Merge branch 'main' into SP3-141-Camera-System

This commit is contained in:
maverickdgg 2023-02-04 00:32:41 +08:00
commit 63a546b7aa
61 changed files with 5663 additions and 287 deletions

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@ -1,16 +1,16 @@
0 1 67 0 1 0000000000000000
1 2 65535 1 2 0000000000000000
2 3 65534 2 3 0000000000000000
3 4 65534 3 4 0000000000000000
4 5 65534 4 5 0000000000000000
5 6 65534 5 6 0000000000000000
6 7 65535 6 7 0000000000000000
7 8 65534 7 8 0000000000000000
8 9 65534 8 9 0000000000000000
9 10 65534 9 10 0000000000000000
10 11 65534 10 11 0000000000000000
11 12 65534 11 12 0000000000000000
12 13 65534 12 13 0000000000000000
13 14 65534 13 14 0000000000000000
14 15 65534 14 15 0000000000000000
15 16 65534 15 16 0000000000000000

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@ -132,23 +132,23 @@ Size=165,120
Collapsed=0 Collapsed=0
[Table][0x9D40AE32,17] [Table][0x9D40AE32,17]
Column 0 Weight=0.9945 Column 0 Weight=1.0696
Column 1 Weight=0.9945 Column 1 Weight=0.9194
Column 2 Weight=0.9945 Column 2 Weight=0.9945
Column 3 Weight=0.9945 Column 3 Weight=1.0320
Column 4 Weight=0.9945 Column 4 Weight=0.9570
Column 5 Weight=0.9945 Column 5 Weight=0.9945
Column 6 Weight=0.9945 Column 6 Weight=0.9945
Column 7 Weight=0.9945 Column 7 Weight=0.9945
Column 8 Weight=0.9945 Column 8 Weight=0.9945
Column 9 Weight=0.9945 Column 9 Weight=1.0320
Column 10 Weight=0.9945 Column 10 Weight=0.9570
Column 11 Weight=0.9945 Column 11 Weight=1.0133
Column 12 Weight=1.0132 Column 12 Weight=0.9945
Column 13 Weight=0.8444 Column 13 Weight=0.8444
Column 14 Weight=0.9945 Column 14 Weight=0.9945
Column 15 Weight=1.2009 Column 15 Weight=0.8632
Column 16 Weight=1.0132 Column 16 Weight=1.3510
[Docking][Data] [Docking][Data]
DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=0,77 Size=1920,933 Split=X DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=0,77 Size=1920,933 Split=X
@ -159,7 +159,7 @@ DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=0,77 Size=1920,933 Split
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1130,1036 Split=Y Selected=0xB41284E7 DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1130,1036 Split=Y Selected=0xB41284E7
DockNode ID=0x00000007 Parent=0x00000002 SizeRef=1501,672 Split=Y Selected=0xB41284E7 DockNode ID=0x00000007 Parent=0x00000002 SizeRef=1501,672 Split=Y Selected=0xB41284E7
DockNode ID=0x00000009 Parent=0x00000007 SizeRef=1501,700 Split=Y Selected=0xB41284E7 DockNode ID=0x00000009 Parent=0x00000007 SizeRef=1501,700 Split=Y Selected=0xB41284E7
DockNode ID=0x0000000B Parent=0x00000009 SizeRef=1501,705 CentralNode=1 Selected=0xB41284E7 DockNode ID=0x0000000B Parent=0x00000009 SizeRef=1501,705 CentralNode=1 Selected=0x69428B24
DockNode ID=0x0000000C Parent=0x00000009 SizeRef=1501,234 Selected=0xB128252A DockNode ID=0x0000000C Parent=0x00000009 SizeRef=1501,234 Selected=0xB128252A
DockNode ID=0x0000000A Parent=0x00000007 SizeRef=1501,310 Selected=0xD446F7B6 DockNode ID=0x0000000A Parent=0x00000007 SizeRef=1501,310 Selected=0xD446F7B6
DockNode ID=0x00000008 Parent=0x00000002 SizeRef=1501,338 Selected=0xD9F31532 DockNode ID=0x00000008 Parent=0x00000002 SizeRef=1501,338 Selected=0xD9F31532

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@ -0,0 +1,7 @@
Name: MD_RigTest01_SkinningTest
ID: 72178939
Type: 4
Sub Assets:
Name: Cube
ID: 141097368
Type: 8

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@ -0,0 +1,7 @@
Name: MD_RigTest02_HierachyTest1
ID: 80500944
Type: 4
Sub Assets:
Name: Cube.001
ID: 135102560
Type: 8

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@ -0,0 +1,7 @@
Name: MD_RigTest03_HierachyTest2
ID: 72063399
Type: 4
Sub Assets:
Name: Cube.001
ID: 140361184
Type: 8

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@ -0,0 +1,7 @@
Name: MD_RigTest04_BakedIKLegTest
ID: 80728853
Type: 4
Sub Assets:
Name: Cube
ID: 149723808
Type: 8

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@ -0,0 +1,7 @@
Name: MD_RigTest05_MeshDeformTest
ID: 82124728
Type: 4
Sub Assets:
Name: Sphere
ID: 138773466
Type: 8

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@ -0,0 +1,7 @@
Name: MD_RigTest06_Piston
ID: 76715962
Type: 4
Sub Assets:
Name: Cube
ID: 134911040
Type: 8

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@ -8432,7 +8432,7 @@
- EID: 20 - EID: 20
Name: ===== Light ===== Name: ===== Light =====
IsActive: true IsActive: true
NumberOfChildren: 2 NumberOfChildren: 3
Components: ~ Components: ~
Scripts: ~ Scripts: ~
- EID: 296 - EID: 296
@ -8463,6 +8463,25 @@
Strength: 0.699999988 Strength: 0.699999988
IsActive: true IsActive: true
Scripts: ~ Scripts: ~
- EID: 65674
Name: Light_Directional
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 2, y: 1.5, z: -5.5999999}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Light Component:
Position: {x: 2, y: 1.5, z: -5.5999999}
Type: Directional
Direction: {x: 1, y: 0, z: 0}
Color: {x: 0, y: 0, z: 0, w: 1}
Layer: 4294967295
Strength: 1
IsActive: true
Scripts: ~
- EID: 240 - EID: 240
Name: ====ItemPool==== Name: ====ItemPool====
IsActive: true IsActive: true
@ -9493,10 +9512,14 @@
timer: 200 timer: 200
scoreText: 237 scoreText: 237
timeText: 206 timeText: 206
multiplierText: 139
maxMultiplierDuration: 5
maxMultiplierCombo: 10
multiplierFont: 60
- EID: 199 - EID: 199
Name: =====Text==== Name: =====Text====
IsActive: true IsActive: true
NumberOfChildren: 2 NumberOfChildren: 3
Components: ~ Components: ~
Scripts: ~ Scripts: ~
- EID: 237 - EID: 237
@ -9529,6 +9552,21 @@
Font: 176667660 Font: 176667660
IsActive: true IsActive: true
Scripts: ~ Scripts: ~
- EID: 139
Name: Multiplier
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -800, y: 300, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 60, y: 60, z: 60}
IsActive: true
Text Renderer Component:
Text: TEST
Font: 176667660
IsActive: true
Scripts: ~
- EID: 198 - EID: 198
Name: ====Raccoon==== Name: ====Raccoon====
IsActive: true IsActive: true

