Merge pull request #188 from SHADE-DP/SP3-13-Assets-Manager

SP3-13 Assets Management
Added data member to SHFile to indicate whether file can be compiled
Added asset directory refresh (rebuilds asset collection and directory)

Fixed File link to meta
Fixed extension to type conversion
This commit is contained in:
XiaoQiDigipen 2022-11-10 17:11:27 +08:00 committed by GitHub
commit 7da61f4a22
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6 changed files with 73 additions and 22 deletions

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@ -51,6 +51,7 @@ enum class AssetType : AssetTypeMeta
SCENE,
PREFAB,
MATERIAL,
SCRIPT,
MESH,
MAX_COUNT
};
@ -91,12 +92,12 @@ constexpr std::string_view EXTENSIONS[] = {
AUDIO_EXTENSION,
SHADER_EXTENSION,
SHADER_BUILT_IN_EXTENSION,
MATERIAL_EXTENSION,
TEXTURE_EXTENSION,
MODEL_EXTENSION,
SCRIPT_EXTENSION,
SCENE_EXTENSION,
PREFAB_EXTENSION,
MATERIAL_EXTENSION,
SCRIPT_EXTENSION,
AUDIO_WAV_EXTENSION,
};

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@ -338,7 +338,7 @@ namespace SHADE
return result;
}
void SHAssetManager::CompileAsset(AssetPath const& path) noexcept
void SHAssetManager::CompileAsset(AssetPath const& path, bool genMeta) noexcept
{
if (!std::filesystem::exists(path))
{
@ -360,10 +360,12 @@ namespace SHADE
std::string modelPath = path.string().substr(0, path.string().find_last_of('.'));
modelPath += MODEL_EXTENSION;
newPath = modelPath;
GenerateNewMeta(newPath);
}
if (genMeta)
{
GenerateNewMeta(newPath);
}
}
FolderPointer SHAssetManager::GetRootFolder() noexcept
@ -371,6 +373,13 @@ namespace SHADE
return folderRoot;
}
void SHAssetManager::RefreshDirectory() noexcept
{
SHFileSystem::DestroyDirectory(folderRoot);
assetCollection.clear();
BuildAssetCollection();
}
bool SHAssetManager::IsRecognised(char const* ext) noexcept
{
for (auto const& e : EXTENSIONS)

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@ -87,9 +87,10 @@ namespace SHADE
static std::vector<SHAssetData const*> GetAllDataOfType(AssetType type) noexcept;
static std::vector<SHAsset> GetAllRecordOfType(AssetType type) noexcept;
static void CompileAsset(AssetPath const& path) noexcept;
static void CompileAsset(AssetPath const& path, bool genMeta) noexcept;
static FolderPointer GetRootFolder() noexcept;
static void RefreshDirectory() noexcept;
private:

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@ -12,6 +12,7 @@
#include "SHFileSystem.h"
#include <filesystem>
#include <queue>
#include <stack>
#include "Assets/SHAssetMetaHandler.h"
@ -24,23 +25,37 @@ namespace SHADE
return true;
}
bool SHFileSystem::IsCompilable(std::string ext) noexcept
{
for (auto const& external : EXTERNALS)
{
if (ext == external)
{
return true;
}
}
return false;
}
void SHFileSystem::BuildDirectory(FolderPath path, FolderPointer& root, std::unordered_map<AssetID, SHAsset>& assetCollection) noexcept
{
std::queue<FolderPointer> folderQueue;
std::stack<FolderPointer> folderStack;
root = new SHFolder("root");
root->path = path;
folderQueue.push(root);
folderStack.push(root);
while (!folderQueue.empty())
while (!folderStack.empty())
{
auto const folder = folderQueue.front();
folderQueue.pop();
auto const folder = folderStack.top();
folderStack.pop();
std::vector<SHAsset> assets;
for (auto const& dirEntry : std::filesystem::directory_iterator(folder->path))
for (auto& dirEntry : std::filesystem::directory_iterator(folder->path))
{
auto const& path = dirEntry.path();
auto path = dirEntry.path();
path.make_preferred();
if (!dirEntry.is_directory())
{
if (path.extension().string() == META_EXTENSION)
@ -55,14 +70,15 @@ namespace SHADE
path.stem().string(),
path.string(),
path.extension().string(),
nullptr
nullptr,
IsCompilable(path.extension().string())
);
}
continue;
}
auto newFolder{ folder->CreateSubFolderHere(path.stem().string()) };
folderQueue.push(newFolder);
folderStack.push(newFolder);
}
for (auto const& asset : assets)
@ -71,6 +87,9 @@ namespace SHADE
for(auto& file : folder->files)
{
if (file.name == asset.name)
{
AssetPath path{ file.path };
if (SHAssetMetaHandler::GetTypeFromExtension(path.extension().string()) == asset.type)
{
file.assetMeta = &assetCollection[asset.id];
break;
@ -80,3 +99,23 @@ namespace SHADE
}
}
}
void SHFileSystem::DestroyDirectory(FolderPointer root) noexcept
{
std::stack<FolderPointer> folderStack;
folderStack.push(root);
while(!folderStack.empty())
{
auto const folder = folderStack.top();
folderStack.pop();
for (auto const& ptr : folder->subFolders)
{
folderStack.push(ptr);
}
delete folder;
}
}
}

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@ -20,9 +20,9 @@ namespace SHADE
{
public:
static void BuildDirectory(FolderPath path, FolderPointer& root, std::unordered_map<AssetID, SHAsset>& assetCollection) noexcept;
static void DestroyDirectory(FolderPointer root) noexcept;
private:
static bool DeleteFolder(FolderPointer location) noexcept;
static bool IsCompilable(std::string ext) noexcept;
};
}

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@ -33,6 +33,7 @@ namespace SHADE
FilePath path;
FileExt ext;
SHAsset const* assetMeta;
bool compilable;
};
class SHFolder