Merge pull request #108 from SHADE-DP/SP3-141-Camera-System

Sp3 141 camera system
Added camera directors.
Use Transform Component's position and rotation for camera if entity has transform component.
Added a function to update editor camera
This commit is contained in:
XiaoQiDigipen 2022-10-23 12:52:36 +08:00 committed by GitHub
commit 845c833915
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6 changed files with 305 additions and 6 deletions

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@ -1,7 +1,9 @@
#include "SHpch.h"
#include "SHCameraComponent.h"
#include "ECS_Base/Managers/SHComponentManager.h"
#include "SHCameraSystem.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Math/Transform/SHTransformComponent.h"
namespace SHADE
{
@ -22,33 +24,69 @@ namespace SHADE
void SHCameraComponent::SetYaw(float yaw) noexcept
{
this->yaw = yaw;
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
{
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
SHVec3 rotation = transform->GetWorldRotation();
transform->SetWorldRotation(SHVec3{rotation.x,yaw, rotation.z});
}
dirtyView = true;
}
void SHCameraComponent::SetPitch(float pitch) noexcept
{
this->pitch = pitch;
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
{
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
SHVec3 rotation = transform->GetWorldRotation();
transform->SetWorldRotation(SHVec3{ pitch,rotation.y, rotation.z });
}
dirtyView = true;
}
void SHCameraComponent::SetRoll(float roll) noexcept
{
this->roll = roll;
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
{
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
SHVec3 rotation = transform->GetWorldRotation();
transform->SetWorldRotation(SHVec3{ rotation.x,rotation.y, roll});
}
dirtyView = true;
}
void SHCameraComponent::SetPositionX(float x) noexcept
{
position.x = x;
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
{
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
SHVec3 position = transform->GetWorldPosition();
transform->SetWorldRotation(SHVec3{ x,position.y, position.z});
}
dirtyView = true;
}
void SHCameraComponent::SetPositionY(float y) noexcept
{
position.y = y;
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
{
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
SHVec3 position = transform->GetWorldPosition();
transform->SetWorldRotation(SHVec3{ position.x,y, position.z });
}
dirtyView = true;
}
void SHCameraComponent::SetPositionZ(float z) noexcept
{
position.z = z;
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
{
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
SHVec3 position = transform->GetWorldPosition();
transform->SetWorldRotation(SHVec3{ position.x,position.y, z });
}
dirtyView = true;
}
void SHCameraComponent::SetPosition(float x,float y, float z) noexcept
@ -56,11 +94,23 @@ namespace SHADE
position.x = x;
position.y = y;
position.z = z;
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
{
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
SHVec3 position = transform->GetWorldPosition();
transform->SetWorldRotation(SHVec3{ x,y, z });
}
dirtyView = true;
}
void SHCameraComponent::SetPosition(SHVec3& pos) noexcept
{
this->position = pos;
if (SHComponentManager::HasComponent<SHTransformComponent>(GetEID()))
{
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
SHVec3 position = transform->GetWorldPosition();
transform->SetWorldRotation(pos);
}
dirtyView = true;
}
@ -128,4 +178,12 @@ namespace SHADE
return projMatrix;
}
void SHCameraComponent::SetMainCamera(size_t directorCameraIndex) noexcept
{
auto system = SHSystemManager::GetSystem<SHCameraSystem>();
system->GetDirector(directorCameraIndex)->SetMainCamera(*this);
}
}

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@ -70,6 +70,8 @@ namespace SHADE
const SHMatrix& GetViewMatrix() const noexcept;
const SHMatrix& GetProjMatrix() const noexcept;
void SetMainCamera(size_t cameraDirectorIndex = 0) noexcept;
float movementSpeed;
SHVec3 turnSpeed;

