Merge remote-tracking branch 'origin/main' into SP3-2-Physics

This commit is contained in:
Diren D Bharwani 2022-11-21 20:57:33 +08:00
commit 857e4a6b75
10 changed files with 217 additions and 68 deletions

View File

@ -78,7 +78,10 @@ project "SHADE_Application"
"26451", "26451",
"26437", "26437",
"4275", "4275",
"4635" "4633",
"4634",
"4635",
"4638"
} }
linkoptions { "-IGNORE:4006" } linkoptions { "-IGNORE:4006" }
@ -87,7 +90,7 @@ project "SHADE_Application"
filter "configurations:Debug" filter "configurations:Debug"
symbols "On" symbols "On"
defines {"_DEBUG"} defines {"_DEBUG", "SHEDITOR"}
filter "configurations:Release" filter "configurations:Release"
optimize "On" optimize "On"

View File

@ -79,7 +79,10 @@ project "SHADE_Engine"
"26451", "26451",
"26437", "26437",
"4275", "4275",
"4635" "4633",
"4634",
"4635",
"4638"
} }
linkoptions { "-IGNORE:4006" } linkoptions { "-IGNORE:4006" }

View File

@ -57,7 +57,7 @@ namespace SHADE
{ {
const bool OPENED = ImGui::CollapsingHeader(title.c_str(), ImGuiTreeNodeFlags_DefaultOpen); const bool OPENED = ImGui::CollapsingHeader(title.c_str(), ImGuiTreeNodeFlags_DefaultOpen);
if (isHovered) if (isHovered)
*isHovered = ImGui::IsItemHovered(); *isHovered = ImGui::IsItemHovered();
return OPENED; return OPENED;
} }
@ -98,7 +98,7 @@ namespace SHADE
void SHEditorUI::EndTooltip() void SHEditorUI::EndTooltip()
{ {
ImGui::EndTooltip(); ImGui::EndTooltip();
} }
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
@ -146,7 +146,7 @@ namespace SHADE
bool SHEditorUI::Selectable(const std::string& label) bool SHEditorUI::Selectable(const std::string& label)
{ {
return ImGui::Selectable(label.data()); return ImGui::Selectable(label.data());
} }
bool SHEditorUI::Selectable(const std::string& label, const char* icon) bool SHEditorUI::Selectable(const std::string& label, const char* icon)
@ -156,30 +156,41 @@ namespace SHADE
bool SHEditorUI::InputCheckbox(const std::string& label, bool& value, bool* isHovered) bool SHEditorUI::InputCheckbox(const std::string& label, bool& value, bool* isHovered)
{ {
ImGui::Text(label.c_str()); if (!label.empty())
{
ImGui::Text(label.c_str());
ImGui::SameLine();
}
if (isHovered) if (isHovered)
*isHovered = ImGui::IsItemHovered(); *isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
return ImGui::Checkbox("##", &value); return ImGui::Checkbox("##", &value);
} }
bool SHEditorUI::InputInt(const std::string& label, int& value, bool* isHovered) bool SHEditorUI::InputInt(const std::string& label, int& value, bool* isHovered)
{ {
ImGui::Text(label.c_str()); if (!label.empty())
{
ImGui::Text(label.c_str());
ImGui::SameLine();
}
if (isHovered) if (isHovered)
*isHovered = ImGui::IsItemHovered(); *isHovered = ImGui::IsItemHovered();
ImGui::SameLine(); ImGui::SameLine();
return ImGui::DragInt("##", &value, 0.001f, return ImGui::DragInt("##", &value, 0.001f,
std::numeric_limits<int>::min(), std::numeric_limits<int>::min(),
std::numeric_limits<int>::max(), std::numeric_limits<int>::max(),
"%d", "%d",
ImGuiInputTextFlags_EnterReturnsTrue); ImGuiInputTextFlags_EnterReturnsTrue);
} }
bool SHEditorUI::InputUnsignedInt(const std::string& label, unsigned int& value, bool* isHovered) bool SHEditorUI::InputUnsignedInt(const std::string& label, unsigned int& value, bool* isHovered)
{ {
int signedVal = static_cast<int>(value); int signedVal = static_cast<int>(value);
ImGui::Text(label.c_str()); if (!label.empty())