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@ -66,4 +66,5 @@
Components: ~ Components: ~
Scripts: Scripts:
- Type: MainMenu - Type: MainMenu
Enabled: true Enabled: true
sceneID: 96668835

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@ -13,7 +13,7 @@
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Use Gravity: false Use Gravity: false
Interpolate: true Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
Freeze Position X: false Freeze Position X: false
Freeze Position Y: false Freeze Position Y: false
@ -25,7 +25,7 @@
Collider Component: Collider Component:
Colliders: Colliders:
- Is Trigger: false - Is Trigger: false
Collision Tag: 1 Collision Tag: 2
Type: Box Type: Box
Half Extents: {x: 1, y: 1, z: 1} Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006 Friction: 0.400000006
@ -52,7 +52,7 @@
Collider Component: Collider Component:
Colliders: Colliders:
- Is Trigger: false - Is Trigger: false
Collision Tag: 1 Collision Tag: 5
Type: Box Type: Box
Half Extents: {x: 1, y: 1, z: 1} Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006 Friction: 0.400000006
@ -161,7 +161,7 @@
Collider Component: Collider Component:
Colliders: Colliders:
- Is Trigger: false - Is Trigger: false
Collision Tag: 1 Collision Tag: 7
Type: Box Type: Box
Half Extents: {x: 1, y: 1, z: 1} Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006 Friction: 0.400000006

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@ -0,0 +1,19 @@
using System;
using SHADE;
public class FixRotation : Script
{
Transform tran;
protected override void awake()
{
tran = GetComponent<Transform>();
}
protected override void update()
{
if(tran)
tran.LocalEulerAngles = Vector3.Zero;
}
}

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@ -0,0 +1,3 @@
Name: FixRotation
ID: 162507316
Type: 9

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@ -12,7 +12,6 @@ public class Breakable : Script
private Transform trans; private Transform trans;
public bool isBreak { get; set; } public bool isBreak { get; set; }
private List<GameObject> itemPieces = new List<GameObject>(); private List<GameObject> itemPieces = new List<GameObject>();
private Random ran = new Random();
protected override void awake() protected override void awake()
{ {
@ -44,7 +43,7 @@ public class Breakable : Script
if (ignoreRaccoon && info.GameObject.GetScript<PlayerController>()) if (ignoreRaccoon && info.GameObject.GetScript<PlayerController>())
return; return;
if (rb.LinearVelocity.GetSqrMagnitude() > threshHold) if (rb.LinearVelocity.GetSqrMagnitude() > threshHold && !info.GameObject.GetScript<PlayerController>())
{ {
isBreak = true; isBreak = true;
if(GameObject.GetScript<Item>()) if(GameObject.GetScript<Item>())

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@ -200,25 +200,36 @@ public class PickAndThrow : Script
{ {
if (pc != null) if (pc != null)
{ {
Vector3 dirNor = pc.tranform.Forward; Vector3 dirNor = pc.tranform.Forward;
Vector3 playerRayPos = pc.tranform.GlobalPosition; Vector3 playerRayPos = pc.tranform.GlobalPosition;
playerRayPos.y += 0.05f; playerRayPos.y += 0.05f;
dirNor.Normalise(); dirNor.Normalise();
List<RaycastHit> rayList1 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(22.5f))), rayDistance, false, (ushort)65535); List<RaycastHit> rayList1 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(22.5f))), rayDistance, false, (ushort)65535);
List<RaycastHit> rayList2 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(-22.5f))), rayDistance, false, (ushort)65535); List<RaycastHit> rayList2 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(-22.5f))), rayDistance, false, (ushort)65535);
List<RaycastHit> rayList3 = Physics.Raycast(new Ray(playerRayPos, dirNor), rayDistance * 0.75f, false, (ushort)65535); List<RaycastHit> rayList3 = Physics.Raycast(new Ray(playerRayPos, dirNor), rayDistance * 0.75f, false, (ushort)65535);
if (rayList1.Count > 0 && rayList2.Count > 0 && rayList3.Count > 0) if (rayList1.Count > 0)
{ {
RaycastHit ray1 = rayList1[0]; RaycastHit ray1 = rayList1[0];
RaycastHit ray2 = rayList2[0]; inRange = CheckForItem(ray1);
RaycastHit ray3 = rayList3[0]; return;
inRange = CheckForItem(ray1) || CheckForItem(ray2) || CheckForItem(ray3); }
} else if (rayList2.Count > 0)
else {
{ RaycastHit ray2 = rayList2[0];
inRange = false; inRange = CheckForItem(ray2);
} return;
}
else if (rayList3.Count > 0)
{
RaycastHit ray3 = rayList3[0];
inRange = CheckForItem(ray3);
return;
}
else
{
inRange = false;
}
} }
} }

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@ -371,7 +371,7 @@ public class PlayerController : Script
stateMachine.SetState(typeof(PlayerIdleState)); stateMachine.SetState(typeof(PlayerIdleState));
tranform.LocalPosition = respawnPoint.GetComponent<Transform>().LocalPosition; tranform.LocalPosition = respawnPoint.GetComponent<Transform>().LocalPosition;
if (pat && pat.item.GetScript<Item>()) if (pat && pat.item)
{ {
holdItem = false; holdItem = false;
isAiming = false; isAiming = false;

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@ -5,7 +5,7 @@ using System.Collections.Generic;
public class GameManager : Script public class GameManager : Script
{ {
public enum GameState public enum GameState
{ {
START, START,
WIN, WIN,
LOSE LOSE
@ -26,6 +26,16 @@ public class GameManager : Script
public GameObject scoreText; public GameObject scoreText;
public GameObject timeText; public GameObject timeText;
//mulitpler info
public GameObject multiplierText;
public float maxMultiplierDuration = 5.0f;
public float currMultiplierDuration { get; set; }
public int maxMultiplierCombo = 10;
public bool itemScored {get;set;}
public int currMultiplierCombo { get; set;}
public float multiplierFont = 60.0f;
private Vector3 fontScalar;
public static GameManager Instance { get; private set; } public static GameManager Instance { get; private set; }
protected override void awake() protected override void awake()
@ -40,12 +50,15 @@ public class GameManager : Script
totalItemCount = 0; totalItemCount = 0;
Score = 0; Score = 0;
currGameState = GameState.START; currGameState = GameState.START;
itemScored = false;
currMultiplierCombo = 1;
currMultiplierDuration = 0;
fontScalar = new Vector3(multiplierFont / maxMultiplierDuration, multiplierFont / maxMultiplierDuration , multiplierFont / maxMultiplierDuration);
} }
protected override void update() protected override void update()
{ {
Cheats(); Cheats();
if (currGameState == GameState.START) if (currGameState == GameState.START)
{ {
timer -= Time.DeltaTimeF; timer -= Time.DeltaTimeF;
@ -54,6 +67,25 @@ public class GameManager : Script
if(timeText) if(timeText)
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0.00")}"; timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0.00")}";
if (itemScored)
{
multiplierText.GetComponent<TextRenderable>().Text = $"X {currMultiplierCombo}";
multiplierText.GetComponent<Transform>().LocalScale -= fontScalar * Time.DeltaTimeF;
currMultiplierDuration += Time.DeltaTimeF;
if (currMultiplierDuration >= maxMultiplierDuration)
{
itemScored = false;
currMultiplierCombo = 1;
currMultiplierDuration = 0;
}
}
else
{
multiplierText.GetComponent<Transform>().LocalScale = Vector3.Zero;
}
if ((timer > 0 && totalItemCount < 0) || Input.GetKeyDown(Input.KeyCode.F1)) if ((timer > 0 && totalItemCount < 0) || Input.GetKeyDown(Input.KeyCode.F1))
{ {
currGameState = GameState.WIN; currGameState = GameState.WIN;
@ -85,5 +117,15 @@ public class GameManager : Script
SceneManager.ChangeScene(97158628); SceneManager.ChangeScene(97158628);
} }
} }
public void ItemScored()
{
totalItemCount -= 1;
itemScored = true;
currMultiplierDuration = 0;
multiplierText.GetComponent<Transform>().LocalScale = new Vector3(multiplierFont, multiplierFont, multiplierFont);
if (currMultiplierCombo < maxMultiplierCombo)
currMultiplierCombo += 1;
}
} }

