Updated Descriptor sets
Descriptor set layouts now have set index stored in them It should be noted that when passed into a pipeline layout as global descriptor sets, these don't matter since the pipeline layout will use these in the order that they are passed in.
This commit is contained in:
parent
ba181eb9c9
commit
7ddf665460
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@ -20,23 +20,6 @@ namespace SHADE
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}
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/***************************************************************************/
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/*!
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\brief
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Links the write infos to the vulkan write descriptor sets.
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*/
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/***************************************************************************/
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void SHDescriptorSetUpdater::LinkInfoToWriteDescSet(void) noexcept
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{
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for (uint32_t i = 0; i < writeInfos.size(); ++i)
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{
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writeDescSets[i].pImageInfo = writeInfos[i].descImageInfos.data();
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writeDescSets[i].pBufferInfo = writeInfos[i].descBufferInfos.data();
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writeDescSets[i].pTexelBufferView = writeInfos[i].descTexelBufferInfos.data();
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}
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}
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SHDescriptorWriteInfo& SHDescriptorWriteInfo::operator=(SHDescriptorWriteInfo&& rhs) noexcept
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{
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@ -65,11 +48,6 @@ namespace SHADE
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}
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std::vector<vk::WriteDescriptorSet> const& SHDescriptorSetUpdater::GetWriteDescriptorSets(void) const noexcept
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{
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return writeDescSets;
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}
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SHDescriptorSetUpdater& SHDescriptorSetUpdater::operator=(SHDescriptorSetUpdater&& rhs) noexcept
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{
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if (&rhs == this)
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@ -41,10 +41,6 @@ namespace SHADE
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//! When we want to update a write, we need to use this to identify the index of the write.
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std::unordered_map<BindingAndSetHash, uint32_t> writeHashMap;
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//! We keep this here because we want this to be immediately passable to vkUpdateDescriptorSets
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std::vector<vk::WriteDescriptorSet> writeDescSets;
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void LinkInfoToWriteDescSet(void) noexcept;
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public:
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SHDescriptorSetUpdater (void) noexcept;
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@ -52,8 +48,6 @@ namespace SHADE
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SHDescriptorSetUpdater& operator= (SHDescriptorSetUpdater&& rhs) noexcept;
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public:
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std::vector<vk::WriteDescriptorSet> const& GetWriteDescriptorSets (void) const noexcept;
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friend class SHVkDescriptorSetGroup;
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};
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}
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@ -7,6 +7,11 @@
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#include "Graphics/Devices/SHVkLogicalDevice.h"
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#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
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#include "Tools/SHLogger.h"
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#include "Graphics/Images/SHVkImage.h"
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#include "Graphics/Images/SHVkImageView.h"
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#include "Graphics/Images/SHVkSampler.h"
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#include "Graphics/Buffers/SHVkBuffer.h"
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#include "Graphics/SHVkUtil.h"
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namespace SHADE
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{
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@ -39,6 +44,7 @@ namespace SHADE
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: device{deviceHdl}
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, descPool {pool}
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, descSets{}
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, layoutsUsed {layouts}
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{
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// Create the layout for each concurrent frame
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std::vector<vk::DescriptorSetLayout> vkLayouts{ layouts.size() };
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@ -47,6 +53,7 @@ namespace SHADE
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for (uint32_t i = 0; i < layouts.size(); ++i)
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{
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vkLayouts[i] = layouts[i]->GetVkHandle();
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setIndexing.emplace(layouts[i]->GetSetIndex(), i);
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}
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// Check for variable descriptor count
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@ -73,34 +80,22 @@ namespace SHADE
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// allocate descriptor sets
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descSets = device->GetVkLogicalDevice().allocateDescriptorSets(DESC_SET_LAYOUT_CREATE_INFO);
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// Now we want to prepare the write descriptor sets for writing later.
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// Now we want to prepare the write descriptor sets info for writing later.