{
ImGui::Text(label.c_str());
ImGui::SameLine();
}
if (isHovered) if (isHovered)
*isHovered = ImGui::IsItemHovered(); *isHovered = ImGui::IsItemHovered();
ImGui::SameLine(); ImGui::SameLine();
const bool CHANGED = InputInt("##", signedVal); const bool CHANGED = InputInt("##", signedVal);
if (CHANGED) if (CHANGED)
@ -191,15 +202,19 @@ namespace SHADE
} }
bool SHEditorUI::InputFloat(const std::string& label, float& value, bool* isHovered) bool SHEditorUI::InputFloat(const std::string& label, float& value, bool* isHovered)
{ {
ImGui::Text(label.c_str()); if (!label.empty())
{
ImGui::Text(label.c_str());
ImGui::SameLine();
}
if (isHovered) if (isHovered)
*isHovered = ImGui::IsItemHovered(); *isHovered = ImGui::IsItemHovered();
ImGui::SameLine(); ImGui::SameLine();
return ImGui::DragFloat("##", &value, 0.001f, return ImGui::DragFloat("##", &value, 0.001f,
std::numeric_limits<float>::lowest(), std::numeric_limits<float>::lowest(),
std::numeric_limits<float>::max(), std::numeric_limits<float>::max(),
"%.3f", "%.3f",
ImGuiInputTextFlags_EnterReturnsTrue); ImGuiInputTextFlags_EnterReturnsTrue);
} }
bool SHEditorUI::InputDouble(const std::string& label, double& value, bool* isHovered) bool SHEditorUI::InputDouble(const std::string& label, double& value, bool* isHovered)
{ {
@ -213,48 +228,56 @@ namespace SHADE
} }
bool SHEditorUI::InputSlider(const std::string& label, int min, int max, int& value, bool* isHovered /*= nullptr*/) bool SHEditorUI::InputSlider(const std::string& label, int min, int max, int& value, bool* isHovered /*= nullptr*/)
{ {
if (!label.empty())
{
ImGui::Text(label.c_str()); ImGui::Text(label.c_str());
if (isHovered)
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine(); ImGui::SameLine();
return ImGui::SliderInt("##", &value, }
static_cast<float>(min), static_cast<float>(max), "%d", if (isHovered)
ImGuiInputTextFlags_EnterReturnsTrue); *isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
return ImGui::SliderInt("##", &value,
static_cast<float>(min), static_cast<float>(max), "%d",
ImGuiInputTextFlags_EnterReturnsTrue);
} }
bool SHEditorUI::InputSlider(const std::string& label, unsigned int min, unsigned int max, unsigned int& value, bool* isHovered /*= nullptr*/) bool SHEditorUI::InputSlider(const std::string& label, unsigned int min, unsigned int max, unsigned int& value, bool* isHovered /*= nullptr*/)
{ {
int val = static_cast<int>(value); int val = static_cast<int>(value);
const bool CHANGED = InputSlider(label, min, max, val, isHovered); const bool CHANGED = InputSlider(label, min, max, val, isHovered);
if (CHANGED) if (CHANGED)
{ {
value = static_cast<int>(val); value = static_cast<int>(val);
} }
return CHANGED; return CHANGED;
} }
bool SHEditorUI::InputSlider(const std::string& label, float min, float max, float& value, bool* isHovered) bool SHEditorUI::InputSlider(const std::string& label, float min, float max, float& value, bool* isHovered)
{ {
if (!label.empty())
{
ImGui::Text(label.c_str()); ImGui::Text(label.c_str());
if (isHovered)
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine(); ImGui::SameLine();
return ImGui::SliderFloat("##", &value, }
static_cast<float>(min), static_cast<float>(max), "%.3f", if (isHovered)
ImGuiInputTextFlags_EnterReturnsTrue); *isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
return ImGui::SliderFloat("##", &value,
