Merge branch 'main' into SP3-13-Assets-Manager
This commit is contained in:
commit
620f8a01ac
|
@ -353,4 +353,9 @@ MigrationBackup/
|
|||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Generated Files
|
||||
[Dd]ependencies/
|
||||
*.vcxproj
|
||||
*.vcxproj.filters
|
||||
*.sln
|
||||
*.csproj
|
||||
|
|
|
@ -8,34 +8,36 @@ echo "A - All"
|
|||
echo "B - VMA"
|
||||
echo "C - msdf"
|
||||
echo "D - assimp"
|
||||
echo "E - ktx"
|
||||
echo "F - spdlog"
|
||||
echo "G - reactphysics3d"
|
||||
echo "H - imgui"
|
||||
echo "I - imguizmo"
|
||||
echo "J - imnodes"
|
||||
echo "K - tracy"
|
||||
echo "L - RTTR"
|
||||
echo "M - yamlcpp"
|
||||
echo "E - spdlog"
|
||||
echo "F - reactphysics3d"
|
||||
echo "G - imgui"
|
||||
echo "H - imguizmo"
|
||||
echo "I - imnodes"
|
||||
echo "J - tracy"
|
||||
echo "K - RTTR"
|
||||
echo "L - yamlcpp"
|
||||
echo "M - SDL"
|
||||
echo "N - dotnet"
|
||||
echo ---------------------------------------------------
|
||||
echo.
|
||||
|
||||
choice /C ABCDEFGHIJKLM /T 10 /D A
|
||||
choice /C ABCDEFGHIJKLMN /T 10 /D A
|
||||
set _e=%ERRORLEVEL%
|
||||
|
||||
if %_e%==1 goto VMA
|
||||
if %_e%==2 goto VMA
|
||||
if %_e%==3 goto MSDF
|
||||
if %_e%==4 goto assimp
|
||||
if %_e%==5 goto ktx
|
||||
if %_e%==6 goto spdlog
|
||||
if %_e%==7 goto reactphysics3d
|
||||
if %_e%==8 goto imgui
|
||||
if %_e%==9 goto imguizmo
|
||||
if %_e%==10 goto imnodes
|
||||
if %_e%==11 goto tracy
|
||||
if %_e%==12 goto RTTR
|
||||
if %_e%==13 goto yamlcpp
|
||||
if %_e%==5 goto spdlog
|
||||
if %_e%==6 goto reactphysics3d
|
||||
if %_e%==7 goto imgui
|
||||
if %_e%==8 goto imguizmo
|
||||
if %_e%==9 goto imnodes
|
||||
if %_e%==10 goto tracy
|
||||
if %_e%==11 goto RTTR
|
||||
if %_e%==12 goto yamlcpp
|
||||
if %_e%==13 goto SDL
|
||||
if %_e%==14 goto dotnet
|
||||
|
||||
:VMA
|
||||
echo -----------------------VMA----------------------------
|
||||
|
@ -53,60 +55,87 @@ if %_e%==3 (goto :done) else (goto :assimp)
|
|||
echo -----------------------assimp----------------------------
|
||||
rmdir "Dependencies/assimp" /S /Q
|
||||
git clone https://github.com/SHADE-DP/assimp.git "Dependencies/assimp"
|
||||
if %_e%==4 (goto :done) else (goto :ktx)
|
||||
if %_e%==4 (goto :done) else (goto :spdlog)
|
||||
|
||||
:ktx
|
||||
rmdir "Dependencies/ktx" /S /Q
|
||||
echo -----------------------ktx----------------------------
|
||||
git clone https://github.com/SHADE-DP/ktx.git "Dependencies/ktx"
|
||||
if %_e%==5 (goto :done) else (goto :spdlog)
|
||||
@REM :ktx
|
||||
@REM rmdir "Dependencies/ktx" /S /Q
|
||||
@REM echo -----------------------ktx----------------------------
|
||||
@REM git clone https://github.com/SHADE-DP/ktx.git "Dependencies/ktx"
|
||||
@REM if %_e%==5 (goto :done) else (goto :spdlog)
|
||||
|
||||
:spdlog
|
||||
echo -----------------------spdlog----------------------------
|
||||
rmdir "Dependencies/spdlog" /S /Q
|
||||
git clone https://github.com/SHADE-DP/spdlog.git "Dependencies/spdlog"
|
||||
if %_e%==6 (goto :done) else (goto :reactphysics3d)
|
||||
if %_e%==5 (goto :done) else (goto :reactphysics3d)
|
||||
|
||||
:reactphysics3d
|
||||
echo -----------------------reactphysics3d----------------------------
|
||||
rmdir "Dependencies/reactphysics3d" /S /Q
|
||||
git clone https://github.com/SHADE-DP/reactphysics3d.git "Dependencies/reactphysics3d"
|
||||
if %_e%==7 (goto :done) else (goto :imgui)
|
||||
if %_e%==6 (goto :done) else (goto :imgui)
|
||||
|
||||
:imgui
|
||||
echo -----------------------imgui----------------------------
|
||||
rmdir "Dependencies/imgui" /S /Q
|
||||
git clone https://github.com/SHADE-DP/imgui.git "Dependencies/imgui"
|
||||
if %_e%==8 (goto :done) else (goto :imguizmo)
|
||||
if %_e%==7 (goto :done) else (goto :imguizmo)
|
||||
|
||||
:imguizmo
|
||||
echo -----------------------imguizmo----------------------------
|
||||
rmdir "Dependencies/imguizmo" /S /Q
|
||||
git clone https://github.com/SHADE-DP/ImGuizmo.git "Dependencies/imguizmo"
|
||||
if %_e%==9 (goto :done) else (goto :imnodes)
|
||||
if %_e%==8 (goto :done) else (goto :imnodes)
|
||||
|
||||
:imnodes
|
||||
echo -----------------------imnodes----------------------------
|
||||
rmdir "Dependencies/imnodes" /S /Q
|
||||
git clone https://github.com/SHADE-DP/imnodes.git "Dependencies/imnodes"
|
||||
if %_e%==10 (goto :done) else (goto :tracy)
|
||||
if %_e%==9 (goto :done) else (goto :tracy)
|
||||
|
||||
:tracy
|
||||
echo -----------------------tracy----------------------------
|
||||
rmdir "Dependencies/tracy" /S /Q
|
||||
git clone https://github.com/SHADE-DP/tracy.git "Dependencies/tracy"
|
||||
if %_e%==11 (goto :done) else (goto :RTTR)
|
||||
if %_e%==10 (goto :done) else (goto :RTTR)
|
||||
|
||||
:RTTR
|
||||
echo -----------------------RTTR----------------------------
|
||||
rmdir "Dependencies/RTTR" /S /Q
|
||||
git clone https://github.com/SHADE-DP/RTTR.git "Dependencies/RTTR"
|
||||
if %_e%==12 (goto :done) else (goto :yamlcpp)
|
||||
if %_e%==11 (goto :done) else (goto :yamlcpp)
|
||||
|
||||
:yamlcpp
|
||||
echo -----------------------yamlcpp----------------------------
|
||||
rmdir "Dependencies/yamlcpp" /S /Q
|
||||
git clone https://github.com/SHADE-DP/yaml-cpp.git "Dependencies/yamlcpp"
|
||||
if %_e%==12 (goto :done) else (goto :SDL)
|
||||
|
||||
:SDL
|
||||
echo -----------------------SDL----------------------------
|
||||
rmdir "Dependencies/SDL" /S /Q
|
||||
mkdir "Dependencies/SDL/include"
|
||||
mkdir "Dependencies/SDL/lib"
|
||||
powershell -Command "& {wget https://github.com/libsdl-org/SDL/releases/download/release-2.24.0/SDL2-devel-2.24.0-VC.zip -OutFile "Dependencies/SDL/SDL.zip"}"
|
||||
powershell -Command "& {Expand-Archive -LiteralPath Dependencies/SDL/SDL.zip -DestinationPath Dependencies/SDL/tmp}"
|
||||
robocopy "Dependencies/SDL/tmp/SDL2-2.24.0/lib/x64" "Dependencies/SDL/lib/" /ns /nfl /ndl /nc /njh
|
||||
robocopy "Dependencies/SDL/tmp/SDL2-2.24.0/include/" "Dependencies/SDL/include/" /ns /nfl /ndl /nc /njh
|
||||
rmdir "Dependencies/SDL/tmp/" /s /q
|
||||
powershell -Command "& {Remove-Item "Dependencies/SDL/SDL.zip"}"
|
||||
if %_e%==13 (goto :done) else (goto :dotnet)
|
||||
|
||||
:dotnet
|
||||
echo -----------------------dotnet----------------------------
|
||||
rmdir "Dependencies/dotnet" /S /Q
|
||||
mkdir "Dependencies/dotnet/include"
|
||||
mkdir "Dependencies/dotnet/bin"
|
||||
powershell -Command "& {wget https://raw.githubusercontent.com/dotnet/runtime/main/src/coreclr/hosts/inc/coreclrhost.h -OutFile "Dependencies/dotnet/include/coreclrhost.h"}"
|
||||
powershell -Command "& {wget https://download.visualstudio.microsoft.com/download/pr/8686fa48-b378-424e-908b-afbd66d6e120/2d75d5c3574fb5d917c5a3cd3f624287/dotnet-sdk-6.0.400-win-x64.zip -OutFile "Dependencies/dotnet/dotnet.zip"}"
|
||||
powershell -Command "& {Expand-Archive -LiteralPath Dependencies/dotnet/dotnet.zip -DestinationPath Dependencies/dotnet/tmp}"
|
||||
robocopy "Dependencies/dotnet/tmp/shared/Microsoft.NETCore.App/6.0.8/" "Dependencies/dotnet/bin/" *.dll /ns /nfl /ndl /nc /njh
|
||||
rmdir "Dependencies/dotnet/tmp/" /s /q
|
||||
del "Dependencies/dotnet/dotnet.zip"
|
||||
powershell -Command "& {Remove-Item "Dependencies/dotnet/dotnet.zip"}"
|
||||
|
||||
:done
|
||||
echo DONE!
|
||||
|
|
|
@ -10,6 +10,7 @@ IncludeDir["tracy"] = "%{wks.location}/Dependencies/tracy"
|
|||
IncludeDir["VMA"] = "%{wks.location}/Dependencies/VMA"
|
||||
IncludeDir["yamlcpp"] = "%{wks.location}/Dependencies/yamlcpp/include"
|
||||
IncludeDir["RTTR"] = "%{wks.location}/Dependencies/RTTR"
|
||||
IncludeDir["ktx"] = "%{wks.location}/Dependencies/ktx"
|
||||
IncludeDir["reactphysics3d"] = "%{wks.location}/Dependencies/reactphysics3d"
|
||||
IncludeDir["SDL"] = "%{wks.location}/Dependencies/SDL"
|
||||
IncludeDir["VULKAN"] = "$(VULKAN_SDK)"
|
||||
IncludeDir["dotnet"] = "%{wks.location}/Dependencies/dotnet"
|
||||
|
|
Binary file not shown.
87
SHADE.sln
87
SHADE.sln
|
@ -1,87 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SHADE_Application", "SHADE_Application\SHADE_Application.vcxproj", "{BDC70008-29DE-FE9D-7255-8ABFDEAACF25}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Dependencies", "Dependencies", "{53E47842-3FC8-3998-A828-34EB942B241A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ImGui", "Dependencies\imgui\ImGui.vcxproj", "{C0FF640D-2C14-8DBE-F595-301E616989EF}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "freetype", "Dependencies\msdf\msdfgen\freetype\freetype.vcxproj", "{89895BD8-7556-B6E3-9E6F-A48B8A9BEB71}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "msdf-atlas-gen", "Dependencies\msdf\msdf-atlas-gen.vcxproj", "{38BD587B-248B-4C81-0D1F-BDA7F98B28E6}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "msdfgen", "Dependencies\msdf\msdfgen\msdfgen.vcxproj", "{8900D8DD-F5DF-5679-FEF7-E14F6A56BDDA}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "reactphysics3d", "Dependencies\reactphysics3d\reactphysics3d.vcxproj", "{2ECAB41A-1A98-A820-032C-1947EF988485}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "spdlog", "Dependencies\spdlog\spdlog.vcxproj", "{8EAD431C-7A4F-6EF2-630A-82464F4BF542}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "yaml-cpp", "Dependencies\yamlcpp\yaml-cpp.vcxproj", "{88F1A057-74BE-FB62-9DD7-E90A890331F1}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SHADE_Engine", "SHADE_Engine\SHADE_Engine.vcxproj", "{3F92E998-2BF5-783D-D47A-B1F3C0BC44C0}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{88F1A057-74BE-FB62-9DD7-E90A890331F1} = {88F1A057-74BE-FB62-9DD7-E90A890331F1}
|
||||
{8900D8DD-F5DF-5679-FEF7-E14F6A56BDDA} = {8900D8DD-F5DF-5679-FEF7-E14F6A56BDDA}
|
||||
{38BD587B-248B-4C81-0D1F-BDA7F98B28E6} = {38BD587B-248B-4C81-0D1F-BDA7F98B28E6}
|
||||
{2ECAB41A-1A98-A820-032C-1947EF988485} = {2ECAB41A-1A98-A820-032C-1947EF988485}
|
||||
{C0FF640D-2C14-8DBE-F595-301E616989EF} = {C0FF640D-2C14-8DBE-F595-301E616989EF}
|
||||
{8EAD431C-7A4F-6EF2-630A-82464F4BF542} = {8EAD431C-7A4F-6EF2-630A-82464F4BF542}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{BDC70008-29DE-FE9D-7255-8ABFDEAACF25}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{BDC70008-29DE-FE9D-7255-8ABFDEAACF25}.Debug|x64.Build.0 = Debug|x64
|
||||
{BDC70008-29DE-FE9D-7255-8ABFDEAACF25}.Release|x64.ActiveCfg = Release|x64
|
||||
{BDC70008-29DE-FE9D-7255-8ABFDEAACF25}.Release|x64.Build.0 = Release|x64
|
||||
{C0FF640D-2C14-8DBE-F595-301E616989EF}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{C0FF640D-2C14-8DBE-F595-301E616989EF}.Debug|x64.Build.0 = Debug|x64
|
||||
{C0FF640D-2C14-8DBE-F595-301E616989EF}.Release|x64.ActiveCfg = Release|x64
|
||||
{C0FF640D-2C14-8DBE-F595-301E616989EF}.Release|x64.Build.0 = Release|x64
|
||||
{89895BD8-7556-B6E3-9E6F-A48B8A9BEB71}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{89895BD8-7556-B6E3-9E6F-A48B8A9BEB71}.Debug|x64.Build.0 = Debug|x64
|
||||
{89895BD8-7556-B6E3-9E6F-A48B8A9BEB71}.Release|x64.ActiveCfg = Release|x64
|
||||
{89895BD8-7556-B6E3-9E6F-A48B8A9BEB71}.Release|x64.Build.0 = Release|x64
|
||||
{38BD587B-248B-4C81-0D1F-BDA7F98B28E6}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{38BD587B-248B-4C81-0D1F-BDA7F98B28E6}.Debug|x64.Build.0 = Debug|x64
|
||||
{38BD587B-248B-4C81-0D1F-BDA7F98B28E6}.Release|x64.ActiveCfg = Release|x64
|
||||
{38BD587B-248B-4C81-0D1F-BDA7F98B28E6}.Release|x64.Build.0 = Release|x64
|
||||
{8900D8DD-F5DF-5679-FEF7-E14F6A56BDDA}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{8900D8DD-F5DF-5679-FEF7-E14F6A56BDDA}.Debug|x64.Build.0 = Debug|x64
|
||||
{8900D8DD-F5DF-5679-FEF7-E14F6A56BDDA}.Release|x64.ActiveCfg = Release|x64
|
||||
{8900D8DD-F5DF-5679-FEF7-E14F6A56BDDA}.Release|x64.Build.0 = Release|x64
|
||||
{2ECAB41A-1A98-A820-032C-1947EF988485}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{2ECAB41A-1A98-A820-032C-1947EF988485}.Debug|x64.Build.0 = Debug|x64
|
||||
{2ECAB41A-1A98-A820-032C-1947EF988485}.Release|x64.ActiveCfg = Release|x64
|
||||
{2ECAB41A-1A98-A820-032C-1947EF988485}.Release|x64.Build.0 = Release|x64
|
||||
{8EAD431C-7A4F-6EF2-630A-82464F4BF542}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{8EAD431C-7A4F-6EF2-630A-82464F4BF542}.Debug|x64.Build.0 = Debug|x64
|
||||
{8EAD431C-7A4F-6EF2-630A-82464F4BF542}.Release|x64.ActiveCfg = Release|x64
|
||||
{8EAD431C-7A4F-6EF2-630A-82464F4BF542}.Release|x64.Build.0 = Release|x64
|
||||
{88F1A057-74BE-FB62-9DD7-E90A890331F1}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{88F1A057-74BE-FB62-9DD7-E90A890331F1}.Debug|x64.Build.0 = Debug|x64
|
||||
{88F1A057-74BE-FB62-9DD7-E90A890331F1}.Release|x64.ActiveCfg = Release|x64
|
||||
{88F1A057-74BE-FB62-9DD7-E90A890331F1}.Release|x64.Build.0 = Release|x64
|
||||
{3F92E998-2BF5-783D-D47A-B1F3C0BC44C0}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{3F92E998-2BF5-783D-D47A-B1F3C0BC44C0}.Debug|x64.Build.0 = Debug|x64
|
||||
{3F92E998-2BF5-783D-D47A-B1F3C0BC44C0}.Release|x64.ActiveCfg = Release|x64
|
||||
{3F92E998-2BF5-783D-D47A-B1F3C0BC44C0}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{C0FF640D-2C14-8DBE-F595-301E616989EF} = {53E47842-3FC8-3998-A828-34EB942B241A}
|
||||
{89895BD8-7556-B6E3-9E6F-A48B8A9BEB71} = {53E47842-3FC8-3998-A828-34EB942B241A}
|
||||
{38BD587B-248B-4C81-0D1F-BDA7F98B28E6} = {53E47842-3FC8-3998-A828-34EB942B241A}
|
||||
{8900D8DD-F5DF-5679-FEF7-E14F6A56BDDA} = {53E47842-3FC8-3998-A828-34EB942B241A}
|
||||
{2ECAB41A-1A98-A820-032C-1947EF988485} = {53E47842-3FC8-3998-A828-34EB942B241A}
|
||||
{8EAD431C-7A4F-6EF2-630A-82464F4BF542} = {53E47842-3FC8-3998-A828-34EB942B241A}
|
||||
{88F1A057-74BE-FB62-9DD7-E90A890331F1} = {53E47842-3FC8-3998-A828-34EB942B241A}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -1,121 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{BDC70008-29DE-FE9D-7255-8ABFDEAACF25}</ProjectGuid>
|
||||
<IgnoreWarnCompileDuplicatedFilename>true</IgnoreWarnCompileDuplicatedFilename>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>SHADE_Application</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>bin\Debug_x86_64\SHADE_Application\</OutDir>
|
||||
<IntDir>bin-int\Debug_x86_64\SHADE_Application\</IntDir>
|
||||
<TargetName>SHADE_Application</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>bin\Release_x86_64\SHADE_Application\</OutDir>
|
||||
<IntDir>bin-int\Release_x86_64\SHADE_Application\</IntDir>
|
||||
<TargetName>SHADE_Application</TargetName>
|
||||
<TargetExt>.exe</TargetExt>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>SBpch.h</PrecompiledHeaderFile>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\Dependencies\spdlog\include;..\SHADE_Engine\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<LanguageStandard>stdcpplatest</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EntryPointSymbol>wWinMainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>SBpch.h</PrecompiledHeaderFile>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<PreprocessorDefinitions>_RELEASE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\Dependencies\spdlog\include;..\SHADE_Engine\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<Optimization>Full</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<LanguageStandard>stdcpplatest</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EntryPointSymbol>wWinMainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="src\Application\SBApplication.h" />
|
||||
<ClInclude Include="src\SBpch.h" />
|
||||
<ClInclude Include="src\Scenes\SBTestScene.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\Application\SBApplication.cpp" />
|
||||
<ClCompile Include="src\SBpch.cpp">
|
||||
<PrecompiledHeader>Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Scenes\SBTestScene.cpp" />
|
||||
<ClCompile Include="src\WinMain.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SHADE_Engine\SHADE_Engine.vcxproj">
|
||||
<Project>{3F92E998-2BF5-783D-D47A-B1F3C0BC44C0}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -1,30 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Application">
|
||||
<UniqueIdentifier>{D9DE78AF-4594-F1A4-CE88-EB7B3A3DE8A8}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Scenes">
|
||||
<UniqueIdentifier>{86EEB3D0-7290-DEA6-5B4B-F2FA478C65F7}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="src\Application\SBApplication.h">
|
||||
<Filter>Application</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\SBpch.h" />
|
||||
<ClInclude Include="src\Scenes\SBTestScene.h">
|
||||
<Filter>Scenes</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\Application\SBApplication.cpp">
|
||||
<Filter>Application</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\SBpch.cpp" />
|
||||
<ClCompile Include="src\Scenes\SBTestScene.cpp">
|
||||
<Filter>Scenes</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\WinMain.cpp" />
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -1,19 +1,20 @@
|
|||
project "SHADE_Application"
|
||||
kind "WindowedApp"
|
||||
language "C++"
|
||||
cppdialect "C++latest"
|
||||
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
|
||||
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
|
||||
cppdialect "C++20"
|
||||
targetdir (outputdir)
|
||||
objdir (interdir)
|
||||
systemversion "latest"
|
||||
pchheader "SBpch.h"
|
||||
pchsource "%{prj.location}/src/SBpch.cpp"
|
||||
staticruntime "on"
|
||||
staticruntime "off"
|
||||
entrypoint "wWinMainCRTStartup"
|
||||
system ("windows")
|
||||
|
||||
files
|
||||
{
|
||||
"%{prj.location}/src/**.h",
|
||||
"%{prj.location}/src/**.hpp",
|
||||
"%{prj.location}/src/**.c",
|
||||
"%{prj.location}/src/**.cpp",
|
||||
"%{prj.location}/src/**.glsl",
|
||||
|
@ -21,11 +22,22 @@ project "SHADE_Application"
|
|||
|
||||
includedirs
|
||||
{
|
||||
"%{IncludeDir.spdlog}/include",
|
||||
"../SHADE_Engine/src",
|
||||
"src"
|
||||
"src",
|
||||
"%{IncludeDir.dotnet}/include",
|
||||
"%{IncludeDir.SDL}/include",
|
||||
}
|
||||
|
||||
externalincludedirs
|
||||
{
|
||||
"%{IncludeDir.spdlog}/include",
|
||||
"%{IncludeDir.VULKAN}/include",
|
||||
"%{IncludeDir.VMA}/include",
|
||||
"%{IncludeDir.VULKAN}/Source/SPIRV-Reflect"
|
||||
}
|
||||
|
||||
externalwarnings "Off"
|
||||
|
||||
flags
|
||||
{
|
||||
"MultiProcessorCompile"
|
||||
|
@ -33,11 +45,26 @@ project "SHADE_Application"
|
|||
|
||||
links
|
||||
{
|
||||
"SHADE_Engine"
|
||||
"SHADE_Engine",
|
||||
"SHADE_Managed",
|
||||
"SDL2.lib",
|
||||
"SDL2main.lib"
|
||||
}
|
||||
|
||||
postbuildcommands
|
||||
libdirs
|
||||
{
|
||||
"%{IncludeDir.spdlog}/lib",
|
||||
"%{IncludeDir.SDL}/lib",
|
||||
}
|
||||
|
||||
defines
|
||||
{
|
||||
"NOMINMAX"
|
||||
}
|
||||
|
||||
disablewarnings
|
||||
{
|
||||
"4251"
|
||||
}
|
||||
|
||||
warnings 'Extra'
|
||||
|
@ -48,4 +75,4 @@ project "SHADE_Application"
|
|||
|
||||
filter "configurations:Release"
|
||||
optimize "On"
|
||||
defines{"_RELEASE"}
|
||||
defines{"_RELEASE"}
|
||||
|
|
|
@ -1,14 +1,22 @@
|
|||
#include "SBpch.h"
|
||||
#include "SBApplication.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
|
||||
#define SHEDITOR
|
||||
#ifdef SHEDITOR
|
||||
#include "Editor/SHEditor.h"
|
||||
#include "Scenes/SBEditorScene.h"
|
||||
//#include "Editor/SHEditor.h"
|
||||
//#include "Scenes/SBEditorScene.h"
|
||||
#endif // SHEDITOR
|
||||
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/SHFileUtilties.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <ratio>
|
||||
#include <ctime>
|
||||
#include <SDL.h>
|
||||
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
|
||||
namespace Sandbox
|
||||
{
|
||||
|
@ -21,29 +29,56 @@ namespace Sandbox
|
|||
_In_ INT nCmdShow
|
||||
)
|
||||
{
|
||||
|
||||
window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
|
||||
// Set working directory
|
||||
SHADE::SHFileUtilities::SetWorkDirToExecDir();
|
||||
|
||||
SDL_Init(SDL_INIT_VIDEO);
|
||||
window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
|
||||
SHADE::SHSystemManager::CreateSystem<SHADE::SHGraphicsSystem>();
|
||||
SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
|
||||
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::SHGraphicsSystemRoutine>(1);
|
||||
|
||||
|
||||
graphicsSystem->SetWindow(&window);
|
||||
SDL_CreateWindowFrom(window.GetHWND());
|
||||
|
||||
SHADE::SHSystemManager::Init();
|
||||
#ifdef SHEDITOR
|
||||
//SHADE::SHEditor::Initialize(window.GetHWND());
|
||||
#else
|
||||
#endif
|
||||
|
||||
// Set up scripting
|
||||
SHADE::SHScriptEngine::Init();
|
||||
}
|
||||
|
||||
void SBApplication::Update(void)
|
||||
{
|
||||
SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
|
||||
|
||||
//TODO: Change true to window is open
|
||||
while (!window.WindowShouldClose())
|
||||
{
|
||||
#ifdef SHEDITOR
|
||||
#else
|
||||
#endif
|
||||
}
|
||||
//#ifdef SHEDITOR
|
||||
//SHADE::SHEditor::PreRender();
|
||||
//#endif
|
||||
graphicsSystem->BeginRender();
|
||||
graphicsSystem->Run(1.0f);
|
||||
//#ifdef SHEDITOR
|
||||
//SHADE::SHEditor::PreRender();
|
||||
//SHADE::SHEditor::Update();
|
||||
//SHADE::SHEditor::Render();
|
||||
//#endif
|
||||
graphicsSystem->EndRender();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SBApplication::Exit(void)
|
||||
{
|
||||
SHADE::SHScriptEngine::Exit();
|
||||
SHADE::SHSystemManager::Exit();
|
||||
SDL_DestroyWindow(sdlWindow);
|
||||
#ifdef SHEDITOR
|
||||
#else
|
||||
#endif
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef SB_APPLICATION_H
|
||||
#define SB_APPLICATION_H
|
||||
#include <Graphics/Windowing/SHWindow.h>
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
|
||||
#include <SDL_video.h>
|
||||
//using namespace SHADE;
|
||||
|
||||
namespace Sandbox
|
||||
|
@ -9,6 +11,7 @@ namespace Sandbox
|
|||
{
|
||||
private:
|
||||
SHADE::SHWindow window;
|
||||
SDL_Window* sdlWindow;
|
||||
//SHAppConfig config;
|
||||
public:
|
||||
SBApplication() = default;
|
||||
|
|
|
@ -26,15 +26,15 @@ INT WINAPI wWinMain
|
|||
)
|
||||
{
|
||||
const SHADE::SHLogger::Config LOGGER_CONFIG{ .directoryPath = "./logs/" };
|
||||
SHADE::SHLogger::Initialise(LOGGER_CONFIG);
|
||||
auto logger = SHADE::SHLogger::Initialise(LOGGER_CONFIG);
|
||||
|
||||
try
|
||||
{
|
||||
#ifndef SHEDITOR
|
||||
//ShowWindow(::GetConsoleWindow(), SW_HIDE);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
SHLOG_INFO("sup")
|
||||
SHLOG_REGISTER(logger)
|
||||
|
||||
SHADE::SHEngine::Run<Sandbox::SBApplication>(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
|
||||
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
|
||||
|
|
|
@ -19,13 +19,13 @@
|
|||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
|
@ -41,85 +41,113 @@
|
|||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<OutDir>bin\Debug_x86_64\SHADE_Engine\</OutDir>
|
||||
<IntDir>bin-int\Debug_x86_64\SHADE_Engine\</IntDir>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>..\bin\Debug\</OutDir>
|
||||
<IntDir>..\bin_int\Debug\SHADE_Engine\</IntDir>
|
||||
<TargetName>SHADE_Engine</TargetName>
|
||||
<TargetExt>.lib</TargetExt>
|
||||
<TargetExt>.dll</TargetExt>
|
||||
