Change isHovered and isClicked to be stored in UIComponent instead and made a helper function to check for clicks and hovered

This commit is contained in:
maverickdgg 2023-02-21 10:09:58 +08:00
parent febe22e487
commit 51909071e6
8 changed files with 64 additions and 47 deletions

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@ -6,8 +6,7 @@
namespace SHADE namespace SHADE
{ {
SHButtonComponent::SHButtonComponent() SHButtonComponent::SHButtonComponent()
:size(1.0f), isHovered(false), isClicked(false), : defaultTexture(0), hoveredTexture(0), clickedTexture(0), currentTexture(0)
defaultTexture(0), hoveredTexture(0), clickedTexture(0), currentTexture(0)
{ {
} }
@ -41,6 +40,9 @@ namespace SHADE
clickedTexture = texture; clickedTexture = texture;
} }
} }

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@ -17,8 +17,6 @@ namespace SHADE
SHButtonComponent(); SHButtonComponent();
virtual ~SHButtonComponent() = default; virtual ~SHButtonComponent() = default;
SHVec2 size;
AssetID GetClickedTexture() const noexcept; AssetID GetClickedTexture() const noexcept;
AssetID GetDefaultTexture() const noexcept; AssetID GetDefaultTexture() const noexcept;
AssetID GetHoveredTexture() const noexcept; AssetID GetHoveredTexture() const noexcept;
@ -32,11 +30,7 @@ namespace SHADE
friend class SHUISystem; friend class SHUISystem;
private: private:
//Set to true when mouse is hovering over the button.
bool isHovered;
//This is set to true when the mouse clicks down, and set back to false when mouse releases.
//The event for the button click will be broadcasted when mouse release.
bool isClicked;
AssetID defaultTexture; AssetID defaultTexture;
AssetID hoveredTexture; AssetID hoveredTexture;
AssetID clickedTexture; AssetID clickedTexture;

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@ -5,8 +5,7 @@
namespace SHADE namespace SHADE
{ {
SHToggleButtonComponent::SHToggleButtonComponent() SHToggleButtonComponent::SHToggleButtonComponent()
:size(1.0f), isHovered(false), isClicked(false), value(false), :value(false), defaultTexture(0), toggledTexture(0), currentTexture(0)
defaultTexture(0), toggledTexture(0), currentTexture(0)
{ {
} }

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@ -17,8 +17,6 @@ namespace SHADE
SHToggleButtonComponent(); SHToggleButtonComponent();
virtual ~SHToggleButtonComponent() = default; virtual ~SHToggleButtonComponent() = default;
SHVec2 size;
AssetID GetToggledTexture() const noexcept; AssetID GetToggledTexture() const noexcept;
AssetID GetDefaultTexture() const noexcept; AssetID GetDefaultTexture() const noexcept;
bool GetValue() const noexcept; bool GetValue() const noexcept;
@ -33,11 +31,7 @@ namespace SHADE
friend class SHUISystem; friend class SHUISystem;
private: private:
//Set to true when mouse is hovering over the button.
bool isHovered;
//This is set to true when the mouse clicks down, and set back to false when mouse releases.
//The event for the button click will be broadcasted when mouse release.
bool isClicked;
bool value; bool value;
AssetID defaultTexture; AssetID defaultTexture;
AssetID toggledTexture; AssetID toggledTexture;

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@ -7,6 +7,7 @@ namespace SHADE
{ {
SHUIComponent::SHUIComponent() SHUIComponent::SHUIComponent()
:size(1.0f), isHovered(false), isClicked(false)
{ {
} }
@ -27,6 +28,20 @@ namespace SHADE
(void)id; (void)id;
} }
bool SHUIComponent::GetIsHovered() const noexcept
{
return isHovered;
}
bool SHUIComponent::GetIsClicked() const noexcept
{
return isClicked;
}
void SHUIComponent::SetEmptyHoveredClick(bool value) noexcept
{
(void)value;
}
} }
@ -37,6 +52,8 @@ RTTR_REGISTRATION
registration::class_<SHUIComponent>("UI Component") registration::class_<SHUIComponent>("UI Component")
.property("Canvas ID", &SHUIComponent::GetCanvasID, &SHUIComponent::SetCanvasID) .property("Canvas ID", &SHUIComponent::GetCanvasID, &SHUIComponent::SetCanvasID)
.property("Hovered", &SHUIComponent::GetIsHovered, &SHUIComponent::SetEmptyHoveredClick)
.property("Clicked", &SHUIComponent::GetIsClicked, &SHUIComponent::SetEmptyHoveredClick)
; ;

