setting up volume
This commit is contained in:
parent
ef7cd4c0c0
commit
6854c41614
|
@ -10,7 +10,7 @@ namespace SHADE_Scripting
|
|||
{
|
||||
static public float cameraSensitivity = 100.0f;
|
||||
|
||||
static public float cameraFOV = 90.0f;
|
||||
static public float cameraFOV = 45.0f;
|
||||
|
||||
static public float masterVolume = 100.0f;
|
||||
static public float sfxVolume = 100.0f;
|
||||
|
|
|
@ -7,7 +7,7 @@ using System.Threading.Tasks;
|
|||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class Options:Script
|
||||
public class Options : Script
|
||||
{
|
||||
public GameObject masterVolSlider;
|
||||
public GameObject sfxVolSlider;
|
||||
|
@ -66,17 +66,22 @@ namespace SHADE_Scripting.UI
|
|||
Slider fov = fovSlider.GetComponent<Slider>();
|
||||
Slider sens = sensitivitySlider.GetComponent<Slider>();
|
||||
|
||||
if(mv != null)
|
||||
if (mv != null)
|
||||
{
|
||||
Settings.masterVolume = mv.ScaledValue;
|
||||
Settings.masterVolume = mv.ScaledValue * 0.01f;
|
||||
SHADE.Audio.SetVCAVolume("vca:/MASTER", Settings.masterVolume);
|
||||
//Debug.Log($"MASTERee:{SHADE.Audio.GetVCAVolume("vca:/MASTER")} value of master: {mv.ScaledValue * 0.001f}");
|
||||
}
|
||||
if (sfx != null)
|
||||
{
|
||||
Settings.sfxVolume = sfx.ScaledValue;
|
||||
SHADE.Audio.SetVCAVolume("vca:/SFX", Settings.sfxVolume);
|
||||
SHADE.Audio.SetVCAVolume("vca:/UI", Settings.sfxVolume);
|
||||
}
|
||||
if (bgm != null)
|
||||
{
|
||||
Settings.bgmVolume = bgm.ScaledValue;
|
||||
SHADE.Audio.SetVCAVolume("vca:/MUSIC", Settings.bgmVolume);
|
||||
}
|
||||
if (fov != null)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue