Added initial implementation of script inspector

This commit is contained in:
Kah Wei 2022-09-28 00:06:47 +08:00
parent a57c4d0d73
commit 7010e1b688
9 changed files with 662 additions and 783 deletions

View File

@ -12,6 +12,8 @@
#include "Editor/SHEditorWidgets.hpp" #include "Editor/SHEditorWidgets.hpp"
#include "SHEditorComponentView.hpp" #include "SHEditorComponentView.hpp"
#include "Graphics/MiddleEnd/Interface/SHRenderable.h" #include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Scripting/SHScriptEngine.h"
#include "ECS_Base/Managers/SHSystemManager.h"
namespace SHADE namespace SHADE
{ {
@ -61,6 +63,11 @@ namespace SHADE
DrawAddComponentButton<SHRenderable>(eid); DrawAddComponentButton<SHRenderable>(eid);
ImGui::EndMenu(); ImGui::EndMenu();
} }
// Render Scripts
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
scriptEngine->RenderScriptsInInspector(eid);
} }
ImGui::End(); ImGui::End();
} }

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@ -10,103 +10,141 @@ Reproduction or disclosure of this file or its contents without the prior writte
of DigiPen Institute of Technology is prohibited. of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/ *//*************************************************************************************/
// Precompiled Header // Precompiled Header
#include <pch.h> #include "SHpch.h"
// Primary Header // Primary Header
#include "Editor/EditorUI.h" #include "SHEditorUI.h"
// External Dependencies // External Dependencies
#include <imgui.h> #include <imgui.h>
// Project Headers
#include "Core/Resource/ResourceManager.h"
#include "Editor/ImGuiExtensions.h"
#include "Editor/Editor.h"
namespace Pls namespace SHADE
{ {
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* ImGui Wrapper Functions - ID Stack */ /* ImGui Wrapper Functions - ID Stack */
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
void EditorUI::PushID(const std::string& id) void SHEditorUI::PushID(const std::string& id)
{ {
ImGui::PushID(id.c_str()); ImGui::PushID(id.c_str());
} }
void EditorUI::PushID(int id) void SHEditorUI::PushID(int id)
{ {
ImGui::PushID(id); ImGui::PushID(id);
} }
void EditorUI::PopID() void SHEditorUI::PopID()
{ {
ImGui::PopID(); ImGui::PopID();
} }
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* ImGui Wrapper Functions - Indent */ /* ImGui Wrapper Functions - Indent */
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
void EditorUI::Indent() void SHEditorUI::Indent()
{ {
ImGui::Indent(); ImGui::Indent();
} }
void EditorUI::Unindent() void SHEditorUI::Unindent()
{ {
ImGui::Unindent(); ImGui::Unindent();
} }
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* ImGui Wrapper Functions - Organisers */ /* ImGui Wrapper Functions - Organizers */
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
bool EditorUI::CollapsingHeader(const std::string& title) bool SHEditorUI::CollapsingHeader(const std::string& title)
{ {
return ImGui::CollapsingHeader(title.c_str()); return ImGui::CollapsingHeader(title.c_str());
} }
/*---------------------------------------------------------------------------------*/ void SHEditorUI::SameLine()
{
ImGui::SameLine();
}
void SHEditorUI::Separator()
{
ImGui::Separator();
}
bool SHEditorUI::BeginMenu(const std::string& label)
{
return ImGui::BeginMenu(label.data());
}
bool SHEditorUI::BeginMenu(const std::string& label, const char* icon)
{
return ImGui::BeginMenu(std::format("{} {}", icon, label.data()).data());
}
void SHEditorUI::EndMenu()
{
ImGui::EndMenu();
}
/*-----------------------------------------------------------------------------------*/
/* ImGui Wrapper Functions - Pop Ups */ /* ImGui Wrapper Functions - Pop Ups */
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
bool EditorUI::BeginPopup(const std::string& label) bool SHEditorUI::BeginPopup(const std::string& label)
{ {
return ImGui::BeginPopup(label.c_str()); return ImGui::BeginPopup(label.c_str());
} }
void EditorUI::EndPopup()
bool SHEditorUI::BeginPopupContextItem(const std::string& label)
{
return ImGui::BeginPopupContextItem(label.data());
}
void SHEditorUI::EndPopup()
{ {
ImGui::EndPopup(); ImGui::EndPopup();
} }
void EditorUI::OpenPopup(const std::string& label) void SHEditorUI::OpenPopup(const std::string& label)
{ {