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@ -5,6 +5,7 @@
#include "SH_API.h" #include "SH_API.h"
#include "ECS_Base/Components/SHComponent.h" #include "ECS_Base/Components/SHComponent.h"
#include "Math/SHMatrix.h" #include "Math/SHMatrix.h"
#include "Math/Vector/SHVec2.h"
namespace SHADE namespace SHADE
@ -17,14 +18,29 @@ namespace SHADE
SHUIComponent(); SHUIComponent();
~SHUIComponent() = default; ~SHUIComponent() = default;
SHVec2 size;
SHMatrix const& GetMatrix() const noexcept; SHMatrix const& GetMatrix() const noexcept;
EntityID GetCanvasID() const noexcept; EntityID GetCanvasID() const noexcept;
void SetCanvasID(EntityID id) noexcept; void SetCanvasID(EntityID id) noexcept;
bool GetIsHovered() const noexcept;
bool GetIsClicked() const noexcept;
void SetEmptyHoveredClick(bool value)noexcept;
private: private:
SHMatrix localToCanvasMatrix; SHMatrix localToCanvasMatrix;
EntityID canvasID; EntityID canvasID;
//Set to true when mouse is hovering over the button. Only set if there is a Button/Slider/ToggleButton comp.
bool isHovered;
//This is set to true when the mouse clicks down, and set back to false when mouse releases. Only set if there is a Button/Slider/ToggleButton comp.
bool isClicked;
RTTR_ENABLE() RTTR_ENABLE()
}; };