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@ -0,0 +1,65 @@
#include "SHpch.h"
#include "SHCameraDirector.h"
#include "SHCameraComponent.h"
#include "ECS_Base/Managers/SHComponentManager.h"
#include "ECS_Base/SHECSMacros.h"
#include "ECS_Base/Managers/SHEntityManager.h"
#include "Tools/SHLog.h"
namespace SHADE
{
SHCameraDirector::SHCameraDirector()
:mainCameraEID(MAX_EID), transitionCameraEID(MAX_EID)
{
}
SHMatrix SHCameraDirector::GetViewMatrix() const noexcept
{
return viewMatrix;
}
SHMatrix SHCameraDirector::GetProjMatrix() const noexcept
{
return projMatrix;
}
SHMatrix SHCameraDirector::GetVPMatrix() const noexcept
{
return projMatrix * viewMatrix;
}
void SHCameraDirector::UpdateMatrix() noexcept
{
if (mainCameraEID == MAX_EID)
{
auto& dense = SHComponentManager::GetDense<SHCameraComponent>();
if (dense.size() == 0)
{
return;
}
mainCameraEID = dense[0].GetEID();
}
SHCameraComponent* camComponent = SHComponentManager::GetComponent_s<SHCameraComponent>(mainCameraEID);
if (!camComponent)
{
SHLOG_WARNING("Camera Director warning: Entity does not have a camera");
}
else
{
viewMatrix = camComponent->GetViewMatrix();
projMatrix = camComponent->GetProjMatrix();
}
}
void SHCameraDirector::SetMainCamera(SHCameraComponent& camera) noexcept
{
if (SHEntityManager::IsValidEID(camera.GetEID()) == false)
{
SHLOG_WARNING("Camera Director Warning: Attempting to set an invalid entity as main camera.")
return;
}
mainCameraEID = camera.GetEID();
}
}

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@ -0,0 +1,43 @@
#pragma once
#include "SH_API.h"
#include "ECS_Base/Entity/SHEntity.h"
#include "Math/SHMatrix.h"
#include "Resource/SHHandle.h"
namespace SHADE
{
class SHCameraComponent;
class SH_API SHCameraDirector
{
public:
SHCameraDirector();
~SHCameraDirector() = default;
EntityID mainCameraEID;
EntityID transitionCameraEID;
SHMatrix GetViewMatrix() const noexcept;
SHMatrix GetProjMatrix() const noexcept;
SHMatrix GetVPMatrix() const noexcept;
void UpdateMatrix() noexcept;
void SetMainCamera(SHCameraComponent& cam) noexcept;
private:
protected:
SHMatrix viewMatrix;
SHMatrix projMatrix;
};
typedef Handle<SHCameraDirector> DirectorHandle;
}

