Added recognition for audio bank files

Added wrapper class to hold path for fmod system
This commit is contained in:
Xiao Qi 2023-01-31 18:27:39 +08:00
parent 8c9673cafd
commit 883c3c8fc1
10 changed files with 74 additions and 5 deletions

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@ -0,0 +1,3 @@
Name: Master
ID: 187131295
Type: 11

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Name: Master.strings
ID: 184993030
Type: 11

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Name: Music
ID: 187337426
Type: 11

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@ -0,0 +1,3 @@
Name: SFX
ID: 200039123
Type: 11

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Name: UI
ID: 185075145
Type: 11

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/******************************************************************************
* \file SHAudioBankAsset.h
* \author Loh Xiao Qi
* \date 31 January 2023
* \brief
*
* \copyright Copyright (c) 2023 Digipen Institute of Technology. Reproduction
* or disclosure of this file or its contents without the prior
* written consent of Digipen Institute of Technology is prohibited.
******************************************************************************/
#pragma once
#include "SHAssetData.h"
#include <string>
namespace SHADE
{
struct SHAudioBankAsset : SHAssetData
{
std::string name;
std::string path;
};
}

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@ -14,6 +14,7 @@
#include "Assets/Asset Types/SHSceneAsset.h"
#include "Assets/Asset Types/SHPrefabAsset.h"
#include "Assets/Asset Types/SHMaterialAsset.h"
#include "Assets/Asset Types/SHAudioBankAsset.h"
#include <fstream>
#include <sstream>
@ -22,6 +23,14 @@ namespace SHADE
{
SHAssetData* SHTextBasedLoader::Load(AssetPath path)
{
if (path.extension().string() == AUDIO_BANK_EXTENSION)
{
auto data = new SHAudioBankAsset();
data->name = path.stem().string();
data->path = path.string();
return data;
}
std::ifstream file{ path, std::ios::in };
if (!file.is_open())

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@ -56,6 +56,7 @@ enum class AssetType : AssetTypeMeta
MESH,
SCRIPT,
FONT,
AUDIO_BANK,
MAX_COUNT
};
constexpr size_t TYPE_COUNT{ static_cast<size_t>(AssetType::MAX_COUNT) };
@ -83,6 +84,7 @@ constexpr std::string_view MATERIAL_FOLDER{ "/Materials/" };
constexpr std::string_view META_EXTENSION {".shmeta"};
constexpr std::string_view AUDIO_EXTENSION {".ogg"};
constexpr std::string_view AUDIO_WAV_EXTENSION {".wav"};
constexpr std::string_view AUDIO_BANK_EXTENSION {".bank"};
constexpr std::string_view SHADER_EXTENSION{ ".shshader" };
constexpr std::string_view SHADER_BUILT_IN_EXTENSION{ ".shshaderb" };
constexpr std::string_view FONT_EXTENSION{ ".shfont" };
@ -106,6 +108,7 @@ constexpr std::string_view EXTENSIONS[] = {
SCRIPT_EXTENSION,
FONT_EXTENSION,
AUDIO_WAV_EXTENSION,
AUDIO_BANK_EXTENSION
};
constexpr size_t EXTENSIONS_COUNT{ 11 };

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@ -431,6 +431,10 @@ namespace SHADE
fontPath += FONT_EXTENSION;
newPath = fontPath;
}
else if (ext == AUDIO_BANK_EXTENSION.data())
{
newPath = path.string();
}
else
{
SHLOG_WARNING("[Asset Manager] File Type compilation not yet Implemented: {}", path.string());
@ -485,6 +489,7 @@ namespace SHADE
loaders[static_cast<size_t>(AssetType::MESH)] = nullptr;
loaders[static_cast<size_t>(AssetType::SCRIPT)] = nullptr;
loaders[static_cast<size_t>(AssetType::FONT)] = dynamic_cast<SHAssetLoader*>(new SHFontLoader());
loaders[static_cast<size_t>(AssetType::AUDIO_BANK)] = loaders[static_cast<size_t>(AssetType::SCENE)];
}
/****************************************************************************
@ -653,6 +658,20 @@ namespace SHADE
return newAsset.id;
}
else if (ext == AUDIO_BANK_EXTENSION)
{
SHAsset newAsset{
path.stem().string(),
GenerateAssetID(AssetType::AUDIO_BANK),
AssetType::AUDIO_BANK,
path,
false
};
assetCollection.emplace(newAsset.id, newAsset);
SHAssetMetaHandler::WriteMetaData(newAsset);
return newAsset.id;
}
else if(ext == MATERIAL_EXTENSION)
{
SHAsset newAsset{