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for (uint32_t i = 0; i < layouts.size(); ++i)
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{
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auto const& bindings = layouts[i]->GetBindings();
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for (auto& binding : bindings)
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{
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BindingAndSetHash writeHash = binding.BindPoint;
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writeHash |= static_cast<uint64_t>(i) << 32;
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writeHash |= static_cast<uint64_t>(layouts[i]->GetSetIndex()) << 32;
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// new write for the binding
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updater.writeInfos.emplace_back();
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updater.writeHashMap.try_emplace(writeHash, updater.writeInfos.size() - 1);
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auto& writeInfo = updater.writeInfos.back();
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updater.writeDescSets.emplace_back();
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auto& writeDescSet = updater.writeDescSets.back();
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// Initialize info for write
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writeDescSet.descriptorType = binding.Type;
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writeDescSet.dstArrayElement = 0;
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writeDescSet.dstSet = descSets[i];
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writeDescSet.dstBinding = binding.BindPoint;
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// Descriptor count for the write descriptor set. Usually this is set to 1, but if binding is variable sized, set to info passed in
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uint32_t descriptorCount = (binding.flags & vk::DescriptorBindingFlagBits::eVariableDescriptorCount) ? variableDescCounts[i] : 1;
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writeDescSet.descriptorCount = descriptorCount;
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switch (binding.Type)
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{
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@ -114,8 +109,10 @@ namespace SHADE
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case vk::DescriptorType::eUniformTexelBuffer:
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case vk::DescriptorType::eStorageTexelBuffer:
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case vk::DescriptorType::eUniformBuffer:
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case vk::DescriptorType::eUniformBufferDynamic:
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case vk::DescriptorType::eStorageBuffer:
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writeInfo.descImageInfos.resize (descriptorCount);
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case vk::DescriptorType::eStorageBufferDynamic:
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writeInfo.descBufferInfos.resize (descriptorCount);
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break;
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//case vk::DescriptorType::eUniformBufferDynamic:
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// break;
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@ -130,8 +127,6 @@ namespace SHADE
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}
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}
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}
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// Link all the writeDescSet data for vkUpdateDescriptorSets to write to the linked descriptors
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updater.LinkInfoToWriteDescSet();
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}
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/***************************************************************************/
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@ -160,7 +155,7 @@ namespace SHADE
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*/
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/***************************************************************************/
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void SHVkDescriptorSetGroup::ModifyWriteDescImage(uint32_t set, uint32_t binding, std::vector<std::pair<vk::ImageView, vk::Sampler>> const& imageViewsAndSamplers) noexcept
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void SHVkDescriptorSetGroup::ModifyWriteDescImage(uint32_t set, uint32_t binding, std::span<std::pair<Handle<SHVkImageView>, Handle<SHVkSampler>>> const& imageViewsAndSamplers) noexcept
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{
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// Find the target writeDescSet
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BindingAndSetHash writeHash = binding;
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{
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// write sampler and image view
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auto& ivs = imageViewsAndSamplers[i];
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writeInfo.descImageInfos[i].imageView = ivs.first;
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writeInfo.descImageInfos[i].sampler = ivs.second;
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writeInfo.descImageInfos[i].imageView = ivs.first->GetImageView();
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writeInfo.descImageInfos[i].sampler = ivs.second->GetVkSampler();
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}
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}
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void SHVkDescriptorSetGroup::UpdateDescriptorSet(void) noexcept
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void SHVkDescriptorSetGroup::ModifyWriteDescBuffer(uint32_t set, uint32_t binding, std::span<Handle<SHVkBuffer>> const& buffers) noexcept
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{
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device->UpdateDescriptorSets(updater.GetWriteDescriptorSets());
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// Find the target writeDescSet
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BindingAndSetHash writeHash = binding;
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writeHash |= static_cast<uint64_t>(set) << 32;
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auto& writeInfo = updater.writeInfos[updater.writeHashMap.at(writeHash)];
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if (buffers.size() > writeInfo.descBufferInfos.size())
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{
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SHLOG_ERROR("Attempting write too many descriptors into descriptor set. Failed to write to vk::WriteDescriptorSet. ");
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}
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for (uint32_t i = 0; i < buffers.size(); ++i)
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{
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// write sampler and image view
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auto& buffer = buffers[i];
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writeInfo.descBufferInfos[i].buffer = buffer->GetVkBuffer();
