setting up volume

This commit is contained in:
Glence 2023-03-08 16:22:05 +08:00
parent ef7cd4c0c0
commit 6854c41614
2 changed files with 79 additions and 74 deletions

View File

@ -10,7 +10,7 @@ namespace SHADE_Scripting
{
static public float cameraSensitivity = 100.0f;
static public float cameraFOV = 90.0f;
static public float cameraFOV = 45.0f;
static public float masterVolume = 100.0f;
static public float sfxVolume = 100.0f;

View File

@ -7,7 +7,7 @@ using System.Threading.Tasks;
namespace SHADE_Scripting.UI
{
public class Options:Script
public class Options : Script
{
public GameObject masterVolSlider;
public GameObject sfxVolSlider;
@ -66,17 +66,22 @@ namespace SHADE_Scripting.UI
Slider fov = fovSlider.GetComponent<Slider>();
Slider sens = sensitivitySlider.GetComponent<Slider>();
if(mv != null)
if (mv != null)
{
Settings.masterVolume = mv.ScaledValue;
Settings.masterVolume = mv.ScaledValue * 0.01f;
SHADE.Audio.SetVCAVolume("vca:/MASTER", Settings.masterVolume);
//Debug.Log($"MASTERee:{SHADE.Audio.GetVCAVolume("vca:/MASTER")} value of master: {mv.ScaledValue * 0.001f}");
}
if (sfx != null)
{
Settings.sfxVolume = sfx.ScaledValue;
SHADE.Audio.SetVCAVolume("vca:/SFX", Settings.sfxVolume);
SHADE.Audio.SetVCAVolume("vca:/UI", Settings.sfxVolume);
}
if (bgm != null)
{
Settings.bgmVolume = bgm.ScaledValue;
SHADE.Audio.SetVCAVolume("vca:/MUSIC", Settings.bgmVolume);
}
if (fov != null)
{