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@ -12,8 +12,8 @@ public class ScoringZone : Script
if (GameManager.Instance && info.GameObject.GetScript<Item>()) if (GameManager.Instance && info.GameObject.GetScript<Item>())
{ {
Audio.PlaySFXOnce2D("event:/Music/stingers/item_scored"); Audio.PlaySFXOnce2D("event:/Music/stingers/item_scored");
GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score; GameManager.Instance.ItemScored();
GameManager.Instance.totalItemCount -= 1; GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score * GameManager.Instance.currMultiplierCombo;
info.GameObject.SetActive(false); info.GameObject.SetActive(false);
} }
} }

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@ -82,7 +82,7 @@ public class PhysicsTestObj : Script
{ {
Ray colliderRay = new Ray(); Ray colliderRay = new Ray();
colliderRay.Direction = Vector3.Right; colliderRay.Direction = Vector3.Right;
Physics.ColliderRaycast(collider.Owner, colliderRay, false, 8); Physics.ColliderRaycast(collider.Owner, colliderRay, false, (ushort)64);
for (int i = 0; i < 6; ++i) for (int i = 0; i < 6; ++i)
{ {

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@ -3,6 +3,7 @@ using SHADE;
public class MainMenu : Script public class MainMenu : Script
{ {
public uint sceneID;
protected override void awake() protected override void awake()
{ {
Audio.PlayBGMOnce2D("event:/Music/main_menu"); Audio.PlayBGMOnce2D("event:/Music/main_menu");
@ -17,7 +18,7 @@ public class MainMenu : Script
if (Input.GetKeyUp(Input.KeyCode.Space)) if (Input.GetKeyUp(Input.KeyCode.Space))
{ {
Audio.PlaySFXOnce2D("event:/UI/success"); Audio.PlaySFXOnce2D("event:/UI/success");
SceneManager.ChangeScene(86098106); SceneManager.ChangeScene(sceneID);
Audio.StopAllSounds(); Audio.StopAllSounds();
} }

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@ -60,7 +60,7 @@ float CalcShadowValue (sampler2D shadowMap, vec4 worldSpaceFragPos, mat4 lightPV
if (fragPosLightPOV.z > sampledDepth && fragPosLightPOV.w > 0.0f) if (fragPosLightPOV.z > sampledDepth && fragPosLightPOV.w > 0.0f)
{ {
return 0.0f; return 0.7f;
} }
else else
return 1.0f; return 1.0f;

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@ -0,0 +1,10 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_EXT_nonuniform_qualifier : require
void main()
{
}

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@ -0,0 +1,3 @@
Name: ShadowMap_FS
ID: 45925790
Type: 2

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@ -5,6 +5,7 @@
//#define SHEDITOR //#define SHEDITOR
#ifdef SHEDITOR #ifdef SHEDITOR
#include "Editor/SHEditor.h" #include "Editor/SHEditor.h"
#include "Physics/System/SHPhysicsDebugDrawSystem.h"
//#include "Scenes/SBEditorScene.h" //#include "Scenes/SBEditorScene.h"
#endif // SHEDITOR #endif // SHEDITOR
@ -31,7 +32,6 @@
#include "Input/SHInputManager.h" #include "Input/SHInputManager.h"
#include "Math/Transform/SHTransformSystem.h" #include "Math/Transform/SHTransformSystem.h"
#include "Physics/System/SHPhysicsSystem.h" #include "Physics/System/SHPhysicsSystem.h"
#include "Physics/System/SHPhysicsDebugDrawSystem.h"
#include "Scripting/SHScriptEngine.h" #include "Scripting/SHScriptEngine.h"
#include "UI/SHUISystem.h" #include "UI/SHUISystem.h"
#include "Animation/SHAnimationSystem.h" #include "Animation/SHAnimationSystem.h"
@ -74,12 +74,15 @@ namespace Sandbox
#endif #endif
window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow, wndData); window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow, wndData);
SHAssetManager::Load();
// Create Systems // Create Systems
SHSystemManager::CreateSystem<SHScriptEngine>(); SHSystemManager::CreateSystem<SHScriptEngine>();
SHSystemManager::CreateSystem<SHTransformSystem>(); SHSystemManager::CreateSystem<SHTransformSystem>();
SHSystemManager::CreateSystem<SHPhysicsSystem>(); SHSystemManager::CreateSystem<SHPhysicsSystem>();
#ifndef _PUBLISH #ifdef SHEDITOR
SHSystemManager::CreateSystem<SHPhysicsDebugDrawSystem>(); SHSystemManager::CreateSystem<SHPhysicsDebugDrawSystem>();
#endif #endif
@ -122,7 +125,7 @@ namespace Sandbox
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsUpdate>(); SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsUpdate>();
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPostUpdate>(); SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPostUpdate>();
#ifndef _PUBLISH #ifdef SHEDITOR
SHSystemManager::RegisterRoutine<SHPhysicsDebugDrawSystem, SHPhysicsDebugDrawSystem::PhysicsDebugDraw>(); SHSystemManager::RegisterRoutine<SHPhysicsDebugDrawSystem, SHPhysicsDebugDrawSystem::PhysicsDebugDraw>();
#endif #endif
@ -155,7 +158,6 @@ namespace Sandbox
SHComponentManager::CreateComponentSparseSet<SHAnimatorComponent>(); SHComponentManager::CreateComponentSparseSet<SHAnimatorComponent>();
//SHComponentManager::CreateComponentSparseSet<SHCameraComponent>(); //SHComponentManager::CreateComponentSparseSet<SHCameraComponent>();
SHAssetManager::Load();
//auto font = SHAssetManager::GetData<SHFontAsset>(176667660); //auto font = SHAssetManager::GetData<SHFontAsset>(176667660);
SHSystemManager::RegisterRoutine<SHAudioSystem, SHAudioSystem::AudioRoutine>(); SHSystemManager::RegisterRoutine<SHAudioSystem, SHAudioSystem::AudioRoutine>();