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}
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}
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void SHVkDescriptorSetGroup::UpdateSingleDescriptorSetImages(uint32_t set, uint32_t binding) noexcept
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void SHVkDescriptorSetGroup::UpdateDescriptorSetImages(uint32_t set, uint32_t binding) noexcept
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{
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vk::WriteDescriptorSet writeDescSet{};
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// Get binding + set hash
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BindingAndSetHash bsHash = SHVkUtil::GenBindingSetHash(set, binding);
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// to index a set
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uint32_t setIndex = setIndexing[bsHash];
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// to index a write for a binding
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uint32_t writeInfoIndex = updater.writeHashMap[bsHash];
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// Initialize info for write
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writeDescSet.descriptorType = vk::DescriptorType::eCombinedImageSampler;
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writeDescSet.descriptorType = layoutsUsed[setIndex]->GetBindings()[binding].Type;
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writeDescSet.dstArrayElement = 0;
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writeDescSet.dstSet = descSets[set];
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writeDescSet.dstSet = descSets[setIndex];
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writeDescSet.dstBinding = binding;
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writeDescSet.pImageInfo = updater.writeInfos[set].descImageInfos.data();
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writeDescSet.descriptorCount = static_cast<uint32_t>(updater.writeInfos[set].descImageInfos.size());
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writeDescSet.pImageInfo = updater.writeInfos[writeInfoIndex].descImageInfos.data();
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writeDescSet.descriptorCount = static_cast<uint32_t>(updater.writeInfos[writeInfoIndex].descImageInfos.size());
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device->UpdateDescriptorSet(writeDescSet);
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}
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void SHVkDescriptorSetGroup::UpdateDescriptorSetBuffer(uint32_t set, uint32_t binding) noexcept
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{
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vk::WriteDescriptorSet writeDescSet{};
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// Get binding + set hash
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BindingAndSetHash bsHash = SHVkUtil::GenBindingSetHash(set, binding);
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// to index a set
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uint32_t setIndex = setIndexing[bsHash];
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// to index a write for a binding
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uint32_t writeInfoIndex = updater.writeHashMap[bsHash];
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// Initialize info for write
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writeDescSet.descriptorType = layoutsUsed[setIndex]->GetBindings()[binding].Type;
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writeDescSet.dstArrayElement = 0;
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writeDescSet.dstSet = descSets[setIndex];
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writeDescSet.dstBinding = binding;
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writeDescSet.pBufferInfo = updater.writeInfos[writeInfoIndex].descBufferInfos.data();
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writeDescSet.descriptorCount = static_cast<uint32_t>(updater.writeInfos[writeInfoIndex].descBufferInfos.size());
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device->UpdateDescriptorSet(writeDescSet);
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}
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}
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@ -14,6 +14,10 @@ namespace SHADE
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class SHVkLogicalDevice;
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class SHVkDescriptorPool;
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class SHVkDescriptorSetLayout;
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class SHVkSampler;
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class SHVkImage;
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class SHVkImageView;
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class SHVkBuffer;
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/*---------------------------------------------------------------------------------*/
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SHVkDescriptorSetGroup& operator=(SHVkDescriptorSetGroup&& rhs) noexcept = default;
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/*-----------------------------------------------------------------------------*/
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/* Descriptor set writing */
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/* Public member functions */
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/*-----------------------------------------------------------------------------*/
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void ModifyWriteDescImage(uint32_t set, uint32_t binding, std::vector<std::pair<vk::ImageView, vk::Sampler>> const& imageViewsAndSamplers) noexcept;
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void UpdateDescriptorSet(void) noexcept;
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void UpdateDescriptorSetImages(uint32_t set, uint32_t binding) noexcept;
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void UpdateDescriptorSetBuffer(uint32_t set, uint32_t binding) noexcept;
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void ModifyWriteDescImage(uint32_t set, uint32_t binding, std::span<std::pair<Handle<SHVkImageView>, Handle<SHVkSampler>>> const& imageViewsAndSamplers) noexcept;
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void ModifyWriteDescBuffer (uint32_t set, uint32_t binding, std::span<Handle<SHVkBuffer>> const& buffers) noexcept;
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void UpdateSingleDescriptorSetImages(uint32_t set, uint32_t binding) noexcept;
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/*-----------------------------------------------------------------------------*/
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/* Getter Functions */
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//! Descriptor pool to allocate descriptor sets
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Handle<SHVkDescriptorPool> descPool;
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//! Sometimes when we pass in a layout, the set of the layout used in the
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//! shader cannot be used to index into descSets. This is to mitigate that issue
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//! when we update descriptor sets.
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std::unordered_map<SetIndex, uint32_t> setIndexing;
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//! Descriptor sets
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std::vector<vk::DescriptorSet> descSets;
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//! Layouts used to create this descriptor set group
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std::vector<Handle<SHVkDescriptorSetLayout>> layoutsUsed;
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//! for updating descriptor sets. We want to cache this so that we don't create the
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//! write structs at runtime.
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SHDescriptorSetUpdater updater;
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/*---------------------------------------------------------------------------------*/
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/* Constructor/Destructor */
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/*---------------------------------------------------------------------------------*/
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SHVkDescriptorSetLayout::SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, const std::vector<Binding>& bindings)
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SHVkDescriptorSetLayout::SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, SetIndex set, const std::vector<Binding>& bindings)
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: device { device }
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, layoutDesc { bindings }
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, setIndex {set}
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{
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// Check if auto-binding point calculation configuration is valid
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bool autoCalc = false;
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: device {rhs.device}
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, setLayout {rhs.setLayout}
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, layoutDesc{std::move (rhs.layoutDesc)}
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, setIndex {rhs.setIndex}
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{
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rhs.setLayout = VK_NULL_HANDLE;
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}
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return layoutDesc;
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}
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SetIndex SHVkDescriptorSetLayout::GetSetIndex(void) const noexcept
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{
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return setIndex;
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}
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SHVkDescriptorSetLayout& SHVkDescriptorSetLayout::operator=(SHVkDescriptorSetLayout&& rhs) noexcept
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{
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if (&rhs == this)
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device = rhs.device;
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setLayout = rhs.setLayout;
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layoutDesc = std::move(rhs.layoutDesc);
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setIndex = rhs.setIndex;
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rhs.setLayout = VK_NULL_HANDLE;
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/// </summary>
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/// <param name="device"></param>
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/// <param name="bindings"></param>
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SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, const std::vector<Binding>& bindings);
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SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, SetIndex setIndex, const std::vector<Binding>& bindings);
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SHVkDescriptorSetLayout(const SHVkDescriptorSetLayout&) = delete;
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SHVkDescriptorSetLayout(SHVkDescriptorSetLayout&& rhs) noexcept;
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/// <summary>
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/// <returns>Handle to the Vulkan Descriptor Set Layout handle.</returns>
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inline const vk::DescriptorSetLayout& GetVkHandle() const { return setLayout; }
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std::vector<Binding> const& GetBindings (void) const noexcept;
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SetIndex GetSetIndex (void) const noexcept;
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private:
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/*-----------------------------------------------------------------------------*/
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Handle<SHVkLogicalDevice> device;
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vk::DescriptorSetLayout setLayout;
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std::vector<Binding> layoutDesc; // Stores description of the layout
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SetIndex setIndex; // Index of the set
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};
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}
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@ -510,9 +510,9 @@ namespace SHADE
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}
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Handle<SHVkDescriptorSetLayout> SHVkLogicalDevice::CreateDescriptorSetLayout(std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept
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Handle<SHVkDescriptorSetLayout> SHVkLogicalDevice::CreateDescriptorSetLayout(SetIndex setIndex, std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept
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{
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return SHVkInstance::GetResourceManager().Create <SHVkDescriptorSetLayout>(GetHandle(), bindings);
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return SHVkInstance::GetResourceManager().Create <SHVkDescriptorSetLayout>(GetHandle(), setIndex, bindings);
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}
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Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept;
