Merge branch 'SP3-22-AnimationController' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-22-AnimationController

This commit is contained in:
Kah Wei 2023-03-07 22:34:36 +08:00
commit 73af61d2cb
8 changed files with 186 additions and 40 deletions

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@ -82,7 +82,5 @@ namespace SHADE
double ticksPerSecond;
std::vector<SHAnimData> nodeChannels;
//std::vector<aiMeshAnim*> meshChannels;
//std::vector<aiMeshMorphAnim*> morphMeshChannels;
};
}

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@ -12,17 +12,24 @@ of DigiPen Institute of Technology is prohibited.
#pragma once
#include "SH_API.h"
#include "SHAssetData.h"
#include <string>
#include "Assets/SHAssetMacros.h"
#include "SHAssetData.h"
namespace SHADE
{
struct SH_API SHAnimClipAsset : SHAssetData
struct SHAnimClipAsset : SHAssetData
{
std::string name;
AssetID animRawDataAssetId;
uint32_t firstIndex;
uint32_t lastIndex;
};
struct SH_API SHAnimClipContainerAsset final : SHAssetData
{
AssetID animRawDataAssetId;
std::vector<SHAnimClipAsset> clips;
};
}

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@ -1,7 +1,7 @@
#include "SHpch.h"
#include "SHBinaryLoader.h"
#include "Assets/Asset Types/SHAnimClipAsset.h"
#include "Assets/Asset Types/SHAnimClipContainerAsset.h"
#include <fstream>
@ -19,15 +19,9 @@ namespace SHADE
auto const extension = path.extension().string();
SHAssetData* result{nullptr};
if (extension == ANIM_CLIP_EXTENSION)
if (extension == ANIM_CONTAINER_EXTENSION)
{
const auto data = new SHAnimClipAsset();
file.read(
reinterpret_cast<char*>(&data->animRawDataAssetId),
sizeof(uint32_t) * 3
);
data->name = path.stem().string();
result = data;
LoadAnimClipContainer(file, result, path);
}
file.close();
@ -47,15 +41,84 @@ namespace SHADE
auto const extension = path.extension().string();
if (extension == ANIM_CLIP_EXTENSION)
if (extension == ANIM_CONTAINER_EXTENSION)
{
auto animClip = dynamic_cast<SHAnimClipAsset const*>(data);
file.write(
reinterpret_cast<char const*>(&animClip->animRawDataAssetId),
sizeof(uint32_t) * 3
);
WriteAnimClipContainer(file, data, path);
}
file.close();
}
void SHBinaryLoader::WriteAnimClipContainer(std::ofstream& file, SHAssetData const* data, AssetPath path)
{
auto const& anim = *dynamic_cast<SHAnimClipContainerAsset const*>(data);
file.write(
reinterpret_cast<char const*>(&anim.animRawDataAssetId),
sizeof(uint32_t)
);
uint32_t const size {static_cast<uint32_t>(anim.clips.size())};
file.write(
reinterpret_cast<char const*>(&size),
sizeof(uint32_t)
);
for (auto const& clip : anim.clips)
{
uint32_t charCount {static_cast<uint32_t>(clip.name.size())};
file.write(
reinterpret_cast<char const*>(&charCount),
sizeof(uint32_t)
);
file.write(
clip.name.data(),
charCount
);
file.write(
reinterpret_cast<char const*>(&clip.firstIndex),
sizeof(uint32_t) * 2
);
}
}
void SHBinaryLoader::LoadAnimClipContainer(std::ifstream& file, SHAssetData* result, AssetPath path)
{
auto const data = new SHAnimClipContainerAsset();
file.read(
reinterpret_cast<char*>(&data->animRawDataAssetId),
sizeof(uint32_t)
);
uint32_t size;
file.read(
reinterpret_cast<char*>(&size),
sizeof(uint32_t)
);
for (auto i{0}; i < size; ++i)
{
auto& clip {data->clips.emplace_back()};
uint32_t charCount;
file.read(
reinterpret_cast<char*>(&charCount),
sizeof(uint32_t)
);
clip.name.resize(charCount);
file.read(
clip.name.data(),
charCount
);
file.read(
reinterpret_cast<char*>(&clip.firstIndex),
sizeof(uint32_t) * 2
);
}
}
}