<IncludePath>..\Dependencies\assimp\include;..\Dependencies\imgui;..\Dependencies\imguizmo;..\Dependencies\imnodes;..\Dependencies\msdf;..\Dependencies\msdf\msdfgen;..\Dependencies\spdlog\include;..\Dependencies\tracy;..\Dependencies\VMA\include;..\Dependencies\yamlcpp\include;..\Dependencies\SDL\include;..\Dependencies\RTTR\include;..\Dependencies\reactphysics3d\include;$(VULKAN_SDK)\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;..\Dependencies\dotnet\include;$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<OutDir>bin\Release_x86_64\SHADE_Engine\</OutDir>
|
||||
<IntDir>bin-int\Release_x86_64\SHADE_Engine\</IntDir>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>..\bin\Release\</OutDir>
|
||||
<IntDir>..\bin_int\Release\SHADE_Engine\</IntDir>
|
||||
<TargetName>SHADE_Engine</TargetName>
|
||||
<TargetExt>.lib</TargetExt>
|
||||
<TargetExt>.dll</TargetExt>
|
||||
<IncludePath>..\Dependencies\assimp\include;..\Dependencies\imgui;..\Dependencies\imguizmo;..\Dependencies\imnodes;..\Dependencies\msdf;..\Dependencies\msdf\msdfgen;..\Dependencies\spdlog\include;..\Dependencies\tracy;..\Dependencies\VMA\include;..\Dependencies\yamlcpp\include;..\Dependencies\SDL\include;..\Dependencies\RTTR\include;..\Dependencies\reactphysics3d\include;$(VULKAN_SDK)\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;..\Dependencies\dotnet\include;$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>SHpch.h</PrecompiledHeaderFile>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<PreprocessorDefinitions>_LIB;_GLFW_INCLUDE_NONE;MSDFGEN_USE_CPP11;NOMINMAX;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>src;..\Dependencies\assimp\include;..\Dependencies\imgui;..\Dependencies\imguizmo;..\Dependencies\imnodes;..\Dependencies\msdf;..\Dependencies\msdf\msdfgen;..\Dependencies\spdlog\include;..\Dependencies\tracy;..\Dependencies\VMA\include;..\Dependencies\yamlcpp\include;..\Dependencies\ktx\include;..\Dependencies\RTTR\include;..\Dependencies\reactphysics3d\include;$(VULKAN_SDK)\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
<PreprocessorDefinitions>_LIB;_GLFW_INCLUDE_NONE;MSDFGEN_USE_CPP11;NOMINMAX;SH_API_EXPORT;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<LanguageStandard>stdcpplatest</LanguageStandard>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>vulkan-1.lib;SDL2.lib;SDL2main.lib;shaderc_shared.lib;shlwapi.lib;assimp-vc142-mtd.lib;librttr_core_d.lib;spdlogd.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>libs;$(VULKAN_SDK)\Lib;..\Dependencies\assimp\lib\Debug;..\Dependencies\assimp\lib\Release;..\Dependencies\RTTR\lib;..\Dependencies\SDL\lib;..\Dependencies\spdlog\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<ImportLibrary>..\bin\Debug\SHADE_Engine.lib</ImportLibrary>
|
||||
</Link>
|
||||
<Lib>
|
||||
<AdditionalDependencies>vulkan-1.lib;shaderc_shared.lib;assimp-vc142-mtd.lib;ktxd.lib;librttr_core_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>libs;$(VULKAN_SDK)\Lib;..\Dependencies\assimp\lib\Debug;..\Dependencies\assimp\lib\Release;..\Dependencies\RTTR\lib;..\Dependencies\ktx\lib\Debug;..\Dependencies\ktx\lib\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Lib>
|
||||
<PostBuildEvent>
|
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||||
<Filter>ECS_Base\Events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Engine\ECS_Base\General\SHSparseSet.h">
|
||||
<Filter>Engine\ECS_Base\General</Filter>
|
||||
<ClInclude Include="src\ECS_Base\General\SHFamily.h">
|
||||
<Filter>ECS_Base\General</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Engine\ECS_Base\General\SHSparseSetContainer.h">
|
||||
<Filter>Engine\ECS_Base\General</Filter>
|
||||
<ClInclude Include="src\ECS_Base\General\SHHandleGenerator.h">
|
||||
<Filter>ECS_Base\General</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Engine\ECS_Base\SHECSMacros.h">
|
||||
<Filter>Engine\ECS_Base</Filter>
|
||||
<ClInclude Include="src\ECS_Base\General\SHSparseBase.h">
|
||||
<Filter>ECS_Base\General</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Engine\ECS_Base\System\SHComponentManager.h">
|
||||
<Filter>Engine\ECS_Base\System</Filter>
|
||||
<ClInclude Include="src\ECS_Base\General\SHSparseSet.h">
|
||||
<Filter>ECS_Base\General</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Engine\ECS_Base\System\SHEntityManager.h">
|
||||
<Filter>Engine\ECS_Base\System</Filter>
|
||||
<ClInclude Include="src\ECS_Base\General\SHSparseSetContainer.h">
|
||||
<Filter>ECS_Base\General</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Engine\ECS_Base\System\SHSystem.h">
|
||||
<Filter>Engine\ECS_Base\System</Filter>
|
||||
<ClInclude Include="src\ECS_Base\Managers\SHComponentManager.h">
|
||||
<Filter>ECS_Base\Managers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Engine\ECS_Base\System\SHSystemManager.h">
|
||||
<Filter>Engine\ECS_Base\System</Filter>
|
||||
<ClInclude Include="src\ECS_Base\Managers\SHEntityManager.h">
|
||||
<Filter>ECS_Base\Managers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\ECS_Base\Managers\SHSystemManager.h">
|
||||
<Filter>ECS_Base\Managers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\ECS_Base\SHECSMacros.h">
|
||||
<Filter>ECS_Base</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\ECS_Base\System\SHFixedSystemRoutine.h">
|
||||
<Filter>ECS_Base\System</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\ECS_Base\System\SHRoutineStats.h">
|
||||
<Filter>ECS_Base\System</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\ECS_Base\System\SHSystem.h">
|
||||
<Filter>ECS_Base\System</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\ECS_Base\System\SHSystemRoutine.h">
|
||||
<Filter>ECS_Base\System</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\ECS_Base\UnitTesting\SHECSUnitTest.h">
|
||||
<Filter>ECS_Base\UnitTesting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\ECS_Base\UnitTesting\SHTestComponents.h">
|
||||
<Filter>ECS_Base\UnitTesting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\ECS_Base\UnitTesting\SHTestSystems.h">
|
||||
<Filter>ECS_Base\UnitTesting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Engine\SHEngine.h">
|
||||
<Filter>Engine</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Events\SHEvent.h">
|
||||
<Filter>Events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Events\SHEventDefines.h">
|
||||
<Filter>Events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Events\SHEventManager.hpp">
|
||||
<Filter>Events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Events\SHEventReceiver.h">
|
||||
<Filter>Events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\FRC\SHFramerateController.h">
|
||||
<Filter>FRC</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Filesystem\SHFileSystem.h">
|
||||
<Filter>Filesystem</Filter>
|
||||
</ClInclude>
|
||||
|
@ -204,6 +267,9 @@
|
|||
<ClInclude Include="src\Graphics\Descriptors\SHDescriptorPoolStorage.h">
|
||||
<Filter>Graphics\Descriptors</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Graphics\Descriptors\SHDescriptorSetUpdater.h">
|
||||
<Filter>Graphics\Descriptors</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Graphics\Descriptors\SHVkDescriptorPool.h">
|
||||
<Filter>Graphics\Descriptors</Filter>
|
||||
</ClInclude>
|
||||
|
@ -234,6 +300,9 @@
|
|||
<ClInclude Include="src\Graphics\Images\SHVkImageView.h">
|
||||
<Filter>Graphics\Images</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Graphics\Images\SHVkSampler.h">
|
||||
<Filter>Graphics\Images</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Graphics\Instance\SHVkInstance.h">
|
||||
<Filter>Graphics\Instance</Filter>
|
||||
</ClInclude>
|
||||
|
@ -348,6 +417,9 @@
|
|||
<ClInclude Include="src\Math\SHMathHelpers.h">
|
||||
<Filter>Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Math\SHMathHelpers.hpp">
|
||||
<Filter>Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Math\SHMatrix.h">
|
||||
<Filter>Math</Filter>
|
||||
</ClInclude>
|
||||
|
@ -369,12 +441,23 @@
|
|||
<ClInclude Include="src\Resource\Handle.h">
|
||||
<Filter>Resource</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Resource\Handle.hpp">
|
||||
<Filter>Resource</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Resource\ResourceLibrary.h">
|
||||
<Filter>Resource</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Resource\ResourceLibrary.hpp">
|
||||
<Filter>Resource</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Resource\SparseSet.h">
|
||||
<Filter>Resource</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Resource\SparseSet.hpp">
|
||||
<Filter>Resource</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\SHCommonTypes.h" />
|
||||
<ClInclude Include="src\SH_API.h" />
|
||||
<ClInclude Include="src\SHpch.h" />
|
||||
<ClInclude Include="src\Scene\SHScene.h">
|
||||
<Filter>Scene</Filter>
|
||||
|
@ -385,18 +468,39 @@
|
|||
<ClInclude Include="src\Scene\SHSceneManager.h">
|
||||
<Filter>Scene</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Scripting\SHDotNetRuntime.h">
|
||||
<Filter>Scripting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Scripting\SHDotNetRuntime.hpp">
|
||||
<Filter>Scripting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Scripting\SHScriptEngine.h">
|
||||
<Filter>Scripting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Tools\SHException.h">
|
||||
<Filter>Tools</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Tools\SHExceptionHandler.h">
|
||||
<Filter>Tools</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Tools\SHFileUtilties.h">
|
||||
<Filter>Tools</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Tools\SHLogger.h">
|
||||
<Filter>Tools</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Tools\SHStringUtils.h">
|
||||
<Filter>Tools</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Tools\SHStringUtils.hpp">
|
||||
<Filter>Tools</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Tools\SHUtilities.h">
|
||||
<Filter>Tools</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Tools\SHUtilities.hpp">
|
||||
<Filter>Tools</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\Assets\SHAssetManager.cpp">
|
||||
|
@ -408,27 +512,39 @@
|
|||
<ClCompile Include="src\Assets\SHAssetMetaHandler.cpp">
|
||||
<Filter>Assets</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Engine\ECS_Base\Components\SHComponent.cpp">
|
||||
<Filter>Engine\ECS_Base\Components</Filter>
|
||||
<ClCompile Include="src\ECS_Base\Components\SHComponent.cpp">
|
||||
<Filter>ECS_Base\Components</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Engine\ECS_Base\Components\SHComponentGroup.cpp">
|
||||
<Filter>Engine\ECS_Base\Components</Filter>
|
||||
<ClCompile Include="src\ECS_Base\Components\SHComponentGroup.cpp">
|
||||
<Filter>ECS_Base\Components</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Engine\ECS_Base\Entity\SHEntity.cpp">
|
||||
<Filter>Engine\ECS_Base\Entity</Filter>
|
||||
<ClCompile Include="src\ECS_Base\Entity\SHEntity.cpp">
|
||||
<Filter>ECS_Base\Entity</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Engine\ECS_Base\System\SHComponentManager.cpp">
|
||||
<Filter>Engine\ECS_Base\System</Filter>
|
||||
<ClCompile Include="src\ECS_Base\Managers\SHComponentManager.cpp">
|
||||
<Filter>ECS_Base\Managers</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Engine\ECS_Base\System\SHEntityManager.cpp">
|
||||
<Filter>Engine\ECS_Base\System</Filter>
|
||||
<ClCompile Include="src\ECS_Base\Managers\SHEntityManager.cpp">
|
||||
<Filter>ECS_Base\Managers</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Engine\ECS_Base\System\SHSystemManager.cpp">
|
||||
<Filter>Engine\ECS_Base\System</Filter>
|
||||
<ClCompile Include="src\ECS_Base\Managers\SHSystemManager.cpp">
|
||||
<Filter>ECS_Base\Managers</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\ECS_Base\System\SHFixedSystemRoutine.cpp">
|
||||
<Filter>ECS_Base\System</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\ECS_Base\System\SHSystemRoutine.cpp">
|
||||
<Filter>ECS_Base\System</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\ECS_Base\UnitTesting\SHECSUnitTest.cpp">
|
||||
<Filter>ECS_Base\UnitTesting</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Engine\SHEngine.cpp">
|
||||
<Filter>Engine</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\FRC\SHFramerateController.cpp">
|
||||
<Filter>FRC</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Filesystem\SHFileSystem.cpp">
|
||||
<Filter>Filesystem</Filter>
|
||||
</ClCompile>
|
||||
|
@ -456,6 +572,9 @@
|
|||
<ClCompile Include="src\Graphics\Descriptors\SHDescriptorPoolStorage.cpp">
|
||||
<Filter>Graphics\Descriptors</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Graphics\Descriptors\SHDescriptorSetUpdater.cpp">
|
||||
<Filter>Graphics\Descriptors</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Graphics\Descriptors\SHVkDescriptorPool.cpp">
|
||||
<Filter>Graphics\Descriptors</Filter>
|
||||
</ClCompile>
|
||||
|
@ -483,6 +602,9 @@
|
|||
<ClCompile Include="src\Graphics\Images\SHVkImageView.cpp">
|
||||
<Filter>Graphics\Images</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Graphics\Images\SHVkSampler.cpp">
|
||||
<Filter>Graphics\Images</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Graphics\Instance\SHVkInstance.cpp">
|
||||
<Filter>Graphics\Instance</Filter>
|
||||
</ClCompile>
|
||||
|
@ -598,14 +720,26 @@
|
|||
<ClCompile Include="src\Scene\SHSceneManager.cpp">
|
||||
<Filter>Scene</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Scripting\SHDotNetRuntime.cpp">
|
||||
<Filter>Scripting</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Scripting\SHScriptEngine.cpp">
|
||||
<Filter>Scripting</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Tools\SHException.cpp">
|
||||
<Filter>Tools</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Tools\SHExceptionHandler.cpp">
|
||||
<Filter>Tools</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Tools\SHFileUtilties.cpp">
|
||||
<Filter>Tools</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Tools\SHLogger.cpp">
|
||||
<Filter>Tools</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Tools\SHStringUtils.cpp">
|
||||
<Filter>Tools</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -1,27 +1,31 @@
|
|||
project "SHADE_Engine"
|
||||
kind "StaticLib"
|
||||
kind "SharedLib"
|
||||
language "C++"
|
||||
cppdialect "C++latest"
|
||||
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
|
||||
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
|
||||
cppdialect "C++20"
|
||||
targetdir (outputdir)
|
||||
objdir (interdir)
|
||||
systemversion "latest"
|
||||
pchheader "SHpch.h"
|
||||
pchsource "%{prj.location}/src/SHpch.cpp"
|
||||
staticruntime "on"
|
||||
staticruntime "off"
|
||||
|
||||
files
|
||||
{
|
||||
"%{prj.location}/src/**.h",
|
||||
"%{prj.location}/src/**.hpp",
|
||||
"%{prj.location}/src/**.c",
|
||||
"%{prj.location}/src/**.cpp",
|
||||
"%{prj.location}/src/**.glsl",
|
||||
"%{wks.location}/Dependencies/stb_image/**.cpp"
|
||||
"%{prj.location}/src/**.glsl"
|
||||
}
|
||||
|
||||
includedirs
|
||||
{
|
||||
"%{prj.location}/src",
|
||||
"%{IncludeDir.assimp}/include",
|
||||
}
|
||||
|
||||
externalincludedirs
|
||||
{
|
||||
"%{IncludeDir.assimp}/include",
|
||||
"%{IncludeDir.imgui}",
|
||||
"%{IncludeDir.imguizmo}",
|
||||
"%{IncludeDir.imnodes}",
|
||||
|
@ -31,13 +35,16 @@ project "SHADE_Engine"
|
|||
"%{IncludeDir.tracy}",
|
||||
"%{IncludeDir.VMA}/include",
|
||||
"%{IncludeDir.yamlcpp}",
|
||||
"%{IncludeDir.ktx}/include",
|
||||
"%{IncludeDir.SDL}/include",
|
||||
"%{IncludeDir.RTTR}/include",
|
||||
"%{IncludeDir.reactphysics3d}/include",
|
||||
"%{IncludeDir.VULKAN}/include",
|
||||
"%{IncludeDir.VULKAN}/Source/SPIRV-Reflect"
|
||||
"%{IncludeDir.VULKAN}/Source/SPIRV-Reflect",
|
||||
"%{IncludeDir.dotnet}/include",
|
||||
}
|
||||
|
||||
externalwarnings "Off"
|
||||
|
||||
libdirs
|
||||
{
|
||||
"%{prj.location}/libs",
|
||||
|
@ -45,8 +52,8 @@ project "SHADE_Engine"
|
|||
"%{IncludeDir.assimp}/lib/Debug",
|
||||
"%{IncludeDir.assimp}/lib/Release",
|
||||
"%{IncludeDir.RTTR}/lib",
|
||||
"%{IncludeDir.ktx}/lib/Debug",
|
||||
"%{IncludeDir.ktx}/lib/Release",
|
||||
"%{IncludeDir.SDL}/lib",
|
||||
"%{IncludeDir.spdlog}/lib"
|
||||
}
|
||||
|
||||
links
|
||||
|
@ -56,9 +63,16 @@ project "SHADE_Engine"
|
|||
"msdf-atlas-gen",
|
||||
"reactphysics3d",
|
||||
"imgui",
|
||||
"spdlog",
|
||||
"vulkan-1.lib",
|
||||
"shaderc_shared.lib"
|
||||
"SDL2.lib",
|
||||
"SDL2main.lib",
|
||||
"shaderc_shared.lib",
|
||||
"shlwapi.lib"
|
||||
}
|
||||
|
||||
disablewarnings
|
||||
{
|
||||
"4251"
|
||||
}
|
||||
|
||||
defines
|
||||
|
@ -66,7 +80,8 @@ project "SHADE_Engine"
|
|||
"_LIB",
|
||||
"_GLFW_INCLUDE_NONE",
|
||||
"MSDFGEN_USE_CPP11",
|
||||
"NOMINMAX"
|
||||
"NOMINMAX",
|
||||
"SH_API_EXPORT"
|
||||
}
|
||||
|
||||
flags
|
||||
|
@ -81,7 +96,13 @@ project "SHADE_Engine"
|
|||
"msdf-atlas-gen",
|
||||
"reactphysics3d",
|
||||
"imgui",
|
||||
"spdlog",
|
||||
}
|
||||
|
||||
postbuildcommands
|
||||
{
|
||||
"xcopy /s /r /y /q \"%{IncludeDir.spdlog}/bin\" \"$(OutDir)\"",
|
||||
"xcopy /r /y /q \"%{IncludeDir.SDL}/lib/SDL2.dll\" \"$(OutDir)\"",
|
||||
"xcopy /s /r /y /q \"%{IncludeDir.dotnet}/bin\" \"$(OutDir)\""
|
||||
}
|
||||
|
||||
warnings 'Extra'
|
||||
|
@ -89,11 +110,11 @@ project "SHADE_Engine"
|
|||
filter "configurations:Debug"
|
||||
symbols "On"
|
||||
defines {"_DEBUG"}
|
||||
links{"assimp-vc142-mtd.lib", "ktxd.lib", "librttr_core_d.lib"}
|
||||
links{"assimp-vc142-mtd.lib", "librttr_core_d.lib", "spdlogd.lib"}
|
||||
--links{"fmodstudioL_vc.lib", "fmodL_vc.lib"}
|
||||
|
||||
filter "configurations:Release"
|
||||
optimize "On"
|
||||
defines{"_RELEASE"}
|
||||
links{"assimp-vc142-mt.lib", "ktx.lib", "librttr_core.lib"}
|
||||
links{"assimp-vc142-mt.lib", "librttr_core.lib", "spdlog.lib"}
|
||||
--links{"fmodstudio_vc.lib", "fmod_vc.lib"}
|
|
@ -0,0 +1,28 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHCommonTypes.h
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Sep 8, 2022
|
||||
\brief Contains the definitions of type alias for commonly used units for
|
||||
clarity and convenience.
|
||||
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Type used to mark a value that is supposed to represent a size in bytes.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
using Byte = size_t;
|
||||
}
|
|
@ -9,18 +9,18 @@
|
|||
*********************************************************************/
|
||||
|
||||
|
||||
#ifndef SH_COMPONENT_H
|
||||
#define SH_COMPONENT_H
|
||||
#pragma once
|
||||
|
||||
#include "SHpch.h"
|
||||
#include "../SHECSMacros.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
class SHComponentManager;
|
||||
|
||||
class SHComponent
|
||||
class SH_API SHComponent
|
||||
{
|
||||
friend SHComponentManager;
|
||||
|
||||
|
@ -118,4 +118,3 @@ namespace SHADE
|
|||
|
||||
};
|
||||
}
|
||||
#endif
|
|
@ -14,7 +14,7 @@
|
|||
|
||||
#include "SHpch.h"
|
||||
#include "SHComponentGroup.h"
|
||||
#include "../System/SHComponentManager.h"
|
||||
#include "../Managers/SHComponentManager.h"
|
||||
|
||||
|
||||
namespace SHADE
|
|
@ -12,9 +12,7 @@
|
|||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
|
||||
|
||||
#ifndef SH_COMPONENT_GROUP
|
||||
#define SH_COMPONENT_GROUP
|
||||
#pragma once
|
||||
|
||||
#include "../SHECSMacros.h"
|
||||
#include "../General/SHFamily.h"
|
||||
|
@ -180,6 +178,3 @@ namespace SHADE
|
|||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endif
|
|
@ -9,9 +9,9 @@
|
|||
*********************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHEntity.h"
|
||||
#include "../System/SHEntityManager.h"
|
||||
#include "../Managers/SHEntityManager.h"
|
||||
//#include "Scene/SHSceneGraph.h"
|
||||
#include "../System/SHComponentManager.h"
|
||||
#include "../Managers/SHComponentManager.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -28,7 +28,7 @@ namespace SHADE
|
|||
//SHEntityManager::RemoveEntity(this->entityID);
|
||||
}
|
||||
|
||||
EntityID SHEntity::GetEID() noexcept
|
||||
EntityID SHEntity::GetEID() const noexcept
|
||||
{
|
||||
return this->entityID;
|
||||
}
|
||||
|
@ -39,6 +39,10 @@ namespace SHADE
|
|||
SHComponentManager::SetActive(entityID, active);
|
||||
}
|
||||
|
||||
bool SHEntity::GetActive(void) const noexcept
|
||||
{
|
||||
return isActive;
|
||||
}
|
||||
|
||||
|
||||
void SHEntity::SetParent(SHEntity* newParent) noexcept
|
||||
|
@ -53,20 +57,20 @@ namespace SHADE
|
|||
//TODO
|
||||
}
|
||||
|
||||
SHEntity* SHEntity::GetParent() noexcept
|
||||
SHEntity* SHEntity::GetParent()const noexcept
|
||||
{
|
||||
//TODO
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
std::vector<SHEntity*>const& SHEntity::GetChildren() noexcept
|
||||
std::vector<SHEntity*>const& SHEntity::GetChildren()const noexcept
|
||||
{
|
||||
//TODO
|
||||
return std::vector<SHEntity*>{};
|
||||
}
|
||||
|
||||
std::vector<EntityID>const& SHEntity::GetChildrenID() noexcept
|
||||
std::vector<EntityID>const& SHEntity::GetChildrenID()const noexcept
|
||||
{
|
||||
return std::vector<EntityID>{};
|
||||
}
|
|
@ -8,13 +8,13 @@
|
|||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
|
||||
#ifndef SH_ENTITY_H
|
||||
#define SH_ENTITY_H
|
||||
#pragma once
|
||||
|
||||
#include "../SHECSMacros.h"
|
||||
#include "../Components/SHComponent.h"
|
||||
#include "../System/SHComponentManager.h"
|
||||
#include "../Managers/SHComponentManager.h"
|
||||
//#include "../../Scene/SHSceneNode.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
|
||||
|
||||
|
@ -23,7 +23,7 @@ namespace SHADE
|
|||
class SHComponentManager;
|
||||
class SHEntityManager;
|
||||
|
||||
class SHEntity
|
||||
class SH_API SHEntity
|
||||
{
|
||||
public:
|
||||
|
||||
|
@ -63,7 +63,7 @@ namespace SHADE
|
|||
* Returns nullptr if the entity does not have such Component.
|
||||
***************************************************************************/
|
||||
template<typename T>
|
||||
std::enable_if_t<std::is_base_of_v<SHComponent, T>, T*> GetComponent() noexcept
|
||||
std::enable_if_t<std::is_base_of_v<SHComponent, T>, T*> GetComponent()const noexcept
|
||||
{
|
||||
|
||||
return SHComponentManager::GetComponent_s<T>(entityID);
|
||||
|
@ -77,7 +77,7 @@ namespace SHADE
|
|||
* \return uint32_t
|
||||
* The entityID of this Entity object.
|
||||
***************************************************************************/
|
||||
EntityID GetEID() noexcept;
|
||||
EntityID GetEID() const noexcept;
|
||||
|
||||
/*!*************************************************************************
|
||||
* \brief Set the Active object
|
||||
|
@ -91,6 +91,7 @@ namespace SHADE
|
|||
***************************************************************************/
|
||||
virtual void SetActive(bool active) noexcept;
|
||||
|
||||
bool GetActive(void)const noexcept;
|
||||
|
||||
|
||||
/**************************************************************************
|
||||
|
@ -124,7 +125,7 @@ namespace SHADE
|
|||
* Returns a pointer to the parent entity.
|
||||
* Returns a nullptr if the parent node is the root node.
|
||||
***************************************************************************/
|
||||
SHEntity* GetParent() noexcept;
|
||||
SHEntity* GetParent()const noexcept;
|
||||
|
||||
|
||||
/**************************************************************************
|
||||
|
@ -133,7 +134,7 @@ namespace SHADE
|
|||
* \return
|
||||
* Return a vector of SHEntity pointers of the children belonging to this entity.
