Serialization [WIP]
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728d615425
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@ -44,7 +44,7 @@ namespace SHADE
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{
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if (!component)
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return;
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auto componentType = rttr::type::get(*component);
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auto componentType = rttr::type::get<T>();
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CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; });
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ImGui::SameLine();
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if (ImGui::CollapsingHeader(componentType.get_name().data()))
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@ -0,0 +1,79 @@
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#include "SHpch.h"
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#include "SHSerialization.h"
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#include <yaml-cpp/yaml.h>
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#include "Scene/SHSceneManager.h"
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#include "Tools/SHException.h"
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#include "SHSerializationHelper.hpp"
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#include "Math/Transform/SHTransformComponent.h"
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namespace SHADE
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{
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namespace SHSerialization
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{
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void SerializeSceneToFile(std::filesystem::path const& path)
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{
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}
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std::string SerializeSceneToString()
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{
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YAML::Emitter out;
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SerializeSceneToEmitter(out);
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return std::string(out.c_str());
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}
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void SerializeSceneToEmitter(YAML::Emitter& out)
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{
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auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
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auto root = sceneGraph.GetRoot();
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SHASSERT(root != nullptr, "Root is null. Failed to serialize scene to node.");
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auto const& children = root->GetChildren();
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out << YAML::BeginDoc;
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for (auto child : children)
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{
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out << YAML::BeginSeq;
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out << SerializeEntityToNode(child);
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out << YAML::EndSeq;
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}
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out << YAML::EndDoc;
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}
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std::string SerializeEntityToString()
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{
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return std::string();
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}
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void SerializeEntityToFile(std::filesystem::path const& path)
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{
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}
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YAML::Node SerializeEntityToNode(SHSceneNode* sceneNode)
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{
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YAML::Node node;
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if(!sceneNode)
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{
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node = YAML::Null;
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return node;
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}
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auto eid = sceneNode->GetEntityID();
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node["EID"] = eid;
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node["isActive"] = sceneNode->IsActive();
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auto const& children = sceneNode->GetChildren();
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node["NumberOfChildren"] = children.size();
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YAML::Node components;
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if(const auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid))
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{
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components[rttr::type::get<SHTransformComponent>().get_name().data()] = SerializeComponentToNode(transform);
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}
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node["Components"] = components;
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return node;
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}
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}
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}
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@ -0,0 +1,28 @@
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#pragma once
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#include "SH_API.h"
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#include <string>
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#include <filesystem>
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#include <ECS_Base/Components/SHComponent.h>
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namespace YAML
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{
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class Emitter;
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class Node;
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}
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namespace SHADE
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{
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class SHSceneNode;
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namespace SHSerialization
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{
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static void SerializeSceneToFile(std::filesystem::path const& path);
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static std::string SerializeSceneToString();
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static void SerializeSceneToEmitter(YAML::Emitter& out);
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static std::string SerializeEntityToString();
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static void SerializeEntityToFile(std::filesystem::path const& path);
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static YAML::Node SerializeEntityToNode(SHSceneNode* sceneNode);
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}
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}
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@ -0,0 +1,97 @@
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#pragma once
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#include "ECS_Base/Components/SHComponent.h"
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#include <yaml-cpp/yaml.h>
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#include <rttr/registration>
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namespace SHADE
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{
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namespace SHSerialization
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{
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template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
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static std::string SerializeComponentToString(ComponentType* component)
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{
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return std::string();
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}
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template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
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static void SerializeComponentToFile(ComponentType* component, std::filesystem::path const& path)
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{
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}
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static YAML::Node RTTRToNode(const rttr::variant& var)
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{
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YAML::Node node;
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auto varType = var.get_type();
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if(varType.is_arithmetic())
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{
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bool ok = false;
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if (varType == rttr::type::get<bool>())
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node = var.to_bool();
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else if (varType == rttr::type::get<int8_t>())
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node = var.to_int8(&ok);
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else if (varType == rttr::type::get<int16_t>())
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node = var.to_int16(&ok);
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else if (varType == rttr::type::get<int32_t>())
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node = var.to_int32(&ok);
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else if (varType == rttr::type::get<int64_t>())
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node = var.to_int64(&ok);
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else if (varType == rttr::type::get<uint8_t>())
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node = var.to_uint8(&ok);
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else if (varType == rttr::type::get<uint16_t>())
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node = var.to_uint16(&ok);
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else if (varType == rttr::type::get<uint32_t>())
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node = var.to_uint32(&ok);
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else if (varType == rttr::type::get<uint64_t>())
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node = var.to_uint64(&ok);
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else if (varType == rttr::type::get<float>())
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node = var.to_float(&ok);
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else if (varType == rttr::type::get<double>())
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node = var.to_double(&ok);
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//else if (varType == rttr::type::get<char>()) //same as uint8_t
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// node = var.to_uint8();
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}
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else if (varType.is_enumeration())
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{
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bool ok = false;
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auto result = var.to_string(&ok);
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if (ok)
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{
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node = var.to_string();
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}
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else
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{
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ok = false;
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auto value = var.to_uint64(&ok);
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if (ok)
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node = value;
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else
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node = YAML::Null;
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}
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}
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else
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{
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auto properties = var.get_type().get_properties();
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for(auto property : properties)
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{
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node[property.get_name().data()] = RTTRToNode(property.get_value(var));
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}
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}
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return node;
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}
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template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
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static YAML::Node SerializeComponentToNode(ComponentType* component)
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{
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YAML::Node node{};
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if(!component)
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return node;
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auto componentType = rttr::type::get<ComponentType>();
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node[componentType.get_name().data()] = RTTRToNode(*component);
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return node;
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}
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}
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}
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