,10 @@ namespace SHADE
{
const auto IT = std::ranges::find_if(container.begin(), container.end(), [&](const SHCollisionEvent& e)
{
const bool ENTITY_MATCH = e.value[0] == collisionEvent.value[0];
const bool COLLIDERS_MATCH = e.value[1] == collisionEvent.value[1];
const bool ENTITY_MATCH = (e.ids[0] == collisionEvent.ids[0] && e.ids[1] == collisionEvent.ids[1])
|| (e.ids[0] == collisionEvent.ids[1] && e.ids[1] == collisionEvent.ids[0]);
const bool COLLIDERS_MATCH = (e.ids[2] == collisionEvent.ids[2] && e.ids[3] == collisionEvent.ids[3])
|| (e.ids[2] == collisionEvent.ids[3] && e.ids[3] == collisionEvent.ids[2]);
return ENTITY_MATCH && COLLIDERS_MATCH;
});
@ -734,7 +739,7 @@ namespace SHADE
// Add collision shapes back into the body
if (colliderComponent != nullptr)
{
for (auto& collider : colliderComponent->colliders)
for (auto& collider : colliderComponent->collisionShapes)
physicsObject->AddCollider(&collider);
}
}
@ -745,6 +750,7 @@ namespace SHADE
colliderComponent->position = transformComponent->GetWorldPosition();
colliderComponent->orientation = transformComponent->GetWorldOrientation();
colliderComponent->scale = transformComponent->GetWorldScale();
if (physicsObject->rp3dBody == nullptr)
{
@ -755,7 +761,7 @@ namespace SHADE
}
// Add Collision Shapes
for (auto& collider : colliderComponent->colliders)
for (auto& collider : colliderComponent->collisionShapes)
physicsObject->AddCollider(&collider);
}
}
@ -800,7 +806,7 @@ namespace SHADE
rp3d::Transform{ colliderComponent->position, colliderComponent->orientation }
);
for (auto& collider : colliderComponent->colliders)
for (auto& collider : colliderComponent->collisionShapes)
physicsObject->AddCollider(&collider);
}
}

View File

@ -114,7 +114,7 @@ namespace SHADE
void Init () override;
void Exit () override;
void AddCollisionShape (EntityID entityID, SHCollider* collider);
void AddCollisionShape (EntityID entityID, SHCollisionShape* collider);
void RemoveCollisionShape (EntityID entityID, int index);
void onContact (const rp3d::CollisionCallback::CallbackData& callbackData) override;

View File

@ -75,14 +75,14 @@ namespace SHADE
return SHComponentManager::GetComponent_s<SHRigidBodyComponent>(ids[ENTITY_B]);
}
const SHCollider* SHCollisionEvent::GetColliderA() const noexcept
const SHCollisionShape* SHCollisionEvent::GetColliderA() const noexcept
{
return &SHComponentManager::GetComponent<SHColliderComponent>(ids[ENTITY_A])->GetCollider(ids[COLLIDER_A]);
return &SHComponentManager::GetComponent<SHColliderComponent>(ids[ENTITY_A])->GetCollisionShape(ids[COLLIDER_A]);
}
const SHCollider* SHCollisionEvent::GetColliderB() const noexcept
const SHCollisionShape* SHCollisionEvent::GetColliderB() const noexcept
{
return &SHComponentManager::GetComponent<SHColliderComponent>(ids[ENTITY_B])->GetCollider(ids[COLLIDER_B]);
return &SHComponentManager::GetComponent<SHColliderComponent>(ids[ENTITY_B])->GetCollisionShape(ids[COLLIDER_B]);
}
SHCollisionEvent::State SHCollisionEvent::GetCollisionState() const noexcept

View File

@ -24,7 +24,7 @@ namespace SHADE
struct SHPhysicsColliderAddedEvent
{
EntityID entityID;
SHCollider::Type colliderType;
SHCollisionShape::Type colliderType;
int colliderIndex;
};
@ -88,8 +88,8 @@ namespace SHADE
[[nodiscard]] EntityID GetEntityB () const noexcept;
[[nodiscard]] const SHRigidBodyComponent* GetRigidBodyA () const noexcept;
[[nodiscard]] const SHRigidBodyComponent* GetRigidBodyB () const noexcept;
[[nodiscard]] const SHCollider* GetColliderA () const noexcept;
[[nodiscard]] const SHCollider* GetColliderB () const noexcept;
[[nodiscard]] const SHCollisionShape* GetColliderA () const noexcept;
[[nodiscard]] const SHCollisionShape* GetColliderB () const noexcept;
[[nodiscard]] State GetCollisionState () const noexcept;
private:

