Added initial implementation of script inspector

This commit is contained in:
Kah Wei 2022-09-28 00:06:47 +08:00
parent a57c4d0d73
commit 7010e1b688
9 changed files with 662 additions and 783 deletions

View File

@ -12,6 +12,8 @@
#include "Editor/SHEditorWidgets.hpp"
#include "SHEditorComponentView.hpp"
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Scripting/SHScriptEngine.h"
#include "ECS_Base/Managers/SHSystemManager.h"
namespace SHADE
{
@ -61,6 +63,11 @@ namespace SHADE
DrawAddComponentButton<SHRenderable>(eid);
ImGui::EndMenu();
}
// Render Scripts
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
scriptEngine->RenderScriptsInInspector(eid);
}
ImGui::End();
}

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@ -10,103 +10,141 @@ Reproduction or disclosure of this file or its contents without the prior writte
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
// Precompiled Header
#include <pch.h>
#include "SHpch.h"
// Primary Header
#include "Editor/EditorUI.h"
#include "SHEditorUI.h"
// External Dependencies
#include <imgui.h>
// Project Headers
#include "Core/Resource/ResourceManager.h"
#include "Editor/ImGuiExtensions.h"
#include "Editor/Editor.h"
namespace Pls
namespace SHADE
{
/*---------------------------------------------------------------------------------*/
/*-----------------------------------------------------------------------------------*/
/* ImGui Wrapper Functions - ID Stack */
/*---------------------------------------------------------------------------------*/
void EditorUI::PushID(const std::string& id)
/*-----------------------------------------------------------------------------------*/
void SHEditorUI::PushID(const std::string& id)
{
ImGui::PushID(id.c_str());
}
void EditorUI::PushID(int id)
void SHEditorUI::PushID(int id)
{
ImGui::PushID(id);
}
void EditorUI::PopID()
void SHEditorUI::PopID()
{
ImGui::PopID();
}
/*---------------------------------------------------------------------------------*/
/*-----------------------------------------------------------------------------------*/
/* ImGui Wrapper Functions - Indent */
/*---------------------------------------------------------------------------------*/
void EditorUI::Indent()
/*-----------------------------------------------------------------------------------*/
void SHEditorUI::Indent()
{
ImGui::Indent();
}
void EditorUI::Unindent()
void SHEditorUI::Unindent()
{
ImGui::Unindent();
}
/*---------------------------------------------------------------------------------*/
/* ImGui Wrapper Functions - Organisers */
/*---------------------------------------------------------------------------------*/
bool EditorUI::CollapsingHeader(const std::string& title)
/*-----------------------------------------------------------------------------------*/
/* ImGui Wrapper Functions - Organizers */
/*-----------------------------------------------------------------------------------*/
bool SHEditorUI::CollapsingHeader(const std::string& title)
{
return ImGui::CollapsingHeader(title.c_str());
}
/*---------------------------------------------------------------------------------*/
void SHEditorUI::SameLine()
{
ImGui::SameLine();
}
void SHEditorUI::Separator()
{
ImGui::Separator();
}
bool SHEditorUI::BeginMenu(const std::string& label)
{
return ImGui::BeginMenu(label.data());
}
bool SHEditorUI::BeginMenu(const std::string& label, const char* icon)
{
return ImGui::BeginMenu(std::format("{} {}", icon, label.data()).data());
}
void SHEditorUI::EndMenu()
{
ImGui::EndMenu();
}
/*-----------------------------------------------------------------------------------*/
/* ImGui Wrapper Functions - Pop Ups */
/*---------------------------------------------------------------------------------*/
bool EditorUI::BeginPopup(const std::string& label)
/*-----------------------------------------------------------------------------------*/
bool SHEditorUI::BeginPopup(const std::string& label)
{
return ImGui::BeginPopup(label.c_str());
}
void EditorUI::EndPopup()
bool SHEditorUI::BeginPopupContextItem(const std::string& label)
{