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Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::span<vk::SubpassDescription> const spDescs, std::span<vk::SubpassDependency> const spDeps) noexcept;
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Handle<SHVkFramebuffer> CreateFramebuffer (Handle<SHVkRenderpass> const& renderpassHdl, std::vector<Handle<SHVkImageView>> const& attachments, uint32_t inWidth, uint32_t inHeight) noexcept;
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Handle<SHVkDescriptorSetLayout> CreateDescriptorSetLayout (std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept;
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Handle<SHVkDescriptorSetLayout> CreateDescriptorSetLayout (SetIndex setIndex, std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept;
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Handle<SHVkDescriptorPool> CreateDescriptorPools (const SHVkDescriptorPool::Config& config = {}) noexcept;
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Handle<SHVkDescriptorSetGroup> CreateDescriptorSetGroup(Handle<SHVkDescriptorPool> pool,
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std::vector<Handle<SHVkDescriptorSetLayout>> const& layouts,
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namespace SHADE
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{
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vk::Sampler SHVkSampler::GetVkSampler(void) const noexcept
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{
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return vkSampler;
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}
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}
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@ -22,6 +22,7 @@ namespace SHADE
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SHVkSampler (SHVkSampler&& rhs) noexcept;
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SHVkSampler&& operator=(SHVkSampler&& rhs) noexcept;
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vk::Sampler GetVkSampler (void) const noexcept;
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};
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}
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@ -27,7 +27,7 @@ namespace SHADE
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};
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// For global data (generic data and textures)
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Handle<SHVkDescriptorSetLayout> staticGlobalLayout = logicalDevice->CreateDescriptorSetLayout({ genericDataBinding, texturesBinding });
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Handle<SHVkDescriptorSetLayout> staticGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::STATIC_GLOBALS,{ genericDataBinding, texturesBinding });
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SHVkDescriptorSetLayout::Binding lightBinding
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{
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@ -38,7 +38,7 @@ namespace SHADE
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};
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// For Dynamic global data (lights)
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Handle<SHVkDescriptorSetLayout> dynamicGlobalLayout = logicalDevice->CreateDescriptorSetLayout({ lightBinding });
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Handle<SHVkDescriptorSetLayout> dynamicGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, { lightBinding });
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SHVkDescriptorSetLayout::Binding cameraDataBinding
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{
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};
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// For High frequency global data (camera)
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Handle<SHVkDescriptorSetLayout> cameraDataGlobalLayout = logicalDevice->CreateDescriptorSetLayout({ cameraDataBinding });
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Handle<SHVkDescriptorSetLayout> cameraDataGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, { cameraDataBinding });
|
||||
|
||||
SHVkDescriptorSetLayout::Binding materialDataBinding
|
||||
{
|
||||
|
@ -60,7 +60,7 @@ namespace SHADE
|
|||
};
|
||||
|
||||
// For High frequency global data (camera)
|
||||
Handle<SHVkDescriptorSetLayout> materialDataPerInstanceLayout = logicalDevice->CreateDescriptorSetLayout({ materialDataBinding });
|
||||
Handle<SHVkDescriptorSetLayout> materialDataPerInstanceLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE, { materialDataBinding });
|
||||
|
||||
globalDescSetLayouts.push_back(staticGlobalLayout);
|
||||
globalDescSetLayouts.push_back(dynamicGlobalLayout);
|
||||
|
|
|
@ -204,6 +204,7 @@ namespace SHADE
|
|||
{
|
||||
// Frame data for the current frame
|
||||
auto const& frameData = renderContext.GetCurrentFrameData();
|
||||
uint32_t frameIndex = renderContext.GetCurrentFrame();
|
||||
|
||||
// semaphore index. This is for render graphs to have semaphores to signal that the next render graph will use to wait on.
|
||||
bool semIndex = 0;
|
||||
|
@ -233,7 +234,7 @@ namespace SHADE
|
|||
/* Renderer start */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
// get command buffer of the renderer in the current frame
|
||||
auto currentCmdBuffer = renderers[renIndex]->GetCommandBuffer(renderContext.GetCurrentFrame());
|
||||
auto currentCmdBuffer = renderers[renIndex]->GetCommandBuffer(frameIndex);
|
||||
|
||||
// Begin recording the command buffer
|
||||
currentCmdBuffer->BeginRecording();
|
||||
|
@ -247,8 +248,11 @@ namespace SHADE
|
|||
currentCmdBuffer->BindIndexBuffer(buffer, 0);
|
||||
}
|
||||
|
||||
// bind camera data
|
||||
renderers[renIndex]->BindDescriptorSet(currentCmdBuffer, frameIndex);
|
||||
|
||||
// Draw first
|
||||
renderers[renIndex]->Draw(renderContext.GetCurrentFrame());
|
||||
renderers[renIndex]->Draw(frameIndex);
|
||||
|
||||
// End the command buffer recording
|
||||
currentCmdBuffer->EndRecording();
|
||||
|
|
|
@ -42,6 +42,12 @@ namespace SHADE
|
|||
cameraDataAlignedSize = logicalDevice->PadUBOSize(sizeof(SHShaderCameraData));
|
||||
|
||||
cameraBuffer = logicalDevice->CreateBuffer(cameraDataAlignedSize * numFrames, nullptr, cameraDataAlignedSize * numFrames, vk::BufferUsageFlagBits::eUniformBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
|
||||
|
||||
std::array cameraBufferArray{cameraBuffer};
|
||||
|
||||
cameraDescriptorSet->ModifyWriteDescBuffer(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA, std::span<Handle<SHVkBuffer>>{ cameraBufferArray.data(), cameraBufferArray.size()});
|
||||
|
||||
cameraDescriptorSet->UpdateDescriptorSetBuffer(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -198,7 +198,7 @@ namespace SHADE
|
|||
// 1 descriptor set layout for every descriptor set detected.
|
||||
for (auto const& set : setsWithBindings)
|
||||
{
|
||||
auto newDescriptorSetLayout = logicalDeviceHdl->CreateDescriptorSetLayout(set.second);
|
||||
auto newDescriptorSetLayout = logicalDeviceHdl->CreateDescriptorSetLayout(set.first, set.second);
|
||||
descriptorSetLayoutsAllocate.push_back(newDescriptorSetLayout);
|
||||
}
|
||||
|
||||
|
|
|
@ -71,4 +71,14 @@ namespace SHADE
|
|||
);
|
||||
}
|
||||
}
|
||||
|
||||
BindingAndSetHash SHVkUtil::GenBindingSetHash(uint32_t set, uint32_t binding) noexcept
|
||||
{
|
||||
// Find the target writeDescSet
|
||||
BindingAndSetHash writeHash = binding;
|
||||
writeHash |= static_cast<uint64_t>(set) << 32;
|
||||
|
||||
return writeHash;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -76,6 +76,8 @@ namespace SHADE
|
|||
*/
|
||||
/***********************************************************************************/
|
||||
static void EnsureBufferAndCopyHostVisibleData(Handle<SHVkLogicalDevice> device, Handle<SHVkBuffer>& bufferHandle, void* src, uint32_t size, vk::BufferUsageFlagBits usage);
|
||||
|
||||
static BindingAndSetHash GenBindingSetHash (uint32_t set, uint32_t binding) noexcept;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -6,6 +6,8 @@
|
|||
namespace SHADE
|
||||
{
|
||||
using SHQueueFamilyIndex = uint32_t;
|
||||
using BindingAndSetHash = uint64_t;
|
||||
using SetIndex = uint32_t;
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -6,5 +6,6 @@
|
|||
#define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 1
|
||||
#define VULKAN_HPP_NO_NODISCARD_WARNINGS
|
||||
#include <vulkan/vulkan.hpp>
|
||||
#include "Graphics/SHVulkanDefines.h"
|
||||
|
||||
#endif
|
||||
|
|
|
@ -9,8 +9,6 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
using BindingAndSetHash = uint64_t;
|
||||
|
||||
struct SHShaderDescriptorBindingInfo
|
||||
{
|
||||
private:
|
||||
|
|
|
@ -0,0 +1,11 @@
|
|||
#define SET_STATIC_GLOBALS 0
|
||||
#define SET_DYNAMIC_GLOBALS 1
|
||||
#define SET_HIGH_FREQUENCY_GLOBALS 2
|
||||
|
||||
#define BINDING_GENERIC_DATA 0
|
||||
#define BINDING_IMAGE_AND_SAMPLERS_DATA 1
|
||||
#define BINDING_LIGHTS_DATA 0
|
||||
#define BINDING_CAMERA_DATA 0
|
||||
#define BINDING_BATCHED_PER_INST_DATA 0
|
||||
|
||||
|
|
@ -1,6 +1,8 @@
|
|||
#version 450
|
||||
#extension GL_KHR_vulkan_glsl : enable
|
||||
|
||||
//#include "ShaderDescriptorDefinitions.glsl"
|
||||
|
||||
layout(location = 0) in vec3 aVertexPos;
|
||||
layout(location = 1) in vec2 aUV;
|
||||
layout(location = 2) in vec3 aNormal;
|
||||
|
@ -28,6 +30,12 @@ layout(location = 0) out struct
|
|||
|
||||
} Out;
|
||||
|
||||
layout(set = 2, binding = 0) uniform CameraData
|
||||
{
|
||||
vec4 position;
|
||||
mat4 vpMat;
|
||||
} cameraData;
|
||||
|
||||
void main()
|
||||
{
|
||||
//const float gamma = testPushConstant.eyePosition.w;
|
||||
|
|
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Reference in New Issue