View File

@ -1,7 +1,7 @@
/****************************************************************************************
* \file SHSceneGraph.cpp
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Implementation for a Scene Graph & Scene Nodes.
* \brief Implementation for a Scene Graph.
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
@ -16,8 +16,6 @@
// Project Headers
#include "ECS_Base/Managers/SHEntityManager.h"
#include "Events/SHEventManager.hpp"
#include "Tools/SHLogger.h"
#include "Tools/SHException.h"
namespace SHADE
{
@ -25,56 +23,6 @@ namespace SHADE
/* Constructors & Destructor Definitions */
/*-----------------------------------------------------------------------------------*/
SHSceneNode::SHSceneNode(EntityID eid, SHSceneNode* parent) noexcept
: active { true }
, entityID { eid }
, parent { parent }
{}
SHSceneNode::SHSceneNode(const SHSceneNode& rhs) noexcept
: active { rhs.active }
, entityID { rhs.entityID }
, parent { rhs.parent }
{
std::ranges::copy(rhs.children.begin(), rhs.children.end(), std::back_inserter(children));
}
SHSceneNode::SHSceneNode(SHSceneNode&& rhs) noexcept
: active { rhs.active }
, entityID { rhs.entityID }
, parent { rhs.parent }
{
std::ranges::copy(rhs.children.begin(), rhs.children.end(), std::back_inserter(children));
}
SHSceneNode& SHSceneNode::operator=(const SHSceneNode& rhs) noexcept
{
if (this == &rhs)
return *this;
active = rhs.active;
entityID = rhs.entityID;
parent = rhs.parent;
children.clear();
std::ranges::copy(rhs.children.begin(), rhs.children.end(), std::back_inserter(children));
return *this;
}
SHSceneNode& SHSceneNode::operator=(SHSceneNode&& rhs) noexcept
{
active = rhs.active;
entityID = rhs.entityID;
parent = rhs.parent;
children.clear();
std::ranges::copy(rhs.children.begin(), rhs.children.end(), std::back_inserter(children));
return *this;
}
SHSceneGraph::SHSceneGraph() noexcept
: root { nullptr }
{
@ -110,56 +58,6 @@ namespace SHADE
/* Getter Function Definitions */
/*-----------------------------------------------------------------------------------*/
bool SHSceneNode::IsActive() const noexcept
{
return active;
}
EntityID SHSceneNode::GetEntityID() const noexcept
{
return entityID;
}
SHSceneNode* SHSceneNode::GetParent() const noexcept
{
return parent;
}
const std::vector<SHSceneNode*>& SHSceneNode::GetChildren() const noexcept
{
return children;
}
SHSceneNode* SHSceneNode::GetChild(EntityID childID) const noexcept
{
////////////////////////////////////////
// Error handling
if (!SHEntityManager::IsValidEID(childID))
{
SHLOG_ERROR("Child Entity {} is invalid! Unable to get child from Entity {}", childID, entityID)
return nullptr;
}
if (children.empty())
{
SHLOG_WARNING("Entity {} has no children!", entityID)
return nullptr;
}
////////////////////////////////////////
// Find child
const auto ENTITY_MATCH = [&](const SHSceneNode* node) { return node->GetEntityID() == childID; };
const auto CHILD_ITER = std::ranges::find_if(children.begin(), children.end(),ENTITY_MATCH);
if (CHILD_ITER == children.end())
{
SHLOG_WARNING("Entity {} is not a child of Entity {}! Unable to retrieve child node!", childID, entityID)
return nullptr;
}
return *CHILD_ITER;
}
const SHSceneNode* SHSceneGraph::GetRoot() const noexcept
{
if (root != nullptr)
@ -313,41 +211,7 @@ namespace SHADE
/* Setter Function Definitions */
/*-----------------------------------------------------------------------------------*/
void SHSceneNode::SetParent(SHSceneNode* parentNode) noexcept
{
if (parentNode == nullptr)
{
SHLOG_WARNING("Removing Entity {}'s parent", entityID)
if (parent)
parent->RemoveChild(this);
return;
}
// Handle self assignment
if (parent && parentNode->entityID == parent->entityID)
return;
if (parent)
parent->RemoveChild(this);
parent = parentNode;
// Update parent's children
parent->AddChild(this);
}
void SHSceneNode::SetActive(bool newActiveState) noexcept
{
active = newActiveState;
for (auto* child : children)
{
SetActive(newActiveState);
}
}
void SHSceneGraph::SetParent(EntityID entityID, SHSceneNode* parent) const noexcept
void SHSceneGraph::SetParent(EntityID entityID, SHSceneNode* newParent) noexcept
{
////////////////////////////////////////
// Error Handling
@ -369,30 +233,31 @@ namespace SHADE
{
.node = NODE_ITER->second
, .oldParent = NODE_ITER->second->GetParent()
, .newParent = parent ? parent : root
, .newParent = newParent ? newParent : root
};
if (parent == nullptr)
parent = root;
if (newParent == nullptr)
newParent = root;
NODE_ITER->second->SetParent(parent);
ChangeParent(NODE_ITER->second, newParent);
SHEventManager::BroadcastEvent<SHSceneGraphChangeParentEvent>(EVENT_DATA, SH_SCENEGRAPH_CHANGE_PARENT_EVENT);
}
void SHSceneGraph::SetParent(EntityID entityID, EntityID parent) const noexcept
void SHSceneGraph::SetParent(EntityID entityID, EntityID newParent) noexcept
{
////////////////////////////////////////
// Error Handling
if (!SHEntityManager::IsValidEID(entityID))
{
SHLOG_ERROR("Entity {} is invalid! Unable to set parent of an invalid entity!", entityID)
return;
}
if (!SHEntityManager::IsValidEID(parent))
if (!SHEntityManager::IsValidEID(newParent))
{
SHLOG_ERROR("Parent Entity {} is invalid! Unable to set Entity {}'s parent!", parent, entityID)
SHLOG_ERROR("Parent Entity {} is invalid! Unable to set Entity {}'s parent!", newParent, entityID)
return;
}
@ -403,10 +268,10 @@ namespace SHADE
return;
}
auto PARENT_ITER = entityNodeMap.find(parent);
auto PARENT_ITER = entityNodeMap.find(newParent);
if (PARENT_ITER == entityNodeMap.end())
{
SHLOG_ERROR("Entity {} cannot be found in the scene! Unable to parent to Entity {}", parent, entityID)
SHLOG_ERROR("Entity {} cannot be found in the scene! Unable to parent to Entity {}", newParent, entityID)
return;
}
////////////////////////////////////////
@ -419,7 +284,7 @@ namespace SHADE
};
SHSceneNode* currentNode = NODE_ITER->second;
currentNode->SetParent(PARENT_ITER->second);
ChangeParent(currentNode, PARENT_ITER->second);
SHEventManager::BroadcastEvent<SHSceneGraphChangeParentEvent>(EVENT_DATA, SH_SCENEGRAPH_CHANGE_PARENT_EVENT);
}
@ -428,84 +293,6 @@ namespace SHADE
/* Public Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
void SHSceneNode::AddChild(SHSceneNode* newChild) noexcept
{
////////////////////////////////////////
// Error Handling
if (newChild == nullptr)
{
SHLOG_WARNING("Attempting to add a non-existent child to an entity!")
return;
}
////////////////////////////////////////
if (newChild->parent)
newChild->parent->RemoveChild(newChild);
newChild->parent = this;
children.emplace_back(newChild);
}
bool SHSceneNode::RemoveChild(EntityID childID) noexcept
{
////////////////////////////////////////
// Error Handling
if (!SHEntityManager::IsValidEID(childID))
{
SHLOG_ERROR("Entity {} is invalid!", childID)
return false;
}
////////////////////////////////////////
auto childIter = std::find_if(children.begin(), children.end(), [&](SHSceneNode* node)
{
return node->GetEntityID() == childID;
});
if (childIter == children.end())
{
SHLOG_WARNING("Unable to remove Entity {} from Entity {} since it is not it's child!", childID, entityID)
return false;
}
(*childIter)->parent = nullptr;
childIter = children.erase(childIter);
return true;
}
bool SHSceneNode::RemoveChild(SHSceneNode* childToRemove) noexcept
{
////////////////////////////////////////
// Error Handling
if (childToRemove == nullptr)
{
SHLOG_WARNING("Attempting to remove non-existent child from Entity {}", entityID)
return false;
}
////////////////////////////////////////
auto childIter = std::find(children.begin(), children.end(), childToRemove);
if (childIter == children.end())
{
SHLOG_WARNING("Unable to remove Entity {} from Entity {} since it is not it's child!", childToRemove->entityID, entityID)
return false;
}
childIter = children.erase(childIter);
childToRemove->parent = nullptr;
return true;
}
void SHSceneNode::RemoveAllChildren() noexcept
{
for (const auto child : children)
child->parent = nullptr;
children.clear();
}
SHSceneNode* SHSceneGraph::AddNode(EntityID entityID, SHSceneNode* parent)
{
////////////////////////////////////////
@ -528,13 +315,12 @@ namespace SHADE
if (parent == nullptr)
{
// Specific handling for root to avoid a warning when removing a non-existent child
parent = root;
newNode->parent = root;
root->children.emplace_back(newNode);
}
else
{
newNode->SetParent(parent);
ChangeParent(newNode, parent);
}
return newNode;
@ -542,6 +328,8 @@ namespace SHADE
bool SHSceneGraph::RemoveNode(EntityID entityID) noexcept
{
////////////////////////////////////////
// Error Handling
if (!SHEntityManager::IsValidEID(entityID))
{
SHLOG_ERROR("Entity {} is invalid!", entityID)
@ -554,12 +342,12 @@ namespace SHADE
SHLOG_ERROR("Entity {} does not exist in the scene!", entityID)
return false;
}
////////////////////////////////////////
// Remove reference of current node from parent
SHSceneNode* currentNode = NODE_ITER->second;
SHSceneNode* parent = currentNode->GetParent();
if (parent != nullptr)
parent->RemoveChild(currentNode);
if (currentNode->parent != nullptr)
RemoveChild(currentNode->parent, currentNode);
ReleaseNode(currentNode);
return true;
@ -568,9 +356,8 @@ namespace SHADE
bool SHSceneGraph::RemoveNode(SHSceneNode* nodeToRemove) noexcept
{
// Remove reference of current node from parent
SHSceneNode* parent = nodeToRemove->GetParent();
if (parent != nullptr)
parent->RemoveChild(nodeToRemove);
if (nodeToRemove->parent != nullptr)
RemoveChild(nodeToRemove->parent, nodeToRemove);
ReleaseNode(nodeToRemove);
return true;
@ -582,6 +369,91 @@ namespace SHADE
ReleaseNode(node);
}
bool SHSceneGraph::IsChildOf(EntityID entityID, SHSceneNode* targetNode) noexcept
{
////////////////////////////////////////
// Error Handling
if (!SHEntityManager::IsValidEID(entityID))
{
SHLOG_ERROR("Entity {} is invalid!", entityID)
return false;
}
auto NODE_ITER = entityNodeMap.find(entityID);
if (NODE_ITER == entityNodeMap.end())
{
SHLOG_ERROR("Entity {} cannot be found in the scene! Unable to check child!", entityID)
return false;
}
////////////////////////////////////////
// Handle self-checks
if (NODE_ITER->second == targetNode)
{
SHLOG_WARNING("Entity {} cannot be a child of itself!", entityID)
return false;
}
// Search for a matching target until the root
const SHSceneNode* CURRENT_TARGET = NODE_ITER->second->parent;
while (CURRENT_TARGET != root)
{
if (CURRENT_TARGET == targetNode)
return true;
CURRENT_TARGET = CURRENT_TARGET->parent;
}
return false;
}
bool SHSceneGraph::IsChildOf(EntityID entityID, EntityID targetID) noexcept
{
////////////////////////////////////////
// Error Handling
if (!SHEntityManager::IsValidEID(entityID))
{
SHLOG_ERROR("Entity {} is invalid!", entityID)
return false;
}
if (!SHEntityManager::IsValidEID(targetID))
{
SHLOG_ERROR("Entity {} is invalid!", targetID)
return false;
}
auto NODE_ITER = entityNodeMap.find(entityID);
if (NODE_ITER == entityNodeMap.end())
{
SHLOG_ERROR("Entity {} cannot be found in the scene! Unable to check child!", entityID)
return false;
}
auto TARGET_ITER = entityNodeMap.find(targetID);
if (TARGET_ITER == entityNodeMap.end())
{
SHLOG_ERROR("Entity {} cannot be found in the scene! Unable to check child!", targetID)
return false;
}
////////////////////////////////////////
const SHSceneNode* CURRENT_TARGET = NODE_ITER->second->parent;
while (CURRENT_TARGET != root)
{
if (CURRENT_TARGET == TARGET_ITER->second)
return true;
CURRENT_TARGET = CURRENT_TARGET->parent;
}
return false;
}
void SHSceneGraph::Traverse (const UnaryFunction& function) const
{
TraverseAndInvokeFunction(root, function);
@ -594,11 +466,6 @@ namespace SHADE
SHSceneNode* SHSceneGraph::AllocateNode(EntityID entityID)
{
SHSceneNode* newNode = new SHSceneNode{entityID};
//#ifdef _DEBUG
// SHLOG_INFO("Allocated a new Scene Node for Entity {}!", entityID)
//#endif
entityNodeMap.emplace(entityID, newNode);
return newNode;
}
@ -608,19 +475,81 @@ namespace SHADE
SHASSERT(node != nullptr, "Attempting to release Invalid Node!")
// Remove parent's reference to this node if there is a parent
if (node->GetParent() != nullptr)
node->GetParent()->RemoveChild(node);
if (node->parent != nullptr)
RemoveChild(node->parent, node);
// Remove child's references to this node. Children end up as floating nodes.
for (auto* child : node->GetChildren())
{
child->SetParent(nullptr);
ChangeParent(child, nullptr);
}
entityNodeMap.erase(node->GetEntityID());
delete node;
}
void SHSceneGraph::ChangeParent(SHSceneNode* node, SHSceneNode* newParent)
{
// Handle self assignment
if (node->parent != nullptr && newParent != nullptr && node->parent->entityID == newParent->entityID)
return;
// Remove child
if (node->parent)
RemoveChild(node->parent, node);
if (newParent == nullptr)
{
SHLOG_WARNING("Removing Entity {}'s parent", node->entityID)
return;
}
node->parent = newParent;
// Update parent's children
AddChild(newParent, node);
}
void SHSceneGraph::AddChild(SHSceneNode* node, SHSceneNode* newChild)
{
SHASSERT(node != nullptr, "Attempting to modify a non-existent scene node!")
SHASSERT(newChild != nullptr, "Attempting to add a non-existent child to a SceneNode!")
if (newChild->parent)
RemoveChild(newChild->parent, newChild);
newChild->parent = node;
node->children.emplace_back(newChild);
const SHSceneGraphAddChildEvent EVENT_DATA
{
.parent = node
, .childAdded = newChild
};
SHEventManager::BroadcastEvent<SHSceneGraphAddChildEvent>(EVENT_DATA, SH_SCENEGRAPH_ADD_CHILD_EVENT);
}
void SHSceneGraph::RemoveChild(SHSceneNode* node, SHSceneNode* childToRemove)
{
SHASSERT(node != nullptr, "Attempting to modify a non-existent scene node!")
SHASSERT(childToRemove != nullptr, "Attempting to remove a non-existent child from a SceneNode!")
auto childIter = std::find(node->children.begin(), node->children.end(), childToRemove);
if (childIter == node->children.end())
return;
childIter = node->children.erase(childIter);
childToRemove->parent = nullptr;
const SHSceneGraphRemoveChildEvent EVENT_DATA
{
.parent = node
, .childRemoved = childToRemove
};
SHEventManager::BroadcastEvent<SHSceneGraphRemoveChildEvent>(EVENT_DATA, SH_SCENEGRAPH_REMOVE_CHILD_EVENT);
}
void SHSceneGraph::TraverseAndInvokeFunction(const SHSceneNode* node, const UnaryFunction& function)
{
for (auto* child : node->children)