|
||||
***************************************************************************/
|
||||
std::vector<SHEntity*>const& GetChildren() noexcept;
|
||||
std::vector<SHEntity*>const& GetChildren()const noexcept;
|
||||
|
||||
/**************************************************************************
|
||||
* \brief
|
||||
|
@ -141,11 +142,13 @@ namespace SHADE
|
|||
* \return
|
||||
* return a vector of EntityID of the children belonging to this entity.
|
||||
***************************************************************************/
|
||||
std::vector<EntityID>const& GetChildrenID() noexcept;
|
||||
|
||||
std::vector<EntityID>const& GetChildrenID()const noexcept;
|
||||
|
||||
//Name of the entity. This name is non-unique and only used for the editor.
|
||||
std::string name;
|
||||
bool isActive;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private:
|
||||
|
@ -156,8 +159,10 @@ namespace SHADE
|
|||
EntityID entityID;
|
||||
|
||||
|
||||
//Entity active state. This should only be set using the SetActive function which will
|
||||
//set the active state of all components of this entity.
|
||||
bool isActive;
|
||||
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
#endif
|
|
@ -0,0 +1,12 @@
|
|||
#pragma once
|
||||
|
||||
#include "ECS_Base/Entity/SHEntity.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHEntityCreationEvent
|
||||
{
|
||||
EntityID eid;
|
||||
std::vector<ComponentTypeID> componentTypeIDs;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
|
||||
#include "ECS_Base/Entity/SHEntity.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHEntityDestroyedEvent
|
||||
{
|
||||
EntityID eid;
|
||||
};
|
||||
}
|
|
@ -11,8 +11,7 @@
|
|||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
|
||||
#ifndef SH_FAMILY_H
|
||||
#define SH_FAMILY_H
|
||||
#pragma once
|
||||
|
||||
#include "../SHECSMacros.h"
|
||||
|
||||
|
@ -81,8 +80,4 @@ namespace SHADE
|
|||
template<typename BaseClass>
|
||||
ComponentTypeID SHFamilyID<BaseClass>::currentID = 0;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
}
|
|
@ -11,8 +11,7 @@
|
|||
or disclosure of this file or its contents without the prior written
|
||||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
#ifndef SH_HANDLE_GENERATOR_H
|
||||
#define SH_HANDLE_GENERATOR_H
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <iostream>
|
||||
|
@ -299,7 +298,4 @@ namespace SHADE
|
|||
|
||||
typedef SHHandleGenerator<EntityID, EntityIndex> EntityHandleGenerator;
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
}
|
|
@ -10,8 +10,7 @@
|
|||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
|
||||
#ifndef SH_SPARSE_BASE_H
|
||||
#define SH_SPARSE_BASE_H
|
||||
#pragma once
|
||||
|
||||
#include "../SHECSMacros.h"
|
||||
|
||||
|
@ -44,7 +43,4 @@ namespace SHADE
|
|||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
}
|
|
@ -9,8 +9,7 @@
|
|||
or disclosure of this file or its contents without the prior written
|
||||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
#ifndef SH_SPARSE_SET_H
|
||||
#define SH_SPARSE_SET_H
|
||||
#pragma once
|
||||
|
||||
#include "../SHECSMacros.h"
|
||||
#include "../General/SHSparseBase.h"
|
||||
|
@ -351,6 +350,4 @@ namespace SHADE
|
|||
}
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
|
@ -10,8 +10,7 @@
|
|||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
|
||||
#ifndef SH_SPARSE_SET_CONTAINER_H
|
||||
#define SH_SPARSE_SET_CONTAINER_H
|
||||
#pragma once
|
||||
|
||||
#include "SHSparseSet.h"
|
||||
#include "SHFamily.h"
|
||||
|
@ -243,6 +242,3 @@ namespace SHADE
|
|||
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
#endif
|
|
@ -12,20 +12,22 @@
|
|||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
|
||||
#ifndef SH_ENGINE_H
|
||||
#define SH_ENGINE_H
|
||||
#pragma once
|
||||
|
||||
#include "../General/SHSparseSetContainer.h"
|
||||
#include "../Components/SHComponent.h"
|
||||
#include "../Components/SHComponentGroup.h"
|
||||
//#include "Scene/SHSceneNode.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
|
||||
#include <cassert>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHComponentManager
|
||||
typedef SHFamilyID<SHComponent> ComponentFamily;
|
||||
|
||||
class SH_API SHComponentManager
|
||||
{
|
||||
private:
|
||||
|
||||
|
@ -36,6 +38,8 @@ namespace SHADE
|
|||
|
||||
friend struct SHSceneNode;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**************************************************************************
|
||||
|
@ -225,7 +229,7 @@ namespace SHADE
|
|||
* \return
|
||||
* none
|
||||
***************************************************************************/
|
||||
static void AddComponent(EntityID entityID, uint32_t componentTypeID) noexcept
|
||||
static void AddComponent(EntityID entityID, ComponentTypeID componentTypeID) noexcept
|
||||
{
|
||||
componentSet.GetSparseSet_ID(componentTypeID)->Add(EntityHandleGenerator::GetIndex(entityID));
|
||||
|
||||
|
@ -277,7 +281,7 @@ namespace SHADE
|
|||
* \return bool
|
||||
* True if the entity has a component of specified type.
|
||||
***************************************************************************/
|
||||
static bool HasComponent_ID(EntityID entityID, uint32_t componentTypeID) noexcept;
|
||||
static bool HasComponent_ID(EntityID entityID, ComponentTypeID componentTypeID) noexcept;
|
||||
|
||||
|
||||
/*!*************************************************************************
|
||||
|
@ -362,7 +366,7 @@ namespace SHADE
|
|||
* \return
|
||||
*
|
||||
***************************************************************************/
|
||||
static void SwapInDenseByIndexHash_ID(EntityIndex index, EntityID hash, uint32_t componentTypeID) noexcept;
|
||||
static void SwapInDenseByIndexHash_ID(EntityIndex index, EntityID hash, ComponentTypeID componentTypeID) noexcept;
|
||||
|
||||
|
||||
|
||||
|
@ -385,7 +389,7 @@ namespace SHADE
|
|||
* \return
|
||||
* The number of components in the component sparse set.
|
||||
***************************************************************************/
|
||||
static EntityIndex ComponentCount_ID(uint32_t componentTypeID)
|
||||
static EntityIndex ComponentCount_ID(ComponentTypeID componentTypeID)
|
||||
{
|
||||
return componentSet.GetSparseSet_ID(componentTypeID)->Count();
|
||||
}
|
||||
|
@ -402,9 +406,9 @@ namespace SHADE
|
|||
static void SetActive(EntityID entityID, bool active) noexcept;
|
||||
|
||||
template<typename... T>
|
||||
static std::enable_if_t<(... && std::is_base_of_v<SHComponent, T>), uint32_t> CreateComponentGroup(uint32_t numOwningComponents)
|
||||
static std::enable_if_t<(... && std::is_base_of_v<SHComponent, T>), uint32_t> CreateComponentGroup(ComponentTypeID numOwningComponents)
|
||||
{
|
||||
std::vector<uint32_t> templateIDs{ (SHFamilyID<SHComponent>::GetID<T>())... };
|
||||
std::vector<ComponentTypeID> templateIDs{ (ComponentFamily::GetID<T>())... };
|
||||
|
||||
for (auto& g : componentGroups)
|
||||
{
|
||||
|
@ -421,11 +425,11 @@ namespace SHADE
|
|||
}
|
||||
|
||||
SHComponentGroup grp;
|
||||
for (uint32_t i = 0; i < numOwningComponents; ++i)
|
||||
for (ComponentTypeID i = 0; i < numOwningComponents; ++i)
|
||||
{
|
||||
grp.ownedComponentTypes.push_back(templateIDs[i]);
|
||||
}
|
||||
for (uint32_t i = 0; i < templateIDs.size(); ++i)
|
||||
for (ComponentTypeID i = 0; i < templateIDs.size(); ++i)
|
||||
{
|
||||
grp.componentTypeIDs.push_back(templateIDs[i]);
|
||||
}
|
||||
|
@ -471,7 +475,4 @@ namespace SHADE
|
|||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
}
|
|
@ -52,63 +52,20 @@ namespace SHADE
|
|||
return entityHandle.GetIndex(entityID);
|
||||
}
|
||||
|
||||
EntityID SHEntityManager::CreateEntity(std::vector<uint32_t>const& componentTypeIDs, std::string const& name,EntityID parentEID)
|
||||
{
|
||||
EntityID eID = entityHandle.GetNewHandle();
|
||||
EntityIndex eIndex = entityHandle.GetIndex(eID);
|
||||
if (eIndex > entityVec.size())
|
||||
{
|
||||
assert("FATAL ERROR: EntityIndex out of range in Entity Creation");
|
||||
}
|
||||
else if (eIndex == entityVec.size())
|
||||
{
|
||||
entityVec.emplace_back(std::make_unique<SHEntity>());
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!entityVec[eIndex])
|
||||
{
|
||||
//There is still an entity stored there.Something went wrong
|
||||
assert("FATAL ERROR: Entity Creation error. Entity Index Conflict");
|
||||
}
|
||||
|
||||
//Reset it to a newly constructed entity
|
||||
entityVec[eIndex].reset(new SHEntity());
|
||||
}
|
||||
|
||||
|
||||
entityVec[eIndex]->entityID = eID;
|
||||
entityVec[eIndex]->name = name;
|
||||
for (auto& id : componentTypeIDs)
|
||||
{
|
||||
SHComponentManager::AddComponent(eID, id);
|
||||
}
|
||||
|
||||
//(SHComponentManager::AddComponent<ComponentTypes>(eID), ...);
|
||||
/*if (entityHandle.IsValid(parentEID) == false)
|
||||
{
|
||||
entityVec[eIndex]->sceneNode.ConnectToRoot();
|
||||
}
|
||||
else
|
||||
{
|
||||
entityVec[eIndex]->SetParent(parentEID);
|
||||
}*/
|
||||
|
||||
|
||||
//TODO Link to Scene graph.
|
||||
|
||||
return eID;
|
||||
|
||||
}
|
||||
|
||||
EntityID SHEntityManager::CreateEntity(std::vector<uint32_t>const& componentTypeIDs, EntityID desiredEID, std::string const& name, EntityID parentEID)
|
||||
{
|
||||
EntityID eID ;
|
||||
|
||||
if (entityHandle.ClaimHandle(desiredEID) == true)
|
||||
eID = desiredEID;
|
||||
else
|
||||
EntityID eID;
|
||||
if (desiredEID == MAX_EID)
|
||||
{
|
||||
eID = entityHandle.GetNewHandle();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (entityHandle.ClaimHandle(desiredEID) == true)
|
||||
eID = desiredEID;
|
||||
else
|
||||
eID = entityHandle.GetNewHandle();
|
||||
}
|
||||
|
||||
|
||||
EntityIndex eIndex = entityHandle.GetIndex(eID);
|
||||
|
@ -146,6 +103,10 @@ namespace SHADE
|
|||
SHComponentManager::AddComponent(eID, id);
|
||||
}
|
||||
|
||||
//set up event stuff
|
||||
SHEntityCreationEvent event{ eID,componentTypeIDs };
|
||||
SHEventManager::BroadcastEvent<SHEntityCreationEvent>(event, SH_ENTITY_CREATION_EVENT);
|
||||
|
||||
//(SHComponentManager::AddComponent<ComponentTypes>(eID), ...);
|
||||
|
||||
//if (entityHandle.IsValid(parentEID) == false)
|
||||
|
@ -196,6 +157,12 @@ namespace SHADE
|
|||
entityHandle.RemoveHandle(eID);
|
||||
|
||||
entityVec[eIndex].reset(nullptr);
|
||||
|
||||
|
||||
SHEntityDestroyedEvent event{eID};
|
||||
SHEventManager::BroadcastEvent<SHEntityDestroyedEvent>(event, SH_ENTITY_DESTROYED_EVENT);
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -12,9 +12,7 @@
|
|||
or disclosure of this file or its contents without the prior written
|
||||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
|
||||
#ifndef SH_ENTITY_MANAGER_H
|
||||
#define SH_ENTITY_MANAGER_H
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
|
@ -22,11 +20,15 @@
|
|||
#include "../Components/SHComponent.h"
|
||||
#include "../General/SHHandleGenerator.h"
|
||||
#include "../SHECSMacros.h"
|
||||
#include "ECS_Base/Events/SHEntityCreationEvent.h"
|
||||
#include "ECS_Base/Events/SHEntityDestroyedEvent.h"
|
||||
#include "Events/SHEventManager.hpp"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
class SHEntityManager
|
||||
class SH_API SHEntityManager
|
||||
{
|
||||
private:
|
||||
static std::vector<std::unique_ptr<SHEntity>> entityVec;
|
||||
|
@ -81,55 +83,21 @@ namespace SHADE
|
|||
* EntityID of the new Entity
|
||||
***************************************************************************/
|
||||
template<typename ...ComponentTypes>
|
||||
static std::enable_if_t<(... && std::is_base_of_v<SHComponent, ComponentTypes>), EntityID> CreateEntity(std::string const& name = "Default", EntityID parentEID = MAX_EID)
|
||||
{
|
||||
EntityID eID = entityHandle.GetNewHandle();
|
||||
EntityIndex eIndex = entityHandle.GetIndex(eID);
|
||||
if (eIndex > entityVec.size())
|
||||
{
|
||||
assert("FATAL ERROR: EntityIndex out of range in Entity Creation");
|
||||
}
|
||||
else if (eIndex == entityVec.size())
|
||||
{
|
||||
entityVec.emplace_back(std::make_unique<SHEntity>());
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!entityVec[eIndex])
|
||||
{
|
||||
//There is still an entity stored there.Something went wrong
|
||||
assert("FATAL ERROR: Entity Creation error. Entity Index Conflict");
|
||||
}
|
||||
|
||||
//Reset it to a newly constructed entity
|
||||
entityVec[eIndex].reset(new SHEntity());
|
||||
}
|
||||
entityVec[eIndex]->entityID = eID;
|
||||
entityVec[eIndex]->name = name;
|
||||
(SHComponentManager::AddComponent<ComponentTypes>(eID),...);
|
||||
|
||||
/*if (entityHandle.IsValid(parentEID) == false)
|
||||
{
|
||||
entityVec[eIndex]->sceneNode.ConnectToRoot();
|
||||
}
|
||||
else
|
||||
{
|
||||
entityVec[eIndex]->SetParent(parentEID);
|
||||
}*/
|
||||
|
||||
//TODO Link up with Scene graph
|
||||
|
||||
return eID;
|
||||
}
|
||||
|
||||
template<typename ...ComponentTypes>
|
||||
static std::enable_if_t<(... && std::is_base_of_v<SHComponent, ComponentTypes>), EntityID> CreateEntity(EntityID desiredEID, std::string const& name = "Default", EntityID parentEID = MAX_EID)
|
||||
static std::enable_if_t<(... && std::is_base_of_v<SHComponent, ComponentTypes>), EntityID> CreateEntity(EntityID desiredEID = MAX_EID, std::string const& name = "Default", EntityID parentEID = MAX_EID)
|
||||
{
|
||||
EntityID eID;
|
||||
if (entityHandle.ClaimHandle(desiredEID) == true)
|
||||
eID = desiredEID;
|
||||
else
|
||||
if (desiredEID == MAX_EID)
|
||||
{
|
||||
eID = entityHandle.GetNewHandle();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (entityHandle.ClaimHandle(desiredEID) == true)
|
||||
eID = desiredEID;
|
||||
else
|
||||
eID = entityHandle.GetNewHandle();
|
||||
}
|
||||
|
||||
EntityIndex eIndex = entityHandle.GetIndex(eID);
|
||||
if (eIndex > entityVec.size())
|
||||
{
|
||||
|
@ -160,6 +128,14 @@ namespace SHADE
|
|||
entityVec[eIndex]->name = name;
|
||||
(SHComponentManager::AddComponent<ComponentTypes>(eID), ...);
|
||||
|
||||
//set up event stuff
|
||||
std::vector<ComponentTypeID> typeIDVec;
|
||||
(typeIDVec.push_back(ComponentFamily::GetID<ComponentTypes>()), ...);
|
||||
|
||||
SHEntityCreationEvent event{ eID,typeIDVec };
|
||||
SHEventManager::BroadcastEvent<SHEntityCreationEvent>(event, SH_ENTITY_CREATION_EVENT);
|
||||
|
||||
|
||||
/*if (entityHandle.IsValid(parentEID) == false)
|
||||
{
|
||||
entityVec[eIndex]->sceneNode.ConnectToRoot();
|
||||
|
@ -179,21 +155,6 @@ namespace SHADE
|
|||
|
||||
|
||||
|
||||
/**************************************************************************
|
||||
* \brief
|
||||
* Create Entity using a vector of ComponentTypeIDs.
|
||||
* \param componentTypeIDs
|
||||
* Vector of ComponentTypeIDs. This assumes that CreateSparseSet is called
|
||||
* for these ComponentTypes.
|
||||
* \param name
|
||||
* Name of the Entity (this is not unique)
|
||||
* \param parentEID
|
||||
* The entity ID of the parent. This does not call UpdateHierarchy hence
|
||||
* the parent of the entity is not updated until UpdateHierarchy is called.
|
||||
* \return
|
||||
* EntityID of the new Entity
|
||||
***************************************************************************/
|
||||
static EntityID CreateEntity(std::vector<ComponentTypeID>const& componentTypeIDs,std::string const& name = "Default", EntityID parentEID = MAX_EID);
|
||||
|
||||
/**************************************************************************
|
||||
* \brief
|
||||
|
@ -209,7 +170,7 @@ namespace SHADE
|
|||
* \return
|
||||
* EntityID of the new Entity
|
||||
***************************************************************************/
|
||||
static EntityID CreateEntity(std::vector<ComponentTypeID>const& componentTypeIDs, EntityID desiredEID, std::string const& name = "Default", EntityID parentEID = MAX_EID);
|
||||
static EntityID CreateEntity(std::vector<ComponentTypeID>const& componentTypeIDs, EntityID desiredEID = MAX_EID, std::string const& name = "Default", EntityID parentEID = MAX_EID);
|
||||
|
||||
/**************************************************************************
|
||||
* \brief
|
||||
|
@ -247,7 +208,3 @@ namespace SHADE
|
|||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endif
|
|
@ -0,0 +1,77 @@
|
|||
/*********************************************************************
|
||||
* \file SHSystemManager.cpp
|
||||
* \author Daniel Chua Yee Chen
|
||||
* \brief Implementation for the SHSystemManager class.
|
||||
* SHSystemManager is the interface class where users of the engine create
|
||||
* the systems that gives the components their functionality. This also
|
||||
* ensures that the Init and Exit functions are ran at the appropriate time
|
||||
*
|
||||
* \copyright Copyright (c) 2021 DigiPen Institute of Technology. Reproduction
|
||||
or disclosure of this file or its contents without the prior written
|
||||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHSystemManager.h"
|
||||
#include <iostream>
|
||||
|
||||
#include <chrono>
|
||||
#include <ratio>
|
||||
#include <ctime>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHSystemManager::SystemContainer SHSystemManager::systemContainer;
|
||||
SHSystemManager::SystemRoutineContainer SHSystemManager::systemRoutineContainer;
|
||||
|
||||
void SHSystemManager::Init() noexcept
|
||||
{
|
||||
for (auto& system : systemContainer)
|
||||
{
|
||||
system.second->Init();
|
||||
#ifdef _DEBUG
|
||||
std::cout << system.first << " Init" << std::endl;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void SHSystemManager::RunRoutines(bool editorPause, double deltaTime) noexcept
|
||||
{
|
||||
for (auto& routine : systemRoutineContainer)
|
||||
{
|
||||
if (editorPause == true)
|
||||
{
|
||||
if (routine.get()->IsRunInEditorPause)
|
||||
{
|
||||
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
|
||||
routine.get()->Execute(deltaTime);
|
||||
std::chrono::high_resolution_clock::time_point end = std::chrono::high_resolution_clock::now();
|
||||
routine.get()->stats.executionTime = std::chrono::duration<double, std::milli>(end - start).count();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
|
||||
routine.get()->Execute(deltaTime);
|
||||
std::chrono::high_resolution_clock::time_point end = std::chrono::high_resolution_clock::now();
|
||||
routine.get()->stats.executionTime = std::chrono::duration<double, std::milli>(end - start).count();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SHSystemManager::Exit() noexcept
|
||||
{
|
||||
systemRoutineContainer.clear();
|
||||
|
||||
for (SystemContainer::reverse_iterator it = systemContainer.rbegin(); it != systemContainer.rend(); ++it)
|
||||
{
|
||||
(*it).second->Exit();
|
||||
//delete system.second;
|
||||
}
|
||||
|
||||
systemContainer.clear();
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -10,29 +10,33 @@
|
|||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
|
||||
|
||||
#ifndef SH_SYSTEM_MANAGER_H
|
||||
#define SH_SYSTEM_MANAGER_H
|
||||
#pragma once
|
||||
|
||||
|
||||
#include <unordered_map>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <cassert>
|
||||
#include <climits>
|
||||
#include "../System/SHSystem.h"
|
||||
|
||||
#include "../General/SHFamily.h"
|
||||
#include "../System/SHSystemRoutine.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
class SHSystemManager
|
||||
|
||||
typedef SHFamilyID<SHSystem> SystemFamily;
|
||||
|
||||
class SH_API SHSystemManager
|
||||
{
|
||||
//type definition for the container we use to store our system
|
||||
using SystemContainer = std::unordered_map<std::string, std::unique_ptr<SHSystem>>;
|
||||
|
||||
using SystemContainer = std::map<SystemID, std::unique_ptr<SHSystem>>;
|
||||
using SystemRoutineContainer = std::vector<std::unique_ptr<SHSystemRoutine>>;
|
||||
private:
|
||||
static SystemContainer systemContainer;
|
||||
|
||||
static SystemRoutineContainer systemRoutineContainer;
|
||||
|
||||
public:
|
||||
/*!*************************************************************************
|
||||
|
@ -43,45 +47,79 @@ namespace SHADE
|
|||
~SHSystemManager() = delete;
|
||||
|
||||
/**************************************************************************
|
||||
* \brief
|
||||
* \brief
|
||||
* Create a system of type T and map it to a name.
|
||||
* throws an error if a system with the same name already exists.
|
||||
* \param name
|
||||
* name of the system
|
||||
* \return
|
||||
* \return
|
||||
* none
|
||||
***************************************************************************/
|
||||
template<typename T>
|
||||
static std::enable_if_t<std::is_base_of_v<SHSystem, T>, void> CreateSystem(std::string const& name)
|
||||
static std::enable_if_t<std::is_base_of_v<SHSystem, T>, SystemID> CreateSystem()
|
||||
{
|
||||
if (systemContainer.find(name) != systemContainer.end())
|
||||
SystemTypeID typeID = SystemFamily::GetID<T>();
|
||||
|
||||
SystemVersionID version = 0;
|
||||
SystemID id = ((SystemID)version << sizeof(SystemVersionID) * CHAR_BIT) + typeID;
|
||||
while (systemContainer.find(id) != systemContainer.end())
|
||||
{
|
||||
assert("System Creation Error: System with the same name already exist.");
|
||||
++version;
|
||||
id = ((SystemID)version << sizeof(SystemVersionID) * CHAR_BIT) + typeID;
|
||||
}
|
||||
systemContainer.emplace(id, std::make_unique<T>());
|
||||
systemContainer[id].get()->systemID = id;
|
||||
|
||||
systemContainer.emplace(name, std::make_unique<T>());
|
||||
|
||||
return id;
|
||||
|
||||
}
|
||||
|
||||
/**************************************************************************
|
||||
* \brief
|
||||
* \brief
|
||||
* Get a pointer to the System with a specified name.
|
||||
* \param name
|
||||
* Name of the system in the map
|
||||
* \return
|
||||
* \return
|
||||
* Base System pointer.
|
||||
***************************************************************************/
|
||||
static SHSystem* GetSystem(std::string name);
|
||||
template<typename T>
|
||||
static std::enable_if_t<std::is_base_of_v<SHSystem, T>, T*> GetSystem(SystemVersionID version = 0)
|
||||
{
|
||||
SystemTypeID typeID = SystemFamily::GetID<T>();
|
||||
|
||||
SystemID id = ((SystemID)version << sizeof(SystemVersionID) * CHAR_BIT) + typeID;
|
||||
|
||||
if (systemContainer.find(id) == systemContainer.end())
|
||||
{
|
||||
std::cout << "System Manager error: System Version " << version << " does not exit." << std::endl;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return (T*)systemContainer.find(id)->second.get();
|
||||
}
|
||||
|
||||
/**************************************************************************
|
||||
* \brief
|
||||
* \brief
|
||||
* Call the Init function of all systems.
|
||||
* \return
|
||||
* \return
|
||||
* none
|
||||
***************************************************************************/
|
||||
static void Init() noexcept;
|
||||
|
||||
static void RunRoutines(bool editorPause, double deltaTime) noexcept;
|
||||
|
||||
template<typename SystemType, typename RoutineType>
|
||||
static void RegisterRoutine(SystemVersionID version = 0) noexcept
|
||||
{
|
||||
SHSystem* system = GetSystem<SystemType>(version);
|
||||
if (system == nullptr)
|
||||
return;
|
||||
systemRoutineContainer.emplace_back(std::make_unique<RoutineType>());
|
||||
systemRoutineContainer.back().get()->system = system;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**************************************************************************
|
||||
* \brief
|
||||
* Call the Exit function of all systems.