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@ -3,12 +3,63 @@
#include "Math/SHMathHelpers.h"
#include "Input/SHInputManager.h"
#include "Math/Vector/SHVec2.h"
#include "ECS_Base/Managers/SHComponentManager.h"
#include "Math/Transform/SHTransformComponent.h"
namespace SHADE
{
void SHCameraSystem::UpdateEditorCamera(double dt) noexcept
{
auto& camera = editorCamera;
SHVec3 view, right, UP;
GetCameraAxis(camera, view, right, UP);
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::A))
{
camera.position -= right * dt * camera.movementSpeed;
camera.dirtyView = true;
}
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::D))
{
camera.position += right * dt * camera.movementSpeed;
camera.dirtyView = true;
}
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::W))
{
camera.position += view * dt * camera.movementSpeed;
camera.dirtyView = true;
}
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::S))
{
camera.position -= view * dt * camera.movementSpeed;
camera.dirtyView = true;
}
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::Q))
{
camera.position += UP * dt * camera.movementSpeed;
camera.dirtyView = true;
}
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::E))
{
camera.position -= UP * dt * camera.movementSpeed;
camera.dirtyView = true;
}
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::RMB))
{
double mouseX, mouseY;
SHInputManager::GetMouseVelocity(&mouseX, &mouseY);
//std::cout << camera.yaw << std::endl;
camera.pitch -= mouseY * dt * camera.turnSpeed.x;
camera.yaw -= mouseX * dt * camera.turnSpeed.y;
camera.dirtyView = true;
}
UpdateCameraComponent(editorCamera);
}
void SHCameraSystem::EditorCameraUpdate::Execute(double dt) noexcept
{
SHCameraSystem* system = static_cast<SHCameraSystem*>(GetSystem());
@ -83,10 +134,25 @@ namespace SHADE
void SHCameraSystem::UpdateCameraComponent(SHCameraComponent& camera) noexcept
{
if (SHComponentManager::HasComponent<SHTransformComponent>(camera.GetEID()) == true)
{
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(camera.GetEID());
SHVec3 rotation = transform->GetWorldRotation();
camera.pitch = rotation.x;
camera.yaw = rotation.y;
camera.roll = rotation.z;
camera.position = transform->GetWorldPosition();
}
if (camera.dirtyView)
{
SHVec3 view, right, UP;
ClampCameraRotation(camera);
GetCameraAxis(camera, view, right, UP);
camera.viewMatrix = SHMatrix::Identity;
@ -168,5 +234,55 @@ namespace SHADE
upVec = SHVec3::Cross(forward, right);
}
void SHCameraSystem::CameraSystemUpdate::Execute(double dt) noexcept
{
SHCameraSystem* system = static_cast<SHCameraSystem*>(GetSystem());
auto& dense = SHComponentManager::GetDense<SHCameraComponent>();
for (auto& cam : dense)
{
system->UpdateCameraComponent(cam);
}
for (auto& handle : system->directorHandleList)
{
handle->UpdateMatrix();
}
}
DirectorHandle SHCameraSystem::CreateDirector() noexcept
{
auto handle = directorLibrary.Create();
directorHandleList.emplace_back(handle);
return handle;
}
DirectorHandle SHCameraSystem::GetDirector(size_t index) noexcept
{
if (index < directorHandleList.size())
{
return directorHandleList[index];
}
else
{
return CreateDirector();
}
}
void SHCameraSystem::ClampCameraRotation(SHCameraComponent& camera) noexcept
{
if (camera.pitch > 85)
camera.SetPitch(85);
if (camera.pitch < -85)
camera.SetPitch(-85);
if (camera.roll > 85)
camera.SetRoll(85);
if (camera.roll < -85)
camera.SetRoll(-85);
}
}

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@ -3,9 +3,10 @@
#include "ECS_Base/System/SHSystem.h"
#include "SHCameraComponent.h"
#include "ECS_Base/System/SHSystemRoutine.h"
#include "Resource/SHResourceLibrary.h"
#include "SHCameraDirector.h"
#include "SH_API.h"
namespace SHADE
{
class SH_API SHCameraSystem final : public SHSystem
@ -14,8 +15,9 @@ namespace SHADE
//A camera component that represents editor camera.
//This is not tied to any entity. Hence this EID should not be used.
SHCameraComponent editorCamera;
SHResourceLibrary<SHCameraDirector> directorLibrary;
std::vector<DirectorHandle> directorHandleList;
public:
SHCameraSystem(void) = default;
@ -34,13 +36,26 @@ namespace SHADE
};
friend class EditorCameraUpdate;
SHCameraComponent* GetEditorCamera (void) noexcept;
class SH_API CameraSystemUpdate final: public SHSystemRoutine
{
public:
CameraSystemUpdate() : SHSystemRoutine("Camera System Update", false) {};
virtual void Execute(double dt)noexcept override final;
};
friend class CameraSystemUpdate;
SHCameraComponent* GetEditorCamera (void) noexcept;
void GetCameraAxis(SHCameraComponent const& camera, SHVec3& forward, SHVec3& right, SHVec3& up) const noexcept;
DirectorHandle CreateDirector() noexcept;
DirectorHandle GetDirector(size_t index) noexcept;
void ClampCameraRotation(SHCameraComponent& camera) noexcept;
void UpdateEditorCamera(double dt) noexcept;
protected:
void UpdateCameraComponent(SHCameraComponent& camera) noexcept;
void GetCameraAxis(SHCameraComponent const& camera, SHVec3& forward, SHVec3& right, SHVec3& up) const noexcept;
};