View File

@ -1,7 +1,7 @@
/****************************************************************************************
* \file SHSceneGraph.h
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Interface for a Scene Graph & Scene Nodes.
* \brief Interface for a Scene Graph.
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
@ -15,81 +15,15 @@
// Project Headers
#include "ECS_Base/Entity/SHEntity.h"
#include "SH_API.h"
#include "SHSceneNode.h"
#include "SHSceneGraphEvents.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Forward Declarations */
/*-----------------------------------------------------------------------------------*/
class SHSceneGraph;
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
class SH_API SHSceneNode
{
private:
/*---------------------------------------------------------------------------------*/
/* Friends */
/*---------------------------------------------------------------------------------*/
friend class SHSceneGraph;
public:
/*---------------------------------------------------------------------------------*/
/* Constructors & Destructor */
/*---------------------------------------------------------------------------------*/
~SHSceneNode () = default;
SHSceneNode (EntityID eid, SHSceneNode* parent = nullptr) noexcept;
SHSceneNode (const SHSceneNode& rhs) noexcept;
SHSceneNode (SHSceneNode&& rhs) noexcept;
SHSceneNode& operator= (const SHSceneNode& rhs) noexcept;
SHSceneNode& operator= (SHSceneNode&& rhs) noexcept;
/*---------------------------------------------------------------------------------*/
/* Getter Functions */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] bool IsActive () const noexcept;
[[nodiscard]] EntityID GetEntityID () const noexcept;
[[nodiscard]] SHSceneNode* GetParent () const noexcept;
[[nodiscard]] const std::vector<SHSceneNode*>& GetChildren () const noexcept;
[[nodiscard]] SHSceneNode* GetChild (EntityID childID) const noexcept;
/*---------------------------------------------------------------------------------*/
/* Setter Functions */
/*---------------------------------------------------------------------------------*/
void SetParent (SHSceneNode* parentNode) noexcept;
void SetActive (bool newActiveState) noexcept;
/*---------------------------------------------------------------------------------*/
/* Function Members */
/*---------------------------------------------------------------------------------*/
void AddChild (SHSceneNode* newChild) noexcept;
bool RemoveChild (EntityID childID) noexcept;
bool RemoveChild (SHSceneNode* childToRemove) noexcept;
void RemoveAllChildren () noexcept;
private:
/*---------------------------------------------------------------------------------*/
/* Data Members */
/*---------------------------------------------------------------------------------*/
bool active;
EntityID entityID;
SHSceneNode* parent;
std::vector<SHSceneNode*> children;
};
class SH_API SHSceneGraph
{
public:
@ -130,8 +64,8 @@ namespace SHADE
/* Setter Functions */
/*---------------------------------------------------------------------------------*/
void SetParent (EntityID entityID, SHSceneNode* parent) const noexcept;
void SetParent (EntityID entityID, EntityID parent) const noexcept;
void SetParent (EntityID entityID, SHSceneNode* newParent) noexcept;
void SetParent (EntityID entityID, EntityID newParent) noexcept;
/*---------------------------------------------------------------------------------*/
/* Function Members */
@ -142,6 +76,9 @@ namespace SHADE
bool RemoveNode (SHSceneNode* nodeToRemove) noexcept;
void Reset () noexcept;
bool IsChildOf (EntityID entityID, SHSceneNode* targetNode) noexcept;
bool IsChildOf (EntityID entityID, EntityID targetID) noexcept;
void Traverse (const UnaryFunction& function) const;
private:
@ -158,18 +95,12 @@ namespace SHADE
SHSceneNode* AllocateNode (EntityID entityID);
void ReleaseNode (SHSceneNode* node) noexcept;
void ChangeParent (SHSceneNode* node, SHSceneNode* newParent);
void AddChild (SHSceneNode* node, SHSceneNode* newChild);
void RemoveChild (SHSceneNode* node, SHSceneNode* childToRemove);
static void TraverseAndInvokeFunction (const SHSceneNode* node, const UnaryFunction& function);
};
/*-----------------------------------------------------------------------------------*/
/* Event Data Definitions */
/*-----------------------------------------------------------------------------------*/
struct SHSceneGraphChangeParentEvent
{
SHSceneNode* node;
SHSceneNode* oldParent;
SHSceneNode* newParent;
};
} // namespace SHADE

View File

@ -0,0 +1,41 @@
/****************************************************************************************
* \file SHSceneGraphEvents.h
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Interface for Scene Graph Events.
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#pragma once
// Project Headers
#include "SHSceneNode.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Event Data Definitions */
/*-----------------------------------------------------------------------------------*/
struct SHSceneGraphChangeParentEvent
{
SHSceneNode* node;
SHSceneNode* oldParent;
SHSceneNode* newParent;
};
struct SHSceneGraphAddChildEvent
{
SHSceneNode* parent;
SHSceneNode* childAdded;
};
struct SHSceneGraphRemoveChildEvent
{
SHSceneNode* parent;
SHSceneNode* childRemoved;
};
} // namespace SHADE

View File

@ -0,0 +1,143 @@
/****************************************************************************************
* \file SHSceneNode.c[[
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Implementation for a Scene Node.
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#include <SHpch.h>
// Primary Header
#include "SHSceneNode.h"
// Project Headers
#include "ECS_Base/Managers/SHEntityManager.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Constructors & Destructor Definitions */
/*-----------------------------------------------------------------------------------*/
SHSceneNode::SHSceneNode(EntityID eid, SHSceneNode* parent) noexcept
: active { true }
, entityID { eid }
, parent { parent }
{}
SHSceneNode::SHSceneNode(const SHSceneNode& rhs) noexcept
: active { rhs.active }
, entityID { rhs.entityID }
, parent { rhs.parent }
{
std::ranges::copy(rhs.children.begin(), rhs.children.end(), std::back_inserter(children));
}
SHSceneNode::SHSceneNode(SHSceneNode&& rhs) noexcept
: active { rhs.active }
, entityID { rhs.entityID }
, parent { rhs.parent }
{
std::ranges::copy(rhs.children.begin(), rhs.children.end(), std::back_inserter(children));
}
SHSceneNode& SHSceneNode::operator=(const SHSceneNode& rhs) noexcept
{
if (this == &rhs)
return *this;
active = rhs.active;
entityID = rhs.entityID;
parent = rhs.parent;
children.clear();
std::ranges::copy(rhs.children.begin(), rhs.children.end(), std::back_inserter(children));
return *this;
}
SHSceneNode& SHSceneNode::operator=(SHSceneNode&& rhs) noexcept
{
active = rhs.active;
entityID = rhs.entityID;
parent = rhs.parent;
children.clear();
std::ranges::copy(rhs.children.begin(), rhs.children.end(), std::back_inserter(children));
return *this;
}
/*-----------------------------------------------------------------------------------*/
/* Getter Function Definitions */
/*-----------------------------------------------------------------------------------*/
bool SHSceneNode::IsActive() const noexcept
{
return active;
}
EntityID SHSceneNode::GetEntityID() const noexcept
{
return entityID;
}
SHSceneNode* SHSceneNode::GetParent() const noexcept
{
return parent;
}
const std::vector<SHSceneNode*>& SHSceneNode::GetChildren() const noexcept
{
return children;
}
SHSceneNode* SHSceneNode::GetChild(EntityID childID) const noexcept
{
////////////////////////////////////////
// Error handling
if (!SHEntityManager::IsValidEID(childID))
{
SHLOG_ERROR("Child Entity {} is invalid! Unable to get child from Entity {}", childID, entityID)
return nullptr;
}
if (children.empty())
{
SHLOG_WARNING("Entity {} has no children!", entityID)
return nullptr;
}
////////////////////////////////////////
// Find child
const auto ENTITY_MATCH = [&](const SHSceneNode* node) { return node->GetEntityID() == childID; };
const auto CHILD_ITER = std::ranges::find_if(children.begin(), children.end(),ENTITY_MATCH);
if (CHILD_ITER == children.end())
{
SHLOG_WARNING("Entity {} is not a child of Entity {}! Unable to retrieve child node!", childID, entityID)
return nullptr;
}
return *CHILD_ITER;
}
/*-----------------------------------------------------------------------------------*/
/* Setter Function Definitions */
/*-----------------------------------------------------------------------------------*/
void SHSceneNode::SetActive(bool newActiveState) noexcept
{
active = newActiveState;
for (auto* child : children)
{
SetActive(newActiveState);
}
}
} // namespace SHADE

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@ -0,0 +1,82 @@
/****************************************************************************************
* \file SHSceneNode.h
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Interface for a Scene Node.
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#pragma once
#include <vector>
// Project Headers
#include "ECS_Base/Entity/SHEntity.h"
#include "SH_API.h"
#include "SHSceneGraph.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Forward Declarations */
/*-----------------------------------------------------------------------------------*/
class SHSceneGraph;
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
class SH_API SHSceneNode
{
private:
/*---------------------------------------------------------------------------------*/
/* Friends */
/*---------------------------------------------------------------------------------*/
friend class SHSceneGraph;
public:
/*---------------------------------------------------------------------------------*/
/* Constructors & Destructor */
/*---------------------------------------------------------------------------------*/
~SHSceneNode () = default;
SHSceneNode (EntityID eid, SHSceneNode* parent = nullptr) noexcept;
SHSceneNode (const SHSceneNode& rhs) noexcept;
SHSceneNode (SHSceneNode&& rhs) noexcept;
SHSceneNode& operator= (const SHSceneNode& rhs) noexcept;
SHSceneNode& operator= (SHSceneNode&& rhs) noexcept;
/*---------------------------------------------------------------------------------*/
/* Getter Functions */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] bool IsActive () const noexcept;
[[nodiscard]] EntityID GetEntityID () const noexcept;
[[nodiscard]] SHSceneNode* GetParent () const noexcept;
[[nodiscard]] const std::vector<SHSceneNode*>& GetChildren () const noexcept;
[[nodiscard]] SHSceneNode* GetChild (EntityID childID) const noexcept;
/*---------------------------------------------------------------------------------*/
/* Setter Functions */
/*---------------------------------------------------------------------------------*/
void SetActive (bool newActiveState) noexcept;
private:
/*---------------------------------------------------------------------------------*/
/* Data Members */
/*---------------------------------------------------------------------------------*/
bool active;
EntityID entityID;
SHSceneNode* parent;
std::vector<SHSceneNode*> children;
};
} // namespace SHADE