|
||||
|
@ -95,8 +133,4 @@ namespace SHADE
|
|||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
}
|
|
@ -9,6 +9,10 @@
|
|||
typedef uint32_t EntityID;
|
||||
typedef uint16_t EntityIndex;
|
||||
typedef uint32_t ComponentTypeID;
|
||||
typedef uint32_t SystemTypeID;
|
||||
typedef uint32_t SystemVersionID;
|
||||
typedef uint64_t SystemID;
|
||||
|
||||
|
||||
|
||||
const EntityIndex MAX_EID = 51000;
|
|
@ -0,0 +1,21 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHFixedSystemRoutine.h"
|
||||
#include "../SHECSMacros.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
void SHFixedSystemRoutine::Execute(double dt) noexcept
|
||||
{
|
||||
accumulatedTime += dt;
|
||||
int counter = 0;
|
||||
while (accumulatedTime >= fixedTimeStep)
|
||||
{
|
||||
++counter;
|
||||
accumulatedTime -= fixedTimeStep;
|
||||
FixedExecute(fixedTimeStep);
|
||||
}
|
||||
stats.numSteps = counter;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
#pragma once
|
||||
|
||||
|
||||
#include "SHSystemRoutine.h"
|
||||
#define DEFAULT_FIXED_STEP 1.0/60.0
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHFixedSystemRoutine: public SHSystemRoutine
|
||||
{
|
||||
private:
|
||||
double accumulatedTime;
|
||||
double fixedTimeStep;
|
||||
|
||||
protected:
|
||||
SHFixedSystemRoutine(double timeStep = DEFAULT_FIXED_STEP, std::string routineName = "Default Fixed Routine Name", bool editorPause = false)
|
||||
:SHSystemRoutine(routineName, editorPause), accumulatedTime(0.0), fixedTimeStep(timeStep){}
|
||||
|
||||
|
||||
|
||||
public:
|
||||
~SHFixedSystemRoutine() = default;
|
||||
|
||||
virtual void Execute(double dt) noexcept;
|
||||
|
||||
virtual void FixedExecute(double dt) noexcept {};
|
||||
|
||||
};
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHRoutineStats
|
||||
{
|
||||
SHRoutineStats(std::string name)
|
||||
:name(name)
|
||||
{
|
||||
}
|
||||
std::string name;
|
||||
double executionTime;
|
||||
int numSteps{1};
|
||||
|
||||
//friend std::ostream& operator<<(std::ostream& os, const SHRoutineStats& stats);
|
||||
};
|
||||
|
||||
//std::ostream& operator<<(std::ostream& os, const SHRoutineStats& stats)
|
||||
//{
|
||||
// os << stats.name << ": Execution Time: " << stats.executionTime << " Number of steps: " << stats.numSteps << std::endl;
|
||||
// return os;
|
||||
//}
|
||||
|
||||
|
||||
}
|
|
@ -8,19 +8,29 @@
|
|||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
|
||||
#ifndef SH_SYSTEM_H
|
||||
#define SH_SYSTEM_H
|
||||
#pragma once
|
||||
|
||||
#include "../SHECSMacros.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
class SHSystemManager;
|
||||
|
||||
class SHSystem
|
||||
{
|
||||
private:
|
||||
SystemID systemID;
|
||||
|
||||
protected:
|
||||
/*!*************************************************************************
|
||||
* \brief
|
||||
* Protected default constructor for SHSytem class
|
||||
***************************************************************************/
|
||||
SHSystem()= default;
|
||||
|
||||
|
||||
|
||||
|
||||
public:
|
||||
/*!*************************************************************************
|
||||
|
@ -35,13 +45,13 @@ namespace SHADE
|
|||
***************************************************************************/
|
||||
virtual void Init() = 0;
|
||||
|
||||
/*!*************************************************************************
|
||||
* \brief
|
||||
* Pure virtual Run function. Derived class must implement this
|
||||
* \param dt
|
||||
* Delta time
|
||||
***************************************************************************/
|
||||
virtual void Run(float dt) = 0;
|
||||
///*!*************************************************************************
|
||||
// * \brief
|
||||
// * Pure virtual Run function. Derived class must implement this
|
||||
// * \param dt
|
||||
// * Delta time
|
||||
//***************************************************************************/
|
||||
//virtual void Run(float dt) = 0;
|
||||
|
||||
/*!*************************************************************************
|
||||
* \brief
|
||||
|
@ -49,7 +59,14 @@ namespace SHADE
|
|||
***************************************************************************/
|
||||
virtual void Exit() = 0;
|
||||
|
||||
};
|
||||
}
|
||||
friend class SHSystemManager;
|
||||
|
||||
#endif
|
||||
inline SystemID GetSystemID(void) const noexcept { return systemID; }
|
||||
inline SystemVersionID GetSystemVersion(void) const noexcept { return static_cast<SystemVersionID>(systemID >> sizeof(SystemVersionID) * CHAR_BIT); }
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHSystemRoutine.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
SHSystem* SHSystemRoutine::GetSystem() const noexcept
|
||||
{
|
||||
return system;
|
||||
}
|
||||
|
||||
std::string const SHSystemRoutine::GetName()const noexcept
|
||||
{
|
||||
return name;
|
||||
}
|
||||
|
||||
SHRoutineStats const& SHSystemRoutine::GetStats()const noexcept
|
||||
{
|
||||
return stats;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,53 @@
|
|||
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../SHECSMacros.h"
|
||||
#include "SHRoutineStats.h"
|
||||
#include "SHSystem.h"
|
||||
#include <string>
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
class SHSystemManager;
|
||||
|
||||
|
||||
class SHSystemRoutine
|
||||
{
|
||||
friend class SHSystemManager;
|
||||
protected:
|
||||
|
||||
SHSystemRoutine(std::string routineName = "Default Routine Name", bool editorPause = false)
|
||||
:system(nullptr), name(routineName), stats(routineName),IsRunInEditorPause(editorPause){};
|
||||
|
||||
|
||||
SHSystem* system;
|
||||
std::string name;
|
||||
SHRoutineStats stats;
|
||||
|
||||
//Whether or not this routine should run when the editor is still in pause
|
||||
bool IsRunInEditorPause;
|
||||
|
||||
|
||||
public:
|
||||
~SHSystemRoutine() = default;
|
||||
|
||||
|
||||
SHSystem* GetSystem()const noexcept;
|
||||
std::string const GetName() const noexcept;
|
||||
SHRoutineStats const& GetStats()const noexcept;
|
||||
|
||||
virtual void Execute(double dt) noexcept {};
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,181 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHECSUnitTest.h"
|
||||
#include "../Managers/SHComponentManager.h"
|
||||
#include "../Managers/SHEntityManager.h"
|
||||
#include "../Managers/SHSystemManager.h"
|
||||
#include "SHTestComponents.h"
|
||||
#include "SHTestSystems.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
void SHECSUnitTest::TestAll(void) noexcept
|
||||
{
|
||||
TestBasicEntityCreate();
|
||||
TestEntityCreateTemplate();
|
||||
TestEntityDestroy();
|
||||
TestSystemRoutine();
|
||||
}
|
||||
|
||||
|
||||
void SHECSUnitTest::TestBasicEntityCreate(void) noexcept
|
||||
{
|
||||
|
||||
SHComponentManager::CreateComponentSparseSet<SHComponent_A>();
|
||||
SHComponentManager::CreateComponentSparseSet<SHComponent_B>();
|
||||
SHComponentManager::CreateComponentSparseSet<SHComponent_C>();
|
||||
|
||||
SHLOG_INFO("Test for add and remove component")
|
||||
|
||||
EntityID id1 = SHEntityManager::CreateEntity();
|
||||
EntityID id2 = SHEntityManager::CreateEntity();
|
||||
EntityID id3 = SHEntityManager::CreateEntity();
|
||||
|
||||
|
||||
SHComponentManager::AddComponent<SHComponent_A>(id1);
|
||||
}
|
||||
|
||||
|
||||
void SHECSUnitTest::TestEntityCreateTemplate(void) noexcept
|
||||
{
|
||||
std::cout << "\nTest2" << std::endl;
|
||||
//Test entity Creation.
|
||||
|
||||
SHComponentManager::CreateComponentSparseSet<SHComponent_A>();
|
||||
SHComponentManager::CreateComponentSparseSet<SHComponent_B>();
|
||||
SHComponentManager::CreateComponentSparseSet<SHComponent_C>();
|
||||
|
||||
|
||||
|
||||
for (size_t i = 0; i < 10000; ++i)
|
||||
{
|
||||
switch (i % 3)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
SHEntityManager::CreateEntity<SHComponent_A, SHComponent_B>();
|
||||
}break;
|
||||
case 1:
|
||||
{
|
||||
SHEntityManager::CreateEntity<SHComponent_A, SHComponent_C>();
|
||||
}break;
|
||||
|
||||
case 2:
|
||||
{
|
||||
SHEntityManager::CreateEntity<SHComponent_A>();
|
||||
}break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
auto& denseA = SHComponentManager::GetDense<SHComponent_A>();
|
||||
auto& denseB = SHComponentManager::GetDense<SHComponent_B>();
|
||||
auto& denseC = SHComponentManager::GetDense<SHComponent_C>();
|
||||
|
||||
std::cout << "Test Entity Creation" << std::endl;
|
||||
std::cout << "dense A size: " << denseA.size() << ((denseA.size() == 10000) ? " Success" : " Failure") << std::endl;
|
||||
std::cout << "dense B size: " << denseB.size() << ((denseB.size() == 3334) ? " Success" : " Failure") << std::endl;
|
||||
std::cout << "dense C size: " << denseC.size() << ((denseC.size() == 3333) ? " Success" : " Failure") << std::endl;
|
||||
std::cout << "Number of entities: " << SHEntityManager::GetEntityCount() << (SHEntityManager::GetEntityCount() == 10000 ? " Success" : " Failure") << std::endl;
|
||||
|
||||
SHEntityManager::DestroyAllEntity();
|
||||
std::cout << std::endl << "Test Destroy All Entity" << std::endl;
|
||||
std::cout << "dense A size: " << denseA.size() << ((denseA.size() == 0) ? " Success" : " Failure") << std::endl;
|
||||
std::cout << "dense B size: " << denseB.size() << ((denseB.size() == 0) ? " Success" : " Failure") << std::endl;
|
||||
std::cout << "dense C size: " << denseC.size() << ((denseC.size() == 0) ? " Success" : " Failure") << std::endl;
|
||||
std::cout << "Number of entities: " << SHEntityManager::GetEntityCount() << (SHEntityManager::GetEntityCount() == 0 ? " Success" : " Failure") << std::endl;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
void SHECSUnitTest::TestEntityDestroy(void) noexcept
|
||||
{
|
||||
std::cout << "\nTest3" << std::endl;
|
||||
SHComponentManager::CreateComponentSparseSet<SHComponent_A>();
|
||||
SHComponentManager::CreateComponentSparseSet<SHComponent_B>();
|
||||
SHComponentManager::CreateComponentSparseSet<SHComponent_C>();
|
||||
|
||||
|
||||
|
||||
for (size_t i = 0; i < 10000; ++i)
|
||||
{
|
||||
switch (i % 3)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
SHEntityManager::CreateEntity<SHComponent_A, SHComponent_B>();
|
||||
}break;
|
||||
case 1:
|
||||
{
|
||||
SHEntityManager::CreateEntity<SHComponent_A, SHComponent_C>();
|
||||
}break;
|
||||
|
||||
case 2:
|
||||
{
|
||||
SHEntityManager::CreateEntity<SHComponent_A>();
|
||||
}break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
SHEntityManager::DestroyEntity(5000);
|
||||
SHEntityManager::DestroyEntity(5001);
|
||||
|
||||
|
||||
|
||||
|
||||
auto& denseA = SHComponentManager::GetDense<SHComponent_A>();
|
||||
auto& denseB = SHComponentManager::GetDense<SHComponent_B>();
|
||||
auto& denseC = SHComponentManager::GetDense<SHComponent_C>();
|
||||
|
||||
|
||||
std::cout << "Test Entity Deletion" << std::endl;
|
||||
std::cout << "dense A size: " << denseA.size() << ((denseA.size() == 9998) ? " Success" : " Failure") << std::endl;
|
||||
std::cout << "dense B size: " << denseB.size() << ((denseB.size() == 3333) ? " Success" : " Failure") << std::endl;
|
||||
std::cout << "dense C size: " << denseC.size() << ((denseC.size() == 3333) ? " Success" : " Failure") << std::endl;
|
||||
std::cout << "Number of entities: " << SHEntityManager::GetEntityCount() << (SHEntityManager::GetEntityCount() == 9998 ? " Success" : " Failure") << std::endl;
|
||||
|
||||
|
||||
std::cout << std::endl << "Test Entity Recreation" << std::endl;
|
||||
EntityID id = SHEntityManager::CreateEntity<SHComponent_C>();
|
||||
std::cout << "dense A size: " << denseA.size() << ((denseA.size() == 9998) ? " Success" : " Failure") << std::endl;
|
||||
std::cout << "dense B size: " << denseB.size() << ((denseB.size() == 3333) ? " Success" : " Failure") << std::endl;
|
||||
std::cout << "dense C size: " << denseC.size() << ((denseC.size() == 3334) ? " Success" : " Failure") << std::endl;
|
||||
std::cout << "Entity ID: " << id << " EntityIndex: " << EntityHandleGenerator::GetIndex(id) << (EntityHandleGenerator::GetIndex(id) == 5001 ? " Success" : " Failure") << std::endl;
|
||||
std::cout << "Number of entities: " << SHEntityManager::GetEntityCount() << (SHEntityManager::GetEntityCount() == 9999 ? " Success" : " Failure") << std::endl;
|
||||
|
||||
|
||||
SHEntityManager::DestroyAllEntity();
|
||||
std::cout << std::endl << "Check Destroy All Entity" << std::endl;
|
||||
std::cout << "dense A size: " << denseA.size() << ((denseA.size() == 0) ? " Success" : " Failure") << std::endl;
|
||||
std::cout << "dense B size: " << denseB.size() << ((denseB.size() == 0) ? " Success" : " Failure") << std::endl;
|
||||
std::cout << "dense C size: " << denseC.size() << ((denseC.size() == 0) ? " Success" : " Failure") << std::endl;
|
||||
std::cout << "Number of entities: " << SHEntityManager::GetEntityCount() << (SHEntityManager::GetEntityCount() == 0 ? " Success" : " Failure") << std::endl;
|
||||
|
||||
}
|
||||
|
||||
void SHECSUnitTest::TestSystemRoutine(void) noexcept
|
||||
{
|
||||
SHSystemManager::CreateSystem<SHTestSystem>();
|
||||
SHSystemManager::CreateSystem<SHTestSystem>();
|
||||
|
||||
|
||||
SHSystemManager::RegisterRoutine<SHTestSystem, SHTestSystem::SHTestRoutine>(1);
|
||||
|
||||
SHSystemManager::RunRoutines(false, 1.0 / 120.0);
|
||||
|
||||
SHSystemManager::Exit();
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,22 @@
|
|||
#pragma once
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHECSUnitTest
|
||||
{
|
||||
public:
|
||||
SHECSUnitTest() = delete;
|
||||
~SHECSUnitTest() = delete;
|
||||
|
||||
static void TestBasicEntityCreate(void) noexcept;
|
||||
static void TestEntityCreateTemplate(void) noexcept;
|
||||
static void TestEntityDestroy(void) noexcept;
|
||||
static void TestSystemRoutine(void) noexcept;
|
||||
|
||||
static void TestAll(void) noexcept;
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
#pragma once
|
||||
|
||||
#include "../Components/SHComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
class SHComponent_A :public SHComponent
|
||||
{
|
||||
public:
|
||||
int value{};
|
||||
|
||||
};
|
||||
|
||||
|
||||
class SHComponent_B :public SHComponent
|
||||
{
|
||||
public:
|
||||
float x{};
|
||||
float y{};
|
||||
float z{};
|
||||
};
|
||||
|
||||
class SHComponent_C :public SHComponent
|
||||
{
|
||||
public:
|
||||
std::string value{};
|
||||
};
|
||||
|
||||
}
|
|
@ -0,0 +1,40 @@
|
|||
#pragma once
|
||||
|
||||
|
||||
#include <string>
|
||||
#include "../System/SHSystem.h"
|
||||
#include "../System/SHSystemRoutine.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
class SHTestSystem : public SHSystem
|
||||
{
|
||||
public:
|
||||
SHTestSystem() {};
|
||||
~SHTestSystem() {};
|
||||
|
||||
|
||||
|
||||
std::string test{ "Test system" };
|
||||
|
||||
void Init() {};
|
||||
void Exit() {};
|
||||
|
||||
class SHTestRoutine : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
SHTestRoutine()
|
||||
:SHSystemRoutine("Test System Routine", false) {}
|
||||
|
||||
|
||||
virtual void Execute(double dt) noexcept
|
||||
{
|
||||
|
||||
std::cout << GetName() << " System Version: " << GetSystem()->GetSystemVersion() << std::endl;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
};
|
||||
}
|
|
@ -1,57 +0,0 @@
|
|||
/*********************************************************************
|
||||
* \file SHSystemManager.cpp
|
||||
* \author Daniel Chua Yee Chen
|
||||
* \brief Implementation for the SHSystemManager class.
|
||||
* SHSystemManager is the interface class where users of the engine create
|
||||
* the systems that gives the components their functionality. This also
|
||||
* ensures that the Init and Exit functions are ran at the appropriate time
|
||||
*
|
||||
* \copyright Copyright (c) 2021 DigiPen Institute of Technology. Reproduction
|
||||
or disclosure of this file or its contents without the prior written
|
||||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHSystemManager.h"
|
||||
#include <iostream>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHSystemManager::SystemContainer SHSystemManager::systemContainer;
|
||||
|
||||
|
||||
SHSystem* SHSystemManager::GetSystem(std::string name)
|
||||
{
|
||||
if (systemContainer.find(name) == systemContainer.end())
|
||||
{
|
||||
assert("Get System Error: No system with such name exist.");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return systemContainer.find(name)->second.get();
|
||||
}
|
||||
|
||||
void SHSystemManager::Init() noexcept
|
||||
{
|
||||
for (auto& system : systemContainer)
|
||||
{
|
||||
system.second->Init();
|
||||
#ifdef _DEBUG
|
||||
std::cout << system.first << " Init" << std::endl;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void SHSystemManager::Exit() noexcept
|
||||
{
|
||||
for (auto& system : systemContainer)
|
||||
{
|
||||
system.second->Exit();
|
||||
//delete system.second;
|
||||
}
|
||||
|
||||
systemContainer.clear();
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,32 @@
|
|||
/******************************************************************************
|
||||
* \file SHEvent.h
|
||||
* \author Loh Xiao Qi
|
||||
* \brief Event class declaration
|
||||
*
|
||||
* \copyright Copyright (c) 2022 Digipen Institute of Technology. Reproduction
|
||||
* or disclosure of this file or its contents without the prior written consent
|
||||
* of Digipen Institute of Technology is prohibited.
|
||||
******************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "SHEventDefines.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHEvent
|
||||
{
|
||||
SHEventIdentifier type;
|
||||
SHEventHandle handle;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct SHEventSpec : SHEvent
|
||||
{
|
||||
SHEventSpec(SHEventIdentifier t, SHEventHandle e, std::shared_ptr<const T> dp)
|
||||
:SHEvent{ t, e }, data{ dp } {}
|
||||
|
||||
std::shared_ptr<const T> data;
|
||||
};
|
||||
|
||||
using SHEventPtr = std::shared_ptr<const SHEvent>;
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
#pragma once
|
||||
#include "SHpch.h"
|
||||
|
||||
typedef uint32_t SHEventIdentifier;
|
||||
typedef uint32_t SHEventHandle;
|
||||
|
||||
//Add your event identifiers here:
|
||||
constexpr SHEventIdentifier SH_EXAMPLE_EVENT{0};
|
||||
constexpr SHEventIdentifier SH_ENTITY_DESTROYED_EVENT{ 1 };
|
||||
constexpr SHEventIdentifier SH_ENTITY_CREATION_EVENT{ 2 };
|
|
@ -0,0 +1,155 @@
|
|||
/******************************************************************************
|
||||
* \file SHEventManager.hpp
|
||||
* \author Loh Xiao Qi
|
||||
* \brief Class declaration for event manager.
|
||||
*
|
||||
* \copyright Copyright (c) 2022 Digipen Institute of Technology. Reproduction
|
||||
* or disclosure of this file or its contents without the prior written consent
|
||||
* of Digipen Institute of Technology is prohibited.
|
||||
******************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "SHpch.h"
|
||||
#include "SHEvent.h"
|
||||
#include "SHEventReceiver.h"
|
||||
|
||||
/******************************************************************************
|
||||
INSTRUCTIONS FOR USE:
|
||||
On broadcaster side:
|
||||
1. Create a struct/class to contain the data that you would need to send
|
||||
in the event.
|
||||
2. Create unique event identifier in SHEventDefines.h, follow the example
|
||||
provided.
|
||||
3. When ready to send the event, call
|
||||
SHEventManager::BroadcastEvent<ExampleClass>(exampleClass, EVENT_IDENTIFIER);
|
||||
|
||||
NOTE: If your custom struct to contain data requires a deep copy, please
|
||||
overload the assignment operator accordingly. It is fine to send
|
||||
a single object of a basic type such as int/float.
|
||||
|
||||
Headers required: SHEventManager.hpp
|
||||
|
||||
On Receiver side:
|
||||
1. Create a function with the signature:
|
||||
SHEventHandle FunctionName(SHEventPtr);
|
||||
|
||||
2. In the init function of the class, copy the below in and replace the
|
||||
necessary:
|
||||
|
||||
std::shared_ptr<SHEventReceiverSpec<ReceiverClass>> thisReceiver{
|
||||
std::make_shared<SHEventReceiverSpec<ReceiverClass>>(this, &ReceiverClass::ReceiveFunction)
|
||||
};
|
||||
ReceiverPtr receiver = std::dynamic_pointer_cast<SHEventReceiver>(thisReceiver);
|
||||
SHEventManager::SubscribeTo(EVENT_IDENTIFIER, receiver);
|
||||
|
||||
ReceiverClass is the class that the receiver is in. E.g., SHPhysicsSystem
|
||||
|
||||
3. Note: The EventIdentifier should match all that is defined in
|
||||
SHEventDefines.h so check there. When the receiver catches the event, it
|
||||
needs to know the struct that the broadcaster is using to cast the event
|
||||
ptr as such:
|
||||
|
||||
reinterpret_cast<std::shared_ptr<SHEventSpec<CustomClass>>>(event)
|
||||
|
||||
4. Inside the new ptr should be a shared pointer of const CustomClass type.
|
||||
|
||||
Headers required: SHEventManager.hpp, SHEventReceiver.h
|
||||
|
||||
If you have any questions/suggestions for improvement lmk.
|
||||
******************************************************************************/
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
//using ResponseFunction = std::function<SHEventHandle(SHEventPtr)>;
|
||||
using ReceiverPtr = std::shared_ptr<SHEventReceiver>;
|
||||
using ResponseVec = std::vector<ReceiverPtr>;
|
||||
|
||||
using EventManagerListener = std::function<void(SHEvent)>;
|
||||
|
||||
|
||||
class SHEventManager
|
||||
{
|
||||
private:
|
||||
|
||||
// Registry for broadcasters and subscribers
|
||||
inline static std::unordered_map<SHEventIdentifier, ResponseVec> packageReceiverRegistry;
|
||||
|
||||
inline static SHEventHandle handleCounter {0};
|
||||
|
||||
/****************************************************************************
|
||||
* \param ListenerConstPtr - Const pointer to listener that sent event.
|
||||
* \param EventType - Event data
|
||||
|
||||
* \brief Broadcast event to all receivers that are subscribed to this
|
||||
* listener.
|
||||
****************************************************************************/
|
||||
static void Broadcast(SHEventPtr event)
|
||||
{
|
||||
ResponseVec& receivers{ packageReceiverRegistry[event->type] };
|
||||
for (auto& receiver : receivers)
|
||||
{
|
||||
receiver->Receive(event);
|
||||
}
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* \param ReceiverPtr - Pointer to receiver
|
||||
* \param ListenerConstPtr - Const pointer to listener that receiver is
|
||||
* subscribing to.
|
||||
|
||||
* \brief Registers receiver as a subscriber to listener in the registry.
|
||||
****************************************************************************/
|
||||
static void RegisterReceiverToType(SHEventIdentifier pkgType, ReceiverPtr receiver)
|
||||
{
|
||||
if (packageReceiverRegistry.find(pkgType) == packageReceiverRegistry.end())
|
||||
{
|
||||
packageReceiverRegistry.emplace(pkgType, std::vector{ receiver });
|
||||
}
|
||||
else
|
||||
{
|
||||
packageReceiverRegistry[pkgType].emplace_back(receiver);
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
/****************************************************************************
|
||||
* \param ListenerConstPtr - Const pointer to listener that sent event.
|
||||
* \param EventType - Templated type for every type of event
|
||||
|
||||
* \brief Receives event from the listeners.
|
||||
****************************************************************************/
|
||||
static void CatchEvent(SHEventPtr event)
|
||||
{
|
||||
|
||||
// Do something with the event
|
||||
|
||||
Broadcast(event);
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* \param ResponseFunction - function pointer from receiver to be passed
|
||||
* into event manager to be called when events are broadcasted.
|
||||
* \param SHPackageType - package type that corresponding subscriber is
|
||||
* subscribing to.
|
||||
|
||||
* \brief Links a function pointer from a subscriber to a particular
|
||||
* package type
|
||||
****************************************************************************/
|
||||
static void SubscribeTo(SHEventIdentifier pkgType, ReceiverPtr receiver)
|
||||
{
|
||||
RegisterReceiverToType(pkgType, receiver);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static void BroadcastEvent(T data, SHEventIdentifier eventType)
|
||||
{
|
||||
std::shared_ptr<const T> ptr = std::make_shared<T>(data);
|
||||
|
||||
CatchEvent(
|
||||
std::make_shared<SHEventSpec<T>>(eventType, handleCounter++, ptr)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#pragma once
|
||||
|
||||
#include "SHEvent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHEventReceiver
|
||||
{
|
||||
private:
|
||||
public:
|
||||
virtual void Receive(SHEventPtr) = 0;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
class SHEventReceiverSpec : public SHEventReceiver
|
||||
{
|
||||
private:
|
||||
T* object;
|
||||
SHEventHandle(T::*callback)(SHEventPtr);
|
||||
|
||||
public:
|
||||
SHEventReceiverSpec(T* obj, void(T::* cb)(SHEventPtr))
|
||||
:SHEventReceiver(), object{ obj }, callback{ cb }
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Receive(SHEventPtr evt) override
|
||||
{
|
||||
(object->*callback)(evt);
|
||||
}
|
||||
};
|
||||
}
|
|
@ -0,0 +1,134 @@
|
|||
/*********************************************************************
|
||||
* \file SHFramerateController.cpp
|
||||
* \author Ryan Wang Nian Jing
|
||||
* \brief Definition for functions of the framerate controller
|
||||
* Handles changing of scenes and manages loop (timestep, etc.)
|
||||
*
|
||||
* \copyright Copyright (c) 2022 DigiPen Institute of Technology. Reproduction
|
||||
or disclosure of this file or its contents without the prior written
|
||||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
|
||||
#include <chrono>
|
||||
#include <cassert>
|
||||
#include <SHpch.h>
|
||||
#include "SHFramerateController.h"
|
||||
#include "../Tools/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
//Init statics
|
||||
double SHFramerateController::fixedTimestep = 0.01;
|
||||
SHScene* SHFramerateController::previousScene = nullptr;
|
||||
SHScene* SHFramerateController::currentScene = nullptr;
|
||||
SHScene* SHFramerateController::nextScene = nullptr;
|
||||
bool SHFramerateController::toRestart = false;
|
||||
bool SHFramerateController::toQuit = false;
|
||||
|
||||
//Scene manager loop
|
||||
void SHFramerateController::Run(SHScene* firstScene)
|
||||
{
|
||||
if (firstScene == nullptr)
|
||||
{
|
||||
SHLOG_ERROR("Do not pass a nullptr as the firstScene");
|
||||
return;
|
||||
}
|
||||
|
||||
//Set quit and restart flags to false
|
||||
toQuit = false;
|
||||
toRestart = false;
|
||||
|
||||
//Set the first scene to run
|
||||
previousScene = firstScene;
|
||||
currentScene = firstScene;
|
||||
nextScene = firstScene;
|
||||
|
||||
while (!toQuit)
|
||||
{
|
||||
if (toRestart)
|
||||
{
|
||||
//Restart current scene
|
||||
currentScene = previousScene;
|
||||
nextScene = previousScene;
|
||||
toRestart = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Move to a new scene
|
||||
currentScene->Load();
|
||||
}
|
||||
|
||||
//Call init function of current scene
|
||||
currentScene->Init();
|
||||
|
||||
//Have an initial value
|
||||
//This frame time will fluctuate
|
||||
//SHOULD be larger than the fixed timestep
|
||||
//TODO this might need to be changed
|
||||
double variableLastFrameTime = fixedTimestep;
|
||||
|
||||
//Time accumulator for meshing between fixed and variable timesteps
|
||||
double accumulator = 0.0;
|
||||
|
||||
//Start state loop
|
||||
while (currentScene == nextScene && !toQuit && !toRestart)
|
||||
{
|
||||
//Use of new STL timing functions
|
||||
//https://en.cppreference.com/w/cpp/chrono
|
||||
std::chrono::duration<double> deltaTime;
|
||||
|
||||
auto startTime = std::chrono::high_resolution_clock::now();
|
||||
|
||||
//Whittle down the accumulator by continuously simulating
|
||||
for (; accumulator > fixedTimestep; accumulator -= fixedTimestep)
|
||||
{
|
||||
MSG msg;
|
||||
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
|
||||
{
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
|
||||
//TODO change to double
|
||||
currentScene->Update((float)fixedTimestep);
|
||||
}
|
||||
|
||||
//Interpolation
|
||||
//Manage the alpha value well
|
||||
//https://randomascii.wordpress.com/2012/02/13/dont-store-that-in-a-float/
|
||||
//Key points:
|
||||
//1) Any time you add or subtract floats of widely varying
|
||||
// magnitudes, you need to watch for loss of precision
|
||||
//2) Sometimes using double instead of float is the correct
|
||||
// solution, but often a more stable algorithm is more important
|
||||
//3) calcT() should probably use double (to give sufficient
|
||||
// precision after many hours of gameplay)
|
||||
|
||||
//TODO awaiting approval to use this
|
||||
//double alpha = accumulator / fixedTimestep;
|
||||
|
||||
//assert alpha does not go out of range
|
||||
|
||||
currentScene->Render();
|
||||
|
||||
auto endTime = std::chrono::high_resolution_clock::now();
|
||||
deltaTime = endTime - startTime;
|
||||
variableLastFrameTime = deltaTime.count();
|
||||
|
||||
//Increase accumulator
|
||||
accumulator += variableLastFrameTime;
|
||||
}
|
||||
|
||||
//Free once out of scene loop
|
||||
currentScene->Free();
|
||||
|
||||
//Check if not to restart state
|
||||
//If so, unload
|
||||
if (!toRestart) currentScene->Unload();
|
||||
|
||||
//Shift forward scenes
|
||||
previousScene = currentScene;
|
||||
currentScene = nextScene;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,62 @@
|
|||
/*********************************************************************
|
||||
* \file SHFramerateController.h
|
||||
* \author Ryan Wang Nian Jing
|
||||
* \brief Declaration for the framerate controller
|
||||
* Handles changing of scenes and manages loop (timestep, etc.)