ImGui::OpenPopup(label.c_str()); ImGui::OpenPopup(label.c_str());
} }
bool EditorUI::MenuItem(const std::string& label) bool SHEditorUI::MenuItem(const std::string& label)
{ {
return ImGui::MenuItem(label.c_str()); return ImGui::MenuItem(label.c_str());
} }
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* ImGui Wrapper Functions - Widgets */ /* ImGui Wrapper Functions - Widgets */
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
void EditorUI::Text(const std::string& title) void SHEditorUI::Text(const std::string& title)
{ {
ImGui::Text(title.c_str()); ImGui::Text(title.c_str());
} }
bool EditorUI::SmallButton(const std::string& title) bool SHEditorUI::SmallButton(const std::string& title)
{ {
return ImGui::SmallButton(title.c_str()); return ImGui::SmallButton(title.c_str());
} }
bool EditorUI::Button(const std::string& title) bool SHEditorUI::Button(const std::string& title)
{ {
return ImGui::Button(title.c_str()); return ImGui::Button(title.c_str());
} }
bool EditorUI::InputCheckbox(const std::string& label, bool& value)
bool SHEditorUI::Selectable(const std::string& label)
{
return ImGui::Selectable(label.data());
}
bool SHEditorUI::Selectable(const std::string& label, const char* icon)
{
return ImGui::Selectable(std::format("{} {}", icon, label).data());
}
bool SHEditorUI::InputCheckbox(const std::string& label, bool& value)
{ {
return ImGui::Checkbox(label.c_str(), &value); return ImGui::Checkbox(label.c_str(), &value);
} }
bool EditorUI::InputInt(const std::string& label, int& value) bool SHEditorUI::InputInt(const std::string& label, int& value)
{ {
return ImGui::InputInt(label.c_str(), &value, return ImGui::InputInt(label.c_str(), &value,
1, 10, 1, 10,
ImGuiInputTextFlags_EnterReturnsTrue); ImGuiInputTextFlags_EnterReturnsTrue);
} }
bool EditorUI::InputUnsignedInt(const std::string& label, unsigned int& value) bool SHEditorUI::InputUnsignedInt(const std::string& label, unsigned int& value)
{ {
int signedVal = static_cast<int>(value); int signedVal = static_cast<int>(value);
const bool CHANGED = InputInt(label, signedVal); const bool CHANGED = InputInt(label, signedVal);
@ -117,26 +155,26 @@ namespace Pls
} }
return CHANGED; return CHANGED;
} }
bool EditorUI::InputFloat(const std::string& label, float& value) bool SHEditorUI::InputFloat(const std::string& label, float& value)
{ {
return ImGui::InputFloat(label.c_str(), &value, return ImGui::InputFloat(label.c_str(), &value,
0.1f, 1.0f, "%.3f", 0.1f, 1.0f, "%.3f",
ImGuiInputTextFlags_EnterReturnsTrue); ImGuiInputTextFlags_EnterReturnsTrue);
} }
bool EditorUI::InputDouble(const std::string& label, double& value) bool SHEditorUI::InputDouble(const std::string& label, double& value)
{ {
return ImGui::InputDouble(label.c_str(), &value, return ImGui::InputDouble(label.c_str(), &value,
0.1, 1.0, "%.3f", 0.1, 1.0, "%.3f",
ImGuiInputTextFlags_EnterReturnsTrue); ImGuiInputTextFlags_EnterReturnsTrue);
} }
bool EditorUI::InputAngle(const std::string& label, double& value) bool SHEditorUI::InputAngle(const std::string& label, double& value)
{ {
return ImGui::InputDouble(label.c_str(), &value, return ImGui::InputDouble(label.c_str(), &value,
1.0, 45.0, "%.3f", 1.0, 45.0, "%.3f",
ImGuiInputTextFlags_EnterReturnsTrue); ImGuiInputTextFlags_EnterReturnsTrue);
} }
bool EditorUI::InputSlider(const std::string& label, double min, double max, double& value) bool SHEditorUI::InputSlider(const std::string& label, double min, double max, double& value)
{ {
float val = static_cast<float>(value); float val = static_cast<float>(value);
const bool CHANGED = ImGui::SliderFloat(label.c_str(), &val, const bool CHANGED = ImGui::SliderFloat(label.c_str(), &val,
@ -152,7 +190,7 @@ namespace Pls
return CHANGED; return CHANGED;
} }
bool EditorUI::InputVec2(const std::string& label, vec2& value) bool SHEditorUI::InputVec2(const std::string& label, SHVec2& value)
{ {
float vec[2] = float vec[2] =
{ {
@ -168,7 +206,7 @@ namespace Pls
} }
return CHANGED; return CHANGED;
} }
bool EditorUI::InputVec3(const std::string& label, vec3& value) bool SHEditorUI::InputVec3(const std::string& label, SHVec3& value)
{ {
float vec[3] = float vec[3] =
{ {
@ -187,7 +225,7 @@ namespace Pls
return CHANGED; return CHANGED;
} }