View File

@ -26,13 +26,15 @@ of DigiPen Institute of Technology is prohibited.
#include "Events/SHEventManager.hpp"
#include "Physics/SHPhysicsSystem.h"
#include "Assets/SHAssetMacros.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Static Definitions */
/*----------------------------------------------------------------------------------*/
const std::string SHScriptEngine::DEFAULT_CSHARP_NAMESPACE = std::string("SHADE");
const std::string SHScriptEngine::CSPROJ_DIR = "..\\..\\TempScriptsFolder";
const std::string SHScriptEngine::CSPROJ_DIR = std::string(ASSET_ROOT) + "/Scripts";
const std::string SHScriptEngine::CSPROJ_PATH = std::string(CSPROJ_DIR) + "\\SHADE_Scripting.csproj";
/*-----------------------------------------------------------------------------------*/
@ -262,18 +264,18 @@ namespace SHADE
</ItemGroup>\n\
<ItemGroup>\n\
<Reference Include=\"SHADE_Managed\">\n\
<HintPath Condition=\"Exists('..\\bin\\Debug\\SHADE_Managed.dll')\">..\\bin\\Debug\\SHADE_Managed.dll</HintPath>\n\
<HintPath Condition=\"Exists('..\\bin\\Release\\SHADE_Managed.dll')\">..\\bin\\Release\\SHADE_Managed.dll</HintPath>\n\
<HintPath Condition=\"Exists('..\\..\\bin\\Debug\\SHADE_Managed.dll')\">..\\..\\bin\\Debug\\SHADE_Managed.dll</HintPath>\n\
<HintPath Condition=\"Exists('..\\..\\bin\\Release\\SHADE_Managed.dll')\">..\\..\\bin\\Release\\SHADE_Managed.dll</HintPath>\n\
</Reference>\n\
<Reference Include=\"SHADE_CSharp\">\n\
<HintPath Condition=\"Exists('..\\bin\\Debug\\SHADE_Managed.dll')\">..\\bin\\Debug\\SHADE_CSharp.dll</HintPath>\n\
<HintPath Condition=\"Exists('..\\bin\\Release\\SHADE_Managed.dll')\">..\\bin\\Release\\SHADE_CSharp.dll</HintPath>\n\
<HintPath Condition=\"Exists('..\\..\\bin\\Debug\\SHADE_Managed.dll')\">..\\..\\bin\\Debug\\SHADE_CSharp.dll</HintPath>\n\
<HintPath Condition=\"Exists('..\\..\\bin\\Release\\SHADE_Managed.dll')\">..\\..\\bin\\Release\\SHADE_CSharp.dll</HintPath>\n\
</Reference>\n\
</ItemGroup>\n\
</Project>";
// Attempt to create the file
std::ofstream file(path);
std::ofstream file(path, std::ios::out | std::ios::trunc);
if (!file.is_open())
throw std::runtime_error("Unable to create CsProj file!");
@ -316,6 +318,20 @@ namespace SHADE
return eventData->handle;
}
SHEventHandle SHScriptEngine::onSceneNodeChildrenAdded(SHEventPtr eventPtr)
{
auto eventData = reinterpret_cast<const SHEventSpec<SHSceneGraphAddChildEvent>*>(eventPtr.get());
csSceneNodeChildrenChanged(eventData->data->parent->GetEntityID());
return eventData->handle;
}
SHEventHandle SHScriptEngine::onSceneNodeChildrenRemoved(SHEventPtr eventPtr)
{
auto eventData = reinterpret_cast<const SHEventSpec<SHSceneGraphRemoveChildEvent>*>(eventPtr.get());
csSceneNodeChildrenChanged(eventData->data->parent->GetEntityID());
return eventData->handle;
}
/*-----------------------------------------------------------------------------------*/
/* Helper Functions */
/*-----------------------------------------------------------------------------------*/
@ -380,6 +396,12 @@ namespace SHADE
DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
"ExecuteLateUpdate"
);
csScriptsExecuteDrawGizmos = dotNet.GetFunctionPtr<CsFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
"ExecuteOnDrawGizmos"
);
csScriptsExecutePhysicsEvents = dotNet.GetFunctionPtr<CsFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
@ -434,6 +456,12 @@ namespace SHADE
DEFAULT_CSHARP_NAMESPACE + ".Collider",
"OnCollisionShapeRemoved"
);
csSceneNodeChildrenChanged = dotNet.GetFunctionPtr<CsEventRelayFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
DEFAULT_CSHARP_NAMESPACE + ".ChildListCache",
"OnChildrenChanged"
);
csEditorRenderScripts = dotNet.GetFunctionPtr<CsScriptEditorFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
@ -456,6 +484,7 @@ namespace SHADE
void SHScriptEngine::registerEvents()
{
/* Entity */
// Register for entity destroyed event
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> destroyedEventReceiver
{
@ -463,26 +492,39 @@ namespace SHADE
};
SHEventManager::SubscribeTo(SH_ENTITY_DESTROYED_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(destroyedEventReceiver));
/* Colliders */
// Register for collider added event
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> addedColliderEventReceiver
{
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onColliderAdded)
};
SHEventManager::SubscribeTo(SH_PHYSICS_COLLIDER_ADDED_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(addedColliderEventReceiver));
// Register for collider removed event
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> removedColliderEventReceiver
{
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onColliderRemoved)
};
SHEventManager::SubscribeTo(SH_PHYSICS_COLLIDER_REMOVED_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(removedColliderEventReceiver));
// Register for collider component removed event
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> removedColliderComponentEventReceiver
{
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onColliderComponentRemoved)
};
SHEventManager::SubscribeTo(SH_COMPONENT_REMOVED_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(removedColliderComponentEventReceiver));
/* SceneGraph */
// Register for SceneNode child added event
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> addChildEventReceiver
{
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onSceneNodeChildrenAdded)
};
SHEventManager::SubscribeTo(SH_SCENEGRAPH_ADD_CHILD_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(addChildEventReceiver));
// Register for SceneNode child removed event
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> removeChildEventReceiver
{
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onSceneNodeChildrenRemoved)
};
SHEventManager::SubscribeTo(SH_SCENEGRAPH_REMOVE_CHILD_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(removeChildEventReceiver));
}
void SHScriptEngine::dumpBuildLog(const std::string_view& buildLogPath)

View File

@ -55,6 +55,12 @@ namespace SHADE
LateUpdateRoutine();
void Execute(double dt) noexcept override final;
};
class SH_API GizmosDrawRoutine final : public SHSystemRoutine
{
public:
GizmosDrawRoutine();
void Execute(double dt) noexcept override final;
};
class SH_API FrameCleanUpRoutine final : public SHSystemRoutine
{
public:
@ -250,6 +256,7 @@ namespace SHADE
CsFuncPtr csScriptsExecuteFixedUpdate = nullptr;
CsFuncPtr csScriptsExecuteUpdate = nullptr;
CsFuncPtr csScriptsExecuteLateUpdate = nullptr;
CsFuncPtr csScriptsExecuteDrawGizmos = nullptr;
CsFuncPtr csScriptsExecutePhysicsEvents = nullptr;
CsFuncPtr csScriptsFrameCleanUp = nullptr;
CsScriptManipFuncPtr csScriptsAdd = nullptr;
@ -260,6 +267,7 @@ namespace SHADE
// - Events
CsEventRelayFuncPtr csColliderOnListChanged = nullptr;
CsEventRelayFuncPtr csColliderOnRemoved = nullptr;
CsEventRelayFuncPtr csSceneNodeChildrenChanged = nullptr;
// - Editor
CsScriptEditorFuncPtr csEditorRenderScripts = nullptr;
CsFuncPtr csEditorUndo = nullptr;
@ -272,6 +280,8 @@ namespace SHADE
SHEventHandle onColliderAdded(SHEventPtr eventPtr);
SHEventHandle onColliderRemoved(SHEventPtr eventPtr);
SHEventHandle onColliderComponentRemoved(SHEventPtr eventPtr);
SHEventHandle onSceneNodeChildrenAdded(SHEventPtr eventPtr);
SHEventHandle onSceneNodeChildrenRemoved(SHEventPtr eventPtr);
/*-----------------------------------------------------------------------------*/
/* Helper Functions */

View File

@ -50,6 +50,17 @@ namespace SHADE
reinterpret_cast<SHScriptEngine*>(system)->csScriptsExecuteLateUpdate();
}
/*-----------------------------------------------------------------------------------*/
/* System Routine Functions - GizmosDrawRoutine */
/*-----------------------------------------------------------------------------------*/
SHScriptEngine::GizmosDrawRoutine::GizmosDrawRoutine()
: SHSystemRoutine("Script Engine Gizmos Draw", true)
{}
void SHScriptEngine::GizmosDrawRoutine::Execute(double dt) noexcept
{
reinterpret_cast<SHScriptEngine*>(system)->csScriptsExecuteDrawGizmos();
}
/*-----------------------------------------------------------------------------------*/
/* System Routine Functions - FrameCleanUpRoutine */
/*-----------------------------------------------------------------------------------*/

View File

@ -25,8 +25,8 @@ namespace SHADE
class SH_API SHConfigurationManager
{
public:
static constexpr std::string_view applicationConfigPath{"../../Assets/Application.SHConfig"};
static constexpr std::string_view editorConfigPath{"../../Assets/Editor/Editor.SHConfig"};
static inline std::string applicationConfigPath{ std::string(ASSET_ROOT) + "/Application.SHConfig"};
static inline std::string editorConfigPath{ std::string(ASSET_ROOT) + "/Editor/Editor.SHConfig"};
static void SaveApplicationConfig();
static SHApplicationConfig& LoadApplicationConfig(WindowData* wndData = nullptr);