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@ -200,7 +200,9 @@ namespace SHADE
void SHAudioSystem::ErrorCheck() const void SHAudioSystem::ErrorCheck() const
{ {
if (result != FMOD_OK) if (result != FMOD_OK)
std::cerr << "Audio system error: " << FMOD_ErrorString(result) << std::endl; {
SHLOG_ERROR( "Audio system error: {}", FMOD_ErrorString(result))
}
} }
void SHAudioSystem::PlayEventOnce(const char* path, bool isSFX, EntityID eid, bool spatial) void SHAudioSystem::PlayEventOnce(const char* path, bool isSFX, EntityID eid, bool spatial)
@ -319,6 +321,15 @@ namespace SHADE
if (channel->isPlaying(&isPlaying) == FMOD_OK && isPlaying) if (channel->isPlaying(&isPlaying) == FMOD_OK && isPlaying)
channel->stop(); channel->stop();
} }
auto [begin, end] = audioClipLibrary.GetDenseAccess();
for (auto it = begin; it != end; ++it)
{
if (it->instance)
{
it->instance->stop(FMOD_STUDIO_STOP_MODE::FMOD_STUDIO_STOP_IMMEDIATE);
it->instance->release();
}
}
masterGroup->stop(); masterGroup->stop();
} }
@ -349,6 +360,10 @@ namespace SHADE
audioClipHandle = audioClipLibrary.Create(); audioClipHandle = audioClipLibrary.Create();
it->second->createInstance(&audioClipHandle->instance); it->second->createInstance(&audioClipHandle->instance);
} }
else
{
SHLOG_ERROR("FMOD: Failed to find event path: {}", path)
}
return audioClipHandle; return audioClipHandle;
} }
@ -487,10 +502,12 @@ namespace SHADE
} }
void SHAudioSystem::SetBgmVolume(float const bgmvol) void SHAudioSystem::SetBgmVolume(float const bgmvol)
{ {
bgmVolume = bgmvol;
bgmChannelGroup->setVolume(bgmvol); bgmChannelGroup->setVolume(bgmvol);
} }
void SHAudioSystem::SetSfxVolume(float const sfxvol) void SHAudioSystem::SetSfxVolume(float const sfxvol)
{ {
sfxVolume = sfxvol;
sfxChannelGroup->setVolume(sfxvol); sfxChannelGroup->setVolume(sfxvol);
} }
void SHAudioSystem::SetMasterVolume(float const mastervol) void SHAudioSystem::SetMasterVolume(float const mastervol)
@ -506,15 +523,12 @@ namespace SHADE
{ {
channel->setPaused(paused); channel->setPaused(paused);
} }
for (auto const& event : eventMap) auto [begin, end] = audioClipLibrary.GetDenseAccess();
for (auto it = begin; it != end; ++it)
{ {
int instanceCount = 0; if (it->instance)
event.second->getInstanceCount(&instanceCount);
std::vector<FMOD::Studio::EventInstance*> instances(instanceCount);
event.second->getInstanceList(instances.data(), static_cast<int>(instances.size()), &instanceCount);
for (auto const& instance : instances)
{ {
instance->setPaused(pause); it->SetPause(pause);
} }
} }
} }
@ -546,6 +560,7 @@ namespace SHADE
bank->loadSampleData(); bank->loadSampleData();
int numOfEvents; int numOfEvents;
bank->getEventCount(&numOfEvents); bank->getEventCount(&numOfEvents);
if (numOfEvents > 0) if (numOfEvents > 0)
{ {
std::vector<FMOD::Studio::EventDescription*> events(numOfEvents); std::vector<FMOD::Studio::EventDescription*> events(numOfEvents);
@ -560,11 +575,71 @@ namespace SHADE
} }
} }
float SHAudioSystem::GetVCAVolume(const char* path)
{
FMOD::Studio::VCA* vca = nullptr;
result = fmodStudioSystem->getVCA(path, &vca);
float volume = 0.0f;
if (result != FMOD_OK)
{
ErrorCheck();
return volume;
}
result = vca->getVolume(&volume);
if (result != FMOD_OK)
{
ErrorCheck();
return volume;
}
return volume;
}
void SHAudioSystem::SetVCAVolume(const char* path, float value)
{
FMOD::Studio::VCA* vca = nullptr;
result = fmodStudioSystem->getVCA(path, &vca);
if (result != FMOD_OK)
{
ErrorCheck();
return;
}
result = vca->setVolume(std::clamp(value, 0.0f, 1.0f));
if (result != FMOD_OK)
{
ErrorCheck();
return;
}
}
float SHAudioSystem::GetParameterValue(const char* path)
{
float value = {};
result = fmodStudioSystem->getParameterByName(path, &value);
if(result != FMOD_OK)
{
ErrorCheck();
}
return value;
}
void SHAudioSystem::SetParameter(const char* path, float value)
{
result = fmodStudioSystem->setParameterByName(path, value);
if (result != FMOD_OK)
{
ErrorCheck();
}
}
void AudioClip::Play() void AudioClip::Play()
{ {
if(!instance) if(!instance)
return; return;
instance->start(); FMOD_RESULT result = instance->start();
if (result != FMOD_OK)
{
SHLOG_ERROR("Audio system error: {}", FMOD_ErrorString(result))
}
} }
//void AudioClip::Play(bool isSfx) //void AudioClip::Play(bool isSfx)
@ -598,7 +673,11 @@ namespace SHADE
{ {
if (!instance) if (!instance)
return; return;
instance->stop(fadeOut ? FMOD_STUDIO_STOP_ALLOWFADEOUT : FMOD_STUDIO_STOP_IMMEDIATE); FMOD_RESULT result = instance->stop(fadeOut ? FMOD_STUDIO_STOP_ALLOWFADEOUT : FMOD_STUDIO_STOP_IMMEDIATE);
if (result != FMOD_OK)
{
SHLOG_ERROR("Audio system error: {}", FMOD_ErrorString(result))
}
} }
void AudioClip::SetPause(bool pause) void AudioClip::SetPause(bool pause)
@ -623,7 +702,11 @@ namespace SHADE
{ {
if (!instance) if (!instance)
return; return;
instance->setParameterByName(paramName, value); FMOD_RESULT result = instance->setParameterByName(paramName, value);
if (result != FMOD_OK)
{
SHLOG_ERROR("Audio system error: {}", FMOD_ErrorString(result))
}
} }
//void AudioClip::SetParameterLabel(const char* paramName, const char* label) //void AudioClip::SetParameterLabel(const char* paramName, const char* label)
@ -635,13 +718,33 @@ namespace SHADE
float AudioClip::GetParameterValue(const char* paramName) float AudioClip::GetParameterValue(const char* paramName)
{ {
if (!instance)
return {};
float value{}; float value{};
instance->getParameterByName(paramName, &value); if (!instance)
return value;
auto result = instance->getParameterByName(paramName, &value);
if (result != FMOD_OK)
{
SHLOG_ERROR("Audio system error: {}", FMOD_ErrorString(result))
}
return value; return value;
} }
float AudioClip::GetVolume()
{
float volume{};
if(!instance)
return volume;
instance->getVolume(&volume);
return volume;
}
void AudioClip::SetVolume(float volume)
{
if(!instance)
return;
instance->setVolume(volume);
}
SHEventHandle SHAudioSystem::onStop(SHEventPtr onStopEvent) SHEventHandle SHAudioSystem::onStop(SHEventPtr onStopEvent)
{ {
StopAllSounds(); StopAllSounds();

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@ -35,6 +35,8 @@ namespace SHADE
void SetParameter(const char* paramName, float value); void SetParameter(const char* paramName, float value);
//void SetParameterLabel(const char* paramName, const char* label); //void SetParameterLabel(const char* paramName, const char* label);
float GetParameterValue(const char* paramName); float GetParameterValue(const char* paramName);
float GetVolume();
void SetVolume(float volume);
friend class SHAudioSystem; friend class SHAudioSystem;
private: private:
FMOD::Studio::EventInstance* instance = nullptr; FMOD::Studio::EventInstance* instance = nullptr;
@ -85,7 +87,13 @@ namespace SHADE
void SetPaused(bool pause); void SetPaused(bool pause);
bool GetPaused() const; bool GetPaused() const;
SHVec3 GetListenerPosition(); SHVec3 GetListenerPosition();
void LoadBank(const char* path); void LoadBank(const char* path);
float GetVCAVolume(const char* path);
void SetVCAVolume(const char* path, float value);
float GetParameterValue(const char* path);
void SetParameter(const char* path, float value);
private: private:
FMOD::Studio::System* fmodStudioSystem; FMOD::Studio::System* fmodStudioSystem;

