Added clamping of camera, and copying of position and rotation from transform

This commit is contained in:
maverickdgg 2022-10-23 12:32:08 +08:00
parent 7e04bee8d6
commit 6039ec534d
3 changed files with 79 additions and 1 deletions

View File

@ -3,6 +3,7 @@
#include "ECS_Base/Managers/SHComponentManager.h"
#include "SHCameraSystem.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Math/Transform/SHTransformComponent.h"
namespace SHADE
{
@ -23,33 +24,69 @@ namespace SHADE
void SHCameraComponent::SetYaw(float yaw) noexcept
{
this->yaw = yaw;
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
{
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
SHVec3 rotation = transform->GetWorldRotation();
transform->SetWorldRotation(SHVec3{rotation.x,yaw, rotation.z});
}
dirtyView = true;
}
void SHCameraComponent::SetPitch(float pitch) noexcept
{
this->pitch = pitch;
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
{
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
SHVec3 rotation = transform->GetWorldRotation();
transform->SetWorldRotation(SHVec3{ pitch,rotation.y, rotation.z });
}
dirtyView = true;
}
void SHCameraComponent::SetRoll(float roll) noexcept
{
this->roll = roll;
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
{
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
SHVec3 rotation = transform->GetWorldRotation();
transform->SetWorldRotation(SHVec3{ rotation.x,rotation.y, roll});
}
dirtyView = true;
}
void SHCameraComponent::SetPositionX(float x) noexcept
{
position.x = x;
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
{
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
SHVec3 position = transform->GetWorldPosition();
transform->SetWorldRotation(SHVec3{ x,position.y, position.z});
}
dirtyView = true;
}
void SHCameraComponent::SetPositionY(float y) noexcept
{
position.y = y;
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
{
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
SHVec3 position = transform->GetWorldPosition();
transform->SetWorldRotation(SHVec3{ position.x,y, position.z });
}
dirtyView = true;
}
void SHCameraComponent::SetPositionZ(float z) noexcept
{
position.z = z;
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
{
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
SHVec3 position = transform->GetWorldPosition();
transform->SetWorldRotation(SHVec3{ position.x,position.y, z });
}
dirtyView = true;
}
void SHCameraComponent::SetPosition(float x,float y, float z) noexcept
@ -57,11 +94,23 @@ namespace SHADE
position.x = x;
position.y = y;
position.z = z;
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
{
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
SHVec3 position = transform->GetWorldPosition();
transform->SetWorldRotation(SHVec3{ x,y, z });
}
dirtyView = true;
}
void SHCameraComponent::SetPosition(SHVec3& pos) noexcept
{
this->position = pos;
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
{
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
SHVec3 position = transform->GetWorldPosition();
transform->SetWorldRotation(pos);
}
dirtyView = true;
}

View File

@ -4,7 +4,7 @@
#include "Input/SHInputManager.h"
#include "Math/Vector/SHVec2.h"
#include "ECS_Base/Managers/SHComponentManager.h"
#include "Math/Transform/SHTransformComponent.h"
namespace SHADE
@ -84,10 +84,25 @@ namespace SHADE
void SHCameraSystem::UpdateCameraComponent(SHCameraComponent& camera) noexcept
{
if (SHComponentManager::HasComponent<SHTransformComponent>(camera.GetEID()) == true)
{
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(camera.GetEID());
SHVec3 rotation = transform->GetWorldRotation();
camera.pitch = rotation.x;
camera.yaw = rotation.y;
camera.roll = rotation.z;
camera.position = transform->GetWorldPosition();
}
if (camera.dirtyView)
{
SHVec3 view, right, UP;
ClampCameraRotation(camera);
GetCameraAxis(camera, view, right, UP);
camera.viewMatrix = SHMatrix::Identity;
@ -205,5 +220,17 @@ namespace SHADE
return CreateDirector();
}
}
void SHCameraSystem::ClampCameraRotation(SHCameraComponent& camera) noexcept
{
if (camera.pitch > 85)
camera.SetPitch(85);
if (camera.pitch < -85)
camera.SetPitch(-85);
if (camera.roll > 85)
camera.SetRoll(85);
if (camera.roll < -85)
camera.SetRoll(-85);
}
}

View File

@ -49,6 +49,8 @@ namespace SHADE
void GetCameraAxis(SHCameraComponent const& camera, SHVec3& forward, SHVec3& right, SHVec3& up) const noexcept;
DirectorHandle CreateDirector() noexcept;
DirectorHandle GetDirector(size_t index) noexcept;
void ClampCameraRotation(SHCameraComponent& camera) noexcept;
protected:
void UpdateCameraComponent(SHCameraComponent& camera) noexcept;