god knows whats diff but audio is sort of working ish
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@ -79,12 +79,13 @@ namespace SHADE
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LoadBank("../../Assets/Audio/Master.bank");
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LoadBank("../../Assets/Audio/Master.strings.bank");
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//LoadBank("resources/audio/banks/Music.bank");
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//LoadBank("resources/audio/banks/SFX.bank");
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LoadBank("../../Assets/Audio/Music.bank");
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LoadBank("../../Assets/Audio/SFX.bank");
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//auto clip = CreateAudioClip("event:/SFX/Dawn/Dawn_Attack");
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//auto clip = CreateAudioClip("event:/Characters/sfx_footsteps_human");
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//clip->Play();
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//PlayEventOnce("event:/SFX/Dawn/Dawn_Attack");
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//PlayEventOnce("event:/Characters/sfx_footsteps_human");
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PlayEventOnce("event:/SFX/Dawn/Dawn_Attack");
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}
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void SHADE::SHAudioSystem::Run(float dt)
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@ -147,7 +148,7 @@ namespace SHADE
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ErrorCheck();
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}
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if (system)
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if (fmodStudioSystem)
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{
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result = fmodStudioSystem->release();
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ErrorCheck();
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@ -160,41 +161,41 @@ namespace SHADE
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std::cerr << "Audio system error: " << FMOD_ErrorString(result) << std::endl;
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}
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void SHAudioSystem::PlayEventOnce(const char* path, bool isSFX, EntityID eid, bool spatial)
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void SHAudioSystem::PlayEventOnce(const char* path, bool isSFX, EntityID eid, bool spatial)
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{
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if (paused)
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return;
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auto it = eventMap.find(path);
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if (it != eventMap.end())
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{
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FMOD::Studio::EventInstance* event = nullptr;
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it->second->createInstance(&event);
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if (event)
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if (paused)
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return;
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auto it = eventMap.find(path);
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if (it != eventMap.end())
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{
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event->setVolume(masterVolume * (isSFX ? sfxVolume : bgmVolume));
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if (spatial)
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{
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if (SHTransformComponent* audioTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid))
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FMOD::Studio::EventInstance* event = nullptr;
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it->second->createInstance(&event);
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if (event)
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{
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FMOD_3D_ATTRIBUTES attributes{ {} };
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attributes.forward.z = 1.0f;
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attributes.up.y = 1.0f;
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SHAudioListenerComponent& listener = denseListener->at(0);
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SHTransformComponent* listenerTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(listener.GetEID());
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if (listenerTransform)
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{
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attributes.position.z = listenerTransform->GetLocalPosition()[2];
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}
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attributes.position.x = audioTransform->GetLocalPosition()[0];
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attributes.position.y = audioTransform->GetLocalPosition()[1];
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event->set3DAttributes(&attributes);
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event->setVolume(masterVolume * (isSFX ? sfxVolume : bgmVolume));
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if (spatial)
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{
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if (SHTransformComponent* audioTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid))
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{
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FMOD_3D_ATTRIBUTES attributes{ {} };
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attributes.forward.z = 1.0f;
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attributes.up.y = 1.0f;
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SHAudioListenerComponent& listener = denseListener->at(0);
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SHTransformComponent* listenerTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(listener.GetEID());
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if (listenerTransform)
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{
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attributes.position.z = listenerTransform->GetLocalPosition()[2];
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}
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attributes.position.x = audioTransform->GetLocalPosition()[0];
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attributes.position.y = audioTransform->GetLocalPosition()[1];
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event->set3DAttributes(&attributes);
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}
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}
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event->start();
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event->release();
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}
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}
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event->start();
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event->release();
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}
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}
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}
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void SHAudioSystem::PlaySFX(EntityID id, EntityID eid, const bool& loop, const bool& spatial, float min, float max)
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@ -437,27 +438,27 @@ namespace SHADE
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void SHAudioSystem::LoadBank(const char* path)
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{
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FMOD::Studio::Bank* bank = nullptr;
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result = fmodStudioSystem->loadBankFile(path, FMOD_STUDIO_LOAD_BANK_NORMAL, &bank);
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ErrorCheck();
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if (result != FMOD_OK)
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return;
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bankMap.emplace(path, bank);
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bank->loadSampleData();
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int numOfEvents;
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bank->getEventCount(&numOfEvents);
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if (numOfEvents > 0)
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{
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std::vector<FMOD::Studio::EventDescription*> events(numOfEvents);
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bank->getEventList(events.data(), numOfEvents, &numOfEvents);
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char eventName[512];
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for (int i{}; i < numOfEvents; ++i)
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FMOD::Studio::Bank* bank = nullptr;
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result = fmodStudioSystem->loadBankFile(path, FMOD_STUDIO_LOAD_BANK_NORMAL, &bank);
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ErrorCheck();
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if (result != FMOD_OK)
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return;
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bankMap.emplace(path, bank);
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bank->loadSampleData();
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int numOfEvents;
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bank->getEventCount(&numOfEvents);
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if (numOfEvents > 0)
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{
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FMOD::Studio::EventDescription* event = events[i];
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event->getPath(eventName, 512, nullptr);
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eventMap.emplace(eventName, event);
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std::vector<FMOD::Studio::EventDescription*> events(numOfEvents);
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bank->getEventList(events.data(), numOfEvents, &numOfEvents);
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char eventName[512];
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for (int i{}; i < numOfEvents; ++i)
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{
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FMOD::Studio::EventDescription* event = events[i];
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event->getPath(eventName, 512, nullptr);
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eventMap.emplace(eventName, event);
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}
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}
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}
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}
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AudioClip::AudioClip(AudioClipID clipID, FMOD::Studio::EventInstance* inst)
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@ -13,6 +13,9 @@
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#include "SHEditorComponentView.hpp"
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#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "AudioSystem/SHAudioSystem.h"
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namespace SHADE
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{
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template<typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
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@ -50,6 +53,14 @@ namespace SHADE
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ImGui::InputText("##EntityName", &entity->name);
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if (ImGui::Button("AUDIO"))
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{
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if (auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>())
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{
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audioSystem->PlayEventOnce("event:/SFX/Dawn/Dawn_Attack");
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}
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}
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if (auto transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(eid))
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{
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DrawComponent(transformComponent);
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