bool EditorUI::InputSliderVec3(const std::string& label, double min, double max, vec3& value) bool SHEditorUI::InputSliderVec3(const std::string& label, double min, double max, SHVec3& value)
{ {
float vec[3] = float vec[3] =
{ {
@ -207,29 +245,7 @@ namespace Pls
return CHANGED; return CHANGED;
} }
bool EditorUI::InputColor(const std::string& label, GFX::Color& value) bool SHEditorUI::InputTextField(const std::string& label, std::string& value)
{
float color[4] =
{
value.R,
value.G,
value.B,
value.A
};
const bool CHANGED = ImGui::ColorEdit4(label.c_str(), color,
ImGuiColorEditFlags_AlphaBar |
ImGuiColorEditFlags_AlphaPreview |
ImGuiColorEditFlags_Float);
if (CHANGED)
{
value.R = color[0];
value.G = color[1];
value.B = color[2];
value.A = std::clamp(color[3], 0.f, 1.f);
}
return CHANGED;
}
bool EditorUI::InputTextField(const std::string& label, std::string& value)
{ {
std::array<char, TEXT_FIELD_MAX_LENGTH> buffer = { '\0' }; std::array<char, TEXT_FIELD_MAX_LENGTH> buffer = { '\0' };
strcpy_s(buffer.data(), TEXT_FIELD_MAX_LENGTH, value.c_str()); strcpy_s(buffer.data(), TEXT_FIELD_MAX_LENGTH, value.c_str());
@ -241,7 +257,7 @@ namespace Pls
return CHANGED; return CHANGED;
} }
bool EditorUI::InputEnumCombo(const std::string& label, int& v, const std::vector<std::string>& enumNames) bool SHEditorUI::InputEnumCombo(const std::string& label, int& v, const std::vector<std::string>& enumNames)
{ {
// Clamp input value // Clamp input value
@ -266,156 +282,4 @@ namespace Pls
} }
return b; return b;
} }
bool EditorUI::InputTextureDropDown(const std::string& label, Resource::Snowflake& v)
{
static std::vector<std::reference_wrapper<Resource>> resources;
// Register texture popup
bool hasChanges = false;
if (ImGui::BeginPopup("Texture Menu"))
{
if (ImGui::Button("None"))
{
v = Resource::INVALID_SNOWFLAKE;
ImGui::CloseCurrentPopup();
hasChanges = true;
} }
for (auto& rscWrapper : resources)
{
Resource& rsc = rscWrapper.get();
ImGui::PushID(static_cast<int>(rsc.GetID()));
const GFX::Texture* TEX = rsc.LoadTexture();
if (TEX == nullptr)
{
continue;
}
const ImTextureID TEX_ID = reinterpret_cast<void*>(static_cast<intptr_t>(TEX->GetHandle()));
const std::string NAME = rsc.GetPath().filename().string();
const std::string FP = rsc.GetPath().string();
if (ImGui::ImageButtonWithText(TEX_ID, NAME.c_str()))
{
v = rsc.GetID();
ImGui::CloseCurrentPopup();
hasChanges = true;
}
ImGui::TextDisabled(FP.c_str());
ImGui::PopID();
}
ImGui::EndPopup();
}
// Get texture ID of resource
ImTextureID texID = 0;
std::string texName = "None";
Resource* rsc = ResourceManager::Find(v);
if (rsc)
{
// File
if (rsc->IsType<GFX::Texture>())
{
GFX::Texture* tex = rsc->LoadTexture();
if (tex)
{
texID = reinterpret_cast<void*>(static_cast<intptr_t>(tex->GetHandle()));
}
}
else
{
// TODO (Clarence): replace with missing texture image
texID = Editor::Editor::GetInternalTexture("scene.png");
}
texName = rsc->GetPath().filename().string();
}
// Show texture selection menu
if (ImGui::ImageButtonWithText(texID, texName.c_str(), label.c_str()))
{
resources = ResourceManager::FindAllOfType<GFX::Texture>();
ImGui::OpenPopup("Texture Menu");
}
return hasChanges;
}
bool EditorUI::InputFontDropDown(const char* label, Resource::Snowflake& v)
{
static std::vector<std::reference_wrapper<Resource>> resources;
// Register texture popup
bool hasChanges = false;
if (ImGui::BeginPopup("Font Menu"))
{
if (ImGui::Button("None"))
{
v = Resource::INVALID_SNOWFLAKE;
ImGui::CloseCurrentPopup();
hasChanges = true;
}
for (auto& rscWrapper : resources)
{
Resource& rsc = rscWrapper.get();
ImGui::PushID(static_cast<int>(rsc.GetID()));
const GFX::Font* FONT = rsc.LoadFont();
if (FONT == nullptr)
{
continue;
}
const std::string NAME = rsc.GetPath().filename().string();
const std::string FP = rsc.GetPath().string();
if (ImGui::Button(NAME.c_str()))
{
v = rsc.GetID();
ImGui::CloseCurrentPopup();
hasChanges = true;
}
ImGui::TextDisabled(FP.c_str());
ImGui::PopID();
}
ImGui::EndPopup();
}
// Get font ID of resource
ImTextureID fontID = 0;
std::string fontName = "None";
Resource* rsc = ResourceManager::Find(v);
if (rsc)
{
// File
if (rsc)
{
GFX::Font* font = rsc->LoadFont();
if (font)
{
fontID = reinterpret_cast<void*>(static_cast<intptr_t>(font->GetID()));
if (font->CreatedThisFrame())
{
font->OnCreate() = false;
