button fixed

This commit is contained in:
maverickdgg 2023-01-16 07:34:44 +08:00
parent 88491ffbd8
commit 5aa7bfe03e
3 changed files with 6 additions and 2 deletions

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@ -0,0 +1,4 @@
Start Maximized: true
Working Scene ID: 97161771
Window Size: {x: 1920, y: 1080}
Style: 0

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@ -1,3 +1,3 @@
Name: UI Test Name: UI Test
ID: 88543249 ID: 92992815
Type: 5 Type: 5

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@ -158,7 +158,7 @@ namespace SHADE
SHVec2 mousePos; SHVec2 mousePos;
SHVec2 windowSize; SHVec2 windowSize;
#ifdef SHEDITOR #ifdef SHEDITOR
windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->windowSize; windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->beginContentRegionAvailable;
mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos; mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos;
//mousePos.y = windowSize.y - mousePos.y; //mousePos.y = windowSize.y - mousePos.y;
SHLOG_INFO("mouse pos: {}, {}", mousePos.x, mousePos.y) SHLOG_INFO("mouse pos: {}, {}", mousePos.x, mousePos.y)