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@ -8,5 +8,10 @@ namespace SHADE
{
SHAssetData* Load(AssetPath path) override;
void Write(SHAssetData const* data, AssetPath path) override;
private:
//Individual functions to write files
void WriteAnimClipContainer(std::ofstream& file,SHAssetData const* data, AssetPath path);
void LoadAnimClipContainer(std::ifstream& file,SHAssetData* result, AssetPath path);
};
}

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@ -57,6 +57,7 @@ enum class AssetType : AssetTypeMeta
MESH,
SCRIPT,
FONT,
ANIM_CONTAINER,
ANIM_CLIP,
MAX_COUNT
};
@ -79,7 +80,7 @@ constexpr std::string_view FONT_COMPILER_EXE{ "FontCompiler.exe" };
constexpr std::string_view SCENE_FOLDER{ "/Scenes/" };
constexpr std::string_view PREFAB_FOLDER{ "/Prefabs/" };
constexpr std::string_view MATERIAL_FOLDER{ "/Materials/" };
constexpr std::string_view ANIM_CLIP_FOLDER{ "/Animation Clips/" };
constexpr std::string_view ANIM_CLIP_FOLDER{ "/Animations/" };
// ASSET EXTENSIONS
@ -95,7 +96,8 @@ constexpr std::string_view PREFAB_EXTENSION {".shprefab"};
constexpr std::string_view MATERIAL_EXTENSION {".shmat"};
constexpr std::string_view TEXTURE_EXTENSION {".shtex"};
constexpr std::string_view MODEL_EXTENSION{ ".shmodel" };
constexpr std::string_view ANIM_CLIP_EXTENSION{ ".shanimclip" };
constexpr std::string_view ANIM_CONTAINER_EXTENSION{ ".shanimcontainer" };
constexpr std::string_view FILLER_EXTENSION{"dummy"};
constexpr std::string_view EXTENSIONS[] = {
AUDIO_EXTENSION,
@ -106,14 +108,15 @@ constexpr std::string_view EXTENSIONS[] = {
SCENE_EXTENSION,
PREFAB_EXTENSION,
MATERIAL_EXTENSION,
"dummy",
FILLER_EXTENSION,
SCRIPT_EXTENSION,
FONT_EXTENSION,
AUDIO_WAV_EXTENSION,
ANIM_CLIP_EXTENSION
ANIM_CONTAINER_EXTENSION,
FILLER_EXTENSION
};
constexpr size_t EXTENSIONS_COUNT{ 11 };
constexpr size_t EXTENSIONS_COUNT{ static_cast<size_t>(AssetType::MAX_COUNT) };
// EXTERNAL EXTENSIONS
constexpr std::string_view GLSL_EXTENSION{ ".glsl" };

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@ -26,7 +26,7 @@
#include "Asset Types/SHPrefabAsset.h"
#include "Asset Types/SHMaterialAsset.h"
#include "Asset Types/SHSceneAsset.h"
#include "Asset Types/SHAnimClipAsset.h"
#include "Asset Types/SHAnimClipContainerAsset.h"
#include "Libraries/Compilers/SHTextureCompiler.h"
#include "Libraries/Compilers/SHShaderSourceCompiler.h"
@ -238,10 +238,10 @@ namespace SHADE
}
break;
case AssetType::ANIM_CLIP:
case AssetType::ANIM_CONTAINER:
newPath += ANIM_CLIP_FOLDER;
newPath += name;
newPath += ANIM_CLIP_EXTENSION;
newPath += ANIM_CONTAINER_EXTENSION;
{
auto animClip = new SHAnimClipAsset();
@ -252,7 +252,7 @@ namespace SHADE
default:
SHLOG_ERROR("[Asset Manager] Asset type of {} not an internal asset type, cannot be created", name);
SHLOG_ERROR("[Asset Manager] Asset type of {} not an internal parent asset type, cannot be created", name);
return 0;
}
@ -267,13 +267,13 @@ namespace SHADE
auto result = assetCollection.emplace(
id,
SHAsset(
name,
id,
type,
newPath,
false
)
SHAsset(
name,
id,
type,
newPath,
false
)
);
assetData.emplace(id, data);
@ -284,6 +284,40 @@ namespace SHADE
return id;
}
AssetID SHAssetManager::CreateNewSubAsset(AssetType type, AssetName name, AssetID parent)
{
if (!assetData.contains(parent))
{
SHLOG_ERROR("[Asset Manager] Failed to create new sub asset, parent does not exist: {}", name);
return 0;
}
switch(type)
{
case AssetType::ANIM_CLIP:
{
auto const animContainer {dynamic_cast<SHAnimClipContainerAsset*>(assetData[parent])};
auto id = GenerateAssetID(type);
SHAsset asset{
.name = name,
.id = id,
.type = type,
.isSubAsset = true,
.parent = parent
};
auto& newClip {animContainer->clips.emplace_back()};
newClip.name = name;
assetCollection.emplace(id, asset);
assetData.emplace(id, &newClip);
return id;
}
default:
SHLOG_ERROR("[Asset Manager] Asset type of {} not an internal sub asset type, cannot be created", name);
return 0;
}
}
bool SHAssetManager::SaveAsset(AssetID id) noexcept
{
if (assetCollection.contains(id))
@ -547,7 +581,8 @@ namespace SHADE
loaders[static_cast<size_t>(AssetType::MESH)] = nullptr;
loaders[static_cast<size_t>(AssetType::SCRIPT)] = nullptr;
loaders[static_cast<size_t>(AssetType::FONT)] = dynamic_cast<SHAssetLoader*>(new SHFontLoader());
loaders[static_cast<size_t>(AssetType::ANIM_CLIP)] = dynamic_cast<SHAssetLoader*>(new SHBinaryLoader());
loaders[static_cast<size_t>(AssetType::ANIM_CONTAINER)] = dynamic_cast<SHAssetLoader*>(new SHBinaryLoader());
loaders[static_cast<size_t>(AssetType::ANIM_CLIP)] = nullptr;
}
/****************************************************************************
@ -758,6 +793,38 @@ namespace SHADE
return newAsset.id;
}
else if(ext==ANIM_CONTAINER_EXTENSION)
{
SHAsset newAsset{
path.stem().string(),
GenerateAssetID(AssetType::ANIM_CONTAINER),
AssetType::ANIM_CONTAINER,
path,
false
};
assetCollection.emplace(newAsset.id, newAsset);
SHAnimClipContainerAsset* const data = reinterpret_cast<SHAnimClipContainerAsset*>(LoadData(newAsset));
assetData.emplace(newAsset.id, data);
for(auto& clip : data->clips)
{
SHAsset subAsset{
.name = clip.name,
.id = GenerateAssetID(AssetType::ANIM_CLIP),
.type = AssetType::ANIM_CLIP,
.isSubAsset = true,
.parent = newAsset.id
};
assetCollection.emplace(subAsset.id, subAsset);
assetCollection[newAsset.id].subAssets.push_back(&assetCollection[subAsset.id]);
assetData.emplace(subAsset.id, &clip);
}
SHAssetMetaHandler::WriteMetaData(assetCollection[newAsset.id]);
}
}
void SHAssetManager::BuildAssetCollection() noexcept
@ -814,7 +881,9 @@ namespace rttr
value("Material", AssetType::MATERIAL),
value("Mesh", AssetType::MESH),
value("Script", AssetType::SCRIPT),
value("Font", AssetType::FONT)
value("Font", AssetType::FONT),
value("Animation Container", AssetType::ANIM_CONTAINER),
value("Animation Clip", AssetType::ANIM_CLIP)
);
}
}

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@ -63,6 +63,7 @@ namespace SHADE
* \return resource id generated for new asset
****************************************************************************/
static AssetID CreateNewAsset(AssetType type, AssetName name) noexcept;
static AssetID CreateNewSubAsset(AssetType type, AssetName name, AssetID parent);
static bool SaveAsset(AssetID id) noexcept;
static bool DeleteAsset(AssetID id) noexcept;

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@ -21,7 +21,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Assets/Asset Types/Models/SHModelAsset.h"
#include "Assets/Asset Types/SHTextureAsset.h"
#include "Assets/Asset Types/SHShaderAsset.h"
#include "Assets/Asset Types/SHAnimClipAsset.h"
#include "Assets/Asset Types/SHAnimClipContainerAsset.h"
#include "Assets/Asset Types/SHAnimControllerAsset.h"
#include "Graphics/Shaders/SHVkShaderModule.h"
#include "Graphics/MiddleEnd/Textures/SHTextureLibrary.h"