static_cast<float>(min), static_cast<float>(max), "%.3f",
ImGuiInputTextFlags_EnterReturnsTrue);
} }
bool SHEditorUI::InputSlider(const std::string& label, double min, double max, double& value, bool* isHovered /*= nullptr*/) bool SHEditorUI::InputSlider(const std::string& label, double min, double max, double& value, bool* isHovered /*= nullptr*/)
{ {
float val = static_cast<float>(value); float val = static_cast<float>(value);
const bool CHANGED = InputSlider(label, min, max, val, isHovered); const bool CHANGED = InputSlider(label, min, max, val, isHovered);
if (CHANGED) if (CHANGED)
{ {
value = static_cast<double>(val); value = static_cast<double>(val);
} }
return CHANGED; return CHANGED;
} }
bool SHEditorUI::InputVec2(const std::string& label, SHVec2& value, bool* isHovered) bool SHEditorUI::InputVec2(const std::string& label, SHVec2& value, bool* isHovered)
@ -264,7 +287,7 @@ namespace SHADE
} }
bool SHEditorUI::InputVec3(const std::string& label, SHVec3& value, bool* isHovered) bool SHEditorUI::InputVec3(const std::string& label, SHVec3& value, bool* isHovered)
{ {
static const std::vector<std::string> COMPONENT_LABELS = { "X", "Y", "Z"}; static const std::vector<std::string> COMPONENT_LABELS = { "X", "Y", "Z" };
return SHEditorWidgets::DragN<float, 3>(label, COMPONENT_LABELS, { &value.x, &value.y, &value.z }, 0.1f, "%.3f", float{}, float{}, 0, isHovered); return SHEditorWidgets::DragN<float, 3>(label, COMPONENT_LABELS, { &value.x, &value.y, &value.z }, 0.1f, "%.3f", float{}, float{}, 0, isHovered);
} }
@ -272,9 +295,13 @@ namespace SHADE
{ {
std::array<char, TEXT_FIELD_MAX_LENGTH> buffer = { '\0' }; std::array<char, TEXT_FIELD_MAX_LENGTH> buffer = { '\0' };
strcpy_s(buffer.data(), TEXT_FIELD_MAX_LENGTH, value.c_str()); strcpy_s(buffer.data(), TEXT_FIELD_MAX_LENGTH, value.c_str());
ImGui::Text(label.c_str()); if (!label.empty())
{
ImGui::Text(label.c_str());
ImGui::SameLine();
}
if (isHovered) if (isHovered)
*isHovered = ImGui::IsItemHovered(); *isHovered = ImGui::IsItemHovered();
ImGui::SameLine(); ImGui::SameLine();
const bool CHANGED = ImGui::InputText("##", &buffer[0], TEXT_FIELD_MAX_LENGTH); const bool CHANGED = ImGui::InputText("##", &buffer[0], TEXT_FIELD_MAX_LENGTH);
if (CHANGED) if (CHANGED)
@ -286,7 +313,11 @@ namespace SHADE
bool SHEditorUI::InputGameObjectField(const std::string& label, uint32_t& value, bool* isHovered, bool alwaysNull) bool SHEditorUI::InputGameObjectField(const std::string& label, uint32_t& value, bool* isHovered, bool alwaysNull)
{ {
ImGui::Text(label.c_str()); if (!label.empty())
{
ImGui::Text(label.c_str());
ImGui::SameLine();
}
if (isHovered) if (isHovered)
*isHovered = ImGui::IsItemHovered(); *isHovered = ImGui::IsItemHovered();
ImGui::SameLine(); ImGui::SameLine();
@ -326,9 +357,13 @@ namespace SHADE
const std::string& INITIAL_NAME = v >= static_cast<int>(enumNames.size()) ? "Unknown" : enumNames[v]; const std::string& INITIAL_NAME = v >= static_cast<int>(enumNames.size()) ? "Unknown" : enumNames[v];
bool b = false; bool b = false;
ImGui::Text(label.c_str()); if (!label.empty())
{
ImGui::Text(label.c_str());
ImGui::SameLine();
}
if (isHovered) if (isHovered)
*isHovered = ImGui::IsItemHovered(); *isHovered = ImGui::IsItemHovered();
ImGui::SameLine(); ImGui::SameLine();
if (ImGui::BeginCombo("##", INITIAL_NAME.c_str(), ImGuiComboFlags_None)) if (ImGui::BeginCombo("##", INITIAL_NAME.c_str(), ImGuiComboFlags_None))
{ {