View File

@ -3,7 +3,7 @@
#include "Graphics/MiddleEnd/Materials/SHMaterialSpec.h"
#include "Math/Geometry/SHBoundingBox.h"
#include "Math/Geometry/SHBoundingSphere.h"
#include "Physics/SHCollider.h"
#include "Physics/SHCollisionShape.h"
#include "Resource/SHResourceManager.h"
#include "Math/Vector/SHVec2.h"
#include "Math/Vector/SHVec3.h"
@ -101,7 +101,7 @@ namespace YAML
};
template<>
struct convert<SHCollider>
struct convert<SHCollisionShape>
{
static constexpr const char* IsTrigger = "Is Trigger";
@ -114,33 +114,33 @@ namespace YAML
static constexpr const char* Density = "Density";
static constexpr const char* PositionOffset = "Position Offset";
static Node encode(SHCollider& rhs)
static Node encode(SHCollisionShape& rhs)
{
Node node;
node[IsTrigger] = rhs.IsTrigger();
rttr::type const shapeRttrType = rttr::type::get<SHCollider::Type>();
rttr::type const shapeRttrType = rttr::type::get<SHCollisionShape::Type>();
rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
SHCollider::Type colliderType = rhs.GetType();
SHCollisionShape::Type colliderType = rhs.GetType();
node[Type] = enumAlign.value_to_name(colliderType).data();
switch (colliderType)
{
case SHCollider::Type::BOX:
case SHCollisionShape::Type::BOX:
{
auto const bb = reinterpret_cast<SHBoundingBox*>(rhs.GetShape());
node[HalfExtents] = bb->GetHalfExtents();
node[HalfExtents] = bb->GetRelativeExtents();
}
break;
case SHCollider::Type::SPHERE:
case SHCollisionShape::Type::SPHERE:
{
auto const bs = reinterpret_cast<SHBoundingSphere*>(rhs.GetShape());
node[Radius] = bs->GetRadius();
node[Radius] = bs->GetRelativeRadius();
}
break;
case SHCollider::Type::CAPSULE: break;
case SHCollisionShape::Type::CAPSULE: break;
default:;
}
@ -151,33 +151,33 @@ namespace YAML
return node;
}
static bool decode(Node const& node, SHCollider& rhs)
static bool decode(Node const& node, SHCollisionShape& rhs)
{
if (node[IsTrigger].IsDefined())
rhs.SetIsTrigger(node[IsTrigger].as<bool>());
if (!node[Type].IsDefined())
return false;
rttr::type const shapeRttrType = rttr::type::get<SHCollider::Type>();
rttr::type const shapeRttrType = rttr::type::get<SHCollisionShape::Type>();
rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
bool ok;
const SHCollider::Type colliderType = enumAlign.name_to_value(node[Type].as<std::string>()).convert<SHCollider::Type>(&ok);
const SHCollisionShape::Type colliderType = enumAlign.name_to_value(node[Type].as<std::string>()).convert<SHCollisionShape::Type>(&ok);
if (!ok)
return false;
switch (colliderType)
{
case SHCollider::Type::BOX:
case SHCollisionShape::Type::BOX:
{
if (node[HalfExtents].IsDefined())
rhs.SetBoundingBox(node[HalfExtents].as<SHVec3>() * 2.0f);
rhs.SetBoundingBox(node[HalfExtents].as<SHVec3>());
}
break;
case SHCollider::Type::SPHERE:
case SHCollisionShape::Type::SPHERE:
{
if (node[Radius].IsDefined())
rhs.SetBoundingSphere(node[Radius].as<float>());
}
break;
case SHCollider::Type::CAPSULE: break;
case SHCollisionShape::Type::CAPSULE: break;
default:;
}
if (node[Friction].IsDefined())
@ -200,12 +200,12 @@ namespace YAML
static Node encode(SHColliderComponent& rhs)
{
Node node, collidersNode;
auto const& colliders = rhs.GetColliders();
auto const& colliders = rhs.GetCollisionShapes();
int const numColliders = static_cast<int>(colliders.size());
for (int i = 0; i < numColliders; ++i)
{
auto& collider = rhs.GetCollider(i);
Node colliderNode = convert<SHCollider>::encode(collider);
auto& collider = rhs.GetCollisionShape(i);
Node colliderNode = convert<SHCollisionShape>::encode(collider);
if (colliderNode.IsDefined())
collidersNode[i] = colliderNode;
}
@ -219,21 +219,21 @@ namespace YAML
int numColliders{};
for (auto const& colliderNode : node[Colliders])
{
rttr::type const shapeRttrType = rttr::type::get<SHCollider::Type>();
rttr::type const shapeRttrType = rttr::type::get<SHCollisionShape::Type>();
rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
bool ok = false;
const SHCollider::Type colliderType = enumAlign.name_to_value(colliderNode[convert<SHCollider>::Type].as<std::string>()).convert<SHCollider::Type>(&ok);
const SHCollisionShape::Type colliderType = enumAlign.name_to_value(colliderNode[convert<SHCollisionShape>::Type].as<std::string>()).convert<SHCollisionShape::Type>(&ok);
if (!ok)
return false;
switch (colliderType)
{
case SHCollider::Type::BOX: rhs.AddBoundingBox(); break;
case SHCollider::Type::SPHERE: rhs.AddBoundingSphere(); break;
case SHCollider::Type::CAPSULE: break;
case SHCollisionShape::Type::BOX: rhs.AddBoundingBox(); break;
case SHCollisionShape::Type::SPHERE: rhs.AddBoundingSphere(); break;
case SHCollisionShape::Type::CAPSULE: break;
default:;
}
YAML::convert<SHCollider>::decode(colliderNode, rhs.GetCollider(numColliders++));
YAML::convert<SHCollisionShape>::decode(colliderNode, rhs.GetCollisionShape(numColliders++));
}
}
return true;

View File

@ -55,11 +55,11 @@ namespace SHADE
}
Vector3 BoxCollider::HalfExtents::get()
{
return Convert::ToCLI(getNativeBoundObject<SHBoundingBox>().GetHalfExtents());
return Convert::ToCLI(getNativeBoundObject<SHBoundingBox>().GetWorldExtents());
}
void BoxCollider::HalfExtents::set(Vector3 value)
{
getNativeBoundObject<SHBoundingBox>().SetHalfExtents(Convert::ToNative(value));
getNativeBoundObject<SHBoundingBox>().SetWorldExtents(Convert::ToNative(value));
}
Vector3 BoxCollider::Min::get()
{
@ -103,11 +103,11 @@ namespace SHADE
}
float SphereCollider::Radius::get()
{
return getNativeBoundObject<SHBoundingSphere>().GetRadius();
return getNativeBoundObject<SHBoundingSphere>().GetWorldRadius();
}
void SphereCollider::Radius::set(float value)
{
getNativeBoundObject<SHBoundingSphere>().SetRadius(value);
getNativeBoundObject<SHBoundingSphere>().SetWorldRadius(value);
}
/*---------------------------------------------------------------------------------*/
@ -150,7 +150,7 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
int Collider::CollisionShapeCount::get()
{
return static_cast<int>(GetNativeComponent()->GetColliders().size());
return static_cast<int>(GetNativeComponent()->GetCollisionShapes().size());
}
/*---------------------------------------------------------------------------------*/
@ -230,18 +230,18 @@ namespace SHADE
// Populate the list
int i = 0;
for (const auto& collider : GetNativeComponent()->GetColliders())
for (const auto& collider : GetNativeComponent()->GetCollisionShapes())
{
CollisionShape^ bound = nullptr;
switch (collider.GetType())
{
case SHCollider::Type::BOX:
case SHCollisionShape::Type::BOX:
bound = gcnew BoxCollider(i, Owner.GetEntity());
break;
case SHCollider::Type::SPHERE:
case SHCollisionShape::Type::SPHERE:
bound = gcnew SphereCollider(i, Owner.GetEntity());
break;
case SHCollider::Type::CAPSULE:
case SHCollisionShape::Type::CAPSULE:
// TODO
break;
default:

View File

@ -27,11 +27,11 @@ namespace SHADE
try
{
auto& bounds = collider->GetCollider(arrayIndex);
if (bounds.GetType() != SHCollider::Type::BOX)
auto& shape = collider->GetCollisionShape(arrayIndex);
if (shape.GetType() != SHCollisionShape::Type::BOX)
throw gcnew System::InvalidOperationException("Attempted to retrieve invalid ColliderBound.");
return reinterpret_cast<CollisionShapeType&>(bounds);
return reinterpret_cast<CollisionShapeType&>(shape);
}
catch (std::invalid_argument&)
{

View File

@ -97,7 +97,7 @@ namespace SHADE
/// <summary>
/// Removes all Scripts of the specified type from this GameObject.
/// </summary>
/// <typeparam name="T">Type of PLushieScripts to remove.</typeparam>
/// <typeparam name="T">Type of Scripts to remove.</typeparam>
generic<typename T> where T : ref class, Script
void RemoveScript();

View File

@ -0,0 +1,79 @@
/************************************************************************************//*!
\file Light.cxx
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Nov 8, 2022
\brief Contains the definition of the functions of the managed Light class.
Note: This file is written in C++17/CLI.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
// Precompiled Headers
#include "SHpch.h"
// Primary Header
#include "Light.hxx"
namespace SHADE
{
/*---------------------------------------------------------------------------------*/
/* Constructors */
/*---------------------------------------------------------------------------------*/
Light::Light(Entity entity)
: Component(entity)
{}
/*---------------------------------------------------------------------------------*/
/* Properties */
/*---------------------------------------------------------------------------------*/
Vector3 Light::Position::get()
{
return Convert::ToCLI(GetNativeComponent()->GetPosition());
}
void Light::Position::set(Vector3 value)
{
GetNativeComponent()->SetPosition(Convert::ToNative(value));
}
Light::Type Light::LightType::get()
{
return static_cast<Type>(GetNativeComponent()->GetType());
}
void Light::LightType::set(Light::Type value)
{
GetNativeComponent()->SetType(static_cast<SH_LIGHT_TYPE>(value));
}
Vector3 Light::Direction::get()
{
return Convert::ToCLI(GetNativeComponent()->GetDirection());
}
void Light::Direction::set(Vector3 value)
{
GetNativeComponent()->SetDirection(Convert::ToNative(value));
}
Color Light::Color::get()
{
return Convert::ToCLI(SHColour(GetNativeComponent()->GetColor()));
}
void Light::Color::set(SHADE::Color value)
{
GetNativeComponent()->SetColor(Convert::ToNative(value));
}
System::UInt32 Light::CullingMask::get()
{
return GetNativeComponent()->GetCullingMask();
}
void Light::CullingMask::set(System::UInt32 value)
{
GetNativeComponent()->SetCullingMask(value);
}
float Light::Strength::get()
{
return GetNativeComponent()->GetStrength();
}
void Light::Strength::set(float value)
{
GetNativeComponent()->SetStrength(value);
}
}