return ImGui::BeginPopupContextItem(label.data());
}
void SHEditorUI::EndPopup()
{
ImGui::EndPopup();
}
void EditorUI::OpenPopup(const std::string& label)
void SHEditorUI::OpenPopup(const std::string& label)
{
ImGui::OpenPopup(label.c_str());
}
bool EditorUI::MenuItem(const std::string& label)
bool SHEditorUI::MenuItem(const std::string& label)
{
return ImGui::MenuItem(label.c_str());
}
/*---------------------------------------------------------------------------------*/
/*-----------------------------------------------------------------------------------*/
/* ImGui Wrapper Functions - Widgets */
/*---------------------------------------------------------------------------------*/
void EditorUI::Text(const std::string& title)
/*-----------------------------------------------------------------------------------*/
void SHEditorUI::Text(const std::string& title)
{
ImGui::Text(title.c_str());
}
bool EditorUI::SmallButton(const std::string& title)
bool SHEditorUI::SmallButton(const std::string& title)
{
return ImGui::SmallButton(title.c_str());
}
bool EditorUI::Button(const std::string& title)
bool SHEditorUI::Button(const std::string& title)
{
return ImGui::Button(title.c_str());
}
bool EditorUI::InputCheckbox(const std::string& label, bool& value)
bool SHEditorUI::Selectable(const std::string& label)
{
return ImGui::Selectable(label.data());
}
bool SHEditorUI::Selectable(const std::string& label, const char* icon)
{
return ImGui::Selectable(std::format("{} {}", icon, label).data());
}
bool SHEditorUI::InputCheckbox(const std::string& label, bool& value)
{
return ImGui::Checkbox(label.c_str(), &value);
}
bool EditorUI::InputInt(const std::string& label, int& value)
bool SHEditorUI::InputInt(const std::string& label, int& value)
{
return ImGui::InputInt(label.c_str(), &value,
1, 10,
ImGuiInputTextFlags_EnterReturnsTrue);
}
bool EditorUI::InputUnsignedInt(const std::string& label, unsigned int& value)
bool SHEditorUI::InputUnsignedInt(const std::string& label, unsigned int& value)
{
int signedVal = static_cast<int>(value);
const bool CHANGED = InputInt(label, signedVal);
@ -117,26 +155,26 @@ namespace Pls
}
return CHANGED;
}
bool EditorUI::InputFloat(const std::string& label, float& value)
bool SHEditorUI::InputFloat(const std::string& label, float& value)
{
return ImGui::InputFloat(label.c_str(), &value,
0.1f, 1.0f, "%.3f",
ImGuiInputTextFlags_EnterReturnsTrue);
}
bool EditorUI::InputDouble(const std::string& label, double& value)
bool SHEditorUI::InputDouble(const std::string& label, double& value)
{
return ImGui::InputDouble(label.c_str(), &value,
0.1, 1.0, "%.3f",
ImGuiInputTextFlags_EnterReturnsTrue);
}
bool EditorUI::InputAngle(const std::string& label, double& value)
bool SHEditorUI::InputAngle(const std::string& label, double& value)
{
return ImGui::InputDouble(label.c_str(), &value,
1.0, 45.0, "%.3f",
ImGuiInputTextFlags_EnterReturnsTrue);
}
bool EditorUI::InputSlider(const std::string& label, double min, double max, double& value)
bool SHEditorUI::InputSlider(const std::string& label, double min, double max, double& value)
{
float val = static_cast<float>(value);
const bool CHANGED = ImGui::SliderFloat(label.c_str(), &val,
@ -152,7 +190,7 @@ namespace Pls
return CHANGED;
}
bool EditorUI::InputVec2(const std::string& label, vec2& value)
bool SHEditorUI::InputVec2(const std::string& label, SHVec2& value)
{
float vec[2] =
{
@ -168,7 +206,7 @@ namespace Pls
}
return CHANGED;
}
bool EditorUI::InputVec3(const std::string& label, vec3& value)
bool SHEditorUI::InputVec3(const std::string& label, SHVec3& value)
{
float vec[3] =
{
@ -187,7 +225,7 @@ namespace Pls
return CHANGED;
}
bool EditorUI::InputSliderVec3(const std::string& label, double min, double max, vec3& value)
bool SHEditorUI::InputSliderVec3(const std::string& label, double min, double max, SHVec3& value)
{
float vec[3] =
{
@ -207,29 +245,7 @@ namespace Pls
return CHANGED;
}
bool EditorUI::InputColor(const std::string& label, GFX::Color& value)
{
float color[4] =
{
value.R,
value.G,
value.B,
value.A
};
const bool CHANGED = ImGui::ColorEdit4(label.c_str(), color,