hasChanges = true;
}
}
}
else
{
// TODO (Clarence): replace with missing texture image
fontID = Editor::Editor::GetInternalFont("selawk.tff");
}
fontName = rsc->GetPath().filename().string();
}
// Show font selection menu
if (ImGui::ButtonWithText(fontName.c_str(), label))
{
resources = ResourceManager::FindAllOfType<GFX::Font>();
ImGui::OpenPopup("Font Menu");
}
return hasChanges;
}
} // namespace PlushieEngine

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@ -1,35 +1,31 @@
/************************************************************************************//*! /************************************************************************************//*!
\file EditorUI.h \file SHEditorUI.h
\author Tng Kah Wei, kahwei.tng, 390009620 (50%) \author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu \par email: kahwei.tng\@digipen.edu
\author Tay Yan Chong Clarence, t.yanchongclarence, 620008720 (50%)
\par email: t.yanchongclarence\@digipen.edu \par email: t.yanchongclarence\@digipen.edu
\date Nov 7, 2021 \date Sep 27, 2022
\brief Defines a class that encapsulates the running of a Plushie Engine \brief Defines a class that contains wrapper functions for ImGui.
application.
Copyright (C) 2021 DigiPen Institute of Technology. Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited. of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/ *//*************************************************************************************/
#pragma once #pragma once
// Platform Defines
#include "PlushieDefines.h"
// Standard Library // Standard Library
#include <functional> // std::function #include <functional> // std::function
#include <string> // std::string #include <string> // std::string
// Project Includes
#include "Math/Vector/SHVec2.h"
#include "Math/Vector/SHVec3.h"
#include "Math/Vector/SHVec4.h"
#include "Math/SHMatrix.h"
#include "Core/Resource/Resource.h" namespace SHADE
#include "Graphics/Color.h"
#include "Math/Vector2.h"
#include "Math/Vector3.h"
namespace Pls
{ {
/// <summary> /// <summary>
/// Static class that contains useful functions for Editor UI using ImGui. /// Static class that contains useful functions for Editor UI using ImGui.
/// </summary> /// </summary>
class PLS_API EditorUI final class SH_API SHEditorUI final
{ {
public: public:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
@ -81,7 +77,7 @@ namespace Pls
static void Unindent(); static void Unindent();
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* ImGui Wrapper Functions - Organisers */ /* ImGui Wrapper Functions - Organizers */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/// <summary> /// <summary>
/// Creates a collapsing title header. /// Creates a collapsing title header.
@ -91,6 +87,15 @@ namespace Pls
/// <param name="title">Label for the header.</param> /// <param name="title">Label for the header.</param>
/// <returns>True if the header is open, false otherwise.</returns> /// <returns>True if the header is open, false otherwise.</returns>
static bool CollapsingHeader(const std::string& title); static bool CollapsingHeader(const std::string& title);
static void SameLine();
static void Separator();
/*-----------------------------------------------------------------------------*/
/* ImGui Wrapper Functions - Menu */
/*-----------------------------------------------------------------------------*/
static bool BeginMenu(const std::string& label);
static bool BeginMenu(const std::string& label, const char* icon);
static void EndMenu();
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* ImGui Wrapper Functions - Pop Ups */ /* ImGui Wrapper Functions - Pop Ups */
@ -103,6 +108,7 @@ namespace Pls
/// <param name="label">Label used to identify this widget.</param> /// <param name="label">Label used to identify this widget.</param>
/// <returns>Whether or not the pop up is open.</returns> /// <returns>Whether or not the pop up is open.</returns>
static bool BeginPopup(const std::string& label); static bool BeginPopup(const std::string& label);
static bool BeginPopupContextItem(const std::string& label);
/// <summary> /// <summary>
/// Marks the end of a definition of a mini pop up that can show options. /// Marks the end of a definition of a mini pop up that can show options.