|
||||
*
|
||||
* \copyright Copyright (c) 2022 DigiPen Institute of Technology. Reproduction
|
||||
or disclosure of this file or its contents without the prior written
|
||||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
|
||||
#ifndef SH_FRAMERATECONTROLLER_H
|
||||
#define SH_FRAMERATECONTROLLER_H
|
||||
#pragma once
|
||||
|
||||
#include "../Scene/SHScene.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHFramerateController
|
||||
{
|
||||
private:
|
||||
//scene pointers
|
||||
static SHScene* previousScene;
|
||||
static SHScene* currentScene;
|
||||
static SHScene* nextScene;
|
||||
|
||||
//Flags
|
||||
//Whether the flag has been raised for the game to be quit
|
||||
static bool toQuit;
|
||||
|
||||
//Whether the flag has been raised for the current scene to restart
|
||||
static bool toRestart;
|
||||
|
||||
public:
|
||||
//Fixed timestep value for physics. Default at 1/100th of a second.
|
||||
//Should be lower than the variable refresh rate
|
||||
static double fixedTimestep;
|
||||
|
||||
//Scene Manager Loop
|
||||
//This loop is vital to the game because it runs for as long as the game
|
||||
//runs. Before entering, initialise vital systems for game. After exiting,
|
||||
//free these vital systems before finishing the main() function and
|
||||
//terminating the game
|
||||
//Parameter of firstScene is what scene the game should start with
|
||||
static void Run(SHScene* firstScene);
|
||||
|
||||
//Set the flag to restart the current game scene
|
||||
static inline void RestartScene() { toRestart = true; }
|
||||
|
||||
//Set the flag to halt running of the scene manager and quit the game
|
||||
static inline void QuitGame() { toQuit = true; }
|
||||
|
||||
//Set the next scene to be excuted
|
||||
//This will tell the scene manager to
|
||||
//halt execution of the current scene and prepare
|
||||
//execution of the next
|
||||
static inline void SetNextScene(SHScene* const next) { nextScene = next; }
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -33,6 +33,8 @@ namespace SHADE
|
|||
};
|
||||
cmdBufferHdl->GetVkCommandBuffer().copyBuffer(stagingBuffer, vkBuffer, 1, ©Region);
|
||||
}
|
||||
|
||||
// TODO: Need to destroy staging buffer. Obviously not here but after the command has finished executing.
|
||||
}
|
||||
|
||||
vk::Buffer SHVkBuffer::GetVkBuffer(void) const noexcept
|
||||
|
|
|
@ -48,7 +48,6 @@ namespace SHADE
|
|||
vk::BufferUsageFlags bufferUsageFlags;
|
||||
|
||||
//! Reference to the allocator
|
||||
//VmaAllocator const& vmaAllocator;
|
||||
std::reference_wrapper<VmaAllocator const> vmaAllocator;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
|
|
@ -76,7 +76,10 @@ namespace SHADE
|
|||
// Check if command buffer is ready to record.
|
||||
if (cmdBufferState != SH_CMD_BUFFER_STATE::INITIAL)
|
||||
{
|
||||
SHLOG_ERROR("Command buffer not in initial state, cannot begin recording. ");
|
||||
SHLOG_ERROR("Command buffer not in initial state, cannot begin recording. Command buffer could be: \n"
|
||||
"- corrupted and in invalid state\n"
|
||||
"- in executable state\n"
|
||||
"- in pending state\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -182,7 +185,9 @@ namespace SHADE
|
|||
|
||||
// Check if render area is optimal
|
||||
if (!IsRenderAreaOptimal(renderpassHdl, framebufferExtent, renderPassInfo.renderArea))
|
||||
{
|
||||
SHLOG_ERROR("Render area in renderpass begin info is not optimal. See Vulkan vkGetRenderAreaGranularity for details.");
|
||||
}
|
||||
|
||||
// Begin the render pass
|
||||
vkCommandBuffer.beginRenderPass (&renderPassInfo, vk::SubpassContents::eInline);
|
||||
|
@ -202,6 +207,11 @@ namespace SHADE
|
|||
vkCommandBuffer.endRenderPass();
|
||||
}
|
||||
|
||||
void SHVkCommandBuffer::NextSubpass(void) noexcept
|
||||
{
|
||||
vkCommandBuffer.nextSubpass(commandBufferType == SH_CMD_BUFFER_TYPE::PRIMARY ? vk::SubpassContents::eInline : vk::SubpassContents::eSecondaryCommandBuffers);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -406,6 +416,41 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
|
||||
void SHVkCommandBuffer::PipelineBarrier (
|
||||
vk::PipelineStageFlags srcStage,
|
||||
vk::PipelineStageFlags dstStage,
|
||||
vk::DependencyFlags deps,
|
||||
std::vector<vk::MemoryBarrier> const& memoryBarriers,
|
||||
std::vector<vk::BufferMemoryBarrier> const& bufferMemoryBarriers,
|
||||
std::vector<vk::ImageMemoryBarrier> const& imageMemoryBarriers
|
||||
) const noexcept
|
||||
{
|
||||
vkCommandBuffer.pipelineBarrier (
|
||||
srcStage,
|
||||
dstStage,
|
||||
deps,
|
||||
memoryBarriers,
|
||||
bufferMemoryBarriers,
|
||||
imageMemoryBarriers
|
||||
);
|
||||
}
|
||||
|
||||
bool SHVkCommandBuffer::IsReadyToSubmit(void) const noexcept
|
||||
{
|
||||
return cmdBufferState == SH_CMD_BUFFER_STATE::EXECUTABLE;
|
||||
}
|
||||
|
||||
void SHVkCommandBuffer::HandlePostSubmit(void) noexcept
|
||||
{
|
||||
SetState(SH_CMD_BUFFER_STATE::PENDING);
|
||||
}
|
||||
|
||||
//void SHVkCommandBuffer::PipelineBarrier(vk::PipelineStageFlags ) const noexcept
|
||||
//{
|
||||
// //vkCommandBuffer.pipelineBarrier()
|
||||
//}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -463,9 +508,7 @@ namespace SHADE
|
|||
{
|
||||
vk::Extent2D granularity = parentPool->GetLogicalDevice()->GetVkLogicalDevice().getRenderAreaGranularity(renderpassHdl->GetVkRenderpass());
|
||||
|
||||
return (renderArea.offset.x % granularity.width == 0 && renderArea.offset.y % granularity.height == 0 &&
|
||||
(renderArea.extent.width % granularity.width || renderArea.offset.x + renderArea.extent.width == framebufferExtent.width) &&
|
||||
(renderArea.extent.height % granularity.height || renderArea.offset.y + renderArea.extent.height == framebufferExtent.height));
|
||||
return (renderArea.offset.x % granularity.width == 0 && renderArea.offset.y % granularity.height == 0 && (renderArea.extent.width % granularity.width || renderArea.offset.x + renderArea.extent.width == framebufferExtent.width) && (renderArea.extent.height % granularity.height || renderArea.offset.y + renderArea.extent.height == framebufferExtent.height));
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -529,6 +572,7 @@ namespace SHADE
|
|||
, usageFlags{}
|
||||
, commandBufferCount{ 0 }
|
||||
, parentPool{commandPool}
|
||||
, pushConstantData{}
|
||||
|
||||
{
|
||||
vk::CommandBufferAllocateInfo allocateInfo{};
|
||||
|
|
|
@ -96,11 +96,12 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
void Reset(void);
|
||||
|
||||
// Begins and Ends
|
||||
// Begins, Ends and Nexts
|
||||
void BeginRecording (void) noexcept;
|
||||
void EndRecording (void) noexcept;
|
||||
void BeginRenderpass (Handle<SHVkRenderpass> const& renderpassHdl, Handle<SHVkFramebuffer> const& framebufferHdl, vk::Offset2D offset = {0, 0}, vk::Extent2D extent = {0, 0}) noexcept;
|
||||
void EndRenderpass (void) noexcept;
|
||||
void NextSubpass (void) noexcept;
|
||||
|
||||
// Dynamic State
|
||||
void SetviewportScissor (float vpWidth, float vpHeight, uint32_t sWidth, uint32_t sHeight, float vpX = 0.0f, float vpY = 0.0f, int32_t sX = 0.0f, int32_t sY = 0.0f, float vpMinDepth = 0.0f, float vpMaxDepth = 1.0f) noexcept;
|
||||
|
@ -114,6 +115,19 @@ namespace SHADE
|
|||
void DrawArrays (uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) const noexcept;
|
||||
void DrawIndexed (uint32_t indexCount, uint32_t firstIndex, uint32_t vertexOffset) const noexcept;
|
||||
|
||||
// memory barriers
|
||||
void PipelineBarrier (
|
||||
vk::PipelineStageFlags srcStage,
|
||||
vk::PipelineStageFlags dstStage,
|
||||
vk::DependencyFlags deps,
|
||||
std::vector<vk::MemoryBarrier> const& memoryBarriers,
|
||||
std::vector<vk::BufferMemoryBarrier> const& bufferMemoryBarriers,
|
||||
std::vector<vk::ImageMemoryBarrier> const& imageMemoryBarriers
|
||||
) const noexcept;
|
||||
|
||||
bool IsReadyToSubmit (void) const noexcept;
|
||||
void HandlePostSubmit (void) noexcept;
|
||||
|
||||
// Push Constant variable setting
|
||||
template <typename T>
|
||||
void SetPushConstantVariable(std::string variableName, T const& data) noexcept
|
||||
|
|
|
@ -150,20 +150,19 @@ namespace SHADE
|
|||
logicalDeviceHdl->GetVkLogicalDevice().resetCommandPool(vkCommandPool, vk::CommandPoolResetFlagBits::eReleaseResources);
|
||||
for (auto& primary : primaries)
|
||||
{
|
||||
if (primary->GetState() != SH_CMD_BUFFER_STATE::PENDING)
|
||||
primary->SetState(SH_CMD_BUFFER_STATE::INITIAL);
|
||||
else
|
||||
SHLOG_ERROR("Primary command buffer in pending state, could not reset. ");
|
||||
// #NoteToSelf: Since there is no way to set the state of a command buffer back to initial, we just hard set it to initial. Ditto for secondaries.
|
||||
//if (primary->GetState() != SH_CMD_BUFFER_STATE::PENDING)
|
||||
primary->SetState(SH_CMD_BUFFER_STATE::INITIAL);
|
||||
|
||||
|
||||
// From the spec: Any primary command buffer allocated from another VkCommandPool that is in the recording or
|
||||
// executable state and has a secondary command buffer allocated from commandPool recorded into it,
|
||||
// becomes invalid. TODO: Might want to check and throw exception for these conditions after making sure this actually happens using validation layers.
|
||||
}
|
||||
for (auto& secondary : secondaries)
|
||||
{
|
||||
if (secondary->GetState() != SH_CMD_BUFFER_STATE::PENDING)
|
||||
secondary->SetState(SH_CMD_BUFFER_STATE::INITIAL);
|
||||
else
|
||||
SHLOG_ERROR("Secondary command buffer in pending state, could not reset. ");
|
||||
//if (secondary->GetState() != SH_CMD_BUFFER_STATE::PENDING)
|
||||
secondary->SetState(SH_CMD_BUFFER_STATE::INITIAL);
|
||||
|
||||
// TODO: Ditto from TODO in primary check
|
||||
}
|
||||
|
|
|
@ -59,7 +59,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVulkanDebugUtil::ReportVkWarning(vk::Result vkResult, std::string_view message, std::source_location const& location /*= std::source_location::current()*/) noexcept
|
||||
void SHVulkanDebugUtil::ReportVkWarning(vk::Result vkResult, std::string_view message) noexcept
|
||||
{
|
||||
//std::cout << location.file_name() << ": " << location.function_name() << "|" << location.line() << "|" <<
|
||||
// location.column() << "|: Warning: " << SHDebugUtil::VkResultToString(vkResult) << " | " << message << std::endl;
|
||||
|
@ -88,7 +88,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVulkanDebugUtil::ReportVkError(vk::Result vkResult, std::string_view message, std::source_location const& location /*= std::source_location::current()*/) noexcept
|
||||
void SHVulkanDebugUtil::ReportVkError(vk::Result vkResult, std::string_view message) noexcept
|
||||
{
|
||||
std::string toLogger = "Vulkan Warning: " + std::string(SHVulkanDebugUtil::VkResultToString(vkResult)) + " | " + std::string(message);
|
||||
|
||||
|
@ -96,7 +96,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
|
||||
void SHVulkanDebugUtil::ReportVkSuccess(std::string_view message, std::source_location const& location /*= std::source_location::current()*/) noexcept
|
||||
void SHVulkanDebugUtil::ReportVkSuccess(std::string_view message) noexcept
|
||||
{
|
||||
SHLOGV_INFO(message);
|
||||
}
|
||||
|
|
|
@ -15,9 +15,9 @@ namespace SHADE
|
|||
public:
|
||||
static VKAPI_ATTR VkBool32 VKAPI_CALL GenericDebugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageSeverityFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, void* pUserData);
|
||||
|
||||
static void ReportVkWarning(vk::Result vkResult, std::string_view message, std::source_location const& location = std::source_location::current()) noexcept;
|
||||
static void ReportVkError(vk::Result vkResult, std::string_view message, std::source_location const& location = std::source_location::current()) noexcept;
|
||||
static void ReportVkSuccess(std::string_view message, std::source_location const& location = std::source_location::current()) noexcept;
|
||||
static void ReportVkWarning(vk::Result vkResult, std::string_view message) noexcept;
|
||||
static void ReportVkError(vk::Result vkResult, std::string_view message) noexcept;
|
||||
static void ReportVkSuccess(std::string_view message) noexcept;
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -0,0 +1,84 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHDescriptorSetUpdater.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
SHDescriptorWriteInfo::SHDescriptorWriteInfo(SHDescriptorWriteInfo&& rhs) noexcept
|
||||
: descImageInfos{ std::move(rhs.descImageInfos) }
|
||||
, descBufferInfos{ std::move(rhs.descBufferInfos) }
|
||||
, descTexelBufferInfos{std::move (rhs.descTexelBufferInfos)}
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
SHDescriptorWriteInfo::SHDescriptorWriteInfo(void) noexcept
|
||||
: descImageInfos{}
|
||||
, descBufferInfos{}
|
||||
, descTexelBufferInfos{}
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Links the write infos to the vulkan write descriptor sets.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHDescriptorSetUpdater::LinkInfoToWriteDescSet(void) noexcept
|
||||
{
|
||||
for (uint32_t i = 0; i < writeInfos.size(); ++i)
|
||||
{
|
||||
writeDescSets[i].pImageInfo = writeInfos[i].descImageInfos.data();
|
||||
writeDescSets[i].pBufferInfo = writeInfos[i].descBufferInfos.data();
|
||||
writeDescSets[i].pTexelBufferView = writeInfos[i].descTexelBufferInfos.data();
|
||||
}
|
||||
}
|
||||
|
||||
SHDescriptorWriteInfo& SHDescriptorWriteInfo::operator=(SHDescriptorWriteInfo&& rhs) noexcept
|
||||
{
|
||||
if (&rhs == this)
|
||||
return *this;
|
||||
|
||||
descImageInfos = std::move(rhs.descImageInfos);
|
||||
descBufferInfos = std::move(rhs.descBufferInfos);
|
||||
descTexelBufferInfos = std::move(rhs.descTexelBufferInfos);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
SHDescriptorSetUpdater::SHDescriptorSetUpdater(SHDescriptorSetUpdater&& rhs) noexcept
|
||||
: writeInfos{ std::move(rhs.writeInfos) }
|
||||
, writeHashMap {std::move (rhs.writeHashMap)}
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
SHDescriptorSetUpdater::SHDescriptorSetUpdater(void) noexcept
|
||||
: writeInfos{}
|
||||
, writeHashMap{}
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
std::vector<vk::WriteDescriptorSet> const& SHDescriptorSetUpdater::GetWriteDescriptorSets(void) const noexcept
|
||||
{
|
||||
return writeDescSets;
|
||||
}
|
||||
|
||||
SHDescriptorSetUpdater& SHDescriptorSetUpdater::operator=(SHDescriptorSetUpdater&& rhs) noexcept
|
||||
{
|
||||
if (&rhs == this)
|
||||
return *this;
|
||||
|
||||
writeInfos = std::move (rhs.writeInfos);
|
||||
writeHashMap = std::move (rhs.writeHashMap);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,60 @@
|
|||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
#include "Graphics/SHVulkanIncludes.h"
|
||||
#include "Graphics/Shaders/SHShaderReflected.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
// Vulkan doesn't use all of the information when looking at a writeDescriptorSet. It all
|
||||
// depends on the descriptor type. This struct plays it safe by having members that would
|
||||
// accommodate all types of descriptors.
|
||||
class SHDescriptorWriteInfo
|
||||
{
|
||||
//! When we want to update a descriptor that is an image, it goes in here
|
||||
std::vector<vk::DescriptorImageInfo> descImageInfos;
|
||||
|
||||
//! When we want to update a descriptor that is a buffer, it goes in here
|
||||
std::vector<vk::DescriptorBufferInfo> descBufferInfos;
|
||||
|
||||
//! When we want to update a descriptor that is an texel buffer, it goes in here
|
||||
std::vector<vk::BufferView> descTexelBufferInfos;
|
||||
|
||||
public:
|
||||
SHDescriptorWriteInfo (void) noexcept;
|
||||
SHDescriptorWriteInfo (SHDescriptorWriteInfo&& rhs) noexcept;
|
||||
SHDescriptorWriteInfo& operator= (SHDescriptorWriteInfo&& rhs) noexcept;
|
||||
|
||||
friend class SHVkDescriptorSetGroup;
|
||||
friend class SHDescriptorSetUpdater;
|
||||
};
|
||||
|
||||
class SHDescriptorSetUpdater
|
||||
{
|
||||
private:
|
||||
//! When we want to update descriptor sets, this will get passed into vkUpdateDescriptorSets.
|
||||
//! Each write will correspond to a binding from a set. If the binding is a variable
|
||||
//! sized binding, pImageInfo (e.g.) will point to an array of vk::DescriptorImageInfo.
|
||||
std::vector<SHDescriptorWriteInfo> writeInfos;
|
||||
|
||||
//! When we want to update a write, we need to use this to identify the index of the write.
|
||||
std::unordered_map<BindingAndSetHash, uint32_t> writeHashMap;
|
||||
|
||||
//! We keep this here because we want this to be immediately passable to vkUpdateDescriptorSets
|
||||
std::vector<vk::WriteDescriptorSet> writeDescSets;
|
||||
|
||||
void LinkInfoToWriteDescSet(void) noexcept;
|
||||
|
||||
public:
|
||||
SHDescriptorSetUpdater (void) noexcept;
|
||||
SHDescriptorSetUpdater(SHDescriptorSetUpdater&& rhs) noexcept;
|
||||
SHDescriptorSetUpdater& operator= (SHDescriptorSetUpdater&& rhs) noexcept;
|
||||
|
||||
public:
|
||||
std::vector<vk::WriteDescriptorSet> const& GetWriteDescriptorSets (void) const noexcept;
|
||||
|
||||
friend class SHVkDescriptorSetGroup;
|
||||
};
|
||||
}
|
||||
|
|
@ -7,32 +7,52 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHVkDescriptorPool::SHVkDescriptorPool(Handle<SHVkLogicalDevice> device, const Config& config)
|
||||
: device { device }
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHVkDescriptorPool::SHVkDescriptorPool(Handle<SHVkLogicalDevice> device, const Config& config)
|
||||
: device{ device }
|
||||
{
|
||||
// Create the Pool
|
||||
const vk::DescriptorPoolCreateInfo POOL_CREATE_INFO
|
||||
{
|
||||
// Create the Pool
|
||||
const vk::DescriptorPoolCreateInfo POOL_CREATE_INFO
|
||||
{
|
||||
.flags = config.Flags,
|
||||
.maxSets = config.MaxSets,
|
||||
.poolSizeCount = static_cast<uint32_t>(config.Limits.size()),
|
||||
.pPoolSizes = config.Limits.data()
|
||||
};
|
||||
pool = device->GetVkLogicalDevice().createDescriptorPool(POOL_CREATE_INFO);
|
||||
}
|
||||
.flags = config.Flags,
|
||||
.maxSets = config.MaxSets,
|
||||
.poolSizeCount = static_cast<uint32_t>(config.Limits.size()),
|
||||
.pPoolSizes = config.Limits.data()
|
||||
};
|
||||
pool = device->GetVkLogicalDevice().createDescriptorPool(POOL_CREATE_INFO);
|
||||
}
|
||||
|
||||
SHVkDescriptorPool::~SHVkDescriptorPool() noexcept
|
||||
{
|
||||
if (pool)
|
||||
device->GetVkLogicalDevice().destroyDescriptorPool(pool);
|
||||
}
|
||||
SHVkDescriptorPool::SHVkDescriptorPool(SHVkDescriptorPool&& rhs) noexcept
|
||||
: device{ rhs.device }
|
||||
, pool{ rhs.pool }
|
||||
{
|
||||
rhs.pool = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
std::vector<Handle<SHVkDescriptorSetGroup>> SHVkDescriptorPool::Allocate(const std::vector<Handle<SHVkDescriptorSetLayout>>& layouts, std::vector<uint32_t> const& variableDescCounts)
|
||||
{
|
||||
SHVkInstance::GetResourceManager().Create<SHVkDescriptorSetGroup>(device, GetHandle(), layouts, variableDescCounts);
|
||||
return {};
|
||||
}
|
||||
SHVkDescriptorPool::~SHVkDescriptorPool() noexcept
|
||||
{
|
||||
if (pool)
|
||||
device->GetVkLogicalDevice().destroyDescriptorPool(pool);
|
||||
}
|
||||
|
||||
SHVkDescriptorPool& SHVkDescriptorPool::operator=(SHVkDescriptorPool&& rhs) noexcept
|
||||
{
|
||||
if (&rhs == this)
|
||||
return *this;
|
||||
|
||||
device = rhs.device;
|
||||
pool = rhs.pool;
|
||||
|
||||
rhs.pool = VK_NULL_HANDLE;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
std::vector<Handle<SHVkDescriptorSetGroup>> SHVkDescriptorPool::Allocate(const std::vector<Handle<SHVkDescriptorSetLayout>>& layouts, std::vector<uint32_t> const& variableDescCounts)
|
||||
{
|
||||
SHVkInstance::GetResourceManager().Create<SHVkDescriptorSetGroup>(device, GetHandle(), layouts, variableDescCounts);
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
|
|
@ -65,7 +65,7 @@ namespace SHADE
|
|||
/// </param>
|
||||
SHVkDescriptorPool(Handle<SHVkLogicalDevice> device, const Config& config = {});
|
||||
SHVkDescriptorPool(const SHVkDescriptorPool&) = delete;
|
||||
SHVkDescriptorPool(SHVkDescriptorPool&& rhs) noexcept = default;
|
||||
SHVkDescriptorPool(SHVkDescriptorPool&& rhs) noexcept;
|
||||
/// <summary>
|
||||
/// Destructor which will unload and deallocate all resources for this Pool.
|
||||
/// </summary>
|
||||
|
@ -75,7 +75,7 @@ namespace SHADE
|
|||
/* Overloaded Operators */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHVkDescriptorPool& operator=(const SHVkDescriptorPool&) = delete;
|
||||
SHVkDescriptorPool& operator=(SHVkDescriptorPool&& rhs) noexcept = default;
|
||||
SHVkDescriptorPool& operator=(SHVkDescriptorPool&& rhs) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
|
|
|
@ -42,9 +42,11 @@ namespace SHADE
|
|||
{
|
||||
// Create the layout for each concurrent frame
|
||||
std::vector<vk::DescriptorSetLayout> vkLayouts{ layouts.size() };
|
||||
for (auto& layout : layouts)
|
||||
|
||||
//for (auto& layout : layouts)
|
||||
for (uint32_t i = 0; i < layouts.size(); ++i)
|
||||
{
|
||||
vkLayouts.push_back(layout->GetVkHandle());
|
||||
vkLayouts.push_back(layouts[i]->GetVkHandle());
|
||||
}
|
||||
|
||||
// Check for variable descriptor count
|
||||
|
@ -67,6 +69,66 @@ namespace SHADE
|
|||
|
||||
// allocate descriptor sets
|
||||
descSets = device->GetVkLogicalDevice().allocateDescriptorSets(DESC_SET_LAYOUT_CREATE_INFO);
|
||||
|
||||
|
||||
|
||||
// Now we want to prepare the write descriptor sets for writing later.