ImGuiColorEditFlags_AlphaBar |
ImGuiColorEditFlags_AlphaPreview |
ImGuiColorEditFlags_Float);
if (CHANGED)
{
value.R = color[0];
value.G = color[1];
value.B = color[2];
value.A = std::clamp(color[3], 0.f, 1.f);
}
return CHANGED;
}
bool EditorUI::InputTextField(const std::string& label, std::string& value)
bool SHEditorUI::InputTextField(const std::string& label, std::string& value)
{
std::array<char, TEXT_FIELD_MAX_LENGTH> buffer = { '\0' };
strcpy_s(buffer.data(), TEXT_FIELD_MAX_LENGTH, value.c_str());
@ -241,7 +257,7 @@ namespace Pls
return CHANGED;
}
bool EditorUI::InputEnumCombo(const std::string& label, int& v, const std::vector<std::string>& enumNames)
bool SHEditorUI::InputEnumCombo(const std::string& label, int& v, const std::vector<std::string>& enumNames)
{
// Clamp input value
@ -266,156 +282,4 @@ namespace Pls
}
return b;
}
bool EditorUI::InputTextureDropDown(const std::string& label, Resource::Snowflake& v)
{
static std::vector<std::reference_wrapper<Resource>> resources;
// Register texture popup
bool hasChanges = false;
if (ImGui::BeginPopup("Texture Menu"))
{
if (ImGui::Button("None"))
{
v = Resource::INVALID_SNOWFLAKE;
ImGui::CloseCurrentPopup();
hasChanges = true;
}
for (auto& rscWrapper : resources)
{
Resource& rsc = rscWrapper.get();
ImGui::PushID(static_cast<int>(rsc.GetID()));
const GFX::Texture* TEX = rsc.LoadTexture();
if (TEX == nullptr)
{
continue;
}
const ImTextureID TEX_ID = reinterpret_cast<void*>(static_cast<intptr_t>(TEX->GetHandle()));
const std::string NAME = rsc.GetPath().filename().string();
const std::string FP = rsc.GetPath().string();
if (ImGui::ImageButtonWithText(TEX_ID, NAME.c_str()))
{
v = rsc.GetID();
ImGui::CloseCurrentPopup();
hasChanges = true;
}
ImGui::TextDisabled(FP.c_str());
ImGui::PopID();
}
ImGui::EndPopup();
}
// Get texture ID of resource
ImTextureID texID = 0;
std::string texName = "None";
Resource* rsc = ResourceManager::Find(v);
if (rsc)
{
// File
if (rsc->IsType<GFX::Texture>())
{
GFX::Texture* tex = rsc->LoadTexture();
if (tex)
{
texID = reinterpret_cast<void*>(static_cast<intptr_t>(tex->GetHandle()));
}
}
else
{
// TODO (Clarence): replace with missing texture image
texID = Editor::Editor::GetInternalTexture("scene.png");
}
texName = rsc->GetPath().filename().string();
}
// Show texture selection menu
if (ImGui::ImageButtonWithText(texID, texName.c_str(), label.c_str()))
{
resources = ResourceManager::FindAllOfType<GFX::Texture>();
ImGui::OpenPopup("Texture Menu");
}
return hasChanges;
}
bool EditorUI::InputFontDropDown(const char* label, Resource::Snowflake& v)
{
static std::vector<std::reference_wrapper<Resource>> resources;
// Register texture popup
bool hasChanges = false;
if (ImGui::BeginPopup("Font Menu"))
{
if (ImGui::Button("None"))
{
v = Resource::INVALID_SNOWFLAKE;
ImGui::CloseCurrentPopup();
hasChanges = true;
}
for (auto& rscWrapper : resources)
{
Resource& rsc = rscWrapper.get();
ImGui::PushID(static_cast<int>(rsc.GetID()));
const GFX::Font* FONT = rsc.LoadFont();
if (FONT == nullptr)
{
continue;
}
const std::string NAME = rsc.GetPath().filename().string();
const std::string FP = rsc.GetPath().string();
if (ImGui::Button(NAME.c_str()))
{
v = rsc.GetID();
ImGui::CloseCurrentPopup();
hasChanges = true;
}
ImGui::TextDisabled(FP.c_str());
ImGui::PopID();
}
ImGui::EndPopup();
}
// Get font ID of resource
ImTextureID fontID = 0;
std::string fontName = "None";
Resource* rsc = ResourceManager::Find(v);
if (rsc)
{
// File
if (rsc)
{
GFX::Font* font = rsc->LoadFont();
if (font)
{
fontID = reinterpret_cast<void*>(static_cast<intptr_t>(font->GetID()));
if (font->CreatedThisFrame())
{
font->OnCreate() = false;
hasChanges = true;
}
}
}
else
{
// TODO (Clarence): replace with missing texture image
fontID = Editor::Editor::GetInternalFont("selawk.tff");
}
fontName = rsc->GetPath().filename().string();
}
// Show font selection menu
if (ImGui::ButtonWithText(fontName.c_str(), label))
{
resources = ResourceManager::FindAllOfType<GFX::Font>();
ImGui::OpenPopup("Font Menu");
}
return hasChanges;
}
} // namespace PlushieEngine
}