/// <br/> /// <br/>
@ -150,6 +156,8 @@ namespace Pls
/// <param name="title">Text to display.</param> /// <param name="title">Text to display.</param>
/// <returns>True if button was pressed.</returns> /// <returns>True if button was pressed.</returns>
static bool Button(const std::string& title); static bool Button(const std::string& title);
static bool Selectable(const std::string& label);
static bool Selectable(const std::string& label, const char* icon);
/// <summary> /// <summary>
/// Creates a checkbox widget for boolean input. /// Creates a checkbox widget for boolean input.
/// <br/> /// <br/>
@ -227,7 +235,7 @@ namespace Pls
/// <param name="label">Label used to identify this widget.</param> /// <param name="label">Label used to identify this widget.</param>
/// <param name="value">Reference to the variable to store the result.</param> /// <param name="value">Reference to the variable to store the result.</param>
/// <returns>True if the value was changed.</returns> /// <returns>True if the value was changed.</returns>
static bool InputVec2(const std::string& label, vec2& value); static bool InputVec2(const std::string& label, SHVec2& value);
/// <summary> /// <summary>
/// Creates a 3x double field widget for Vector3 input. /// Creates a 3x double field widget for Vector3 input.
/// <br/> /// <br/>
@ -236,7 +244,7 @@ namespace Pls
/// <param name="label">Label used to identify this widget.</param> /// <param name="label">Label used to identify this widget.</param>
/// <param name="value">Reference to the variable to store the result.</param> /// <param name="value">Reference to the variable to store the result.</param>
/// <returns>True if the value was changed.</returns> /// <returns>True if the value was changed.</returns>
static bool InputVec3(const std::string& label, vec3& value); static bool InputVec3(const std::string& label, SHVec3& value);
/// <summary> /// <summary>
/// Creates a 3x double slider field widget for Vector3 input. /// Creates a 3x double slider field widget for Vector3 input.
/// <br/> /// <br/>
@ -247,16 +255,7 @@ namespace Pls
/// <param name="max">Maximum value of the slider.</param> /// <param name="max">Maximum value of the slider.</param>
/// <param name="value">Reference to the variable to store the result.</param> /// <param name="value">Reference to the variable to store the result.</param>
/// <returns>True if the value was changed.</returns> /// <returns>True if the value was changed.</returns>
static bool InputSliderVec3(const std::string& label, double min, double max, vec3& value); static bool InputSliderVec3(const std::string& label, double min, double max, SHVec3& value);
/// <summary>
/// Creates a colour field widget for Color input.
/// <br/>
/// Wraps up ImGui::ColorEdit4().
/// </summary>
/// <param name="label">Label used to identify this widget.</param>
/// <param name="value">Reference to the variable to store the result.</param>
/// <returns>True if the value was changed.</returns>
static bool InputColor(const std::string& label, GFX::Color& value);
/// <summary> /// <summary>
/// Creates a text field widget for string input. /// Creates a text field widget for string input.
/// <br/> /// <br/>
@ -274,8 +273,8 @@ namespace Pls
/// <param name="v">The reference to the value to modify.</param> /// <param name="v">The reference to the value to modify.</param>
/// <param name="maxVal">The maximum value of the enum.</param> /// <param name="maxVal">The maximum value of the enum.</param>
/// <param name="toStrFn"> /// <param name="toStrFn">
/// Conversion function from the type of enum /// Conversion function from the type of enum to C-style string.
/// to C-style string.</param> /// </param>
/// <returns>Whether the value was modified.</returns> /// <returns>Whether the value was modified.</returns>
template<typename Enum> template<typename Enum>
static bool InputEnumCombo(const std::string& label, Enum& v, int maxVal, std::function<const char*(Enum)> toStrFn); static bool InputEnumCombo(const std::string& label, Enum& v, int maxVal, std::function<const char*(Enum)> toStrFn);
@ -287,26 +286,12 @@ namespace Pls
/// <param name="enumNames">Vector of names for each enumeration value.</param> /// <param name="enumNames">Vector of names for each enumeration value.</param>
/// <returns>Whether the value was modified.</returns> /// <returns>Whether the value was modified.</returns>
static bool InputEnumCombo(const std::string& label, int& v, const std::vector<std::string>& enumNames); static bool InputEnumCombo(const std::string& label, int& v, const std::vector<std::string>& enumNames);
/// <summary>
/// Creates a drop down widget for texture selection.