|
||||
for (uint32_t i = 0; i < layouts.size(); ++i)
|
||||
{
|
||||
auto const& bindings = layouts[i]->GetBindings();
|
||||
for (auto& binding : bindings)
|
||||
{
|
||||
BindingAndSetHash writeHash = binding.BindPoint;
|
||||
writeHash |= static_cast<uint64_t>(i) << 32;
|
||||
|
||||
// new write for the binding
|
||||
updater.writeInfos.emplace_back();
|
||||
updater.writeHashMap.try_emplace(writeHash, updater.writeInfos.size() - 1);
|
||||
auto& writeInfo = updater.writeInfos.back();
|
||||
|
||||
updater.writeDescSets.emplace_back();
|
||||
auto& writeDescSet = updater.writeDescSets.back();
|
||||
|
||||
// Initialize info for write
|
||||
writeDescSet.descriptorType = binding.Type;
|
||||
writeDescSet.dstArrayElement = 0;
|
||||
writeDescSet.dstSet = descSets[i];
|
||||
writeDescSet.dstBinding = binding.BindPoint;
|
||||
|
||||
// Descriptor count for the write descriptor set. Usually this is set to 1, but if binding is variable sized, set to info passed in
|
||||
uint32_t descriptorCount = (binding.flags & vk::DescriptorBindingFlagBits::eVariableDescriptorCount) ? variableDescCounts[i] : 1;
|
||||
writeDescSet.descriptorCount = descriptorCount;
|
||||
|
||||
switch (binding.Type)
|
||||
{
|
||||
//case vk::DescriptorType::eSampler:
|
||||
//case vk::DescriptorType::eSampledImage:
|
||||
case vk::DescriptorType::eCombinedImageSampler:
|
||||
writeInfo.descImageInfos.resize(descriptorCount);
|
||||
break;
|
||||
//case vk::DescriptorType::eStorageImage:
|
||||
// break;
|
||||
case vk::DescriptorType::eUniformTexelBuffer:
|
||||
case vk::DescriptorType::eStorageTexelBuffer:
|
||||
case vk::DescriptorType::eUniformBuffer:
|
||||
case vk::DescriptorType::eStorageBuffer:
|
||||
writeInfo.descImageInfos.resize (descriptorCount);
|
||||
break;
|
||||
//case vk::DescriptorType::eUniformBufferDynamic:
|
||||
// break;
|
||||
//case vk::DescriptorType::eStorageBufferDynamic:
|
||||
// break;
|
||||
//case vk::DescriptorType::eInputAttachment:
|
||||
// break;
|
||||
//case vk::DescriptorType::eInlineUniformBlock:
|
||||
// break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Link all the writeDescSet data for vkUpdateDescriptorSets to write to the linked descriptors
|
||||
updater.LinkInfoToWriteDescSet();
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -82,4 +144,45 @@ namespace SHADE
|
|||
if (!descSets.empty())
|
||||
device->GetVkLogicalDevice().freeDescriptorSets(descPool->GetVkHandle(), descSets);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Modifies a descriptor write info. #NoteToSelf: This function does NOT
|
||||
need to modify the writeDescSets. Those are already linked before.
|
||||
|
||||
\param imageViewsAndSamplers
|
||||
Image and view samplers
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkDescriptorSetGroup::ModifyWriteDescImage(uint32_t set, uint32_t binding, std::vector<std::pair<vk::ImageView, vk::Sampler>> const& imageViewsAndSamplers) noexcept
|
||||
{
|
||||
// Find the target writeDescSet
|
||||
BindingAndSetHash writeHash = binding;
|
||||
writeHash |= static_cast<uint64_t>(set) << 32;
|
||||
auto& writeInfo = updater.writeInfos[updater.writeHashMap.at(writeHash)];
|
||||
|
||||
if (imageViewsAndSamplers.size() > writeInfo.descImageInfos.size())
|
||||
{
|
||||
SHLOG_ERROR("Attempting write too many descriptors into descriptor set. Failed to write to vk::WriteDescriptorSet. ");
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < imageViewsAndSamplers.size(); ++i)
|
||||
{
|
||||
// write sampler and image view
|
||||
auto& ivs = imageViewsAndSamplers[i];
|
||||
writeInfo.descImageInfos[i].imageView = ivs.first;
|
||||
writeInfo.descImageInfos[i].sampler = ivs.second;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SHVkDescriptorSetGroup::UpdateDescriptorSet(void) noexcept
|
||||
{
|
||||
device->UpdateDescriptorSets(updater.GetWriteDescriptorSets());
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -1,71 +1,89 @@
|
|||
#pragma once
|
||||
#pragma once
|
||||
|
||||
// Project Includes
|
||||
#include "Graphics/SHVulkanIncludes.h"
|
||||
#include "Resource/Handle.h"
|
||||
#include "Graphics/Shaders/SHShaderReflected.h"
|
||||
#include "SHDescriptorSetUpdater.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkDescriptorPool;
|
||||
class SHVkDescriptorSetLayout;
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkDescriptorPool;
|
||||
class SHVkDescriptorSetLayout;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
class SHVkDescriptorSetGroup
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
///
|
||||
/// Constructs a Descriptor Set with the specified layout using the specified
|
||||
/// pool meant for use with the specified surface. This Set will be created with
|
||||
/// multiple Vulkan Descriptor Set objects based on the max number of concurrent
|
||||
/// frames for the specified surface.
|
||||
/// </summary>
|
||||
class SHVkDescriptorSetGroup
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructs a Descriptor Set with the specified layout using the specified
|
||||
/// pool meant for use with the specified surface. This Set will be created with
|
||||
/// multiple Vulkan Descriptor Set objects based on the max number of concurrent
|
||||
/// frames for the specified surface.
|
||||
/// </summary>
|
||||
/// <param name="device">Vulkan logical device used to create the Set.</param>
|
||||
/// <param name="pool">Descriptor Pool used to create the Set.</param>
|
||||
/// <param name="layout">Descriptor Set Layout to create the Set with.</param>
|
||||
SHVkDescriptorSetGroup(Handle<SHVkLogicalDevice> deviceHdl, Handle<SHVkDescriptorPool> pool,
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& layouts,
|
||||
std::vector<uint32_t> const& variableDescCounts);
|
||||
SHVkDescriptorSetGroup(const SHVkDescriptorSetGroup&) = delete;
|
||||
SHVkDescriptorSetGroup(SHVkDescriptorSetGroup&& rhs) noexcept = default;
|
||||
/// <summary>
|
||||
/// Destructor which will unload and deallocate all resources for this Descriptor Set.
|
||||
/// </summary>
|
||||
~SHVkDescriptorSetGroup() noexcept;
|
||||
/// <param name="device">Vulkan logical device used to create the Set.</param>
|
||||
/// <param name="pool">Descriptor Pool used to create the Set.</param>
|
||||
/// <param name="layout">Descriptor Set Layout to create the Set with.</param>
|
||||
SHVkDescriptorSetGroup(Handle<SHVkLogicalDevice> deviceHdl, Handle<SHVkDescriptorPool> pool,
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& layouts,
|
||||
std::vector<uint32_t> const& variableDescCounts);
|
||||
SHVkDescriptorSetGroup(const SHVkDescriptorSetGroup&) = delete;
|
||||
SHVkDescriptorSetGroup(SHVkDescriptorSetGroup&& rhs) noexcept = default;
|
||||
/// <summary>
|
||||
/// Destructor which will unload and deallocate all resources for this Descriptor Set.
|
||||
/// </summary>
|
||||
~SHVkDescriptorSetGroup() noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Overloaded Operators */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHVkDescriptorSetGroup& operator=(const SHVkDescriptorSetGroup&) = delete;
|
||||
SHVkDescriptorSetGroup& operator=(SHVkDescriptorSetGroup&& rhs) noexcept = default;
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Overloaded Operators */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHVkDescriptorSetGroup& operator=(const SHVkDescriptorSetGroup&) = delete;
|
||||
SHVkDescriptorSetGroup& operator=(SHVkDescriptorSetGroup&& rhs) noexcept = default;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Retrieves the handle to the Vulkan Descriptor Set handle.
|
||||
/// </summary>
|
||||
/// <returns>Handle to the Vulkan Descriptor Set.</returns>
|
||||
[[nodiscard]]
|
||||
inline const std::vector<vk::DescriptorSet>& GetVkHandle() { return descSets; }
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Descriptor set writing */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void ModifyWriteDescImage (uint32_t set, uint32_t binding, std::vector<std::pair<vk::ImageView, vk::Sampler>> const& imageViewsAndSamplers) noexcept;
|
||||
void UpdateDescriptorSet (void) noexcept;
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHVkLogicalDevice> device;
|
||||
Handle<SHVkDescriptorPool> descPool;
|
||||
std::vector<vk::DescriptorSet> descSets;
|
||||
};
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Retrieves the handle to the Vulkan Descriptor Set handle.
|
||||
/// </summary>
|
||||
/// <returns>Handle to the Vulkan Descriptor Set.</returns>
|
||||
[[nodiscard]]
|
||||
inline const std::vector<vk::DescriptorSet>& GetVkHandle() { return descSets; }
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
//! Device required to allocate descriptor sets
|
||||
Handle<SHVkLogicalDevice> device;
|
||||
|
||||
//! Descriptor pool to allocate descriptor sets
|
||||
Handle<SHVkDescriptorPool> descPool;
|
||||
|
||||
//! Descriptor sets
|
||||
std::vector<vk::DescriptorSet> descSets;
|
||||
|
||||
//! for updating descriptor sets. We want to cache this so that we don't create the
|
||||
//! write structs at runtime.
|
||||
SHDescriptorSetUpdater updater;
|
||||
|
||||
};
|
||||
}
|
||||
|
|
|
@ -85,6 +85,11 @@ namespace SHADE
|
|||
device->GetVkLogicalDevice().destroyDescriptorSetLayout(setLayout);
|
||||
}
|
||||
|
||||
std::vector<SHVkDescriptorSetLayout::Binding> const& SHVkDescriptorSetLayout::GetBindings(void) const noexcept
|
||||
{
|
||||
return layoutDesc;
|
||||
}
|
||||
|
||||
SHVkDescriptorSetLayout& SHVkDescriptorSetLayout::operator=(SHVkDescriptorSetLayout&& rhs) noexcept
|
||||
{
|
||||
if (&rhs == this)
|
||||
|
|
|
@ -96,6 +96,7 @@ namespace SHADE
|
|||
/// </summary>
|
||||
/// <returns>Handle to the Vulkan Descriptor Set Layout handle.</returns>
|
||||
inline const vk::DescriptorSetLayout& GetVkHandle() const { return setLayout; }
|
||||
std::vector<Binding> const& GetBindings (void) const noexcept;
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
|
|
@ -418,7 +418,12 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
Handle<SHVkImage> SHVkLogicalDevice::CreateImage(uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) const noexcept
|
||||
{
|
||||
return SHVkInstance::GetResourceManager().Create<SHVkImage>(std::cref(vmaAllocator), w, h, levels, format, usage, create);
|
||||
return SHVkInstance::GetResourceManager().Create<SHVkImage>(&vmaAllocator, w, h, levels, format, usage, create);
|
||||
}
|
||||
|
||||
Handle<SHVkImage> SHVkLogicalDevice::CreateImage(SHImageCreateParams const& imageDetails, unsigned char* data, uint32_t dataSize, std::span<uint32_t> inMipOffsets, VmaMemoryUsage memUsage, VmaAllocationCreateFlags allocFlags) noexcept
|
||||
{
|
||||
return SHVkInstance::GetResourceManager().Create<SHVkImage>(&vmaAllocator, imageDetails, data, dataSize, inMipOffsets, memUsage, allocFlags);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -509,6 +514,12 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
Handle<SHVkDescriptorPool> SHVkLogicalDevice::CreateDescriptorPools(const SHVkDescriptorPool::Config& config /*= {}*/) noexcept
|
||||
{
|
||||
return SHVkInstance::GetResourceManager().Create <SHVkDescriptorPool>(GetHandle(), config);
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -541,6 +552,22 @@ namespace SHADE
|
|||
return SHVkInstance::GetResourceManager().Create<SHVkSemaphore>(GetHandle());
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Writes to descriptor sets.
|
||||
|
||||
\param writeDescSets
|
||||
Descriptor sets to write to.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkLogicalDevice::UpdateDescriptorSets(std::vector<vk::WriteDescriptorSet> const& writeDescSets) noexcept
|
||||
{
|
||||
vkLogicalDevice.updateDescriptorSets(writeDescSets, {});
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
|
|
@ -17,8 +17,9 @@
|
|||
#include "Graphics/Pipeline/SHPipelineState.h"
|
||||
#include "Graphics/Pipeline/SHPipelineType.h"
|
||||
#include "vk_mem_alloc.h"
|
||||
//#include "Graphics/DescriptorSets/SHDescriptorPool.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
|
||||
#include "Graphics/Images/SHVkImage.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -29,7 +30,6 @@ namespace SHADE
|
|||
class SHVkSurface;
|
||||
class SHVkSwapchain;
|
||||
class SHVkBuffer;
|
||||
class SHVkImage;
|
||||
class SHVkFence;
|
||||
class SHVkSemaphore;
|
||||
class SHVkShaderModule;
|
||||
|
@ -38,6 +38,7 @@ namespace SHADE
|
|||
class SHVkFramebuffer;
|
||||
class SHVkImageView;
|
||||
class SHShaderBlockInterface;
|
||||
class SHVkDescriptorSetGroup;
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
@ -138,14 +139,23 @@ namespace SHADE
|
|||
) const noexcept;
|
||||
|
||||
Handle<SHVkImage> CreateImage (
|
||||
uint32_t w,
|
||||
uint32_t h,
|
||||
uint8_t levels,
|
||||
vk::Format format,
|
||||
vk::ImageUsageFlags usage,
|
||||
vk::ImageCreateFlags create
|
||||
uint32_t w,
|
||||
uint32_t h,
|
||||
uint8_t levels,
|
||||
vk::Format format,
|
||||
vk::ImageUsageFlags usage,
|
||||
vk::ImageCreateFlags create
|
||||
) const noexcept;
|
||||
|
||||
|
||||
Handle<SHVkImage> CreateImage (
|
||||
SHImageCreateParams const& imageDetails,
|
||||
unsigned char* data,
|
||||
uint32_t dataSize,
|
||||
std::span<uint32_t> inMipOffsets,
|
||||
VmaMemoryUsage memUsage,
|
||||
VmaAllocationCreateFlags allocFlags
|
||||
) noexcept;
|
||||
|
||||
Handle<SHVkShaderModule> CreateShaderModule (
|
||||
std::vector<uint32_t> const& binaryData,
|
||||
std::string entryPoint,
|
||||
|
@ -165,10 +175,13 @@ namespace SHADE
|
|||
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::span<vk::SubpassDescription> const spDescs, std::span<vk::SubpassDependency> const spDeps) noexcept;
|
||||
Handle<SHVkFramebuffer> CreateFramebuffer (Handle<SHVkRenderpass> const& renderpassHdl, std::vector<Handle<SHVkImageView>> const& attachments, uint32_t inWidth, uint32_t inHeight) noexcept;
|
||||
Handle<SHVkDescriptorSetLayout> CreateDescriptorSetLayout (std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept;
|
||||
Handle<SHVkDescriptorPool> CreateDescriptorPools (const SHVkDescriptorPool::Config& config = {}) noexcept;
|
||||
Handle<SHVkPipelineLayout> CreatePipelineLayout (SHPipelineLayoutParams& pipelineLayoutParams) noexcept;
|
||||
Handle<SHVkFence> CreateFence (void) const noexcept;
|
||||
Handle<SHVkSemaphore> CreateSemaphore (void) const noexcept;
|
||||
|
||||
void UpdateDescriptorSets (std::vector<vk::WriteDescriptorSet> const& writeDescSets) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
|
|
@ -180,10 +180,10 @@ namespace SHADE
|
|||
return;
|
||||
}
|
||||
|
||||
SHLOG_ERROR("Successfully queried Physical Devices:");
|
||||
SHLOG_TRACE("Successfully queried Physical Devices:");
|
||||
for (auto const& device : physicalDevices)
|
||||
{
|
||||
SHLOG_ERROR(std::string_view (std::string("\t-") + GetDeviceTypeName(device.getProperties().deviceType) + device.getProperties().deviceName.operator std::string()));
|
||||
SHLOG_TRACE(std::string_view (std::string("\t-") + GetDeviceTypeName(device.getProperties().deviceType) + device.getProperties().deviceName.operator std::string()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,14 +5,88 @@
|
|||
#include "Tools/SHLogger.h"
|
||||
#include "SHVkImageView.h"
|
||||
#include "Graphics/Instance/SHVkInstance.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
If an image is a GPU only resource, we need to prep a staging buffer
|
||||
to use for transferring data to the GPU. #NoteToSelf: I don't really
|
||||
like this because its duplicate code. Should try to find a way to utilize
|
||||
the logical device for this.
|
||||
|
||||
\param data
|
||||
Data to transfer.
|
||||
|
||||
\param srcSize
|
||||
Size in bytes of the data.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkImage::PrepStagingBuffer(void* data, uint32_t srcSize) noexcept
|
||||
{
|
||||
// For creation of buffer
|
||||
vk::BufferCreateInfo bufferInfo{};
|
||||
|
||||
// size stored same as GPU buffer
|
||||
bufferInfo.size = srcSize;
|
||||
|
||||
// We just want to set the transfer bit
|
||||
bufferInfo.usage = vk::BufferUsageFlagBits::eTransferSrc;
|
||||
|
||||
// sharing mode exclusive
|
||||
bufferInfo.sharingMode = vk::SharingMode::eExclusive;
|
||||
|
||||
// Set to auto detect bits
|
||||
VmaAllocationCreateInfo allocCreateInfo{};
|
||||
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
|
||||
|
||||
// We want to just write all at once. Using random access bit could make this slow
|
||||
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
|
||||
|
||||
// parameters of a vmaAllocation retrieved via vmaGetAllocationInfo
|
||||
VmaAllocationInfo allocInfo;
|
||||
|
||||
// results of allocation
|
||||
VmaAllocation stagingAlloc;
|
||||
|
||||
// To get around VMA's usage for C version of vulkan, create a temp first...,
|
||||
VkBuffer tempBuffer{};
|
||||
|
||||
// Create the buffer...
|
||||
vmaCreateBuffer(*vmaAllocator,
|
||||
&bufferInfo.operator VkBufferCreateInfo & (), // TODO: Verify if this works (can use renderdoc to check buffer variables?)
|
||||
&allocCreateInfo,
|
||||
&tempBuffer, &stagingAlloc, &allocInfo);
|
||||
|
||||
// then assign it to the hpp version
|
||||
stagingBuffer = tempBuffer;
|
||||
|
||||
// Just map, copy then unmap
|
||||
void* stagingBufferMappedPtr = nullptr;
|
||||
vmaMapMemory(*vmaAllocator, stagingAlloc, &stagingBufferMappedPtr);
|
||||
|
||||
if (stagingBufferMappedPtr)
|
||||
std::memcpy(static_cast<uint8_t*>(stagingBufferMappedPtr), static_cast<uint8_t*>(data), srcSize);
|
||||
|
||||
const VkDeviceSize offsets = 0;
|
||||
const VkDeviceSize sizes = srcSize;
|
||||
vmaFlushAllocations(*vmaAllocator, 1, &stagingAlloc, &offsets, &sizes);
|
||||
|
||||
vmaUnmapMemory(*vmaAllocator, stagingAlloc);
|
||||
}
|
||||
|
||||
SHVkImage::SHVkImage(
|
||||
VmaAllocator const& vmaAllocator,
|
||||
SHImageCreateParams const& imageDetails,
|
||||
VmaMemoryUsage memUsage,
|
||||
VmaAllocationCreateFlags allocFlags
|
||||
VmaAllocator const* allocator,
|
||||
SHImageCreateParams const& imageDetails,
|
||||
unsigned char* data,
|
||||
uint32_t dataSize,
|
||||
std::span<uint32_t> inMipOffsets,
|
||||
VmaMemoryUsage memUsage,
|
||||
VmaAllocationCreateFlags allocFlags
|
||||
) noexcept
|
||||
: imageType { imageDetails.imageType }
|
||||
, width{ imageDetails.width }
|
||||
|
@ -23,12 +97,14 @@ namespace SHADE
|
|||
, imageFormat{ imageDetails.imageFormat }
|
||||
, usageFlags{}
|
||||
, createFlags{}
|
||||
, vmaAllocator{allocator}
|
||||
, mipOffsets { inMipOffsets }
|
||||
, boundToCoherent{false}
|
||||
, randomAccessOptimized {false}
|
||||
, mappedPtr{nullptr}
|
||||
{
|
||||
for (auto& bit : imageDetails.usageBits)
|
||||
usageFlags |= bit;
|
||||
|
||||
for (auto& bit : imageDetails.createBits)
|
||||
createFlags |= bit;
|
||||
usageFlags = imageDetails.usageFlags;
|
||||
createFlags = imageDetails.createFlags;
|
||||
|
||||
// If marked as 2D array compatible, image type MUST be 3D
|
||||
if (createFlags & vk::ImageCreateFlagBits::e2DArrayCompatible)
|
||||
|
@ -64,58 +140,52 @@ namespace SHADE
|
|||
VmaAllocationInfo allocInfo{};
|
||||
|
||||
VkImage tempImage;
|
||||
vmaCreateImage(vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo&(), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
|
||||
auto result = vmaCreateImage(*vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo&(), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
|
||||
|
||||
if (result != VK_SUCCESS)
|
||||
SHVulkanDebugUtil::ReportVkError(vk::Result(result), "Failed to create vulkan image. ");
|
||||
else
|
||||
SHVulkanDebugUtil::ReportVkSuccess("Successfully created image. ");
|
||||
|
||||
vkImage = tempImage;
|
||||
|
||||
//if (allocFlags & )
|
||||
// At this point the image and device memory have been created.
|
||||
|
||||
if (allocFlags & VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)
|
||||
randomAccessOptimized = true;
|
||||
|
||||
// TODO: This constructor can only create a GPU only resource for now. Due to time constraint, I was trying to create a ctor
|
||||
// fast to finish up the ImGUI backend. In the future, there definitely needs to be more versatility to the constructor.
|
||||
|
||||
// Get the memory property flags
|
||||
VkMemoryPropertyFlags memPropFlags;
|
||||
vmaGetAllocationMemoryProperties(*vmaAllocator, alloc, &memPropFlags);
|
||||
|
||||
// mainly host visible. Can be cached (need to flush/invalidate), uncached (always coherent) and coherent (virtual).
|
||||
//if (memPropFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
|
||||
//{
|
||||
// // If memory is marked to be coherent between CPU and GPU (no need flush/invalidate) (TODO: Verify if VMA_ALLOCATION_CREATE_MAPPED_BIT is used when VMA_MEMORY_USAGE_AUTO is set)
|
||||
// // TODO: also verify that coherent bit = pointer is already mapped
|
||||
// if (memPropFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
|
||||
// {
|
||||
// boundToCoherent = true;
|
||||
// mappedPtr = allocInfo.pMappedData;
|
||||
// }
|
||||
// else
|
||||
// mappedPtr = nullptr;
|
||||
|
||||
// if (data)
|
||||
// MapWriteUnmap(data, srcSize, 0, 0);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// We can prep first so that we can do transfers later via 1 cmd buffer recording
|
||||
PrepStagingBuffer(data, dataSize);
|
||||
|
||||
//}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
This is mainly used for images that aren't created internally because
|
||||
they cannot be created in the traditional way (e.g. swapchain images).
|
||||
|
||||
\param inVkImage
|
||||
Image already created outside
|
||||
|
||||
\param width
|
||||
Width of the image
|
||||
|
||||
\param height
|
||||
Height of the image
|
||||
|
||||
\param depth
|
||||
Depth of the image
|
||||
|
||||
\param levels
|
||||
Number of levels in the image
|
||||
|
||||
\param arrayLayers
|
||||
if the image is an array, this value will be > 1.
|
||||
|
||||
\param imageFormat
|
||||
Format of the image
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHVkImage::SHVkImage(vk::Image inVkImage, vk::ImageType type, uint32_t inWidth, uint32_t inHeight, uint32_t inDepth, uint32_t arrayLayers, uint8_t levels, vk::Format format, vk::ImageUsageFlags flags) noexcept
|
||||
: vkImage (inVkImage)
|
||||
, width{ inWidth }
|
||||
, height{ inHeight }
|
||||
, depth{ inDepth }
|
||||
, mipLevelCount{ levels }
|
||||
, layerCount{ arrayLayers }
|
||||
, imageFormat{ format }
|
||||
, usageFlags{flags}
|
||||
, alloc{}
|
||||
, imageType{type}
|
||||
, createFlags{}
|
||||
{
|
||||
}
|
||||
|
||||
SHVkImage::SHVkImage(VmaAllocator const& vmaAllocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept
|
||||
SHVkImage::SHVkImage(VmaAllocator const* allocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept
|
||||
: width {w}
|
||||
, height{h}
|
||||
, depth {1}
|
||||
|
@ -124,6 +194,7 @@ namespace SHADE
|
|||
, imageFormat{format}
|
||||
, usageFlags{usage}
|
||||
, createFlags {create}
|
||||
, vmaAllocator {allocator}
|
||||
{
|
||||
vk::ImageCreateInfo imageCreateInfo{};
|
||||
imageCreateInfo.imageType = vk::ImageType::e2D;
|
||||
|
@ -149,7 +220,7 @@ namespace SHADE
|
|||
VmaAllocationInfo allocInfo{};
|
||||
|
||||
VkImage tempImage;
|
||||
auto result = vmaCreateImage(vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo & (), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
|
||||
auto result = vmaCreateImage(*vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo & (), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
|
||||
vkImage = tempImage;
|
||||
|
||||
if (result != VK_SUCCESS)
|
||||
|
@ -163,6 +234,86 @@ namespace SHADE
|
|||
return SHVkInstance::GetResourceManager().Create<SHVkImageView>(inLogicalDeviceHdl, parent, createParams);
|
||||
}
|
||||
|
||||
void SHVkImage::TransferToDeviceResource(Handle<SHVkCommandBuffer> const& cmdBufferHdl) noexcept
|
||||
{
|
||||
// prepare copy regions
|
||||
std::vector<vk::BufferImageCopy> copyRegions{mipOffsets.size()};
|
||||
|
||||
for (uint32_t i = 0; i < mipOffsets.size(); ++i)
|
||||
{
|
||||
copyRegions[i].bufferOffset = mipOffsets[i];
|
||||
copyRegions[i].bufferRowLength = 0; // for padding
|
||||
copyRegions[i].bufferImageHeight = 0; // for padding
|
||||
copyRegions[i].imageSubresource.aspectMask = vk::ImageAspectFlagBits::eColor; // TODO: Need to change this to base it off image format.
|
||||
copyRegions[i].imageSubresource.mipLevel = i;
|
||||
copyRegions[i].imageSubresource.baseArrayLayer = 0; // TODO: Array textures not supported yet
|
||||
copyRegions[i].imageSubresource.layerCount = layerCount;
|
||||
copyRegions[i].imageOffset = vk::Offset3D{ 0,0,0 };
|
||||
copyRegions[i].imageExtent = vk::Extent3D{ width >> i, height >> i, 1 };
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Does not perform any image transitions but prepares a barrier for image
|
||||
transitioning. Pipeline barrier will be issued outside this call after
|
||||
this preparation function, or at least, it should be.
|
||||
|
||||
\param oldLayout
|
||||
Old layout of the image.
|
||||
|
||||
\param newLayout
|
||||
new layout of the image to transition to.
|
||||
|
||||
\param barrier
|
||||
Barrier to modify to prepare the image for transitioning.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkImage::PrepareImageTransition(vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::ImageMemoryBarrier& barrier) noexcept
|
||||
{
|
||||
barrier.oldLayout = oldLayout;
|
||||
barrier.newLayout = newLayout;
|
||||
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.image = vkImage;
|
||||
barrier.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor; // TODO: Need to change this to base it off image format.