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@ -0,0 +1,125 @@
/************************************************************************************//*!
\file Light.hxx
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Nov 8, 2022
\brief Contains the definition of the managed Light class with the declaration
of functions for working with it.
Note: This file is written in C++17/CLI.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
// Project Includes
#include "Components/Component.hxx"
#include "Math/Vector3.hxx"
// External Dependencies
#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
namespace SHADE
{
/// <summary>
/// CLR version of the SHADE Engine's SHLightComponent.
/// </summary>
public ref class Light : public Component<SHLightComponent>
{
internal:
/*-----------------------------------------------------------------------------*/
/* Constructors */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Constructs a Light Component that represents a native Light component tied to
/// the specified Entity.
/// </summary>
/// <param name="entity">Entity that this Component will be tied to.</param>
Light(Entity entity);
public:
/*-----------------------------------------------------------------------------*/
/* Constants */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Supported types of the Light Component.
/// </summary>
enum class Type
{
/// <summary>
/// Light applied uniformly across the scene at a specified direction.
/// </summary>
Directional,
/// <summary>
/// Light that originates from a certain point in all directions.
/// Not implemented yet.
/// </summary>
Point,
/// <summary>
/// Light that originates from a certain point within a angle.
/// Not implemented yet.
/// </summary>
Spot,
/// <summary>
/// Light applied to all objects. Has no source point.
/// </summary>
Ambient
};
/*-----------------------------------------------------------------------------*/
/* Properties */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Position of the light. Only works for Point Light (unimplemented).
/// </summary>
[System::ObsoleteAttribute("Not implemented yet.", true)]
property Vector3 Position
{
Vector3 get();
void set(Vector3 val);
}
/// <summary>
/// Type of lighting that this Light component will apply onto the scene.
/// </summary>
property Type LightType
{
Type get();
void set(Type val);
}
/// <summary>
/// Direction of the light. Only applicable for Directional Lights.
/// </summary>
property Vector3 Direction
{
Vector3 get();
void set(Vector3 val);
}
/// <summary>
/// Colour of the Light.
/// </summary>
property SHADE::Color Color
{
SHADE::Color get();
void set(SHADE::Color val);
}
/// <summary>
/// Culling mask that is used to control what types of Materials would be
/// affected by this Light.
/// </summary>
property System::UInt32 CullingMask
{
System::UInt32 get();
void set(System::UInt32 val);
}
/// <summary>
/// Intensity of the Light
/// </summary>
property float Strength
{
float get();
void set(float val);
}
};
}

View File

@ -414,19 +414,10 @@ namespace SHADE
generic<typename Attribute>
Attribute Editor::hasAttribute(System::Reflection::FieldInfo^ field)
{
array<System::Object^>^ attributes = field->GetCustomAttributes(true);
for each (System::Object^ attrib in attributes)
array<System::Object^>^ attributes = field->GetCustomAttributes(Attribute::typeid, false);
if (attributes->Length > 0)
{
try
{
Attribute attribute = safe_cast<Attribute>(attrib);
if (attribute != nullptr)
return attribute;
}
catch (System::InvalidCastException^)
{
continue;
}
return safe_cast<Attribute>(attributes[0]);
}
// Failed to find
return Attribute{};

View File

@ -39,10 +39,10 @@ namespace SHADE
/// <param name="entity">The Entity to render the Scripts of.</param>
static void RenderScriptsInInspector(Entity entity);
/// <summary>
/// Renders a dropdown button that allows for the addition of PlushieScripts
/// onto the specified Entity.
/// Renders a dropdown button that allows for the addition of Scripts onto the
/// specified Entity.
/// </summary>
/// <param name="entity">The Entity to add PlushieScripts to.</param>
/// <param name="entity">The Entity to add Scripts to.</param>
static void RenderScriptAddButton(Entity entity);
/*-----------------------------------------------------------------------------*/

View File

@ -0,0 +1,89 @@
/************************************************************************************//*!
\file ChildListCache.cxx
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Nov 11, 2022
\brief Contains the definition of the functions for the ChildListCache managed
class.
Note: This file is written in C++17/CLI.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
// Precompiled Headers
#include "SHpch.h"
// Primary Header
#include "ChildListCache.hxx"
// External Dependencies
#include "Scene/SHSceneManager.h"
// Project Headers
#include "Utility/Debug.hxx"
namespace SHADE
{
/*---------------------------------------------------------------------------------*/
/* Static Usage Functions */
/*---------------------------------------------------------------------------------*/
ChildListCache::ChildEnumerable^ ChildListCache::GetChildList(Entity entity)
{
// Ignore if invalid
if (entity == MAX_EID)
return nullptr;
// Check if in cache
if (cachedLists->ContainsKey(entity))
return cachedLists[entity];
// Grab the native child list
auto node = GameObject(entity).GetSceneNode();
if (!node || node->GetChildren().empty())
return nullptr;
// Otherwise
// - Create the list
ChildList^ list = gcnew ChildList();
updateChildList(list, node);
// - Cache it
cachedLists[entity] = list;
return list;
}
void ChildListCache::UpdateChildList(Entity entity)
{
// Ignore if invalid
if (entity == MAX_EID)
return;
// Check if in cache
if (!cachedLists->ContainsKey(entity))
return;
// Update
updateChildList(cachedLists[entity], GameObject(entity).GetSceneNode());
}
/*---------------------------------------------------------------------------------*/
/* Event Handling Functions */
/*---------------------------------------------------------------------------------*/
void ChildListCache::OnChildrenChanged(EntityID entity)
{
SAFE_NATIVE_CALL_BEGIN
UpdateChildList(entity);
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ChildListCache")
}
/*---------------------------------------------------------------------------------*/
/* Helper Functions */
/*---------------------------------------------------------------------------------*/
void ChildListCache::updateChildList(ChildList^ list, const SHSceneNode* sceneNode)
{
list->Clear();
for (auto node : sceneNode->GetChildren())
{
list->Add(GameObject(node->GetEntityID()));
}
}
}

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@ -0,0 +1,80 @@
/************************************************************************************//*!
\file ChildListCache.hxx
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Nov 11, 2022
\brief Contains the definition of the ChildListCache managed class.
Note: This file is written in C++17/CLI.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
// Project Includes
#include "GameObject.hxx"
namespace SHADE { }
namespace SHADE
{
/*---------------------------------------------------------------------------------*/
/* Forward Declarations */
/*---------------------------------------------------------------------------------*/
class SHSceneNode;
/*---------------------------------------------------------------------------------*/
/* Type Definitions */
/*---------------------------------------------------------------------------------*/
/// <summary>
/// Static class that caches all the lists of children for GameObjects.
/// </summary>
private ref class ChildListCache abstract sealed
{
public:
/*-----------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------*/
using ChildList = System::Collections::Generic::List<GameObject>;
using ChildEnumerable = System::Collections::Generic::IEnumerable<GameObject>;
using ListMap = System::Collections::Generic::Dictionary<Entity, ChildList^>;
internal:
/*-----------------------------------------------------------------------------*/
/* Static Usage Functions */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Retrieves the children list for the specified Entity.
/// </summary>
/// <returns>
/// Enumerable read only list of an Entity's children. Null if entity is invalid
/// or there are no children.
/// </returns>
static ChildEnumerable^ GetChildList(Entity entity);
/// <summary>
/// Updates the children list for the specified Entity if it exists.
/// </summary>
static void UpdateChildList(Entity entity);
/*-----------------------------------------------------------------------------*/
/* Event Handling Functions */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// To be
/// </summary>
static void OnChildrenChanged(EntityID entity);
private:
/*-----------------------------------------------------------------------------*/
/* Static Data Members */
/*-----------------------------------------------------------------------------*/
static ListMap^ cachedLists = gcnew ListMap();
/*-----------------------------------------------------------------------------*/
/* Helper Functions */
/*-----------------------------------------------------------------------------*/
static void updateChildList(ChildList^ list, const SHSceneNode* sceneNode);
};
}

View File

@ -22,8 +22,8 @@ of DigiPen Institute of Technology is prohibited.
// External Dependencies
#include "ECS_Base/Managers/SHEntityManager.h"
#include "Math/Transform/SHTransformComponent.h"
#include "Physics\Components\SHColliderComponent.h"
#include "Physics\Components\SHRigidBodyComponent.h"
#include "Physics/Components/SHColliderComponent.h"
#include "Physics/Components/SHRigidBodyComponent.h"
#include "Scene/SHSceneManager.h"
#include "Scene/SHSceneGraph.h"
#include "Tools/SHLog.h"
@ -31,10 +31,11 @@ of DigiPen Institute of Technology is prohibited.
#include "Utility/Convert.hxx"
#include "Utility/Debug.hxx"
#include "Components/Transform.hxx"
#include "Components\RigidBody.hxx"
#include "Components\Collider.hxx"
#include "Components/RigidBody.hxx"
#include "Components/Collider.hxx"
#include "Components/Camera.hxx"
#include "Components/CameraArm.hxx"
#include "Components/Light.hxx"
namespace SHADE
{
@ -252,6 +253,7 @@ namespace SHADE
componentMap.Add(createComponentSet<SHRigidBodyComponent, RigidBody>());
componentMap.Add(createComponentSet<SHCameraComponent, Camera>());
componentMap.Add(createComponentSet<SHCameraArmComponent, CameraArm>());
componentMap.Add(createComponentSet<SHLightComponent, Light>());
}
/*---------------------------------------------------------------------------------*/

View File

@ -20,7 +20,7 @@ namespace SHADE
{
/// <summary>
/// Static class that contains the functions for interfacing with the core
/// PlushieEngine written in C++ for managing the lifecycle of managed code.
/// SHADE Engine written in C++ for managing the lifecycle of managed code.
/// </summary>
private ref class EngineInterface abstract sealed
{