/// </summary>
/// <param name="label">The name of the input.</param>
/// <param name="v">The reference to the value to modify.</param>
/// <returns>Whether the value was modified.</returns>
static bool InputTextureDropDown(const std::string& label, Resource::Snowflake& v);
/// <summary>
/// Creates a drop down widget for font selection.
/// </summary>
/// <param name="label">The name of the input.</param>
/// <param name="v">The reference to the value to modify.</param>
/// <returns>Whether the value was modified.</returns>
static bool InputFontDropDown(const char* label, Resource::Snowflake& v);
private: private:
// Prevent instantiation of this static class // Prevent instantiation of this static class
EditorUI() = delete; SHEditorUI() = delete;
}; };
} // namespace PlushieEngine }
#include "EditorUI.hpp" #include "SHEditorUI.hpp"

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@ -1,24 +1,26 @@
/************************************************************************************//*! /************************************************************************************//*!
\file EditorUI.hpp \file SHEditorUI.hpp
\author Tay Yan Chong Clarence, t.yanchongclarence, 620008720 \author Tng Kah Wei, kahwei.tng, 390009620
\par email: t.yanchongclarence\@digipen.edu \par email: kahwei.tng\@digipen.edu
\date Nov 8, 2021 \date Sep 27, 2022
\brief Contains the implementation of editor inspector template functions. \brief Contains the implementation of editor inspector template functions.
Copyright (C) 2021 DigiPen Institute of Technology. Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited. of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/ *//*************************************************************************************/
// Primary Header // Primary Header
#include "EditorUI.h" #include "SHEditorUI.h"
// External Dependencies
#include <imgui.h>
namespace Pls namespace SHADE
{ {
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* ImGui Wrapper Functions - Widgets */ /* ImGui Wrapper Functions - Widgets */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
template<typename Enum> template<typename Enum>
inline bool EditorUI::InputEnumCombo(const std::string& label, Enum& v, int maxVal, std::function<const char* (Enum)> toStrFn) inline bool SHEditorUI::InputEnumCombo(const std::string& label, Enum& v, int maxVal, std::function<const char* (Enum)> toStrFn)
{ {
std::vector<Enum> values; std::vector<Enum> values;
for (int i = 0; i <= maxVal; ++i) for (int i = 0; i <= maxVal; ++i)
@ -46,4 +48,4 @@ namespace Pls
} }
return b; return b;
} }
} // namespace PlushieEngine }

View File

@ -89,10 +89,6 @@ namespace SHADE
return; return;
} }
// Unlink events
/*ECS::OnEntityCreated -= onEntityCreate;
ECS::OnEntityDestroy -= onEntityDestroy;*/
// Clean up the CSharp Engine // Clean up the CSharp Engine
csEngineExit(); csEngineExit();
@ -152,9 +148,9 @@ namespace SHADE
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* Script Editor Functions */ /* Script Editor Functions */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
void SHScriptEngine::RenderScriptsInInspector(const SHEntity& entity) const void SHScriptEngine::RenderScriptsInInspector(EntityID entity) const
{ {
csEditorRenderScripts(entity.GetEID()); csEditorRenderScripts(entity);
} }
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
@ -397,13 +393,13 @@ namespace SHADE
DEFAULT_CSHARP_LIB_NAME, DEFAULT_CSHARP_LIB_NAME,
DEFAULT_CSHARP_NAMESPACE + ".ScriptStore", DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
"SerialiseScriptsYaml" "SerialiseScriptsYaml"
); );*/
csEditorRenderScripts = dotNet.GetFunctionPtr<CsScriptEditorFuncPtr> csEditorRenderScripts = dotNet.GetFunctionPtr<CsScriptEditorFuncPtr>
( (
DEFAULT_CSHARP_LIB_NAME, DEFAULT_CSHARP_LIB_NAME,
DEFAULT_CSHARP_NAMESPACE + ".Editor", DEFAULT_CSHARP_NAMESPACE + ".Editor",
"RenderScriptsInInspector" "RenderScriptsInInspector"
);*/ );
} }
void SHScriptEngine::registerEvents() void SHScriptEngine::registerEvents()

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@ -170,7 +170,7 @@ namespace SHADE
/// rendering code. /// rendering code.