|
||||
barrier.subresourceRange.baseMipLevel = 0;
|
||||
barrier.subresourceRange.levelCount = mipLevelCount;
|
||||
barrier.subresourceRange.baseArrayLayer = 0;
|
||||
barrier.subresourceRange.layerCount = layerCount;
|
||||
|
||||
vk::PipelineStageFlagBits srcStage = vk::PipelineStageFlagBits::eTopOfPipe;
|
||||
vk::PipelineStageFlagBits dstStage = vk::PipelineStageFlagBits::eTopOfPipe;
|
||||
|
||||
if (oldLayout == vk::ImageLayout::eUndefined && newLayout == vk::ImageLayout::eTransferDstOptimal)
|
||||
{
|
||||
srcStage = vk::PipelineStageFlagBits::eTopOfPipe;
|
||||
dstStage = vk::PipelineStageFlagBits::eTransfer;
|
||||
|
||||
barrier.srcAccessMask = vk::AccessFlagBits::eNone;
|
||||
barrier.dstAccessMask = vk::AccessFlagBits::eTransferWrite;
|
||||
}
|
||||
else if (oldLayout == vk::ImageLayout::eTransferDstOptimal && newLayout == vk::ImageLayout::eShaderReadOnlyOptimal)
|
||||
{
|
||||
srcStage = vk::PipelineStageFlagBits::eTransfer;
|
||||
|
||||
// TODO, what if we want to access in compute shader
|
||||
dstStage = vk::PipelineStageFlagBits::eFragmentShader;
|
||||
|
||||
barrier.srcAccessMask = vk::AccessFlagBits::eTransferWrite;
|
||||
barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead;
|
||||
}
|
||||
else
|
||||
{
|
||||
SHLOG_ERROR("Image layouts are invalid. ");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void SHVkImage::LinkWithExteriorImage(vk::Image inVkImage, vk::ImageType type, uint32_t inWidth, uint32_t inHeight, uint32_t inDepth, uint32_t layers, uint8_t levels, vk::Format format, vk::ImageUsageFlags flags) noexcept
|
||||
{
|
||||
vkImage = inVkImage;
|
||||
|
|
|
@ -10,6 +10,7 @@ namespace SHADE
|
|||
{
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkImageView;
|
||||
class SHVkCommandBuffer;
|
||||
|
||||
struct SHImageCreateParams
|
||||
{
|
||||
|
@ -35,10 +36,10 @@ namespace SHADE
|
|||
vk::Format imageFormat;
|
||||
|
||||
//! Image usage bits
|
||||
std::span<vk::ImageUsageFlagBits> usageBits;
|
||||
vk::ImageUsageFlags usageFlags;
|
||||
|
||||
//! Image create flags
|
||||
std::span<vk::ImageCreateFlagBits> createBits;
|
||||
vk::ImageCreateFlags createFlags;
|
||||
};
|
||||
|
||||
class SHVkImage
|
||||
|
@ -47,6 +48,12 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
//! Pointer to the vma allocator. #NoteToSelf: Not super proud of this being a pointer.
|
||||
//! The only reason why this is a pointer is because a reference_wrapper cannot be default constructed.
|
||||
//! And the reason why we want a default constructor is because sometimes we don't want to create images
|
||||
//! but merely link them from outside (swapchain images)
|
||||
VmaAllocator const* vmaAllocator;
|
||||
|
||||
//! 1D, 2D or 3D
|
||||
vk::ImageType imageType = vk::ImageType::e2D;
|
||||
|
||||
|
@ -80,22 +87,46 @@ namespace SHADE
|
|||
//! allocation object containing details of an allocation
|
||||
VmaAllocation alloc{};
|
||||
|
||||
//! Whether or not this image is HOST_VISIBLE and random access optimized
|
||||
bool randomAccessOptimized;
|
||||
|
||||
//! Whether or not the memory the image is bound to is memory coherent (updates on CPU can be seen on GPU without flushing cache)
|
||||
bool boundToCoherent;
|
||||
|
||||
//! Persistently mapped pointer if applicable (will be void if image is
|
||||
//! not created with the correct flags). Note that this is only used for
|
||||
//! persistent mapping. One time updates do not use this pointer.
|
||||
void* mappedPtr;
|
||||
|
||||
//! Staging buffer for images purely in the GPU
|
||||
vk::Buffer stagingBuffer;
|
||||
|
||||
//! Mipmap offsets for initializing the vk::BufferImageCopy during transfer to GPU resource
|
||||
std::span<uint32_t> mipOffsets;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void PrepStagingBuffer(void* data, uint32_t srcSize) noexcept;
|
||||
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* CTOR AND DTOR */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
SHVkImage(void) noexcept = default;
|
||||
|
||||
// TODO: Might need to add flags to parameters
|
||||
SHVkImage(
|
||||
VmaAllocator const& vmaAllocator,
|
||||
SHImageCreateParams const& imageDetails,
|
||||
VmaMemoryUsage memUsage,
|
||||
VmaAllocationCreateFlags allocFlags
|
||||
VmaAllocator const* allocator,
|
||||
SHImageCreateParams const& imageDetails,
|
||||
unsigned char* data,
|
||||
uint32_t dataSize,
|
||||
std::span<uint32_t> inMipOffsets,
|
||||
VmaMemoryUsage memUsage,
|
||||
VmaAllocationCreateFlags allocFlags
|
||||
) noexcept;
|
||||
|
||||
SHVkImage(vk::Image inVkImage, vk::ImageType type, uint32_t inWidth, uint32_t inHeight, uint32_t inDepth, uint32_t arrayLayers, uint8_t levels, vk::Format format, vk::ImageUsageFlags flags) noexcept;
|
||||
SHVkImage(VmaAllocator const& vmaAllocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept;
|
||||
SHVkImage(VmaAllocator const* allocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept;
|
||||
|
||||
SHVkImage(SHVkImage&& rhs) noexcept = default;
|
||||
SHVkImage& operator=(SHVkImage && rhs) noexcept = default;
|
||||
|
@ -103,7 +134,9 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHVkImageView> CreateImageView(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept;
|
||||
Handle<SHVkImageView> CreateImageView (Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept;
|
||||
void TransferToDeviceResource (Handle<SHVkCommandBuffer> const& cmdBufferHdl) noexcept;
|
||||
void PrepareImageTransition (vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::ImageMemoryBarrier& barrier) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* GETTERS AND SETTERS */
|
||||
|
|
|
@ -0,0 +1,7 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHVkSampler.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
#pragma once
|
||||
|
||||
#include "Graphics/SHVulkanIncludes.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHVkSamplerParams
|
||||
{
|
||||
vk::Filter minFilter;
|
||||
vk::Filter maxFilter;
|
||||
//vk::Filter maxFilter;
|
||||
};
|
||||
|
||||
class SHVkSampler
|
||||
{
|
||||
private:
|
||||
//! The vulkan sampler handler
|
||||
vk::Sampler vkSampler;
|
||||
|
||||
public:
|
||||
SHVkSampler () noexcept;
|
||||
SHVkSampler (SHVkSampler&& rhs) noexcept;
|
||||
SHVkSampler&& operator=(SHVkSampler&& rhs) noexcept;
|
||||
|
||||
};
|
||||
}
|
||||
|
|
@ -22,14 +22,12 @@ of DigiPen Institute of Technology is prohibited.
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHGraphicsSystem::SHGraphicsSystem(SHWindow& window)
|
||||
void SHGraphicsSystem::Init(void)
|
||||
{
|
||||
// Save the SHWindow
|
||||
this->window = &window;
|
||||
|
||||
// Set Up Instance
|
||||
SHVkInstance::Init(true, true, true);
|
||||
|
||||
|
@ -39,10 +37,10 @@ namespace SHADE
|
|||
device = SHVkInstance::CreateLogicalDevice({ SHQueueParams(SH_Q_FAM::GRAPHICS, SH_QUEUE_SELECT::DEDICATED), SHQueueParams(SH_Q_FAM::TRANSFER, SH_QUEUE_SELECT::DEDICATED) }, physicalDevice);
|
||||
|
||||
// Construct surface
|
||||
surface = device->CreateSurface(window.GetHWND());
|
||||
surface = device->CreateSurface(window->GetHWND());
|
||||
|
||||
// Construct Swapchain
|
||||
auto windowDims = window.GetWindowSize();
|
||||
auto windowDims = window->GetWindowSize();
|
||||
swapchain = device->CreateSwapchain(surface, windowDims.first, windowDims.second, SHSwapchainParams
|
||||
{
|
||||
.surfaceImageFormats {vk::Format::eB8G8R8A8Unorm, vk::Format::eR8G8B8A8Unorm, vk::Format::eB8G8R8Unorm, vk::Format::eR8G8B8Unorm},
|
||||
|
@ -51,13 +49,13 @@ namespace SHADE
|
|||
.vsyncOn = false, // TODO: Set to true when shipping game
|
||||
});
|
||||
|
||||
window.RegisterWindowSizeCallback([&]([[maybe_unused]] uint32_t width, [[maybe_unused]] uint32_t height)
|
||||
window->RegisterWindowSizeCallback([&]([[maybe_unused]] uint32_t width, [[maybe_unused]] uint32_t height)
|
||||
{
|
||||
renderContext.SetIsResized(true);
|
||||
});
|
||||
|
||||
// Create graphics queue
|
||||
queue = device->GetQueue(SH_Q_FAM::GRAPHICS, 0);
|
||||
graphicsQueue = device->GetQueue(SH_Q_FAM::GRAPHICS, 0);
|
||||
|
||||
|
||||
// Create Render Context
|
||||
|
@ -87,7 +85,7 @@ namespace SHADE
|
|||
//commandBuffers[i] = commandPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY); // works
|
||||
}
|
||||
|
||||
|
||||
descPool = device->CreateDescriptorPools();
|
||||
|
||||
|
||||
|
||||
|
@ -101,12 +99,12 @@ namespace SHADE
|
|||
renderGraph.AddResource("Composite", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
|
||||
renderGraph.AddResource("Downscale", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
|
||||
renderGraph.AddResource("Present", SH_ATT_DESC_TYPE::COLOR_PRESENT, windowDims.first, windowDims.second);
|
||||
auto node = renderGraph.AddNode("G-Buffer", { "Position", "Normals", "Composite" }, {}); // no predecessors
|
||||
auto node = renderGraph.AddNode("G-Buffer", { "Composite", "Position", "Normals", "Present" }, {}); // no predecessors
|
||||
|
||||
// First subpass to write to G-Buffer
|
||||
auto writeSubpass = node->AddSubpass("G-Buffer Write");
|
||||
auto writeSubpass = node->AddSubpass("G-Buffer Write");
|
||||
writeSubpass->AddColorOutput("Position");
|
||||
writeSubpass->AddColorOutput("Normals");
|
||||
writeSubpass->AddColorOutput("Present");
|
||||
|
||||
// Second subpass to read from G-Buffer
|
||||
auto compositeSubpass = node->AddSubpass("G-Buffer Composite");
|
||||
|
@ -114,11 +112,11 @@ namespace SHADE
|
|||
compositeSubpass->AddInput("Normals");
|
||||
compositeSubpass->AddInput("Position");
|
||||
|
||||
auto compositeNode = renderGraph.AddNode("Bloom", { "Composite", "Downscale", "Present"}, {"G-Buffer"});
|
||||
auto bloomSubpass = compositeNode->AddSubpass("Downsample");
|
||||
bloomSubpass->AddInput("Composite");
|
||||
bloomSubpass->AddColorOutput("Downscale");
|
||||
bloomSubpass->AddColorOutput("Present");
|
||||
//auto compositeNode = renderGraph.AddNode("Bloom", { "Composite", "Downscale", "Present" }, { "G-Buffer" });
|
||||
//auto bloomSubpass = compositeNode->AddSubpass("Downsample");
|
||||
//bloomSubpass->AddInput("Composite");
|
||||
//bloomSubpass->AddColorOutput("Downscale");
|
||||
//bloomSubpass->AddColorOutput("Present");
|
||||
|
||||
renderGraph.Generate();
|
||||
|
||||
|
@ -127,11 +125,25 @@ namespace SHADE
|
|||
/* RENDERGRAPH END TESTING */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
}
|
||||
SHGraphicsSystem::~SHGraphicsSystem()
|
||||
|
||||
void SHGraphicsSystem::Run(float dt) noexcept
|
||||
{
|
||||
auto const& frameData = renderContext.GetCurrentFrameData();
|
||||
|
||||
renderGraph.Execute(renderContext.GetCurrentFrame());
|
||||
|
||||
graphicsQueue->SubmitCommandBuffer({ renderGraph.GetCommandBuffer(renderContext.GetCurrentFrame()) },
|
||||
{ frameData.semRenderFinishHdl },
|
||||
{ frameData.semImgAvailableHdl },
|
||||
vk::PipelineStageFlagBits::eColorAttachmentOutput | vk::PipelineStageFlagBits::eEarlyFragmentTests | vk::PipelineStageFlagBits::eLateFragmentTests);
|
||||
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::Exit(void)
|
||||
{
|
||||
//renderPass.Free();
|
||||
renderContext.Destroy();
|
||||
queue.Free();
|
||||
graphicsQueue.Free();
|
||||
swapchain.Free();
|
||||
surface.Free();
|
||||
device.Free();
|
||||
|
@ -205,7 +217,7 @@ namespace SHADE
|
|||
presentInfo.pImageIndices = &CURR_FRAME_IDX;
|
||||
|
||||
// #BackEndTest: queues an image for presentation
|
||||
if (auto result = device->GetQueue(SH_Q_FAM::GRAPHICS, 0)->GetVkQueue().presentKHR(&presentInfo); result != vk::Result::eSuccess)
|
||||
if (auto result = graphicsQueue->Present(swapchain, {currFrameData.semRenderFinishHdl}, CURR_FRAME_IDX); result != vk::Result::eSuccess)
|
||||
{
|
||||
// If swapchain is incompatible/outdated
|
||||
if (result == vk::Result::eErrorOutOfDateKHR || result == vk::Result::eSuboptimalKHR)
|
||||
|
@ -235,4 +247,19 @@ namespace SHADE
|
|||
void SHGraphicsSystem::RemoveSegment(Handle<SHScreenSegment> segment)
|
||||
{
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::SetWindow(SHWindow* wind) noexcept
|
||||
{
|
||||
window = wind;
|
||||
}
|
||||
|
||||
SHRenderGraph const& SHGraphicsSystem::GetRenderGraph(void) const noexcept
|
||||
{
|
||||
return renderGraph;
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::SHGraphicsSystemRoutine::Execute(double dt) noexcept
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -21,9 +21,14 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/SHVulkanIncludes.h"
|
||||
#include "Graphics/MiddleEnd/PerFrame/SHRenderContext.h"
|
||||
#include "Graphics/RenderGraph/SHRenderGraph.h"
|
||||
#include "ECS_Base/System/SHSystem.h"
|
||||
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -61,8 +66,15 @@ namespace SHADE
|
|||
portions of the screen.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
class SHGraphicsSystem
|
||||
class SH_API SHGraphicsSystem : public SHSystem
|
||||
{
|
||||
public:
|
||||
class SH_API SHGraphicsSystemRoutine : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
virtual void Execute(double dt) noexcept override;
|
||||
};
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constants */
|
||||
|
@ -72,8 +84,15 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHGraphicsSystem(SHWindow& window);
|
||||
~SHGraphicsSystem();
|
||||
SHGraphicsSystem (void) = default;
|
||||
~SHGraphicsSystem(void) noexcept = default;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* SHSystem overrides */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
virtual void Init(void) override;
|
||||
void Run (float dt) noexcept;
|
||||
virtual void Exit(void) override;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Lifecycle Functions */
|
||||
|
@ -93,12 +112,22 @@ namespace SHADE
|
|||
Handle<SHScreenSegment> AddSegment(const VkViewport& viewport, Handle<SHVkImage> imageToUse);
|
||||
void RemoveSegment(Handle<SHScreenSegment> segment);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Setters */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void SetWindow (SHWindow* wind) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getters (Temporary) */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHVkLogicalDevice> GetDevice() const { return device; }
|
||||
Handle<SHVkSwapchain> GetSwapchain() const { return swapchain; }
|
||||
Handle<SHVkSurface> GetSurface() const { return surface; }
|
||||
Handle<SHVkPhysicalDevice> GetPhysicalDevice() const {return physicalDevice;}
|
||||
Handle<SHVkQueue> GetQueue() const { return graphicsQueue; }
|
||||
Handle<SHVkDescriptorPool> GetDescriptorPool() const { return descPool; }
|
||||
SHRenderGraph const& GetRenderGraph (void) const noexcept;
|
||||
|
||||
//Handle<SHVkRenderpass> GetRenderPass() const { return renderPass; }
|
||||
|
||||
|
||||
|
@ -111,7 +140,8 @@ namespace SHADE
|
|||
Handle<SHVkLogicalDevice> device;
|
||||
Handle<SHVkSurface> surface;
|
||||
Handle<SHVkSwapchain> swapchain;
|
||||
Handle<SHVkQueue> queue;
|
||||
Handle<SHVkQueue> graphicsQueue;
|
||||
Handle<SHVkDescriptorPool> descPool;
|
||||
//Handle<SHVkRenderpass> renderPass; // Potentially bring out?
|
||||
std::vector<SHScreenSegment> screenSegments;
|
||||
SHRenderContext renderContext;
|
||||
|
@ -125,5 +155,6 @@ namespace SHADE
|
|||
//std::vector<SHRenderer> renderers;
|
||||
SHRenderGraph renderGraph;
|
||||
|
||||
friend SHGraphicsSystemRoutine;
|
||||
};
|
||||
}
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#include <vector>
|
||||
#include "SHPerFrameData.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -16,7 +17,7 @@ namespace SHADE
|
|||
//! render context in SHADE engine has is that it requires users to call these explicitly in the middle end. While there
|
||||
//! is little reason the flow of the render context should deviate from its intended usage, we want to leave it up to
|
||||
//! users to explicitly call functions from here so we don't risk losing opportunities for different usage.
|
||||
class SHRenderContext
|
||||
class SH_API SHRenderContext
|
||||
{
|
||||
private:
|
||||
//! container of frame data. Note that the manager owns the data, but the frame data themselves do not own anything.
|
||||
|
|
|
@ -117,7 +117,7 @@ namespace SHADE
|
|||
dirty = isDirty;
|
||||
}
|
||||
|
||||
std::tuple<uint32_t, uint32_t, vk::Format> SHVertexInputState::GetInfoFromAttribFormat(SHAttribFormat attribFormat) const noexcept
|
||||
std::tuple<SHVertexInputState::numAttribSlots, SHVertexInputState::bytesRequired, vk::Format> SHVertexInputState::GetInfoFromAttribFormat(SHAttribFormat attribFormat) const noexcept
|
||||
{
|
||||
switch (attribFormat)
|
||||
{
|
||||
|
@ -138,6 +138,9 @@ namespace SHADE
|
|||
case SHAttribFormat::MAT_4D:
|
||||
return std::make_tuple(4, 16, vk::Format::eR32G32B32A32Sfloat);
|
||||
break;
|
||||
|
||||
case SHAttribFormat::UINT32_1D:
|
||||
return std::make_tuple(1, 4, vk::Format::eR32Uint);
|
||||
}
|
||||
return std::make_tuple(0, 0, vk::Format::eR32Sfloat);
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "Graphics/Synchronization/SHVkSemaphore.h"
|
||||
#include "Graphics/Synchronization/SHVkFence.h"
|
||||
#include "Graphics/Commands/SHVkCommandBuffer.h"
|
||||
#include "Graphics/Swapchain/SHVkSwapchain.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
|
@ -31,14 +32,10 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
vk::Queue SHVkQueue::GetVkQueue(void) const noexcept
|
||||
void SHVkQueue::SubmitCommandBuffer(std::initializer_list<Handle<SHVkCommandBuffer>> cmdBuffers, std::initializer_list<Handle<SHVkSemaphore>> signalSems /*= {}*/, std::initializer_list<Handle<SHVkSemaphore>> waitSems /*= {}*/, vk::PipelineStageFlags waitDstStageMask /*= {}*/, Handle<SHVkFence> const& optionalFence /*= {}*/) noexcept
|
||||
{
|
||||
return vkQueue;
|
||||
}
|
||||
|
||||
void SHVkQueue::SubmitCommandBuffer(std::initializer_list<Handle<SHVkCommandBuffer>> cmdBuffers, std::initializer_list<Handle<SHVkSemaphore>> signalSems /*= {}*/, std::initializer_list<Handle<SHVkSemaphore>> waitSems /*= {}*/, vk::PipelineStageFlagBits waitDstStageMask /*= {}*/, Handle<SHVkFence> const& optionalFence /*= {}*/) noexcept
|
||||
{
|
||||
std::vector<vk::Semaphore> vkWaitSems{ waitSems.size() };
|
||||
// prepare wait sems
|
||||
std::array<vk::Semaphore, 5> vkWaitSems{ };
|
||||
uint32_t i = 0;
|
||||
for (auto& sem : waitSems)
|
||||
{
|
||||
|
@ -46,7 +43,8 @@ namespace SHADE
|
|||
++i;
|
||||
}
|
||||
|
||||
std::vector<vk::Semaphore> vkSignalSems{ signalSems.size() };
|
||||
// prepare signal sems
|
||||
std::array<vk::Semaphore, 5> vkSignalSems{ };
|
||||
i = 0;
|
||||
for (auto& sem : signalSems)
|
||||
{
|
||||
|
@ -54,33 +52,76 @@ namespace SHADE
|
|||
++i;
|
||||
}
|
||||
|
||||
std::vector<vk::CommandBuffer> vkCmdBuffers{ cmdBuffers.size() };
|
||||
// prepare cmd buffers
|
||||
std::array<vk::CommandBuffer, 5> vkCmdBuffers{ };
|
||||
i = 0;
|
||||
for (auto& cmdBuffer : cmdBuffers)
|
||||
{
|
||||
// Check if command buffer is in executable state
|
||||
if (!cmdBuffer->IsReadyToSubmit())
|
||||
{
|
||||
SHLOG_ERROR("Command buffer is not in executable state. Cannot submit command buffer. ");
|
||||
return;
|
||||
}
|
||||
|
||||
vkCmdBuffers[i] = cmdBuffer->GetVkCommandBuffer();
|
||||
++i;
|
||||
}
|
||||
|
||||
vk::PipelineStageFlags mask = waitDstStageMask;
|
||||
|
||||
// Prepare submit info
|
||||
vk::SubmitInfo submitInfo
|
||||
{
|
||||
.waitSemaphoreCount = static_cast<uint32_t>(vkWaitSems.size()),
|
||||
.waitSemaphoreCount = static_cast<uint32_t>(waitSems.size()),
|
||||
.pWaitSemaphores = vkWaitSems.data(),
|
||||
.pWaitDstStageMask = &mask,
|
||||
.commandBufferCount = static_cast<uint32_t>(vkCmdBuffers.size()),
|
||||
.pWaitDstStageMask = &waitDstStageMask,
|
||||
.commandBufferCount = static_cast<uint32_t>(cmdBuffers.size()),
|
||||
.pCommandBuffers = vkCmdBuffers.data(),
|
||||
.signalSemaphoreCount = static_cast<uint32_t>(vkSignalSems.size()),
|
||||
.signalSemaphoreCount = static_cast<uint32_t>(signalSems.size()),
|
||||
.pSignalSemaphores = vkSignalSems.data(),
|
||||
};
|
||||
|
||||
// #BackEndTest: Submit the queue
|
||||
// Submit the queue
|
||||
if (auto result = vkQueue.submit(1, &submitInfo, (optionalFence) ? optionalFence->GetVkFence() : nullptr); result != vk::Result::eSuccess)
|
||||
{
|
||||
SHVulkanDebugUtil::ReportVkError(result, "Failed to submit command buffer. ");
|
||||
}
|
||||
else // if success
|
||||
{
|
||||
// Change all command buffers to pending state
|
||||
for (Handle<SHVkCommandBuffer> cmdBuffer : cmdBuffers)
|
||||
{
|
||||
cmdBuffer->HandlePostSubmit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
vk::Result SHVkQueue::Present(Handle<SHVkSwapchain> const& swapchain, std::initializer_list<Handle<SHVkSemaphore>> waitSems, uint32_t frameIndex) noexcept
|
||||
{
|
||||
vk::PresentInfoKHR presentInfo{};
|
||||
|
||||
// prepare wait sems
|
||||
std::array<vk::Semaphore, 5> vkWaitSems{ };
|
||||
uint32_t i = 0;
|
||||
for (auto& sem : waitSems)
|
||||
{
|
||||
vkWaitSems[i] = sem->GetVkSem();
|
||||
++i;
|
||||
}
|
||||
|
||||
// prepare presentation information
|
||||
presentInfo.waitSemaphoreCount = static_cast<uint32_t>(waitSems.size());
|
||||
presentInfo.pWaitSemaphores = vkWaitSems.data();
|
||||
presentInfo.swapchainCount = 1;
|
||||
presentInfo.pSwapchains = &swapchain->GetVkSwapchain();
|
||||
presentInfo.pImageIndices = &frameIndex;
|
||||
|
||||
// Present swapchain image.
|
||||
auto result = vkQueue.presentKHR(&presentInfo);
|
||||
if (result != vk::Result::eSuccess)
|
||||
{
|
||||
SHLOGV_ERROR ("Failed to present swapchain image. ");
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
|
@ -11,6 +11,7 @@ namespace SHADE
|
|||
class SHVkCommandBuffer;
|
||||
class SHVkFence;
|
||||
class SHVkSemaphore;
|
||||
class SHVkSwapchain;
|
||||
|
||||
enum class SH_QUEUE_FAMILY_ARRAY_INDEX : std::size_t
|
||||
{
|
||||
|
@ -45,9 +46,9 @@ namespace SHADE
|
|||
|
||||
public:
|
||||
SHVkQueue(vk::Queue inVkQueue, SHQueueFamilyIndex parent, Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl) noexcept;
|
||||
vk::Queue GetVkQueue(void) const noexcept;
|
||||
|
||||
void SubmitCommandBuffer(std::initializer_list<Handle<SHVkCommandBuffer>> cmdBuffers, std::initializer_list<Handle<SHVkSemaphore>> signalSems = {}, std::initializer_list<Handle<SHVkSemaphore>> waitSems = {}, vk::PipelineStageFlagBits waitDstStageMask = {}, Handle<SHVkFence> const& fence = {}) noexcept;
|
||||
void SubmitCommandBuffer (std::initializer_list<Handle<SHVkCommandBuffer>> cmdBuffers, std::initializer_list<Handle<SHVkSemaphore>> signalSems = {}, std::initializer_list<Handle<SHVkSemaphore>> waitSems = {}, vk::PipelineStageFlags waitDstStageMask = {}, Handle<SHVkFence> const& fence = {}) noexcept;
|
||||
vk::Result Present (Handle<SHVkSwapchain> const& swapchain, std::initializer_list<Handle<SHVkSemaphore>> waitSems, uint32_t frameIndex) noexcept;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -182,12 +182,12 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Destructor for resource.
|
||||
|
||||
*/
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHRenderGraphResource::~SHRenderGraphResource(void) noexcept
|
||||
{
|
||||
|
@ -195,37 +195,38 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Subpass non-default constructor. Simply initializes variables.
|
||||
|
||||
|
||||
\param mapping
|
||||
Mapping from a resource handle to an attachment reference referencing
|
||||
the resource.
|
||||
|
||||
\param resources
|
||||
A mapping from string to render graph resource.
|
||||
|
||||
*/
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHRenderGraphNode::SHSubpass::SHSubpass(std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
|
||||
SHRenderGraphNode::SHSubpass::SHSubpass(Handle<SHRenderGraphNode> const& parent, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
|
||||
: resourceAttachmentMapping{ mapping }
|
||||
, ptrToResources{ resources }
|
||||
, parentNode{ parent }
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Move constructor for subpass.
|
||||
|
||||
|
||||
\param rhs
|
||||
The subpass the move from.
|
||||
|
||||
*/
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHRenderGraphNode::SHSubpass::SHSubpass(SHSubpass&& rhs) noexcept
|
||||
: colorReferences{ std::move(rhs.colorReferences) }
|
||||
|
@ -238,15 +239,15 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Move assignment operator for subpass.