View File

@ -55,7 +55,7 @@ namespace SHADE
void SHSuperBatch::Remove(const SHRenderable* renderable) noexcept void SHSuperBatch::Remove(const SHRenderable* renderable) noexcept
{ {
Handle<SHMaterial> baseMat = renderable->GetMaterial()->GetBaseMaterial(); Handle<SHMaterial> baseMat = (renderable->HasMaterialChanged() ? renderable->GetPrevMaterial() : renderable->GetMaterial())->GetBaseMaterial();
const Handle<SHVkPipeline> PIPELINE = baseMat->HasPipelineChanged() ? baseMat->GetPrevPipeline() : baseMat->GetPipeline(); const Handle<SHVkPipeline> PIPELINE = baseMat->HasPipelineChanged() ? baseMat->GetPrevPipeline() : baseMat->GetPipeline();
// Check if we have a Batch with the same pipeline yet // Check if we have a Batch with the same pipeline yet

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@ -117,6 +117,12 @@ namespace SHADE
// Header // Header
SHEditorUI::PushID(index); SHEditorUI::PushID(index);
bool enabled = script->Enabled;
if (SHEditorUI::InputCheckbox("", enabled))
{
script->Enabled = enabled;
}
SHEditorUI::SameLine();
if (SHEditorUI::CollapsingHeader(LABEL)) if (SHEditorUI::CollapsingHeader(LABEL))
{ {
SHEditorUI::PushID(LABEL); SHEditorUI::PushID(LABEL);

View File

@ -54,6 +54,14 @@ namespace SHADE
return GameObject(ENTITY_ID); return GameObject(ENTITY_ID);
} }
/*---------------------------------------------------------------------------------*/
/* Static Properties */
/*---------------------------------------------------------------------------------*/
GameObject GameObject::Null::get()
{
return GameObject();
}
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Properties */ /* Properties */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/

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@ -62,6 +62,17 @@ namespace SHADE
/// <returns>GameObject that has the specified name. Null if not found.</returns> /// <returns>GameObject that has the specified name. Null if not found.</returns>
static System::Nullable<GameObject> Find(System::String^ name); static System::Nullable<GameObject> Find(System::String^ name);
/*-----------------------------------------------------------------------------*/
/* Static Properties */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Default empty GameObject.
/// </summary>
static property GameObject Null
{
GameObject get();
}
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Properties */ /* Properties */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/