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@ -94,7 +94,7 @@ namespace SHADE
if (systemContainer.find(id) == systemContainer.end()) if (systemContainer.find(id) == systemContainer.end())
{ {
std::cout << "System Manager error: System Version "<< typeid(T).name()<<" " << version << " does not exist." << std::endl; std::cout << "System Manager error: System Version " << typeid(T).name() << ", " << version << " does not exist." << std::endl;
return nullptr; return nullptr;
} }

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@ -11,52 +11,60 @@ namespace SHADE
{ {
if (Begin()) if (Begin())
{ {
DrawMenuBar();
ImGui::BeginTable("CollisionMtxTable", SHCollisionTag::NUM_LAYERS + 1, ImGuiTableRowFlags_Headers); ImGui::BeginTable("CollisionMtxTable", SHCollisionTag::NUM_LAYERS + 1, ImGuiTableRowFlags_Headers);
ImGui::TableNextRow(); ImGui::TableNextRow();
ImGui::PushID("CollisionTagNames"); ImGui::PushID("CollisionTagNames");
for (int i = SHCollisionTag::NUM_LAYERS; i >= 1; --i) // Draw Layers
// We have 16 layers for each tag
ImGui::TableNextColumn();
for (int i = 1; i <= SHCollisionTag::NUM_LAYERS; ++i)
{ {
ImGui::TableNextColumn(); ImGui::TableNextColumn();
if(i == SHCollisionTag::NUM_LAYERS) continue;
std::string const& tagName = SHCollisionTagMatrix::GetTagName(i); std::string const& tagName = SHCollisionTagMatrix::GetTagName(i);
auto tag = SHCollisionTagMatrix::GetTag(i); auto tag = SHCollisionTagMatrix::GetTag(i);
if (!tag) if (!tag)
continue; continue;
//ImGui::Text(tagName.data());
ImGui::PushID(i); // Show the layer number
SHEditorWidgets::InputText("##", [i]{return SHCollisionTagMatrix::GetTagName(i);}, [i](std::string const& value){SHCollisionTagMatrix::GetTag(i)->SetName(value);}, tagName.data(), ImGuiInputTextFlags_EnterReturnsTrue); ImGui::Text(std::to_string(i).c_str());
ImGui::PopID();
} }
ImGui::PopID(); ImGui::PopID();
// Draw the table
// Convenient how we have 16 layers & 16 tags huh?
for (int i = 0; i < SHCollisionTag::NUM_LAYERS - 1; ++i) for (int i = 0; i < SHCollisionTag::NUM_LAYERS - 1; ++i)
{ {
std::string tagName = SHCollisionTagMatrix::GetTagName(i); std::string tagName = SHCollisionTagMatrix::GetTagName(i);
auto tag = SHCollisionTagMatrix::GetTag(i); auto tag = SHCollisionTagMatrix::GetTag(i);
if(!tag) if(!tag)
continue; continue;
ImGui::TableNextRow(); ImGui::TableNextRow();
ImGui::TableNextColumn(); ImGui::TableNextColumn();
ImGui::Text(tagName.data());
for (int j = (SHCollisionTag::NUM_LAYERS) - 1; j >= i; --j) ImGui::PushID(i);
SHEditorWidgets::InputText("##", [i]{return SHCollisionTagMatrix::GetTagName(i);}, [i](std::string const& value){SHCollisionTagMatrix::GetTag(i)->SetName(value);}, tagName.data(), ImGuiInputTextFlags_EnterReturnsTrue);
ImGui::PopID();
// The checkboxes are just to set the layers of each tag
// Nothing else should be altered.
for (int j = 0; j < SHCollisionTag::NUM_LAYERS; ++j)
{ {
int idx = j;
std::string tagName2 = SHCollisionTagMatrix::GetTagName(idx);
auto tag2 = SHCollisionTagMatrix::GetTag(idx);
if(!tag2)
continue;
if(tagName.empty())
tagName = std::to_string(i);
if(tagName2.empty())
tagName2 = std::to_string(idx);
ImGui::TableNextColumn(); ImGui::TableNextColumn();
if(i == idx)
continue; std::string label = std::format("##{}, Layer {}", tagName, j);
std::string label = std::format("##{} vs {}", tagName, tagName2); if (SHEditorWidgets::CheckBox(label, [tag, &j] {return tag->GetLayerState(j); }, [tag, j](bool const& value) {tag->SetLayerState(j, value); }, label.substr(2)))
SHEditorWidgets::CheckBox(label, [tag, &idx]{return tag->GetLayerState(idx);}, [tag, i, idx](bool const& value){tag->SetLayerState(idx, value); SHCollisionTagMatrix::GetTag(idx)->SetLayerState(i, value);}, label.substr(2)); {
isDirty = true;
}
} }
} }
ImGui::EndTable(); ImGui::EndTable();
@ -64,4 +72,21 @@ namespace SHADE
ImGui::End(); ImGui::End();
} }
void SHColliderTagPanel::DrawMenuBar()
{
if (ImGui::BeginMenuBar())
{
ImGui::BeginDisabled(!isDirty);
if (ImGui::Button("Save"))
{
std::filesystem::path defaultCollisionTagNameFilePath{ ASSET_ROOT };
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
SHCollisionTagMatrix::SaveToFile(defaultCollisionTagNameFilePath);
isDirty = false;
}
ImGui::EndDisabled();
ImGui::EndMenuBar();
}
}
} }

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@ -14,6 +14,7 @@ namespace SHADE
//void Exit(); //void Exit();
private: private:
void DrawMenuBar();
bool isDirty; bool isDirty;
}; };
} }