|
||||
|
||||
|
||||
\param rhs
|
||||
subpass to move from.
|
||||
|
||||
*/
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHRenderGraphNode::SHSubpass& SHRenderGraphNode::SHSubpass::operator=(SHSubpass&& rhs) noexcept
|
||||
{
|
||||
|
@ -263,16 +264,16 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Adds a color output to a subpass. Takes in a string and finds the
|
||||
Adds a color output to a subpass. Takes in a string and finds the
|
||||
attachment index to create the vk::SubpassReference.
|
||||
|
||||
|
||||
\param resourceToReference
|
||||
Resource name to find resource to attach.
|
||||
|
||||
*/
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraphNode::SHSubpass::AddColorOutput(std::string resourceToReference) noexcept
|
||||
{
|
||||
|
@ -280,8 +281,8 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Adds a depth output to a subpass. Takes in a string and finds the
|
||||
attachment index to create the vk::SubpassReference.
|
||||
|
@ -292,8 +293,8 @@ namespace SHADE
|
|||
\param attachmentDescriptionType
|
||||
Depending on the type of the resource, initialize the image layout
|
||||
appropriately.
|
||||
|
||||
*/
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraphNode::SHSubpass::AddDepthOutput(std::string resourceToReference, SH_ATT_DESC_TYPE attachmentDescriptionType) noexcept
|
||||
{
|
||||
|
@ -317,8 +318,8 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Adds a input output to a subpass. Takes in a string and finds the
|
||||
attachment index to create the vk::SubpassReference.
|
||||
|
@ -326,21 +327,53 @@ namespace SHADE
|
|||
\param resourceToReference
|
||||
Resource name to find resource to attach.
|
||||
|
||||
*/
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraphNode::SHSubpass::AddInput(std::string resourceToReference) noexcept
|
||||
{
|
||||
inputReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eShaderReadOnlyOptimal });
|
||||
}
|
||||
|
||||
void SHRenderGraphNode::SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer) noexcept
|
||||
{
|
||||
// Draw all the batches
|
||||
|
||||
// Draw all the exterior draw calls
|
||||
for (auto& drawCall : exteriorDrawCalls)
|
||||
{
|
||||
drawCall(commandBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
void SHRenderGraphNode::SHSubpass::AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept
|
||||
{
|
||||
exteriorDrawCalls.push_back(newDrawCall);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Creates a renderpass for the node. Uses subpass and attachment
|
||||
Getter for parent renderpass.
|
||||
|
||||
\return
|
||||
Returns the parent renderpass the subpass belongs to.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
Handle<SHRenderGraphNode> const& SHRenderGraphNode::SHSubpass::GetParentNode(void) const noexcept
|
||||
{
|
||||
return parentNode;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Creates a renderpass for the node. Uses subpass and attachment
|
||||
descriptions already configured beforehand in the render graph.
|
||||
|
||||
*/
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraphNode::CreateRenderpass(void) noexcept
|
||||
{
|
||||
|
@ -348,12 +381,12 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Creates a framebuffer from the images used in the renderpass.
|
||||
|
||||
*/
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraphNode::CreateFramebuffer(void) noexcept
|
||||
{
|
||||
|
@ -426,10 +459,10 @@ namespace SHADE
|
|||
// We set this to clear first. If later we find out that some predecessor is writing to the same attachment,
|
||||
// we set the pred's storeOp to eStore and "this" loadOp to eLoad.
|
||||
newDesc.loadOp = vk::AttachmentLoadOp::eClear;
|
||||
newDesc.storeOp = vk::AttachmentStoreOp::eDontCare;
|
||||
newDesc.storeOp = vk::AttachmentStoreOp::eStore;
|
||||
|
||||
newDesc.stencilLoadOp = vk::AttachmentLoadOp::eClear;
|
||||
newDesc.stencilStoreOp = vk::AttachmentStoreOp::eDontCare;
|
||||
newDesc.stencilStoreOp = vk::AttachmentStoreOp::eStore;
|
||||
|
||||
newDesc.format = attResources[i]->resourceFormat;
|
||||
|
||||
|
@ -489,18 +522,18 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Add subpasses to the renderpass and returns a reference to it.
|
||||
|
||||
|
||||
\param subpassName
|
||||
Name of the subpass.
|
||||
|
||||
|
||||
\return
|
||||
Handle to the new subpass.
|
||||
|
||||
*/
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
Handle<SHRenderGraphNode::SHSubpass> SHRenderGraphNode::AddSubpass(std::string subpassName) noexcept
|
||||
{
|
||||
|
@ -512,11 +545,44 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Add subpass to container and create mapping for it
|
||||
subpasses.emplace_back(resourceManager.Create<SHSubpass>(&resourceAttachmentMapping, ptrToResources));
|
||||
subpassIndexing.try_emplace(subpassName, subpasses.size() - 1);
|
||||
subpasses.emplace_back(resourceManager.Create<SHSubpass>(GetHandle(), &resourceAttachmentMapping, ptrToResources));
|
||||
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
|
||||
return subpasses.at(subpassIndexing[subpassName]);
|
||||
}
|
||||
|
||||
void SHRenderGraphNode::Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept
|
||||
{
|
||||
frameIndex = (framebuffers.size() > 1) ? frameIndex : 0;
|
||||
commandBuffer->BeginRenderpass(renderpass, framebuffers[frameIndex]);
|
||||
|
||||
for (uint32_t i = 0; i < subpasses.size(); ++i)
|
||||
{
|
||||
subpasses[i]->Execute(commandBuffer);
|
||||
|
||||
// Go to next subpass if not last subpass
|
||||
if (i != subpasses.size() - 1)
|
||||
commandBuffer->NextSubpass();
|
||||
}
|
||||
|
||||
commandBuffer->EndRenderpass();
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Get the renderpass from the node.
|
||||
|
||||
\return
|
||||
Handle to the renderpass.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
Handle<SHVkRenderpass> SHRenderGraphNode::GetRenderpass(void) const noexcept
|
||||
{
|
||||
return renderpass;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -544,7 +610,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraph::AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w /*= static_cast<uint32_t>(-1)*/, uint32_t h /*= static_cast<uint32_t>(-1)*/, vk::Format format/* = vk::Format::eB8G8R8A8Unorm*/, uint32_t levels /*= 1*/, vk::ImageCreateFlagBits createFlags /*= {}*/)
|
||||
void SHRenderGraph::AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w /*= static_cast<uint32_t>(-1)*/, uint32_t h /*= static_cast<uint32_t>(-1)*/, vk::Format format/* = vk::Format::eB8G8R8A8Unorm*/, uint8_t levels /*= 1*/, vk::ImageCreateFlagBits createFlags /*= {}*/)
|
||||
{
|
||||
// If we set to
|
||||
if (w == static_cast<uint32_t>(-1) && h == static_cast<uint32_t>(-1))
|
||||
|
@ -647,16 +713,16 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Configures the supasses; mainly the subpass descriptions and the
|
||||
subpass dependencies involved between subpasses.
|
||||
|
||||
|
||||
\return
|
||||
|
||||
*/
|
||||
|
||||
|
||||
\return
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraph::ConfigureSubpasses(void) noexcept
|
||||
{
|
||||
|
@ -785,12 +851,12 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Simply loops through all nodes and create renderpasses.
|
||||
|
||||
*/
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraph::ConfigureRenderpasses(void) noexcept
|
||||
{
|
||||
|
@ -801,12 +867,12 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Simply loops through all nodes and create framebuffers.
|
||||
|
||||
*/
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraph::ConfigureFramebuffers(void) noexcept
|
||||
{
|
||||
|
@ -820,7 +886,25 @@ namespace SHADE
|
|||
/*!
|
||||
|
||||
\brief
|
||||
Init function. Doesn't do much except initialize device and swapchain
|
||||
Configures command pools and command buffers.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraph::ConfigureCommands(void) noexcept
|
||||
{
|
||||
commandPool = logicalDeviceHdl->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true);
|
||||
commandBuffers.resize(static_cast<std::size_t>(swapchainHdl->GetNumImages()));
|
||||
for (auto& cmdBuffer : commandBuffers)
|
||||
{
|
||||
cmdBuffer = commandPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Init function. Doesn't do much except initialize device and swapchain
|
||||
handle. Graph should start out empty.
|
||||
|
||||
\param swapchain
|
||||
|
@ -838,15 +922,15 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Default ctor, doesn't do much.
|
||||
|
||||
|
||||
\return
|
||||
|
||||
*/
|
||||
|
||||
|
||||
\return
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHRenderGraph::SHRenderGraph(void) noexcept
|
||||
: logicalDeviceHdl{ }
|
||||
|
@ -913,7 +997,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
nodes.emplace_back(resourceManager.Create<SHRenderGraphNode>(resourceManager, logicalDeviceHdl, swapchainHdl, std::move(resources), std::move(predecessors), &graphResources));
|
||||
nodeIndexing.emplace(nodeName, nodes.size() - 1);
|
||||
nodeIndexing.emplace(nodeName, static_cast<uint32_t>(nodes.size()) - 1u);
|
||||
return nodes.at(nodeIndexing[nodeName]);
|
||||
}
|
||||
|
||||
|
@ -936,6 +1020,37 @@ namespace SHADE
|
|||
ConfigureSubpasses();
|
||||
ConfigureRenderpasses();
|
||||
ConfigureFramebuffers();
|
||||
ConfigureCommands();
|
||||
}
|
||||
|
||||
void SHRenderGraph::Execute(uint32_t frameIndex) noexcept
|
||||
{
|
||||
commandPool->Reset();
|
||||
|
||||
auto& cmdBuffer = commandBuffers[frameIndex];
|
||||
cmdBuffer->BeginRecording();
|
||||
|
||||
cmdBuffer->SetviewportScissor(1920.0f, 1080.0f, 1920, 1080);
|
||||
|
||||
for (auto& node : nodes)
|
||||
{
|
||||
node->Execute(commandBuffers[frameIndex], frameIndex);
|
||||
}
|
||||
|
||||
cmdBuffer->EndRecording();
|
||||
}
|
||||
|
||||
Handle<SHRenderGraphNode> SHRenderGraph::GetNode(std::string const& nodeName) const noexcept
|
||||
{
|
||||
if (nodeIndexing.contains(nodeName))
|
||||
return nodes[nodeIndexing.at(nodeName)];
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
Handle<SHVkCommandBuffer> const& SHRenderGraph::GetCommandBuffer(uint32_t frameIndex) const noexcept
|
||||
{
|
||||
return commandBuffers[frameIndex];
|
||||
}
|
||||
|
||||
}
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#include "Graphics/Renderpass/SHVkRenderpass.h"
|
||||
#include "Resource/ResourceLibrary.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
@ -15,6 +16,8 @@ namespace SHADE
|
|||
class SHVkImage;
|
||||
class SHVkImageView;
|
||||
class SHVkFramebuffer;
|
||||
class SHVkCommandPool;
|
||||
class SHVkCommandBuffer;
|
||||
|
||||
// Used for attachment description creation for renderpass node
|
||||
enum class SH_ATT_DESC_TYPE
|
||||
|
@ -26,7 +29,7 @@ namespace SHADE
|
|||
DEPTH_STENCIL,
|
||||
};
|
||||
|
||||
class SHRenderGraphResource
|
||||
class SH_API SHRenderGraphResource
|
||||
{
|
||||
private:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -72,25 +75,44 @@ namespace SHADE
|
|||
friend class SHRenderGraph;
|
||||
};
|
||||
|
||||
class SHRenderGraphNode
|
||||
class SH_API SHRenderGraphNode : public ISelfHandle<SHRenderGraphNode>
|
||||
{
|
||||
public:
|
||||
|
||||
class SHSubpass
|
||||
class SH_API SHSubpass
|
||||
{
|
||||
public:
|
||||
SHSubpass(std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources) noexcept;
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* CTORS AND DTORS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
SHSubpass(Handle<SHRenderGraphNode> const& parent, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources) noexcept;
|
||||
SHSubpass(SHSubpass&& rhs) noexcept;
|
||||
SHSubpass& operator=(SHSubpass&& rhs) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
// Preparation functions
|
||||
void AddColorOutput (std::string resourceToReference) noexcept;
|
||||
void AddDepthOutput (std::string resourceToReference, SH_ATT_DESC_TYPE attachmentDescriptionType = SH_ATT_DESC_TYPE::DEPTH_STENCIL) noexcept;
|
||||
void AddInput (std::string resourceToReference) noexcept;
|
||||
|
||||
// Runtime functions
|
||||
void Execute (Handle<SHVkCommandBuffer>& commandBuffer) noexcept;
|
||||
void AddExteriorDrawCalls (std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* GETTERS AND SETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHRenderGraphNode> const& GetParentNode (void) const noexcept;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
/*---------------------------------------------------------------------*/
|
||||
//! The parent renderpass that this subpass belongs to
|
||||
Handle<SHRenderGraphNode> parentNode;
|
||||
|
||||
//! Color attachments
|
||||
std::vector<vk::AttachmentReference> colorReferences;
|
||||
|
||||
|
@ -106,6 +128,14 @@ namespace SHADE
|
|||
//! Pointer to resources in the render graph (for getting handle IDs)
|
||||
std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources;
|
||||
|
||||
//! Sometimes there exists entities that we want to render onto a render target
|
||||
//! but don't want it to come from the batching system. An example would be ImGUI.
|
||||
//! For these entities we want to link a function from the outside and draw them
|
||||
//! after we draw everything from the batch. Because of this, these draw calls
|
||||
//! are always the last things drawn, so DO NOT USE THIS FUNCTIONALITY FOR ANYTHING
|
||||
//! COMPLEX.
|
||||
std::vector<std::function<void(Handle<SHVkCommandBuffer>&)>> exteriorDrawCalls;
|
||||
|
||||
friend class SHRenderGraphNode;
|
||||
friend class SHRenderGraph;
|
||||
};
|
||||
|
@ -179,11 +209,17 @@ namespace SHADE
|
|||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHSubpass> AddSubpass (std::string subpassName) noexcept;
|
||||
void Execute (Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHVkRenderpass> GetRenderpass (void) const noexcept;
|
||||
|
||||
friend class SHRenderGraph;
|
||||
};
|
||||
|
||||
class SHRenderGraph
|
||||
class SH_API SHRenderGraph
|
||||
{
|
||||
private:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -193,6 +229,7 @@ namespace SHADE
|
|||
void ConfigureSubpasses (void) noexcept;
|
||||
void ConfigureRenderpasses (void) noexcept;
|
||||
void ConfigureFramebuffers (void) noexcept;
|
||||
void ConfigureCommands (void) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
|
@ -214,6 +251,13 @@ namespace SHADE
|
|||
//! Resource library for graph handles
|
||||
ResourceManager resourceManager;
|
||||
|
||||
//! Command pool for the render graph
|
||||
Handle<SHVkCommandPool> commandPool;
|
||||
|
||||
//! Command buffers for the render graph
|
||||
std::vector<Handle<SHVkCommandBuffer>> commandBuffers;
|
||||
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* CTORS AND DTORS */
|
||||
|
@ -223,10 +267,17 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain) noexcept;
|
||||
void AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint32_t levels = 1, vk::ImageCreateFlagBits createFlags = {});
|
||||
Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<std::string> resourceNames, std::initializer_list<std::string> predecessorNodes) noexcept;
|
||||
void Generate (void) noexcept;
|
||||
void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain) noexcept;
|
||||
void AddResource (std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageCreateFlagBits createFlags = {});
|
||||
Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<std::string> resourceNames, std::initializer_list<std::string> predecessorNodes) noexcept;
|
||||
void Generate (void) noexcept;
|
||||
void Execute (uint32_t frameIndex) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHRenderGraphNode> GetNode (std::string const& nodeName) const noexcept;
|
||||
Handle<SHVkCommandBuffer> const& GetCommandBuffer (uint32_t frameIndex) const noexcept;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -29,11 +29,17 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
SHVkRenderpass::SHVkRenderpass(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept
|
||||
: logicalDeviceHdl {inLogicalDeviceHdl}
|
||||
, numAttDescs {static_cast<uint32_t>(vkDescriptions.size())}
|
||||
, clearColors{}
|
||||
{
|
||||
// TODO: temporary only
|
||||
clearColors[0].color = { {{0.0f, 0.0f, 0.0f, 1.0f}} };
|
||||
clearColors[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
|
||||
for (uint32_t i = 0; i < vkDescriptions.size(); ++i)
|
||||
{
|
||||
if (SHVkUtil::IsDepthStencilAttachment(vkDescriptions[i].format))
|
||||
clearColors[i].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
|
||||
else
|
||||
clearColors[i].color = { {{0.0f, 0.0f, 0.0f, 1.0f}} };
|
||||
}
|
||||
|
||||
|
||||
vk::RenderPassCreateInfo renderPassCreateInfo{};
|
||||
std::vector<vk::SubpassDependency> subpassDeps;
|
||||
|
@ -164,11 +170,16 @@ namespace SHADE
|
|||
|
||||
SHVkRenderpass::SHVkRenderpass(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, std::span<vk::AttachmentDescription> const vkDescriptions, std::span<vk::SubpassDescription> const spDescs, std::span<vk::SubpassDependency> const spDeps) noexcept
|
||||
: logicalDeviceHdl{ inLogicalDeviceHdl }
|
||||
, numAttDescs{ static_cast<uint32_t>(vkDescriptions.size()) }
|
||||
, clearColors{}
|
||||
{
|
||||
// TODO: temporary only
|
||||
clearColors[0].color = { {{0.0f, 0.0f, 0.0f, 1.0f}} };
|
||||
clearColors[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
|
||||
for (uint32_t i = 0; i < vkDescriptions.size(); ++i)
|
||||
{
|
||||
if (SHVkUtil::IsDepthStencilAttachment(vkDescriptions[i].format))
|
||||
clearColors[i].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
|
||||
else
|
||||
clearColors[i].color = { {{0.0f, 0.0f, 0.0f, 1.0f}} };
|
||||
}
|
||||
|
||||
subpassDescriptions.resize (spDescs.size());
|
||||
for (uint32_t i = 0; i < subpassDescriptions.size(); ++i)
|
||||
|
|
|
@ -17,7 +17,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* STATIC CONSTEXPR VALUES */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
static constexpr uint32_t NUM_CLEAR_COLORS = 2;
|
||||
static constexpr uint32_t NUM_CLEAR_COLORS = 10;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
|
@ -34,6 +34,9 @@ namespace SHADE
|
|||
//! Clear colors for the color and depth
|
||||
std::array<vk::ClearValue, NUM_CLEAR_COLORS> clearColors;
|
||||
|
||||
// number of attachment descriptions
|
||||
uint32_t numAttDescs;
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* CTOR AND DTOR */
|
||||
|
|
|
@ -189,7 +189,7 @@ namespace SHADE
|
|||
|
||||
Handle<SHShaderBlockInterface> SHShaderDescriptorBindingInfo::GetShaderBlockInterface(uint32_t set, uint32_t binding) const noexcept
|
||||
{
|
||||
SHShaderDescriptorBindingInfo::BindingAndSetHash hash = binding;
|
||||
BindingAndSetHash hash = binding;
|
||||
hash |= static_cast<uint64_t>(set) << 32;
|
||||
if (blockInterfaces.contains(hash))
|
||||
return blockInterfaces.at(hash);
|
||||
|
|
|
@ -9,11 +9,10 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
using BindingAndSetHash = uint64_t;
|
||||
|
||||
struct SHShaderDescriptorBindingInfo
|
||||
{
|
||||
public:
|
||||
using BindingAndSetHash = uint64_t;
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
|
|
|
@ -19,10 +19,14 @@ namespace SHADE
|
|||
vkPresentModes = physicalDeviceHdl->GetVkPhysicalDevice().getSurfacePresentModesKHR(surfaceHdl->GetVkSurface());
|
||||
|
||||
if (vkSurfaceFormats.size() == 0)
|
||||
{
|
||||
SHLOG_ERROR("Failed to get surface formats from the physical device. ");
|
||||
}
|
||||
|
||||
if (vkPresentModes.size() == 0)
|
||||
{
|
||||
SHLOG_ERROR("Failed to get present modes from the physical device. ");
|
||||
}
|
||||
}
|
||||
|
||||
vk::SurfaceFormatKHR SHVkSwapchain::ChooseSwapSurfaceFormat(std::vector<vk::SurfaceFormatKHR> const& surfaceFormats) const noexcept
|
||||
|
|
|
@ -18,7 +18,10 @@ namespace SHADE
|
|||
// that a mat2 can be interpreted as (x, y, x, y), (o, o, o, o) instead of (x, y, o, o), (o, o, o, o)?
|
||||
MAT_2D,
|
||||
MAT_3D,
|
||||
MAT_4D
|
||||
MAT_4D,
|
||||
|
||||
// integer formats
|
||||
UINT32_1D,
|
||||
};
|
||||
|
||||
struct SHVertexAttribute
|
||||
|
|
|
@ -222,7 +222,7 @@ namespace SHADE
|
|||
return true;
|
||||
{
|
||||
MSG Message;
|
||||
while (PeekMessageW(&Message, NULL, 0, 0, PM_REMOVE))
|
||||
while (PeekMessageW(&Message, wndHWND, 0, 0, PM_REMOVE))
|
||||
{
|
||||
if (WM_QUIT == Message.message)
|
||||
{
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include <functional>
|
||||
#include <unordered_map>
|
||||
#include "SHWindowMap.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -67,7 +68,7 @@ namespace SHADE
|
|||
std::string icoPath = "";
|
||||
};
|
||||
|
||||
class SHWindow
|
||||
class SH_API SHWindow
|
||||
{
|
||||
public:
|
||||
using SHVec2 = std::pair<uint32_t, uint32_t>;
|
||||
|
|
|
@ -139,7 +139,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
ResourceLibrary<T>* library;
|
||||
ResourceLibrary<T>* library = nullptr;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Friend Declarations */
|
||||
|
|
|
@ -69,7 +69,7 @@ namespace SHADE
|
|||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void assertHandleValid(Handle<T> handle) const;
|
||||
int getAvailableFreeIndex();
|
||||
uint32_t getAvailableFreeIndex();
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -35,13 +35,13 @@ namespace SHADE
|
|||
}
|
||||
else
|
||||
{
|
||||
handle.id.Data.Version = 0;
|
||||
versionCounts.insert(handle.id.Data.Index, handle.id.Data.Version);
|
||||
handle.id.Data.Version = 0U;
|
||||
versionCounts.insert(static_cast<uint32_t>(handle.id.Data.Index), handle.id.Data.Version);
|
||||
}
|
||||
handle.library = this;
|
||||
|
||||
// Create the resource
|
||||
[[maybe_unused]] T& obj = objects.insert(handle.id.Data.Index, std::forward<Args>(args) ...);
|
||||
[[maybe_unused]] T& obj = objects.insert(static_cast<uint32_t>(handle.id.Data.Index), std::forward<Args>(args) ...);
|
||||
|
||||
// Handling SelfHandle assignment
|
||||
if constexpr (std::is_base_of_v<ISelfHandle<T>, T>)
|
||||
|
@ -89,7 +89,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
template<typename T>
|
||||
inline int ResourceLibrary<T>::getAvailableFreeIndex()
|
||||
inline uint32_t ResourceLibrary<T>::getAvailableFreeIndex()
|
||||
{
|
||||
// Get from the free list if present
|
||||
if (!freeList.empty())
|
||||
|
|
|
@ -56,7 +56,7 @@ namespace SHADE
|
|||
throw std::invalid_argument("An element at this index does not exist!");
|
||||
|
||||
// Swap with the last element
|
||||
const int BACK_IDX = denseArray.size() - 1;
|
||||
const auto BACK_IDX = denseArray.size() - 1;
|
||||
std::swap(denseArray[sparseArray[idx]], denseArray.back());
|
||||
denseArray.pop_back();
|
||||
// Update the sparse set by swapping the indices
|
||||
|
@ -110,7 +110,7 @@ namespace SHADE
|
|||
// We need to resize the array
|
||||
if (idx >= sparseArray.size())
|
||||
{
|
||||
const int NEW_SIZE = idx + 1;
|
||||
const auto NEW_SIZE = idx + 1;
|
||||
sparseArray.resize(NEW_SIZE, INVALID);
|
||||
inverseSparseArray.resize(NEW_SIZE, INVALID);
|
||||
}
|
||||
|
@ -123,7 +123,7 @@ namespace SHADE
|
|||
auto& insertedElem = denseArray.emplace_back(std::forward<Args>(args) ...);
|
||||
|
||||
// Update sparse and inverse sparse arrays
|
||||
const index_type DENSE_IDX = denseArray.size() - 1;
|
||||
const auto DENSE_IDX = static_cast<index_type>(denseArray.size()) - 1;
|
||||
sparseArray[idx] = DENSE_IDX;
|
||||
inverseSparseArray[DENSE_IDX] = idx;
|
||||
|
||||
|
|
|
@ -0,0 +1,28 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHCommonTypes.h
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Sep 8, 2022
|
||||
\brief Contains the definitions of type alias for commonly used units for
|
||||
clarity and convenience.
|
||||
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Type used to mark a value that is supposed to represent a size in bytes.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
using Byte = size_t;
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
/************************************************************************************//*!
|
||||
\file SH_API.h
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Sep 13, 2022
|
||||
\brief Contains dllexport and dllimport macros for the SHADE Engine.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// Select the correct export system based on the compiler
|
||||
#if defined SH_LIB
|
||||
# define SH_API
|
||||
#else
|
||||
# if defined _WIN32 || defined __CYGWIN__ || defined _MSC_VER
|
||||
# define SH_EXPORT __declspec(dllexport)
|
||||
# define SH_IMPORT __declspec(dllimport)
|
||||
# elif defined __GNUC__ && __GNUC__ >= 4
|
||||
# define SH_EXPORT __attribute__((visibility("default")))
|
||||
# define SH_IMPORT __attribute__((visibility("default")))
|
||||
# else /* Unsupported compiler */
|
||||
# define SH_EXPORT
|
||||
# define SH_IMPORT
|
||||
# endif
|
||||
// Define the correct
|
||||
# ifndef SH_API
|
||||
# if defined SH_API_EXPORT
|
||||
# define SH_API SH_EXPORT
|
||||
# else
|
||||
# define SH_API SH_IMPORT
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
|
@ -30,3 +30,6 @@
|
|||
#include <functional>
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
#include <cstddef>
|
||||
|
||||
#include "Common/SHCommonTypes.h"
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
#include "SHSceneGraph.h"
|
||||
|
||||
// Project Headers
|
||||
#include "Engine/ECS_Base/System/SHEntityManager.h"
|
||||
#include "ECS_Base/Managers/SHEntityManager.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/SHException.h"
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
#include <vector>
|
||||
|
||||
// Project Headers
|
||||
#include "Engine/ECS_Base/Entity/SHEntity.h"
|
||||
#include "ECS_Base/Entity/SHEntity.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -10,11 +10,11 @@
|
|||
*********************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHSceneManager.h"
|
||||
#include "Engine/ECS_Base/System/SHComponentManager.h"
|
||||
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||
//#include "Input/SHInputManager.h"
|
||||
//#include "Engine/Rendering/Window/SHRenderingWindow.h"
|
||||
#include "Engine/ECS_Base/System/SHEntityManager.h"
|
||||
#include "Engine/ECS_Base/System/SHSystemManager.h"
|
||||
//#include "Rendering/Window/SHRenderingWindow.h"
|
||||
#include "ECS_Base/Managers/SHEntityManager.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
//#include "FRC/SHFrameRateController.h"
|
||||
//#include "ECS_Base/System/SHApplication.h"
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue