Fixed hot reloading copying the wrong DLL
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@ -208,7 +208,7 @@ namespace SHADE
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if (BUILD_SUCCESS)
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{
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// Copy to built dll to the working directory and replace
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std::filesystem::copy_file("./tmp/SHADE_Managed.dll", "SHADE_Managed.dll", std::filesystem::copy_options::overwrite_existing);
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std::filesystem::copy_file("./tmp/SHADE_Scripting.dll", "SHADE_Scripting.dll", std::filesystem::copy_options::overwrite_existing);
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oss << "[ScriptEngine] Successfully built Managed Script Assembly (" << MANAGED_SCRIPT_LIB_NAME << ")!";
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SHLOG_INFO(oss.str());
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