View File

@ -23,6 +23,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Utility/Convert.hxx"
#include "Scripts/ScriptStore.hxx"
#include "Utility/Debug.hxx"
#include "ChildListCache.hxx"
namespace SHADE
{
@ -87,30 +88,43 @@ namespace SHADE
throw gcnew System::NullReferenceException();
return entity;
}
GameObject^ GameObject::Parent::get()
GameObject GameObject::Parent::get()
{
if (!valid)
throw gcnew System::NullReferenceException();
const auto& SCENE_GRAPH = SHSceneManager::GetCurrentSceneGraph();
const auto* ROOT = SCENE_GRAPH.GetRoot();
const auto* NODE = SCENE_GRAPH.GetNode(entity);
if (NODE == nullptr)
throw gcnew System::InvalidOperationException("Unable to retrieve SceneGraphNode for Entity " + entity.ToString());
const auto* PARENT = NODE->GetParent();
return PARENT != ROOT ? gcnew GameObject(PARENT->GetEntityID()) : nullptr;
return PARENT != ROOT ? GameObject(PARENT->GetEntityID()) : GameObject();
}
void GameObject::Parent::set(GameObject^ newParent)
void GameObject::Parent::set(GameObject newParent)
{
if (!valid)
throw gcnew System::NullReferenceException();
const auto& SCENE_GRAPH = SHSceneManager::GetCurrentSceneGraph();
auto& SCENE_GRAPH = SHSceneManager::GetCurrentSceneGraph();
if (newParent == nullptr)
SCENE_GRAPH.SetParent(entity, nullptr);
if (newParent)
SCENE_GRAPH.SetParent(entity, newParent.EntityId);
else
SCENE_GRAPH.SetParent(entity, newParent->EntityId);
SCENE_GRAPH.SetParent(entity, nullptr);
}
int GameObject::ChildCount::get()
{
if (!valid)
throw gcnew System::NullReferenceException();
const auto& SCENE_GRAPH = SHSceneManager::GetCurrentSceneGraph();
const auto* ROOT = SCENE_GRAPH.GetRoot();
const auto* NODE = SCENE_GRAPH.GetNode(entity);
if (NODE == nullptr)
throw gcnew System::InvalidOperationException("Unable to retrieve SceneGraphNode for Entity " + entity.ToString());
return static_cast<int>(NODE->GetChildren().size());
}
/*---------------------------------------------------------------------------------*/
@ -215,6 +229,90 @@ namespace SHADE
ScriptStore::RemoveScript<T>(entity);
}
/*---------------------------------------------------------------------------------*/
/* Scene Graph Functions */
/*---------------------------------------------------------------------------------*/
void GameObject::DetachChildren()
{
// Validity Checks
if (!valid)
throw gcnew System::NullReferenceException();
auto node = GetSceneNode();
if (!node)
throw gcnew System::NullReferenceException();
// Unparent all children to the root
for (auto child : node->GetChildren())
{
SHSceneManager::GetCurrentSceneGraph().SetParent(child->GetEntityID(), nullptr);
}
ChildListCache::UpdateChildList(entity);
}
GameObject GameObject::GetChild(int index)
{
// Validity Checks
if (!valid)
throw gcnew System::NullReferenceException();
auto node = GetSceneNode();
if (!node)
throw gcnew System::NullReferenceException();
auto child = node->GetChild(index);
return child ? GameObject(child->GetEntityID()) : GameObject();
}
System::Collections::Generic::IEnumerable<GameObject>^ GameObject::GetChildren()
{
// Validity Checks
if (!valid)
throw gcnew System::NullReferenceException();
return ChildListCache::GetChildList(entity);
}
int GameObject::GetSiblingIndex()
{
throw gcnew System::NotImplementedException();
}
bool GameObject::IsChildOf(GameObject gameObj)
{
// Search parents recursively
auto node = GetSceneNode();
while (node != nullptr)
{
if (node->GetEntityID() == gameObj.entity)
return true;
// Go up higher
node = node->GetParent();
}
return false;
}
void GameObject::SetAsFirstSibling()
{
throw gcnew System::NotImplementedException();
}
void GameObject::SetAsLastSibling()
{
throw gcnew System::NotImplementedException();
}
void GameObject::SetSiblingIndex(int index)
{
throw gcnew System::NotImplementedException();
}
/*---------------------------------------------------------------------------------*/
/* Operator Overloads */
/*---------------------------------------------------------------------------------*/
GameObject::operator bool(GameObject gameObj)
{
return gameObj.valid;
}
/*---------------------------------------------------------------------------------*/
/* Constructors */
/*---------------------------------------------------------------------------------*/
@ -245,11 +343,15 @@ namespace SHADE
}
/*---------------------------------------------------------------------------------*/
/* Operator Overloads */
/* Helper Functions */
/*---------------------------------------------------------------------------------*/
GameObject::operator bool(GameObject gameObj)
SHSceneNode* GameObject::GetSceneNode()
{
return gameObj.valid;
const auto& SCENE_GRAPH = SHSceneManager::GetCurrentSceneGraph();
const auto* ROOT = SCENE_GRAPH.GetRoot();
if (!ROOT)
return nullptr;
return SCENE_GRAPH.GetNode(entity);
}
/*---------------------------------------------------------------------------------*/
@ -290,4 +392,21 @@ namespace SHADE
{
return !(lhs == rhs);
}
/*---------------------------------------------------------------------------------*/
/* IEnummerable */
/*---------------------------------------------------------------------------------*/
System::Collections::Generic::IEnumerator<GameObject>^ GameObject::GetEnumerator()
{
System::Collections::Generic::IEnumerable<GameObject>^ childList = GetChildren();
if (childList == nullptr)
return System::Linq::Enumerable::Empty<GameObject>()->GetEnumerator();
else
return childList->GetEnumerator();
}
System::Collections::IEnumerator^ GameObject::GetEnumeratorNonGeneric()
{
return GetEnumerator();
}
}

View File

@ -32,8 +32,9 @@ namespace SHADE
/// Lightweight object for an Entity that allows for easy access to Component and
/// Script operations.
/// Can be set to a invalid/null GameObject by default construction.
/// Can also be iterated to access children.
/// </summary>
public value class GameObject : public System::IEquatable<GameObject>
public value class GameObject : public System::IEquatable<GameObject>, public System::Collections::Generic::IEnumerable<GameObject>
{
public:
/*-----------------------------------------------------------------------------*/
@ -97,10 +98,17 @@ namespace SHADE
/// <summary>
/// The parent entity for this GameObject.
/// </summary>
property GameObject^ Parent
property GameObject Parent
{
GameObject^ get();
void set(GameObject^);
GameObject get();
void set(GameObject);
}
/// <summary>
/// Number of Children held by this GameObject
/// </summary>
property int ChildCount
{
int get();
}
/*-----------------------------------------------------------------------------*/
@ -122,7 +130,6 @@ namespace SHADE
/// </param>
void SetActive(bool active);
/*-----------------------------------------------------------------------------*/
/* Component Access Functions */
/*-----------------------------------------------------------------------------*/
@ -210,10 +217,86 @@ namespace SHADE
/// <summary>
/// Removes all Scripts of the specified type from this GameObject.
/// </summary>
/// <typeparam name="T">Type of PLushieScripts to remove.</typeparam>
/// <typeparam name="T">Type of Scripts to remove.</typeparam>
generic<typename T> where T : ref class, Script
void RemoveScript();
/*-----------------------------------------------------------------------------*/
/* Scene Graph Functions */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Unparents all children. Useful if you want to destroy the root of a hierarchy
/// without destroying the children.
/// </summary>
void DetachChildren();
/// <summary>
/// Returns a child by index.
/// </summary>
/// <param name="index">Index of the child GameObject to retrieve.</param>
/// <returns>
/// Handle to the GameObject if the index is valid. Invalid GameObject otherwise.
/// </returns>
GameObject GetChild(int index);
/// <summary>
/// Returns a cached enumerable container of child GameObjects of this
/// GameObject.
/// </summary>
/// <returns>
/// Enumerable container of child GameObjects of this GameObject. Null if
/// ChildCount is 0.
/// </returns>
System::Collections::Generic::IEnumerable<GameObject>^ GetChildren();
/// <summary>
/// Gets the sibling index. Use GetSiblingIndex to find out the GameObjects
/// place in this hierarchy. When the sibling index of a GameObject is changed,
/// its order in the Hierarchy window will also change.
/// </summary>
/// <returns>
/// Index of this GameObject among the parent GameObject's children.
/// </returns>
[System::ObsoleteAttribute("Not yet implemented.", true)]
int GetSiblingIndex();
/// <summary>
/// Checks if this GameObject a direct or indirect child of the specified
/// GameObject.
/// </summary>
/// <returns>
/// True if this GameObject is a child, deep child (child of a child) or
/// identical to this GameObject, otherwise false.
/// </returns>
bool IsChildOf(GameObject gameObj);
/// <summary>
/// Move the GameObject to the start of the parent GameObject's children list.
/// </summary>
[System::ObsoleteAttribute("Not yet implemented.", true)]
void SetAsFirstSibling();
/// <summary>
/// Move the GameObject to the end of the parent GameObject's children list.
/// </summary>
[System::ObsoleteAttribute("Not yet implemented.", true)]
void SetAsLastSibling();
/// <summary>
/// Move the GameObject to the specified position in the parent GameObject's
/// children list. An existing object at that position if any, will be pushed
/// to the next index (existing element will be at index + 1).
/// </summary>
/// <param name="index">
/// Position to place this GameObject at in the hierarchy. Clamped to between
/// [0, parent.ChildCount].
/// </param>
[System::ObsoleteAttribute("Not yet implemented.", true)]
void SetSiblingIndex(int index);
/*-----------------------------------------------------------------------------*/
/* Operator Overloads */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Implicit conversion operator to enable checking if a GameObject is valid.
/// </summary>
/// <param name="gameObj">GameObjects to check.</param>
/// <returns>True if the GameObject is valid.</returns>
static operator bool(GameObject gameObj);
internal:
/*-----------------------------------------------------------------------------*/
/* Constructors */
@ -249,13 +332,13 @@ namespace SHADE
SHEntity& GetNativeEntity();
/*-----------------------------------------------------------------------------*/
/* Operator Overloads */
/* Helper Functions */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Implicit conversion operator to enable checking if a GameObject is valid.
/// Retrieves the SceneNode for this GameObject's referenced entity.
/// </summary>
/// <param name="gameObj">GameObjects to check.</param>
static operator bool(GameObject gameObj);
/// <returns>Pointer to the SceneNode for this GameObject..</returns>
SHSceneNode* GetSceneNode();
private:
/*-----------------------------------------------------------------------------*/
@ -304,6 +387,14 @@ namespace SHADE
/// <param name="rhs">Another GameObject to check with.</param>
/// <returns>True if both Components are different.</returns>
static bool operator!=(GameObject lhs, GameObject rhs);
/*-----------------------------------------------------------------------------*/
/* IEnummerable */
/*-----------------------------------------------------------------------------*/
/// <inheritdoc/>
System::Collections::Generic::IEnumerator<GameObject>^ GetEnumerator() override;
/// <inheritdoc/>
System::Collections::IEnumerator^ GetEnumeratorNonGeneric() override = System::Collections::IEnumerable::GetEnumerator;
};
}

View File

@ -25,17 +25,8 @@ namespace SHADE
{
public:
/*-----------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// A static class that contains a set of default Colors.
/// </summary>
ref class Defaults abstract sealed
{
public:
/*-------------------------------------------------------------------------*/
/* Properties */
/*-------------------------------------------------------------------------*/
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Pure black.
/// </summary>
@ -113,7 +104,6 @@ namespace SHADE
{
Color get() { return Color(1.0f, 1.0f, 0.0f); }
}
};
/*-----------------------------------------------------------------------------*/
/* Constructors */

View File

@ -276,4 +276,4 @@ namespace SHADE
{
return !(lhs == rhs);
}
} // namespace PlushieAPI::Mathematics
}

View File

@ -294,4 +294,4 @@ namespace SHADE
{
return Vector3(vec);
}
} // namespace PlushieAPI::Mathematics
}

View File

@ -439,4 +439,5 @@ namespace SHADE
/// <param name="vec">Vector2 to convert from.</param>
static explicit operator Vector3(Vector2 vec);
};
} // namespace PlushieAPI::Mathematics
}