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@ -146,9 +146,14 @@ namespace SHADE
} }
} }
bool SHUISystem::CheckButtonHoveredOrClicked(EntityID eid, SHVec2 topExtent, SHVec2 btmExtent, bool& isHovered, bool& isClicked) noexcept bool SHUISystem::CheckButtonHoveredOrClicked(SHUIComponent& comp) noexcept
{ {
SHVec4 topExtent4 = SHMatrix::Translate(-comp.size.x * 0.5f, comp.size.y * 0.5f, 0.0f) * comp.GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
SHVec4 btmExtent4 = SHMatrix::Translate(comp.size.x * 0.5f, -comp.size.y * 0.5f, 0.0f) * comp.GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
SHVec2 topExtent{ topExtent4.x,topExtent4.y };
SHVec2 btmExtent{ btmExtent4.x,btmExtent4.y };
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>(); auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
SHVec2 mousePos; SHVec2 mousePos;
SHVec2 windowSize; SHVec2 windowSize;
@ -185,13 +190,13 @@ namespace SHADE
if (mousePos.x >= topExtent.x && mousePos.x <= btmExtent.x if (mousePos.x >= topExtent.x && mousePos.x <= btmExtent.x
&& mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y) && mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y)
{ {
if (isHovered == false) if (comp.isHovered == false)
{ {
SHButtonClickEvent clickEvent; SHButtonClickEvent clickEvent;
clickEvent.EID = eid; clickEvent.EID = comp.GetEID();
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_HOVER_ENTER_EVENT); SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_HOVER_ENTER_EVENT);
} }
isHovered = true; comp.isHovered = true;
@ -200,9 +205,9 @@ namespace SHADE
{ {
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB)) if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB))
{ {
isClicked = true; comp.isClicked = true;
SHButtonClickEvent clickEvent; SHButtonClickEvent clickEvent;
clickEvent.EID = eid; clickEvent.EID = comp.GetEID();
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT); SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
} }
} }
@ -211,7 +216,7 @@ namespace SHADE
{ {
comp.isClicked = true; comp.isClicked = true;
SHButtonClickEvent clickEvent; SHButtonClickEvent clickEvent;
clickEvent.EID = eid; clickEvent.EID = comp.GetEID();
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT); SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
} }
#endif #endif
@ -220,21 +225,21 @@ namespace SHADE
} }
else else
{ {
if (isHovered == true) if (comp.isHovered == true)
{ {
SHButtonClickEvent clickEvent; SHButtonClickEvent clickEvent;
clickEvent.EID = eid; clickEvent.EID = comp.GetEID();
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_HOVER_EXIT_EVENT); SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_HOVER_EXIT_EVENT);
} }
isHovered = false; comp.isHovered = false;
//SHLOG_INFO("NOT HOVERED") //SHLOG_INFO("NOT HOVERED")
} }
if (isClicked && SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB)) if (comp.isClicked && SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
{ {
isClicked = false; comp.isClicked = false;
SHButtonClickEvent clickEvent; SHButtonClickEvent clickEvent;
clickEvent.EID = eid; clickEvent.EID = comp.GetEID();
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_RELEASE_EVENT); SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_RELEASE_EVENT);
return true; return true;
@ -256,14 +261,9 @@ namespace SHADE
auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID()); auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID());
//auto canvasComp = SHComponentManager::GetComponent_s<SHCanvasComponent>(uiComp->canvasID); //auto canvasComp = SHComponentManager::GetComponent_s<SHCanvasComponent>(uiComp->canvasID);
SHVec4 topExtent4 = SHMatrix::Translate(-comp.size.x * 0.5f, comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
SHVec4 btmExtent4 = SHMatrix::Translate(comp.size.x * 0.5f, -comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f,0.0f, 0.0f,1.0f);
SHVec2 topExtent{ topExtent4.x,topExtent4.y };
SHVec2 btmExtent{ btmExtent4.x,btmExtent4.y };
CheckButtonHoveredOrClicked(comp.GetEID(), topExtent, btmExtent, comp.isHovered, comp.isClicked); CheckButtonHoveredOrClicked(*uiComp);
if (SHComponentManager::HasComponent<SHRenderable>(comp.GetEID())) if (SHComponentManager::HasComponent<SHRenderable>(comp.GetEID()))
{ {
@ -272,7 +272,7 @@ namespace SHADE
AssetID textureID = 0; AssetID textureID = 0;
if (!comp.isHovered && !comp.isClicked) if (!uiComp->isHovered && !uiComp->isClicked)
{ {
if (comp.GetDefaultTexture() != 0 && SHAssetManager::GetType(comp.GetDefaultTexture()) == AssetType::TEXTURE) if (comp.GetDefaultTexture() != 0 && SHAssetManager::GetType(comp.GetDefaultTexture()) == AssetType::TEXTURE)
{ {
@ -281,7 +281,7 @@ namespace SHADE
//SHLOG_INFO("SETTING DEFAULT TEXTURE") //SHLOG_INFO("SETTING DEFAULT TEXTURE")
} }
} }
else if (comp.isClicked) else if (uiComp->isClicked)
{ {
if (comp.GetClickedTexture() != 0 && SHAssetManager::GetType(comp.GetClickedTexture()) == AssetType::TEXTURE) if (comp.GetClickedTexture() != 0 && SHAssetManager::GetType(comp.GetClickedTexture()) == AssetType::TEXTURE)
{ {
@ -322,14 +322,9 @@ namespace SHADE
auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID()); auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID());
//auto canvasComp = SHComponentManager::GetComponent_s<SHCanvasComponent>(uiComp->canvasID); //auto canvasComp = SHComponentManager::GetComponent_s<SHCanvasComponent>(uiComp->canvasID);
SHVec4 topExtent4 = SHMatrix::Translate(-comp.size.x * 0.5f, comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
SHVec4 btmExtent4 = SHMatrix::Translate(comp.size.x * 0.5f, -comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
if (CheckButtonHoveredOrClicked(*uiComp))
SHVec2 topExtent{ topExtent4.x,topExtent4.y };
SHVec2 btmExtent{ btmExtent4.x,btmExtent4.y };
if (CheckButtonHoveredOrClicked(comp.GetEID(), topExtent, btmExtent, comp.isHovered, comp.isClicked))
comp.value = !comp.value; comp.value = !comp.value;
if (SHComponentManager::HasComponent<SHRenderable>(comp.GetEID())) if (SHComponentManager::HasComponent<SHRenderable>(comp.GetEID()))

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@ -74,7 +74,7 @@ namespace SHADE
void UpdateCanvasComponent(SHCanvasComponent& comp) noexcept; void UpdateCanvasComponent(SHCanvasComponent& comp) noexcept;
//returns true on button release. //returns true on button release.
bool CheckButtonHoveredOrClicked(EntityID eid, SHVec2 topExtent, SHVec2 btmExtent, bool& isHovered, bool& isClicked) noexcept; bool CheckButtonHoveredOrClicked(SHUIComponent& comp) noexcept;