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@ -22,6 +22,36 @@ of DigiPen Institute of Technology is prohibited.
namespace SHADE namespace SHADE
{ {
/*---------------------------------------------------------------------------------*/
/* Properties */
/*---------------------------------------------------------------------------------*/
GameObject Script::Owner::get()
{
return owner;
}
GameObject Script::GameObject::get()
{
return owner;
}
bool Script::Enabled::get()
{
return enabled;
}
void Script::Enabled::set(bool value)
{
// Same, don't set
if (value == enabled)
return;
enabled = value;
// There's a change, so call the appropriate function
if (enabled)
OnEnable();
else
OnDisable();
}
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Component Access Functions */ /* Component Access Functions */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
@ -104,11 +134,10 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* "All-time" Lifecycle Functions */ /* "All-time" Lifecycle Functions */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
void Script::Initialize(GameObject newOwner) void Script::Initialize(SHADE::GameObject newOwner)
{ {
owner = newOwner; owner = newOwner;
} }
void Script::OnAttached() void Script::OnAttached()
{ {
SAFE_NATIVE_CALL_BEGIN SAFE_NATIVE_CALL_BEGIN
@ -131,6 +160,12 @@ namespace SHADE
awake(); awake();
SAFE_NATIVE_CALL_END(this) SAFE_NATIVE_CALL_END(this)
} }
void Script::OnEnable()
{
SAFE_NATIVE_CALL_BEGIN
onEnable();
SAFE_NATIVE_CALL_END(this)
}
void Script::Start() void Script::Start()
{ {
SAFE_NATIVE_CALL_BEGIN SAFE_NATIVE_CALL_BEGIN
@ -162,6 +197,12 @@ namespace SHADE
onDrawGizmos(); onDrawGizmos();
SAFE_NATIVE_CALL_END(this) SAFE_NATIVE_CALL_END(this)
} }
void Script::OnDisable()
{
SAFE_NATIVE_CALL_BEGIN
onDisable();
SAFE_NATIVE_CALL_END(this)
}
void Script::OnDestroy() void Script::OnDestroy()
{ {
SAFE_NATIVE_CALL_BEGIN SAFE_NATIVE_CALL_BEGIN
@ -228,6 +269,7 @@ namespace SHADE
/* Virtual Lifecycle Functions */ /* Virtual Lifecycle Functions */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
void Script::awake() {} void Script::awake() {}
void Script::onEnable() {}
void Script::start() {} void Script::start() {}
void Script::fixedUpdate() {} void Script::fixedUpdate() {}
void Script::update() {} void Script::update() {}
@ -236,6 +278,7 @@ namespace SHADE
{ {
OnGizmosDrawOverriden = false; OnGizmosDrawOverriden = false;
} }
void Script::onDisable() {}
void Script::onDestroy() {} void Script::onDestroy() {}
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/