View File

@ -1,35 +1,31 @@
/************************************************************************************//*!
\file EditorUI.h
\author Tng Kah Wei, kahwei.tng, 390009620 (50%)
\file SHEditorUI.h
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\author Tay Yan Chong Clarence, t.yanchongclarence, 620008720 (50%)
\par email: t.yanchongclarence\@digipen.edu
\date Nov 7, 2021
\brief Defines a class that encapsulates the running of a Plushie Engine
application.
\date Sep 27, 2022
\brief Defines a class that contains wrapper functions for ImGui.
Copyright (C) 2021 DigiPen Institute of Technology.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
// Platform Defines
#include "PlushieDefines.h"
// Standard Library
#include <functional> // std::function
#include <string> // std::string
// Project Includes
#include "Math/Vector/SHVec2.h"
#include "Math/Vector/SHVec3.h"
#include "Math/Vector/SHVec4.h"
#include "Math/SHMatrix.h"
#include "Core/Resource/Resource.h"
#include "Graphics/Color.h"
#include "Math/Vector2.h"
#include "Math/Vector3.h"
namespace Pls
namespace SHADE
{
/// <summary>
/// Static class that contains useful functions for Editor UI using ImGui.
/// </summary>
class PLS_API EditorUI final
class SH_API SHEditorUI final
{
public:
/*-----------------------------------------------------------------------------*/
@ -81,7 +77,7 @@ namespace Pls
static void Unindent();
/*-----------------------------------------------------------------------------*/
/* ImGui Wrapper Functions - Organisers */
/* ImGui Wrapper Functions - Organizers */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Creates a collapsing title header.
@ -91,6 +87,15 @@ namespace Pls
/// <param name="title">Label for the header.</param>
/// <returns>True if the header is open, false otherwise.</returns>
static bool CollapsingHeader(const std::string& title);
static void SameLine();
static void Separator();
/*-----------------------------------------------------------------------------*/
/* ImGui Wrapper Functions - Menu */
/*-----------------------------------------------------------------------------*/
static bool BeginMenu(const std::string& label);
static bool BeginMenu(const std::string& label, const char* icon);
static void EndMenu();
/*-----------------------------------------------------------------------------*/
/* ImGui Wrapper Functions - Pop Ups */
@ -103,6 +108,7 @@ namespace Pls
/// <param name="label">Label used to identify this widget.</param>
/// <returns>Whether or not the pop up is open.</returns>
static bool BeginPopup(const std::string& label);
static bool BeginPopupContextItem(const std::string& label);
/// <summary>
/// Marks the end of a definition of a mini pop up that can show options.
/// <br/>
@ -150,6 +156,8 @@ namespace Pls
/// <param name="title">Text to display.</param>
/// <returns>True if button was pressed.</returns>
static bool Button(const std::string& title);
static bool Selectable(const std::string& label);
static bool Selectable(const std::string& label, const char* icon);
/// <summary>
/// Creates a checkbox widget for boolean input.
/// <br/>
@ -227,7 +235,7 @@ namespace Pls
/// <param name="label">Label used to identify this widget.</param>
/// <param name="value">Reference to the variable to store the result.</param>
/// <returns>True if the value was changed.</returns>
static bool InputVec2(const std::string& label, vec2& value);
static bool InputVec2(const std::string& label, SHVec2& value);
/// <summary>
/// Creates a 3x double field widget for Vector3 input.
/// <br/>
@ -236,7 +244,7 @@ namespace Pls
/// <param name="label">Label used to identify this widget.</param>
/// <param name="value">Reference to the variable to store the result.</param>
/// <returns>True if the value was changed.</returns>
static bool InputVec3(const std::string& label, vec3& value);
static bool InputVec3(const std::string& label, SHVec3& value);
/// <summary>
/// Creates a 3x double slider field widget for Vector3 input.
/// <br/>
@ -247,16 +255,7 @@ namespace Pls
/// <param name="max">Maximum value of the slider.</param>
/// <param name="value">Reference to the variable to store the result.</param>
/// <returns>True if the value was changed.</returns>
static bool InputSliderVec3(const std::string& label, double min, double max, vec3& value);
/// <summary>
/// Creates a colour field widget for Color input.
/// <br/>
/// Wraps up ImGui::ColorEdit4().
/// </summary>
/// <param name="label">Label used to identify this widget.</param>
/// <param name="value">Reference to the variable to store the result.</param>
/// <returns>True if the value was changed.</returns>
static bool InputColor(const std::string& label, GFX::Color& value);
static bool InputSliderVec3(const std::string& label, double min, double max, SHVec3& value);
/// <summary>
/// Creates a text field widget for string input.
/// <br/>
@ -274,8 +273,8 @@ namespace Pls
/// <param name="v">The reference to the value to modify.</param>
/// <param name="maxVal">The maximum value of the enum.</param>
/// <param name="toStrFn">
/// Conversion function from the type of enum
/// to C-style string.</param>
/// Conversion function from the type of enum to C-style string.
/// </param>
/// <returns>Whether the value was modified.</returns>
template<typename Enum>
static bool InputEnumCombo(const std::string& label, Enum& v, int maxVal, std::function<const char*(Enum)> toStrFn);
@ -287,26 +286,12 @@ namespace Pls
/// <param name="enumNames">Vector of names for each enumeration value.</param>
/// <returns>Whether the value was modified.</returns>
static bool InputEnumCombo(const std::string& label, int& v, const std::vector<std::string>& enumNames);
/// <summary>
/// Creates a drop down widget for texture selection.
/// </summary>
/// <param name="label">The name of the input.</param>
/// <param name="v">The reference to the value to modify.</param>
/// <returns>Whether the value was modified.</returns>
static bool InputTextureDropDown(const std::string& label, Resource::Snowflake& v);
/// <summary>
/// Creates a drop down widget for font selection.
/// </summary>
/// <param name="label">The name of the input.</param>
/// <param name="v">The reference to the value to modify.</param>
/// <returns>Whether the value was modified.</returns>
static bool InputFontDropDown(const char* label, Resource::Snowflake& v);
private:
// Prevent instantiation of this static class
EditorUI() = delete;
SHEditorUI() = delete;
};
} // namespace PlushieEngine
}
#include "EditorUI.hpp"
#include "SHEditorUI.hpp"