/// </summary> /// </summary>
/// <param name="entity">The Entity to render the Scripts of.</param> /// <param name="entity">The Entity to render the Scripts of.</param>
void RenderScriptsInInspector(const SHEntity& entity) const; void RenderScriptsInInspector(EntityID entity) const;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Static Utility Functions */ /* Static Utility Functions */

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@ -17,15 +17,17 @@ of DigiPen Institute of Technology is prohibited.
// Primary Header // Primary Header
#include "Editor/Editor.hxx" #include "Editor/Editor.hxx"
// External Dependencies // External Dependencies
#include "Editor/SHEditorUI::.h" #include "Editor/SHEditorUI.h"
// Project Headers // Project Headers
#include "Components/Component.hxx" #include "Components/Component.hxx"
#include "Scripts/ScriptStore.hxx" #include "Scripts/ScriptStore.hxx"
#include "Utility/Convert.hxx" #include "Utility/Convert.hxx"
#include "Utility/Debug.hxx" #include "Utility/Debug.hxx"
#include "Serialisation/ReflectionUtilities.hxx" #include "Serialisation/ReflectionUtilities.hxx"
#include "Editor/IconsMaterialDesign.h"
// Using Directives // Using Directives
using namespace System;
using namespace System::Collections::Generic; using namespace System::Collections::Generic;
/*-------------------------------------------------------------------------------------*/ /*-------------------------------------------------------------------------------------*/
@ -46,7 +48,7 @@ using namespace System::Collections::Generic;
(field->FieldType == MANAGED_TYPE::typeid) \ (field->FieldType == MANAGED_TYPE::typeid) \
{ \ { \
NATIVE_TYPE val = safe_cast<NATIVE_TYPE>(field->GetValue(object)); \ NATIVE_TYPE val = safe_cast<NATIVE_TYPE>(field->GetValue(object)); \
if (SHEditorUI::::FUNC(Convert::ToNative(field->Name), val)) \ if (SHEditorUI::FUNC(Convert::ToNative(field->Name), val)) \
{ \ { \
field->SetValue(object, val); \ field->SetValue(object, val); \
} \ } \
@ -67,7 +69,7 @@ using namespace System::Collections::Generic;
(field->FieldType == MANAGED_TYPE::typeid) \ (field->FieldType == MANAGED_TYPE::typeid) \
{ \ { \
NATIVE_TYPE val = Convert::ToNative(safe_cast<MANAGED_TYPE>(field->GetValue(object))); \ NATIVE_TYPE val = Convert::ToNative(safe_cast<MANAGED_TYPE>(field->GetValue(object))); \
if (SHEditorUI::::FUNC(Convert::ToNative(field->Name), val)) \ if (SHEditorUI::FUNC(Convert::ToNative(field->Name), val)) \
{ \ { \
field->SetValue(object, Convert::ToCLI(val)); \ field->SetValue(object, Convert::ToCLI(val)); \
} \ } \
@ -99,10 +101,31 @@ namespace SHADE
} }
// Render Add Script // Render Add Script
//RenderScriptAddButton(entity); RenderScriptAddButton(entity);
SAFE_NATIVE_CALL_END_N("SHADE_Managed.Editor.RenderScriptsInInspector") SAFE_NATIVE_CALL_END_N("SHADE_Managed.Editor.RenderScriptsInInspector")
} }
void Editor::RenderScriptAddButton(Entity entity)
{
// Get list of Scripts
auto scriptTypes = ScriptStore::GetAvailableScriptList();
// Define pop up
if (SHEditorUI::BeginMenu("Add Script", ICON_MD_LIBRARY_ADD))
{
for each (Type ^ type in scriptTypes)
{
if (SHEditorUI::Selectable(Convert::ToNative(type->Name)))
{
// Add the script
ScriptStore::AddScriptViaName(entity, type->Name);
}
}
SHEditorUI::EndMenu();
}
}
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Helper Functions */ /* Helper Functions */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
@ -110,30 +133,23 @@ namespace SHADE
{ {
// Constants // Constants
const std::string LABEL = Convert::ToNative(script->GetType()->Name); const std::string LABEL = Convert::ToNative(script->GetType()->Name);
const char* CONTEXT_MENU_ID = "scriptContextMenu";
// Header // Header
SHEditorUI::::PushID(index); SHEditorUI::PushID(index);
if (SHEditorUI::::CollapsingHeader(LABEL)) if (SHEditorUI::CollapsingHeader(LABEL))
{ {
SHEditorUI::::PushID(LABEL); SHEditorUI::PushID(LABEL);
SHEditorUI::::Indent(); SHEditorUI::Indent();
{ {
// Define context menu // Right Click Menu
if (SHEditorUI::::BeginPopup(CONTEXT_MENU_ID)) if (SHEditorUI::BeginPopupContextItem("scriptContextMenu"))
{ {
if (SHEditorUI::::MenuItem("Remove Script")) if (SHEditorUI::Selectable("Delete Script", ICON_MD_DELETE))
{ {
// Mark script for removal // Mark script for removal
ScriptStore::RemoveScript(entity, script); ScriptStore::RemoveScript(entity, script);
} }
SHEditorUI::::EndPopup(); SHEditorUI::EndPopup();
}
// Context menu button
if (SHEditorUI::::SmallButton("..."))
