Window now maximized by default
Application now loads working scene if run with editor Added editor config to save: - Window size - Window Maximized - Working Scene - Editor Style
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35c8321e98
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@ -67,6 +67,9 @@ namespace Sandbox
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SHFileUtilities::SetWorkDirToExecDir();
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WindowData wndData{};
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auto& appConfig = SHConfigurationManager::LoadApplicationConfig(&wndData);
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#if SHEDITOR
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auto& editorConfig = SHConfigurationManager::LoadEditorConfig(&wndData);
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#endif
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window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow, wndData);
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// Create Systems
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@ -158,8 +161,11 @@ namespace Sandbox
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SHSystemManager::Init();
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#if SHEDITOR
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SHSceneManager::InitSceneManager<SBMainScene>(editorConfig.workingSceneID);
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#else
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SHSceneManager::InitSceneManager<SBMainScene>(appConfig.startingSceneID);
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#endif
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SHFrameRateController::UpdateFRC();
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// Link up SHDebugDraw
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@ -183,7 +183,7 @@ namespace SHADE
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//ImGui::InputScalar("Starting Scene", ImGuiDataType_U32, &appConfig.startingSceneID);
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auto sceneAsset = SHAssetManager::GetData<SHSceneAsset>(appConfig.startingSceneID);
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if(ImGui::BeginCombo("Starting Scne", sceneAsset ? sceneAsset->name.data() : ""))
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if(ImGui::BeginCombo("Starting Scene", sceneAsset ? sceneAsset->name.data() : ""))
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{
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auto scenes = SHAssetManager::GetAllRecordOfType(AssetType::SCENE);
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for(auto const& scene : scenes)
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@ -93,6 +93,8 @@ namespace SHADE
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SHLOG_CRITICAL("Failed to create ImGui Context")
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}
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}
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editorConfig = &SHConfigurationManager::LoadEditorConfig();
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//Add editor windows
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SHEditorWindowManager::CreateEditorWindow<SHEditorMenuBar>();
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@ -122,7 +124,7 @@ namespace SHADE
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InitBackend();
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SetStyle(Style::SHADE);
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SetStyle(static_cast<Style>(editorConfig->style));
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for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
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@ -376,10 +378,14 @@ namespace SHADE
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ImGui_ImplVulkan_Shutdown();
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ImGui_ImplSDL2_Shutdown();
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ImGui::DestroyContext();
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editorConfig->startMaximized = shWindow->GetWindowData().isMaximised;
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SHConfigurationManager::SaveEditorConfig();
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}
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void SHEditor::SetStyle(Style style)
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{
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editorConfig->style = static_cast<uint32_t>(style);
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switch (style)
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{
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default:
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@ -586,6 +592,7 @@ namespace SHADE
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SHSceneManager::SetCurrentSceneName(newSceneName);
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SHSceneManager::SetCurrentSceneAssetID(SHAssetManager::CreateNewAsset(AssetType::SCENE, newSceneName));
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editorConfig->workingSceneID = SHSceneManager::GetCurrentSceneAssetID();
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}
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//Get data, if data is null, asset doesn't exist, prompt for a name and create a new asset with the name
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@ -594,7 +601,7 @@ namespace SHADE
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{
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if(shWindow->IsUnsavedChanges())
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shWindow->ToggleUnsavedChanges();
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editorConfig->workingSceneID = SHSceneManager::GetCurrentSceneAssetID();
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return true;
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}
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return false;
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@ -675,6 +682,18 @@ namespace SHADE
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ImGuizmo::BeginFrame();
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}
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void SHEditor::SetSHWindow(SHWindow* inWindow)
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{
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shWindow = inWindow;
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shWindow->RegisterWindowSizeCallback([&](uint32_t width, uint32_t height)
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{
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if(width > 0 && height > 0)
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{
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auto [width, height] = shWindow->GetWindowSize();
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editorConfig->windowSize = { static_cast<float>(width), static_cast<float>(height) };
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}
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});
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}
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void SHEditor::EditorRoutine::Execute(double dt) noexcept
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{
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@ -20,6 +20,7 @@
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#include "Events/SHEventDefines.h"
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#include "Events/SHEvent.h"
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#include "Graphics/Windowing/SHWindow.h"
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#include "Serialization/Configurations/SHConfigurationManager.h"
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//#==============================================================#
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//|| Library Includes ||
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@ -108,7 +109,7 @@ namespace SHADE
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void InitBackend();
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void SetSDLWindow(SDL_Window* inSDLWindow){sdlWindow = inSDLWindow;};
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void SetSHWindow(SHWindow* inWindow){shWindow = inWindow;}
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void SetSHWindow(SHWindow* inWindow);
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void PollPicking();
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@ -127,6 +128,8 @@ namespace SHADE
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State editorState = State::STOP;
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SHEditorConfig* editorConfig;
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private:
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/**