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@ -1,24 +1,26 @@
/************************************************************************************//*!
\file EditorUI.hpp
\author Tay Yan Chong Clarence, t.yanchongclarence, 620008720
\par email: t.yanchongclarence\@digipen.edu
\date Nov 8, 2021
\file SHEditorUI.hpp
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Sep 27, 2022
\brief Contains the implementation of editor inspector template functions.
Copyright (C) 2021 DigiPen Institute of Technology.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
// Primary Header
#include "EditorUI.h"
#include "SHEditorUI.h"
// External Dependencies
#include <imgui.h>
namespace Pls
namespace SHADE
{
/*---------------------------------------------------------------------------------*/
/* ImGui Wrapper Functions - Widgets */
/*---------------------------------------------------------------------------------*/
template<typename Enum>
inline bool EditorUI::InputEnumCombo(const std::string& label, Enum& v, int maxVal, std::function<const char* (Enum)> toStrFn)
inline bool SHEditorUI::InputEnumCombo(const std::string& label, Enum& v, int maxVal, std::function<const char* (Enum)> toStrFn)
{
std::vector<Enum> values;
for (int i = 0; i <= maxVal; ++i)
@ -46,4 +48,4 @@ namespace Pls
}
return b;
}
} // namespace PlushieEngine
}

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@ -89,10 +89,6 @@ namespace SHADE
return;
}
// Unlink events
/*ECS::OnEntityCreated -= onEntityCreate;
ECS::OnEntityDestroy -= onEntityDestroy;*/
// Clean up the CSharp Engine
csEngineExit();
@ -152,9 +148,9 @@ namespace SHADE
/*-----------------------------------------------------------------------------------*/
/* Script Editor Functions */
/*-----------------------------------------------------------------------------------*/
void SHScriptEngine::RenderScriptsInInspector(const SHEntity& entity) const
void SHScriptEngine::RenderScriptsInInspector(EntityID entity) const
{
csEditorRenderScripts(entity.GetEID());
csEditorRenderScripts(entity);
}
/*-----------------------------------------------------------------------------------*/
@ -397,13 +393,13 @@ namespace SHADE
DEFAULT_CSHARP_LIB_NAME,
DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
"SerialiseScriptsYaml"
);
);*/
csEditorRenderScripts = dotNet.GetFunctionPtr<CsScriptEditorFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
DEFAULT_CSHARP_NAMESPACE + ".Editor",
"RenderScriptsInInspector"
);*/
);
}
void SHScriptEngine::registerEvents()

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@ -170,7 +170,7 @@ namespace SHADE
/// rendering code.
/// </summary>
/// <param name="entity">The Entity to render the Scripts of.</param>
void RenderScriptsInInspector(const SHEntity& entity) const;
void RenderScriptsInInspector(EntityID entity) const;
/*-----------------------------------------------------------------------------*/
/* Static Utility Functions */