View File

@ -38,11 +38,28 @@ namespace SHADE
/* Properties */ /* Properties */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/// <summary> /// <summary>
/// GameObject that this Script belongs to. This is a legacy interface, use
/// GameObject instead.
/// </summary>
[System::ObsoleteAttribute("Use GameObject instead.", false)]
property SHADE::GameObject Owner
{
SHADE::GameObject get();
}
/// <summary>
/// GameObject that this Script belongs to. /// GameObject that this Script belongs to.
/// </summary> /// </summary>
property GameObject Owner property SHADE::GameObject GameObject
{ {
GameObject get() { return owner; } SHADE::GameObject get();
}
/// <summary>
/// Whether or not this Script should have it's update functions be executed.
/// </summary>
property bool Enabled
{
bool get();
void set(bool value);
} }
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
@ -127,7 +144,7 @@ namespace SHADE
/// </summary> /// </summary>
/// <typeparam name="T"> /// <typeparam name="T">
/// Type of script to get. /// Type of script to get.
/// This needs to be a default constructable Script. /// This needs to be a default constructible Script.
/// </typeparam> /// </typeparam>
/// <returns>Reference to the script added</returns> /// <returns>Reference to the script added</returns>
generic<typename T> where T : ref class, Script generic<typename T> where T : ref class, Script
@ -206,7 +223,7 @@ namespace SHADE
/// <summary> /// <summary>
/// Used to initialize a Script with a GameObject. /// Used to initialize a Script with a GameObject.
/// </summary> /// </summary>
void Initialize(GameObject newOwner); void Initialize(SHADE::GameObject newOwner);
/// <summary> /// <summary>
/// Used to call onAttached(). This is called immediately when this script is /// Used to call onAttached(). This is called immediately when this script is
/// attached to a GameObject. /// attached to a GameObject.
@ -232,6 +249,11 @@ namespace SHADE
/// </summary> /// </summary>
void Start(); void Start();
/// <summary> /// <summary>
/// Used to call onEnable. This should be called right when a script is enabled
/// directly.
/// </summary>
void OnEnable();
/// <summary>
/// Used to call fixedUpdate(). This should be called in sync with Physics /// Used to call fixedUpdate(). This should be called in sync with Physics
/// update steps and thus in most cases will execute more than Update() will. /// update steps and thus in most cases will execute more than Update() will.
/// This will be called immediately before a Physics update step. /// This will be called immediately before a Physics update step.
@ -253,6 +275,11 @@ namespace SHADE
/// </summary> /// </summary>
void OnDrawGizmos(); void OnDrawGizmos();
/// <summary> /// <summary>
/// Used to call onDisable. This should be called right when a script is disabled
/// directly.
/// </summary>
void OnDisable();
/// <summary>
/// Used to call onDestroy(). This should be called at the end of the frame /// Used to call onDestroy(). This should be called at the end of the frame
/// where the attached GameObject or this script is destroyed directly or /// where the attached GameObject or this script is destroyed directly or
/// indirectly due to destruction of the owner. /// indirectly due to destruction of the owner.
@ -329,6 +356,10 @@ namespace SHADE
/// </summary> /// </summary>
virtual void awake(); virtual void awake();
/// <summary> /// <summary>
/// Called when this script is enabled.
/// </summary>
virtual void onEnable();
/// <summary>
/// Called on the first frame that the attached GameObject is active but always /// Called on the first frame that the attached GameObject is active but always
/// after Awake(). /// after Awake().
/// </summary> /// </summary>
@ -353,6 +384,10 @@ namespace SHADE
/// </summary> /// </summary>
virtual void onDrawGizmos(); virtual void onDrawGizmos();
/// <summary> /// <summary>
/// Called when this script is disabled.
/// </summary>
virtual void onDisable();
/// <summary>
/// Called just before the end of the frame where the attached GameObject or /// Called just before the end of the frame where the attached GameObject or
/// this script is destroyed directly or indirectly due to destruction of the /// this script is destroyed directly or indirectly due to destruction of the
/// owner. /// owner.
@ -403,7 +438,8 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Data Members */ /* Data Members */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
GameObject owner; SHADE::GameObject owner;
bool enabled = true;
}; };
} }

View File

@ -528,7 +528,8 @@ namespace SHADE
ScriptList^ scripts = entity.Value; ScriptList^ scripts = entity.Value;
for (int i = 0; i < scripts->Count; ++i) for (int i = 0; i < scripts->Count; ++i)
{ {
scripts[i]->FixedUpdate(); if (scripts[i]->Enabled)
scripts[i]->FixedUpdate();
} }
} }
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore") SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
@ -546,7 +547,8 @@ namespace SHADE
ScriptList^ scripts = entity.Value; ScriptList^ scripts = entity.Value;
for (int i = 0; i < scripts->Count; ++i) for (int i = 0; i < scripts->Count; ++i)
{ {
scripts[i]->Update(); if (scripts[i]->Enabled)
scripts[i]->Update();
} }
} }
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore") SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
@ -564,7 +566,8 @@ namespace SHADE
ScriptList^ scripts = entity.Value; ScriptList^ scripts = entity.Value;
for (int i = 0; i < scripts->Count; ++i) for (int i = 0; i < scripts->Count; ++i)
{ {
scripts[i]->LateUpdate(); if (scripts[i]->Enabled)
scripts[i]->LateUpdate();
} }
} }
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore") SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
@ -583,7 +586,8 @@ namespace SHADE
ScriptList^ scripts = entity.Value; ScriptList^ scripts = entity.Value;
for (int i = 0; i < scripts->Count; ++i) for (int i = 0; i < scripts->Count; ++i)
{ {
scripts[i]->OnDrawGizmos(); if (scripts[i]->Enabled)
scripts[i]->OnDrawGizmos();
} }
} }
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore") SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")