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* @brief Start new frame for editor
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@ -160,7 +160,7 @@ namespace SHADE
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template <typename T, std::size_t N>
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static bool DragN(const std::string& label, std::vector<std::string>const& componentLabels,
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std::vector<T*> values, float speed = 0.1f, const char* displayFormat = "", T valueMin = T(), T valueMax = T(),
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std::vector<T*> values, float speed = 0.1f, const char* displayFormat = "%.3f", T valueMin = T(), T valueMax = T(),
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ImGuiSliderFlags flags = 0, bool* isHovered = nullptr)
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{
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const ImGuiWindow* const window = ImGui::GetCurrentWindow();
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@ -115,6 +115,11 @@ namespace SHADE
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SetFocus(wndHWND);
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}
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if(!wndData.isFullscreen && wndData.isMaximised)
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{
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Maximize();
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}
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if (!wndData.icoPath.empty())
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{
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//HICON hIcon = ::LoadIcon(nullptr, MAKEINTRESOURCE(wndData.icoPath.c_str()));
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@ -208,10 +213,12 @@ namespace SHADE
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if (!IsZoomed(wndHWND))
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{
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ShowWindow(wndHWND, SW_MAXIMIZE);
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wndData.isMaximised = true;
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}
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else
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{
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ShowWindow(wndHWND, SW_RESTORE);
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wndData.isMaximised = false;
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}
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}
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@ -428,7 +435,9 @@ namespace SHADE
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wndData.isMinimised = true;
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}
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else
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{
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wndData.isMinimised = false;
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}
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for (auto const& entry : windowResizeCallbacks)
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{
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@ -64,6 +64,8 @@ namespace SHADE
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bool isMinimised = false;
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bool isMaximised = true;
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std::wstring title = L"SHADE ENGINE";
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std::wstring name = L"SHADEEngineApp";
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@ -52,15 +52,27 @@ namespace SHADE
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SHFileIO::WriteStringToFile(editorConfigPath, out.c_str());
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}
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SHEditorConfig& SHConfigurationManager::LoadEditorConfig()
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SHEditorConfig& SHConfigurationManager::LoadEditorConfig(WindowData* windowData)
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{
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if (!std::filesystem::exists(editorConfigPath))
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{
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SaveApplicationConfig();
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return editorConfig;
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}
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auto const node = YAML::Load(SHFileIO::GetStringFromFile(editorConfigPath));
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auto properties = rttr::type::get<SHApplicationConfig>().get_properties();
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auto properties = rttr::type::get<SHEditorConfig>().get_properties();
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for(auto const& property : properties)
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{
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if(node[property.get_name().data()].IsDefined())
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SHSerializationHelper::InitializeProperty(&editorConfig, property, node[property.get_name().data()]);
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}
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if(windowData)
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{
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windowData->isMaximised = editorConfig.startMaximized;
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windowData->width = static_cast<uint32_t>(editorConfig.windowSize.x);
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windowData->height = static_cast<uint32_t>(editorConfig.windowSize.y);
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}
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return editorConfig;
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}
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@ -86,4 +98,10 @@ RTTR_REGISTRATION
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.property("Starting Scene ID", &SHApplicationConfig::startingSceneID)
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.property("Window Size", &SHApplicationConfig::windowSize)
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.property("Window Title", &SHApplicationConfig::windowTitle);
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registration::class_<SHEditorConfig>("Editor Config")
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.property("Start Maximized", &SHEditorConfig::startMaximized)
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.property("Working Scene ID", &SHEditorConfig::workingSceneID)
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.property("Window Size", &SHEditorConfig::windowSize)
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.property("Style", &SHEditorConfig::style);
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}
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@ -7,7 +7,6 @@
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namespace SHADE
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{
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struct SHApplicationConfig
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{
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bool startInFullScreen{ false };
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@ -19,7 +18,11 @@ namespace SHADE
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struct SHEditorConfig
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{
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bool startMaximized{true};
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AssetID workingSceneID{};
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SHVec2 windowSize {1920, 1080};
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uint32_t style = 0;
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RTTR_ENABLE()
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};
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class SH_API SHConfigurationManager
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@ -33,7 +36,7 @@ namespace SHADE
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static SHApplicationConfig applicationConfig;
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#ifdef SHEDITOR
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static void SaveEditorConfig();
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static SHEditorConfig& LoadEditorConfig();
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static SHEditorConfig& LoadEditorConfig(WindowData* windowData = nullptr);
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static SHEditorConfig editorConfig;
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private:
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static void FetchEditorCameraData();
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