View File

@ -17,15 +17,17 @@ of DigiPen Institute of Technology is prohibited.
// Primary Header
#include "Editor/Editor.hxx"
// External Dependencies
#include "Editor/SHEditorUI::.h"
#include "Editor/SHEditorUI.h"
// Project Headers
#include "Components/Component.hxx"
#include "Scripts/ScriptStore.hxx"
#include "Utility/Convert.hxx"
#include "Utility/Debug.hxx"
#include "Serialisation/ReflectionUtilities.hxx"
#include "Editor/IconsMaterialDesign.h"
// Using Directives
using namespace System;
using namespace System::Collections::Generic;
/*-------------------------------------------------------------------------------------*/
@ -46,7 +48,7 @@ using namespace System::Collections::Generic;
(field->FieldType == MANAGED_TYPE::typeid) \
{ \
NATIVE_TYPE val = safe_cast<NATIVE_TYPE>(field->GetValue(object)); \
if (SHEditorUI::::FUNC(Convert::ToNative(field->Name), val)) \
if (SHEditorUI::FUNC(Convert::ToNative(field->Name), val)) \
{ \
field->SetValue(object, val); \
} \
@ -67,7 +69,7 @@ using namespace System::Collections::Generic;
(field->FieldType == MANAGED_TYPE::typeid) \
{ \
NATIVE_TYPE val = Convert::ToNative(safe_cast<MANAGED_TYPE>(field->GetValue(object))); \
if (SHEditorUI::::FUNC(Convert::ToNative(field->Name), val)) \
if (SHEditorUI::FUNC(Convert::ToNative(field->Name), val)) \
{ \
field->SetValue(object, Convert::ToCLI(val)); \
} \
@ -99,10 +101,31 @@ namespace SHADE
}
// Render Add Script
//RenderScriptAddButton(entity);
RenderScriptAddButton(entity);
SAFE_NATIVE_CALL_END_N("SHADE_Managed.Editor.RenderScriptsInInspector")
}
void Editor::RenderScriptAddButton(Entity entity)
{
// Get list of Scripts
auto scriptTypes = ScriptStore::GetAvailableScriptList();
// Define pop up
if (SHEditorUI::BeginMenu("Add Script", ICON_MD_LIBRARY_ADD))
{
for each (Type ^ type in scriptTypes)
{
if (SHEditorUI::Selectable(Convert::ToNative(type->Name)))
{
// Add the script
ScriptStore::AddScriptViaName(entity, type->Name);
}
}
SHEditorUI::EndMenu();
}
}
/*---------------------------------------------------------------------------------*/
/* Helper Functions */
/*---------------------------------------------------------------------------------*/
@ -110,30 +133,23 @@ namespace SHADE
{
// Constants
const std::string LABEL = Convert::ToNative(script->GetType()->Name);
const char* CONTEXT_MENU_ID = "scriptContextMenu";
// Header
SHEditorUI::::PushID(index);
if (SHEditorUI::::CollapsingHeader(LABEL))
SHEditorUI::PushID(index);
if (SHEditorUI::CollapsingHeader(LABEL))
{
SHEditorUI::::PushID(LABEL);
SHEditorUI::::Indent();
SHEditorUI::PushID(LABEL);
SHEditorUI::Indent();
{
// Define context menu
if (SHEditorUI::::BeginPopup(CONTEXT_MENU_ID))
// Right Click Menu
if (SHEditorUI::BeginPopupContextItem("scriptContextMenu"))
{
if (SHEditorUI::::MenuItem("Remove Script"))