{
SHEditorUI::::OpenPopup(CONTEXT_MENU_ID);
} }
// Go through all fields and output them // Go through all fields and output them
@ -146,16 +162,16 @@ namespace SHADE
continue; continue;
// Render the input field for this field // Render the input field for this field
SHEditorUI::::PushID(LABEL + std::to_string(id++)); SHEditorUI::PushID(LABEL + std::to_string(id++));
renderFieldInInspector(field, script); renderFieldInInspector(field, script);
SHEditorUI::::PopID(); SHEditorUI::PopID();
} }
} }
SHEditorUI::::Unindent(); SHEditorUI::Unindent();
SHEditorUI::::PopID(); SHEditorUI::PopID();
} }
SHEditorUI::::PopID(); SHEditorUI::PopID();
} }
void Editor::renderFieldInInspector(Reflection::FieldInfo^ field, Object^ object) void Editor::renderFieldInInspector(Reflection::FieldInfo^ field, Object^ object)
{ {
@ -180,13 +196,13 @@ namespace SHADE
} }
int val = safe_cast<int>(field->GetValue(object)); int val = safe_cast<int>(field->GetValue(object));
if (SHEditorUI::::InputEnumCombo(Convert::ToNative(field->Name), val, nativeEnumNames)) if (SHEditorUI::InputEnumCombo(Convert::ToNative(field->Name), val, nativeEnumNames))
{ {
field->SetValue(object, val); field->SetValue(object, val);
} }
} }
else if RENDER_FIELD_CASTED(Vector2, vec2, InputVec2) else if RENDER_FIELD_CASTED(Vector2, SHVec2, InputVec2)
else if RENDER_FIELD_CASTED(Vector3, vec3, InputVec3) else if RENDER_FIELD_CASTED(Vector3, SHVec3, InputVec3)
else if (field->FieldType == String::typeid) else if (field->FieldType == String::typeid)
{ {
// Prevent issues where String^ is null due to being empty // Prevent issues where String^ is null due to being empty
@ -198,7 +214,7 @@ namespace SHADE
// Actual Field // Actual Field
std::string val = Convert::ToNative(stringVal); std::string val = Convert::ToNative(stringVal);
if (SHEditorUI::::InputTextField(Convert::ToNative(field->Name), val)) if (SHEditorUI::InputTextField(Convert::ToNative(field->Name), val))
{ {
field->SetValue(object, Convert::ToCLI(val)); field->SetValue(object, Convert::ToCLI(val));
} }

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@ -37,6 +37,12 @@ namespace SHADE
/// </summary> /// </summary>
/// <param name="entity">The Entity to render the Scripts of.</param> /// <param name="entity">The Entity to render the Scripts of.</param>
static void RenderScriptsInInspector(Entity entity); static void RenderScriptsInInspector(Entity entity);
/// <summary>
/// Renders a dropdown button that allows for the addition of PlushieScripts
/// onto the specified Entity.
/// </summary>
/// <param name="entity">The Entity to add PlushieScripts to.</param>
static void RenderScriptAddButton(Entity entity);
private: private:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/

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@ -2,6 +2,9 @@ using SHADE;
public class TestScript : Script public class TestScript : Script
{ {
public double Speed = 1.0;
public Vector3 ATestVector;
public bool ABoolean;
private Transform Transform; private Transform Transform;
private double time = 0.0; private double time = 0.0;
public TestScript(GameObject gameObj) : base(gameObj) {} public TestScript(GameObject gameObj) : base(gameObj) {}
@ -21,7 +24,7 @@ public class TestScript : Script
} }
protected override void update() protected override void update()
{ {
time += 0.16; time += Speed * 0.16;
Transform.GlobalPosition = new Vector3(System.Math.Sin(time), System.Math.Cos(time), 0.0f); Transform.GlobalPosition = new Vector3(System.Math.Sin(time), System.Math.Cos(time), 0.0f);
} }
protected override void onDestroy() protected override void onDestroy()