View File

@ -3,8 +3,7 @@
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Oct 28, 2021
\brief Contains the definition of the functions for the PlushieScript managed
class.
\brief Contains the definition of the functions for the Script managed class.
Note: This file is written in C++17/CLI.
@ -140,6 +139,13 @@ namespace SHADE
lateUpdate();
SAFE_NATIVE_CALL_END(this)
}
void Script::OnDrawGizmos()
{
SAFE_NATIVE_CALL_BEGIN
OnGizmosDrawOverriden = true;
onDrawGizmos();
SAFE_NATIVE_CALL_END(this)
}
void Script::OnDestroy()
{
SAFE_NATIVE_CALL_BEGIN
@ -194,6 +200,7 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
Script::Script(GameObject gameObj)
: owner { gameObj }
, OnGizmosDrawOverriden { false }
{}
/*---------------------------------------------------------------------------------*/
@ -210,6 +217,10 @@ namespace SHADE
void Script::fixedUpdate() {}
void Script::update() {}
void Script::lateUpdate() {}
void Script::onDrawGizmos()
{
OnGizmosDrawOverriden = false;
}
void Script::onDestroy() {}
/*---------------------------------------------------------------------------------*/

View File

@ -164,6 +164,14 @@ namespace SHADE
static operator bool(Script^ s);
internal:
/*-----------------------------------------------------------------------------*/
/* Properties */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// If true, the OnGizmosDraw function was overridden.
/// </summary>
bool OnGizmosDrawOverriden;
/*-----------------------------------------------------------------------------*/
/* "All-Time" Lifecycle Functions */
/*-----------------------------------------------------------------------------*/
@ -208,6 +216,11 @@ namespace SHADE
/// </summary>
void LateUpdate();
/// <summary>
/// Used to call onDrawGizmos(). This should be called just before rendering
/// the scene. This will only be called when working in the editor.
/// </summary>
void OnDrawGizmos();
/// <summary>
/// Used to call onDestroy(). This should be called at the end of the frame
/// where the attached GameObject or this script is destroyed directly or
/// indirectly due to destruction of the owner.
@ -308,6 +321,10 @@ namespace SHADE
/// </summary>
virtual void lateUpdate();
/// <summary>
/// Called every frame just before rendering but only if working in the editor.
/// </summary>
virtual void onDrawGizmos();
/// <summary>
/// Called just before the end of the frame where the attached GameObject or
/// this script is destroyed directly or indirectly due to destruction of the
/// owner.

View File

@ -478,6 +478,24 @@ namespace SHADE
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
}
void ScriptStore::ExecuteOnDrawGizmos()
{
SAFE_NATIVE_CALL_BEGIN
for each (System::Collections::Generic::KeyValuePair<Entity, ScriptList^> entity in scripts)
{
// Check active state
if (!isEntityActive(entity.Key))
continue;
// Update each script
for each (Script^ script in entity.Value)
{
script->OnDrawGizmos();
}
}
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
}
void ScriptStore::ExecuteCollisionFunctions()
{
SAFE_NATIVE_CALL_BEGIN

View File

@ -36,7 +36,7 @@ namespace SHADE
/// </summary>
/// <typeparam name="T">
/// Type of script to add.
/// This needs to be a default constructable PlushieScript.
/// This needs to be a default constructable Script.
/// </typeparam>
/// <param name="entity">The entity to add a script to.</param>
/// <returns>Reference to the script added.</returns>
@ -234,6 +234,10 @@ namespace SHADE
/// </summary>
static void ExecuteLateUpdate();
/// <summary>
/// Executes OnDrawGizmos() for all scripts.
/// </summary>
static void ExecuteOnDrawGizmos();
/// <summary>
/// Executes OnCollision*() and OnTrigger*() for all scripts.
/// </summary>
static void ExecuteCollisionFunctions();

View File

@ -72,6 +72,16 @@ namespace SHADE
return Ray(ToCLI(vec.position), ToCLI(vec.direction));
}
SHColour Convert::ToNative(Color col)
{
return SHColour(col.r, col.g, col.b, col.a);
}
Color Convert::ToCLI(const SHColour& vec)
{
return Color(vec.x, vec.y, vec.z, vec.w);
}
/*---------------------------------------------------------------------------------*/
/* String Conversions */
/*---------------------------------------------------------------------------------*/

View File

@ -29,6 +29,8 @@ of DigiPen Institute of Technology is prohibited.
#include "Math/Quaternion.hxx"
#include "Math/Ray.hxx"
#include "Engine/GenericHandle.hxx"
#include "Math/SHColour.h"
#include "Graphics/Color.hxx"
namespace SHADE
{
@ -104,6 +106,17 @@ namespace SHADE
/// <param name="vec">The native Vector2 to convert from.</param>
/// <returns>Managed copy of a native Vector2.</returns>
static Ray ToCLI(const SHRay& vec);
/// Converts from a managed Color to a native Colour.
/// </summary>
/// <param name="vec">The managed Color to convert from.</param>
/// <returns>Native copy of a managed Color.</returns>
static SHColour ToNative(Color col);
/// <summary>
/// Converts from a native Colour to a managed Color.
/// </summary>
/// <param name="vec">The native Colour to convert from.</param>
/// <returns>Managed copy of a native Colour.</returns>
static Color ToCLI(const SHColour& vec);
/*-----------------------------------------------------------------------------*/
/* String Conversions */

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@ -33,4 +33,4 @@ namespace SHADE
{
return nullptr;
}
} // namespace PlushieAPI
}

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@ -36,4 +36,4 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/
System::Reflection::Assembly^ Load(System::Reflection::AssemblyName^ assemblyName) override;
};
} // namespace PlushieAPI
}

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@ -0,0 +1,69 @@
/************************************************************************************//*!
\file Gizmos.cxx
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Nov 8, 2022
\brief Contains the definition of the functions for the Convert managed static
class.
Note: This file is written in C++17/CLI.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
// Precompiled Headers
#include "SHpch.h"
// Primary Header
#include "Gizmos.hxx"
#include "Convert.hxx"
#include "Tools/SHDebugDraw.h"
// External Dependencies
namespace SHADE
{
/*---------------------------------------------------------------------------------*/
/* Public Properties */
/*---------------------------------------------------------------------------------*/
Color Gizmos::Color::get()
{
return defaultColor;
}
void Gizmos::Color::set(SHADE::Color color)
{
defaultColor = color;
}
/*---------------------------------------------------------------------------------*/
/* Debug Draw Functions */
/*---------------------------------------------------------------------------------*/
void Gizmos::DrawLine(Vector3 from, Vector3 to)
{
DrawLine(from, to, defaultColor);
}
void Gizmos::DrawLine(Vector3 from, Vector3 to, SHADE::Color color)
{
SHDebugDraw::Line(Convert::ToNative(color), Convert::ToNative(from), Convert::ToNative(to));
}
void Gizmos::DrawWireCube(Vector3 center, Vector3 extents)
{
DrawWireCube(center, extents, defaultColor);
}
void Gizmos::DrawWireCube(Vector3 center, Vector3 extents, SHADE::Color color)
{
SHDebugDraw::Cube(Convert::ToNative(color), Convert::ToNative(center), Convert::ToNative(extents));
}
void Gizmos::DrawWireSphere(Vector3 center, float radius)
{
DrawWireSphere(center, radius, defaultColor);
}
void Gizmos::DrawWireSphere(Vector3 center, float radius, SHADE::Color color)
{
SHDebugDraw::Sphere(Convert::ToNative(color), Convert::ToNative(center), radius);
}
}

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@ -0,0 +1,97 @@
/************************************************************************************//*!
\file Gizmos.hxx
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Nov 8, 2022
\brief Contains the definition of the Gizmos static class and the
declaration of its functions.
Note: This file is written in C++17/CLI.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
// Project Includes
#include "Math/Vector3.hxx"
#include "Graphics/Color.hxx"
namespace SHADE
{
/// <summary>
/// Provides functions for implementing debug drawing.
/// </summary>
public value class Gizmos abstract sealed
{
public:
/*-----------------------------------------------------------------------------*/
/* Public Properties */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Default colour that will be used for drawing debug primitives if the color
/// parameter is not specified.
/// </summary>
static property Color Color
{
SHADE::Color get();
void set(SHADE::Color color);
}
/*-----------------------------------------------------------------------------*/
/* Debug Draw Functions */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Renders a line between two points in world space.
/// Uses <see cref="Gizmos.Color">Color</see> to render.
/// </summary>
/// <param name="from">First point of the line.</param>
/// <param name="to">Second point of the line.</param>
static void DrawLine(Vector3 from, Vector3 to);
/// <summary>
/// Renders a line between two points in world space.
/// </summary>
/// <param name="from">First point of the line.</param>
/// <param name="to">Second point of the line.</param>
/// <param name="color">Colour of the line.</param>
static void DrawLine(Vector3 from, Vector3 to, SHADE::Color color);
/// <summary>
/// Renders a wireframe cube centered around the position specified in world
/// space.
/// Uses <see cref="Gizmos.Color">Color</see> to render.
/// </summary>
/// <param name="center">Position where the cube wil be centered at.</param>
/// <param name="extents">Size of the rendered cube.</param>
static void DrawWireCube(Vector3 center, Vector3 extents);
/// <summary>
/// Renders a wireframe cube centered around the position specified in world
/// space.
/// </summary>
/// <param name="center">Position where the cube wil be centered at.</param>
/// <param name="extents">Size of the rendered cube.</param>
/// <param name="color">Colour of the cube.</param>
static void DrawWireCube(Vector3 center, Vector3 extents, SHADE::Color color);
/// <summary>
/// Renders a wireframe sphere centered around the position specified in world
/// space.
/// Uses <see cref="Gizmos.Color">Color</see> to render.
/// </summary>
/// <param name="center">Position where the sphere wil be centered at.</param>
/// <param name="radius">Radius of the rendered sphere.</param>
static void DrawWireSphere(Vector3 center, float radius);
/// <summary>
/// Renders a wireframe sphere centered around the position specified in world
/// space.
/// </summary>
/// <param name="center">Position where the sphere wil be centered at.</param>
/// <param name="radius">Radius of the rendered sphere.</param>
/// <param name="color">Colour of the sphere.</param>
static void DrawWireSphere(Vector3 center, float radius, SHADE::Color color);
private:
/*-----------------------------------------------------------------------------*/
/* Data Members */
/*-----------------------------------------------------------------------------*/
static SHADE::Color defaultColor = SHADE::Color::White;
};
}