if (SHEditorUI::Selectable("Delete Script", ICON_MD_DELETE))
{
// Mark script for removal
ScriptStore::RemoveScript(entity, script);
}
SHEditorUI::::EndPopup();
}
// Context menu button
if (SHEditorUI::::SmallButton("..."))
{
SHEditorUI::::OpenPopup(CONTEXT_MENU_ID);
SHEditorUI::EndPopup();
}
// Go through all fields and output them
@ -146,16 +162,16 @@ namespace SHADE
continue;
// Render the input field for this field
SHEditorUI::::PushID(LABEL + std::to_string(id++));
SHEditorUI::PushID(LABEL + std::to_string(id++));
renderFieldInInspector(field, script);
SHEditorUI::::PopID();
SHEditorUI::PopID();
}
}
SHEditorUI::::Unindent();
SHEditorUI::::PopID();
SHEditorUI::Unindent();
SHEditorUI::PopID();
}
SHEditorUI::::PopID();
SHEditorUI::PopID();
}
void Editor::renderFieldInInspector(Reflection::FieldInfo^ field, Object^ object)
{
@ -180,13 +196,13 @@ namespace SHADE
}
int val = safe_cast<int>(field->GetValue(object));
if (SHEditorUI::::InputEnumCombo(Convert::ToNative(field->Name), val, nativeEnumNames))
if (SHEditorUI::InputEnumCombo(Convert::ToNative(field->Name), val, nativeEnumNames))
{
field->SetValue(object, val);
}
}
else if RENDER_FIELD_CASTED(Vector2, vec2, InputVec2)
else if RENDER_FIELD_CASTED(Vector3, vec3, InputVec3)
else if RENDER_FIELD_CASTED(Vector2, SHVec2, InputVec2)
else if RENDER_FIELD_CASTED(Vector3, SHVec3, InputVec3)
else if (field->FieldType == String::typeid)
{
// Prevent issues where String^ is null due to being empty
@ -198,7 +214,7 @@ namespace SHADE
// Actual Field
std::string val = Convert::ToNative(stringVal);
if (SHEditorUI::::InputTextField(Convert::ToNative(field->Name), val))
if (SHEditorUI::InputTextField(Convert::ToNative(field->Name), val))
{
field->SetValue(object, Convert::ToCLI(val));
}

View File

@ -37,6 +37,12 @@ namespace SHADE
/// </summary>
/// <param name="entity">The Entity to render the Scripts of.</param>
static void RenderScriptsInInspector(Entity entity);
/// <summary>
/// Renders a dropdown button that allows for the addition of PlushieScripts
/// onto the specified Entity.
/// </summary>
/// <param name="entity">The Entity to add PlushieScripts to.</param>
static void RenderScriptAddButton(Entity entity);
private:
/*-----------------------------------------------------------------------------*/

View File

@ -2,6 +2,9 @@ using SHADE;
public class TestScript : Script
{
public double Speed = 1.0;
public Vector3 ATestVector;
public bool ABoolean;
private Transform Transform;
private double time = 0.0;
public TestScript(GameObject gameObj) : base(gameObj) {}
@ -21,7 +24,7 @@ public class TestScript : Script
}
protected override void update()
{
time += 0.16;
time += Speed * 0.16;
Transform.GlobalPosition = new Vector3(System.Math.Sin(time), System.Math.Cos(time), 0.0f);
}
protected override void onDestroy()