setting up volume

This commit is contained in:
Glence 2023-03-08 16:22:05 +08:00
parent ef7cd4c0c0
commit 6854c41614
2 changed files with 79 additions and 74 deletions

View File

@ -10,7 +10,7 @@ namespace SHADE_Scripting
{ {
static public float cameraSensitivity = 100.0f; static public float cameraSensitivity = 100.0f;
static public float cameraFOV = 90.0f; static public float cameraFOV = 45.0f;
static public float masterVolume = 100.0f; static public float masterVolume = 100.0f;
static public float sfxVolume = 100.0f; static public float sfxVolume = 100.0f;

View File

@ -7,89 +7,94 @@ using System.Threading.Tasks;
namespace SHADE_Scripting.UI namespace SHADE_Scripting.UI
{ {
public class Options:Script public class Options : Script
{
public GameObject masterVolSlider;
public GameObject sfxVolSlider;
public GameObject bgmVolSlider;
public GameObject fovSlider;
public GameObject sensitivitySlider;
protected override void awake()
{ {
public GameObject masterVolSlider; Slider mv = masterVolSlider.GetComponent<Slider>();
public GameObject sfxVolSlider; Slider sfx = sfxVolSlider.GetComponent<Slider>();
public GameObject bgmVolSlider; Slider bgm = bgmVolSlider.GetComponent<Slider>();
public GameObject fovSlider; Slider fov = fovSlider.GetComponent<Slider>();
public GameObject sensitivitySlider; Slider sens = sensitivitySlider.GetComponent<Slider>();
if (mv != null)
{
mv.ScaledValue = Settings.masterVolume;
protected override void awake() }
{ if (sfx != null)
Slider mv = masterVolSlider.GetComponent<Slider>(); {
Slider sfx = sfxVolSlider.GetComponent<Slider>(); sfx.ScaledValue = Settings.sfxVolume;
Slider bgm = bgmVolSlider.GetComponent<Slider>();
Slider fov = fovSlider.GetComponent<Slider>();
Slider sens = sensitivitySlider.GetComponent<Slider>();
}
if (bgm != null)
{
bgm.ScaledValue = Settings.bgmVolume;
}
if (fov != null)
{
fov.ScaledValue = Settings.cameraFOV;
if (mv != null) }
{ if (sens != null)
mv.ScaledValue = Settings.masterVolume; {
sens.ScaledValue = Settings.cameraSensitivity;
} }
if (sfx != null)
{
sfx.ScaledValue = Settings.sfxVolume;
}
if (bgm != null)
{
bgm.ScaledValue = Settings.bgmVolume;
}
if (fov != null)
{
fov.ScaledValue = Settings.cameraFOV;
}
if (sens != null)
{
sens.ScaledValue = Settings.cameraSensitivity;
}
}
protected override void update()
{
Slider mv = masterVolSlider.GetComponent<Slider>();
Slider sfx = sfxVolSlider.GetComponent<Slider>();
Slider bgm = bgmVolSlider.GetComponent<Slider>();
Slider fov = fovSlider.GetComponent<Slider>();
Slider sens = sensitivitySlider.GetComponent<Slider>();
if(mv != null)
{
Settings.masterVolume = mv.ScaledValue;
}
if (sfx != null)
{
Settings.sfxVolume = sfx.ScaledValue;
}
if (bgm != null)
{
Settings.bgmVolume = bgm.ScaledValue;
}
if (fov != null)
{
Settings.cameraFOV = fov.ScaledValue;
}
if (sens != null)
{
Settings.cameraSensitivity = sens.ScaledValue;
}
}
} }
protected override void update()
{
Slider mv = masterVolSlider.GetComponent<Slider>();
Slider sfx = sfxVolSlider.GetComponent<Slider>();
Slider bgm = bgmVolSlider.GetComponent<Slider>();
Slider fov = fovSlider.GetComponent<Slider>();
Slider sens = sensitivitySlider.GetComponent<Slider>();
if (mv != null)
{
Settings.masterVolume = mv.ScaledValue * 0.01f;
SHADE.Audio.SetVCAVolume("vca:/MASTER", Settings.masterVolume);
//Debug.Log($"MASTERee:{SHADE.Audio.GetVCAVolume("vca:/MASTER")} value of master: {mv.ScaledValue * 0.001f}");
}
if (sfx != null)
{
Settings.sfxVolume = sfx.ScaledValue;
SHADE.Audio.SetVCAVolume("vca:/SFX", Settings.sfxVolume);
SHADE.Audio.SetVCAVolume("vca:/UI", Settings.sfxVolume);
}
if (bgm != null)
{
Settings.bgmVolume = bgm.ScaledValue;
SHADE.Audio.SetVCAVolume("vca:/MUSIC", Settings.bgmVolume);
}
if (fov != null)
{
Settings.cameraFOV = fov.ScaledValue;
}
if (sens != null)
{
Settings.cameraSensitivity = sens.ScaledValue;
}
}
}
} }