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@ -128,6 +128,7 @@ namespace SHADE
SHFreetypeInstance::Init(); SHFreetypeInstance::Init();
//SHAssetManager::CompileAsset("../../Assets/Shaders/DeferredComposite_CS.glsl", false); //SHAssetManager::CompileAsset("../../Assets/Shaders/DeferredComposite_CS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/ShadowMap_FS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/SSAO_CS.glsl", false); //SHAssetManager::CompileAsset("../../Assets/Shaders/SSAO_CS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/SSAOBlur_CS.glsl", false); //SHAssetManager::CompileAsset("../../Assets/Shaders/SSAOBlur_CS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/PureCopy_CS.glsl", false); //SHAssetManager::CompileAsset("../../Assets/Shaders/PureCopy_CS.glsl", false);
@ -137,6 +138,7 @@ namespace SHADE
//SHAssetManager::CompileAsset("../../Assets/Shaders/UI_FS.glsl", false); //SHAssetManager::CompileAsset("../../Assets/Shaders/UI_FS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/Text_VS.glsl", false); //SHAssetManager::CompileAsset("../../Assets/Shaders/Text_VS.glsl", false);
// Load Built In Shaders // Load Built In Shaders
static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT); static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
static constexpr AssetID VS_ANIM = 47911992; animtVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_ANIM); static constexpr AssetID VS_ANIM = 47911992; animtVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_ANIM);
@ -151,7 +153,8 @@ namespace SHADE
static constexpr AssetID TEXT_FS = 38024754; textFS = SHResourceManager::LoadOrGet<SHVkShaderModule>(TEXT_FS); static constexpr AssetID TEXT_FS = 38024754; textFS = SHResourceManager::LoadOrGet<SHVkShaderModule>(TEXT_FS);
static constexpr AssetID RENDER_SC_VS = 48082949; renderToSwapchainVS = SHResourceManager::LoadOrGet<SHVkShaderModule>(RENDER_SC_VS); static constexpr AssetID RENDER_SC_VS = 48082949; renderToSwapchainVS = SHResourceManager::LoadOrGet<SHVkShaderModule>(RENDER_SC_VS);
static constexpr AssetID RENDER_SC_FS = 36869006; renderToSwapchainFS = SHResourceManager::LoadOrGet<SHVkShaderModule>(RENDER_SC_FS); static constexpr AssetID RENDER_SC_FS = 36869006; renderToSwapchainFS = SHResourceManager::LoadOrGet<SHVkShaderModule>(RENDER_SC_FS);
static constexpr AssetID SHADOW_MAP_VS = 44646107; shadowMapVS = SHResourceManager::LoadOrGet<SHVkShaderModule>(SHADOW_MAP_VS); static constexpr AssetID SHADOW_MAP_VS = 44646107; shadowMapVS = SHResourceManager::LoadOrGet<SHVkShaderModule>(SHADOW_MAP_VS);
static constexpr AssetID SHADOW_MAP_FS = 45925790; shadowMapFS = SHResourceManager::LoadOrGet<SHVkShaderModule>(SHADOW_MAP_FS);
} }
@ -583,14 +586,21 @@ namespace SHADE
#endif #endif
} }
//if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::B)) static bool shadowAdded = false;
//{
// auto& lightComps = SHComponentManager::GetDense<SHLightComponent>(); if (shadowAdded == false/* && SHInputManager::GetKey(SHInputManager::SH_KEYCODE::B)*/)
// for (auto& comp : lightComps) {
// { shadowAdded = true;
// comp.SetEnableShadow(true); auto& lightComps = SHComponentManager::GetDense<SHLightComponent>();
// } if (lightComps.size() > 2)
//} {
lightComps[2].SetEnableShadow(true);
}
//for (auto& comp : lightComps)
//{
// comp.SetEnableShadow(true);
//}
}
renderGraph->Begin(frameIndex); renderGraph->Begin(frameIndex);
auto cmdBuffer = renderGraph->GetCommandBuffer(frameIndex); auto cmdBuffer = renderGraph->GetCommandBuffer(frameIndex);
@ -809,11 +819,11 @@ namespace SHADE
tempLibrary.Init(device); tempLibrary.Init(device);
tempLibrary.CreateGraphicsPipelines tempLibrary.CreateGraphicsPipelines
( (
{ shadowMapVS, {} }, shadowMapNode->GetRenderpass(), newSubpass, { shadowMapVS, shadowMapFS }, shadowMapNode->GetRenderpass(), newSubpass,
SHGraphicsPredefinedData::SystemType::BATCHING, SHGraphicsPredefinedData::SystemType::BATCHING,
SHGraphicsPredefinedData::GetShadowMapViState(), rasterState SHGraphicsPredefinedData::GetShadowMapViState(), rasterState
); );
shadowMapPipeline = tempLibrary.GetGraphicsPipeline({ shadowMapVS, {} }); shadowMapPipeline = tempLibrary.GetGraphicsPipeline({ shadowMapVS, shadowMapFS });
} }
newSubpass->SetCompanionSubpass(companionSubpass, shadowMapPipeline); // set companion subpass and pipeline newSubpass->SetCompanionSubpass(companionSubpass, shadowMapPipeline); // set companion subpass and pipeline

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@ -469,6 +469,7 @@ namespace SHADE
Handle<SHVkShaderModule> renderToSwapchainVS; Handle<SHVkShaderModule> renderToSwapchainVS;
Handle<SHVkShaderModule> renderToSwapchainFS; Handle<SHVkShaderModule> renderToSwapchainFS;
Handle<SHVkShaderModule> shadowMapVS; Handle<SHVkShaderModule> shadowMapVS;
Handle<SHVkShaderModule> shadowMapFS;
// Fonts // Fonts
Handle<SHFont> testFont; Handle<SHFont> testFont;

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@ -166,7 +166,7 @@ namespace SHADE
/* Public Function Member Definitions */ /* Public Function Member Definitions */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
void SHCollisionTagMatrix::Init(const std::filesystem::path& tagNameFilePath) noexcept void SHCollisionTagMatrix::LoadFromFile(const std::filesystem::path& tagNameFilePath) noexcept
{ {
/** /**
* I HATE FILE IO * I HATE FILE IO
@ -240,21 +240,25 @@ namespace SHADE
, linesRead + 1 , linesRead + 1
, tagIndex , tagIndex
) )
collisionTags[tagIndex].SetMask(mask);
} }
else else
{ {
mask = static_cast<uint16_t>(std::stoi(maskString)); for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i)
{
const bool LAYER_STATE = maskString[i] == '1';
collisionTags[tagIndex].SetLayerState(i, LAYER_STATE);
}
} }
collisionTags[tagIndex].SetMask(mask);
ss.clear(); ss.clear();
} }
collisionTagNamesFile.close(); collisionTagNamesFile.close();
} }
void SHCollisionTagMatrix::Exit(const std::filesystem::path& tagNameFilePath) noexcept void SHCollisionTagMatrix::SaveToFile(const std::filesystem::path& tagNameFilePath) noexcept
{ {
std::ofstream collisionTagNamesFile { tagNameFilePath }; std::ofstream collisionTagNamesFile { tagNameFilePath };
@ -266,7 +270,15 @@ namespace SHADE
// Index Name Mask // Index Name Mask
for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i) for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i)
collisionTagNamesFile << i << " " << collisionTags[i].GetName() << " " << collisionTags[i].GetMask() << std::endl; {
collisionTagNamesFile << i << " " << collisionTags[i].GetName() << " ";
// Write 1 or 0 for each layer for improved clarity
for (int j = 0; j < SHCollisionTag::NUM_LAYERS; ++j)
collisionTagNamesFile << (collisionTags[i].GetMask() & 1U << j ? 1 : 0);
collisionTagNamesFile << std::endl;
}
collisionTagNamesFile.close(); collisionTagNamesFile.close();
} }

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@ -55,8 +55,8 @@ namespace SHADE
/* Function Members */ /* Function Members */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
static void Init (const std::filesystem::path& tagNameFilePath) noexcept; static void LoadFromFile (const std::filesystem::path& tagNameFilePath) noexcept;
static void Exit (const std::filesystem::path& tagNameFilePath) noexcept; static void SaveToFile (const std::filesystem::path& tagNameFilePath) noexcept;
/** /**
* @brief * @brief

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@ -120,7 +120,10 @@ namespace SHADE
collisionTag = newCollisionTag; collisionTag = newCollisionTag;
if (rp3dCollider) if (rp3dCollider)
{
rp3dCollider->setCollisionCategoryBits(collisionTag->GetMask());
rp3dCollider->setCollideWithMaskBits(collisionTag->GetMask()); rp3dCollider->setCollideWithMaskBits(collisionTag->GetMask());
}
} }
void SHCollisionShape::SetFriction(float friction) noexcept void SHCollisionShape::SetFriction(float friction) noexcept
@ -144,7 +147,12 @@ namespace SHADE
material.SetDensity(density); material.SetDensity(density);
if (rp3dCollider) if (rp3dCollider)
{
rp3dCollider->getMaterial().setMassDensity(material.GetDensity()); rp3dCollider->getMaterial().setMassDensity(material.GetDensity());
// Recompute the bodies' mass
dynamic_cast<rp3d::RigidBody*>(collider->collisionBody)->updateMassPropertiesFromColliders();
}
} }
void SHCollisionShape::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept void SHCollisionShape::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept
@ -157,6 +165,9 @@ namespace SHADE
rp3dMaterial.setFrictionCoefficient(material.GetFriction()); rp3dMaterial.setFrictionCoefficient(material.GetFriction());
rp3dMaterial.setBounciness(material.GetBounciness()); rp3dMaterial.setBounciness(material.GetBounciness());
rp3dMaterial.setMassDensity(material.GetDensity()); rp3dMaterial.setMassDensity(material.GetDensity());
// Recompute the bodies' mass
dynamic_cast<rp3d::RigidBody*>(collider->collisionBody)->updateMassPropertiesFromColliders();
} }
} }
@ -180,7 +191,13 @@ namespace SHADE
isTrigger ? flags |= FLAG_VALUE : flags &= ~FLAG_VALUE; isTrigger ? flags |= FLAG_VALUE : flags &= ~FLAG_VALUE;
if (rp3dCollider) if (rp3dCollider)
{
rp3dCollider->setIsTrigger(isTrigger); rp3dCollider->setIsTrigger(isTrigger);
// Recompute the bodies' mass
dynamic_cast<rp3d::RigidBody*>(collider->collisionBody)->updateMassPropertiesFromColliders();
}
} }
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
@ -189,8 +206,11 @@ namespace SHADE
void SHCollisionShape::UpdateCollisionTags() noexcept void SHCollisionShape::UpdateCollisionTags() noexcept
{ {
if (collisionTag->IsDirty()) if (rp3dCollider && collisionTag->IsDirty())
{
rp3dCollider->setCollisionCategoryBits(collisionTag->GetMask());
rp3dCollider->setCollideWithMaskBits(collisionTag->GetMask()); rp3dCollider->setCollideWithMaskBits(collisionTag->GetMask());
}
} }

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@ -210,9 +210,6 @@ namespace SHADE
{ {
.entityID = rigidBody->GetEID() .entityID = rigidBody->GetEID()
, .bodyType = rigidBody->type , .bodyType = rigidBody->type
, .interpolate = rigidBody->interpolate
, .drag = rigidBody->drag
, .angularDrag = rigidBody->angularDrag
}; };
rigidBodyQueue.push(RIGID_BODY_DEF); rigidBodyQueue.push(RIGID_BODY_DEF);
@ -232,22 +229,8 @@ namespace SHADE
SHColliderDef::ShapeDef shapeDef SHColliderDef::ShapeDef shapeDef
{ {
.type = shape->GetType() .type = shape->GetType()
, .posOffset = shape->GetPositionOffset()
, .rotOffset = shape->GetRotationOffset()
}; };
switch (shape->GetType())
{
case SHCollisionShape::Type::SPHERE:
shapeDef.size.x = dynamic_cast<const SHSphere*>(shape)->GetWorldRadius();
break;
case SHCollisionShape::Type::BOX:
shapeDef.size = dynamic_cast<const SHBox*>(shape)->GetWorldExtents();
break;
default:
break;
}
colliderDef.shapes.emplace_back(shapeDef); colliderDef.shapes.emplace_back(shapeDef);
} }
@ -311,9 +294,9 @@ namespace SHADE
rigidBodyComponent->SetFreezeRotationY (rigidBodyComponent->GetFreezeRotationY()); rigidBodyComponent->SetFreezeRotationY (rigidBodyComponent->GetFreezeRotationY());
rigidBodyComponent->SetFreezeRotationZ (rigidBodyComponent->GetFreezeRotationZ()); rigidBodyComponent->SetFreezeRotationZ (rigidBodyComponent->GetFreezeRotationZ());
rigidBodyComponent->SetInterpolate (DEF.interpolate); rigidBodyComponent->SetInterpolate (rigidBodyComponent->IsInterpolating());
rigidBodyComponent->SetDrag (DEF.drag); rigidBodyComponent->SetDrag (rigidBodyComponent->GetDrag());
rigidBodyComponent->SetAngularDrag (DEF.angularDrag); rigidBodyComponent->SetAngularDrag (rigidBodyComponent->GetAngularDrag());
rigidBodyQueue.pop(); rigidBodyQueue.pop();
} }

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@ -47,9 +47,6 @@ namespace SHADE
{ {
EntityID entityID = MAX_EID; EntityID entityID = MAX_EID;
SHRigidBodyComponent::Type bodyType = SHRigidBodyComponent::Type::STATIC; SHRigidBodyComponent::Type bodyType = SHRigidBodyComponent::Type::STATIC;
bool interpolate = true;
float drag = 0.0f;
float angularDrag = 0.0f;
}; };
struct SHColliderDef struct SHColliderDef
@ -57,9 +54,6 @@ namespace SHADE
struct ShapeDef struct ShapeDef
{ {
SHCollisionShape::Type type = SHCollisionShape::Type::SPHERE; SHCollisionShape::Type type = SHCollisionShape::Type::SPHERE;
SHVec3 posOffset = SHVec3::Zero;
SHVec3 rotOffset = SHVec3::Zero;
SHVec3 size = SHVec3::Zero; // x for sphere radius, all 3 for box extents
}; };
EntityID entityID = MAX_EID; EntityID entityID = MAX_EID;

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@ -42,6 +42,7 @@ namespace SHADE
/* Friends */ /* Friends */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
friend class SHCollisionShape;
friend class SHPhysicsSystem; friend class SHPhysicsSystem;
friend class SHPhysicsObjectManager; friend class SHPhysicsObjectManager;

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@ -94,8 +94,8 @@ namespace SHADE
{ {
const bool CLEAR_EVENT = C_INFO.GetCollisionState() == SHCollisionInfo::State::EXIT || C_INFO.GetCollisionState() == SHCollisionInfo::State::INVALID; const bool CLEAR_EVENT = C_INFO.GetCollisionState() == SHCollisionInfo::State::EXIT || C_INFO.GetCollisionState() == SHCollisionInfo::State::INVALID;
const bool INACTIVE_OBJECT = !SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(C_INFO.GetEntityA()) const bool INACTIVE_OBJECT = !SHSceneManager::CheckNodeAndHasComponentsActive<SHColliderComponent>(C_INFO.GetEntityA())
|| !SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(C_INFO.GetEntityB()); || !SHSceneManager::CheckNodeAndHasComponentsActive<SHColliderComponent>(C_INFO.GetEntityB());
if (CLEAR_EVENT || INACTIVE_OBJECT) if (CLEAR_EVENT || INACTIVE_OBJECT)
{ {

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@ -122,7 +122,7 @@ namespace SHADE
// Initialise collision tags // Initialise collision tags
std::filesystem::path defaultCollisionTagNameFilePath { ASSET_ROOT }; std::filesystem::path defaultCollisionTagNameFilePath { ASSET_ROOT };
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig"); defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
SHCollisionTagMatrix::Init(defaultCollisionTagNameFilePath); SHCollisionTagMatrix::LoadFromFile(defaultCollisionTagNameFilePath);
// Register Events // Register Events
for (int i = 0; i < NUM_EVENT_FUNCTIONS; ++i) for (int i = 0; i < NUM_EVENT_FUNCTIONS; ++i)
@ -145,7 +145,7 @@ namespace SHADE
// Write collision tag names to file // Write collision tag names to file
std::filesystem::path defaultCollisionTagNameFilePath { ASSET_ROOT }; std::filesystem::path defaultCollisionTagNameFilePath { ASSET_ROOT };
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig"); defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
SHCollisionTagMatrix::Exit(defaultCollisionTagNameFilePath); SHCollisionTagMatrix::SaveToFile(defaultCollisionTagNameFilePath);
} }
const std::vector<SHPhysicsRaycastResult>& SHPhysicsSystem::Raycast(const SHRaycaster::RaycastInfo& info) noexcept const std::vector<SHPhysicsRaycastResult>& SHPhysicsSystem::Raycast(const SHRaycaster::RaycastInfo& info) noexcept
@ -155,7 +155,7 @@ namespace SHADE
// Load start and end points into the container for debug drawing // Load start and end points into the container for debug drawing
#ifdef SHEDITOR #ifdef SHEDITOR
SHVec3 endPos = info.ray.position + info.ray.direction * SHRay::MAX_RAYCAST_DIST; SHVec3 endPos = info.ray.position + info.ray.direction * std::clamp(info.distance, 0.0f, SHRay::MAX_RAYCAST_DIST);
if (!results.empty()) if (!results.empty())
endPos = results.back().position; endPos = results.back().position;

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@ -169,11 +169,8 @@ namespace SHADE
SHPhysicsObjectManager objectManager; SHPhysicsObjectManager objectManager;
SHCollisionListener collisionListener; SHCollisionListener collisionListener;
SHRaycaster raycaster; SHRaycaster raycaster;
// For the debug drawer to draw rays
#ifdef SHEDITOR
std::vector<RaycastHit> raycastHits; std::vector<RaycastHit> raycastHits;
#endif
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Function Members */ /* Function Members */

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@ -62,9 +62,9 @@ namespace SHADE
loadFunctions(); loadFunctions();
// Generate script assembly if it hasn't been before // Generate script assembly if it hasn't been before
#ifndef _PUBLISH #ifndef _PUBLISH
BuildScriptAssembly(); BuildScriptAssembly();
#endif #endif
// Initialise the CSharp Engine // Initialise the CSharp Engine
csEngineInit(); csEngineInit();
@ -261,6 +261,7 @@ namespace SHADE
<TargetFramework>net5.0</TargetFramework>\n\ <TargetFramework>net5.0</TargetFramework>\n\
<Platforms>x64</Platforms>\n\ <Platforms>x64</Platforms>\n\
<Configurations>Release;Debug</Configurations>\n\ <Configurations>Release;Debug</Configurations>\n\
<DefaultItemExcludes>$(DefaultItemExcludes);**/*.shmeta</DefaultItemExcludes>\n\
</PropertyGroup>\n\ </PropertyGroup>\n\
<PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='Release|x64'\">\n\ <PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='Release|x64'\">\n\
<OutputPath>.\\bin\\Release</OutputPath>\n\ <OutputPath>.\\bin\\Release</OutputPath>\n\
@ -283,7 +284,6 @@ namespace SHADE
<ItemGroup>\n\ <ItemGroup>\n\
<None Remove=\".gitignore\" />\n\ <None Remove=\".gitignore\" />\n\
<None Remove=\".gitmodules\" />\n\ <None Remove=\".gitmodules\" />\n\
<None Remove=\"*.shmeta\" />\n\
</ItemGroup>\n\ </ItemGroup>\n\
<ItemGroup>\n\ <ItemGroup>\n\
<Reference Include=\"SHADE_Managed\">\n"; <Reference Include=\"SHADE_Managed\">\n";

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@ -99,6 +99,31 @@ namespace SHADE
audioSys->StopAllSounds(); audioSys->StopAllSounds();
} }
float Audio::GetVCAVolume(System::String^ path)
{
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
return audioSys->GetVCAVolume(Convert::ToNative(path).data());
}
void Audio::SetVCAVolume(System::String^ path, float volume)
{
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
audioSys->SetVCAVolume(Convert::ToNative(path).data(), volume);
}
float Audio::GetParameterValue(System::String^ path)
{
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
return audioSys->GetParameterValue(Convert::ToNative(path).data());
}
void Audio::SetParameter(System::String^ path, float value)
{
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
audioSys->SetParameter(Convert::ToNative(path).data(), value);
}
AudioClipHandler Audio::CreateAudioClip(System::String^ path) AudioClipHandler Audio::CreateAudioClip(System::String^ path)
{ {
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>(); auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();

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@ -101,6 +101,10 @@ namespace SHADE
/// </summary> /// </summary>
static void StopAllSounds(); static void StopAllSounds();
static float GetVCAVolume(System::String^ path);
static void SetVCAVolume(System::String^ path, float volume);
static float GetParameterValue(System::String^ path);
static void SetParameter(System::String^ path, float value);
//to comment ltr //to comment ltr
static AudioClipHandler CreateAudioClip(System::String^ path); static AudioClipHandler CreateAudioClip(System::String^ path);

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@ -84,6 +84,14 @@ namespace SHADE
return NativeObject->GetParameterValue(Convert::ToNative(paramName).data()); return NativeObject->GetParameterValue(Convert::ToNative(paramName).data());
} }
float AudioClipHandler::GetVolume()
{
return NativeObject->GetVolume();
}
void AudioClipHandler::SetVolume(float volume)
{
NativeObject->SetVolume(volume);
}
} }

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@ -72,6 +72,8 @@ namespace SHADE
bool IsPaused(); bool IsPaused();
void SetParameter(System::String^ paramName, float value); void SetParameter(System::String^ paramName, float value);
float GetParameterValue(System::String^ paramName); float GetParameterValue(System::String^ paramName);
float GetVolume();
void SetVolume(float volume);
protected: protected:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/

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@ -28,25 +28,32 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
bool Application::IsPlaying::get() bool Application::IsPlaying::get()
{ {
#ifdef SHEDITOR
auto editor = SHSystemManager::GetSystem<SHEditor>(); auto editor = SHSystemManager::GetSystem<SHEditor>();
if (editor) if (editor)
return editor->editorState == SHEditor::State::PLAY return editor->editorState == SHEditor::State::PLAY
|| ||
editor->editorState == SHEditor::State::PAUSE; editor->editorState == SHEditor::State::PAUSE;
#endif
return true; return true;
} }
bool Application::IsPaused::get() bool Application::IsPaused::get()
{ {
#ifdef SHEDITOR
auto editor = SHSystemManager::GetSystem<SHEditor>(); auto editor = SHSystemManager::GetSystem<SHEditor>();
if (editor) if (editor)
return editor->editorState == SHEditor::State::PAUSE; return editor->editorState == SHEditor::State::PAUSE;
#endif
return false; return false;
} }
bool Application::IsEditor::get() bool Application::IsEditor::get()
{ {
#ifdef SHEDITOR
return SHSystemManager::GetSystem<SHEditor>() != nullptr; return SHSystemManager::GetSystem<SHEditor>() != nullptr;
#else
return false;
#endif
} }
int Application::WindowWidth::get() int Application::WindowWidth::get()
{ {